Fixed crash when L4D server went into hibernation mode after having had an active bot and a reserved name was used by this bot
- When going into hibernation, ClientSettingsChanged is called for remaining bots
- Hook checks bot's name against reserved names in admins config and tries to kick using IClient::Disconnect
- Method of getting IClient relies on client having an INetChannel pointer
- Bots do not have an INetChannel pointer so this results in a crash
3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
42 #include "Translator.h"
44 #include "ChatTriggers.h"
45 #include "HalfLife2.h"
46 #include <inetchannel.h>
48 #include "GameConfigs.h"
49 #include "ExtensionSys.h"
51 PlayerManager g_Players;
52 bool g_OnMapStarted = false;
53 IForward *PreAdminCheck = NULL;
54 IForward *PostAdminCheck = NULL;
55 IForward *PostAdminFilter = NULL;
56 IForward *OnClientConnected = NULL;
57 const unsigned int *g_NumPlayersToAuth = NULL;
58 int lifestate_offset = -1;
59 List<ICommandTargetProcessor *> target_processors;
61 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
62 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
63 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
64 #if SOURCE_ENGINE >= SE_ORANGEBOX
65 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
67 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
69 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
70 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
72 #if SOURCE_ENGINE >= SE_ORANGEBOX
73 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
75 extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
76 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
79 ConCommand *maxplayersCmd = NULL;
81 class KickPlayerTimer : public ITimedEvent
84 ResultType OnTimer(ITimer *pTimer, void *pData)
86 int userid = (int)pData;
87 int client = g_Players.GetClientOfUserId(userid);
90 CPlayer *player = g_Players.GetPlayerByIndex(client);
91 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
95 void OnTimerEnd(ITimer *pTimer, void *pData)
100 PlayerManager::PlayerManager()
106 m_UserIdLookUp = new int[USHRT_MAX+1];
107 memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
110 PlayerManager::~PlayerManager()
112 g_NumPlayersToAuth = NULL;
114 delete [] m_AuthQueue;
115 delete [] m_UserIdLookUp;
118 void PlayerManager::OnSourceModAllInitialized()
120 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
121 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
122 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
123 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
124 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
125 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
126 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
127 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
129 g_ShareSys.AddInterface(NULL, this);
131 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
132 ParamType p2[] = {Param_Cell};
134 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
135 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
136 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
137 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
138 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
139 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
140 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
141 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
142 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
143 OnClientConnected = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
145 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
146 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
147 PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
149 m_bIsListenServer = !engine->IsDedicatedServer();
152 g_ConVarManager.AddConVarChangeListener("tv_enable", this);
154 ConCommand *pCmd = FindCommand("maxplayers");
157 SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
158 maxplayersCmd = pCmd;
162 void PlayerManager::OnSourceModShutdown()
164 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
165 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
166 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
167 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
168 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
169 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
170 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
172 /* Release forwards */
173 g_Forwards.ReleaseForward(m_clconnect);
174 g_Forwards.ReleaseForward(m_clputinserver);
175 g_Forwards.ReleaseForward(m_cldisconnect);
176 g_Forwards.ReleaseForward(m_cldisconnect_post);
177 g_Forwards.ReleaseForward(m_clcommand);
178 g_Forwards.ReleaseForward(m_clinfochanged);
179 g_Forwards.ReleaseForward(m_clauth);
180 g_Forwards.ReleaseForward(m_onActivate);
181 g_Forwards.ReleaseForward(m_onActivate2);
182 g_Forwards.ReleaseForward(OnClientConnected);
184 g_Forwards.ReleaseForward(PreAdminCheck);
185 g_Forwards.ReleaseForward(PostAdminCheck);
186 g_Forwards.ReleaseForward(PostAdminFilter);
190 g_ConVarManager.RemoveConVarChangeListener("tv_enable", this);
192 if (maxplayersCmd != NULL)
194 SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
198 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
204 if (strcmp(key, "PassInfoVar") == 0)
