core/HalfLife2.h
author Phong Dang <teame06@gmail.com>
Wed Aug 01 07:29:40 2007 +0000 (2007-08-01)
changeset 1241 2e8046793bc9
parent 1231 17badaf66ce4
child 1264 3685e0f4f6f9
permissions -rw-r--r--
Added check to make sure player are alive to perform sm_slap, sm_burn, sm_slay.
     1 /**
     2  * vim: set ts=4 :
     3  * ================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * ================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or 
     9  * modify it under the terms of the GNU General Public License, 
    10  * version 3.0, as published by the Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful,
    13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  * GNU General Public License for more details.
    16  *
    17  * You should have received a copy of the GNU General Public License
    18  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to 
    21  * link the code of this program (as well as its derivative works) to 
    22  * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any 
    23  * Game MODs that run on software by the Valve Corporation.  You must 
    24  * obey the GNU General Public License in all respects for all other 
    25  * code used. Additionally, AlliedModders LLC grants this exception 
    26  * to all derivative works. AlliedModders LLC defines further 
    27  * exceptions, found in LICENSE.txt (as of this writing, version 
    28  * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
    29  *
    30  * Version: $Id$
    31  */
    32 
    33 #ifndef _INCLUDE_SOURCEMOD_CHALFLIFE2_H_
    34 #define _INCLUDE_SOURCEMOD_CHALFLIFE2_H_
    35 
    36 #include <sh_list.h>
    37 #include <sh_tinyhash.h>
    38 #include "sm_trie.h"
    39 #include "sm_globals.h"
    40 #include <IGameHelpers.h>
    41 #include <KeyValues.h>
    42 
    43 using namespace SourceHook;
    44 using namespace SourceMod;
    45 
    46 #define HUD_PRINTTALK		3
    47 #define HUD_PRINTCENTER		4
    48 
    49 struct DataTableInfo
    50 {
    51 	ServerClass *sc;
    52 	Trie *lookup;
    53 };
    54 
    55 struct DataMapTrie
    56 {
    57 	DataMapTrie() : trie(NULL) {}
    58 	Trie *trie;
    59 };
    60 
    61 class CHalfLife2 : 
    62 	public SMGlobalClass,
    63 	public IGameHelpers
    64 {
    65 public:
    66 	CHalfLife2();
    67 	~CHalfLife2();
    68 public:
    69 	void OnSourceModStartup(bool late);
    70 	void OnSourceModAllInitialized();
    71 	/*void OnSourceModAllShutdown();*/
    72 public: //IGameHelpers
    73 	SendProp *FindInSendTable(const char *classname, const char *offset);
    74 	datamap_t *GetDataMap(CBaseEntity *pEntity);
    75 	ServerClass *FindServerClass(const char *classname);
    76 	typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset);
    77 	void SetEdictStateChanged(edict_t *pEdict, unsigned short offset);
    78 	bool TextMsg(int client, int dest, const char *msg);
    79 	bool HinTextMsg(int client, const char *msg);
    80 	bool ShowVGUIMenu(int client, const char *name, KeyValues *data, bool show);
    81 private:
    82 	DataTableInfo *_FindServerClass(const char *classname);
    83 private:
    84 	Trie *m_pClasses;
    85 	List<DataTableInfo *> m_Tables;
    86 	THash<datamap_t *, DataMapTrie> m_Maps;
    87 	int m_MsgTextMsg;
    88 	int m_HinTextMsg;
    89 	int m_VGUIMenu;
    90 };
    91 
    92 extern CHalfLife2 g_HL2;
    93 extern bool g_IsOriginalEngine;
    94 
    95 #endif //_INCLUDE_SOURCEMOD_CHALFLIFE2_H_