2 * ===============================================================
3 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
4 * ===============================================================
6 * This file is not open source and may not be copied without explicit
7 * written permission of AlliedModders LLC. This file may not be redistributed
8 * in whole or significant part.
9 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
14 #include "PlayerManager.h"
15 #include "ForwardSys.h"
17 #include "AdminCache.h"
18 #include "ConCmdManager.h"
20 PlayerManager g_Players;
22 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
23 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
24 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
25 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
26 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
27 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
29 PlayerManager::PlayerManager()
35 PlayerManager::~PlayerManager()
37 delete [] m_AuthQueue;
40 void PlayerManager::OnSourceModAllInitialized()
42 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
43 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
44 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
45 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
46 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
47 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
48 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
49 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
51 g_ShareSys.AddInterface(NULL, this);
53 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
54 ParamType p2[] = {Param_Cell};
56 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
57 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
58 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
59 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
60 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
61 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
62 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
63 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
66 void PlayerManager::OnSourceModShutdown()
68 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
69 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
70 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
71 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
72 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
73 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
74 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
76 /* Release forwards */
77 g_Forwards.ReleaseForward(m_clconnect);
78 g_Forwards.ReleaseForward(m_clputinserver);
79 g_Forwards.ReleaseForward(m_cldisconnect);
80 g_Forwards.ReleaseForward(m_cldisconnect_post);
81 g_Forwards.ReleaseForward(m_clcommand);
82 g_Forwards.ReleaseForward(m_clinfochanged);
83 g_Forwards.ReleaseForward(m_clauth);
84 g_Forwards.ReleaseForward(m_onActivate);
89 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
93 /* Initialize all players */
94 m_maxClients = clientMax;
96 m_Players = new CPlayer[m_maxClients + 1];
97 m_AuthQueue = new unsigned int[m_maxClients + 1];
100 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
102 m_onActivate->Execute(NULL);
105 void PlayerManager::RunAuthChecks()
109 unsigned int removed = 0;
110 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
112 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
113 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
114 if (authstr && authstr[0] != '\0'
115 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
117 /* Set authorization */
118 pPlayer->m_AuthID.assign(authstr);
119 pPlayer->m_IsAuthorized = true;
121 /* Mark as removed from queue */
125 /* Send to extensions */
126 List<IClientListener *>::iterator iter;
127 IClientListener *pListener;
128 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
131 pListener->OnClientAuthorized(m_AuthQueue[i], authstr);
132 if (!pPlayer->IsConnected())
138 /* Send to plugins if player is still connected */
139 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
141 /* :TODO: handle the case of a player disconnecting in the middle */
142 m_clauth->PushCell(m_AuthQueue[i]);
143 m_clauth->PushString(authstr);
144 m_clauth->Execute(NULL);
149 /* Clean up the queue */
152 /* We don't have to compcat the list if it's empty */
153 if (removed != m_AuthQueue[0])
155 unsigned int diff = 0;
156 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
158 /* If this member is removed... */
159 if (m_AuthQueue[i] == 0)
161 /* Increase the differential */
164 /* diff cannot increase faster than i+1 */
166 assert(i - diff >= 1);
167 /* move this index down */
168 m_AuthQueue[i - diff] = m_AuthQueue[i];
171 m_AuthQueue[0] -= removed;
174 g_SourceMod.SetAuthChecking(false);
179 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
181 int client = engine->IndexOfEdict(pEntity);
183 List<IClientListener *>::iterator iter;
184 IClientListener *pListener = NULL;
185 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
188 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
196 m_Players[client].Initialize(pszName, pszAddress, pEntity);
197 m_clconnect->PushCell(client);
198 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
199 m_clconnect->PushCell(maxrejectlen);
200 m_clconnect->Execute(&res, NULL);
204 if (!m_Players[client].IsAuthorized())
206 m_AuthQueue[++m_AuthQueue[0]] = client;
207 g_SourceMod.SetAuthChecking(true);
210 RETURN_META_VALUE(MRES_SUPERCEDE, false);
216 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
218 int client = engine->IndexOfEdict(pEntity);
219 bool orig_value = META_RESULT_ORIG_RET(bool);
222 List<IClientListener *>::iterator iter;
223 IClientListener *pListener = NULL;
