3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
42 #include "Translator.h"
44 #include "ChatTriggers.h"
45 #include "HalfLife2.h"
46 #include <inetchannel.h>
48 #include "GameConfigs.h"
50 PlayerManager g_Players;
51 bool g_OnMapStarted = false;
52 IForward *PreAdminCheck = NULL;
53 IForward *PostAdminCheck = NULL;
54 const unsigned int *g_NumPlayersToAuth = NULL;
55 int lifestate_offset = -1;
56 List<ICommandTargetProcessor *> target_processors;
58 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
59 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
60 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
61 #if defined ORANGEBOX_BUILD
62 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
64 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
66 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
67 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
69 class KickPlayerTimer : public ITimedEvent
72 ResultType OnTimer(ITimer *pTimer, void *pData)
74 int userid = (int)pData;
75 int client = g_Players.GetClientOfUserId(userid);
78 CPlayer *player = g_Players.GetPlayerByIndex(client);
79 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
83 void OnTimerEnd(ITimer *pTimer, void *pData)
88 PlayerManager::PlayerManager()
93 m_UserIdLookUp = new int[USHRT_MAX+1];
94 memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
97 PlayerManager::~PlayerManager()
99 g_NumPlayersToAuth = NULL;
101 delete [] m_AuthQueue;
102 delete [] m_UserIdLookUp;
105 void PlayerManager::OnSourceModAllInitialized()
107 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
108 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
109 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
110 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
111 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
112 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
113 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
114 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
116 g_ShareSys.AddInterface(NULL, this);
118 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
119 ParamType p2[] = {Param_Cell};
121 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
122 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
123 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
124 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
125 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
126 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
127 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
128 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
129 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
131 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
132 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
135 void PlayerManager::OnSourceModShutdown()
137 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
138 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
139 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
140 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
141 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
142 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
143 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
145 /* Release forwards */
146 g_Forwards.ReleaseForward(m_clconnect);
147 g_Forwards.ReleaseForward(m_clputinserver);
148 g_Forwards.ReleaseForward(m_cldisconnect);
149 g_Forwards.ReleaseForward(m_cldisconnect_post);
150 g_Forwards.ReleaseForward(m_clcommand);
151 g_Forwards.ReleaseForward(m_clinfochanged);
152 g_Forwards.ReleaseForward(m_clauth);
153 g_Forwards.ReleaseForward(m_onActivate);
154 g_Forwards.ReleaseForward(m_onActivate2);
156 g_Forwards.ReleaseForward(PreAdminCheck);
157 g_Forwards.ReleaseForward(PostAdminCheck);
162 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
168 if (strcmp(key, "PassInfoVar") == 0)
170 if (strcmp(value, "_password") != 0)
172 m_PassInfoVar.assign(value);
174 return ConfigResult_Accept;
175 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
176 if (strcasecmp(value, "on") == 0)
179 } else if (strcasecmp(value, "off") == 0) {
182 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
183 return ConfigResult_Reject;
185 return ConfigResult_Accept;
187 return ConfigResult_Ignore;
190 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
194 /* Initialize all players */
195 m_maxClients = clientMax;
197 m_Players = new CPlayer[m_maxClients + 1];
198 m_AuthQueue = new unsigned int[m_maxClients + 1];
201 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
203 g_NumPlayersToAuth = &m_AuthQueue[0];
205 m_onActivate->Execute(NULL);
206 m_onActivate2->Execute(NULL);
208 List<IClientListener *>::iterator iter;
209 for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
211 if ((*iter)->GetClientListenerVersion() >= 5)
213 (*iter)->OnServerActivated(clientMax);
