core/PlayerManager.cpp
author Scott Ehlert <ds@alliedmods.net>
Sun Aug 24 04:35:48 2008 +0000 (2008-08-24)
changeset 2237 4403a982ec91
parent 2181 7c85684253ed
child 2289 44045ead61cd
permissions -rw-r--r--
Improved bot detection slightly. This was meant to go along with the fix for amb1801.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 #include "systems/ExtensionSys.h"
    50 
    51 PlayerManager g_Players;
    52 bool g_OnMapStarted = false;
    53 IForward *PreAdminCheck = NULL;
    54 IForward *PostAdminCheck = NULL;
    55 IForward *PostAdminFilter = NULL;
    56 const unsigned int *g_NumPlayersToAuth = NULL;
    57 int lifestate_offset = -1;
    58 List<ICommandTargetProcessor *> target_processors;
    59 
    60 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    61 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    62 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    63 #if defined ORANGEBOX_BUILD
    64 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    65 #else
    66 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    67 #endif
    68 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    69 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    70 
    71 class KickPlayerTimer : public ITimedEvent
    72 {
    73 public:
    74 	ResultType OnTimer(ITimer *pTimer, void *pData)
    75 	{
    76 		int userid = (int)pData;
    77 		int client = g_Players.GetClientOfUserId(userid);
    78 		if (client)
    79 		{
    80 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    81 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    82 		}
    83 		return Pl_Stop;
    84 	}
    85 	void OnTimerEnd(ITimer *pTimer, void *pData)
    86 	{
    87 	}
    88 } s_KickPlayerTimer;
    89 
    90 PlayerManager::PlayerManager()
    91 {
    92 	m_AuthQueue = NULL;
    93 	m_FirstPass = false;
    94 	m_maxClients = 0;
    95 
    96 	m_UserIdLookUp = new int[USHRT_MAX+1];
    97 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
    98 }
    99 
   100 PlayerManager::~PlayerManager()
   101 {
   102 	g_NumPlayersToAuth = NULL;
   103 
   104 	delete [] m_AuthQueue;
   105 	delete [] m_UserIdLookUp;
   106 }
   107 
   108 void PlayerManager::OnSourceModAllInitialized()
   109 {
   110 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   111 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   112 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   113 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   114 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   115 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   116 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   117 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   118 
   119 	g_ShareSys.AddInterface(NULL, this);
   120 
   121 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   122 	ParamType p2[] = {Param_Cell};
   123 
   124 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   125 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   126 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   127 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   128 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   129 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   130 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   131 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   132 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   133 
   134 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   135 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   136 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   137 
   138 	m_bIsListenServer = !engine->IsDedicatedServer();
   139 	m_ListenClient = 0;
   140 }
   141 
   142 void PlayerManager::OnSourceModShutdown()
   143 {
   144 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   145 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   146 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   147 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   148 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   149 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   150 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   151 
   152 	/* Release forwards */
   153 	g_Forwards.ReleaseForward(m_clconnect);
   154 	g_Forwards.ReleaseForward(m_clputinserver);
   155 	g_Forwards.ReleaseForward(m_cldisconnect);
   156 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   157 	g_Forwards.ReleaseForward(m_clcommand);
   158 	g_Forwards.ReleaseForward(m_clinfochanged);
   159 	g_Forwards.ReleaseForward(m_clauth);
   160 	g_Forwards.ReleaseForward(m_onActivate);
   161 	g_Forwards.ReleaseForward(m_onActivate2);
   162 
   163 	g_Forwards.ReleaseForward(PreAdminCheck);
   164 	g_Forwards.ReleaseForward(PostAdminCheck);
   165 	g_Forwards.ReleaseForward(PostAdminFilter);
   166 
   167 	delete [] m_Players;
   168 }
   169 
   170 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   171 												 const char *value, 
   172 												 ConfigSource source, 
   173 												 char *error, 
   174 												 size_t maxlength)
   175 {
   176 	if (strcmp(key, "PassInfoVar") == 0)
   177 	{
   178 		if (strcmp(value, "_password") != 0)
   179 		{
   180 			m_PassInfoVar.assign(value);
   181 		}
   182 		return ConfigResult_Accept;
