3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
42 #include "Translator.h"
44 #include "ChatTriggers.h"
45 #include "HalfLife2.h"
46 #include <inetchannel.h>
48 #include "GameConfigs.h"
50 PlayerManager g_Players;
51 bool g_OnMapStarted = false;
52 IForward *PreAdminCheck = NULL;
53 IForward *PostAdminCheck = NULL;
54 const unsigned int *g_NumPlayersToAuth = NULL;
55 int lifestate_offset = -1;
56 List<ICommandTargetProcessor *> target_processors;
58 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
59 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
60 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
61 #if defined ORANGEBOX_BUILD
62 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
64 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
66 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
67 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
69 class KickPlayerTimer : public ITimedEvent
72 ResultType OnTimer(ITimer *pTimer, void *pData)
74 int userid = (int)pData;
75 int client = g_Players.GetClientOfUserId(userid);
78 CPlayer *player = g_Players.GetPlayerByIndex(client);
79 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
83 void OnTimerEnd(ITimer *pTimer, void *pData)
88 PlayerManager::PlayerManager()
93 m_UserIdLookUp = new int[USHRT_MAX+1];
94 memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
97 PlayerManager::~PlayerManager()
99 g_NumPlayersToAuth = NULL;
101 delete [] m_AuthQueue;
102 delete [] m_UserIdLookUp;
105 void PlayerManager::OnSourceModAllInitialized()
107 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
108 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
109 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
110 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
111 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
112 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
113 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
114 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
116 g_ShareSys.AddInterface(NULL, this);
118 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
119 ParamType p2[] = {Param_Cell};
121 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
122 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
123 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
124 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
125 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
126 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
127 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
128 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
129 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
131 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
132 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
135 void PlayerManager::OnSourceModShutdown()
137 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
138 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
139 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
140 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
141 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
142 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
143 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
145 /* Release forwards */
146 g_Forwards.ReleaseForward(m_clconnect);
147 g_Forwards.ReleaseForward(m_clputinserver);
148 g_Forwards.ReleaseForward(m_cldisconnect);
149 g_Forwards.ReleaseForward(m_cldisconnect_post);
150 g_Forwards.ReleaseForward(m_clcommand);
151 g_Forwards.ReleaseForward(m_clinfochanged);
152 g_Forwards.ReleaseForward(m_clauth);
153 g_Forwards.ReleaseForward(m_onActivate);
154 g_Forwards.ReleaseForward(m_onActivate2);
156 g_Forwards.ReleaseForward(PreAdminCheck);
157 g_Forwards.ReleaseForward(PostAdminCheck);
162 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
168 if (strcmp(key, "PassInfoVar") == 0)
170 if (strcmp(value, "_password") != 0)
172 m_PassInfoVar.assign(value);
174 return ConfigResult_Accept;
175 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
176 if (strcasecmp(value, "on") == 0)
179 } else if (strcasecmp(value, "off") == 0) {
182 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
183 return ConfigResult_Reject;
185 return ConfigResult_Accept;
187 return ConfigResult_Ignore;
190 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
194 /* Initialize all players */
195 m_maxClients = clientMax;
197 m_Players = new CPlayer[m_maxClients + 1];
198 m_AuthQueue = new unsigned int[m_maxClients + 1];
201 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
203 g_NumPlayersToAuth = &m_AuthQueue[0];
205 m_onActivate->Execute(NULL);
206 m_onActivate2->Execute(NULL);
208 List<IClientListener *>::iterator iter;
209 for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
211 if ((*iter)->GetClientListenerVersion() >= 5)
213 (*iter)->OnServerActivated(clientMax);
217 g_OnMapStarted = true;
