core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Fri May 14 19:28:10 2010 -0700 (2010-05-14)
changeset 3002 409a6de13f09
parent 2961 c3bb13e8760b
child 3004 e3ac0dc6d9a4
permissions -rw-r--r--
Move some string functions from core to logic (bug 4406 part 4, r=fyren).
     1 /**
     2  * vim: set ts=4 sw=4 tw=99 noet :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 #include "ExtensionSys.h"
    50 #include <sourcemod_version.h>
    51 #include "ConsoleDetours.h"
    52 #include "logic_bridge.h"
    53 
    54 PlayerManager g_Players;
    55 bool g_OnMapStarted = false;
    56 IForward *PreAdminCheck = NULL;
    57 IForward *PostAdminCheck = NULL;
    58 IForward *PostAdminFilter = NULL;
    59 IForward *OnClientConnected = NULL;
    60 const unsigned int *g_NumPlayersToAuth = NULL;
    61 int lifestate_offset = -1;
    62 List<ICommandTargetProcessor *> target_processors;
    63 
    64 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    65 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    66 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    67 #if SOURCE_ENGINE >= SE_ORANGEBOX
    68 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    69 #else
    70 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    71 #endif
    72 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    73 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    74 
    75 #if SOURCE_ENGINE >= SE_ORANGEBOX
    76 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    77 #elif SOURCE_ENGINE == SE_DARKMESSIAH
    78 SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
    79 #else
    80 # if SH_IMPL_VERSION >= 4
    81  extern int __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    82 # else
    83  extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    84 # endif
    85 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    86 #endif
    87 
    88 ConCommand *maxplayersCmd = NULL;
    89 
    90 unsigned int g_PlayerSerialCount = 0;
    91 
    92 class KickPlayerTimer : public ITimedEvent
    93 {
    94 public:
    95 	ResultType OnTimer(ITimer *pTimer, void *pData)
    96 	{
    97 		int userid = (int)pData;
    98 		int client = g_Players.GetClientOfUserId(userid);
    99 		if (client)
   100 		{
   101 			CPlayer *player = g_Players.GetPlayerByIndex(client);
   102 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
   103 		}
   104 		return Pl_Stop;
   105 	}
   106 	void OnTimerEnd(ITimer *pTimer, void *pData)
   107 	{
   108 	}
   109 } s_KickPlayerTimer;
   110 
   111 PlayerManager::PlayerManager()
   112 {
   113 	m_AuthQueue = NULL;
   114 	m_FirstPass = false;
   115 	m_maxClients = 0;
   116 
   117 	m_UserIdLookUp = new int[USHRT_MAX+1];
   118 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   119 }
   120 
   121 PlayerManager::~PlayerManager()
   122 {
   123 	g_NumPlayersToAuth = NULL;
   124 
   125 	delete [] m_AuthQueue;
   126 	delete [] m_UserIdLookUp;
   127 }
   128 
   129 void PlayerManager::OnSourceModAllInitialized()
   130 {
   131 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   132 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   133 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   134 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   135 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   136 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   137 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   138 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   139 
   140 	g_ShareSys.AddInterface(NULL, this);
   141 
   142 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   143 	ParamType p2[] = {Param_Cell};
   144 
   145 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   146 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   147 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   148 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   149 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   150 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   151 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   152 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   153 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   154 	OnClientConnected = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
   155 
   156 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   157 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   158 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   159 
   160 	m_bIsListenServer = !engine->IsDedicatedServer();
   161 	m_ListenClient = 0;
   162 
   163 	g_ConVarManager.AddConVarChangeListener("tv_enable", this);
   164 
   165 	ConCommand *pCmd = FindCommand("maxplayers");
   166 	if (pCmd != NULL)
   167 	{
   168 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   169 		maxplayersCmd = pCmd;
   170 	}
   171 }
   172 
   173 void PlayerManager::OnSourceModShutdown()
   174 {
   175 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   176 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   177 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   178 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   179 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   180 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   181 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   182 
   183 	/* Release forwards */
   184 	g_Forwards.ReleaseForward(m_clconnect);
   185 	g_Forwards.ReleaseForward(m_clputinserver);
   186 	g_Forwards.ReleaseForward(m_cldisconnect);
   187 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   188 	g_Forwards.ReleaseForward(m_clcommand);
   189 	g_Forwards.ReleaseForward(m_clinfochanged);
   190 	g_Forwards.ReleaseForward(m_clauth);
   191 	g_Forwards.ReleaseForward(m_onActivate);
   192 	g_Forwards.ReleaseForward(m_onActivate2);
   193 	g_Forwards.ReleaseForward(OnClientConnected);
   194 
   195 	g_Forwards.ReleaseForward(PreAdminCheck);
   196 	g_Forwards.ReleaseForward(PostAdminCheck);
   197 	g_Forwards.ReleaseForward(PostAdminFilter);
   198 
   199 	delete [] m_Players;
   200 
   201 	g_ConVarManager.RemoveConVarChangeListener("tv_enable", this);
   202 
   203 	if (maxplayersCmd != NULL)
   204 	{
