fixed a state bug in the gameconf parser that would break parsing after a signature section was done
3 * ===============================================================
4 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
5 * ===============================================================
7 * This file is not open source and may not be copied without explicit
8 * written permission of AlliedModders LLC. This file may not be redistributed
9 * in whole or significant part.
10 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
15 #include "PlayerManager.h"
16 #include "ForwardSys.h"
18 #include "AdminCache.h"
19 #include "ConCmdManager.h"
20 #include "MenuStyle_Valve.h"
21 #include "MenuStyle_Radio.h"
22 #include "sm_stringutil.h"
24 PlayerManager g_Players;
25 bool g_OnMapStarted = false;
27 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
28 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
29 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
30 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
31 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
32 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
34 PlayerManager::PlayerManager()
39 m_UserIdLookUp = new int[USHRT_MAX];
40 memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
43 PlayerManager::~PlayerManager()
45 delete [] m_AuthQueue;
46 delete [] m_UserIdLookUp;
49 void PlayerManager::OnSourceModAllInitialized()
51 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
52 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
53 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
54 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
55 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
56 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
57 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
58 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
60 g_ShareSys.AddInterface(NULL, this);
62 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
63 ParamType p2[] = {Param_Cell};
65 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
66 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
67 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
68 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
69 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
70 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
71 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
72 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
73 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
76 void PlayerManager::OnSourceModShutdown()
78 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
79 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
80 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
81 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
82 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
83 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
84 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
86 /* Release forwards */
87 g_Forwards.ReleaseForward(m_clconnect);
88 g_Forwards.ReleaseForward(m_clputinserver);
89 g_Forwards.ReleaseForward(m_cldisconnect);
90 g_Forwards.ReleaseForward(m_cldisconnect_post);
91 g_Forwards.ReleaseForward(m_clcommand);
92 g_Forwards.ReleaseForward(m_clinfochanged);
93 g_Forwards.ReleaseForward(m_clauth);
94 g_Forwards.ReleaseForward(m_onActivate);
95 g_Forwards.ReleaseForward(m_onActivate2);
100 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
104 /* Initialize all players */
105 m_maxClients = clientMax;
107 m_Players = new CPlayer[m_maxClients + 1];
108 m_AuthQueue = new unsigned int[m_maxClients + 1];
111 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
113 m_onActivate->Execute(NULL);
114 m_onActivate2->Execute(NULL);
116 g_OnMapStarted = true;
119 bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
121 const char *password = g_Admins.GetAdminPassword(id);
122 if (password != NULL)
124 /* Whoa... the user needs a password! */
125 const char *given = engine->GetClientConVarValue(index, "_password");
126 if (!given || strcmp(given, password) != 0)
132 pPlayer->SetAdminId(id, false);
137 void PlayerManager::RunAuthChecks()
141 unsigned int removed = 0;
142 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
144 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
145 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
146 if (authstr && authstr[0] != '\0'
147 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
149 /* Set authorization */
150 pPlayer->m_AuthID.assign(authstr);
151 pPlayer->m_IsAuthorized = true;
153 /* Mark as removed from queue */
154 unsigned int client = m_AuthQueue[i];
158 /* Do admin lookups */
159 if (pPlayer->GetAdminId() == INVALID_ADMIN_ID)
161 AdminId id = g_Admins.FindAdminByIdentity("steam", authstr);