   183 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   184 		if (strcasecmp(value, "on") == 0)
   185 		{
   186 			m_QueryLang = true;
   187 		} else if (strcasecmp(value, "off") == 0) {
   188 			m_QueryLang = false;
   189 		} else {
   190 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   191 			return ConfigResult_Reject;
   192 		}
   193 		return ConfigResult_Accept;
   194 	}
   195 	return ConfigResult_Ignore;
   196 }
   197 
   198 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   199 {
   200 	if (!m_FirstPass)
   201 	{
   202 		/* Initialize all players */
   203 		m_maxClients = clientMax;
   204 		m_PlayerCount = 0;
   205 		m_Players = new CPlayer[m_maxClients + 1];
   206 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   207 		m_FirstPass = true;
   208 
   209 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   210 
   211 		g_NumPlayersToAuth = &m_AuthQueue[0];
   212 	}
   213 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
   214 	m_onActivate->Execute(NULL);
   215 	m_onActivate2->Execute(NULL);
   216 
   217 	List<IClientListener *>::iterator iter;
   218 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   219 	{
   220 		if ((*iter)->GetClientListenerVersion() >= 5)
   221 		{
   222 			(*iter)->OnServerActivated(clientMax);
   223 		}
   224 	}
   225 
   226 	g_OnMapStarted = true;
   227 
   228 	SM_ExecuteAllConfigs();
   229 }
   230 
   231 bool PlayerManager::IsServerActivated()
   232 {
   233 	return m_FirstPass;
   234 }
   235 
   236 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   237 {
   238 	const char *password = g_Admins.GetAdminPassword(id);
   239 	if (password != NULL)
   240 	{
   241 		if (m_PassInfoVar.size() < 1)
   242 		{
   243 			return false;
   244 		}
   245 
   246 		/* Whoa... the user needs a password! */
   247 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   248 		if (!given || strcmp(given, password) != 0)
   249 		{
   250 			return false;
   251 		}
   252 	}
   253 
   254 	pPlayer->SetAdminId(id, false);
   255 
   256 	return true;
   257 }
   258 
   259 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   260 {
   261 	const char *password = g_Admins.GetAdminPassword(id);
   262 	if (password == NULL)
   263 	{
   264 		return false;
   265 	}
   266 
   267 	if (m_PassInfoVar.size() < 1)
   268 	{
   269 		return false;
   270 	}
   271 
   272 	/* Whoa... the user needs a password! */
   273 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   274 	if (!given || strcmp(given, password) != 0)
   275 	{
   276 		return false;
   277 	}
   278 
   279 	pPlayer->SetAdminId(id, false);
   280 
   281 	return true;
   282 }
   283 
   284 void PlayerManager::RunAuthChecks()
   285 {
   286 	CPlayer *pPlayer;
   287 	const char *authstr;
   288 	unsigned int removed = 0;
   289 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   290 	{
   291 		pPlayer = &m_Players[m_AuthQueue[i]];
   292 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   293 		if (authstr && authstr[0] != '\0'
   294 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   295 		{
   296 			/* Set authorization */
   297 			pPlayer->Authorize(authstr);
   298 
   299 			/* Mark as removed from queue */
   300 			unsigned int client = m_AuthQueue[i];
   301 			m_AuthQueue[i] = 0;
   302 			removed++;
   303 
   304 			/* Send to extensions */
   305 			List<IClientListener *>::iterator iter;
   306 			IClientListener *pListener;
   307 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   308 			{
   309 				pListener = (*iter);
   310 				pListener->OnClientAuthorized(client, authstr);
   311 				if (!pPlayer->IsConnected())
   312 				{
   313 					break;
   314 				}
   315 			}
   316 
   317 			/* Send to plugins if player is still connected */
   318 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   319 			{
   320 				/* :TODO: handle the case of a player disconnecting in the middle */
   321 				m_clauth->PushCell(client);
   322 				m_clauth->PushString(authstr);
   323 				m_clauth->Execute(NULL);
   324 			}
   325 
   326 			if (pPlayer->IsConnected())
   327 			{
   328 				pPlayer->Authorize_Post();
   329 			}
   330 		}
   331 	}
   332 
   333 	/* Clean up the queue */
   334 	if (removed)
   335 	{
   336 		/* We don't have to compact the list if it's empty */
   337 		if (removed != m_AuthQueue[0])
   338 		{
   339 			unsigned int diff = 0;
   340 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   341 			{
   342 				/* If this member is removed... */
   343 				if (m_AuthQueue[i] == 0)
   344 				{
   345 					/* Increase the differential */
   346 					diff++;
   347 				} else {
   348 					/* diff cannot increase faster than i+1 */
   349 					assert(i > diff);
   350 					assert(i - diff >= 1);
   351 					/* move this index down */
   352 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   353 				}
   354 			}
   355 			m_AuthQueue[0] -= removed;
   356 		} else {
   357 			m_AuthQueue[0] = 0;
   358 		}
   359 	}
   360 }
   361 
   362 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   363 {
   364 	int client = engine->IndexOfEdict(pEntity);
   365 	CPlayer *pPlayer = &m_Players[client];
   366 
   367 	List<IClientListener *>::iterator iter;
   368 	IClientListener *pListener = NULL;
   369 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   370 	{