   205 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   206 	}
   207 }
   208 
   209 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   210 												 const char *value, 
   211 												 ConfigSource source, 
   212 												 char *error, 
   213 												 size_t maxlength)
   214 {
   215 	if (strcmp(key, "PassInfoVar") == 0)
   216 	{
   217 		if (strcmp(value, "_password") != 0)
   218 		{
   219 			m_PassInfoVar.assign(value);
   220 		}
   221 		return ConfigResult_Accept;
   222 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   223 		if (strcasecmp(value, "on") == 0)
   224 		{
   225 			m_QueryLang = true;
   226 		} else if (strcasecmp(value, "off") == 0) {
   227 			m_QueryLang = false;
   228 		} else {
   229 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   230 			return ConfigResult_Reject;
   231 		}
   232 		return ConfigResult_Accept;
   233 	}
   234 	return ConfigResult_Ignore;
   235 }
   236 
   237 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   238 {
   239 	if (!m_FirstPass)
   240 	{
   241 		/* Initialize all players */
   242 		m_maxClients = clientMax;
   243 		m_PlayerCount = 0;
   244 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   245 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   246 		m_FirstPass = true;
   247 
   248 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   249 
   250 		g_NumPlayersToAuth = &m_AuthQueue[0];
   251 
   252 		g_PluginSys.SyncMaxClients(clientMax);
   253 	}
   254 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
   255 	m_onActivate->Execute(NULL);
   256 	m_onActivate2->Execute(NULL);
   257 
   258 	List<IClientListener *>::iterator iter;
   259 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   260 	{
   261 		if ((*iter)->GetClientListenerVersion() >= 5)
   262 		{
   263 			(*iter)->OnServerActivated(clientMax);
   264 		}
   265 	}
   266 
   267 	g_OnMapStarted = true;
   268 
   269 	SMGlobalClass *cls = SMGlobalClass::head;
   270 	while (cls)
   271 	{
   272 		cls->OnSourceModLevelActivated();
   273 		cls = cls->m_pGlobalClassNext;
   274 	}
   275 
   276 	SM_ExecuteAllConfigs();
   277 }
   278 
   279 bool PlayerManager::IsServerActivated()
   280 {
   281 	return m_FirstPass;
   282 }
   283 
   284 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   285 {
   286 	const char *password = g_Admins.GetAdminPassword(id);
   287 	if (password != NULL)
   288 	{
   289 		if (m_PassInfoVar.size() < 1)
   290 		{
   291 			return false;
   292 		}
   293 
   294 		/* Whoa... the user needs a password! */
   295 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   296 		if (!given || strcmp(given, password) != 0)
   297 		{
   298 			return false;
   299 		}
   300 	}
   301 
   302 	pPlayer->SetAdminId(id, false);
   303 
   304 	return true;
   305 }
   306 
   307 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   308 {
   309 	const char *password = g_Admins.GetAdminPassword(id);
   310 	if (password == NULL)
   311 	{
   312 		return false;
   313 	}
   314 
   315 	if (m_PassInfoVar.size() < 1)
   316 	{
   317 		return false;
   318 	}
   319 
   320 	/* Whoa... the user needs a password! */
   321 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   322 	if (!given || strcmp(given, password) != 0)
   323 	{
   324 		return false;
   325 	}
   326 
   327 	pPlayer->SetAdminId(id, false);
   328 
   329 	return true;
   330 }
   331 
   332 void PlayerManager::RunAuthChecks()
   333 {
   334 	CPlayer *pPlayer;
   335 	const char *authstr;
   336 	unsigned int removed = 0;
   337 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   338 	{
   339 		pPlayer = &m_Players[m_AuthQueue[i]];
   340 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   341 		if (authstr && authstr[0] != '\0'
   342 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   343 		{
   344 			/* Set authorization */
   345 			pPlayer->Authorize(authstr);
   346 
   347 			/* Mark as removed from queue */
   348 			unsigned int client = m_AuthQueue[i];
   349 			m_AuthQueue[i] = 0;
   350 			removed++;
   351 
   352 			/* Send to extensions */
   353 			List<IClientListener *>::iterator iter;
   354 			IClientListener *pListener;
   355 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   356 			{
   357 				pListener = (*iter);
   358 				pListener->OnClientAuthorized(client, authstr);
   359 				if (!pPlayer->IsConnected())
   360 				{
   361 					break;
   362 				}
   363 			}
   364 
   365 			/* Send to plugins if player is still connected */
   366 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   367 			{
   368 				/* :TODO: handle the case of a player disconnecting in the middle */
   369 				m_clauth->PushCell(client);
   370 				m_clauth->PushString(authstr);
   371 				m_clauth->Execute(NULL);
   372 			}
   373 
   374 			if (pPlayer->IsConnected())
   375 			{
   376 				pPlayer->Authorize_Post();
   377 			}
   378 		}
   379 	}
   380 
   381 	/* Clean up the queue */
   382 	if (removed)
   383 	{
   384 		/* We don't have to compact the list if it's empty */
   385 		if (removed != m_AuthQueue[0])
   386 		{
   387 			unsigned int diff = 0;
   388 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   389 			{
   390 				/* If this member is removed... */
   391 				if (m_AuthQueue[i] == 0)
   392 				{
   393 					/* Increase the differential */
   394 					diff++;
   395 				} else {
   396 					/* diff cannot increase faster than i+1 */
   397 					assert(i > diff);
   398 					assert(i - diff >= 1);
   399 					/* move this index down */
   400 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   401 				}
   402 			}
   403 			m_AuthQueue[0] -= removed;
   404 		} else {
   405 			m_AuthQueue[0] = 0;
   406 		}
   407 	}
   408 }
   409 
   410 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   411 {
   412 	int client = IndexOfEdict(pEntity);
   413 	CPlayer *pPlayer = &m_Players[client];
   414 
   415 	List<IClientListener *>::iterator iter;
   416 	IClientListener *pListener = NULL;
   417 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   418 	{
   419 		pListener = (*iter);
   420 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   421 		{
   422 			return false;
