configs/core.cfg
author Fyren <fyrenmoo@gmail.com>
Wed Apr 01 05:56:51 2009 -0700 (2009-04-01)
changeset 2692 126e2d41c2b3
parent 2632 f297107ad5da
child 3512 688718339deb
permissions -rw-r--r--
Disable nextmap in Synergy and Dystopia (bug 3687, bug 3741; r=liam)
     1 /**
     2  * This file is used to set various options that are important to SourceMod's core.
     3  * If this file is missing or an option in this file is missing, then the default values will be used.
     4  */
     5 "Core"
     6 {
     7 	/**
     8 	 * This option determines if SourceMod logging is enabled.
     9 	 *
    10 	 * "on"		- Logging is enabled (default)
    11 	 * "off"	- Logging is disabled
    12 	 */
    13 	"Logging"		"on"
    14 	
    15 	/**
    16 	 * This option determines how SourceMod logging should be handled.
    17 	 *
    18 	 * "daily"	- New log file is created for each day (default)
    19 	 * "map"	- New log file is created for each map change
    20 	 * "game"	- Use game's log files
    21 	 */
    22 	"LogMode"		"daily"
    23 	
    24 	/**
    25 	 * Language that multilingual enabled plugins and extensions will use to print messages.
    26 	 * Only languages listed in languages.cfg are valid.
    27 	 *
    28 	 * The default value is "en"
    29 	 */
    30 	"ServerLang"	"en"
    31 	
    32 	/**
    33 	 * String to use as the public chat trigger.  Set an empty string to disable.
    34 	 */
    35 	"PublicChatTrigger"		"!"
    36 	
    37 	/**
    38 	 * String to use as the silent chat trigger.  Set an empty string to disable.
    39 	 */
    40 	"SilentChatTrigger"		"/"
    41 	
    42 	/**
    43 	 * If a say command is a silent chat trigger, and is used by an admin, 
    44 	 * but it does not evaluate to an actual command, it will be displayed 
    45 	 * publicly.  This setting allows you to suppress accidental typings.
    46 	 *
    47 	 * The default value is "no".  A value of "yes" will supress.
    48 	 */
    49 	"SilentFailSuppress"	"no"
    50 	
    51 	/**
    52 	 * Password setinfo key that clients must set.  You must change this in order for
    53 	 * passwords to work, for security reasons.
    54 	 */
    55 	"PassInfoVar"			"_password"
    56 	
    57 	/**
    58 	 * Specifies the sound that gets played when an item is selected from a menu.
    59 	 */
    60 	"MenuItemSound"			"buttons/button14.wav"
    61 
    62 	/**
    63 	 * Specifies the sound that gets played when an "Exit" button is selected 
    64 	 * from a menu.
    65 	 */
    66 	"MenuExitSound"			"buttons/combine_button7.wav"
    67 	
    68 	/**
    69 	 * Specifies the sound that gets played when an "Exit Back" button is selected 
    70 	 * from a menu.  This is the special "Back" button that is intended to roll back
    71 	 * to a previous menu.
    72 	 */
    73 	"MenuExitBackSound"		"buttons/combine_button7.wav"
    74 
    75 	/**
    76 	 * Enables or disables whether SourceMod reads a client's cl_language cvar to set 
    77 	 * their language for server-side phrase translation.
    78 	 *
    79 	 * "on"		- Translate using the client's language (default)
    80 	 * "off"	- Translate using default server's language
    81 	 */
    82 	"AllowClLanguageVar"		"On"
    83 
    84 	/**
    85 	 * Enables or Disables SourceMod's automatic gamedata updating.
    86 	 *
    87 	 * The default value is "no". A value of "yes" will block the Auto Updater.
    88 	 */
    89 	"DisableAutoUpdate"			"no"
    90 
    91 	/**
    92 	 * If set to yes, a successful gamedata update will attempt to restart SourceMod.
    93 	 * SourceMod is unloaded and reloaded, and the map is changed to the current map.
    94 	 * Since gamedata updates occur when the server loads, impact should be minimal.
    95 	 * But to be safe, this option is disabled by default.
    96 	 */
    97 	"ForceRestartAfterUpdate"	"no"
    98 
    99 	/**
   100 	 * URL to use for retrieving update information.
   101 	 * SSL is not yet supported.
   102 	 */
   103 	"AutoUpdateURL"				"http://update.sourcemod.net/update/"
   104 
   105 	/**
   106 	 * Whether to show debug spew.  
   107 	 * Currently this will log details about the gamedata updating process.
   108 	 */
   109 	"DebugSpew"					"no"
   110 }