   371 		pListener = (*iter);
   372 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   373 		{
   374 			return false;
   375 		}
   376 	}
   377 
   378 	cell_t res = 1;
   379 
   380 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   381 	m_clconnect->PushCell(client);
   382 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   383 	m_clconnect->PushCell(maxrejectlen);
   384 	m_clconnect->Execute(&res);
   385 
   386 	if (res)
   387 	{
   388 		if (!pPlayer->IsAuthorized())
   389 		{
   390 			m_AuthQueue[++m_AuthQueue[0]] = client;
   391 		}
   392 
   393 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   394 	}
   395 	else
   396 	{
   397 		if (!pPlayer->IsFakeClient())
   398 		{
   399 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   400 		}
   401 	}
   402 
   403 	return true;
   404 }
   405 
   406 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   407 {
   408 	int client = engine->IndexOfEdict(pEntity);
   409 	bool orig_value = META_RESULT_ORIG_RET(bool);
   410 	CPlayer *pPlayer = &m_Players[client];
   411 
   412 	if (orig_value)
   413 	{
   414 		List<IClientListener *>::iterator iter;
   415 		IClientListener *pListener = NULL;
   416 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   417 		{
   418 			pListener = (*iter);
   419 			pListener->OnClientConnected(client);
   420 			if (!pPlayer->IsConnected())
   421 			{
   422 				break;
   423 			}
   424 		}
   425 
   426 		if (!pPlayer->IsFakeClient() 
   427 			&& m_bIsListenServer
   428 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   429 		{
   430 			m_ListenClient = client;
   431 		}
   432 	}
   433 	else
   434 	{
   435 		InvalidatePlayer(pPlayer);
   436 	}
   437 
   438 	return true;
   439 }
   440 
   441 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   442 {
   443 	cell_t res;
   444 	int client = engine->IndexOfEdict(pEntity);
   445 	CPlayer *pPlayer = &m_Players[client];
   446 
   447 	/* If they're not connected, they're a bot */
   448 	if (!pPlayer->IsConnected())
   449 	{
   450 		/* Run manual connection routines */
   451 		char error[255];
   452 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   453 		pPlayer->Authorize(authid);
   454 		pPlayer->m_bFakeClient = true;
   455 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   456 		{
   457 			/* :TODO: kick the bot if it's rejected */
   458 			return;
   459 		}
   460 		List<IClientListener *>::iterator iter;
   461 		IClientListener *pListener = NULL;
   462 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   463 		{
   464 			pListener = (*iter);
   465 			pListener->OnClientConnected(client);
   466 			/* See if bot was kicked */
   467 			if (!pPlayer->IsConnected())
   468 			{
   469 				return;
   470 			}
   471 		}
   472 		/* Now do authorization */
   473 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   474 		{
   475 			pListener = (*iter);
   476 			pListener->OnClientAuthorized(client, authid);
   477 		}
   478 		/* Finally, tell plugins */
   479 		if (m_clauth->GetFunctionCount())
   480 		{
   481 			m_clauth->PushCell(client);
   482 			m_clauth->PushString(authid);
   483 			m_clauth->Execute(NULL);
   484 		}
   485 		pPlayer->Authorize_Post();
   486 	}
   487 
   488 	if (playerinfo)
   489 	{
   490 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   491 	}
   492 
   493 	/* Get the client's language */
   494 	if (m_QueryLang)
   495 	{
   496 		const char *name;
   497 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   498 		{
   499 			unsigned int langid;
   500 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   501 		} else {
   502 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   503 		}
   504 	}
   505 
   506 	pPlayer->Connect();
   507 	m_PlayerCount++;
   508 
   509 	List<IClientListener *>::iterator iter;
   510 	IClientListener *pListener = NULL;
   511 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   512 	{
   513 		pListener = (*iter);
   514 		pListener->OnClientPutInServer(client);
   515 	}
   516 
   517 	m_clputinserver->PushCell(client);
   518 	m_clputinserver->Execute(&res, NULL);
   519 
   520 	if (pPlayer->IsAuthorized())
   521 	{
   522 		pPlayer->DoPostConnectAuthorization();
   523 	}
   524 }
   525 
   526 void PlayerManager::OnSourceModLevelEnd()
   527 {
   528 	/* Disconnect all bots still in game */
   529 	for (int i=1; i<=m_maxClients; i++)
   530 	{
   531 		if (m_Players[i].IsConnected())
   532 		{
   533 			OnClientDisconnect(m_Players[i].GetEdict());
   534 		}
   535 	}
   536 	m_PlayerCount = 0;
   537 }
   538 
   539 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   540 {
   541 	cell_t res;
   542 	int client = engine->IndexOfEdict(pEntity);
   543 	CPlayer *pPlayer = &m_Players[client];
   544 
   545 	if (pPlayer->IsConnected())
   546 	{
   547 		m_cldisconnect->PushCell(client);
   548 		m_cldisconnect->Execute(&res, NULL);
   549 	}
   550 	else
   551 	{
   552 		/* We don't care, prevent a double call */
   553 		return;
   554 	}
   555 
   556 	if (pPlayer->WasCountedAsInGame())
   557 	{
   558 		m_PlayerCount--;
   559 	}
   560 
   561 	List<IClientListener *>::iterator iter;
   562 	IClientListener *pListener = NULL;
   563 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   564 	{
   565 		pListener = (*iter);