   423 		}
   424 	}
   425 
   426 	cell_t res = 1;
   427 
   428 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   429 	m_clconnect->PushCell(client);
   430 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
   431 	m_clconnect->PushCell(maxrejectlen);
   432 	m_clconnect->Execute(&res);
   433 
   434 	if (res)
   435 	{
   436 		if (!pPlayer->IsAuthorized())
   437 		{
   438 			m_AuthQueue[++m_AuthQueue[0]] = client;
   439 		}
   440 
   441 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   442 	}
   443 	else
   444 	{
   445 		if (!pPlayer->IsFakeClient())
   446 		{
   447 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   448 		}
   449 	}
   450 
   451 	return true;
   452 }
   453 
   454 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   455 {
   456 	int client = IndexOfEdict(pEntity);
   457 	bool orig_value = META_RESULT_ORIG_RET(bool);
   458 	CPlayer *pPlayer = &m_Players[client];
   459 
   460 	if (orig_value)
   461 	{
   462 		List<IClientListener *>::iterator iter;
   463 		IClientListener *pListener = NULL;
   464 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   465 		{
   466 			pListener = (*iter);
   467 			pListener->OnClientConnected(client);
   468 			if (!pPlayer->IsConnected())
   469 			{
   470 				break;
   471 			}
   472 		}
   473 
   474 		if (!pPlayer->IsFakeClient() 
   475 			&& m_bIsListenServer
   476 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   477 		{
   478 			m_ListenClient = client;
   479 		}
   480 
   481 		cell_t res;
   482 		OnClientConnected->PushCell(client);
   483 		OnClientConnected->Execute(&res, NULL);
   484 	}
   485 	else
   486 	{
   487 		InvalidatePlayer(pPlayer);
   488 	}
   489 
   490 	return true;
   491 }
   492 
   493 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   494 {
   495 	cell_t res;
   496 	int client = IndexOfEdict(pEntity);
   497 	CPlayer *pPlayer = &m_Players[client];
   498 
   499 	/* If they're not connected, they're a bot */
   500 	if (!pPlayer->IsConnected())
   501 	{
   502 		/* Run manual connection routines */
   503 		char error[255];
   504 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   505 		pPlayer->Authorize(authid);
   506 		pPlayer->m_bFakeClient = true;
   507 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   508 		{
   509 			/* :TODO: kick the bot if it's rejected */
   510 			return;
   511 		}
   512 		List<IClientListener *>::iterator iter;
   513 		IClientListener *pListener = NULL;
   514 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   515 		{
   516 			pListener = (*iter);
   517 			pListener->OnClientConnected(client);
   518 			/* See if bot was kicked */
   519 			if (!pPlayer->IsConnected())
   520 			{
   521 				return;
   522 			}
   523 		}
   524 		/* Now do authorization */
   525 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   526 		{
   527 			pListener = (*iter);
   528 			pListener->OnClientAuthorized(client, authid);
   529 		}
   530 		/* Finally, tell plugins */
   531 		if (m_clauth->GetFunctionCount())
   532 		{
   533 			m_clauth->PushCell(client);
   534 			m_clauth->PushString(authid);
   535 			m_clauth->Execute(NULL);
   536 		}
   537 		pPlayer->Authorize_Post();
   538 	}
   539 
   540 	if (playerinfo)
   541 	{
   542 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   543 	}
   544 
   545 	/* Get the client's language */
   546 	if (m_QueryLang)
   547 	{
   548 		const char *name;
   549 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   550 		{
   551 			unsigned int langid;
   552 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   553 		} else {
   554 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   555 		}
   556 	}
   557 
   558 	pPlayer->Connect();
   559 	m_PlayerCount++;
   560 
   561 	List<IClientListener *>::iterator iter;
   562 	IClientListener *pListener = NULL;
   563 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   564 	{
   565 		pListener = (*iter);
   566 		pListener->OnClientPutInServer(client);
   567 	}
   568 
   569 	m_clputinserver->PushCell(client);
   570 	m_clputinserver->Execute(&res, NULL);
   571 
   572 	if (pPlayer->IsAuthorized())
   573 	{
   574 		pPlayer->DoPostConnectAuthorization();
   575 	}
   576 }
   577 
   578 void PlayerManager::OnSourceModLevelEnd()
   579 {
   580 	/* Disconnect all bots still in game */
   581 	for (int i=1; i<=m_maxClients; i++)
   582 	{
   583 		if (m_Players[i].IsConnected())
   584 		{
   585 			OnClientDisconnect(m_Players[i].GetEdict());
   586 		}
   587 	}
   588 	m_PlayerCount = 0;
   589 }
   590 
   591 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   592 {
   593 	cell_t res;
   594 	int client = IndexOfEdict(pEntity);
   595 	CPlayer *pPlayer = &m_Players[client];
   596 
   597 	if (pPlayer->IsConnected())
   598 	{
   599 		m_cldisconnect->PushCell(client);
   600 		m_cldisconnect->Execute(&res, NULL);
   601 	}
   602 	else
   603 	{
   604 		/* We don't care, prevent a double call */
   605 		return;
   606 	}
   607 
   608 	if (pPlayer->WasCountedAsInGame())
   609 	{
   610 		m_PlayerCount--;
   611 	}
   612 
   613 	List<IClientListener *>::iterator iter;
   614 	IClientListener *pListener = NULL;
   615 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   616 	{
   617 		pListener = (*iter);
   618 		pListener->OnClientDisconnecting(client);
   619 	}
   620 
   621 	InvalidatePlayer(pPlayer);
   622 
   623 	if (m_ListenClient == client)
   624 	{
   625 		m_ListenClient = 0;
   626 	}
   627 }
   628 
   629 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   630 {
   631 	cell_t res;
   632 	int client = IndexOfEdict(pEntity);
   633 
   634 	m_cldisconnect_post->PushCell(client);
   635 	m_cldisconnect_post->Execute(&res, NULL);
   636 
   637 	List<IClientListener *>::iterator iter;
   638 	IClientListener *pListener = NULL;
   639 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   640 	{
   641 		pListener = (*iter);
   642 		pListener->OnClientDisconnected(client);
   643 	}
   644 }
   645 
   646 void ClientConsolePrint(edict_t *e, const char *fmt, ...)
   647 {
   648 	char buffer[512];
   649 
   650 	va_list ap;
   651 	va_start(ap, fmt);
