Updated for CS:S sync (r=asherkin).
3 * =============================================================================
4 * SourceMod SDKTools Extension
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include <extension.h>
35 #define SPEAK_NORMAL 0
38 #define SPEAK_LISTENALL 4
40 #define SPEAK_LISTENTEAM 16
41 #define LISTEN_DEFAULT 0
45 /* this enum needs to be in the order as the LISTEN_ defines above to keep
46 the old broken SetClientListening functionality untouched */
49 Listen_Default, /**< Leave it up to the game */
50 Listen_No, /**< Can't hear */
51 Listen_Yes, /**< Can hear */
54 size_t g_VoiceFlags[65];
55 size_t g_VoiceHookCount = 0;
56 ListenOverride g_VoiceMap[65][65];
57 bool g_ClientMutes[65][65];
59 SH_DECL_HOOK3(IVoiceServer, SetClientListening, SH_NOATTRIB, 0, bool, int, int, bool);
61 #if SOURCE_ENGINE >= SE_ORANGEBOX
62 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
64 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
69 if (g_VoiceHookCount == 0)
71 SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
80 if (!g_VoiceHookCount++)
82 SH_ADD_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
86 void SDKTools::VoiceInit()
88 memset(g_VoiceMap, 0, sizeof(g_VoiceMap));
89 memset(g_ClientMutes, 0, sizeof(g_ClientMutes));
91 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &SDKTools::OnClientCommand, true);
94 #if SOURCE_ENGINE >= SE_ORANGEBOX
95 void SDKTools::OnClientCommand(edict_t *pEntity, const CCommand &args)
98 void SDKTools::OnClientCommand(edict_t *pEntity)
102 int client = IndexOfEdict(pEntity);
104 if ((args.ArgC() > 1) && (stricmp(args.Arg(0), "vban") == 0))
106 for (int i = 1; (i < args.ArgC()) && (i < 3); i++)
108 unsigned long mask = 0;
109 sscanf(args.Arg(i), "%p", (void**)&mask);
111 for (int j = 0; j < 32; j++)
113 g_ClientMutes[client][1 + j + 32 * (i - 1)] = !!(mask & 1 << j);
118 RETURN_META(MRES_IGNORED);
121 bool SDKTools::OnSetClientListening(int iReceiver, int iSender, bool bListen)
123 if (g_ClientMutes[iReceiver][iSender])
125 RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
128 if (g_VoiceFlags[iSender] & SPEAK_MUTED)
130 RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
133 if (g_VoiceMap[iReceiver][iSender] == Listen_No)
135 RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
137 else if (g_VoiceMap[iReceiver][iSender] == Listen_Yes)
139 RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
142 if ((g_VoiceFlags[iSender] & SPEAK_ALL) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENALL))
144 RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
147 if ((g_VoiceFlags[iSender] & SPEAK_TEAM) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENTEAM))
149 IGamePlayer *pReceiver = playerhelpers->GetGamePlayer(iReceiver);
150 IGamePlayer *pSender = playerhelpers->GetGamePlayer(iSender);
152 if (pReceiver && pSender && pReceiver->IsInGame() && pSender->IsInGame())
154 IPlayerInfo *pRInfo = pReceiver->GetPlayerInfo();
155 IPlayerInfo *pSInfo = pSender->GetPlayerInfo();
157 if (pRInfo && pSInfo && pRInfo->GetTeamIndex() == pSInfo->GetTeamIndex())
159 RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
164 RETURN_META_VALUE(MRES_IGNORED, bListen);
167 void SDKTools::OnClientDisconnecting(int client)
169 g_Hooks.OnClientDisconnecting(client);
171 int max_clients = playerhelpers->GetMaxClients();
173 if (g_VoiceHookCount == 0)
178 /* This can probably be optimized more, but I doubt it's that much
179 * of an actual bottleneck.
