Added check to make sure player are alive to perform sm_slap, sm_burn, sm_slay.
3 * ================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * ================================================================
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License,
10 * version 3.0, as published by the Free Software Foundation.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to
21 * link the code of this program (as well as its derivative works) to
22 * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
23 * Game MODs that run on software by the Valve Corporation. You must
24 * obey the GNU General Public License in all respects for all other
25 * code used. Additionally, AlliedModders LLC grants this exception
26 * to all derivative works. AlliedModders LLC defines further
27 * exceptions, found in LICENSE.txt (as of this writing, version
28 * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
33 #include "PlayerManager.h"
34 #include "ForwardSys.h"
36 #include "AdminCache.h"
37 #include "ConCmdManager.h"
38 #include "MenuStyle_Valve.h"
39 #include "MenuStyle_Radio.h"
40 #include "sm_stringutil.h"
41 #include "CoreConfig.h"
42 #include <inetchannel.h>
46 PlayerManager g_Players;
47 bool g_OnMapStarted = false;
49 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
50 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
51 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
52 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
53 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
54 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
56 class KickPlayerTimer : public ITimedEvent
59 ResultType OnTimer(ITimer *pTimer, void *pData)
61 int userid = (int)pData;
62 int client = g_Players.GetClientOfUserId(userid);
65 CPlayer *player = g_Players.GetPlayerByIndex(client);
66 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
70 void OnTimerEnd(ITimer *pTimer, void *pData)
75 PlayerManager::PlayerManager()
80 m_UserIdLookUp = new int[USHRT_MAX];
81 memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
84 PlayerManager::~PlayerManager()
86 delete [] m_AuthQueue;
87 delete [] m_UserIdLookUp;
90 void PlayerManager::OnSourceModAllInitialized()
92 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
93 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
94 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
95 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
96 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
97 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
98 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
99 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
101 g_ShareSys.AddInterface(NULL, this);
103 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
104 ParamType p2[] = {Param_Cell};
106 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
107 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
108 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
109 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
110 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
111 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
112 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
113 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
114 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
117 void PlayerManager::OnSourceModShutdown()
119 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
120 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
121 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
122 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
123 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
124 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
125 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
127 /* Release forwards */
128 g_Forwards.ReleaseForward(m_clconnect);
129 g_Forwards.ReleaseForward(m_clputinserver);
130 g_Forwards.ReleaseForward(m_cldisconnect);
131 g_Forwards.ReleaseForward(m_cldisconnect_post);
132 g_Forwards.ReleaseForward(m_clcommand);
133 g_Forwards.ReleaseForward(m_clinfochanged);
134 g_Forwards.ReleaseForward(m_clauth);
135 g_Forwards.ReleaseForward(m_onActivate);
136 g_Forwards.ReleaseForward(m_onActivate2);
141 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
147 if (strcmp(key, "PassInfoVar") == 0)
149 if (strcmp(value, "_password") != 0)
151 m_PassInfoVar.assign(value);
153 return ConfigResult_Accept;
155 return ConfigResult_Ignore;
158 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
162 /* Initialize all players */
163 m_maxClients = clientMax;
165 m_Players = new CPlayer[m_maxClients + 1];
166 m_AuthQueue = new unsigned int[m_maxClients + 1];
169 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