   652 	size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
   653 	va_end(ap);
   654 
   655 	if (len >= sizeof(buffer) - 1)
   656 	{
   657 		buffer[sizeof(buffer) - 2] = '\n';
   658 		buffer[sizeof(buffer) - 1] = '\0';
   659 	} else {
   660 		buffer[len++] = '\n';
   661 		buffer[len] = '\0';
   662 	}
   663 
   664 	engine->ClientPrintf(e, buffer);
   665 }
   666 
   667 #if SOURCE_ENGINE >= SE_ORANGEBOX
   668 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   669 {
   670 #else
   671 void PlayerManager::OnClientCommand(edict_t *pEntity)
   672 {
   673 	CCommand args;
   674 #endif
   675 	int client = IndexOfEdict(pEntity);
   676 	cell_t res = Pl_Continue;
   677 	CPlayer *pPlayer = &m_Players[client];
   678 
   679 	if (!pPlayer->IsConnected())
   680 	{
   681 		return;
   682 	}
   683 
   684 	if (strcmp(args.Arg(0), "sm") == 0)
   685 	{
   686 		if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
   687 		{
   688 			g_PluginSys.ListPluginsToClient(pPlayer, args);
   689 			RETURN_META(MRES_SUPERCEDE);
   690 		}
   691 		else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
   692 		{
   693 			ClientConsolePrint(pEntity,
   694 				"SourceMod would not be possible without:");
   695 			ClientConsolePrint(pEntity,
   696 				" David \"BAILOPAN\" Anderson, Borja \"faluco\" Ferrer");
   697 			ClientConsolePrint(pEntity,
   698 				" Scott \"DS\" Ehlert, Matt \"pRED\" Woodrow");
   699 			ClientConsolePrint(pEntity,
   700 				" Michael \"ferret\" McKoy, Pavol \"PM OnoTo\" Marko");
   701 			ClientConsolePrint(pEntity,
   702 				"SourceMod is open source under the GNU General Public License.");
   703 			RETURN_META(MRES_SUPERCEDE);
   704 		}
   705 
   706 		ClientConsolePrint(pEntity,
   707 			"SourceMod %s, by AlliedModders LLC", SM_FULL_VERSION);
   708 		ClientConsolePrint(pEntity,
   709 			"To see running plugins, type \"sm plugins\"");
   710 		ClientConsolePrint(pEntity,
   711 			"To see credits, type \"sm credits\"");
   712 		ClientConsolePrint(pEntity,
   713 			"Visit http://www.sourcemod.net/");
   714 		RETURN_META(MRES_SUPERCEDE);
   715 	}
   716 
   717 	g_HL2.PushCommandStack(&args);
   718 
   719 	int argcount = args.ArgC() - 1;
   720 	const char *cmd = g_HL2.CurrentCommandName();
   721 
   722 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   723 	if (result)
   724 	{
   725 		res = Pl_Handled;
   726 	} else {
   727 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   728 		if (result)
   729 		{
   730 			res = Pl_Handled;
   731 		}
   732 	}
   733 
   734 	if (g_ConsoleDetours.IsEnabled())
   735 	{
   736 		cell_t res2 = g_ConsoleDetours.InternalDispatch(client, args);
   737 		if (res2 >= Pl_Stop)
   738 		{
   739 			g_HL2.PopCommandStack();
   740 			RETURN_META(MRES_SUPERCEDE);
   741 		}
   742 		else if (res2 > res)
   743 		{
   744 			res = res2;
   745 		}
   746 	}
   747 
   748 	cell_t res2 = Pl_Continue;
   749 	if (pPlayer->IsInGame())
   750 	{
   751 		m_clcommand->PushCell(client);
   752 		m_clcommand->PushCell(argcount);
   753 		m_clcommand->Execute(&res2, NULL);
   754 	}
   755 
   756 	if (res2 > res)
   757 	{
   758 		res = res2;
   759 	}
   760 
   761 	if (res >= Pl_Stop)
   762 	{
   763 		g_HL2.PopCommandStack();
   764 		RETURN_META(MRES_SUPERCEDE);
   765 	}
   766 
   767 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   768 
   769 	g_HL2.PopCommandStack();
   770 
   771 	if (res >= Pl_Handled)
   772 	{
   773 		RETURN_META(MRES_SUPERCEDE);
   774 	}
   775 }
   776 
   777 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   778 {
   779 	cell_t res;
   780 	int client = IndexOfEdict(pEntity);
   781 	CPlayer *pPlayer = &m_Players[client];
   782 
   783 	if (!pPlayer->IsConnected())
   784 	{
   785 		return;
   786 	}
   787 
   788 	m_clinfochanged->PushCell(client);
   789 	m_clinfochanged->Execute(&res, NULL);
   790 
   791 	if (pPlayer->IsFakeClient())
   792 	{
   793 		return;
   794 	}
   795 
   796 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   797 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   798 	const char *old_name = pPlayer->m_Name.c_str();
   799 
   800 	if (strcmp(old_name, new_name) != 0)
   801 	{
   802 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   803 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   804 		{
   805 			if (!CheckSetAdminName(client, pPlayer, id))
   806 			{
   807 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   808 				RETURN_META(MRES_IGNORED);
   809 			}
   810 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   811 			if (id == pPlayer->GetAdminId())
   812 			{
   813 				/* This player is changing their name; force them to drop admin privileges! */
   814 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   815 			}
   816 		}
   817 		pPlayer->SetName(new_name);
   818 	}
   819 	
   820 	if (m_PassInfoVar.size() > 0)
   821 	{
   822 		/* Try for a password change */
   823 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   824 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   825 		if (strcmp(old_pass, new_pass) != 0)
   826 		{
   827 			pPlayer->m_LastPassword.assign(new_pass);
   828 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   829 			{
   830 				/* If there is already an admin id assigned, this will just bail out. */
   831 				pPlayer->DoBasicAdminChecks();
   832 			}
   833 		}
   834 	}
   835 }
   836 
   837 int PlayerManager::GetMaxClients()
   838 {
   839 	return m_maxClients;
   840 }
   841 
   842 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   843 {
   844 	if (client > m_maxClients || client < 1)
   845 	{
   846 		return NULL;
   847 	}
   848 	return &m_Players[client];
   849 }
   850 
   851 int PlayerManager::GetNumPlayers()
   852 {
   853 	return m_PlayerCount;
   854 }
   855 
   856 int PlayerManager::GetClientOfUserId(int userid)
   857 {
   858 	if (userid < 0 || userid > USHRT_MAX)
   859 	{
   860 		return 0;
   861 	}
   862 	
   863 	int client = m_UserIdLookUp[userid];
   864 
   865 	/* Verify the userid.  The cache can get messed up with older
   866 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   867 	 * check before invoking this backwards compat code.