224 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
227 pListener->OnClientConnected(client);
234 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
237 int client = engine->IndexOfEdict(pEntity);
239 CPlayer *pPlayer = GetPlayerByIndex(client);
240 /* If they're not connected, they're a bot */
241 if (!pPlayer->IsConnected())
243 /* Run manual connection routines */
245 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
246 pPlayer->Authorize(authid);
247 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
249 /* :TODO: kick the bot if it's rejected */
252 List<IClientListener *>::iterator iter;
253 IClientListener *pListener = NULL;
254 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
257 pListener->OnClientConnected(client);
258 /* See if bot was kicked */
259 if (!pPlayer->IsConnected())
264 /* Now do authorization */
265 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
268 pListener->OnClientAuthorized(client, authid);
269 /* See if bot was kicked */
270 if (!pPlayer->IsConnected())
275 /* Finally, tell plugins */
276 if (m_clauth->GetFunctionCount())
278 m_clauth->PushCell(client);
279 m_clauth->PushString(authid);
280 m_clauth->Execute(NULL);
286 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
289 List<IClientListener *>::iterator iter;
290 IClientListener *pListener = NULL;
291 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
294 pListener->OnClientPutInServer(client);
295 /* See if player was kicked */
296 if (!pPlayer->IsConnected())
302 m_Players[client].Connect();
304 m_clputinserver->PushCell(client);
305 m_clputinserver->Execute(&res, NULL);
308 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
311 int client = engine->IndexOfEdict(pEntity);
313 if (m_Players[client].IsConnected())
315 m_cldisconnect->PushCell(client);
316 m_cldisconnect->Execute(&res, NULL);
319 if (m_Players[client].IsInGame())
324 List<IClientListener *>::iterator iter;
325 IClientListener *pListener = NULL;
326 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
329 pListener->OnClientDisconnecting(client);
333 * Remove client from auth queue if necessary
335 if (!m_Players[client].IsAuthorized())
337 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
339 if (m_AuthQueue[i] == (unsigned)client)
341 /* Move everything ahead of us back by one */
342 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
344 m_AuthQueue[j-1] = m_AuthQueue[j];
346 /* Remove us and break */
353 m_Players[client].Disconnect();
356 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
359 int client = engine->IndexOfEdict(pEntity);
361 m_cldisconnect_post->PushCell(client);
362 m_cldisconnect_post->Execute(&res, NULL);
364 List<IClientListener *>::iterator iter;
365 IClientListener *pListener = NULL;
366 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
369 pListener->OnClientDisconnected(client);
373 void PlayerManager::OnClientCommand(edict_t *pEntity)
375 cell_t res = Pl_Continue;
376 int client = engine->IndexOfEdict(pEntity);
378 int args = engine->Cmd_Argc() - 1;
380 m_clcommand->PushCell(client);
381 m_clcommand->PushCell(args);
382 m_clcommand->Execute(&res, NULL);
386 RETURN_META(MRES_SUPERCEDE);
389 res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
391 if (res >= Pl_Handled)
393 RETURN_META(MRES_SUPERCEDE);
397 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
400 int client = engine->IndexOfEdict(pEntity);
402 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
403 m_clinfochanged->Execute(&res, NULL);
404 m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
407 int PlayerManager::GetMaxClients()
412 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
414 if (client > m_maxClients || client < 1)
418 return &m_Players[client];
421 int PlayerManager::GetNumPlayers()
423 return m_PlayerCount;
426 void PlayerManager::AddClientListener(IClientListener *listener)
428 m_hooks.push_back(listener);
431 void PlayerManager::RemoveClientListener(IClientListener *listener)
433 m_hooks.remove(listener);
436 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
438 int index = engine->IndexOfEdict(pEdict);
439 return GetGamePlayer(index);
442 IGamePlayer *PlayerManager::GetGamePlayer(int client)
444 return GetPlayerByIndex(client);
447 void PlayerManager::ClearAdminId(AdminId id)
449 for (int i=1; i<=m_maxClients; i++)
451 if (m_Players[i].m_Admin == id)
453 m_Players[i].DumpAdmin(true);
458 void PlayerManager::ClearAllAdmins()
460 for (int i=1; i<=m_maxClients; i++)
462 m_Players[i].DumpAdmin(true);
473 m_IsConnected = false;
475 m_IsAuthorized = false;
477 m_Admin = INVALID_ADMIN_ID;
482 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
484 m_IsConnected = true;
490 void CPlayer::Connect()
495 void CPlayer::Authorize(const char *steamid)
497 m_IsAuthorized = true;
498 m_AuthID.assign(steamid);
501 void CPlayer::Disconnect()
504 m_IsConnected = false;
506 m_IsAuthorized = false;
514 void CPlayer::SetName(const char *name)
519 const char *CPlayer::GetName()
521 return m_Name.c_str();
524 const char *CPlayer::GetIPAddress()
529 const char *CPlayer::GetAuthString()
531 return m_AuthID.c_str();
534 edict_t *CPlayer::GetEdict()
539 bool CPlayer::IsInGame()
544 bool CPlayer::IsConnected()
546 return m_IsConnected;
549 bool CPlayer::IsAuthorized()
551 return m_IsAuthorized;
554 IPlayerInfo *CPlayer::GetPlayerInfo()
559 bool CPlayer::IsFakeClient()
561 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
564 void CPlayer::SetAdminId(AdminId id, bool temporary)
574 m_TempAdmin = temporary;
577 AdminId CPlayer::GetAdminId()
582 void CPlayer::DumpAdmin(bool deleting)
584 if (m_Admin != INVALID_ADMIN_ID)
586 if (m_TempAdmin && !deleting)
588 g_Admins.InvalidateAdmin(m_Admin);
590 m_Admin = INVALID_ADMIN_ID;