3 * =============================================================================
4 * SourceMod TopMenus Extension
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
38 unsigned int obj_index;
42 int _SortObjectNamesDescending(const void *ptr1, const void *ptr2);
43 unsigned int strncopy(char *dest, const char *src, size_t count);
44 size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
46 TopMenu::TopMenu(ITopMenuObjectCallbacks *callbacks)
53 if (playerhelpers->IsServerActivated())
55 CreatePlayers(playerhelpers->GetMaxClients());
61 /* Delete all categories */
62 while (m_Categories.size())
64 RemoveFromMenu(m_Categories[0]->obj->object_id);
67 /* Remove all objects */
68 for (size_t i = 0; i < m_Objects.size(); i++)
70 assert(m_Objects[i]->is_free == true);
74 m_pTitle->OnTopMenuObjectRemoved(this, 0);
76 /* Delete all cached config entries */
77 for (size_t i = 0; i < m_Config.cats.size(); i++)
79 delete m_Config.cats[i];
83 for (size_t i = 0; i <= (size_t)m_max_clients; i++)
85 TearDownClient(&m_clients[i]);
90 unsigned int TopMenu::CalcMemUsage()
92 unsigned int size = sizeof(TopMenu);
94 size += m_Config.strings.GetMemTable()->MemUsage();
95 size += (m_Config.cats.size() * sizeof(int));
96 size += (sizeof(topmenu_player_t) * (ABSOLUTE_PLAYER_LIMIT + 1));
97 size += (m_SortedCats.size() * sizeof(unsigned int));
98 size += (m_UnsortedCats.size() * sizeof(unsigned int));
99 size += (m_Categories.size() * (sizeof(topmenu_category_t *) + sizeof(topmenu_category_t)));
100 size += (m_Objects.size() * (sizeof(topmenu_object_t *) + sizeof(topmenu_object_t)));
101 size += m_ObjLookup.mem_usage();
103 for (size_t i = 0; i < m_Categories.size(); i++)
105 size += m_Categories[i]->obj_list.size() * sizeof(topmenu_object_t *);
106 size += m_Categories[i]->sorted.size() * sizeof(topmenu_object_t *);
107 size += m_Categories[i]->unsorted.size() * sizeof(topmenu_object_t *);
113 void TopMenu::OnClientConnected(int client)
115 if (m_clients == NULL)
120 topmenu_player_t *player = &m_clients[client];
121 TearDownClient(player);
124 void TopMenu::OnClientDisconnected(int client)
126 if (m_clients == NULL)
131 topmenu_player_t *player = &m_clients[client];
132 TearDownClient(player);
135 void TopMenu::OnServerActivated(int max_clients)
137 if (m_clients == NULL)
139 CreatePlayers(max_clients);
143 unsigned int TopMenu::AddToMenu(const char *name,
144 TopMenuObjectType type,
145 ITopMenuObjectCallbacks *callbacks,
146 IdentityToken_t *owner,
151 return AddToMenu2(name, type, callbacks, owner, cmdname, flags, parent, NULL);
154 unsigned int TopMenu::AddToMenu2(const char *name,
155 TopMenuObjectType type,
156 ITopMenuObjectCallbacks *callbacks,
157 IdentityToken_t *owner,
161 const char *info_string)
164 if (type == TopMenuObject_Category && parent != 0)
168 else if (type == TopMenuObject_Item && parent == 0)
172 else if (m_ObjLookup.retrieve(name) != NULL)
176 else if (type != TopMenuObject_Item && type != TopMenuObject_Category)
181 /* If we're adding an item, make sure the parent is valid,
182 * and that the parent is a category.