   868 	 */
   869 	if (client)
   870 	{
   871 		CPlayer *player = GetPlayerByIndex(client);
   872 		if (player && player->IsConnected())
   873 		{
   874 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   875 			if (realUserId == userid)
   876 			{
   877 				return client;
   878 			}
   879 		}
   880 	}
   881 
   882 	/* If we can't verify the userid, we have to do a manual loop */
   883 	CPlayer *player;
   884 	for (int i = 1; i <= m_maxClients; i++)
   885 	{
   886 		player = GetPlayerByIndex(i);
   887 		if (!player || !player->IsConnected())
   888 		{
   889 			continue;
   890 		}
   891 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   892 		{
   893 			m_UserIdLookUp[userid] = i;
   894 			return i;
   895 		}
   896 	}
   897 
   898 	return 0;
   899 }
   900 
   901 void PlayerManager::AddClientListener(IClientListener *listener)
   902 {
   903 	m_hooks.push_back(listener);
   904 }
   905 
   906 void PlayerManager::RemoveClientListener(IClientListener *listener)
   907 {
   908 	m_hooks.remove(listener);
   909 }
   910 
   911 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   912 {
   913 	int index = IndexOfEdict(pEdict);
   914 	return GetGamePlayer(index);
   915 }
   916 
   917 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   918 {
   919 	return GetPlayerByIndex(client);
   920 }
   921 
   922 void PlayerManager::ClearAdminId(AdminId id)
   923 {
   924 	for (int i=1; i<=m_maxClients; i++)
   925 	{
   926 		if (m_Players[i].m_Admin == id)
   927 		{
   928 			m_Players[i].DumpAdmin(true);
   929 		}
   930 	}
   931 }
   932 
   933 void PlayerManager::ClearAllAdmins()
   934 {
   935 	for (int i=1; i<=m_maxClients; i++)
   936 	{
   937 		m_Players[i].DumpAdmin(true);
   938 	}
   939 }
   940 
   941 const char *PlayerManager::GetPassInfoVar()
   942 {
   943 	return m_PassInfoVar.c_str();
   944 }
   945 
   946 void PlayerManager::RecheckAnyAdmins()
   947 {
   948 	for (int i=1; i<=m_maxClients; i++)
   949 	{
   950 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   951 		{
   952 			m_Players[i].DoBasicAdminChecks();
   953 		}
   954 	}
   955 }
   956 
   957 unsigned int PlayerManager::GetReplyTo()
   958 {
   959 	return g_ChatTriggers.GetReplyTo();
   960 }
   961 
   962 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   963 {
   964 	return g_ChatTriggers.SetReplyTo(reply);
   965 }
   966 
   967 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   968 {
   969 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   970 }
   971 
   972 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   973 {
   974 	target_processors.push_back(pHandler);
   975 }
   976 
   977 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   978 {
   979 	target_processors.remove(pHandler);
   980 }
   981 
   982 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
   983 {
   984 	/**
   985 	* Remove client from auth queue if necessary
   986 	*/
   987 	if (!pPlayer->IsAuthorized())
   988 	{
   989 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   990 		{
   991 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
   992 			{
   993 				/* Move everything ahead of us back by one */
   994 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   995 				{
   996 					m_AuthQueue[j-1] = m_AuthQueue[j];
   997 				}
   998 				/* Remove us and break */
   999 				m_AuthQueue[0]--;
  1000 				break;
  1001 			}
  1002 		}
  1003 	}
  1004 	
  1005 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
  1006 	pPlayer->Disconnect();
  1007 }
  1008 
  1009 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
  1010 {
  1011 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
  1012 		&& !pTarget->IsConnected())
  1013 	{
  1014 		return COMMAND_TARGET_NONE;
  1015 	}
  1016 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
  1017 		!pTarget->IsInGame())
  1018 	{
  1019 		return COMMAND_TARGET_NOT_IN_GAME;
  1020 	}
  1021 
  1022 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
  1023 		&& pTarget->IsFakeClient())
  1024 	{
  1025 		return COMMAND_TARGET_NOT_HUMAN;
  1026 	}
  1027 
  1028 	if (pAdmin != NULL)
  1029 	{
  1030 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
  1031 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
  1032 		{
  1033 			return COMMAND_TARGET_IMMUNE;
  1034 		}
  1035 	}
  1036 
  1037 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
  1038 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
  1039 	{
  1040 		return COMMAND_TARGET_NOT_ALIVE;
  1041 	}
  1042 
  1043 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
  1044 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
  1045 	{
  1046 		return COMMAND_TARGET_NOT_DEAD;
  1047 	}
  1048 
  1049 	return COMMAND_TARGET_VALID;
  1050 }
  1051 
  1052 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
  1053 {
  1054 	CPlayer *pTarget, *pAdmin;
  1055 	int max_clients, total = 0;
  1056 
  1057 	max_clients = GetMaxClients();
  1058 
  1059 	if (info->max_targets < 1)
  1060 	{
  1061 		info->reason = COMMAND_TARGET_NONE;
  1062 		info->num_targets = 0;
  1063 	}
  1064 
  1065 	if (info->admin == 0)
  1066 	{
  1067 		pAdmin = NULL;
  1068 	}
  1069 	else
  1070 	{
  1071 		pAdmin = GetPlayerByIndex(info->admin);
  1072 	}
  1073 
  1074 	if (info->pattern[0] == '#')
  1075 	{
  1076 		int userid = atoi(&info->pattern[1]);
  1077 		int client = GetClientOfUserId(userid);
  1078 
  1079 		/* See if a valid userid matched */
  1080 		if (client > 0)
  1081 		{
  1082 			IGamePlayer *pTarget = GetPlayerByIndex(client);
  1083 			if (pTarget != NULL)
  1084 			{
  1085 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1086 				{
  1087 					info->targets[0] = client;
  1088 					info->num_targets = 1;
  1089 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1090 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1091 				}
  1092 				else
  1093 				{
  1094 					info->num_targets = 0;
  1095 				}
  1096 				return;
  1097 			}
  1098 		}
  1099 
  1100 		/* Do we need to look for a steam id? */
  1101 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1102 		{
  1103 			size_t p, len;