   566 		pListener->OnClientDisconnecting(client);
   567 	}
   568 
   569 	InvalidatePlayer(pPlayer);
   570 
   571 	if (m_ListenClient == client)
   572 	{
   573 		m_ListenClient = 0;
   574 	}
   575 }
   576 
   577 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   578 {
   579 	cell_t res;
   580 	int client = engine->IndexOfEdict(pEntity);
   581 
   582 	m_cldisconnect_post->PushCell(client);
   583 	m_cldisconnect_post->Execute(&res, NULL);
   584 
   585 	List<IClientListener *>::iterator iter;
   586 	IClientListener *pListener = NULL;
   587 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   588 	{
   589 		pListener = (*iter);
   590 		pListener->OnClientDisconnected(client);
   591 	}
   592 }
   593 
   594 #if defined ORANGEBOX_BUILD
   595 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   596 {
   597 #else
   598 void PlayerManager::OnClientCommand(edict_t *pEntity)
   599 {
   600 	CCommand args;
   601 #endif
   602 	int client = engine->IndexOfEdict(pEntity);
   603 	cell_t res = Pl_Continue;
   604 	CPlayer *pPlayer = &m_Players[client];
   605 
   606 	if (!pPlayer->IsConnected())
   607 	{
   608 		return;
   609 	}
   610 
   611 	g_HL2.PushCommandStack(&args);
   612 
   613 	int argcount = args.ArgC() - 1;
   614 	const char *cmd = g_HL2.CurrentCommandName();
   615 
   616 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   617 	if (result)
   618 	{
   619 		res = Pl_Handled;
   620 	} else {
   621 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   622 		if (result)
   623 		{
   624 			res = Pl_Handled;
   625 		}
   626 	}
   627 
   628 	cell_t res2 = Pl_Continue;
   629 	m_clcommand->PushCell(client);
   630 	m_clcommand->PushCell(argcount);
   631 	m_clcommand->Execute(&res2, NULL);
   632 
   633 	if (res2 > res)
   634 	{
   635 		res = res2;
   636 	}
   637 
   638 	if (res >= Pl_Stop)
   639 	{
   640 		g_HL2.PopCommandStack();
   641 		RETURN_META(MRES_SUPERCEDE);
   642 	}
   643 
   644 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   645 
   646 	g_HL2.PopCommandStack();
   647 
   648 	if (res >= Pl_Handled)
   649 	{
   650 		RETURN_META(MRES_SUPERCEDE);
   651 	}
   652 }
   653 
   654 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   655 {
   656 	cell_t res;
   657 	int client = engine->IndexOfEdict(pEntity);
   658 	CPlayer *pPlayer = &m_Players[client];
   659 
   660 	if (!pPlayer->IsConnected())
   661 	{
   662 		return;
   663 	}
   664 
   665 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   666 	m_clinfochanged->Execute(&res, NULL);
   667 
   668 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   669 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   670 	const char *old_name = pPlayer->m_Name.c_str();
   671 
   672 	if (strcmp(old_name, new_name) != 0)
   673 	{
   674 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   675 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   676 		{
   677 			if (!CheckSetAdminName(client, pPlayer, id))
   678 			{
   679 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   680 				RETURN_META(MRES_IGNORED);
   681 			}
   682 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   683 			if (id == pPlayer->GetAdminId())
   684 			{
   685 				/* This player is changing their name; force them to drop admin privileges! */
   686 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   687 			}
   688 		}
   689 		pPlayer->SetName(new_name);
   690 	}
   691 	
   692 	if (m_PassInfoVar.size() > 0)
   693 	{
   694 		/* Try for a password change */
   695 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   696 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   697 		if (strcmp(old_pass, new_pass) != 0)
   698 		{
   699 			pPlayer->m_LastPassword.assign(new_pass);
   700 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   701 			{
   702 				/* If there is already an admin id assigned, this will just bail out. */
   703 				pPlayer->DoBasicAdminChecks();
   704 			}
   705 		}
   706 	}
   707 }
   708 
   709 int PlayerManager::GetMaxClients()
   710 {
   711 	return m_maxClients;
   712 }
   713 
   714 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   715 {
   716 	if (client > m_maxClients || client < 1)
   717 	{
   718 		return NULL;
   719 	}
   720 	return &m_Players[client];
   721 }
   722 
   723 int PlayerManager::GetNumPlayers()
   724 {
   725 	return m_PlayerCount;
   726 }
   727 
   728 int PlayerManager::GetClientOfUserId(int userid)
   729 {
   730 	if (userid < 0 || userid > USHRT_MAX)
   731 	{
   732 		return 0;
   733 	}
   734 	
   735 	int client = m_UserIdLookUp[userid];
   736 
   737 	/* Verify the userid.  The cache can get messed up with older
   738 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   739 	 * check before invoking this backwards compat code.
   740 	 */
   741 	if (client)
   742 	{
   743 		CPlayer *player = GetPlayerByIndex(client);
   744 		if (player && player->IsConnected())
   745 		{
   746 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   747 			if (realUserId == userid)
   748 			{
   749 				return client;
   750 			}
   751 		}
   752 	}
   753 
   754 	/* If we can't verify the userid, we have to do a manual loop */
   755 	CPlayer *player;
   756 	for (int i = 1; i <= m_maxClients; i++)
   757 	{
   758 		player = GetPlayerByIndex(i);
