gamedata/sdktools.games/engine.eye.txt
author Asher Baker <asherkin@gmail.com>
Wed Aug 22 23:23:31 2012 +0100 (2012-08-22)
changeset 3623 3fd87cb487f8
parent 3373 c6463cdc2180
permissions -rw-r--r--
Updated cstrike gamedata.
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	"#default"
    15 	{
    16 		"Keys"
    17 		{
    18 			"GameRulesProxy"	"CHL2MPGameRulesProxy"
    19 		}
    20 	}
    21 	
    22 	/* General Temp Entities */
    23 	"#default"
    24 	{
    25 		"#supported"
    26 		{
    27 			"game"		"eye"
    28 		}
    29 
    30 		"Offsets"
    31 		{
    32 			/* Offset into CBaseTempEntity constructor */
    33 			"s_pTempEntities"
    34 			{
    35 				"windows"	"17"
    36 			}
    37 			"GetTEName"
    38 			{
    39 				"windows"	"4"
    40 			}
    41 			"GetTENext"
    42 			{
    43 				"windows"	"8"
    44 			}
    45 			"TE_GetServerClass"
    46 			{
    47 				"windows"	"0"
    48 			}
    49 		}
    50 
    51 		"Signatures"
    52 		{
    53 			"CBaseTempEntity"
    54 			{
    55 				"library"	"server"
    56 				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    57 			}
    58 		}
    59 	}
    60 
    61 	/* CGlobalEntityList */
    62 	"#default"
    63 	{
    64 		"#supported"
    65 		{
    66 			"game"		"eye"
    67 		}
    68 			
    69 		"Signatures"
    70 		{
    71 			/* Functions in CGlobalEntityList */
    72 			"FindEntityByClassname"
    73 			{
    74 				"library"	"server"
    75 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
    76 			}
    77 		}
    78 	}
    79 
    80 	/* General GameRules */
    81 	"#default"
    82 	{
    83 		"#supported"
    84 		{
    85 			"game"		"eye"
    86 		}
    87 		
    88 		"Offsets"
    89 		{
    90 			/* Offset into CreateGameRulesObject */
    91 			"g_pGameRules"
    92 			{
    93 				"windows"	"2"
    94 			}
    95 		}
    96 		
    97 		"Signatures"
    98 		{
    99 			/* This signature sometimes has multiple matches, but this
   100 			 * does not matter as g_pGameRules is involved in all of them.
   101 			 * The same g_pGameRules offset applies to each match.
   102 			 *
   103 			 * Sometimes this block of bytes is at the beginning of the static
   104 			 * CreateGameRulesObject function and sometimes it is in the middle
   105 			 * of an entirely different function. This depends on the game.
   106 			 */
   107 			"CreateGameRulesObject"
   108 			{
   109 				"library"	"server"
   110 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   111 			}
   112 		}
   113 	}
   114 
   115 	/* IServer interface pointer */
   116 	"#default"
   117 	{
   118 		"Keys"
   119 		{
   120 			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   121 			 *
   122 			 * The engine binary is not actually scanned in order to look for
   123 			 * this. SourceHook is used to used to determine the address of the
   124 			 * function and this signature is used to verify that it contains
   125 			 * the expected code. A pointer to sv (IServer interface) is used
   126 			 * here.
   127 			 */
   128 			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   129 		}
   130 		
   131 		"Offsets"
   132 		{
   133 			/* Offset into IVEngineServer::CreateFakeClient */
   134 			"sv"
   135 			{
   136 				"windows"	"6"
   137 			}
   138 		}
   139 	}
   140 	
   141 	/* EntityFactoryDictionary function */
   142 	"#default"
   143 	{
   144 		"Signatures"
   145 		{
   146 			"EntityFactory"
   147 			{
   148 				"library"	"server"
   149 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   150 			}
   151 		}
   152 	}
   153 
   154 	/* CBaseEntityOutput::FireOutput */
   155 	"#default"
   156 	{
   157 		"#supported"
   158 		{
   159 			"game"		"eye"
   160 		}
   161 		"Signatures"
   162 		{
   163 			"FireOutput"
   164 			{
   165 				"library"	"server"
   166 				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
   167 			}
   168 		}
   169 	}
   170 	
   171 	/* SetUserInfo data */
   172 	"#default"
   173 	{
   174 		"Offsets"
   175 		{
   176 			/**
   177 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   178 			 * Linux offset straight from VTable dump.
   179 			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
   180 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   181 			 */
   182 			"SetUserCvar"
   183 			{
   184 				"windows"	"17"
   185 			}
   186 			/**
   187 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   188 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   189 			 * Linux: 	mov     byte ptr [esi+0B0h], 0
   190 			 * Win:		mov     byte ptr [esi+0B0h], 0
   191 			 */
   192 			"InfoChanged"
   193 			{
   194 				"windows"	"140"
   195 			}
   196 		}
   197 	}
   198 	
   199 	/* E.Y.E. Divine Cybermancy */
   200 	"eye"
   201 	{
   202 		"Offsets"
   203 		{
   204 			"GiveNamedItem"
   205 			{
   206 				"windows"	"437"
   207 			}
   208 			"RemovePlayerItem"
   209 			{
   210 				"windows"	"268"
   211 			}
   212 			"Weapon_GetSlot"
   213 			{
   214 				"windows"	"266"
   215 			}
   216 			"Ignite"
   217 			{
   218 				"windows"	"210"
   219 			}
   220 			"Extinguish"
   221 			{
   222 				"windows"	"214"
   223 			}
   224 			"Teleport"
   225 			{
   226 				"windows"	"106"
   227 			}
   228 			"CommitSuicide"
   229 			{
   230 				"windows"	"476"
   231 			}
   232 			"GetVelocity"
   233 			{
   234 				"windows"	"144"
   235 			}
   236 			"EyeAngles"
   237 			{
   238 				"windows"	"135"
   239 			}
   240 			"AcceptInput"
   241 			{
   242 				"windows"	"35"
   243 			}
   244 			"SetEntityModel"
   245 			{
   246 				"windows"	"23"
   247 			}
   248 			"WeaponEquip"
   249 			{
   250 				"windows"	"259"
   251 			}
   252 			"Activate"
   253 			{
   254 				"windows"	"32"
   255 			}
   256 			"PlayerRunCmd"
   257 			{
   258 				"windows"	"455"
   259 			}
   260 		}
   261 	}
   262 }