217 g_OnMapStarted = true;
219 SM_ExecuteAllConfigs();
222 bool PlayerManager::IsServerActivated()
227 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
229 const char *password = g_Admins.GetAdminPassword(id);
230 if (password != NULL)
232 if (m_PassInfoVar.size() < 1)
237 /* Whoa... the user needs a password! */
238 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
239 if (!given || strcmp(given, password) != 0)
245 pPlayer->SetAdminId(id, false);
250 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
252 const char *password = g_Admins.GetAdminPassword(id);
253 if (password == NULL)
258 if (m_PassInfoVar.size() < 1)
263 /* Whoa... the user needs a password! */
264 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
265 if (!given || strcmp(given, password) != 0)
270 pPlayer->SetAdminId(id, false);
275 void PlayerManager::RunAuthChecks()
279 unsigned int removed = 0;
280 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
282 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
283 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
284 if (authstr && authstr[0] != '\0'
285 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
287 /* Set authorization */
288 pPlayer->Authorize(authstr);
290 /* Mark as removed from queue */
291 unsigned int client = m_AuthQueue[i];
295 /* Send to extensions */
296 List<IClientListener *>::iterator iter;
297 IClientListener *pListener;
298 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
301 pListener->OnClientAuthorized(client, authstr);
302 if (!pPlayer->IsConnected())
308 /* Send to plugins if player is still connected */
309 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
311 /* :TODO: handle the case of a player disconnecting in the middle */
312 m_clauth->PushCell(client);
313 m_clauth->PushString(authstr);
314 m_clauth->Execute(NULL);
317 if (pPlayer->IsConnected())
319 pPlayer->Authorize_Post();
324 /* Clean up the queue */
327 /* We don't have to compact the list if it's empty */
328 if (removed != m_AuthQueue[0])
330 unsigned int diff = 0;
331 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
333 /* If this member is removed... */
334 if (m_AuthQueue[i] == 0)
336 /* Increase the differential */
339 /* diff cannot increase faster than i+1 */
341 assert(i - diff >= 1);
342 /* move this index down */
343 m_AuthQueue[i - diff] = m_AuthQueue[i];
346 m_AuthQueue[0] -= removed;
353 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
355 int client = engine->IndexOfEdict(pEntity);
357 List<IClientListener *>::iterator iter;
358 IClientListener *pListener = NULL;
359 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
362 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
370 m_Players[client].Initialize(pszName, pszAddress, pEntity);
371 m_clconnect->PushCell(client);
372 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
373 m_clconnect->PushCell(maxrejectlen);
374 m_clconnect->Execute(&res, NULL);
378 if (!m_Players[client].IsAuthorized())
380 m_AuthQueue[++m_AuthQueue[0]] = client;
383 RETURN_META_VALUE(MRES_SUPERCEDE, false);
386 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
391 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
393 int client = engine->IndexOfEdict(pEntity);
394 bool orig_value = META_RESULT_ORIG_RET(bool);
395 CPlayer *pPlayer = GetPlayerByIndex(client);
399 List<IClientListener *>::iterator iter;
400 IClientListener *pListener = NULL;
401 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
404 pListener->OnClientConnected(client);
405 if (!pPlayer->IsConnected())
415 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
418 int client = engine->IndexOfEdict(pEntity);
420 CPlayer *pPlayer = GetPlayerByIndex(client);
421 /* If they're not connected, they're a bot */
422 if (!pPlayer->IsConnected())
424 /* Run manual connection routines */
426 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
427 pPlayer->Authorize(authid);
428 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
430 /* :TODO: kick the bot if it's rejected */
433 List<IClientListener *>::iterator iter;
434 IClientListener *pListener = NULL;
435 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
438 pListener->OnClientConnected(client);
439 /* See if bot was kicked */
440 if (!pPlayer->IsConnected())
445 /* Now do authorization */
446 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
449 pListener->OnClientAuthorized(client, authid);
451 /* Finally, tell plugins */
452 if (m_clauth->GetFunctionCount())
454 m_clauth->PushCell(client);
455 m_clauth->PushString(authid);
456 m_clauth->Execute(NULL);
458 pPlayer->Authorize_Post();
463 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
466 /* Get the client's language */
470 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
473 pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
475 pPlayer->m_LangId = g_Translator.GetServerLanguage();