184 topmenu_object_t *parent_obj = NULL;
185 topmenu_category_t *parent_cat = NULL;
186 if (type == TopMenuObject_Item)
188 /* Check parent index. Note it will be >= 1 here. */
189 if (parent > m_Objects.size() || m_Objects[parent - 1]->is_free)
193 parent_obj = m_Objects[parent - 1];
195 /* Find an equivalent pointer in the category array. */
196 for (size_t i = 0; i < m_Categories.size(); i++)
198 if (m_Categories[i]->obj == parent_obj)
200 parent_cat = m_Categories[i];
205 /* If none was found, leave. */
206 if (parent_cat == NULL)
212 /* Re-use an old object pointer if we can. */
213 topmenu_object_t *obj = NULL;
214 for (size_t i = 0; i < m_Objects.size(); i++)
216 if (m_Objects[i]->is_free == true)
223 /* Otherwise, allocate a new one. */
226 obj = new topmenu_object_t;
227 obj->object_id = ((unsigned int)m_Objects.size()) + 1;
228 m_Objects.push_back(obj);
231 /* Initialize the object's properties. */
232 obj->callbacks = callbacks;
236 obj->is_free = false;
237 obj->parent = parent_obj;
238 strncopy(obj->name, name, sizeof(obj->name));
239 strncopy(obj->cmdname, cmdname ? cmdname : "", sizeof(obj->cmdname));
240 strncopy(obj->info, info_string ? info_string : "", sizeof(obj->info));
242 if (obj->type == TopMenuObject_Category)
244 /* Create a new category entry */
245 topmenu_category_t *cat = new topmenu_category_t;
247 cat->reorder = false;
250 /* Add it, then update our serial change number. */
251 obj->cat_id = m_Categories.size();
252 m_Categories.push_back(cat);
255 /* Updating sorting info */
256 m_bCatsNeedResort = true;
258 else if (obj->type == TopMenuObject_Item)
260 /* Update the category, mark it as needing changes */
262 parent_cat->obj_list.push_back(obj);
263 parent_cat->reorder = true;
264 parent_cat->serial++;
266 /* If the category just went from 0 to 1 items, mark it as
267 * changed, so clients get the category drawn.
269 if (parent_cat->obj_list.size() == 1)
275 m_ObjLookup.insert(name, obj);
277 return obj->object_id;
280 const char *TopMenu::GetObjectInfoString(unsigned int object_id)
283 || object_id > m_Objects.size()
284 || m_Objects[object_id - 1]->is_free)
289 topmenu_object_t *obj = m_Objects[object_id - 1];
294 const char *TopMenu::GetObjectName(unsigned int object_id)
297 || object_id > m_Objects.size()
298 || m_Objects[object_id - 1]->is_free)
303 topmenu_object_t *obj = m_Objects[object_id - 1];
308 void TopMenu::RemoveFromMenu(unsigned int object_id)
311 || object_id > m_Objects.size()
312 || m_Objects[object_id - 1]->is_free)
317 topmenu_object_t *obj = m_Objects[object_id - 1];
319 m_ObjLookup.remove(obj->name);
321 if (obj->type == TopMenuObject_Category)
323 /* Find it in the category list. */
324 for (size_t i = 0; i < m_Categories.size(); i++)
326 if (m_Categories[i]->obj == obj)
328 /* Mark all children as removed + free. Note we could
329 * call into RemoveMenuItem() for this, but it'd be very
332 topmenu_category_t *cat = m_Categories[i];
333 for (size_t j = 0; j < m_Categories[i]->obj_list.size(); j++)
335 m_ObjLookup.remove(cat->obj_list[j]->name);
336 cat->obj_list[j]->callbacks->OnTopMenuObjectRemoved(this, cat->obj_list[j]->object_id);
337 cat->obj_list[j]->is_free = true;
340 /* Remove the category from the list, then delete it. */
341 m_Categories.erase(m_Categories.iterAt(i));
347 /* Update the root as changed. */
349 m_bCatsNeedResort = true;
351 else if (obj->type == TopMenuObject_Item)
353 /* Find the category this item is in. */
354 topmenu_category_t *parent_cat = NULL;
355 for (size_t i = 0; i < m_Categories.size(); i++)
357 if (m_Categories[i]->obj == obj->parent)
359 parent_cat = m_Categories[i];
364 /* Erase it from the category's lists. */
367 for (size_t i = 0; i < parent_cat->obj_list.size(); i++)
369 if (parent_cat->obj_list[i] == obj)
371 parent_cat->obj_list.erase(parent_cat->obj_list.iterAt(i));
373 /* If this category now has no items, mark root as changed
374 * so clients won't get the category drawn anymore.
