gamedata/sdktools.games/engine.swarm.txt
author Asher Baker <asherkin@gmail.com>
Wed Aug 22 23:23:31 2012 +0100 (2012-08-22)
changeset 3623 3fd87cb487f8
parent 3353 c73d0ba1110b
permissions -rw-r--r--
Updated cstrike gamedata.
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* General Temp Entities */
    15 	"#default"
    16 	{
    17 		"#supported"
    18 		{
    19 			"game"		"swarm"
    20 			"game"		"dinodday"
    21 		}
    22 
    23 		"Offsets"
    24 		{
    25 			/* Offset into CBaseTempEntity constructor */
    26 			"s_pTempEntities"
    27 			{
    28 				"windows"	"17"
    29 			}
    30 			"GetTEName"
    31 			{
    32 				"windows"	"4"
    33 			}
    34 			"GetTENext"
    35 			{
    36 				"windows"	"8"
    37 			}
    38 			"TE_GetServerClass"
    39 			{
    40 				"windows"	"0"
    41 			}
    42 		}
    43 
    44 		"Signatures"
    45 		{
    46 			"CBaseTempEntity"
    47 			{
    48 				"library"	"server"
    49 				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    50 			}
    51 		}
    52 	}
    53 
    54 	/* CGlobalEntityList */
    55 	"#default"
    56 	{
    57 		"#supported"
    58 		{
    59 			"game"		"swarm"
    60 			"game"		"dinodday"
    61 		}
    62 			
    63 		"Signatures"
    64 		{
    65 			/* Functions in CGlobalEntityList */
    66 			"FindEntityByClassname"
    67 			{
    68 				"library"	"server"
    69 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x2E\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x83\xF8\xFF\x75\x10\xB8\xFF\x1F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x16\x25\xFF\xFF\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x34\x8B"
    70 			}
    71 		}
    72 	}
    73 
    74 	/* General GameRules */
    75 	"#default"
    76 	{
    77 		"#supported"
    78 		{
    79 			"game"		"swarm"
    80 			"game"		"dinodday"
    81 		}
    82 		
    83 		"Offsets"
    84 		{
    85 			/* Offset into CreateGameRulesObject */
    86 			"g_pGameRules"
    87 			{
    88 				"windows"	"2"
    89 			}
    90 		}
    91 		
    92 		"Signatures"
    93 		{
    94 			/* This signature sometimes has multiple matches, but this
    95 			 * does not matter as g_pGameRules is involved in all of them.
    96 			 * The same g_pGameRules offset applies to each match.
    97 			 *
    98 			 * Sometimes this block of bytes is at the beginning of the static
    99 			 * CreateGameRulesObject function and sometimes it is in the middle
   100 			 * of an entirely different function. This depends on the game.
   101 			 */
   102 			"CreateGameRulesObject"
   103 			{
   104 				"library"	"server"
   105 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   106 			}
   107 		}
   108 	}
   109 
   110 	/* IServer interface pointer */
   111 	"#default"
   112 	{
   113 		"Keys"
   114 		{
   115 			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   116 			 *
   117 			 * The engine binary is not actually scanned in order to look for
   118 			 * this. SourceHook is used to used to determine the address of the
   119 			 * function and this signature is used to verify that it contains
   120 			 * the expected code. A pointer to sv (IServer interface) is used
   121 			 * here.
   122 			 */
   123 			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   124 		}
   125 		
   126 		"Offsets"
   127 		{
   128 			/* Offset into IVEngineServer::CreateFakeClient */
   129 			"sv"
   130 			{
   131 				"windows"	"6"
   132 			}
   133 		}
   134 	}
   135 	
   136 	/* EntityFactoryDictionary function */
   137 	"#default"
   138 	{
   139 		"Signatures"
   140 		{
   141 			"EntityFactory"
   142 			{
   143 				"library"	"server"
   144 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   145 			}
   146 		}
   147 	}
   148 
   149 	/* CBaseEntityOutput::FireOutput */
   150 	"#default"
   151 	{
   152 		"#supported"
   153 		{
   154 			"game"		"swarm"
   155 			"game"		"dinodday"
   156 		}
   157 		"Signatures"
   158 		{
   159 			"FireOutput"
   160 			{
   161 				"library"	"server"
   162 				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
   163 			}
   164 		}
   165 	}
   166 	
   167 	/* SetUserInfo data */
   168 	"#default"
   169 	{
   170 		"Offsets"
   171 		{
   172 			/**
   173 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   174 			 * Linux offset straight from VTable dump.
   175 			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
   176 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   177 			 */
   178 			"SetUserCvar"
   179 			{
   180 				/* Not 100% sure on this, why would windows change and not linux - TEST ME */
   181 				"windows"	"17"
   182 			}
   183 			/**
   184 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   185 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   186 			 * Linux: 	mov     byte ptr [esi+0B0h], 0
   187 			 * Win:		mov     byte ptr [esi+0B0h], 0
   188 			 *
   189 			 * L4D2/Swarm: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
   190 			 */
   191 			"InfoChanged"
   192 			{
   193 				"windows"	"176"
   194 			}
   195 		}
   196 	}
   197 }