182 /* Reset other clients who receive from or have muted this client */
183 for (int i = 1; i <= max_clients; i++)
190 g_ClientMutes[i][client] = false;
191 g_ClientMutes[client][i] = false;
193 if (g_VoiceMap[i][client] != Listen_Default)
195 g_VoiceMap[i][client] = Listen_Default;
201 if (g_VoiceMap[client][i] != Listen_Default)
203 g_VoiceMap[client][i] = Listen_Default;
211 if (g_VoiceFlags[client])
213 g_VoiceFlags[client] = SPEAK_NORMAL;
218 static cell_t SetClientListeningFlags(IPluginContext *pContext, const cell_t *params)
220 IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
223 return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
225 else if (!player->IsConnected())
227 return pContext->ThrowNativeError("Client %d is not connected", params[1]);
230 if (!params[2] && g_VoiceFlags[params[1]])
234 else if (!g_VoiceFlags[params[1]] && params[2])
239 g_VoiceFlags[params[1]] = params[2];
244 static cell_t GetClientListeningFlags(IPluginContext *pContext, const cell_t *params)
246 IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
249 return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
251 else if (!player->IsConnected())
253 return pContext->ThrowNativeError("Client %d is not connected", params[1]);
256 return g_VoiceFlags[params[1]];
259 static cell_t SetClientListening(IPluginContext *pContext, const cell_t *params)
264 player = playerhelpers->GetGamePlayer(params[1]);
267 return pContext->ThrowNativeError("Receiver client index %d is invalid", params[1]);
269 else if (!player->IsConnected())
271 return pContext->ThrowNativeError("Receiver client %d is not connected", params[1]);
274 player = playerhelpers->GetGamePlayer(params[2]);
277 return pContext->ThrowNativeError("Sender client index %d is invalid", params[2]);
279 else if (!player->IsConnected())
281 return pContext->ThrowNativeError("Sender client %d is not connected", params[2]);
287 if (g_VoiceMap[r][s] == Listen_Default && params[3] != Listen_Default)
289 g_VoiceMap[r][s] = (ListenOverride) params[3];
292 else if (g_VoiceMap[r][s] != Listen_Default && params[3] == Listen_Default)
294 g_VoiceMap[r][s] = (ListenOverride) params[3];
299 g_VoiceMap[r][s] = (ListenOverride) params[3];
305 static cell_t GetClientListening(IPluginContext *pContext, const cell_t *params)
309 player = playerhelpers->GetGamePlayer(params[1]);
312 return pContext->ThrowNativeError("Receiver client index %d is invalid", params[1]);
314 else if (!player->IsConnected())
316 return pContext->ThrowNativeError("Receiver client %d is not connected", params[1]);
319 player = playerhelpers->GetGamePlayer(params[2]);
322 return pContext->ThrowNativeError("Sender client index %d is invalid", params[2]);
324 else if (!player->IsConnected())
326 return pContext->ThrowNativeError("Sender client %d is not connected", params[2]);
329 return g_VoiceMap[params[1]][params[2]];
332 static cell_t IsClientMuted(IPluginContext *pContext, const cell_t *params)
336 player = playerhelpers->GetGamePlayer(params[1]);
339 return pContext->ThrowNativeError("Muter client index %d is invalid", params[1]);
341 else if (!player->IsConnected())
343 return pContext->ThrowNativeError("Muter client %d is not connected", params[1]);
346 player = playerhelpers->GetGamePlayer(params[2]);
349 return pContext->ThrowNativeError("Mutee client index %d is invalid", params[2]);
351 else if (!player->IsConnected())
353 return pContext->ThrowNativeError("Mutee client %d is not connected", params[2]);
356 return g_ClientMutes[params[1]][params[2]];
359 sp_nativeinfo_t g_VoiceNatives[] =
361 {"SetClientListeningFlags", SetClientListeningFlags},
362 {"GetClientListeningFlags", GetClientListeningFlags},
363 {"SetClientListening", SetClientListening},
364 {"GetClientListening", GetClientListening},
365 {"SetListenOverride", SetClientListening},
366 {"GetListenOverride", GetClientListening},
367 {"IsClientMuted", IsClientMuted},