376 if (parent_cat->obj_list.size() == 0)
384 /* Update the category as changed. */
385 parent_cat->reorder = true;
386 parent_cat->serial++;
390 /* The callbacks pointer is still valid, so fire away! */
391 obj->callbacks->OnTopMenuObjectRemoved(this, object_id);
393 /* Finally, mark the object as free. */
397 bool TopMenu::DisplayMenu(int client, unsigned int hold_time, TopMenuPosition position)
399 if (m_clients == NULL)
404 IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
405 if (!pPlayer->IsInGame())
410 UpdateClientRoot(client, pPlayer);
412 /* This is unfortunate but it's the best solution. */
413 for (size_t i = 0; i < m_Categories.size(); i++)
415 UpdateClientCategory(client, i, true);
418 topmenu_player_t *pClient = &m_clients[client];
419 if (pClient->root == NULL)
424 bool return_value = false;
426 if (position == TopMenuPosition_LastCategory &&
427 pClient->last_category < m_Categories.size())
429 return_value = DisplayCategory(client, pClient->last_category, hold_time, true);
432 return_value = pClient->root->DisplayAtItem(client, hold_time, pClient->last_root_pos);
435 else if (position == TopMenuPosition_LastRoot)
437 pClient->root->DisplayAtItem(client, hold_time, pClient->last_root_pos);
439 else if (position == TopMenuPosition_Start)
441 pClient->last_position = 0;
442 pClient->last_category = 0;
443 return_value = pClient->root->Display(client, hold_time);
449 bool TopMenu::DisplayCategory(int client, unsigned int category, unsigned int hold_time, bool last_position)
451 UpdateClientCategory(client, category);
453 topmenu_player_t *pClient = &m_clients[client];
454 if (category >= pClient->cat_count || pClient->cats[category].menu == NULL)
459 bool return_value = false;
461 topmenu_player_category_t *player_cat = &(pClient->cats[category]);
463 pClient->last_category = category;
466 return_value = player_cat->menu->DisplayAtItem(client, hold_time, pClient->last_position);
470 return_value = player_cat->menu->Display(client, hold_time);
476 void TopMenu::OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page)
478 const char *item_name = menu->GetItemInfo(item, NULL);
484 topmenu_object_t *obj;
485 topmenu_player_t *pClient = &m_clients[client];
486 topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
494 /* We now have the object... what do we do with it? */
495 if (obj->type == TopMenuObject_Category)
497 /* If it's a category, the user wants to view it.. */
498 assert(obj->cat_id < m_Categories.size());
499 assert(m_Categories[obj->cat_id]->obj == obj);
500 pClient->last_root_pos = item_on_page;
501 if (!DisplayCategory(client, obj->cat_id, MENU_TIME_FOREVER, false))
503 /* If we can't display the category, re-display the root menu.
504 * This code should be dead as of bug 3256, which disables categories
505 * that cannot be displayed.
