core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Sun Jun 17 07:32:31 2007 +0000 (2007-06-17)
changeset 969 0cd7fc27e054
parent 931 d1c12f218789
child 978 54782a83a1ef
permissions -rw-r--r--
fixed a state bug in the gameconf parser that would break parsing after a signature section was done
     1 /**
     2  * vim: set ts=4 :
     3  * ===============================================================
     4  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     5  * ===============================================================
     6  *
     7  * This file is not open source and may not be copied without explicit
     8  * written permission of AlliedModders LLC.  This file may not be redistributed 
     9  * in whole or significant part.
    10  * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
    11  *
    12  * Version: $Id$
    13  */
    14 
    15 #include "PlayerManager.h"
    16 #include "ForwardSys.h"
    17 #include "ShareSys.h"
    18 #include "AdminCache.h"
    19 #include "ConCmdManager.h"
    20 #include "MenuStyle_Valve.h"
    21 #include "MenuStyle_Radio.h"
    22 #include "sm_stringutil.h"
    23 
    24 PlayerManager g_Players;
    25 bool g_OnMapStarted = false;
    26 
    27 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    28 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    29 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    30 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    31 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    32 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    33 
    34 PlayerManager::PlayerManager()
    35 {
    36 	m_AuthQueue = NULL;
    37 	m_FirstPass = true;
    38 
    39 	m_UserIdLookUp = new int[USHRT_MAX];
    40 	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
    41 }
    42 
    43 PlayerManager::~PlayerManager()
    44 {
    45 	delete [] m_AuthQueue;
    46 	delete [] m_UserIdLookUp;
    47 }
    48 
    49 void PlayerManager::OnSourceModAllInitialized()
    50 {
    51 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    52 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
    53 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    54 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    55 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    56 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    57 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    58 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    59 
    60 	g_ShareSys.AddInterface(NULL, this);
    61 
    62 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
    63 	ParamType p2[] = {Param_Cell};
    64 
    65 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
    66 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
    67 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
    68 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
    69 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
    70 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
    71 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
    72 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
    73 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
    74 }
    75 
    76 void PlayerManager::OnSourceModShutdown()
    77 {
    78 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    79 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    80 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    81 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    82 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    83 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    84 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    85 
    86 	/* Release forwards */
    87 	g_Forwards.ReleaseForward(m_clconnect);
    88 	g_Forwards.ReleaseForward(m_clputinserver);
    89 	g_Forwards.ReleaseForward(m_cldisconnect);
    90 	g_Forwards.ReleaseForward(m_cldisconnect_post);
    91 	g_Forwards.ReleaseForward(m_clcommand);
    92 	g_Forwards.ReleaseForward(m_clinfochanged);
    93 	g_Forwards.ReleaseForward(m_clauth);
    94 	g_Forwards.ReleaseForward(m_onActivate);
    95 	g_Forwards.ReleaseForward(m_onActivate2);