479 m_Players[client].Connect();
482 List<IClientListener *>::iterator iter;
483 IClientListener *pListener = NULL;
484 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
487 pListener->OnClientPutInServer(client);
490 m_clputinserver->PushCell(client);
491 m_clputinserver->Execute(&res, NULL);
494 void PlayerManager::OnSourceModLevelEnd()
496 /* Disconnect all bots still in game */
497 for (int i=1; i<=m_maxClients; i++)
499 if (m_Players[i].IsConnected())
501 OnClientDisconnect(m_Players[i].GetEdict());
507 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
510 int client = engine->IndexOfEdict(pEntity);
512 if (m_Players[client].IsConnected())
514 m_cldisconnect->PushCell(client);
515 m_cldisconnect->Execute(&res, NULL);
517 /* We don't care, prevent a double call */
521 if (m_Players[client].WasCountedAsInGame())
526 List<IClientListener *>::iterator iter;
527 IClientListener *pListener = NULL;
528 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
531 pListener->OnClientDisconnecting(client);
535 * Remove client from auth queue if necessary
537 if (!m_Players[client].IsAuthorized())
539 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
541 if (m_AuthQueue[i] == (unsigned)client)
543 /* Move everything ahead of us back by one */
544 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
546 m_AuthQueue[j-1] = m_AuthQueue[j];
548 /* Remove us and break */
555 m_Players[client].Disconnect();
556 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
559 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
562 int client = engine->IndexOfEdict(pEntity);
564 m_cldisconnect_post->PushCell(client);
565 m_cldisconnect_post->Execute(&res, NULL);
567 List<IClientListener *>::iterator iter;
568 IClientListener *pListener = NULL;
569 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
572 pListener->OnClientDisconnected(client);
576 #if defined ORANGEBOX_BUILD
577 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
580 void PlayerManager::OnClientCommand(edict_t *pEntity)
584 int client = engine->IndexOfEdict(pEntity);
585 cell_t res = Pl_Continue;
587 CPlayer *pPlayer = GetPlayerByIndex(client);
588 if (!pPlayer || !pPlayer->IsConnected())
593 g_HL2.PushCommandStack(&args);
595 int argcount = args.ArgC() - 1;
596 const char *cmd = g_HL2.CurrentCommandName();
598 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
603 result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
610 cell_t res2 = Pl_Continue;
611 m_clcommand->PushCell(client);
612 m_clcommand->PushCell(argcount);
613 m_clcommand->Execute(&res2, NULL);
622 g_HL2.PopCommandStack();
623 RETURN_META(MRES_SUPERCEDE);
626 res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
628 g_HL2.PopCommandStack();
630 if (res >= Pl_Handled)
632 RETURN_META(MRES_SUPERCEDE);
636 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
639 int client = engine->IndexOfEdict(pEntity);
641 if (!m_Players[client].IsConnected())
646 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
647 m_clinfochanged->Execute(&res, NULL);
649 IPlayerInfo *info = m_Players[client].GetPlayerInfo();
650 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
651 const char *old_name = m_Players[client].m_Name.c_str();
653 if (strcmp(old_name, new_name) != 0)
655 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
656 if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
658 if (!CheckSetAdminName(client, &m_Players[client], id))
660 m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
661 RETURN_META(MRES_IGNORED);
663 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
664 if (id == m_Players[client].GetAdminId())
666 /* This player is changing their name; force them to drop admin privileges! */
667 m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
670 m_Players[client].SetName(new_name);
673 if (m_PassInfoVar.size() > 0)
675 /* Try for a password change */
676 const char *old_pass = m_Players[client].m_LastPassword.c_str();
677 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
678 if (strcmp(old_pass, new_pass) != 0)
680 m_Players[client].m_LastPassword.assign(new_pass);
681 if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
683 /* If there is already an admin id assigned, this will just bail out. */
684 m_Players[client].DoBasicAdminChecks();
690 int PlayerManager::GetMaxClients()
695 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
697 if (client > m_maxClients || client < 1)
701 return &m_Players[client];
704 int PlayerManager::GetNumPlayers()
706 return m_PlayerCount;
709 int PlayerManager::GetClientOfUserId(int userid)
711 if (userid < 0 || userid > USHRT_MAX)
716 int client = m_UserIdLookUp[userid];
718 /* Verify the userid. The cache can get messed up with older
719 * Valve engines. :TODO: If this gets fixed, do an old engine
720 * check before invoking this backwards compat code.