219 SM_ExecuteAllConfigs();
222 bool PlayerManager::IsServerActivated()
227 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
229 const char *password = g_Admins.GetAdminPassword(id);
230 if (password != NULL)
232 if (m_PassInfoVar.size() < 1)
237 /* Whoa... the user needs a password! */
238 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
239 if (!given || strcmp(given, password) != 0)
245 pPlayer->SetAdminId(id, false);
250 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
252 const char *password = g_Admins.GetAdminPassword(id);
253 if (password == NULL)
258 if (m_PassInfoVar.size() < 1)
263 /* Whoa... the user needs a password! */
264 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
265 if (!given || strcmp(given, password) != 0)
270 pPlayer->SetAdminId(id, false);
275 void PlayerManager::RunAuthChecks()
279 unsigned int removed = 0;
280 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
282 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
283 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
284 if (authstr && authstr[0] != '\0'
285 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
287 /* Set authorization */
288 pPlayer->Authorize(authstr);
290 /* Mark as removed from queue */
291 unsigned int client = m_AuthQueue[i];
295 /* Send to extensions */
296 List<IClientListener *>::iterator iter;
297 IClientListener *pListener;
298 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
301 pListener->OnClientAuthorized(client, authstr);
302 if (!pPlayer->IsConnected())
308 /* Send to plugins if player is still connected */
309 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
311 /* :TODO: handle the case of a player disconnecting in the middle */
312 m_clauth->PushCell(client);
313 m_clauth->PushString(authstr);
314 m_clauth->Execute(NULL);
317 if (pPlayer->IsConnected())
319 pPlayer->Authorize_Post();
324 /* Clean up the queue */
327 /* We don't have to compact the list if it's empty */
328 if (removed != m_AuthQueue[0])
330 unsigned int diff = 0;
331 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
333 /* If this member is removed... */
334 if (m_AuthQueue[i] == 0)
336 /* Increase the differential */
339 /* diff cannot increase faster than i+1 */
341 assert(i - diff >= 1);
342 /* move this index down */
343 m_AuthQueue[i - diff] = m_AuthQueue[i];
346 m_AuthQueue[0] -= removed;
353 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
355 int client = engine->IndexOfEdict(pEntity);
357 List<IClientListener *>::iterator iter;
358 IClientListener *pListener = NULL;
359 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
362 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
370 m_Players[client].Initialize(pszName, pszAddress, pEntity);
371 m_clconnect->PushCell(client);
372 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
373 m_clconnect->PushCell(maxrejectlen);
374 m_clconnect->Execute(&res, NULL);
378 if (!m_Players[client].IsAuthorized())
380 m_AuthQueue[++m_AuthQueue[0]] = client;
383 RETURN_META_VALUE(MRES_SUPERCEDE, false);
386 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
391 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
393 int client = engine->IndexOfEdict(pEntity);
394 bool orig_value = META_RESULT_ORIG_RET(bool);
395 CPlayer *pPlayer = GetPlayerByIndex(client);
399 List<IClientListener *>::iterator iter;
400 IClientListener *pListener = NULL;
401 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
404 pListener->OnClientConnected(client);
405 if (!pPlayer->IsConnected())
415 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
418 int client = engine->IndexOfEdict(pEntity);
420 CPlayer *pPlayer = GetPlayerByIndex(client);
421 /* If they're not connected, they're a bot */
422 if (!pPlayer->IsConnected())
424 /* Run manual connection routines */
426 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
427 pPlayer->Authorize(authid);
428 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
430 /* :TODO: kick the bot if it's rejected */
433 List<IClientListener *>::iterator iter;
434 IClientListener *pListener = NULL;
435 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
438 pListener->OnClientConnected(client);
439 /* See if bot was kicked */
440 if (!pPlayer->IsConnected())
445 /* Now do authorization */
446 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
449 pListener->OnClientAuthorized(client, authid);
451 /* Finally, tell plugins */
452 if (m_clauth->GetFunctionCount())
454 m_clauth->PushCell(client);
455 m_clauth->PushString(authid);
456 m_clauth->Execute(NULL);
458 pPlayer->Authorize_Post();
463 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
466 /* Get the client's language */
470 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
473 pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
475 pPlayer->m_LangId = g_Translator.GetServerLanguage();
479 m_Players[client].Connect();