206 if (strcmp(value, "_password") != 0)
208 m_PassInfoVar.assign(value);
210 return ConfigResult_Accept;
211 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
212 if (strcasecmp(value, "on") == 0)
215 } else if (strcasecmp(value, "off") == 0) {
218 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
219 return ConfigResult_Reject;
221 return ConfigResult_Accept;
223 return ConfigResult_Ignore;
226 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
230 /* Initialize all players */
231 m_maxClients = clientMax;
233 m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
234 m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
237 memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
239 g_NumPlayersToAuth = &m_AuthQueue[0];
241 g_PluginSys.SyncMaxClients(clientMax);
243 g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
244 m_onActivate->Execute(NULL);
245 m_onActivate2->Execute(NULL);
247 List<IClientListener *>::iterator iter;
248 for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
250 if ((*iter)->GetClientListenerVersion() >= 5)
252 (*iter)->OnServerActivated(clientMax);
256 g_OnMapStarted = true;
258 SM_ExecuteAllConfigs();
261 bool PlayerManager::IsServerActivated()
266 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
268 const char *password = g_Admins.GetAdminPassword(id);
269 if (password != NULL)
271 if (m_PassInfoVar.size() < 1)
276 /* Whoa... the user needs a password! */
277 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
278 if (!given || strcmp(given, password) != 0)
284 pPlayer->SetAdminId(id, false);
289 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
291 const char *password = g_Admins.GetAdminPassword(id);
292 if (password == NULL)
297 if (m_PassInfoVar.size() < 1)
302 /* Whoa... the user needs a password! */
303 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
304 if (!given || strcmp(given, password) != 0)
309 pPlayer->SetAdminId(id, false);
314 void PlayerManager::RunAuthChecks()
318 unsigned int removed = 0;
319 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
321 pPlayer = &m_Players[m_AuthQueue[i]];
322 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
323 if (authstr && authstr[0] != '\0'
324 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
326 /* Set authorization */
327 pPlayer->Authorize(authstr);
329 /* Mark as removed from queue */
330 unsigned int client = m_AuthQueue[i];
334 /* Send to extensions */
335 List<IClientListener *>::iterator iter;
336 IClientListener *pListener;
337 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
340 pListener->OnClientAuthorized(client, authstr);
341 if (!pPlayer->IsConnected())
347 /* Send to plugins if player is still connected */
348 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
350 /* :TODO: handle the case of a player disconnecting in the middle */
351 m_clauth->PushCell(client);
352 m_clauth->PushString(authstr);
353 m_clauth->Execute(NULL);
356 if (pPlayer->IsConnected())
358 pPlayer->Authorize_Post();
363 /* Clean up the queue */
366 /* We don't have to compact the list if it's empty */
367 if (removed != m_AuthQueue[0])
369 unsigned int diff = 0;
370 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
372 /* If this member is removed... */
373 if (m_AuthQueue[i] == 0)
375 /* Increase the differential */
378 /* diff cannot increase faster than i+1 */
380 assert(i - diff >= 1);
381 /* move this index down */
382 m_AuthQueue[i - diff] = m_AuthQueue[i];
385 m_AuthQueue[0] -= removed;
392 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
394 int client = IndexOfEdict(pEntity);
395 CPlayer *pPlayer = &m_Players[client];
397 List<IClientListener *>::iterator iter;
398 IClientListener *pListener = NULL;
399 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
402 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
410 pPlayer->Initialize(pszName, pszAddress, pEntity);
411 m_clconnect->PushCell(client);
412 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
413 m_clconnect->PushCell(maxrejectlen);
414 m_clconnect->Execute(&res);
418 if (!pPlayer->IsAuthorized())
420 m_AuthQueue[++m_AuthQueue[0]] = client;
423 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
427 if (!pPlayer->IsFakeClient())
429 RETURN_META_VALUE(MRES_SUPERCEDE, false);
436 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
438 int client = IndexOfEdict(pEntity);
439 bool orig_value = META_RESULT_ORIG_RET(bool);
440 CPlayer *pPlayer = &m_Players[client];
444 List<IClientListener *>::iterator iter;
445 IClientListener *pListener = NULL;
446 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
449 pListener->OnClientConnected(client);
450 if (!pPlayer->IsConnected())
456 if (!pPlayer->IsFakeClient()
458 && strncmp(pszAddress, "127.0.0.1", 9) == 0)
460 m_ListenClient = client;
464 OnClientConnected->PushCell(client);
465 OnClientConnected->Execute(&res, NULL);
469 InvalidatePlayer(pPlayer);
475 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
478 int client = IndexOfEdict(pEntity);
479 CPlayer *pPlayer = &m_Players[client];
481 /* If they're not connected, they're a bot */
482 if (!pPlayer->IsConnected())
484 /* Run manual connection routines */
486 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
487 pPlayer->Authorize(authid);
488 pPlayer->m_bFakeClient = true;
489 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