724 CPlayer *player = GetPlayerByIndex(client);
725 if (player && player->IsConnected())
727 int realUserId = engine->GetPlayerUserId(player->GetEdict());
728 if (realUserId == userid)
735 /* If we can't verify the userid, we have to do a manual loop */
737 for (int i = 1; i <= m_maxClients; i++)
739 player = GetPlayerByIndex(i);
740 if (!player || !player->IsConnected())
744 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
746 m_UserIdLookUp[userid] = i;
754 void PlayerManager::AddClientListener(IClientListener *listener)
756 m_hooks.push_back(listener);
759 void PlayerManager::RemoveClientListener(IClientListener *listener)
761 m_hooks.remove(listener);
764 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
766 int index = engine->IndexOfEdict(pEdict);
767 return GetGamePlayer(index);
770 IGamePlayer *PlayerManager::GetGamePlayer(int client)
772 return GetPlayerByIndex(client);
775 void PlayerManager::ClearAdminId(AdminId id)
777 for (int i=1; i<=m_maxClients; i++)
779 if (m_Players[i].m_Admin == id)
781 m_Players[i].DumpAdmin(true);
786 void PlayerManager::ClearAllAdmins()
788 for (int i=1; i<=m_maxClients; i++)
790 m_Players[i].DumpAdmin(true);
794 const char *PlayerManager::GetPassInfoVar()
796 return m_PassInfoVar.c_str();
799 void PlayerManager::RecheckAnyAdmins()
801 for (int i=1; i<=m_maxClients; i++)
803 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
805 m_Players[i].DoBasicAdminChecks();
810 unsigned int PlayerManager::GetReplyTo()
812 return g_ChatTriggers.GetReplyTo();
815 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
817 return g_ChatTriggers.SetReplyTo(reply);
820 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
822 return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
825 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
827 target_processors.push_back(pHandler);
830 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
832 target_processors.remove(pHandler);
835 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
837 if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
838 && !pTarget->IsConnected())
840 return COMMAND_TARGET_NONE;
842 else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
843 !pTarget->IsInGame())
845 return COMMAND_TARGET_NOT_IN_GAME;
848 if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
849 && pTarget->IsFakeClient())
851 return COMMAND_TARGET_NOT_HUMAN;
856 if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
857 && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
859 return COMMAND_TARGET_IMMUNE;
863 if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
864 && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
866 return COMMAND_TARGET_NOT_ALIVE;
869 if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
870 && pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
872 return COMMAND_TARGET_NOT_DEAD;
875 return COMMAND_TARGET_VALID;
878 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
880 CPlayer *pTarget, *pAdmin;
881 int max_clients, total = 0;
883 max_clients = GetMaxClients();
885 if (info->max_targets < 1)
887 info->reason = COMMAND_TARGET_NONE;
888 info->num_targets = 0;
891 if (info->admin == 0)
897 pAdmin = GetPlayerByIndex(info->admin);
900 if (info->pattern[0] == '#')
902 int userid = atoi(&info->pattern[1]);
903 int client = GetClientOfUserId(userid);
905 /* See if a valid userid matched */
908 IGamePlayer *pTarget = GetPlayerByIndex(client);
911 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
913 info->targets[0] = client;
914 info->num_targets = 1;
915 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
916 info->target_name_style = COMMAND_TARGETNAME_RAW;
920 info->num_targets = 0;
926 /* See if an exact name matches */
927 for (int i = 1; i <= max_clients; i++)
929 if ((pTarget = GetPlayerByIndex(i)) == NULL)
933 if (!pTarget->IsConnected())
937 if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
939 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
