fixed a state bug in the gameconf parser that would break parsing after a signature section was done
3 * ===============================================================
4 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
5 * ===============================================================
7 * This file is not open source and may not be copied without explicit
8 * written permission of AlliedModders LLC. This file may not be redistributed
9 * in whole or significant part.
10 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
17 #include "GameConfigs.h"
18 #include "TextParsers.h"
19 #include "sm_stringutil.h"
20 #include "sourcemod.h"
21 #include "sourcemm_api.h"
22 #include "HalfLife2.h"
25 #include "MemoryUtils.h"
26 #include "LibrarySys.h"
27 #include "HandleSys.h"
29 #if defined PLATFORM_LINUX
33 GameConfigManager g_GameConfigs;
34 IGameConfig *g_pGameConf = NULL;
38 #define PSTATE_GAMES 1
39 #define PSTATE_GAMEDEFS 2
40 #define PSTATE_GAMEDEFS_OFFSETS 3
41 #define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4
42 #define PSTATE_GAMEDEFS_KEYS 5
43 #define PSTATE_GAMEDEFS_SUPPORTED 6
44 #define PSTATE_GAMEDEFS_SIGNATURES 7
45 #define PSTATE_GAMEDEFS_SIGNATURES_SIG 8
47 #if defined PLATFORM_WINDOWS
48 #define PLATFORM_NAME "windows"
49 #elif defined PLATFORM_LINUX
50 #define PLATFORM_NAME "linux"
64 CGameConfig::CGameConfig(const char *file)
66 m_pFile = sm_strdup(file);
67 m_pOffsets = sm_trie_create();
68 m_pProps = sm_trie_create();
69 m_pKeys = sm_trie_create();
70 m_pSigs = sm_trie_create();
71 m_pStrings = new BaseStringTable(512);
75 CGameConfig::~CGameConfig()
77 sm_trie_destroy(m_pOffsets);
78 sm_trie_destroy(m_pProps);
79 sm_trie_destroy(m_pKeys);
80 sm_trie_destroy(m_pSigs);
85 SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes)
90 return SMCParse_Continue;
97 if (strcmp(name, "Games") == 0)
99 m_ParseState = PSTATE_GAMES;
107 if ((strcmp(name, "*") == 0)
108 || (strcmp(name, "#default") == 0)
109 || (strcmp(name, g_mod) == 0))
111 m_ParseState = PSTATE_GAMEDEFS;
112 strncopy(m_mod, name, sizeof(m_mod));
118 case PSTATE_GAMEDEFS:
120 if (strcmp(name, "Offsets") == 0)
122 m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
124 else if (strcmp(name, "Keys") == 0)
126 m_ParseState = PSTATE_GAMEDEFS_KEYS;
128 else if ((strcmp(name, "#supported") == 0)
129 && (strcmp(m_mod, "#default") == 0))
131 m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
132 /* Ignore this section unless we get a game. */
133 bShouldBeReadingDefault = false;
135 else if (strcmp(name, "Signatures") == 0)
137 m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
145 case PSTATE_GAMEDEFS_OFFSETS:
149 strncopy(m_offset, name, sizeof(m_offset));
150 m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
153 case PSTATE_GAMEDEFS_SIGNATURES:
155 strncopy(m_offset, name, sizeof(m_offset));
157 m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
160 /* No sub-sections allowed:
161 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
162 case PSTATE_GAMEDEFS_KEYS:
163 case PSTATE_GAMEDEFS_SUPPORTED:
164 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
168 /* If we don't know what we got, start ignoring */
174 return SMCParse_Continue;
177 SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
181 return SMCParse_Continue;
184 if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
186 if (strcmp(key, "class") == 0)
188 strncopy(m_class, value, sizeof(m_class));
189 } else if (strcmp(key, "prop") == 0) {
190 strncopy(m_prop, value, sizeof(m_prop));
191 } else if (strcmp(key, PLATFORM_NAME) == 0) {
192 int val = atoi(value);
193 sm_trie_insert(m_pOffsets, m_offset, (void *)val);
195 } else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
196 int id = m_pStrings->AddString(value);
197 sm_trie_insert(m_pKeys, key, (void *)id);
198 } else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
199 if (strcmp(key, "game") == 0
200 && strcmp(value, g_mod) == 0)
202 bShouldBeReadingDefault = true;
204 } else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
205 if (strcmp(key, PLATFORM_NAME) == 0)
207 strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
208 } else if (strcmp(key, "library") == 0) {
209 strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
213 return SMCParse_Continue;
216 SMCParseResult CGameConfig::ReadSMC_LeavingSection()
221 return SMCParse_Continue;
224 switch (m_ParseState)
228 m_ParseState = PSTATE_NONE;
231 case PSTATE_GAMEDEFS:
233 m_ParseState = PSTATE_GAMES;
236 case PSTATE_GAMEDEFS_KEYS:
237 case PSTATE_GAMEDEFS_OFFSETS:
239 m_ParseState = PSTATE_GAMEDEFS;
242 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
244 /* Parse the offset... */
245 if (m_class[0] != '\0'
246 && m_prop[0] != '\0')
248 SendProp *pProp = g_HL2.FindInSendTable(m_class, m_prop);
251 int val = pProp->GetOffset();
252 sm_trie_insert(m_pOffsets, m_offset, (void *)val);
253 sm_trie_insert(m_pProps, m_offset, pProp);
255 /* Check if it's a non-default game and no offsets exist */
256 if (((strcmp(m_mod, "*") != 0) && strcmp(m_mod, "#default") != 0)
257 && (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