    96 
    97 	delete [] m_Players;
    98 }
    99 
   100 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   101 {
   102 	if (m_FirstPass)
   103 	{
   104 		/* Initialize all players */
   105 		m_maxClients = clientMax;
   106 		m_PlayerCount = 0;
   107 		m_Players = new CPlayer[m_maxClients + 1];
   108 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   109 		m_FirstPass = false;
   110 
   111 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   112 	}
   113 	m_onActivate->Execute(NULL);
   114 	m_onActivate2->Execute(NULL);
   115 
   116 	g_OnMapStarted = true;
   117 }
   118 
   119 bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   120 {
   121 	const char *password = g_Admins.GetAdminPassword(id);
   122 	if (password != NULL)
   123 	{
   124 		/* Whoa... the user needs a password! */
   125 		const char *given = engine->GetClientConVarValue(index, "_password");
   126 		if (!given || strcmp(given, password) != 0)
   127 		{
   128 			return false;
   129 		}
   130 	}
   131 
   132 	pPlayer->SetAdminId(id, false);
   133 
   134 	return true;
   135 }
   136 
   137 void PlayerManager::RunAuthChecks()
   138 {
   139 	CPlayer *pPlayer;
   140 	const char *authstr;
   141 	unsigned int removed = 0;
   142 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   143 	{
   144 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   145 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   146 		if (authstr && authstr[0] != '\0'
   147 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   148 		{
   149 			/* Set authorization */
   150 			pPlayer->m_AuthID.assign(authstr);
   151 			pPlayer->m_IsAuthorized = true;
   152 
   153 			/* Mark as removed from queue */
   154 			unsigned int client = m_AuthQueue[i];
   155 			m_AuthQueue[i] = 0;
   156 			removed++;
   157 
   158 			/* Do admin lookups */
   159 			if (pPlayer->GetAdminId() == INVALID_ADMIN_ID)
   160 			{
   161 				AdminId id = g_Admins.FindAdminByIdentity("steam", authstr);
   162 				if (id != INVALID_ADMIN_ID)
   163 				{
   164 					CheckSetAdmin(client, pPlayer, id);
   165 				}
   166 			}
   167 
   168 			/* Send to extensions */
   169 			List<IClientListener *>::iterator iter;
   170 			IClientListener *pListener;
   171 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   172 			{
   173 				pListener = (*iter);
   174 				pListener->OnClientAuthorized(client, authstr);
   175 				if (!pPlayer->IsConnected())
   176 				{
   177 					break;
   178 				}
   179 			}
   180 
   181 			/* Send to plugins if player is still connected */
   182 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   183 			{
   184 				/* :TODO: handle the case of a player disconnecting in the middle */
   185 				m_clauth->PushCell(client);
   186 				m_clauth->PushString(authstr);
   187 				m_clauth->Execute(NULL);
   188 			}
   189 		}
   190 	}
   191 
   192 	/* Clean up the queue */
   193 	if (removed)
   194 	{
   195 		/* We don't have to compact the list if it's empty */
   196 		if (removed != m_AuthQueue[0])
   197 		{
   198 			unsigned int diff = 0;
   199 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   200 			{
   201 				/* If this member is removed... */
   202 				if (m_AuthQueue[i] == 0)
   203 				{
   204 					/* Increase the differential */
   205 					diff++;
   206 				} else {
   207 					/* diff cannot increase faster than i+1 */
   208 					assert(i > diff);
   209 					assert(i - diff >= 1);
   210 					/* move this index down */
   211 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   212 				}
   213 			}
   214 			m_AuthQueue[0] -= removed;
   215 		} else {
   216 			m_AuthQueue[0] = 0;
   217 			g_SourceMod.SetAuthChecking(false);
   218 		}
   219 	}
   220 }
   221 
   222 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   223 {
   224 	int client = engine->IndexOfEdict(pEntity);
   225 
   226 	List<IClientListener *>::iterator iter;
   227 	IClientListener *pListener = NULL;
   228 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   229 	{
   230 		pListener = (*iter);
   231 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   232 		{
   233 			return false;