162 if (id != INVALID_ADMIN_ID)
164 CheckSetAdmin(client, pPlayer, id);
168 /* Send to extensions */
169 List<IClientListener *>::iterator iter;
170 IClientListener *pListener;
171 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
174 pListener->OnClientAuthorized(client, authstr);
175 if (!pPlayer->IsConnected())
181 /* Send to plugins if player is still connected */
182 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
184 /* :TODO: handle the case of a player disconnecting in the middle */
185 m_clauth->PushCell(client);
186 m_clauth->PushString(authstr);
187 m_clauth->Execute(NULL);
192 /* Clean up the queue */
195 /* We don't have to compact the list if it's empty */
196 if (removed != m_AuthQueue[0])
198 unsigned int diff = 0;
199 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
201 /* If this member is removed... */
202 if (m_AuthQueue[i] == 0)
204 /* Increase the differential */
207 /* diff cannot increase faster than i+1 */
209 assert(i - diff >= 1);
210 /* move this index down */
211 m_AuthQueue[i - diff] = m_AuthQueue[i];
214 m_AuthQueue[0] -= removed;
217 g_SourceMod.SetAuthChecking(false);
222 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
224 int client = engine->IndexOfEdict(pEntity);
226 List<IClientListener *>::iterator iter;
227 IClientListener *pListener = NULL;
228 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
231 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
239 m_Players[client].Initialize(pszName, pszAddress, pEntity);
240 m_clconnect->PushCell(client);
241 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
242 m_clconnect->PushCell(maxrejectlen);
243 m_clconnect->Execute(&res, NULL);
247 if (!m_Players[client].IsAuthorized())
249 m_AuthQueue[++m_AuthQueue[0]] = client;
250 g_SourceMod.SetAuthChecking(true);
253 RETURN_META_VALUE(MRES_SUPERCEDE, false);
256 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
261 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
263 int client = engine->IndexOfEdict(pEntity);
264 bool orig_value = META_RESULT_ORIG_RET(bool);
265 CPlayer *pPlayer = GetPlayerByIndex(client);
268 List<IClientListener *>::iterator iter;
269 IClientListener *pListener = NULL;
270 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
273 pListener->OnClientConnected(client);
274 if (!pPlayer->IsConnected())
281 if (pPlayer->IsConnected())
283 /* Do an ip based lookup */
285 strncopy(ip, pszAddress, sizeof(ip));
286 if ((ptr = strchr(ip, ':')) != NULL)
291 AdminId id = g_Admins.FindAdminByIdentity("ip", ip);
292 if (id != INVALID_ADMIN_ID)
294 CheckSetAdmin(client, pPlayer, id);
301 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
304 int client = engine->IndexOfEdict(pEntity);
306 CPlayer *pPlayer = GetPlayerByIndex(client);
307 /* If they're not connected, they're a bot */
308 if (!pPlayer->IsConnected())
310 /* Run manual connection routines */
312 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
313 pPlayer->Authorize(authid);
314 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
316 /* :TODO: kick the bot if it's rejected */
319 List<IClientListener *>::iterator iter;
320 IClientListener *pListener = NULL;
321 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
324 pListener->OnClientConnected(client);
325 /* See if bot was kicked */
326 if (!pPlayer->IsConnected())
331 /* Now do authorization */
332 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
335 pListener->OnClientAuthorized(client, authid);
336 /* See if bot was kicked */
337 if (!pPlayer->IsConnected())
342 /* Finally, tell plugins */
343 if (m_clauth->GetFunctionCount())
345 m_clauth->PushCell(client);
346 m_clauth->PushString(authid);
347 m_clauth->Execute(NULL);
353 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
356 List<IClientListener *>::iterator iter;
357 IClientListener *pListener = NULL;
358 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
361 pListener->OnClientPutInServer(client);
362 /* See if player was kicked */
363 if (!pPlayer->IsConnected())
369 m_Players[client].Connect();
371 m_clputinserver->PushCell(client);
372 m_clputinserver->Execute(&res, NULL);
375 void PlayerManager::OnSourceModLevelEnd()
377 /* Disconnect all bots still in game */
378 for (int i=1; i<=m_maxClients; i++)
380 if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
382 OnClientDisconnect(m_Players[i].GetEdict());
387 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
390 int client = engine->IndexOfEdict(pEntity);
392 if (m_Players[client].IsConnected())
394 m_cldisconnect->PushCell(client);
395 m_cldisconnect->Execute(&res, NULL);
398 if (m_Players[client].IsInGame())
403 List<IClientListener *>::iterator iter;
404 IClientListener *pListener = NULL;
