Updated cstrike gamedata.
2 * Do not edit this file. Any changes will be overwritten by the gamedata
3 * updater or by upgrading your SourceMod install.
5 * To override data in this file, create a subdirectory named "custom" and
6 * place your own gamedata file(s) inside of it. Such files will be parsed
9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
14 /* General Temp Entities */
22 "game" "FortressForever"
24 "game" "zombie_master"
25 "game" "NeotokyoSource"
33 /* Offset into CBaseTempEntity constructor */
60 "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
65 "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
70 /* General GameRules */
78 "game" "FortressForever"
80 "game" "NeotokyoSource"
87 /* Offset into CreateGameRulesObject */
96 /* This signature sometimes has multiple matches, but this
97 * does not matter as g_pGameRules is involved in all of them.
98 * The same g_pGameRules offset applies to each match.
100 * Sometimes this block of bytes is at the beginning of the static
101 * CreateGameRulesObject function and sometimes it is in the middle
102 * of an entirely different function. This depends on the game.
104 "CreateGameRulesObject"
107 "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
112 "linux" "@g_pGameRules"
117 /* CGlobalEntityList */
125 "game" "FortressForever"
127 "game" "zombie_master"
128 "game" "NeotokyoSource"
135 /* Functions in CGlobalEntityList */
136 "FindEntityByClassname"
139 "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x2A\x85\xC9\x57\x74\x2A\x8B\x01\xFF\x50\x2A\x8B\x08\x81\xE1\x2A\x2A\x2A\x2A\x83\xC1\x2A\xC1\xE1\x2A\x8B\x3C\x31\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5C\x24\x2A\x8B\x2D\x2A\x2A\x2A\x2A\x8D\x9B\x00\x00\x00\x00\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x2A\xEB\x2A\x39"
140 "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
145 /* Create Entity Signatures */
152 "game" "FortressForever"
153 "game" "NeotokyoSource"
162 "linux" "@_Z13DispatchSpawnP11CBaseEntity"
163 "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60"
168 "linux" "@_Z18CreateEntityByNamePKci"
169 "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0"
174 /* IServer interface pointer */
179 /* Signature for the beginning of IVEngineServer::CreateFakeClient.
181 * The engine binary is not actually scanned in order to look for
182 * this. SourceHook is used to used to determine the address of the
183 * function and this signature is used to verify that it contains
184 * the expected code. A pointer to sv (IServer interface) is used
187 "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
192 /* Offset into IVEngineServer::CreateFakeClient */
201 /* CBaseServer object for IServer interface */
210 /* EntityFactoryDictionary function */
218 "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
219 "linux" "@_Z23EntityFactoryDictionaryv"
223 /* CBaseEntityOutput::FireOutput */
228 "game" "NeotokyoSource"
229 "game" "zombie_master"
237 "windows" "\x81\xEC\x1C\x03\x00\x00\x53\x55\x56\x8B\x71\x14"
238 "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
243 /* SetUserInfo data */
249 * CBaseClient::SetUserCVar(char const*,char const*);
250 * Linux offset straight from VTable dump.
251 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
252 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
260 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
261 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
262 * Linux: mov byte ptr [esi+98h], 0
263 * Win: mov byte ptr [esi+0A4h], 0