   759 		if (!player || !player->IsConnected())
   760 		{
   761 			continue;
   762 		}
   763 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   764 		{
   765 			m_UserIdLookUp[userid] = i;
   766 			return i;
   767 		}
   768 	}
   769 
   770 	return 0;
   771 }
   772 
   773 void PlayerManager::AddClientListener(IClientListener *listener)
   774 {
   775 	m_hooks.push_back(listener);
   776 }
   777 
   778 void PlayerManager::RemoveClientListener(IClientListener *listener)
   779 {
   780 	m_hooks.remove(listener);
   781 }
   782 
   783 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   784 {
   785 	int index = engine->IndexOfEdict(pEdict);
   786 	return GetGamePlayer(index);
   787 }
   788 
   789 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   790 {
   791 	return GetPlayerByIndex(client);
   792 }
   793 
   794 void PlayerManager::ClearAdminId(AdminId id)
   795 {
   796 	for (int i=1; i<=m_maxClients; i++)
   797 	{
   798 		if (m_Players[i].m_Admin == id)
   799 		{
   800 			m_Players[i].DumpAdmin(true);
   801 		}
   802 	}
   803 }
   804 
   805 void PlayerManager::ClearAllAdmins()
   806 {
   807 	for (int i=1; i<=m_maxClients; i++)
   808 	{
   809 		m_Players[i].DumpAdmin(true);
   810 	}
   811 }
   812 
   813 const char *PlayerManager::GetPassInfoVar()
   814 {
   815 	return m_PassInfoVar.c_str();
   816 }
   817 
   818 void PlayerManager::RecheckAnyAdmins()
   819 {
   820 	for (int i=1; i<=m_maxClients; i++)
   821 	{
   822 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   823 		{
   824 			m_Players[i].DoBasicAdminChecks();
   825 		}
   826 	}
   827 }
   828 
   829 unsigned int PlayerManager::GetReplyTo()
   830 {
   831 	return g_ChatTriggers.GetReplyTo();
   832 }
   833 
   834 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   835 {
   836 	return g_ChatTriggers.SetReplyTo(reply);
   837 }
   838 
   839 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   840 {
   841 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   842 }
   843 
   844 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   845 {
   846 	target_processors.push_back(pHandler);
   847 }
   848 
   849 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   850 {
   851 	target_processors.remove(pHandler);
   852 }
   853 
   854 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
   855 {
   856 	/**
   857 	* Remove client from auth queue if necessary
   858 	*/
   859 	if (!pPlayer->IsAuthorized())
   860 	{
   861 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   862 		{
   863 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
   864 			{
   865 				/* Move everything ahead of us back by one */
   866 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   867 				{
   868 					m_AuthQueue[j-1] = m_AuthQueue[j];
   869 				}
   870 				/* Remove us and break */
   871 				m_AuthQueue[0]--;
   872 				break;
   873 			}
   874 		}
   875 	}
   876 	
   877 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
   878 	pPlayer->Disconnect();
   879 }
   880 
   881 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
   882 {
   883 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
   884 		&& !pTarget->IsConnected())
   885 	{
   886 		return COMMAND_TARGET_NONE;
   887 	}
   888 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
   889 		!pTarget->IsInGame())
   890 	{
   891 		return COMMAND_TARGET_NOT_IN_GAME;
   892 	}
   893 
   894 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
   895 		&& pTarget->IsFakeClient())
   896 	{
   897 		return COMMAND_TARGET_NOT_HUMAN;
   898 	}
   899 
   900 	if (pAdmin != NULL)
   901 	{
   902 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
   903 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
   904 		{
   905 			return COMMAND_TARGET_IMMUNE;
   906 		}
   907 	}
   908 
   909 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
   910 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
   911 	{
   912 		return COMMAND_TARGET_NOT_ALIVE;
   913 	}
   914 
   915 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
   916 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
   917 	{
   918 		return COMMAND_TARGET_NOT_DEAD;
   919 	}
   920 
   921 	return COMMAND_TARGET_VALID;
   922 }
   923 
   924 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
   925 {
   926 	CPlayer *pTarget, *pAdmin;
   927 	int max_clients, total = 0;
   928 
   929 	max_clients = GetMaxClients();
   930 
   931 	if (info->max_targets < 1)
   932 	{
   933 		info->reason = COMMAND_TARGET_NONE;
   934 		info->num_targets = 0;
   935 	}
   936 
   937 	if (info->admin == 0)
   938 	{
   939 		pAdmin = NULL;
   940 	}
   941 	else
   942 	{
   943 		pAdmin = GetPlayerByIndex(info->admin);
   944 	}
   945 
   946 	if (info->pattern[0] == '#')
   947 	{
   948 		int userid = atoi(&info->pattern[1]);
   949 		int client = GetClientOfUserId(userid);
   950 
   951 		/* See if a valid userid matched */
   952 		if (client > 0)
   953 		{
   954 			IGamePlayer *pTarget = GetPlayerByIndex(client);
   955 			if (pTarget != NULL)
   956 			{
   957 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
   958 				{
   959 					info->targets[0] = client;
   960 					info->num_targets = 1;
   961 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