171 m_onActivate->Execute(NULL);
172 m_onActivate2->Execute(NULL);
174 g_OnMapStarted = true;
176 SM_ExecuteAllConfigs();
179 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
181 const char *password = g_Admins.GetAdminPassword(id);
182 if (password != NULL)
184 if (m_PassInfoVar.size() < 1)
189 /* Whoa... the user needs a password! */
190 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
191 if (!given || strcmp(given, password) != 0)
197 pPlayer->SetAdminId(id, false);
202 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
204 const char *password = g_Admins.GetAdminPassword(id);
205 if (password == NULL)
210 if (m_PassInfoVar.size() < 1)
215 /* Whoa... the user needs a password! */
216 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
217 if (!given || strcmp(given, password) != 0)
222 pPlayer->SetAdminId(id, false);
227 void PlayerManager::RunAuthChecks()
231 unsigned int removed = 0;
232 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
234 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
235 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
236 if (authstr && authstr[0] != '\0'
237 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
239 /* Set authorization */
240 pPlayer->Authorize(authstr);
242 /* Mark as removed from queue */
243 unsigned int client = m_AuthQueue[i];
247 /* Send to extensions */
248 List<IClientListener *>::iterator iter;
249 IClientListener *pListener;
250 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
253 pListener->OnClientAuthorized(client, authstr);
254 if (!pPlayer->IsConnected())
260 /* Send to plugins if player is still connected */
261 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
263 /* :TODO: handle the case of a player disconnecting in the middle */
264 m_clauth->PushCell(client);
265 m_clauth->PushString(authstr);
266 m_clauth->Execute(NULL);
269 if (pPlayer->IsConnected())
271 pPlayer->Authorize_Post();
276 /* Clean up the queue */
279 /* We don't have to compact the list if it's empty */
280 if (removed != m_AuthQueue[0])
282 unsigned int diff = 0;
283 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
285 /* If this member is removed... */
286 if (m_AuthQueue[i] == 0)
288 /* Increase the differential */
291 /* diff cannot increase faster than i+1 */
293 assert(i - diff >= 1);
294 /* move this index down */
295 m_AuthQueue[i - diff] = m_AuthQueue[i];
298 m_AuthQueue[0] -= removed;
301 g_SourceMod.SetAuthChecking(false);
306 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
308 int client = engine->IndexOfEdict(pEntity);
310 List<IClientListener *>::iterator iter;
311 IClientListener *pListener = NULL;
312 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
315 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
323 m_Players[client].Initialize(pszName, pszAddress, pEntity);
324 m_clconnect->PushCell(client);
325 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
326 m_clconnect->PushCell(maxrejectlen);
327 m_clconnect->Execute(&res, NULL);
331 if (!m_Players[client].IsAuthorized())
333 m_AuthQueue[++m_AuthQueue[0]] = client;
334 g_SourceMod.SetAuthChecking(true);
337 RETURN_META_VALUE(MRES_SUPERCEDE, false);
340 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
345 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
347 int client = engine->IndexOfEdict(pEntity);
348 bool orig_value = META_RESULT_ORIG_RET(bool);
349 CPlayer *pPlayer = GetPlayerByIndex(client);
352 List<IClientListener *>::iterator iter;
353 IClientListener *pListener = NULL;
354 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
357 pListener->OnClientConnected(client);
358 if (!pPlayer->IsConnected())
368 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
371 int client = engine->IndexOfEdict(pEntity);
373 CPlayer *pPlayer = GetPlayerByIndex(client);
374 /* If they're not connected, they're a bot */
375 if (!pPlayer->IsConnected())
377 /* Run manual connection routines */
379 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
380 pPlayer->Authorize(authid);
381 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
383 /* :TODO: kick the bot if it's rejected */
386 List<IClientListener *>::iterator iter;
387 IClientListener *pListener = NULL;
388 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
391 pListener->OnClientConnected(client);
392 /* See if bot was kicked */
393 if (!pPlayer->IsConnected())
398 /* Now do authorization */
399 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
402 pListener->OnClientAuthorized(client, authid);
403 /* See if bot was kicked */
404 if (!pPlayer->IsConnected())
409 /* Finally, tell plugins */
410 if (m_clauth->GetFunctionCount())
412 m_clauth->PushCell(client);