   234 		}
   235 	}
   236 
   237 	cell_t res = 1;
   238 
   239 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   240 	m_clconnect->PushCell(client);
   241 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   242 	m_clconnect->PushCell(maxrejectlen);
   243 	m_clconnect->Execute(&res, NULL);
   244 
   245 	if (res)
   246 	{
   247 		if (!m_Players[client].IsAuthorized())
   248 		{
   249 			m_AuthQueue[++m_AuthQueue[0]] = client;
   250 			g_SourceMod.SetAuthChecking(true);
   251 		}
   252 	} else {
   253 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   254 	}
   255 
   256 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   257 
   258 	return true;
   259 }
   260 
   261 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   262 {
   263 	int client = engine->IndexOfEdict(pEntity);
   264 	bool orig_value = META_RESULT_ORIG_RET(bool);
   265 	CPlayer *pPlayer = GetPlayerByIndex(client);
   266 	if (orig_value)
   267 	{
   268 		List<IClientListener *>::iterator iter;
   269 		IClientListener *pListener = NULL;
   270 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   271 		{
   272 			pListener = (*iter);
   273 			pListener->OnClientConnected(client);
   274 			if (!pPlayer->IsConnected())
   275 			{
   276 				break;
   277 			}
   278 		}
   279 	}
   280 
   281 	if (pPlayer->IsConnected())
   282 	{
   283 		/* Do an ip based lookup */
   284 		char ip[24], *ptr;
   285 		strncopy(ip, pszAddress, sizeof(ip));
   286 		if ((ptr = strchr(ip, ':')) != NULL)
   287 		{
   288 			*ptr = '\0';
   289 		}
   290 		
   291 		AdminId id = g_Admins.FindAdminByIdentity("ip", ip);
   292 		if (id != INVALID_ADMIN_ID)
   293 		{
   294 			CheckSetAdmin(client, pPlayer, id);
   295 		}
   296 	}
   297 
   298 	return true;
   299 }
   300 
   301 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   302 {
   303 	cell_t res;
   304 	int client = engine->IndexOfEdict(pEntity);
   305 
   306 	CPlayer *pPlayer = GetPlayerByIndex(client);
   307 	/* If they're not connected, they're a bot */
   308 	if (!pPlayer->IsConnected())
   309 	{
   310 		/* Run manual connection routines */
   311 		char error[255];
   312 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   313 		pPlayer->Authorize(authid);
   314 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   315 		{
   316 			/* :TODO: kick the bot if it's rejected */
   317 			return;
   318 		}
   319 		List<IClientListener *>::iterator iter;
   320 		IClientListener *pListener = NULL;
   321 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   322 		{
   323 			pListener = (*iter);
   324 			pListener->OnClientConnected(client);
   325 			/* See if bot was kicked */
   326 			if (!pPlayer->IsConnected())
   327 			{
   328 				return;
   329 			}
   330 		}
   331 		/* Now do authorization */
   332 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   333 		{
   334 			pListener = (*iter);
   335 			pListener->OnClientAuthorized(client, authid);
   336 			/* See if bot was kicked */
   337 			if (!pPlayer->IsConnected())
   338 			{
   339 				return;
   340 			}
   341 		}
   342 		/* Finally, tell plugins */
   343 		if (m_clauth->GetFunctionCount())
   344 		{
   345 			m_clauth->PushCell(client);
   346 			m_clauth->PushString(authid);
   347 			m_clauth->Execute(NULL);
   348 		}
   349 	}
   350 
   351 	if (playerinfo)
   352 	{
   353 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   354 	}
   355 
   356 	List<IClientListener *>::iterator iter;
   357 	IClientListener *pListener = NULL;
   358 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   359 	{
   360 		pListener = (*iter);
   361 		pListener->OnClientPutInServer(client);
   362 		/* See if player was kicked */
   363 		if (!pPlayer->IsConnected())
   364 		{
   365 			return;
   366 		}
   367 	}
   368 
   369 	m_Players[client].Connect();
   370 	m_PlayerCount++;
   371 	m_clputinserver->PushCell(client);
   372 	m_clputinserver->Execute(&res, NULL);
   373 }
   374 
   375 void PlayerManager::OnSourceModLevelEnd()
   376 {
   377 	/* Disconnect all bots still in game */
   378 	for (int i=1; i<=m_maxClients; i++)
   379 	{