   962 					info->target_name_style = COMMAND_TARGETNAME_RAW;
   963 				}
   964 				else
   965 				{
   966 					info->num_targets = 0;
   967 				}
   968 				return;
   969 			}
   970 		}
   971 
   972 		/* Do we need to look for a steam id? */
   973 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
   974 		{
   975 			size_t p, len;
   976 			char new_pattern[256];
   977 
   978 			strcpy(new_pattern, "STEAM_");
   979 			len = strlen(&info->pattern[7]);
   980 			for (p = 0; p < len; p++)
   981 			{
   982 				new_pattern[6 + p] = info->pattern[7 + p];
   983 				if (new_pattern[6 + p] == '_')
   984 				{
   985 					new_pattern[6 + p] = ':';
   986 				}
   987 			}
   988 			new_pattern[6 + p] = '\0';
   989 
   990 			for (int i = 1; i <= max_clients; i++)
   991 			{
   992 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
   993 				{
   994 					continue;
   995 				}
   996 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
   997 				{
   998 					continue;
   999 				}
  1000 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1001 				{
  1002 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1003 						== COMMAND_TARGET_VALID)
  1004 					{
  1005 						info->targets[0] = i;
  1006 						info->num_targets = 1;
  1007 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1008 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1009 					}
  1010 					else
  1011 					{
  1012 						info->num_targets = 0;
  1013 					}
  1014 					return;
  1015 				}
  1016 			}
  1017 		}
  1018 
  1019 		/* See if an exact name matches */
  1020 		for (int i = 1; i <= max_clients; i++)
  1021 		{
  1022 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1023 			{
  1024 				continue;
  1025 			}
  1026 			if  (!pTarget->IsConnected())
  1027 			{
  1028 				continue;
  1029 			}
  1030 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1031 			{
  1032 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1033 					== COMMAND_TARGET_VALID)
  1034 				{
  1035 					info->targets[0] = i;
  1036 					info->num_targets = 1;
  1037 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1038 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1039 				}
  1040 				else
  1041 				{
  1042 					info->num_targets = 0;
  1043 				}
  1044 				return;
  1045 			}
  1046 		}
  1047 	}
  1048 
  1049 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1050 	{
  1051 		info->targets[0] = info->admin;
  1052 		info->num_targets = 1;
  1053 		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1054 		info->target_name_style = COMMAND_TARGETNAME_RAW;
  1055 		return;
  1056 	}
  1057 
  1058 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1059 	{
  1060 		bool is_multi = false;
  1061 		bool bots_only = false;
  1062 		int skip_client = -1;
  1063 
  1064 		if (strcmp(info->pattern, "@all") == 0)
  1065 		{
  1066 			is_multi = true;
  1067 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1068 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1069 		}
  1070 		else if (strcmp(info->pattern, "@dead") == 0)
  1071 		{
  1072 			is_multi = true;
  1073 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1074 			{
  1075 				info->num_targets = 0;
  1076 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1077 				return;
  1078 			}
  1079 			info->flags |= COMMAND_FILTER_DEAD;
  1080 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1081 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1082 		}
  1083 		else if (strcmp(info->pattern, "@alive") == 0)
  1084 		{
  1085 			is_multi = true;
  1086 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1087 			{
  1088 				info->num_targets = 0;
  1089 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1090 				return;
  1091 			}
  1092 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1093 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1094 			info->flags |= COMMAND_FILTER_ALIVE;
  1095 		}
  1096 		else if (strcmp(info->pattern, "@bots") == 0)
  1097 		{
  1098 			is_multi = true;
  1099 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1100 			{
  1101 				info->num_targets = 0;
  1102 				info->reason = COMMAND_FILTER_NO_BOTS;
  1103 				return;
  1104 			}
  1105 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1106 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1107 			bots_only = true;
  1108 		}
  1109 		else if (strcmp(info->pattern, "@humans") == 0)
  1110 		{
  1111 			is_multi = true;
  1112 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1113 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1114 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1115 		}
  1116 		else if (strcmp(info->pattern, "@!me") == 0)
  1117 		{
  1118 			is_multi = true;
  1119 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1120 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1121 			skip_client = info->admin;
  1122 		}
  1123 
  1124 		if (is_multi)
  1125 		{
  1126 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1127 			{
  1128 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1129 				{
  1130 					continue;
  1131 				}
  1132 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1133 				{
  1134 					if ((!bots_only || pTarget->IsFakeClient())
  1135 						&& skip_client != i)
  1136 					{
  1137 						info->targets[total++] = i;
  1138 					}
  1139 				}
  1140 			}