413 m_clauth->PushString(authid);
414 m_clauth->Execute(NULL);
415 if (!pPlayer->IsConnected())
420 pPlayer->Authorize_Post();
421 if (!pPlayer->IsConnected())
429 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
432 List<IClientListener *>::iterator iter;
433 IClientListener *pListener = NULL;
434 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
437 pListener->OnClientPutInServer(client);
438 /* See if player was kicked */
439 if (!pPlayer->IsConnected())
445 m_Players[client].Connect();
447 m_clputinserver->PushCell(client);
448 m_clputinserver->Execute(&res, NULL);
451 void PlayerManager::OnSourceModLevelEnd()
453 /* Disconnect all bots still in game */
454 for (int i=1; i<=m_maxClients; i++)
456 if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
458 OnClientDisconnect(m_Players[i].GetEdict());
463 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
466 int client = engine->IndexOfEdict(pEntity);
468 if (m_Players[client].IsConnected())
470 m_cldisconnect->PushCell(client);
471 m_cldisconnect->Execute(&res, NULL);
474 if (m_Players[client].IsInGame())
479 List<IClientListener *>::iterator iter;
480 IClientListener *pListener = NULL;
481 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
484 pListener->OnClientDisconnecting(client);
488 * Remove client from auth queue if necessary
490 if (!m_Players[client].IsAuthorized())
492 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
494 if (m_AuthQueue[i] == (unsigned)client)
496 /* Move everything ahead of us back by one */
497 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
499 m_AuthQueue[j-1] = m_AuthQueue[j];
501 /* Remove us and break */
508 m_Players[client].Disconnect();
509 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
512 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
515 int client = engine->IndexOfEdict(pEntity);
517 m_cldisconnect_post->PushCell(client);
518 m_cldisconnect_post->Execute(&res, NULL);
520 List<IClientListener *>::iterator iter;
521 IClientListener *pListener = NULL;
522 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
525 pListener->OnClientDisconnected(client);
529 void PlayerManager::OnClientCommand(edict_t *pEntity)
531 int client = engine->IndexOfEdict(pEntity);
532 cell_t res = Pl_Continue;
534 bool result = g_ValveMenuStyle.OnClientCommand(client);
539 result = g_RadioMenuStyle.OnClientCommand(client);
546 int args = engine->Cmd_Argc() - 1;
548 cell_t res2 = Pl_Continue;
549 m_clcommand->PushCell(client);
550 m_clcommand->PushCell(args);
551 m_clcommand->Execute(&res2, NULL);
560 RETURN_META(MRES_SUPERCEDE);
563 res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
565 if (res >= Pl_Handled)
567 RETURN_META(MRES_SUPERCEDE);
571 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
574 int client = engine->IndexOfEdict(pEntity);
576 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
577 m_clinfochanged->Execute(&res, NULL);
579 IPlayerInfo *info = m_Players[client].GetPlayerInfo();
580 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
581 const char *old_name = m_Players[client].m_Name.c_str();
583 if (strcmp(old_name, new_name) != 0)
585 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
586 if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
588 if (!CheckSetAdminName(client, &m_Players[client], id))
590 m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
591 RETURN_META(MRES_IGNORED);
593 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
594 if (id == m_Players[client].GetAdminId())
596 /* This player is changing their name; force them to drop admin privileges! */
597 m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
600 m_Players[client].SetName(new_name);
603 if (m_PassInfoVar.size() > 0)
605 /* Try for a password change */
606 const char *old_pass = m_Players[client].m_LastPassword.c_str();
607 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
608 if (strcmp(old_pass, new_pass) != 0)
610 m_Players[client].m_LastPassword.assign(new_pass);
611 if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
613 /* If there is already an admin id assigned, this will just bail out. */
614 m_Players[client].DoBasicAdminChecks();
620 int PlayerManager::GetMaxClients()
625 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
627 if (client > m_maxClients || client < 1)
631 return &m_Players[client];
634 int PlayerManager::GetNumPlayers()
636 return m_PlayerCount;
639 int PlayerManager::GetClientOfUserId(int userid)
641 if (userid < 0 || userid > USHRT_MAX)
646 int client = m_UserIdLookUp[userid];
648 /* Verify the userid. The cache can get messed up with older
649 * Valve engines. :TODO: If this gets fixed, do an old engine
650 * check before invoking this backwards compat code.