507 DisplayMenu(client, MENU_TIME_FOREVER, TopMenuPosition_LastRoot);
512 pClient->last_position = item_on_page;
514 /* Re-check access in case this user had their credentials revoked */
515 if (obj->cmdname[0] != '\0' && !adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
517 DisplayMenu(client, 0, TopMenuPosition_LastCategory);
521 /* Pass the information on to the callback */
522 obj->callbacks->OnTopMenuSelectOption(this, client, obj->object_id);
526 void TopMenu::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
528 const char *item_name = menu->GetItemInfo(item, NULL);
534 topmenu_object_t *obj;
535 topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
543 /* If the category has nothing to display, disable it. */
544 if (obj->type == TopMenuObject_Category)
546 assert(obj->cat_id < m_Categories.size());
547 assert(m_Categories[obj->cat_id]->obj == obj);
548 topmenu_player_t *pClient = &m_clients[client];
549 if (obj->cat_id >= pClient->cat_count || pClient->cats[obj->cat_id].menu == NULL)
551 style = ITEMDRAW_IGNORE;
556 style = obj->callbacks->OnTopMenuDrawOption(this, client, obj->object_id);
557 if (style != ITEMDRAW_DEFAULT)
562 if (obj->cmdname[0] == '\0')
567 if (!adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
569 style = ITEMDRAW_IGNORE;
573 unsigned int TopMenu::OnMenuDisplayItem(IBaseMenu *menu,
577 const ItemDrawInfo &dr)
579 const char *item_name = menu->GetItemInfo(item, NULL);
585 topmenu_object_t *obj;
586 topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
594 /* Ask the object to render the text for this client */
596 obj->callbacks->OnTopMenuDisplayOption(this, client, obj->object_id, renderbuf, sizeof(renderbuf));
598 /* Build the new draw info */
599 ItemDrawInfo new_dr = dr;
600 new_dr.display = renderbuf;
602 /* Man I love the menu API. Ask the panel to draw the item and give the position
603 * back to Core's renderer. This way we don't have to worry about keeping the
604 * render buffer static!
606 return panel->DrawItem(new_dr);
609 void TopMenu::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
611 if (reason == MenuCancel_ExitBack)
613 /* If the client chose exit back, they were on a category menu, and we can
614 * now display the root menu from the last known position.
616 DisplayMenu(client, 0, TopMenuPosition_LastRoot);
620 void TopMenu::UpdateClientRoot(int client, IGamePlayer *pGamePlayer)
622 topmenu_player_t *pClient = &m_clients[client];
623 IGamePlayer *pPlayer = pGamePlayer ? pGamePlayer : playerhelpers->GetGamePlayer(client);
625 /* Determine if an update is necessary */
626 bool is_update_needed = false;
627 if (pClient->menu_serial != m_SerialNo)
629 is_update_needed = true;
631 else if (pPlayer->GetUserId() != pClient->user_id)
633 is_update_needed = true;
636 /* If no update is needed at the root level, just leave now */
637 if (!is_update_needed)
642 /* First we need to flush the cache... */
643 TearDownClient(pClient);
645 /* Now, rebuild the category list, but don't create menus */
646 if (m_Categories.size() == 0)
648 pClient->cat_count = 0;
649 pClient->cats = NULL;
653 pClient->cat_count = (unsigned int)m_Categories.size();
654 pClient->cats = new topmenu_player_category_t[pClient->cat_count];
655 memset(pClient->cats, 0, sizeof(topmenu_player_category_t) * pClient->cat_count);
658 /* Re-sort the root categories if needed */
659 SortCategoriesIfNeeded();
661 /* Build the root menu */
662 IBaseMenu *root_menu = menus->GetDefaultStyle()->CreateMenu(this, myself->GetIdentity());
664 /* Add the sorted items */
665 for (size_t i = 0; i < m_SortedCats.size(); i++)
667 if (m_Categories[m_SortedCats[i]]->obj_list.size() == 0)
671 root_menu->AppendItem(m_Categories[m_SortedCats[i]]->obj->name, ItemDrawInfo(""));
674 /* Now we need to handle un-sorted items. This is slightly trickier, as we need to
675 * pre-render each category name, and cache those names. Phew!