491 /* :TODO: kick the bot if it's rejected */
494 List<IClientListener *>::iterator iter;
495 IClientListener *pListener = NULL;
496 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
499 pListener->OnClientConnected(client);
500 /* See if bot was kicked */
501 if (!pPlayer->IsConnected())
506 /* Now do authorization */
507 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
510 pListener->OnClientAuthorized(client, authid);
512 /* Finally, tell plugins */
513 if (m_clauth->GetFunctionCount())
515 m_clauth->PushCell(client);
516 m_clauth->PushString(authid);
517 m_clauth->Execute(NULL);
519 pPlayer->Authorize_Post();
524 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
527 /* Get the client's language */
531 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
534 pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
536 pPlayer->m_LangId = g_Translator.GetServerLanguage();
543 List<IClientListener *>::iterator iter;
544 IClientListener *pListener = NULL;
545 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
548 pListener->OnClientPutInServer(client);
551 m_clputinserver->PushCell(client);
552 m_clputinserver->Execute(&res, NULL);
554 if (pPlayer->IsAuthorized())
556 pPlayer->DoPostConnectAuthorization();
560 void PlayerManager::OnSourceModLevelEnd()
562 /* Disconnect all bots still in game */
563 for (int i=1; i<=m_maxClients; i++)
565 if (m_Players[i].IsConnected())
567 OnClientDisconnect(m_Players[i].GetEdict());
573 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
576 int client = IndexOfEdict(pEntity);
577 CPlayer *pPlayer = &m_Players[client];
579 if (pPlayer->IsConnected())
581 m_cldisconnect->PushCell(client);
582 m_cldisconnect->Execute(&res, NULL);
586 /* We don't care, prevent a double call */
590 if (pPlayer->WasCountedAsInGame())
595 List<IClientListener *>::iterator iter;
596 IClientListener *pListener = NULL;
597 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
600 pListener->OnClientDisconnecting(client);
603 InvalidatePlayer(pPlayer);
605 if (m_ListenClient == client)
611 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
614 int client = IndexOfEdict(pEntity);
616 m_cldisconnect_post->PushCell(client);
617 m_cldisconnect_post->Execute(&res, NULL);
619 List<IClientListener *>::iterator iter;
620 IClientListener *pListener = NULL;
621 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
624 pListener->OnClientDisconnected(client);
628 #if SOURCE_ENGINE >= SE_ORANGEBOX
629 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
632 void PlayerManager::OnClientCommand(edict_t *pEntity)
636 int client = IndexOfEdict(pEntity);
637 cell_t res = Pl_Continue;
638 CPlayer *pPlayer = &m_Players[client];
640 if (!pPlayer->IsConnected())
645 g_HL2.PushCommandStack(&args);
647 int argcount = args.ArgC() - 1;
648 const char *cmd = g_HL2.CurrentCommandName();
650 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
655 result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
662 cell_t res2 = Pl_Continue;
663 m_clcommand->PushCell(client);
664 m_clcommand->PushCell(argcount);
665 m_clcommand->Execute(&res2, NULL);
674 g_HL2.PopCommandStack();
675 RETURN_META(MRES_SUPERCEDE);
678 res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
680 g_HL2.PopCommandStack();
682 if (res >= Pl_Handled)
684 RETURN_META(MRES_SUPERCEDE);
688 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
691 int client = IndexOfEdict(pEntity);
692 CPlayer *pPlayer = &m_Players[client];
694 if (!pPlayer->IsConnected())
699 m_clinfochanged->PushCell(client);
700 m_clinfochanged->Execute(&res, NULL);
702 if (pPlayer->IsFakeClient())
707 IPlayerInfo *info = pPlayer->GetPlayerInfo();
708 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
709 const char *old_name = pPlayer->m_Name.c_str();
711 if (strcmp(old_name, new_name) != 0)
713 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
714 if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
716 if (!CheckSetAdminName(client, pPlayer, id))
718 pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
719 RETURN_META(MRES_IGNORED);
721 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
722 if (id == pPlayer->GetAdminId())
724 /* This player is changing their name; force them to drop admin privileges! */
725 pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
728 pPlayer->SetName(new_name);
731 if (m_PassInfoVar.size() > 0)
733 /* Try for a password change */
734 const char *old_pass = pPlayer->m_LastPassword.c_str();
735 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
736 if (strcmp(old_pass, new_pass) != 0)
738 pPlayer->m_LastPassword.assign(new_pass);
739 if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
741 /* If there is already an admin id assigned, this will just bail out. */
742 pPlayer->DoBasicAdminChecks();
748 int PlayerManager::GetMaxClients()
753 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
755 if (client > m_maxClients || client < 1)
759 return &m_Players[client];
762 int PlayerManager::GetNumPlayers()
764 return m_PlayerCount;
767 int PlayerManager::GetClientOfUserId(int userid)
769 if (userid < 0 || userid > USHRT_MAX)
774 int client = m_UserIdLookUp[userid];
776 /* Verify the userid. The cache can get messed up with older
777 * Valve engines. :TODO: If this gets fixed, do an old engine
778 * check before invoking this backwards compat code.