  1141 
  1142 			info->num_targets = total;
  1143 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1144 			return;
  1145 		}
  1146 	}
  1147 
  1148 	List<ICommandTargetProcessor *>::iterator iter;
  1149 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1150 	{
  1151 		ICommandTargetProcessor *pProcessor = (*iter);
  1152 		if (pProcessor->ProcessCommandTarget(info))
  1153 		{
  1154 			return;
  1155 		}
  1156 	}
  1157 
  1158 	/* Check partial names */
  1159 	int found_client = 0;
  1160 	CPlayer *pFoundClient = NULL;
  1161 	for (int i = 1; i <= max_clients; i++)
  1162 	{
  1163 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1164 		{
  1165 			continue;
  1166 		}
  1167 
  1168 		if (stristr(pTarget->GetName(), info->pattern) != NULL)
  1169 		{
  1170 			if (found_client)
  1171 			{
  1172 				info->num_targets = 0;
  1173 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1174 				return;
  1175 			}
  1176 			else
  1177 			{
  1178 				found_client = i;
  1179 				pFoundClient = pTarget;
  1180 			}
  1181 		}
  1182 	}
  1183 
  1184 	if (found_client)
  1185 	{
  1186 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1187 			== COMMAND_TARGET_VALID)
  1188 		{
  1189 			info->targets[0] = found_client;
  1190 			info->num_targets = 1;
  1191 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1192 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1193 		}
  1194 		else
  1195 		{
  1196 			info->num_targets = 0;
  1197 		}
  1198 	}
  1199 	else
  1200 	{
  1201 		info->num_targets = 0;
  1202 		info->reason = COMMAND_TARGET_NONE;
  1203 	}
  1204 }
  1205 
  1206 /*******************
  1207  *** PLAYER CODE ***
  1208  *******************/
  1209 
  1210 CPlayer::CPlayer()
  1211 {
  1212 	m_IsConnected = false;
  1213 	m_IsInGame = false;
  1214 	m_IsAuthorized = false;
  1215 	m_pEdict = NULL;
  1216 	m_Admin = INVALID_ADMIN_ID;
  1217 	m_TempAdmin = false;
  1218 	m_Info = NULL;
  1219 	m_bAdminCheckSignalled = false;
  1220 	m_bIsInKickQueue = false;
  1221 	m_LastPassword.clear();
  1222 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1223 	m_bFakeClient = false;
  1224 }
  1225 
  1226 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1227 {
  1228 	m_IsConnected = true;
  1229 	m_Name.assign(name);
  1230 	m_Ip.assign(ip);
  1231 	m_pEdict = pEntity;
  1232 	m_iIndex = engine->IndexOfEdict(pEntity);
  1233 	m_LangId = g_Translator.GetServerLanguage();
  1234 
  1235 	char ip2[24], *ptr;
  1236 	strncopy(ip2, ip, sizeof(ip2));
  1237 	if ((ptr = strchr(ip2, ':')) != NULL)
  1238 	{
  1239 		*ptr = '\0';
  1240 	}
  1241 	m_IpNoPort.assign(ip2);
  1242 }
  1243 
  1244 void CPlayer::Connect()
  1245 {
  1246 	if (m_IsInGame)
  1247 	{
  1248 		return;
  1249 	}
  1250 
  1251 	m_IsInGame = true;
  1252 
  1253 	const char *var = g_Players.GetPassInfoVar();
  1254 	int client = engine->IndexOfEdict(m_pEdict);
  1255 	if (var[0] != '\0')
  1256 	{
  1257 		const char *pass = engine->GetClientConVarValue(client, var);
  1258 		m_LastPassword.assign(pass ? pass : "");
  1259 	}
  1260 	else
  1261 	{
  1262 		m_LastPassword.assign("");
  1263 	}
  1264 }
  1265 
  1266 void CPlayer::Authorize(const char *steamid)
  1267 {
  1268 	if (m_IsAuthorized)
  1269 	{
  1270 		return;
  1271 	}
  1272 
  1273 	m_IsAuthorized = true;
  1274 	m_AuthID.assign(steamid);
  1275 }
  1276 
  1277 void CPlayer::Disconnect()
  1278 {
  1279 	DumpAdmin(false);
  1280 	m_IsConnected = false;
  1281 	m_IsInGame = false;
  1282 	m_IsAuthorized = false;
  1283 	m_Name.clear();
  1284 	m_Ip.clear();
  1285 	m_AuthID.clear();
  1286 	m_pEdict = NULL;
  1287 	m_Info = NULL;
  1288 	m_bAdminCheckSignalled = false;
  1289 	m_UserId = -1;
  1290 	m_bIsInKickQueue = false;
  1291 	m_bFakeClient = false;
  1292 }
  1293 
  1294 void CPlayer::SetName(const char *name)
  1295 {
  1296 	m_Name.assign(name);
  1297 }
  1298 
  1299 const char *CPlayer::GetName()
  1300 {
  1301 	if (m_Info && m_pEdict->GetUnknown())
  1302 	{
  1303 		return m_Info->GetName();
  1304 	}
  1305 	
  1306 	return m_Name.c_str();
  1307 }
  1308 
  1309 const char *CPlayer::GetIPAddress()
  1310 {
  1311 	return m_Ip.c_str();
  1312 }
  1313 
  1314 const char *CPlayer::GetAuthString()
  1315 {
  1316 	return m_AuthID.c_str();
  1317 }
  1318 
  1319 edict_t *CPlayer::GetEdict()
  1320 {
  1321 	return m_pEdict;
  1322 }
  1323 
  1324 bool CPlayer::IsInGame()
  1325 {
  1326 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1327 }
  1328 
  1329 bool CPlayer::WasCountedAsInGame()
  1330 {
  1331 	return m_IsInGame;
  1332 }
  1333 
  1334 bool CPlayer::IsConnected()
  1335 {
  1336 	return m_IsConnected;
  1337 }
  1338 
  1339 bool CPlayer::IsAuthorized()
  1340 {
  1341 	return m_IsAuthorized;
  1342 }
  1343 
  1344 IPlayerInfo *CPlayer::GetPlayerInfo()
  1345 {
  1346 	if (m_pEdict->GetUnknown())
  1347 	{
  1348 		return m_Info;
  1349 	}
  1350 
  1351 	return NULL;
  1352 }
  1353 
  1354 bool CPlayer::IsFakeClient()
  1355 {
  1356 	return m_bFakeClient;
  1357 }
  1358 
  1359 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1360 {
  1361 	if (!m_IsConnected)
  1362 	{
  1363 		return;
  1364 	}
  1365 
  1366 	DumpAdmin(false);
  1367 
  1368 	m_Admin = id;
  1369 	m_TempAdmin = temporary;
  1370 }
  1371 
  1372 AdminId CPlayer::GetAdminId()
  1373 {