654 CPlayer *player = GetPlayerByIndex(client);
655 if (player && player->IsConnected())
657 int realUserId = engine->GetPlayerUserId(player->GetEdict());
658 if (realUserId == userid)
665 /* If we can't verify the userid, we have to do a manual loop */
667 for (int i = 1; i <= m_maxClients; i++)
669 player = GetPlayerByIndex(i);
670 if (!player || !player->IsConnected())
674 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
676 m_UserIdLookUp[userid] = i;
684 void PlayerManager::AddClientListener(IClientListener *listener)
686 m_hooks.push_back(listener);
689 void PlayerManager::RemoveClientListener(IClientListener *listener)
691 m_hooks.remove(listener);
694 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
696 int index = engine->IndexOfEdict(pEdict);
697 return GetGamePlayer(index);
700 IGamePlayer *PlayerManager::GetGamePlayer(int client)
702 return GetPlayerByIndex(client);
705 void PlayerManager::ClearAdminId(AdminId id)
707 for (int i=1; i<=m_maxClients; i++)
709 if (m_Players[i].m_Admin == id)
711 m_Players[i].DumpAdmin(true);
716 void PlayerManager::ClearAllAdmins()
718 for (int i=1; i<=m_maxClients; i++)
720 m_Players[i].DumpAdmin(true);
724 const char *PlayerManager::GetPassInfoVar()
726 return m_PassInfoVar.c_str();
729 void PlayerManager::RecheckAnyAdmins()
731 for (int i=1; i<=m_maxClients; i++)
733 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
735 m_Players[i].DoBasicAdminChecks();
747 m_IsConnected = false;
749 m_IsAuthorized = false;
751 m_Admin = INVALID_ADMIN_ID;
754 m_LastPassword.clear();
757 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
759 m_IsConnected = true;
765 strncopy(ip2, ip, sizeof(ip2));
766 if ((ptr = strchr(ip2, ':')) != NULL)
770 m_IpNoPort.assign(ip2);
773 void CPlayer::Connect()
782 const char *var = g_Players.GetPassInfoVar();
783 int client = engine->IndexOfEdict(m_pEdict);
786 const char *pass = engine->GetClientConVarValue(client, var);
787 m_LastPassword.assign(pass ? pass : "");
789 m_LastPassword.assign("");
794 DoBasicAdminChecks();
798 void CPlayer::Authorize(const char *steamid)
805 m_IsAuthorized = true;
806 m_AuthID.assign(steamid);
809 void CPlayer::Disconnect()
812 m_IsConnected = false;
814 m_IsAuthorized = false;
822 void CPlayer::SetName(const char *name)
827 const char *CPlayer::GetName()
829 return (m_Info) ? m_Info->GetName(): m_Name.c_str();
832 const char *CPlayer::GetIPAddress()
837 const char *CPlayer::GetAuthString()
839 return m_AuthID.c_str();
842 edict_t *CPlayer::GetEdict()
847 bool CPlayer::IsInGame()
852 bool CPlayer::IsConnected()
854 return m_IsConnected;
857 bool CPlayer::IsAuthorized()
859 return m_IsAuthorized;
862 IPlayerInfo *CPlayer::GetPlayerInfo()
867 bool CPlayer::IsFakeClient()
869 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
872 void CPlayer::SetAdminId(AdminId id, bool temporary)
882 m_TempAdmin = temporary;
885 AdminId CPlayer::GetAdminId()
890 void CPlayer::DumpAdmin(bool deleting)
892 if (m_Admin != INVALID_ADMIN_ID)
894 if (m_TempAdmin && !deleting)
896 g_Admins.InvalidateAdmin(m_Admin);
898 m_Admin = INVALID_ADMIN_ID;
903 void CPlayer::Kick(const char *str)
905 int client = engine->IndexOfEdict(m_pEdict);
906 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(client));
907 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
908 pClient->Disconnect("%s", str);
911 void CPlayer::Authorize_Post()
915 DoBasicAdminChecks();
919 void CPlayer::DoBasicAdminChecks()
921 if (GetAdminId() != INVALID_ADMIN_ID)
926 /* First check the name */
928 int client = engine->IndexOfEdict(m_pEdict);
930 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
932 if (!g_Players.CheckSetAdminName(client, this, id))
934 int userid = engine->GetPlayerUserId(m_pEdict);
935 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
941 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
943 if (g_Players.CheckSetAdmin(client, this, id))
949 /* Check IP address */
950 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
952 if (g_Players.CheckSetAdmin(client, this, id))