782 CPlayer *player = GetPlayerByIndex(client);
783 if (player && player->IsConnected())
785 int realUserId = engine->GetPlayerUserId(player->GetEdict());
786 if (realUserId == userid)
793 /* If we can't verify the userid, we have to do a manual loop */
795 for (int i = 1; i <= m_maxClients; i++)
797 player = GetPlayerByIndex(i);
798 if (!player || !player->IsConnected())
802 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
804 m_UserIdLookUp[userid] = i;
812 void PlayerManager::AddClientListener(IClientListener *listener)
814 m_hooks.push_back(listener);
817 void PlayerManager::RemoveClientListener(IClientListener *listener)
819 m_hooks.remove(listener);
822 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
824 int index = IndexOfEdict(pEdict);
825 return GetGamePlayer(index);
828 IGamePlayer *PlayerManager::GetGamePlayer(int client)
830 return GetPlayerByIndex(client);
833 void PlayerManager::ClearAdminId(AdminId id)
835 for (int i=1; i<=m_maxClients; i++)
837 if (m_Players[i].m_Admin == id)
839 m_Players[i].DumpAdmin(true);
844 void PlayerManager::ClearAllAdmins()
846 for (int i=1; i<=m_maxClients; i++)
848 m_Players[i].DumpAdmin(true);
852 const char *PlayerManager::GetPassInfoVar()
854 return m_PassInfoVar.c_str();
857 void PlayerManager::RecheckAnyAdmins()
859 for (int i=1; i<=m_maxClients; i++)
861 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
863 m_Players[i].DoBasicAdminChecks();
868 unsigned int PlayerManager::GetReplyTo()
870 return g_ChatTriggers.GetReplyTo();
873 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
875 return g_ChatTriggers.SetReplyTo(reply);
878 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
880 return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
883 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
885 target_processors.push_back(pHandler);
888 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
890 target_processors.remove(pHandler);
893 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
896 * Remove client from auth queue if necessary
898 if (!pPlayer->IsAuthorized())
900 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
902 if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
904 /* Move everything ahead of us back by one */
905 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
907 m_AuthQueue[j-1] = m_AuthQueue[j];
909 /* Remove us and break */
916 m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
917 pPlayer->Disconnect();
920 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
922 if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
923 && !pTarget->IsConnected())
925 return COMMAND_TARGET_NONE;
927 else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
928 !pTarget->IsInGame())
930 return COMMAND_TARGET_NOT_IN_GAME;
933 if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
934 && pTarget->IsFakeClient())
936 return COMMAND_TARGET_NOT_HUMAN;
941 if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
942 && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
944 return COMMAND_TARGET_IMMUNE;
948 if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
949 && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
951 return COMMAND_TARGET_NOT_ALIVE;
954 if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
955 && pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
957 return COMMAND_TARGET_NOT_DEAD;
960 return COMMAND_TARGET_VALID;
963 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
965 CPlayer *pTarget, *pAdmin;
966 int max_clients, total = 0;
968 max_clients = GetMaxClients();
970 if (info->max_targets < 1)
972 info->reason = COMMAND_TARGET_NONE;
973 info->num_targets = 0;
976 if (info->admin == 0)
982 pAdmin = GetPlayerByIndex(info->admin);
985 if (info->pattern[0] == '#')
987 int userid = atoi(&info->pattern[1]);
988 int client = GetClientOfUserId(userid);
990 /* See if a valid userid matched */
993 IGamePlayer *pTarget = GetPlayerByIndex(client);