482 List<IClientListener *>::iterator iter;
483 IClientListener *pListener = NULL;
484 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
487 pListener->OnClientPutInServer(client);
490 m_clputinserver->PushCell(client);
491 m_clputinserver->Execute(&res, NULL);
493 if (m_Players[client].IsAuthorized())
495 m_Players[client].DoPostConnectAuthorization();
499 void PlayerManager::OnSourceModLevelEnd()
501 /* Disconnect all bots still in game */
502 for (int i=1; i<=m_maxClients; i++)
504 if (m_Players[i].IsConnected())
506 OnClientDisconnect(m_Players[i].GetEdict());
512 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
515 int client = engine->IndexOfEdict(pEntity);
517 if (m_Players[client].IsConnected())
519 m_cldisconnect->PushCell(client);
520 m_cldisconnect->Execute(&res, NULL);
522 /* We don't care, prevent a double call */
526 if (m_Players[client].WasCountedAsInGame())
531 List<IClientListener *>::iterator iter;
532 IClientListener *pListener = NULL;
533 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
536 pListener->OnClientDisconnecting(client);
540 * Remove client from auth queue if necessary
542 if (!m_Players[client].IsAuthorized())
544 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
546 if (m_AuthQueue[i] == (unsigned)client)
548 /* Move everything ahead of us back by one */
549 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
551 m_AuthQueue[j-1] = m_AuthQueue[j];
553 /* Remove us and break */
560 m_Players[client].Disconnect();
561 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
564 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
567 int client = engine->IndexOfEdict(pEntity);
569 m_cldisconnect_post->PushCell(client);
570 m_cldisconnect_post->Execute(&res, NULL);
572 List<IClientListener *>::iterator iter;
573 IClientListener *pListener = NULL;
574 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
577 pListener->OnClientDisconnected(client);
581 #if defined ORANGEBOX_BUILD
582 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
585 void PlayerManager::OnClientCommand(edict_t *pEntity)
589 int client = engine->IndexOfEdict(pEntity);
590 cell_t res = Pl_Continue;
592 CPlayer *pPlayer = GetPlayerByIndex(client);
593 if (!pPlayer || !pPlayer->IsConnected())
598 g_HL2.PushCommandStack(&args);
600 int argcount = args.ArgC() - 1;
601 const char *cmd = g_HL2.CurrentCommandName();
603 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
608 result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
615 cell_t res2 = Pl_Continue;
616 m_clcommand->PushCell(client);
617 m_clcommand->PushCell(argcount);
618 m_clcommand->Execute(&res2, NULL);
627 g_HL2.PopCommandStack();
628 RETURN_META(MRES_SUPERCEDE);
631 res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
633 g_HL2.PopCommandStack();
635 if (res >= Pl_Handled)
637 RETURN_META(MRES_SUPERCEDE);
641 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
644 int client = engine->IndexOfEdict(pEntity);
646 if (!m_Players[client].IsConnected())
651 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
652 m_clinfochanged->Execute(&res, NULL);
654 IPlayerInfo *info = m_Players[client].GetPlayerInfo();
655 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
656 const char *old_name = m_Players[client].m_Name.c_str();
658 if (strcmp(old_name, new_name) != 0)
660 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
661 if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
663 if (!CheckSetAdminName(client, &m_Players[client], id))
665 m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
666 RETURN_META(MRES_IGNORED);
668 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
669 if (id == m_Players[client].GetAdminId())
671 /* This player is changing their name; force them to drop admin privileges! */
672 m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
675 m_Players[client].SetName(new_name);
678 if (m_PassInfoVar.size() > 0)
680 /* Try for a password change */
681 const char *old_pass = m_Players[client].m_LastPassword.c_str();
682 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
683 if (strcmp(old_pass, new_pass) != 0)
685 m_Players[client].m_LastPassword.assign(new_pass);
686 if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
688 /* If there is already an admin id assigned, this will just bail out. */
689 m_Players[client].DoBasicAdminChecks();
695 int PlayerManager::GetMaxClients()
700 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
702 if (client > m_maxClients || client < 1)
706 return &m_Players[client];
709 int PlayerManager::GetNumPlayers()
711 return m_PlayerCount;
714 int PlayerManager::GetClientOfUserId(int userid)
716 if (userid < 0 || userid > USHRT_MAX)
721 int client = m_UserIdLookUp[userid];
723 /* Verify the userid. The cache can get messed up with older
724 * Valve engines. :TODO: If this gets fixed, do an old engine
725 * check before invoking this backwards compat code.