677 if (m_UnsortedCats.size())
679 obj_by_name_t *item_list = new obj_by_name_t[m_UnsortedCats.size()];
680 for (size_t i = 0; i < m_UnsortedCats.size(); i++)
682 obj_by_name_t *temp_obj = &item_list[i];
683 topmenu_object_t *obj = m_Categories[m_UnsortedCats[i]]->obj;
684 obj->callbacks->OnTopMenuDisplayOption(this,
688 sizeof(temp_obj->name));
689 temp_obj->obj_index = m_UnsortedCats[i];
692 /* Sort our temp list */
693 qsort(item_list, m_UnsortedCats.size(), sizeof(obj_by_name_t), _SortObjectNamesDescending);
695 /* Add the new sorted categories */
696 for (size_t i = 0; i < m_UnsortedCats.size(); i++)
698 if (m_Categories[item_list[i].obj_index]->obj_list.size() == 0)
702 root_menu->AppendItem(m_Categories[item_list[i].obj_index]->obj->name, ItemDrawInfo(""));
708 /* Set the menu's title */
710 m_pTitle->OnTopMenuDisplayTitle(this, client, 0, renderbuf, sizeof(renderbuf));
711 root_menu->SetDefaultTitle(renderbuf);
713 /* The client is now fully updated */
714 pClient->root = root_menu;
715 pClient->user_id = pPlayer->GetUserId();
716 pClient->menu_serial = m_SerialNo;
717 pClient->last_position = 0;
718 pClient->last_category = 0;
719 pClient->last_root_pos = 0;
722 void TopMenu::UpdateClientCategory(int client, unsigned int category, bool bSkipRootCheck)
724 bool has_access = false;
726 /* Update the client's root menu just in case it needs it. This
727 * will validate that we have both a valid client and a valid
728 * category structure for that client.
732 UpdateClientRoot(client);
735 /* Now it's guaranteed that our category tables will be usable */
736 topmenu_player_t *pClient = &m_clients[client];
737 topmenu_category_t *cat = m_Categories[category];
738 topmenu_player_category_t *player_cat = &(pClient->cats[category]);
740 /* Does the category actually need updating? */
741 if (player_cat->serial == cat->serial)
746 /* Destroy any existing menu */
747 if (player_cat->menu)
749 player_cat->menu->Destroy();
750 player_cat->menu = NULL;
753 if (pClient->last_category == category)
755 pClient->last_position = 0;
758 IBaseMenu *cat_menu = menus->GetDefaultStyle()->CreateMenu(this, myself->GetIdentity());
760 /* Categories get an "exit back" button */
761 cat_menu->SetMenuOptionFlags(cat_menu->GetMenuOptionFlags() | MENUFLAG_BUTTON_EXITBACK);
763 /* Re-sort the category if needed */
764 SortCategoryIfNeeded(category);
766 /* Build the menu with the sorted items first */
767 for (size_t i = 0; i < cat->sorted.size(); i++)
769 cat_menu->AppendItem(cat->sorted[i]->name, ItemDrawInfo(""));
770 if (!has_access && adminsys->CheckAccess(client,
771 cat->sorted[i]->cmdname,
772 cat->sorted[i]->flags,
779 /* Now handle unsorted items */
780 if (cat->unsorted.size())
782 /* Build a list of the item names */
783 obj_by_name_t *item_list = new obj_by_name_t[cat->unsorted.size()];
784 for (size_t i = 0; i < cat->unsorted.size(); i++)
786 obj_by_name_t *item = &item_list[i];
787 topmenu_object_t *obj = cat->unsorted[i];
788 obj->callbacks->OnTopMenuDisplayOption(this,
793 item->obj_index = (unsigned int)i;
794 if (!has_access && adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
804 cat->unsorted.size(),
805 sizeof(obj_by_name_t),
806 _SortObjectNamesDescending);
808 /* Add to the menu */
809 for (size_t i = 0; i < cat->unsorted.size(); i++)
811 cat_menu->AppendItem(cat->unsorted[item_list[i].obj_index]->name, ItemDrawInfo(""));
818 /* If the player has access to no items, don't draw a menu. */