996 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
998 info->targets[0] = client;
999 info->num_targets = 1;
1000 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1001 info->target_name_style = COMMAND_TARGETNAME_RAW;
1005 info->num_targets = 0;
1011 /* Do we need to look for a steam id? */
1012 if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
1015 char new_pattern[256];
1017 strcpy(new_pattern, "STEAM_");
1018 len = strlen(&info->pattern[7]);
1019 for (p = 0; p < len; p++)
1021 new_pattern[6 + p] = info->pattern[7 + p];
1022 if (new_pattern[6 + p] == '_')
1024 new_pattern[6 + p] = ':';
1027 new_pattern[6 + p] = '\0';
1029 for (int i = 1; i <= max_clients; i++)
1031 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1035 if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
1039 if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
1041 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
1042 == COMMAND_TARGET_VALID)
1044 info->targets[0] = i;
1045 info->num_targets = 1;
1046 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1047 info->target_name_style = COMMAND_TARGETNAME_RAW;
1051 info->num_targets = 0;
1058 /* See if an exact name matches */
1059 for (int i = 1; i <= max_clients; i++)
1061 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1065 if (!pTarget->IsConnected())
1069 if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
1071 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
1072 == COMMAND_TARGET_VALID)
1074 info->targets[0] = i;
1075 info->num_targets = 1;
1076 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1077 info->target_name_style = COMMAND_TARGETNAME_RAW;
1081 info->num_targets = 0;
1088 if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
1090 info->targets[0] = info->admin;
1091 info->num_targets = 1;
1092 strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
1093 info->target_name_style = COMMAND_TARGETNAME_RAW;
1097 if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
1099 bool is_multi = false;
1100 bool bots_only = false;
1101 int skip_client = -1;
1103 if (strcmp(info->pattern, "@all") == 0)
1106 strncopy(info->target_name, "all players", info->target_name_maxlength);
1107 info->target_name_style = COMMAND_TARGETNAME_ML;
1109 else if (strcmp(info->pattern, "@dead") == 0)
1112 if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
1114 info->num_targets = 0;
1115 info->reason = COMMAND_TARGET_NOT_ALIVE;
1118 info->flags |= COMMAND_FILTER_DEAD;
1119 strncopy(info->target_name, "all dead players", info->target_name_maxlength);
1120 info->target_name_style = COMMAND_TARGETNAME_ML;
1122 else if (strcmp(info->pattern, "@alive") == 0)
1125 if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
1127 info->num_targets = 0;
1128 info->reason = COMMAND_TARGET_NOT_DEAD;
1131 strncopy(info->target_name, "all alive players", info->target_name_maxlength);
1132 info->target_name_style = COMMAND_TARGETNAME_ML;
1133 info->flags |= COMMAND_FILTER_ALIVE;
1135 else if (strcmp(info->pattern, "@bots") == 0)
1138 if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
1140 info->num_targets = 0;
1141 info->reason = COMMAND_FILTER_NO_BOTS;
1144 strncopy(info->target_name, "all bots", info->target_name_maxlength);
1145 info->target_name_style = COMMAND_TARGETNAME_ML;
1148 else if (strcmp(info->pattern, "@humans") == 0)
1151 strncopy(info->target_name, "all humans", info->target_name_maxlength);
1152 info->target_name_style = COMMAND_TARGETNAME_ML;
1153 info->flags |= COMMAND_FILTER_NO_BOTS;
1155 else if (strcmp(info->pattern, "@!me") == 0)
1158 strncopy(info->target_name, "all players", info->target_name_maxlength);
1159 info->target_name_style = COMMAND_TARGETNAME_ML;
1160 skip_client = info->admin;
1165 for (int i = 1; i <= max_clients && total < info->max_targets; i++)
1167 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1171 if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
1173 if ((!bots_only || pTarget->IsFakeClient())