729 CPlayer *player = GetPlayerByIndex(client);
730 if (player && player->IsConnected())
732 int realUserId = engine->GetPlayerUserId(player->GetEdict());
733 if (realUserId == userid)
740 /* If we can't verify the userid, we have to do a manual loop */
742 for (int i = 1; i <= m_maxClients; i++)
744 player = GetPlayerByIndex(i);
745 if (!player || !player->IsConnected())
749 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
751 m_UserIdLookUp[userid] = i;
759 void PlayerManager::AddClientListener(IClientListener *listener)
761 m_hooks.push_back(listener);
764 void PlayerManager::RemoveClientListener(IClientListener *listener)
766 m_hooks.remove(listener);
769 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
771 int index = engine->IndexOfEdict(pEdict);
772 return GetGamePlayer(index);
775 IGamePlayer *PlayerManager::GetGamePlayer(int client)
777 return GetPlayerByIndex(client);
780 void PlayerManager::ClearAdminId(AdminId id)
782 for (int i=1; i<=m_maxClients; i++)
784 if (m_Players[i].m_Admin == id)
786 m_Players[i].DumpAdmin(true);
791 void PlayerManager::ClearAllAdmins()
793 for (int i=1; i<=m_maxClients; i++)
795 m_Players[i].DumpAdmin(true);
799 const char *PlayerManager::GetPassInfoVar()
801 return m_PassInfoVar.c_str();
804 void PlayerManager::RecheckAnyAdmins()
806 for (int i=1; i<=m_maxClients; i++)
808 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
810 m_Players[i].DoBasicAdminChecks();
815 unsigned int PlayerManager::GetReplyTo()
817 return g_ChatTriggers.GetReplyTo();
820 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
822 return g_ChatTriggers.SetReplyTo(reply);
825 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
827 return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
830 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
832 target_processors.push_back(pHandler);
835 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
837 target_processors.remove(pHandler);
840 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
842 if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
843 && !pTarget->IsConnected())
845 return COMMAND_TARGET_NONE;
847 else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
848 !pTarget->IsInGame())
850 return COMMAND_TARGET_NOT_IN_GAME;
853 if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
854 && pTarget->IsFakeClient())
856 return COMMAND_TARGET_NOT_HUMAN;
861 if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
862 && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
864 return COMMAND_TARGET_IMMUNE;
868 if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
869 && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
871 return COMMAND_TARGET_NOT_ALIVE;
874 if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
875 && pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
877 return COMMAND_TARGET_NOT_DEAD;
880 return COMMAND_TARGET_VALID;
883 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
885 CPlayer *pTarget, *pAdmin;
886 int max_clients, total = 0;
888 max_clients = GetMaxClients();
890 if (info->max_targets < 1)
892 info->reason = COMMAND_TARGET_NONE;
893 info->num_targets = 0;
896 if (info->admin == 0)
902 pAdmin = GetPlayerByIndex(info->admin);
905 if (info->pattern[0] == '#')
907 int userid = atoi(&info->pattern[1]);
908 int client = GetClientOfUserId(userid);
910 /* See if a valid userid matched */
913 IGamePlayer *pTarget = GetPlayerByIndex(client);
916 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
918 info->targets[0] = client;
919 info->num_targets = 1;
920 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
921 info->target_name_style = COMMAND_TARGETNAME_RAW;
925 info->num_targets = 0;
931 /* See if an exact name matches */
932 for (int i = 1; i <= max_clients; i++)
934 if ((pTarget = GetPlayerByIndex(i)) == NULL)
938 if (!pTarget->IsConnected())
942 if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
944 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
945 == COMMAND_TARGET_VALID)
947 info->targets[0] = i;
948 info->num_targets = 1;
949 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
950 info->target_name_style = COMMAND_TARGETNAME_RAW;
954 info->num_targets = 0;