  1104 			char new_pattern[256];
  1105 
  1106 			strcpy(new_pattern, "STEAM_");
  1107 			len = strlen(&info->pattern[7]);
  1108 			for (p = 0; p < len; p++)
  1109 			{
  1110 				new_pattern[6 + p] = info->pattern[7 + p];
  1111 				if (new_pattern[6 + p] == '_')
  1112 				{
  1113 					new_pattern[6 + p] = ':';
  1114 				}
  1115 			}
  1116 			new_pattern[6 + p] = '\0';
  1117 
  1118 			for (int i = 1; i <= max_clients; i++)
  1119 			{
  1120 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1121 				{
  1122 					continue;
  1123 				}
  1124 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1125 				{
  1126 					continue;
  1127 				}
  1128 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1129 				{
  1130 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1131 						== COMMAND_TARGET_VALID)
  1132 					{
  1133 						info->targets[0] = i;
  1134 						info->num_targets = 1;
  1135 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1136 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1137 					}
  1138 					else
  1139 					{
  1140 						info->num_targets = 0;
  1141 					}
  1142 					return;
  1143 				}
  1144 			}
  1145 		}
  1146 
  1147 		/* See if an exact name matches */
  1148 		for (int i = 1; i <= max_clients; i++)
  1149 		{
  1150 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1151 			{
  1152 				continue;
  1153 			}
  1154 			if  (!pTarget->IsConnected())
  1155 			{
  1156 				continue;
  1157 			}
  1158 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1159 			{
  1160 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1161 					== COMMAND_TARGET_VALID)
  1162 				{
  1163 					info->targets[0] = i;
  1164 					info->num_targets = 1;
  1165 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1166 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1167 				}
  1168 				else
  1169 				{
  1170 					info->num_targets = 0;
  1171 				}
  1172 				return;
  1173 			}
  1174 		}
  1175 	}
  1176 
  1177 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1178 	{
  1179 		info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
  1180 		if (info->reason == COMMAND_TARGET_VALID)
  1181 		{
  1182 			info->targets[0] = info->admin;
  1183 			info->num_targets = 1;
  1184 			strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1185 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1186 		}
  1187 		else
  1188 		{
  1189 			info->num_targets = 0;
  1190 		}
  1191 		return;
  1192 	}
  1193 
  1194 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1195 	{
  1196 		bool is_multi = false;
  1197 		bool bots_only = false;
  1198 		int skip_client = -1;
  1199 
  1200 		if (strcmp(info->pattern, "@all") == 0)
  1201 		{
  1202 			is_multi = true;
  1203 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1204 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1205 		}
  1206 		else if (strcmp(info->pattern, "@dead") == 0)
  1207 		{
  1208 			is_multi = true;
  1209 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1210 			{
  1211 				info->num_targets = 0;
  1212 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1213 				return;
  1214 			}
  1215 			info->flags |= COMMAND_FILTER_DEAD;
  1216 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1217 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1218 		}
  1219 		else if (strcmp(info->pattern, "@alive") == 0)
  1220 		{
  1221 			is_multi = true;
  1222 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1223 			{
  1224 				info->num_targets = 0;
  1225 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1226 				return;
  1227 			}
  1228 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1229 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1230 			info->flags |= COMMAND_FILTER_ALIVE;
  1231 		}
  1232 		else if (strcmp(info->pattern, "@bots") == 0)
  1233 		{
  1234 			is_multi = true;
  1235 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1236 			{
  1237 				info->num_targets = 0;
  1238 				info->reason = COMMAND_FILTER_NO_BOTS;
  1239 				return;
  1240 			}
  1241 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1242 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1243 			bots_only = true;
  1244 		}
  1245 		else if (strcmp(info->pattern, "@humans") == 0)
  1246 		{
  1247 			is_multi = true;
  1248 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1249 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1250 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1251 		}
  1252 		else if (strcmp(info->pattern, "@!me") == 0)
  1253 		{
  1254 			is_multi = true;
  1255 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1256 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1257 			skip_client = info->admin;
  1258 		}
  1259 
  1260 		if (is_multi)
  1261 		{
  1262 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1263 			{
  1264 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1265 				{
  1266 					continue;
  1267 				}
  1268 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1269 				{
  1270 					if ((!bots_only || pTarget->IsFakeClient())
  1271 						&& skip_client != i)
  1272 					{
  1273 						info->targets[total++] = i;
  1274 					}
  1275 				}
  1276 			}
  1277 
  1278 			info->num_targets = total;
  1279 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1280 			return;
  1281 		}
  1282 	}
  1283 
  1284 	List<ICommandTargetProcessor *>::iterator iter;
  1285 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1286 	{
  1287 		ICommandTargetProcessor *pProcessor = (*iter);
  1288 		if (pProcessor->ProcessCommandTarget(info))
  1289 		{
  1290 			return;
  1291 		}
  1292 	}
  1293 
  1294 	/* Check partial names */
  1295 	int found_client = 0;
  1296 	CPlayer *pFoundClient = NULL;
  1297 	for (int i = 1; i <= max_clients; i++)
  1298 	{
  1299 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1300 		{
  1301 			continue;
  1302 		}
  1303 
  1304 		if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
  1305 		{
  1306 			if (found_client)
  1307 			{
  1308 				info->num_targets = 0;
  1309 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1310 				return;
  1311 			}
  1312 			else