   380 		if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
   381 		{
   382 			OnClientDisconnect(m_Players[i].GetEdict());
   383 		}
   384 	}
   385 }
   386 
   387 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   388 {
   389 	cell_t res;
   390 	int client = engine->IndexOfEdict(pEntity);
   391 
   392 	if (m_Players[client].IsConnected())
   393 	{
   394 		m_cldisconnect->PushCell(client);
   395 		m_cldisconnect->Execute(&res, NULL);
   396 	}
   397 
   398 	if (m_Players[client].IsInGame())
   399 	{
   400 		m_PlayerCount--;
   401 	}
   402 
   403 	List<IClientListener *>::iterator iter;
   404 	IClientListener *pListener = NULL;
   405 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   406 	{
   407 		pListener = (*iter);
   408 		pListener->OnClientDisconnecting(client);
   409 	}
   410 
   411 	/**
   412 	 * Remove client from auth queue if necessary
   413 	 */
   414 	if (!m_Players[client].IsAuthorized())
   415 	{
   416 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   417 		{
   418 			if (m_AuthQueue[i] == (unsigned)client)
   419 			{
   420 				/* Move everything ahead of us back by one */
   421 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   422 				{
   423 					m_AuthQueue[j-1] = m_AuthQueue[j];
   424 				}
   425 				/* Remove us and break */
   426 				m_AuthQueue[0]--;
   427 				break;
   428 			}
   429 		}
   430 	}
   431 
   432 	m_Players[client].Disconnect();
   433 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   434 }
   435 
   436 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   437 {
   438 	cell_t res;
   439 	int client = engine->IndexOfEdict(pEntity);
   440 
   441 	m_cldisconnect_post->PushCell(client);
   442 	m_cldisconnect_post->Execute(&res, NULL);
   443 
   444 	List<IClientListener *>::iterator iter;
   445 	IClientListener *pListener = NULL;
   446 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   447 	{
   448 		pListener = (*iter);
   449 		pListener->OnClientDisconnected(client);
   450 	}
   451 }
   452 
   453 void PlayerManager::OnClientCommand(edict_t *pEntity)
   454 {
   455 	int client = engine->IndexOfEdict(pEntity);
   456 	cell_t res = Pl_Continue;
   457 
   458 	bool result = g_ValveMenuStyle.OnClientCommand(client);
   459 	if (result)
   460 	{
   461 		res = Pl_Handled;
   462 	} else {
   463 		result = g_RadioMenuStyle.OnClientCommand(client);
   464 		if (result)
   465 		{
   466 			res = Pl_Handled;
   467 		}
   468 	}
   469 
   470 	int args = engine->Cmd_Argc() - 1;
   471 
   472 	cell_t res2 = Pl_Continue;
   473 	m_clcommand->PushCell(client);
   474 	m_clcommand->PushCell(args);
   475 	m_clcommand->Execute(&res2, NULL);
   476 
   477 	if (res2 > res)
   478 	{
   479 		res = res2;
   480 	}
   481 
   482 	if (res >= Pl_Stop)
   483 	{
   484 		RETURN_META(MRES_SUPERCEDE);
   485 	}
   486 
   487 	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
   488 
   489 	if (res >= Pl_Handled)
   490 	{
   491 		RETURN_META(MRES_SUPERCEDE);
   492 	}
   493 }
   494 
   495 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   496 {
   497 	cell_t res;
   498 	int client = engine->IndexOfEdict(pEntity);
   499 
   500 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   501 	m_clinfochanged->Execute(&res, NULL);
   502 	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
   503 }
   504 
   505 int PlayerManager::GetMaxClients()
   506 {
   507 	return m_maxClients;
   508 }
   509 
   510 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   511 {
   512 	if (client > m_maxClients || client < 1)
   513 	{
   514 		return NULL;
   515 	}
   516 	return &m_Players[client];
   517 }
   518 
   519 int PlayerManager::GetNumPlayers()
   520 {
   521 	return m_PlayerCount;
   522 }
   523 
   524 int PlayerManager::GetClientOfUserId(int userid)
   525 {
   526 	if (userid < 0 || userid > USHRT_MAX)
   527 	{
   528 		return 0;
   529 	}
   530 	
   531 	int client = m_UserIdLookUp[userid];
   532 
   533 	/* Verify the userid.  The cache can get messed up with older
   534 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   535 	 * check before invoking this backwards compat code.
