Large additions to basefuncommands. Moved slay and slap to a new plugin.
3 * =============================================================================
4 * SourceMod Communication Plugin
5 * Provides fucntionality for controlling communication on the server
7 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
8 * =============================================================================
10 * This program is free software; you can redistribute it and/or modify it under
11 * the terms of the GNU General Public License, version 3.0, as published by the
12 * Free Software Foundation.
14 * This program is distributed in the hope that it will be useful, but WITHOUT
15 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
19 * You should have received a copy of the GNU General Public License along with
20 * this program. If not, see <http://www.gnu.org/licenses/>.
22 * As a special exception, AlliedModders LLC gives you permission to link the
23 * code of this program (as well as its derivative works) to "Half-Life 2," the
24 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
25 * by the Valve Corporation. You must obey the GNU General Public License in
26 * all respects for all other code used. Additionally, AlliedModders LLC grants
27 * this exception to all derivative works. AlliedModders LLC defines further
28 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
29 * or <http://www.sourcemod.net/license.php>.
41 public Plugin:myinfo =
43 name = "Basic Comm Control",
44 author = "AlliedModders LLC",
45 description = "Provides methods of controllingg communication.",
46 version = SOURCEMOD_VERSION,
47 url = "http://www.sourcemod.net/"
50 new bool:g_Muted[MAXPLAYERS+1]; // Is the player muted?
51 new bool:g_Gagged[MAXPLAYERS+1]; // Is the player gagged?
53 new Handle:g_Cvar_Deadtalk = INVALID_HANDLE; // Holds the handle for sm_deadtalk
54 new Handle:g_Cvar_Alltalk = INVALID_HANDLE; // Holds the handle for sv_alltalk
55 new bool:g_Hooked = false; // Tracks if we've hooked events for deadtalk
57 new Handle:hTopMenu = INVALID_HANDLE;
59 new g_GagTarget[MAXPLAYERS+1];
61 #include "basecomm/gag.sp"
63 public OnPluginStart()
65 LoadTranslations("common.phrases");
66 LoadTranslations("basecomm.phrases");
68 g_Cvar_Deadtalk = CreateConVar("sm_deadtalk", "0", "Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.", 0, true, 0.0, true, 2.0);
69 g_Cvar_Alltalk = FindConVar("sv_alltalk");
71 RegConsoleCmd("say", Command_Say);
72 RegConsoleCmd("say_team", Command_Say);
74 RegAdminCmd("sm_mute", Command_Mute, ADMFLAG_CHAT, "sm_mute <player> - Removes a player's ability to use voice.");
75 RegAdminCmd("sm_gag", Command_Gag, ADMFLAG_CHAT, "sm_gag <player> - Removes a player's ability to use chat.");
76 RegAdminCmd("sm_silence", Command_Silence, ADMFLAG_CHAT, "sm_silence <player> - Removes a player's ability to use voice or chat.");
78 RegAdminCmd("sm_unmute", Command_Unmute, ADMFLAG_CHAT, "sm_unmute <player> - Restores a player's ability to use voice.");
79 RegAdminCmd("sm_ungag", Command_Ungag, ADMFLAG_CHAT, "sm_ungag <player> - Restores a player's ability to use chat.");
80 RegAdminCmd("sm_unsilence", Command_Unsilence, ADMFLAG_CHAT, "sm_unsilence <player> - Restores a player's ability to use voice and chat.");
82 HookConVarChange(g_Cvar_Deadtalk, ConVarChange_Deadtalk);
83 HookConVarChange(g_Cvar_Alltalk, ConVarChange_Alltalk);
85 /* Account for late loading */
87 if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE))
89 OnAdminMenuReady(topmenu);
93 public OnAdminMenuReady(Handle:topmenu)
95 /* Block us from being called twice */
96 if (topmenu == hTopMenu)
101 /* Save the Handle */
104 /* Build the "Player Commands" category */
105 new TopMenuObject:player_commands = FindTopMenuCategory(hTopMenu, ADMINMENU_PLAYERCOMMANDS);
107 if (player_commands != INVALID_TOPMENUOBJECT)
109 AddToTopMenu(hTopMenu,
119 public ConVarChange_Deadtalk(Handle:convar, const String:oldValue[], const String:newValue[])
121 if (GetConVarInt(g_Cvar_Deadtalk))
123 HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post);
124 HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post);
129 UnhookEvent("player_spawn", Event_PlayerSpawn);
130 UnhookEvent("player_death", Event_PlayerDeath);
136 public bool:OnClientConnect(client, String:rejectmsg[], maxlen)
138 g_Gagged[client] = false;
139 g_Muted[client] = false;
144 public Action:Command_Say(client, args)
148 if (g_Gagged[client])
150 return Plugin_Handled;
154 return Plugin_Continue;
157 public ConVarChange_Alltalk(Handle:convar, const String:oldValue[], const String:newValue[])
159 if (StringToInt(newValue) != 0
160 || StringToInt(oldValue) == 0)
165 new dt_val = GetConVarInt(g_Cvar_Deadtalk);
166 new max_clients = GetMaxClients();
168 for (new i = 1; i <= max_clients; i++)
170 if (!IsClientInGame(i))
175 PrintToServer("STAT (i %d) (g_Muted[%d] %d) (dt_val %d)", i, i, g_Muted[i], dt_val);
177 if (IsPlayerAlive(i))
181 SetClientListeningFlags(i, VOICE_MUTED);
185 SetClientListeningFlags(i, VOICE_NORMAL);
192 SetClientListeningFlags(i, VOICE_MUTED);
194 else if (dt_val == 1)
196 SetClientListeningFlags(i, VOICE_LISTENALL);
198 else if (dt_val == 2)
200 SetClientListeningFlags(i, VOICE_TEAM);
206 public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
208 new client = GetClientOfUserId(GetEventInt(event, "userid"));
212 SetClientListeningFlags(client, VOICE_MUTED);
216 SetClientListeningFlags(client, VOICE_NORMAL);
220 public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
222 new client = GetClientOfUserId(GetEventInt(event, "userid"));
226 SetClientListeningFlags(client, VOICE_MUTED);
230 if (GetConVarBool(g_Cvar_Alltalk))
232 SetClientListeningFlags(client, VOICE_NORMAL);
236 new dt_val = GetConVarInt(g_Cvar_Deadtalk);
239 SetClientListeningFlags(client, VOICE_LISTENALL);
241 else if (dt_val == 2)
243 SetClientListeningFlags(client, VOICE_TEAM);