940 == COMMAND_TARGET_VALID)
942 info->targets[0] = i;
943 info->num_targets = 1;
944 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
945 info->target_name_style = COMMAND_TARGETNAME_RAW;
949 info->num_targets = 0;
956 if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
958 bool is_multi = false;
959 bool bots_only = false;
961 if (strcmp(info->pattern, "@all") == 0)
964 strncopy(info->target_name, "all players", info->target_name_maxlength);
965 info->target_name_style = COMMAND_TARGETNAME_ML;
967 else if (strcmp(info->pattern, "@dead") == 0)
970 if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
972 info->num_targets = 0;
973 info->reason = COMMAND_TARGET_NOT_ALIVE;
976 info->flags |= COMMAND_FILTER_DEAD;
977 strncopy(info->target_name, "all dead players", info->target_name_maxlength);
978 info->target_name_style = COMMAND_TARGETNAME_ML;
980 else if (strcmp(info->pattern, "@alive") == 0)
983 if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
985 info->num_targets = 0;
986 info->reason = COMMAND_TARGET_NOT_DEAD;
989 strncopy(info->target_name, "all alive players", info->target_name_maxlength);
990 info->target_name_style = COMMAND_TARGETNAME_ML;
991 info->flags |= COMMAND_FILTER_ALIVE;
993 else if (strcmp(info->pattern, "@bots") == 0)
996 if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
998 info->num_targets = 0;
999 info->reason = COMMAND_FILTER_NO_BOTS;
1002 strncopy(info->target_name, "all bots", info->target_name_maxlength);
1003 info->target_name_style = COMMAND_TARGETNAME_ML;
1006 else if (strcmp(info->pattern, "@humans") == 0)
1009 strncopy(info->target_name, "all humans", info->target_name_maxlength);
1010 info->target_name_style = COMMAND_TARGETNAME_ML;
1011 info->flags |= COMMAND_FILTER_NO_BOTS;
1016 for (int i = 1; i <= max_clients && total < info->max_targets; i++)
1018 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1022 if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
1024 if (!bots_only || pTarget->IsFakeClient())
1026 info->targets[total++] = i;
1031 info->num_targets = total;
1032 info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
1037 List<ICommandTargetProcessor *>::iterator iter;
1038 for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
1040 ICommandTargetProcessor *pProcessor = (*iter);
1041 if (pProcessor->ProcessCommandTarget(info))
1047 /* Check partial names */
1048 int found_client = 0;
1049 CPlayer *pFoundClient = NULL;
1050 for (int i = 1; i <= max_clients; i++)
1052 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1057 if (stristr(pTarget->GetName(), info->pattern) != NULL)
1061 info->num_targets = 0;
1062 info->reason = COMMAND_TARGET_AMBIGUOUS;
1068 pFoundClient = pTarget;
1075 if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
1076 == COMMAND_TARGET_VALID)
1078 info->targets[0] = found_client;
1079 info->num_targets = 1;
1080 strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
1081 info->target_name_style = COMMAND_TARGETNAME_RAW;
1085 info->num_targets = 0;
1090 info->num_targets = 0;
1091 info->reason = COMMAND_TARGET_NONE;
1095 /*******************
1097 *******************/
1101 m_IsConnected = false;
1103 m_IsAuthorized = false;
1105 m_Admin = INVALID_ADMIN_ID;
1106 m_TempAdmin = false;
1108 m_bAdminCheckSignalled = false;
1109 m_bIsInKickQueue = false;
1110 m_LastPassword.clear();
1111 m_LangId = LANGUAGE_ENGLISH;
1114 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
1116 m_IsConnected = true;
1117 m_Name.assign(name);
1120 m_iIndex = engine->IndexOfEdict(pEntity);
1121 m_LangId = g_Translator.GetServerLanguage();
1124 strncopy(ip2, ip, sizeof(ip2));
1125 if ((ptr = strchr(ip2, ':')) != NULL)
1129 m_IpNoPort.assign(ip2);
1132 void CPlayer::Connect()
1141 const char *var = g_Players.GetPassInfoVar();
1142 int client = engine->IndexOfEdict(m_pEdict);
1145 const char *pass = engine->GetClientConVarValue(client, var);
1146 m_LastPassword.assign(pass ? pass : "");
