Updated cstrike gamedata.
2 * Do not edit this file. Any changes will be overwritten by the gamedata
3 * updater or by upgrading your SourceMod install.
5 * To override data in this file, create a subdirectory named "custom" and
6 * place your own gamedata file(s) inside of it. Such files will be parsed
9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
14 /* General Temp Entities */
19 /* Offset into CBaseTempEntity constructor */
43 "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
49 /* CGlobalEntityList */
54 /* Functions in CGlobalEntityList */
55 "FindEntityByClassname"
58 "windows" "\x53\x55\x56\x8B\xF1\x8B\x2A\x2A\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x2A\xC1\xE0\x2A\x8B\x3C\x30\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xEB\x2A\x8D\x2A\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x2A\xEB\x2A\x39"
63 /* General GameRules */
68 /* Offset into CreateGameRulesObject */
77 /* This signature sometimes has multiple matches, but this
78 * does not matter as g_pGameRules is involved in all of them.
79 * The same g_pGameRules offset applies to each match.
81 * Sometimes this block of bytes is at the beginning of the static
82 * CreateGameRulesObject function and sometimes it is in the middle
83 * of an entirely different function. This depends on the game.
85 "CreateGameRulesObject"
88 "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
93 /* IServer interface pointer */
98 "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
102 /* Offset into IVEngineServer::CreateFakeClient */
110 /* EntityFactoryDictionary function */
118 "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
123 /* CBaseEntityOutput::FireOutput */
131 "windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57"
143 /* SetUserInfo data */
149 * CBaseClient::SetUserCVar(char const*,char const*);
150 * Linux offset straight from VTable dump.
151 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
152 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
160 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
161 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
162 * Linux: mov byte ptr [esi+98h], 0
163 * Win: mov byte ptr [esi+0A4h], 0
172 /* Bloody Good Time */