961 if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
963 bool is_multi = false;
964 bool bots_only = false;
966 if (strcmp(info->pattern, "@all") == 0)
969 strncopy(info->target_name, "all players", info->target_name_maxlength);
970 info->target_name_style = COMMAND_TARGETNAME_ML;
972 else if (strcmp(info->pattern, "@dead") == 0)
975 if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
977 info->num_targets = 0;
978 info->reason = COMMAND_TARGET_NOT_ALIVE;
981 info->flags |= COMMAND_FILTER_DEAD;
982 strncopy(info->target_name, "all dead players", info->target_name_maxlength);
983 info->target_name_style = COMMAND_TARGETNAME_ML;
985 else if (strcmp(info->pattern, "@alive") == 0)
988 if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
990 info->num_targets = 0;
991 info->reason = COMMAND_TARGET_NOT_DEAD;
994 strncopy(info->target_name, "all alive players", info->target_name_maxlength);
995 info->target_name_style = COMMAND_TARGETNAME_ML;
996 info->flags |= COMMAND_FILTER_ALIVE;
998 else if (strcmp(info->pattern, "@bots") == 0)
1001 if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
1003 info->num_targets = 0;
1004 info->reason = COMMAND_FILTER_NO_BOTS;
1007 strncopy(info->target_name, "all bots", info->target_name_maxlength);
1008 info->target_name_style = COMMAND_TARGETNAME_ML;
1011 else if (strcmp(info->pattern, "@humans") == 0)
1014 strncopy(info->target_name, "all humans", info->target_name_maxlength);
1015 info->target_name_style = COMMAND_TARGETNAME_ML;
1016 info->flags |= COMMAND_FILTER_NO_BOTS;
1021 for (int i = 1; i <= max_clients && total < info->max_targets; i++)
1023 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1027 if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
1029 if (!bots_only || pTarget->IsFakeClient())
1031 info->targets[total++] = i;
1036 info->num_targets = total;
1037 info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
1042 List<ICommandTargetProcessor *>::iterator iter;
1043 for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
1045 ICommandTargetProcessor *pProcessor = (*iter);
1046 if (pProcessor->ProcessCommandTarget(info))
1052 /* Check partial names */
1053 int found_client = 0;
1054 CPlayer *pFoundClient = NULL;
1055 for (int i = 1; i <= max_clients; i++)
1057 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1062 if (stristr(pTarget->GetName(), info->pattern) != NULL)
1066 info->num_targets = 0;
1067 info->reason = COMMAND_TARGET_AMBIGUOUS;
1073 pFoundClient = pTarget;
1080 if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
1081 == COMMAND_TARGET_VALID)
1083 info->targets[0] = found_client;
1084 info->num_targets = 1;
1085 strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
1086 info->target_name_style = COMMAND_TARGETNAME_RAW;
1090 info->num_targets = 0;
1095 info->num_targets = 0;
1096 info->reason = COMMAND_TARGET_NONE;
1100 /*******************
1102 *******************/
1106 m_IsConnected = false;
1108 m_IsAuthorized = false;
1110 m_Admin = INVALID_ADMIN_ID;
1111 m_TempAdmin = false;
1113 m_bAdminCheckSignalled = false;
1114 m_bIsInKickQueue = false;
1115 m_LastPassword.clear();
1116 m_LangId = LANGUAGE_ENGLISH;
1119 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
1121 m_IsConnected = true;
1122 m_Name.assign(name);
1125 m_iIndex = engine->IndexOfEdict(pEntity);
1126 m_LangId = g_Translator.GetServerLanguage();
1129 strncopy(ip2, ip, sizeof(ip2));
1130 if ((ptr = strchr(ip2, ':')) != NULL)
1134 m_IpNoPort.assign(ip2);
1137 void CPlayer::Connect()
1146 const char *var = g_Players.GetPassInfoVar();
1147 int client = engine->IndexOfEdict(m_pEdict);
1150 const char *pass = engine->GetClientConVarValue(client, var);
1151 m_LastPassword.assign(pass ? pass : "");
1155 m_LastPassword.assign("");
1159 void CPlayer::Authorize(const char *steamid)
1166 m_IsAuthorized = true;
1167 m_AuthID.assign(steamid);
1170 void CPlayer::Disconnect()
1173 m_IsConnected = false;
1175 m_IsAuthorized = false;
1181 m_bAdminCheckSignalled = false;
1183 m_bIsInKickQueue = false;
1186 void CPlayer::SetName(const char *name)
1188 m_Name.assign(name);
1191 const char *CPlayer::GetName()
1193 if (m_Info && m_pEdict->GetUnknown())
1195 return m_Info->GetName();
1198 return m_Name.c_str();