   536 	 */
   537 	if (client)
   538 	{
   539 		CPlayer *player = GetPlayerByIndex(client);
   540 		if (player && player->IsConnected())
   541 		{
   542 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   543 			if (realUserId == userid)
   544 			{
   545 				return client;
   546 			}
   547 		}
   548 	}
   549 
   550 	/* If we can't verify the userid, we have to do a manual loop */
   551 	CPlayer *player;
   552 	for (int i = 1; i <= m_maxClients; i++)
   553 	{
   554 		player = GetPlayerByIndex(i);
   555 		if (!player || !player->IsConnected())
   556 		{
   557 			continue;
   558 		}
   559 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   560 		{
   561 			m_UserIdLookUp[userid] = i;
   562 			return i;
   563 		}
   564 	}
   565 
   566 	return 0;
   567 }
   568 
   569 void PlayerManager::AddClientListener(IClientListener *listener)
   570 {
   571 	m_hooks.push_back(listener);
   572 }
   573 
   574 void PlayerManager::RemoveClientListener(IClientListener *listener)
   575 {
   576 	m_hooks.remove(listener);
   577 }
   578 
   579 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   580 {
   581 	int index = engine->IndexOfEdict(pEdict);
   582 	return GetGamePlayer(index);
   583 }
   584 
   585 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   586 {
   587 	return GetPlayerByIndex(client);
   588 }
   589 
   590 void PlayerManager::ClearAdminId(AdminId id)
   591 {
   592 	for (int i=1; i<=m_maxClients; i++)
   593 	{
   594 		if (m_Players[i].m_Admin == id)
   595 		{
   596 			m_Players[i].DumpAdmin(true);
   597 		}
   598 	}
   599 }
   600 
   601 void PlayerManager::ClearAllAdmins()
   602 {
   603 	for (int i=1; i<=m_maxClients; i++)
   604 	{
   605 		m_Players[i].DumpAdmin(true);
   606 	}
   607 }
   608 
   609 
   610 /*******************
   611  *** PLAYER CODE ***
   612  *******************/
   613 
   614 CPlayer::CPlayer()
   615 {
   616 	m_IsConnected = false;
   617 	m_IsInGame = false;
   618 	m_IsAuthorized = false;
   619 	m_pEdict = NULL;
   620 	m_Admin = INVALID_ADMIN_ID;
   621 	m_TempAdmin = false;
   622 	m_Info = NULL;
   623 }
   624 
   625 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   626 {
   627 	m_IsConnected = true;
   628 	m_Name.assign(name);
   629 	m_Ip.assign(ip);
   630 	m_pEdict = pEntity;
   631 }
   632 
   633 void CPlayer::Connect()
   634 {
   635 	m_IsInGame = true;
   636 }
   637 
   638 void CPlayer::Authorize(const char *steamid)
   639 {
   640 	m_IsAuthorized = true;
   641 	m_AuthID.assign(steamid);
   642 }
   643 
   644 void CPlayer::Disconnect()
   645 {
   646 	DumpAdmin(false);
   647 	m_IsConnected = false;
   648 	m_IsInGame = false;
   649 	m_IsAuthorized = false;
   650 	m_Name.clear();
   651 	m_Ip.clear();
   652 	m_AuthID.clear();
   653 	m_pEdict = NULL;
   654 	m_Info = NULL;
   655 }
   656 
   657 void CPlayer::SetName(const char *name)
   658 {
   659 	m_Name.assign(name);
   660 }
   661 
   662 const char *CPlayer::GetName()
   663 {
   664 	return (m_Info) ? m_Info->GetName(): m_Name.c_str();
   665 }
   666 
   667 const char *CPlayer::GetIPAddress()
   668 {
   669 	return m_Ip.c_str();
   670 }
   671 
   672 const char *CPlayer::GetAuthString()
   673 {
   674 	return m_AuthID.c_str();
   675 }
   676 
   677 edict_t *CPlayer::GetEdict()
   678 {
   679 	return m_pEdict;
   680 }
   681 
   682 bool CPlayer::IsInGame()
   683 {
   684 	return m_IsInGame;
   685 }
   686 
   687 bool CPlayer::IsConnected()
   688 {
   689 	return m_IsConnected;
   690 }
   691 
   692 bool CPlayer::IsAuthorized()
   693 {
   694 	return m_IsAuthorized;
   695 }
   696 
   697 IPlayerInfo *CPlayer::GetPlayerInfo()
   698 {
   699 	return m_Info;
   700 }
   701 
   702 bool CPlayer::IsFakeClient()
   703 {
   704 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   705 }
   706 
   707 void CPlayer::SetAdminId(AdminId id, bool temporary)
   708 {
   709 	if (!m_IsConnected)
   710 	{
   711 		return;
   712 	}
   713 
   714 	DumpAdmin(false);
   715 
   716 	m_Admin = id;
   717 	m_TempAdmin = temporary;
   718 }
   719 
   720 AdminId CPlayer::GetAdminId()
   721 {
   722 	return m_Admin;
   723 }
   724 
   725 void CPlayer::DumpAdmin(bool deleting)
   726 {
   727 	if (m_Admin != INVALID_ADMIN_ID)
   728 	{
   729 		if (m_TempAdmin && !deleting)
   730 		{
   731 			g_Admins.InvalidateAdmin(m_Admin);
   732 		}
   733 		m_Admin = INVALID_ADMIN_ID;
   734 		m_TempAdmin = false;
   735 	}
   736 }