1174 && skip_client != i)
1176 info->targets[total++] = i;
1181 info->num_targets = total;
1182 info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
1187 List<ICommandTargetProcessor *>::iterator iter;
1188 for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
1190 ICommandTargetProcessor *pProcessor = (*iter);
1191 if (pProcessor->ProcessCommandTarget(info))
1197 /* Check partial names */
1198 int found_client = 0;
1199 CPlayer *pFoundClient = NULL;
1200 for (int i = 1; i <= max_clients; i++)
1202 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1207 if (stristr(pTarget->GetName(), info->pattern) != NULL)
1211 info->num_targets = 0;
1212 info->reason = COMMAND_TARGET_AMBIGUOUS;
1218 pFoundClient = pTarget;
1225 if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
1226 == COMMAND_TARGET_VALID)
1228 info->targets[0] = found_client;
1229 info->num_targets = 1;
1230 strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
1231 info->target_name_style = COMMAND_TARGETNAME_RAW;
1235 info->num_targets = 0;
1240 info->num_targets = 0;
1241 info->reason = COMMAND_TARGET_NONE;
1245 void PlayerManager::OnConVarChanged( ConVar *pConVar, const char *oldValue, float flOldValue )
1247 if (pConVar->GetBool() && !atoi(oldValue))
1249 MaxPlayersChanged(gpGlobals->maxClients + 1);
1253 MaxPlayersChanged();
1257 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
1259 m_maxClients = newvalue;
1262 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
1266 newvalue = gpGlobals->maxClients;
1269 if (newvalue == MaxClients())
1274 /* Notify the rest of core */
1275 SMGlobalClass *pBase = SMGlobalClass::head;
1278 pBase->OnSourceModMaxPlayersChanged(newvalue);
1279 pBase = pBase->m_pGlobalClassNext;
1282 /* Notify Extensions */
1283 List<IClientListener *>::iterator iter;
1284 IClientListener *pListener = NULL;
1285 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
1287 pListener = (*iter);
1288 if (pListener->GetClientListenerVersion() >= 8)
1290 pListener->OnMaxPlayersChanged(newvalue);
1295 #if SOURCE_ENGINE >= SE_ORANGEBOX
1296 void CmdMaxplayersCallback(const CCommand &command)
1299 void CmdMaxplayersCallback()
1303 g_Players.MaxPlayersChanged();
1307 /*******************
1309 *******************/
1313 m_IsConnected = false;
1315 m_IsAuthorized = false;
1317 m_Admin = INVALID_ADMIN_ID;
1318 m_TempAdmin = false;
1320 m_bAdminCheckSignalled = false;
1321 m_bIsInKickQueue = false;
1322 m_LastPassword.clear();
1323 m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
1324 m_bFakeClient = false;
1327 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
1329 m_IsConnected = true;
1330 m_Name.assign(name);
1333 m_iIndex = IndexOfEdict(pEntity);
1334 m_LangId = g_Translator.GetServerLanguage();
1337 strncopy(ip2, ip, sizeof(ip2));
1338 if ((ptr = strchr(ip2, ':')) != NULL)
1342 m_IpNoPort.assign(ip2);
1345 void CPlayer::Connect()
1354 const char *var = g_Players.GetPassInfoVar();
1355 int client = IndexOfEdict(m_pEdict);
1358 const char *pass = engine->GetClientConVarValue(client, var);
1359 m_LastPassword.assign(pass ? pass : "");
1363 m_LastPassword.assign("");
1367 void CPlayer::Authorize(const char *steamid)
1374 m_IsAuthorized = true;
1375 m_AuthID.assign(steamid);
1378 void CPlayer::Disconnect()
1381 m_IsConnected = false;
1383 m_IsAuthorized = false;
1389 m_bAdminCheckSignalled = false;
1391 m_bIsInKickQueue = false;
1392 m_bFakeClient = false;
1395 void CPlayer::SetName(const char *name)
1397 m_Name.assign(name);
1400 const char *CPlayer::GetName()
1402 if (m_Info && m_pEdict->GetUnknown())
1404 return m_Info->GetName();
1407 return m_Name.c_str();
1410 const char *CPlayer::GetIPAddress()
1412 return m_Ip.c_str();
1415 const char *CPlayer::GetAuthString()
1417 return m_AuthID.c_str();
1420 edict_t *CPlayer::GetEdict()
1425 bool CPlayer::IsInGame()
1427 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
1430 bool CPlayer::WasCountedAsInGame()