  1374 	return m_Admin;
  1375 }
  1376 
  1377 void CPlayer::DumpAdmin(bool deleting)
  1378 {
  1379 	if (m_Admin != INVALID_ADMIN_ID)
  1380 	{
  1381 		if (m_TempAdmin && !deleting)
  1382 		{
  1383 			g_Admins.InvalidateAdmin(m_Admin);
  1384 		}
  1385 		m_Admin = INVALID_ADMIN_ID;
  1386 		m_TempAdmin = false;
  1387 	}
  1388 }
  1389 
  1390 void CPlayer::Kick(const char *str)
  1391 {
  1392 	MarkAsBeingKicked();
  1393 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1394 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1395 	pClient->Disconnect("%s", str);
  1396 }
  1397 
  1398 void CPlayer::Authorize_Post()
  1399 {
  1400 	if (m_IsInGame)
  1401 	{
  1402 		DoPostConnectAuthorization();
  1403 	}
  1404 }
  1405 
  1406 void CPlayer::DoPostConnectAuthorization()
  1407 {
  1408 	bool delay = false;
  1409 
  1410 	List<IClientListener *>::iterator iter;
  1411 	for (iter = g_Players.m_hooks.begin();
  1412 		 iter != g_Players.m_hooks.end();
  1413 		 iter++)
  1414 	{
  1415 		IClientListener *pListener = (*iter);
  1416 #if defined MIN_API_FOR_ADMINCALLS
  1417 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1418 		{
  1419 			continue;
  1420 		}
  1421 #endif
  1422 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1423 		{
  1424 			delay = true;
  1425 		}
  1426 	}
  1427 	
  1428 	cell_t result = 0;
  1429 	PreAdminCheck->PushCell(m_iIndex);
  1430 	PreAdminCheck->Execute(&result);
  1431 
  1432 	/* Defer, for better or worse */
  1433 	if (delay || (ResultType)result >= Pl_Handled)
  1434 	{
  1435 		return;
  1436 	}
  1437 
  1438 	/* Sanity check */
  1439 	if (!IsConnected())
  1440 	{
  1441 		return;
  1442 	}
  1443 
  1444 	/* Otherwise, go ahead and do admin checks */
  1445 	DoBasicAdminChecks();
  1446 
  1447 	/* Send the notification out */
  1448 	NotifyPostAdminChecks();
  1449 }
  1450 
  1451 bool CPlayer::RunAdminCacheChecks()
  1452 {
  1453 	AdminId old_id = GetAdminId();
  1454 
  1455 	DoBasicAdminChecks();
  1456 
  1457 	return (GetAdminId() != old_id);
  1458 }
  1459 
  1460 void CPlayer::NotifyPostAdminChecks()
  1461 {
  1462 	if (m_bAdminCheckSignalled)
  1463 	{
  1464 		return;
  1465 	}
  1466 
  1467 	/* Block beforehand so they can't double-call */
  1468 	m_bAdminCheckSignalled = true;
  1469 
  1470 	List<IClientListener *>::iterator iter;
  1471 	for (iter = g_Players.m_hooks.begin();
  1472 		iter != g_Players.m_hooks.end();
  1473 		iter++)
  1474 	{
  1475 		IClientListener *pListener = (*iter);
  1476 #if defined MIN_API_FOR_ADMINCALLS
  1477 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1478 		{
  1479 			continue;
  1480 		}
  1481 #endif
  1482 		pListener->OnClientPostAdminCheck(m_iIndex);
  1483 	}
  1484 
  1485 	PostAdminFilter->PushCell(m_iIndex);
  1486 	PostAdminFilter->Execute(NULL);
  1487 
  1488 	PostAdminCheck->PushCell(m_iIndex);
  1489 	PostAdminCheck->Execute(NULL);
  1490 }
  1491 
  1492 void CPlayer::DoBasicAdminChecks()
  1493 {
  1494 	if (GetAdminId() != INVALID_ADMIN_ID)
  1495 	{
  1496 		return;
  1497 	}
  1498 
  1499 	/* First check the name */
  1500 	AdminId id;
  1501 	int client = engine->IndexOfEdict(m_pEdict);
  1502 
  1503 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1504 	{
  1505 		if (!g_Players.CheckSetAdminName(client, this, id))
  1506 		{
  1507 			int userid = engine->GetPlayerUserId(m_pEdict);
  1508 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1509 		}
  1510 		return;
  1511 	}
  1512 	
  1513 	/* Check IP */
  1514 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1515 	{
  1516 		if (g_Players.CheckSetAdmin(client, this, id))
  1517 		{
  1518 			return;
  1519 		}
  1520 	}
  1521 
  1522 	/* Check IP address */
  1523 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1524 	{
  1525 		if (g_Players.CheckSetAdmin(client, this, id))
  1526 		{
  1527 			return;
  1528 		}
  1529 	}
  1530 }
  1531 
  1532 unsigned int CPlayer::GetLanguageId()
  1533 {
  1534 	return m_LangId;
  1535 }
  1536 
  1537 int CPlayer::GetUserId()
  1538 {
  1539 	if (m_UserId == -1)
  1540 	{
  1541 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1542 	}
  1543 
  1544 	return m_UserId;
  1545 }
  1546 
  1547 bool CPlayer::IsInKickQueue()
  1548 {
  1549 	return m_bIsInKickQueue;
  1550 }
  1551 
  1552 void CPlayer::MarkAsBeingKicked()
  1553 {
  1554 	m_bIsInKickQueue = true;
  1555 }
  1556 
  1557 int CPlayer::GetLifeState()
  1558 {
  1559 	if (lifestate_offset == -1)
  1560 	{
  1561 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1562 		{
  1563 			lifestate_offset = -2;
  1564 		}
  1565 	}
  1566 
  1567 	if (lifestate_offset < 0)
  1568 	{
  1569 		IPlayerInfo *info = GetPlayerInfo();
  1570 		if (info == NULL)
  1571 		{
  1572 			return PLAYER_LIFE_UNKNOWN;
  1573 		}
  1574 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1575 	}
  1576 
  1577 	if (m_pEdict == NULL)
  1578 	{
  1579 		return PLAYER_LIFE_UNKNOWN;
  1580 	}
  1581 
  1582 	CBaseEntity *pEntity;
  1583 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1584 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1585 	{
  1586 		return PLAYER_LIFE_UNKNOWN;
  1587 	}
  1588 
  1589 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1590 	{
  1591 		return PLAYER_LIFE_ALIVE;
  1592 	}
  1593 	else
  1594 	{
  1595 		return PLAYER_LIFE_DEAD;
  1596 	}
  1597 }