Added check to make sure player are alive to perform sm_slap, sm_burn, sm_slay.
3 * ================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * ================================================================
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License,
10 * version 3.0, as published by the Free Software Foundation.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to
21 * link the code of this program (as well as its derivative works) to
22 * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
23 * Game MODs that run on software by the Valve Corporation. You must
24 * obey the GNU General Public License in all respects for all other
25 * code used. Additionally, AlliedModders LLC grants this exception
26 * to all derivative works. AlliedModders LLC defines further
27 * exceptions, found in LICENSE.txt (as of this writing, version
28 * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
33 #ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
34 #define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
37 #include <ITimerSystem.h>
40 #include "sourcemm_api.h"
42 using namespace SourceHook;
43 using namespace SourceMod;
45 typedef List<ITimer *> TimerList;
46 typedef List<ITimer *>::iterator TimerIter;
50 bool ticking; /* true=game is ticking, false=we're ticking */
51 unsigned int tickcount; /* number of simulated ticks we've done */
52 float ticktime; /* tick time we're maintaining */
55 class SourceMod::ITimer
58 void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
59 ITimedEvent *m_Listener;
74 public: //SMGlobalClass
75 void OnSourceModAllInitialized();
76 void OnSourceModLevelChange(const char *mapName);
77 public: //ITimerSystem
78 ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
79 void KillTimer(ITimer *pTimer);
80 void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
83 void MapChange(bool real_mapchange);
85 List<ITimer *> m_SingleTimers;
86 List<ITimer *> m_LoopTimers;
87 CStack<ITimer *> m_FreeTimers;
91 extern TimerSystem g_Timers;
92 extern TickInfo g_SimTicks;
94 #endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_