1435 bool CPlayer::IsConnected()
1437 return m_IsConnected;
1440 bool CPlayer::IsAuthorized()
1442 return m_IsAuthorized;
1445 IPlayerInfo *CPlayer::GetPlayerInfo()
1447 if (m_pEdict->GetUnknown())
1455 bool CPlayer::IsFakeClient()
1457 return m_bFakeClient;
1460 void CPlayer::SetAdminId(AdminId id, bool temporary)
1470 m_TempAdmin = temporary;
1473 AdminId CPlayer::GetAdminId()
1478 void CPlayer::DumpAdmin(bool deleting)
1480 if (m_Admin != INVALID_ADMIN_ID)
1482 if (m_TempAdmin && !deleting)
1484 g_Admins.InvalidateAdmin(m_Admin);
1486 m_Admin = INVALID_ADMIN_ID;
1487 m_TempAdmin = false;
1491 void CPlayer::Kick(const char *str)
1493 MarkAsBeingKicked();
1494 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
1495 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
1496 pClient->Disconnect("%s", str);
1499 void CPlayer::Authorize_Post()
1503 DoPostConnectAuthorization();
1507 void CPlayer::DoPostConnectAuthorization()
1511 List<IClientListener *>::iterator iter;
1512 for (iter = g_Players.m_hooks.begin();
1513 iter != g_Players.m_hooks.end();
1516 IClientListener *pListener = (*iter);
1517 #if defined MIN_API_FOR_ADMINCALLS
1518 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1523 if (!pListener->OnClientPreAdminCheck(m_iIndex))
1530 PreAdminCheck->PushCell(m_iIndex);
1531 PreAdminCheck->Execute(&result);
1533 /* Defer, for better or worse */
1534 if (delay || (ResultType)result >= Pl_Handled)
1545 /* Otherwise, go ahead and do admin checks */
1546 DoBasicAdminChecks();
1548 /* Send the notification out */
1549 NotifyPostAdminChecks();
1552 bool CPlayer::RunAdminCacheChecks()
1554 AdminId old_id = GetAdminId();
1556 DoBasicAdminChecks();
1558 return (GetAdminId() != old_id);
1561 void CPlayer::NotifyPostAdminChecks()
1563 if (m_bAdminCheckSignalled)
1568 /* Block beforehand so they can't double-call */
1569 m_bAdminCheckSignalled = true;
1571 List<IClientListener *>::iterator iter;
1572 for (iter = g_Players.m_hooks.begin();
1573 iter != g_Players.m_hooks.end();
1576 IClientListener *pListener = (*iter);
1577 #if defined MIN_API_FOR_ADMINCALLS
1578 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1583 pListener->OnClientPostAdminCheck(m_iIndex);
1586 PostAdminFilter->PushCell(m_iIndex);
1587 PostAdminFilter->Execute(NULL);
1589 PostAdminCheck->PushCell(m_iIndex);
1590 PostAdminCheck->Execute(NULL);
1593 void CPlayer::DoBasicAdminChecks()
1595 if (GetAdminId() != INVALID_ADMIN_ID)
1600 /* First check the name */
1602 int client = IndexOfEdict(m_pEdict);
1604 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1606 if (!g_Players.CheckSetAdminName(client, this, id))
1608 int userid = engine->GetPlayerUserId(m_pEdict);
1609 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1615 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1617 if (g_Players.CheckSetAdmin(client, this, id))
1623 /* Check IP address */
1624 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1626 if (g_Players.CheckSetAdmin(client, this, id))
1633 unsigned int CPlayer::GetLanguageId()
1638 int CPlayer::GetUserId()
1642 m_UserId = engine->GetPlayerUserId(GetEdict());
1648 bool CPlayer::IsInKickQueue()
1650 return m_bIsInKickQueue;
1653 void CPlayer::MarkAsBeingKicked()
1655 m_bIsInKickQueue = true;
1658 int CPlayer::GetLifeState()
1660 if (lifestate_offset == -1)
1662 if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
1664 lifestate_offset = -2;
1668 if (lifestate_offset < 0)
1670 IPlayerInfo *info = GetPlayerInfo();
1673 return PLAYER_LIFE_UNKNOWN;
1675 return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
1678 if (m_pEdict == NULL)
1680 return PLAYER_LIFE_UNKNOWN;
1683 CBaseEntity *pEntity;
1684 IServerUnknown *pUnknown = m_pEdict->GetUnknown();
1685 if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
1687 return PLAYER_LIFE_UNKNOWN;
1690 if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
1692 return PLAYER_LIFE_ALIVE;
1696 return PLAYER_LIFE_DEAD;