core/TimerSys.h
author Phong Dang <teame06@gmail.com>
Wed Aug 01 07:29:40 2007 +0000 (2007-08-01)
changeset 1241 2e8046793bc9
parent 1231 17badaf66ce4
child 1330 ab94316bb52b
permissions -rw-r--r--
Added check to make sure player are alive to perform sm_slap, sm_burn, sm_slay.
     1 /**
     2  * vim: set ts=4 :
     3  * ================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * ================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or 
     9  * modify it under the terms of the GNU General Public License, 
    10  * version 3.0, as published by the Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful,
    13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
    14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    15  * GNU General Public License for more details.
    16  *
    17  * You should have received a copy of the GNU General Public License
    18  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to 
    21  * link the code of this program (as well as its derivative works) to 
    22  * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any 
    23  * Game MODs that run on software by the Valve Corporation.  You must 
    24  * obey the GNU General Public License in all respects for all other 
    25  * code used. Additionally, AlliedModders LLC grants this exception 
    26  * to all derivative works. AlliedModders LLC defines further 
    27  * exceptions, found in LICENSE.txt (as of this writing, version 
    28  * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
    29  *
    30  * Version: $Id$
    31  */
    32 
    33 #ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
    34 #define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
    35 
    36 #include "ShareSys.h"
    37 #include <ITimerSystem.h>
    38 #include <sh_stack.h>
    39 #include <sh_list.h>
    40 #include "sourcemm_api.h"
    41 
    42 using namespace SourceHook;
    43 using namespace SourceMod;
    44 
    45 typedef List<ITimer *> TimerList;
    46 typedef List<ITimer *>::iterator TimerIter;
    47 
    48 struct TickInfo
    49 {
    50 	bool ticking;				/* true=game is ticking, false=we're ticking */
    51 	unsigned int tickcount;		/* number of simulated ticks we've done */
    52 	float ticktime;				/* tick time we're maintaining */
    53 };
    54 
    55 class SourceMod::ITimer
    56 {
    57 public:
    58 	void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
    59 	ITimedEvent *m_Listener;
    60 	void *m_pData;
    61 	float m_Interval;
    62 	float m_ToExec;
    63 	int m_Flags;
    64 	bool m_InExec;
    65 	bool m_KillMe;
    66 };
    67 
    68 class TimerSystem : 
    69 	public ITimerSystem,
    70 	public SMGlobalClass
    71 {
    72 public:
    73 	~TimerSystem();
    74 public: //SMGlobalClass
    75 	void OnSourceModAllInitialized();
    76 	void OnSourceModLevelChange(const char *mapName);
    77 public: //ITimerSystem
    78 	ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
    79 	void KillTimer(ITimer *pTimer);
    80 	void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
    81 public:
    82 	void RunFrame();
    83 	void MapChange(bool real_mapchange);
    84 private:
    85 	List<ITimer *> m_SingleTimers;
    86 	List<ITimer *> m_LoopTimers;
    87 	CStack<ITimer *> m_FreeTimers;
    88 	float m_LastExecTime;
    89 };
    90 
    91 extern TimerSystem g_Timers;
    92 extern TickInfo g_SimTicks;
    93 
    94 #endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_