259 g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
267 m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
270 case PSTATE_GAMEDEFS_SUPPORTED:
272 if (!bShouldBeReadingDefault)
274 /* If we shouldn't read the rest of this section, set the ignore level. */
277 m_ParseState = PSTATE_GAMEDEFS;
280 case PSTATE_GAMEDEFS_SIGNATURES:
282 m_ParseState = PSTATE_GAMEDEFS;
285 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
287 if (s_TempSig.library[0] == '\0')
290 strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
292 void *addrInBase = NULL;
293 if (strcmp(s_TempSig.library, "server") == 0)
295 addrInBase = (void *)g_SMAPI->serverFactory(false);
296 } else if (strcmp(s_TempSig.library, "engine") == 0) {
297 addrInBase = (void *)g_SMAPI->engineFactory(false);
299 void *final_addr = NULL;
300 if (addrInBase == NULL)
302 g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")",
306 #if defined PLATFORM_LINUX
307 if (s_TempSig.sig[0] == '@')
310 /* GNU only: returns 0 on error, inconsistent! >:[ */
311 if (dladdr(addrInBase, &info) == 0)
313 void *handle = dlopen(info.dli_fname, RTLD_NOW);
316 final_addr = dlsym(handle, &s_TempSig.sig[1]);
319 g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
324 g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
330 g_Logger.LogError("[SM] Unable to find named symbol (symbol \"%s\") (library \"%s\") (gameconf \"%s\")",
341 /* First, preprocess the signature */
347 length = strlen(s_TempSig.sig);
349 for (size_t i=0; i<length; i++)
351 if (real_bytes >= sizeof(real_sig))
355 real_sig[real_bytes++] = s_TempSig.sig[i];
356 if (s_TempSig.sig[i] == '\\'
357 && s_TempSig.sig[i+1] == 'x')
363 /* Get the hex part */
366 s_byte[0] = s_TempSig.sig[i+2];
367 s_byte[1] = s_TempSig.sig[i+3];
369 /* Read it as an integer */
370 sscanf(s_byte, "%x", &r_byte);
372 real_sig[real_bytes-1] = r_byte;
380 g_Logger.LogError("[SM] Invalid signature (name \"%s\") (gameconf \"%s\")",
384 final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
387 g_Logger.LogError("[SM] Unable to find signature (name \"%s\") (gameconf \"%s\")",
394 #if defined PLATFORM_LINUX
397 sm_trie_insert(m_pSigs, m_offset, final_addr);
398 m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
404 return SMCParse_Continue;
407 bool CGameConfig::Reparse(char *error, size_t maxlength)
411 char path[PLATFORM_MAX_PATH];
412 g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
413 /* Backwards compatibility */
414 if (!g_LibSys.PathExists(path))
416 g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
419 /* Initialize parse states */
421 bShouldBeReadingDefault = true;
422 m_ParseState = PSTATE_NONE;
423 /* Reset cached data */
425 sm_trie_clear(m_pOffsets);
426 sm_trie_clear(m_pProps);
427 sm_trie_clear(m_pKeys);
429 if ((err=g_TextParser.ParseFile_SMC(path, this, NULL, NULL))
432 if (error && (err != SMCParse_Custom))
434 const char *str = g_TextParser.GetSMCErrorString(err);
435 snprintf(error, maxlength, "%s", str);
443 bool CGameConfig::GetOffset(const char *key, int *value)
447 if (!sm_trie_retrieve(m_pOffsets, key, &obj))
457 const char *CGameConfig::GetKeyValue(const char *key)
460 if (!sm_trie_retrieve(m_pKeys, key, &obj))
464 return m_pStrings->GetString((int)obj);
467 SendProp *CGameConfig::GetSendProp(const char *key)
471 if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
479 bool CGameConfig::GetMemSig(const char *key, void **addr)
481 return sm_trie_retrieve(m_pSigs, key, addr);
484 void CGameConfig::IncRefCount()
489 unsigned int CGameConfig::DecRefCount()
495 GameConfigManager::GameConfigManager()
497 m_pLookup = sm_trie_create();
500 GameConfigManager::~GameConfigManager()
502 sm_trie_destroy(m_pLookup);
505 void GameConfigManager::OnSourceModStartup(bool late)
507 LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
509 strncopy(g_mod, g_SourceMod.GetGameFolderName(), sizeof(g_mod));
512 void GameConfigManager::OnSourceModAllInitialized()
514 /* NOW initialize the game file */
515 CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
518 if (!pGameConf->Reparse(error, sizeof(error)))
523 g_ShareSys.AddInterface(NULL, this);
526 void GameConfigManager::OnSourceModAllShutdown()
528 CloseGameConfigFile(g_pGameConf);
531 bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
533 CGameConfig *pConfig;
535 if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
537 pConfig->IncRefCount();
542 pConfig = new CGameConfig(file);
544 /* :HACKHACK: Don't parse the main config file */
546 if (_pConfig != &g_pGameConf)
548 retval = pConfig->Reparse(error, maxlength);
551 m_cfgs.push_back(pConfig);
552 sm_trie_insert(m_pLookup, file, pConfig);
554 pConfig->IncRefCount();
561 void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
563 CGameConfig *pConfig = (CGameConfig *)cfg;
565 if (pConfig->DecRefCount() == 0)
571 extern HandleType_t g_GameConfigsType;
573 IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
575 HandleSecurity sec(ident, g_pCoreIdent);
576 IGameConfig *conf = NULL;
577 HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);