822 player_cat->menu = NULL;
823 player_cat->serial = cat->serial;
827 /* Set the menu's title */
829 cat->obj->callbacks->OnTopMenuDisplayTitle(this,
834 cat_menu->SetDefaultTitle(renderbuf);
837 player_cat->menu = cat_menu;
838 player_cat->serial = cat->serial;
841 void TopMenu::SortCategoryIfNeeded(unsigned int category)
843 topmenu_category_t *cat = m_Categories[category];
850 cat->unsorted.clear();
852 if (cat->obj_list.size() == 0)
854 cat->reorder = false;
858 CVector<unsigned int> to_sort;
859 for (size_t i = 0; i < cat->obj_list.size(); i++)
861 to_sort.push_back(i);
864 /* Find a matching category in the configs */
865 config_category_t *config_cat = NULL;
866 for (size_t i = 0; i < m_Config.cats.size(); i++)
868 if (strcmp(m_Config.strings.GetString(m_Config.cats[i]->name), cat->obj->name) == 0)
870 config_cat = m_Config.cats[i];
875 /* If there is a matching category, build a pre-sorted item list */
876 if (config_cat != NULL)
878 /* Find matching objects in this category */
879 for (size_t i = 0; i < config_cat->commands.size(); i++)
881 const char *config_name = m_Config.strings.GetString(config_cat->commands[i]);
882 for (size_t j = 0; j < to_sort.size(); j++)
884 if (strcmp(config_name, cat->obj_list[to_sort[j]]->name) == 0)
886 /* Place in the final list, then remove from the temporary list */
887 cat->sorted.push_back(cat->obj_list[to_sort[j]]);
888 to_sort.erase(to_sort.iterAt(j));
895 /* Push any remaining items onto the unsorted list */
896 for (size_t i = 0; i < to_sort.size(); i++)
898 cat->unsorted.push_back(cat->obj_list[to_sort[i]]);
901 cat->reorder = false;
904 void TopMenu::SortCategoriesIfNeeded()
906 if (!m_bCatsNeedResort)
911 /* Clear sort results */
912 m_SortedCats.clear();
913 m_UnsortedCats.clear();
915 if (m_Categories.size() == 0)
917 m_bCatsNeedResort = false;
921 CVector<unsigned int> to_sort;
922 for (unsigned int i = 0; i < (unsigned int)m_Categories.size(); i++)
924 to_sort.push_back(i);
927 /* If we have any predefined categories, add them in as they appear. */
928 for (size_t i= 0; i < m_Config.cats.size(); i++)
930 /* Find this category and map it in if we can */
931 for (size_t j = 0; j < to_sort.size(); j++)
933 if (strcmp(m_Config.strings.GetString(m_Config.cats[i]->name),
934 m_Categories[to_sort[j]]->obj->name) == 0)
936 /* Add to the real list and remove from the temporary */
937 m_SortedCats.push_back(to_sort[j]);
938 to_sort.erase(to_sort.iterAt(j));
944 /* Push any remaining items onto the unsorted list */
945 for (size_t i = 0; i < to_sort.size(); i++)
947 m_UnsortedCats.push_back(to_sort[i]);
950 m_bCatsNeedResort = false;
953 void TopMenu::CreatePlayers(int max_clients)
955 m_max_clients = max_clients;
956 m_clients = (topmenu_player_t *)malloc(sizeof(topmenu_player_t) * (ABSOLUTE_PLAYER_LIMIT + 1));
957 memset(m_clients, 0, sizeof(topmenu_player_t) * (ABSOLUTE_PLAYER_LIMIT + 1));
960 void TopMenu::TearDownClient(topmenu_player_t *player)
962 if (player->cats != NULL)
964 for (unsigned int i = 0; i < player->cat_count; i++)
966 topmenu_player_category_t *player_cat = &(player->cats[i]);
967 if (player_cat->menu != NULL)
969 player_cat->menu->Destroy();
972 delete [] player->cats;
975 if (player->root != NULL)
977 player->root->Destroy();
980 memset(player, 0, sizeof(topmenu_player_t));
983 bool TopMenu::LoadConfiguration(const char *file, char *error, size_t maxlength)
988 if ((err = textparsers->ParseFile_SMC(file, this, &states))