405 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
408 pListener->OnClientDisconnecting(client);
412 * Remove client from auth queue if necessary
414 if (!m_Players[client].IsAuthorized())
416 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
418 if (m_AuthQueue[i] == (unsigned)client)
420 /* Move everything ahead of us back by one */
421 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
423 m_AuthQueue[j-1] = m_AuthQueue[j];
425 /* Remove us and break */
432 m_Players[client].Disconnect();
433 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
436 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
439 int client = engine->IndexOfEdict(pEntity);
441 m_cldisconnect_post->PushCell(client);
442 m_cldisconnect_post->Execute(&res, NULL);
444 List<IClientListener *>::iterator iter;
445 IClientListener *pListener = NULL;
446 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
449 pListener->OnClientDisconnected(client);
453 void PlayerManager::OnClientCommand(edict_t *pEntity)
455 int client = engine->IndexOfEdict(pEntity);
456 cell_t res = Pl_Continue;
458 bool result = g_ValveMenuStyle.OnClientCommand(client);
463 result = g_RadioMenuStyle.OnClientCommand(client);
470 int args = engine->Cmd_Argc() - 1;
472 cell_t res2 = Pl_Continue;
473 m_clcommand->PushCell(client);
474 m_clcommand->PushCell(args);
475 m_clcommand->Execute(&res2, NULL);
484 RETURN_META(MRES_SUPERCEDE);
487 res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
489 if (res >= Pl_Handled)
491 RETURN_META(MRES_SUPERCEDE);
495 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
498 int client = engine->IndexOfEdict(pEntity);
500 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
501 m_clinfochanged->Execute(&res, NULL);
502 m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
505 int PlayerManager::GetMaxClients()
510 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
512 if (client > m_maxClients || client < 1)
516 return &m_Players[client];
519 int PlayerManager::GetNumPlayers()
521 return m_PlayerCount;
524 int PlayerManager::GetClientOfUserId(int userid)
526 if (userid < 0 || userid > USHRT_MAX)
531 int client = m_UserIdLookUp[userid];
533 /* Verify the userid. The cache can get messed up with older
534 * Valve engines. :TODO: If this gets fixed, do an old engine
535 * check before invoking this backwards compat code.
539 CPlayer *player = GetPlayerByIndex(client);
540 if (player && player->IsConnected())
542 int realUserId = engine->GetPlayerUserId(player->GetEdict());
543 if (realUserId == userid)
550 /* If we can't verify the userid, we have to do a manual loop */
552 for (int i = 1; i <= m_maxClients; i++)
554 player = GetPlayerByIndex(i);
555 if (!player || !player->IsConnected())
559 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
561 m_UserIdLookUp[userid] = i;
569 void PlayerManager::AddClientListener(IClientListener *listener)
571 m_hooks.push_back(listener);
574 void PlayerManager::RemoveClientListener(IClientListener *listener)
576 m_hooks.remove(listener);
579 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
581 int index = engine->IndexOfEdict(pEdict);
582 return GetGamePlayer(index);
585 IGamePlayer *PlayerManager::GetGamePlayer(int client)
587 return GetPlayerByIndex(client);
590 void PlayerManager::ClearAdminId(AdminId id)
592 for (int i=1; i<=m_maxClients; i++)
594 if (m_Players[i].m_Admin == id)
596 m_Players[i].DumpAdmin(true);
601 void PlayerManager::ClearAllAdmins()
603 for (int i=1; i<=m_maxClients; i++)
605 m_Players[i].DumpAdmin(true);
616 m_IsConnected = false;
618 m_IsAuthorized = false;
620 m_Admin = INVALID_ADMIN_ID;
625 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
627 m_IsConnected = true;
633 void CPlayer::Connect()
638 void CPlayer::Authorize(const char *steamid)
640 m_IsAuthorized = true;
641 m_AuthID.assign(steamid);
644 void CPlayer::Disconnect()
647 m_IsConnected = false;
649 m_IsAuthorized = false;
657 void CPlayer::SetName(const char *name)
662 const char *CPlayer::GetName()
664 return (m_Info) ? m_Info->GetName(): m_Name.c_str();
667 const char *CPlayer::GetIPAddress()
672 const char *CPlayer::GetAuthString()
674 return m_AuthID.c_str();
677 edict_t *CPlayer::GetEdict()
682 bool CPlayer::IsInGame()
687 bool CPlayer::IsConnected()
689 return m_IsConnected;
692 bool CPlayer::IsAuthorized()
694 return m_IsAuthorized;
697 IPlayerInfo *CPlayer::GetPlayerInfo()
702 bool CPlayer::IsFakeClient()
704 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
707 void CPlayer::SetAdminId(AdminId id, bool temporary)
717 m_TempAdmin = temporary;
720 AdminId CPlayer::GetAdminId()
725 void CPlayer::DumpAdmin(bool deleting)
727 if (m_Admin != INVALID_ADMIN_ID)
729 if (m_TempAdmin && !deleting)
731 g_Admins.InvalidateAdmin(m_Admin);
733 m_Admin = INVALID_ADMIN_ID;