fixed a bug where menu handler used wrong variable for param2 bitmask in MenuVoteEnd
3 * ===============================================================
4 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
5 * ===============================================================
7 * This file is not open source and may not be copied without explicit
8 * written permission of AlliedModders LLC. This file may not be redistributed
9 * in whole or significant part.
10 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
15 #ifndef _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
16 #define _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
18 #include "sm_globals.h"
19 #include "sourcemm_api.h"
23 #include <IHandleSys.h>
24 #include <IForwardSys.h>
25 #include <IPluginSys.h>
27 using namespace SourceHook;
32 IdentityToken_t *pOwner;
45 IChangeableForward *pPreHook;
46 IChangeableForward *pPostHook;
48 IGameEvent *pEventCopy;
49 unsigned int refCount;
56 EventHookMode_PostNoCopy
61 EventHookErr_Okay = 0, /**< No error */
62 EventHookErr_InvalidEvent, /**< Specified event does not exist */
63 EventHookErr_NotActive, /**< Specified event has no active hook */
64 EventHookErr_InvalidCallback, /**< Specified event does not fire specified callback */
69 public IHandleTypeDispatch,
70 public IPluginsListener,
71 public IGameEventListener2
76 public: // SMGlobalClass
77 void OnSourceModAllInitialized();
78 void OnSourceModShutdown();
79 public: // IHandleTypeDispatch
80 void OnHandleDestroy(HandleType_t type, void *object);
81 public: // IPluginsListener
82 void OnPluginUnloaded(IPlugin *plugin);
83 public: // IGameEventListener2
84 void FireGameEvent(IGameEvent *pEvent);
87 * Get the 'GameEvent' handle type ID.
89 inline HandleType_t GetHandleType()
94 EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
95 EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
96 EventInfo *CreateEvent(IPluginContext *pContext, const char *name, bool force=false);
97 void FireEvent(EventInfo *pInfo, bool bDontBroadcast=false);
98 void CancelCreatedEvent(EventInfo *pInfo);
99 private: // IGameEventManager2 hooks
100 bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
101 bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
103 HandleType_t m_EventType;
105 CStack<EventInfo *> m_FreeEvents;
106 CStack<const char *> m_EventNames;
109 extern EventManager g_EventManager;
111 #endif // _INCLUDE_SOURCEMOD_EVENTMANAGER_H_