  1313 			{
  1314 				found_client = i;
  1315 				pFoundClient = pTarget;
  1316 			}
  1317 		}
  1318 	}
  1319 
  1320 	if (found_client)
  1321 	{
  1322 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1323 			== COMMAND_TARGET_VALID)
  1324 		{
  1325 			info->targets[0] = found_client;
  1326 			info->num_targets = 1;
  1327 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1328 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1329 		}
  1330 		else
  1331 		{
  1332 			info->num_targets = 0;
  1333 		}
  1334 	}
  1335 	else
  1336 	{
  1337 		info->num_targets = 0;
  1338 		info->reason = COMMAND_TARGET_NONE;
  1339 	}
  1340 }
  1341 
  1342 void PlayerManager::OnConVarChanged( ConVar *pConVar, const char *oldValue, float flOldValue )
  1343 {
  1344 	if (pConVar->GetBool() && !atoi(oldValue))
  1345 	{
  1346 		MaxPlayersChanged(gpGlobals->maxClients + 1);
  1347 	}
  1348 	else
  1349 	{
  1350 		MaxPlayersChanged();
  1351 	}
  1352 }
  1353 
  1354 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1355 {
  1356 	m_maxClients = newvalue;
  1357 }
  1358 
  1359 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1360 {
  1361 	if (!m_FirstPass)
  1362 	{
  1363 		return;
  1364 	}
  1365 
  1366 	if (newvalue == -1)
  1367 	{
  1368 		newvalue = gpGlobals->maxClients;
  1369 	}
  1370 
  1371 	if (newvalue == MaxClients())
  1372 	{
  1373 		return;
  1374 	}
  1375 
  1376 	/* Notify the rest of core */
  1377 	SMGlobalClass *pBase = SMGlobalClass::head;
  1378 	while (pBase)
  1379 	{
  1380 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1381 		pBase = pBase->m_pGlobalClassNext;
  1382 	}
  1383 
  1384 	/* Notify Extensions */
  1385 	List<IClientListener *>::iterator iter;
  1386 	IClientListener *pListener = NULL;
  1387 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1388 	{
  1389 		pListener = (*iter);
  1390 		if (pListener->GetClientListenerVersion() >= 8)
  1391 		{
  1392 			pListener->OnMaxPlayersChanged(newvalue);
  1393 		}
  1394 	}
  1395 }
  1396 
  1397 int PlayerManager::GetClientFromSerial(unsigned int serial)
  1398 {
  1399 	serial_t s;
  1400 	s.value = serial;
  1401 
  1402 	int client = s.bits.index;
  1403 
  1404 	IGamePlayer *pPlayer = GetGamePlayer(client);
  1405 
  1406 	if (!pPlayer)
  1407 	{
  1408 		return 0;
  1409 	}
  1410 
  1411 	if (serial == pPlayer->GetSerial())
  1412 	{
  1413 		return client;
  1414 	}
  1415 
  1416 	return 0;
  1417 }
  1418 
  1419 #if SOURCE_ENGINE >= SE_ORANGEBOX
  1420 void CmdMaxplayersCallback(const CCommand &command)
  1421 {
  1422 #else
  1423 void CmdMaxplayersCallback()
  1424 {
  1425 #endif
  1426 
  1427 	g_Players.MaxPlayersChanged();
  1428 }
  1429 
  1430 
  1431 /*******************
  1432  *** PLAYER CODE ***
  1433  *******************/
  1434 
  1435 CPlayer::CPlayer()
  1436 {
  1437 	m_IsConnected = false;
  1438 	m_IsInGame = false;
  1439 	m_IsAuthorized = false;
  1440 	m_pEdict = NULL;
  1441 	m_Admin = INVALID_ADMIN_ID;
  1442 	m_TempAdmin = false;
  1443 	m_Info = NULL;
  1444 	m_bAdminCheckSignalled = false;
  1445 	m_UserId = -1;
  1446 	m_bIsInKickQueue = false;
  1447 	m_LastPassword.clear();
  1448 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1449 	m_bFakeClient = false;
  1450 }
  1451 
  1452 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1453 {
  1454 	m_IsConnected = true;
  1455 	m_Name.assign(name);
  1456 	m_Ip.assign(ip);
  1457 	m_pEdict = pEntity;
  1458 	m_iIndex = IndexOfEdict(pEntity);
  1459 	m_LangId = g_Translator.GetServerLanguage();
  1460 
  1461 	m_Serial.bits.index = m_iIndex;
  1462 	m_Serial.bits.serial = g_PlayerSerialCount++;
  1463 
  1464 	char ip2[24], *ptr;
  1465 	strncopy(ip2, ip, sizeof(ip2));
  1466 	if ((ptr = strchr(ip2, ':')) != NULL)
  1467 	{
  1468 		*ptr = '\0';
  1469 	}
  1470 	m_IpNoPort.assign(ip2);
  1471 }
  1472 
  1473 void CPlayer::Connect()
  1474 {
  1475 	if (m_IsInGame)
  1476 	{
  1477 		return;
  1478 	}
  1479 
  1480 	m_IsInGame = true;
  1481 
  1482 	const char *var = g_Players.GetPassInfoVar();
  1483 	int client = IndexOfEdict(m_pEdict);
  1484 	if (var[0] != '\0')
  1485 	{
  1486 		const char *pass = engine->GetClientConVarValue(client, var);
  1487 		m_LastPassword.assign(pass ? pass : "");
  1488 	}
  1489 	else
  1490 	{
  1491 		m_LastPassword.assign("");
  1492 	}
  1493 }
  1494 
  1495 void CPlayer::Authorize(const char *steamid)
  1496 {
  1497 	if (m_IsAuthorized)
  1498 	{
  1499 		return;
  1500 	}
  1501 
  1502 	m_IsAuthorized = true;
  1503 	m_AuthID.assign(steamid);
  1504 }
  1505 
  1506 void CPlayer::Disconnect()
  1507 {
  1508 	DumpAdmin(false);
  1509 	m_IsConnected = false;
  1510 	m_IsInGame = false;
  1511 	m_IsAuthorized = false;
  1512 	m_Name.clear();
  1513 	m_Ip.clear();
  1514 	m_AuthID.clear();
  1515 	m_pEdict = NULL;
  1516 	m_Info = NULL;
  1517 	m_bAdminCheckSignalled = false;
  1518 	m_UserId = -1;
  1519 	m_bIsInKickQueue = false;
  1520 	m_bFakeClient = false;
  1521 }
  1522 
  1523 void CPlayer::SetName(const char *name)
  1524 {
  1525 	m_Name.assign(name);
  1526 }
  1527 
  1528 const char *CPlayer::GetName()
  1529 {
  1530 	if (m_Info && m_pEdict->GetUnknown())
  1531 	{
  1532 		return m_Info->GetName();
  1533 	}
  1534 	
  1535 	return m_Name.c_str();
  1536 }
  1537 
  1538 const char *CPlayer::GetIPAddress()
  1539 {
  1540 	return m_Ip.c_str();
  1541 }
  1542 
  1543 const char *CPlayer::GetAuthString()
  1544 {
  1545 	return m_AuthID.c_str();
  1546 }
  1547 
  1548 edict_t *CPlayer::GetEdict()
  1549 {
  1550 	return m_pEdict;
  1551 }
  1552 
  1553 bool CPlayer::IsInGame()
  1554 {
  1555 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1556 }
  1557 
  1558 bool CPlayer::WasCountedAsInGame()
  1559 {
  1560 	return m_IsInGame;
  1561 }
  1562 
  1563 bool CPlayer::IsConnected()
  1564 {
  1565 	return m_IsConnected;
  1566 }
  1567 
  1568 bool CPlayer::IsAuthorized()
  1569 {
  1570 	return m_IsAuthorized;
  1571 }
  1572 
  1573 IPlayerInfo *CPlayer::GetPlayerInfo()
  1574 {
  1575 	if (m_pEdict->GetUnknown())
  1576 	{
  1577 		return m_Info;
  1578 	}
  1579 
  1580 	return NULL;
  1581 }
  1582 
  1583 bool CPlayer::IsFakeClient()