1201 const char *CPlayer::GetIPAddress()
1203 return m_Ip.c_str();
1206 const char *CPlayer::GetAuthString()
1208 return m_AuthID.c_str();
1211 edict_t *CPlayer::GetEdict()
1216 bool CPlayer::IsInGame()
1218 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
1221 bool CPlayer::WasCountedAsInGame()
1226 bool CPlayer::IsConnected()
1228 return m_IsConnected;
1231 bool CPlayer::IsAuthorized()
1233 return m_IsAuthorized;
1236 IPlayerInfo *CPlayer::GetPlayerInfo()
1238 if (m_pEdict->GetUnknown())
1246 bool CPlayer::IsFakeClient()
1248 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
1251 void CPlayer::SetAdminId(AdminId id, bool temporary)
1261 m_TempAdmin = temporary;
1264 AdminId CPlayer::GetAdminId()
1269 void CPlayer::DumpAdmin(bool deleting)
1271 if (m_Admin != INVALID_ADMIN_ID)
1273 if (m_TempAdmin && !deleting)
1275 g_Admins.InvalidateAdmin(m_Admin);
1277 m_Admin = INVALID_ADMIN_ID;
1278 m_TempAdmin = false;
1282 void CPlayer::Kick(const char *str)
1284 MarkAsBeingKicked();
1285 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
1286 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
1287 pClient->Disconnect("%s", str);
1290 void CPlayer::Authorize_Post()
1294 DoPostConnectAuthorization();
1298 void CPlayer::DoPostConnectAuthorization()
1302 List<IClientListener *>::iterator iter;
1303 for (iter = g_Players.m_hooks.begin();
1304 iter != g_Players.m_hooks.end();
1307 IClientListener *pListener = (*iter);
1308 #if defined MIN_API_FOR_ADMINCALLS
1309 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1314 if (!pListener->OnClientPreAdminCheck(m_iIndex))
1321 PreAdminCheck->PushCell(m_iIndex);
1322 PreAdminCheck->Execute(&result);
1324 /* Defer, for better or worse */
1325 if (delay || (ResultType)result >= Pl_Handled)
1336 /* Otherwise, go ahead and do admin checks */
1337 DoBasicAdminChecks();
1339 /* Send the notification out */
1340 NotifyPostAdminChecks();
1343 bool CPlayer::RunAdminCacheChecks()
1345 AdminId old_id = GetAdminId();
1347 DoBasicAdminChecks();
1349 return (GetAdminId() != old_id);
1352 void CPlayer::NotifyPostAdminChecks()
1354 if (m_bAdminCheckSignalled)
1359 /* Block beforehand so they can't double-call */
1360 m_bAdminCheckSignalled = true;
1362 List<IClientListener *>::iterator iter;
1363 for (iter = g_Players.m_hooks.begin();
1364 iter != g_Players.m_hooks.end();
1367 IClientListener *pListener = (*iter);
1368 #if defined MIN_API_FOR_ADMINCALLS
1369 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1374 pListener->OnClientPostAdminCheck(m_iIndex);
1377 PostAdminCheck->PushCell(m_iIndex);
1378 PostAdminCheck->Execute(NULL);
1381 void CPlayer::DoBasicAdminChecks()
1383 if (GetAdminId() != INVALID_ADMIN_ID)
1388 /* First check the name */
1390 int client = engine->IndexOfEdict(m_pEdict);
1392 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1394 if (!g_Players.CheckSetAdminName(client, this, id))
1396 int userid = engine->GetPlayerUserId(m_pEdict);
1397 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1403 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1405 if (g_Players.CheckSetAdmin(client, this, id))
1411 /* Check IP address */
1412 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1414 if (g_Players.CheckSetAdmin(client, this, id))
1421 unsigned int CPlayer::GetLanguageId()
1426 int CPlayer::GetUserId()
1430 m_UserId = engine->GetPlayerUserId(GetEdict());
1436 bool CPlayer::IsInKickQueue()
1438 return m_bIsInKickQueue;
1441 void CPlayer::MarkAsBeingKicked()
1443 m_bIsInKickQueue = true;
1446 int CPlayer::GetLifeState()
1448 if (lifestate_offset == -1)
1450 if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
1452 lifestate_offset = -2;
1456 if (lifestate_offset < 0)
1458 IPlayerInfo *info = GetPlayerInfo();
1461 return PLAYER_LIFE_UNKNOWN;
1463 return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
1466 if (m_pEdict == NULL)
1468 return PLAYER_LIFE_UNKNOWN;
1471 CBaseEntity *pEntity;
1472 IServerUnknown *pUnknown = m_pEdict->GetUnknown();
1473 if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
1475 return PLAYER_LIFE_UNKNOWN;
1478 if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
1480 return PLAYER_LIFE_ALIVE;
1484 return PLAYER_LIFE_DEAD;