991 const char *err_string = textparsers->GetSMCErrorString(err);
994 err_string = "Unknown";
997 UTIL_Format(error, maxlength, "%s", err_string);
1005 bool TopMenu::OnIdentityRemoval(IdentityToken_t *owner)
1007 /* First sweep the categories owned by us */
1008 CVector<unsigned int> obj_list;
1009 for (size_t i = 0; i < m_Categories.size(); i++)
1011 if (m_Categories[i]->obj->owner == owner)
1013 obj_list.push_back(m_Categories[i]->obj->object_id);
1017 for (size_t i = 0; i < obj_list.size(); i++)
1019 RemoveFromMenu(obj_list[i]);
1022 /* Now we can look for actual items */
1023 for (size_t i = 0; i < m_Objects.size(); i++)
1025 if (m_Objects[i]->is_free)
1029 if (m_Objects[i]->owner == owner)
1031 assert(m_Objects[i]->type != TopMenuObject_Category);
1032 RemoveFromMenu(m_Objects[i]->object_id);
1039 #define PARSE_STATE_NONE 0
1040 #define PARSE_STATE_MAIN 1
1041 #define PARSE_STATE_CATEGORY 2
1042 unsigned int ignore_parse_level = 0;
1043 unsigned int current_parse_state = 0;
1044 config_category_t *cur_cat = NULL;
1046 void TopMenu::ReadSMC_ParseStart()
1048 current_parse_state = PARSE_STATE_NONE;
1049 ignore_parse_level = 0;
1052 /* Reset the old config */
1053 m_Config.strings.Reset();
1054 for (size_t i = 0; i < m_Config.cats.size(); i++)
1056 delete m_Config.cats[i];
1058 m_Config.cats.clear();
1061 SMCResult TopMenu::ReadSMC_NewSection(const SMCStates *states, const char *name)
1063 if (ignore_parse_level)
1065 ignore_parse_level++;
1069 if (current_parse_state == PARSE_STATE_NONE)
1071 if (strcmp(name, "Menu") == 0)
1073 current_parse_state = PARSE_STATE_MAIN;
1077 ignore_parse_level = 1;
1080 else if (current_parse_state == PARSE_STATE_MAIN)
1082 cur_cat = new config_category_t;
1083 cur_cat->name = m_Config.strings.AddString(name);
1084 m_Config.cats.push_back(cur_cat);
1085 current_parse_state = PARSE_STATE_CATEGORY;
1089 ignore_parse_level = 1;
1093 return SMCResult_Continue;
1096 SMCResult TopMenu::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
1098 if (ignore_parse_level > 0
1099 || current_parse_state != PARSE_STATE_CATEGORY
1102 return SMCResult_Continue;
1105 if (strcmp(key, "item") == 0)
1107 cur_cat->commands.push_back(m_Config.strings.AddString(value));
1110 return SMCResult_Continue;
1113 SMCResult TopMenu::ReadSMC_LeavingSection(const SMCStates *states)
1115 if (ignore_parse_level)
1117 ignore_parse_level--;
1121 if (current_parse_state == PARSE_STATE_CATEGORY)
1124 current_parse_state = PARSE_STATE_MAIN;
1126 else if (current_parse_state == PARSE_STATE_MAIN)
1128 current_parse_state = PARSE_STATE_NONE;
1132 return SMCResult_Continue;
1135 unsigned int TopMenu::FindCategory(const char *name)
1137 topmenu_object_t **p_obj = m_ObjLookup.retrieve(name);
1143 topmenu_object_t *obj = *p_obj;
1144 if (obj->type != TopMenuObject_Category)
1149 return obj->object_id;
1152 void TopMenu::OnMaxPlayersChanged( int newvalue )
1154 m_max_clients = newvalue;
1157 int _SortObjectNamesDescending(const void *ptr1, const void *ptr2)
1159 obj_by_name_t *obj1 = (obj_by_name_t *)ptr1;
1160 obj_by_name_t *obj2 = (obj_by_name_t *)ptr2;
1161 return strcmp(obj1->name, obj2->name);
1164 unsigned int strncopy(char *dest, const char *src, size_t count)
1172 while ((*src) && (--count))
1178 return (dest - start);
1181 size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
1185 size_t len = vsnprintf(buffer, maxlength, fmt, ap);
1188 if (len >= maxlength)
1190 buffer[maxlength - 1] = '\0';
1191 return (maxlength - 1);