  1584 {
  1585 	return m_bFakeClient;
  1586 }
  1587 
  1588 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1589 {
  1590 	if (!m_IsConnected)
  1591 	{
  1592 		return;
  1593 	}
  1594 
  1595 	DumpAdmin(false);
  1596 
  1597 	m_Admin = id;
  1598 	m_TempAdmin = temporary;
  1599 }
  1600 
  1601 AdminId CPlayer::GetAdminId()
  1602 {
  1603 	return m_Admin;
  1604 }
  1605 
  1606 void CPlayer::DumpAdmin(bool deleting)
  1607 {
  1608 	if (m_Admin != INVALID_ADMIN_ID)
  1609 	{
  1610 		if (m_TempAdmin && !deleting)
  1611 		{
  1612 			g_Admins.InvalidateAdmin(m_Admin);
  1613 		}
  1614 		m_Admin = INVALID_ADMIN_ID;
  1615 		m_TempAdmin = false;
  1616 	}
  1617 }
  1618 
  1619 void CPlayer::Kick(const char *str)
  1620 {
  1621 	MarkAsBeingKicked();
  1622 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1623 	if (pNetChan == NULL)
  1624 	{
  1625 		/* What does this even mean? Hell if I know. */
  1626 		int userid = GetUserId();
  1627 		if (userid > 0)
  1628 		{
  1629 			char buffer[255];
  1630 			UTIL_Format(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
  1631 			engine->ServerCommand(buffer);
  1632 		}
  1633 	}
  1634 	else
  1635 	{
  1636 		IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1637 		pClient->Disconnect("%s", str);
  1638 	}
  1639 }
  1640 
  1641 void CPlayer::Authorize_Post()
  1642 {
  1643 	if (m_IsInGame)
  1644 	{
  1645 		DoPostConnectAuthorization();
  1646 	}
  1647 }
  1648 
  1649 void CPlayer::DoPostConnectAuthorization()
  1650 {
  1651 	bool delay = false;
  1652 
  1653 	List<IClientListener *>::iterator iter;
  1654 	for (iter = g_Players.m_hooks.begin();
  1655 		 iter != g_Players.m_hooks.end();
  1656 		 iter++)
  1657 	{
  1658 		IClientListener *pListener = (*iter);
  1659 #if defined MIN_API_FOR_ADMINCALLS
  1660 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1661 		{
  1662 			continue;
  1663 		}
  1664 #endif
  1665 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1666 		{
  1667 			delay = true;
  1668 		}
  1669 	}
  1670 	
  1671 	cell_t result = 0;
  1672 	PreAdminCheck->PushCell(m_iIndex);
  1673 	PreAdminCheck->Execute(&result);
  1674 
  1675 	/* Defer, for better or worse */
  1676 	if (delay || (ResultType)result >= Pl_Handled)
  1677 	{
  1678 		return;
  1679 	}
  1680 
  1681 	/* Sanity check */
  1682 	if (!IsConnected())
  1683 	{
  1684 		return;
  1685 	}
  1686 
  1687 	/* Otherwise, go ahead and do admin checks */
  1688 	DoBasicAdminChecks();
  1689 
  1690 	/* Send the notification out */
  1691 	NotifyPostAdminChecks();
  1692 }
  1693 
  1694 bool CPlayer::RunAdminCacheChecks()
  1695 {
  1696 	AdminId old_id = GetAdminId();
  1697 
  1698 	DoBasicAdminChecks();
  1699 
  1700 	return (GetAdminId() != old_id);
  1701 }
  1702 
  1703 void CPlayer::NotifyPostAdminChecks()
  1704 {
  1705 	if (m_bAdminCheckSignalled)
  1706 	{
  1707 		return;
  1708 	}
  1709 
  1710 	/* Block beforehand so they can't double-call */
  1711 	m_bAdminCheckSignalled = true;
  1712 
  1713 	List<IClientListener *>::iterator iter;
  1714 	for (iter = g_Players.m_hooks.begin();
  1715 		iter != g_Players.m_hooks.end();
  1716 		iter++)
  1717 	{
  1718 		IClientListener *pListener = (*iter);
  1719 #if defined MIN_API_FOR_ADMINCALLS
  1720 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1721 		{
  1722 			continue;
  1723 		}
  1724 #endif
  1725 		pListener->OnClientPostAdminCheck(m_iIndex);
  1726 	}
  1727 
  1728 	PostAdminFilter->PushCell(m_iIndex);
  1729 	PostAdminFilter->Execute(NULL);
  1730 
  1731 	PostAdminCheck->PushCell(m_iIndex);
  1732 	PostAdminCheck->Execute(NULL);
  1733 }
  1734 
  1735 void CPlayer::DoBasicAdminChecks()
  1736 {
  1737 	if (GetAdminId() != INVALID_ADMIN_ID)
  1738 	{
  1739 		return;
  1740 	}
  1741 
  1742 	/* First check the name */
  1743 	AdminId id;
  1744 	int client = IndexOfEdict(m_pEdict);
  1745 
  1746 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1747 	{
  1748 		if (!g_Players.CheckSetAdminName(client, this, id))
  1749 		{
  1750 			int userid = engine->GetPlayerUserId(m_pEdict);
  1751 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1752 		}
  1753 		return;
  1754 	}
  1755 	
  1756 	/* Check IP */
  1757 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1758 	{
  1759 		if (g_Players.CheckSetAdmin(client, this, id))
  1760 		{
  1761 			return;
  1762 		}
  1763 	}
  1764 
  1765 	/* Check steam id */
  1766 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1767 	{
  1768 		if (g_Players.CheckSetAdmin(client, this, id))
  1769 		{
  1770 			return;
  1771 		}
  1772 	}
  1773 }
  1774 
  1775 unsigned int CPlayer::GetLanguageId()
  1776 {
  1777 	return m_LangId;
  1778 }
  1779 
  1780 int CPlayer::GetUserId()
  1781 {
  1782 	if (m_UserId == -1)
  1783 	{
  1784 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1785 	}
  1786 
  1787 	return m_UserId;
  1788 }
  1789 
  1790 bool CPlayer::IsInKickQueue()
  1791 {
  1792 	return m_bIsInKickQueue;
  1793 }
  1794 
  1795 void CPlayer::MarkAsBeingKicked()
  1796 {
  1797 	m_bIsInKickQueue = true;
  1798 }
  1799 
  1800 int CPlayer::GetLifeState()
  1801 {
  1802 	if (lifestate_offset == -1)
  1803 	{
  1804 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1805 		{
  1806 			lifestate_offset = -2;
  1807 		}
  1808 	}
  1809 
  1810 	if (lifestate_offset < 0)
  1811 	{
  1812 		IPlayerInfo *info = GetPlayerInfo();
  1813 		if (info == NULL)
  1814 		{
  1815 			return PLAYER_LIFE_UNKNOWN;
  1816 		}
  1817 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1818 	}
  1819 
  1820 	if (m_pEdict == NULL)
  1821 	{
  1822 		return PLAYER_LIFE_UNKNOWN;
  1823 	}
  1824 
  1825 	CBaseEntity *pEntity;
  1826 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1827 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1828 	{
  1829 		return PLAYER_LIFE_UNKNOWN;
  1830 	}
  1831 
  1832 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1833 	{
  1834 		return PLAYER_LIFE_ALIVE;
  1835 	}
  1836 	else
  1837 	{
  1838 		return PLAYER_LIFE_DEAD;
  1839 	}
  1840 }
  1841 
  1842 unsigned int CPlayer::GetSerial()
  1843 {
  1844 	return m_Serial.value;
  1845 }