1148 m_LastPassword.assign("");
1153 DoPostConnectAuthorization();
1157 void CPlayer::Authorize(const char *steamid)
1164 m_IsAuthorized = true;
1165 m_AuthID.assign(steamid);
1168 void CPlayer::Disconnect()
1171 m_IsConnected = false;
1173 m_IsAuthorized = false;
1179 m_bAdminCheckSignalled = false;
1181 m_bIsInKickQueue = false;
1184 void CPlayer::SetName(const char *name)
1186 m_Name.assign(name);
1189 const char *CPlayer::GetName()
1191 if (m_Info && m_pEdict->GetUnknown())
1193 return m_Info->GetName();
1196 return m_Name.c_str();
1199 const char *CPlayer::GetIPAddress()
1201 return m_Ip.c_str();
1204 const char *CPlayer::GetAuthString()
1206 return m_AuthID.c_str();
1209 edict_t *CPlayer::GetEdict()
1214 bool CPlayer::IsInGame()
1216 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
1219 bool CPlayer::WasCountedAsInGame()
1224 bool CPlayer::IsConnected()
1226 return m_IsConnected;
1229 bool CPlayer::IsAuthorized()
1231 return m_IsAuthorized;
1234 IPlayerInfo *CPlayer::GetPlayerInfo()
1236 if (m_pEdict->GetUnknown())
1244 bool CPlayer::IsFakeClient()
1246 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
1249 void CPlayer::SetAdminId(AdminId id, bool temporary)
1259 m_TempAdmin = temporary;
1262 AdminId CPlayer::GetAdminId()
1267 void CPlayer::DumpAdmin(bool deleting)
1269 if (m_Admin != INVALID_ADMIN_ID)
1271 if (m_TempAdmin && !deleting)
1273 g_Admins.InvalidateAdmin(m_Admin);
1275 m_Admin = INVALID_ADMIN_ID;
1276 m_TempAdmin = false;
1280 void CPlayer::Kick(const char *str)
1282 MarkAsBeingKicked();
1283 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
1284 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
1285 pClient->Disconnect("%s", str);
1288 void CPlayer::Authorize_Post()
1292 DoPostConnectAuthorization();
1296 void CPlayer::DoPostConnectAuthorization()
1299 PreAdminCheck->PushCell(m_iIndex);
1300 PreAdminCheck->Execute(&result);
1302 /* Defer, for better or worse */
1303 if ((ResultType)result >= Pl_Handled)
1314 /* Otherwise, go ahead and do admin checks */
1315 DoBasicAdminChecks();
1317 /* Send the notification out */
1318 NotifyPostAdminChecks();
1321 void CPlayer::NotifyPostAdminChecks()
1323 if (m_bAdminCheckSignalled)
1328 /* Block beforehand so they can't double-call */
1329 m_bAdminCheckSignalled = true;
1331 PostAdminCheck->PushCell(m_iIndex);
1332 PostAdminCheck->Execute(NULL);
1335 void CPlayer::DoBasicAdminChecks()
1337 if (GetAdminId() != INVALID_ADMIN_ID)
1342 /* First check the name */
1344 int client = engine->IndexOfEdict(m_pEdict);
1346 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1348 if (!g_Players.CheckSetAdminName(client, this, id))
1350 int userid = engine->GetPlayerUserId(m_pEdict);
1351 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1357 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1359 if (g_Players.CheckSetAdmin(client, this, id))
1365 /* Check IP address */
1366 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1368 if (g_Players.CheckSetAdmin(client, this, id))
1375 unsigned int CPlayer::GetLanguageId()
1380 int CPlayer::GetUserId()
1384 m_UserId = engine->GetPlayerUserId(GetEdict());
1390 bool CPlayer::IsInKickQueue()
1392 return m_bIsInKickQueue;
1395 void CPlayer::MarkAsBeingKicked()
1397 m_bIsInKickQueue = true;
1400 int CPlayer::GetLifeState()
1402 if (lifestate_offset == -1)
1404 if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
1406 lifestate_offset = -2;
1410 if (lifestate_offset < 0)
1412 IPlayerInfo *info = GetPlayerInfo();
1415 return PLAYER_LIFE_UNKNOWN;
1417 return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
1420 if (m_pEdict == NULL)
1422 return PLAYER_LIFE_UNKNOWN;
1425 CBaseEntity *pEntity;
1426 IServerUnknown *pUnknown = m_pEdict->GetUnknown();
1427 if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
1429 return PLAYER_LIFE_UNKNOWN;
1432 if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
1434 return PLAYER_LIFE_ALIVE;
1438 return PLAYER_LIFE_DEAD;