3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
42 #include "Translator.h"
44 #include "ChatTriggers.h"
45 #include "HalfLife2.h"
46 #include <inetchannel.h>
48 #include "GameConfigs.h"
49 #include "systems/ExtensionSys.h"
51 PlayerManager g_Players;
52 bool g_OnMapStarted = false;
53 IForward *PreAdminCheck = NULL;
54 IForward *PostAdminCheck = NULL;
55 IForward *PostAdminFilter = NULL;
56 const unsigned int *g_NumPlayersToAuth = NULL;
57 int lifestate_offset = -1;
58 List<ICommandTargetProcessor *> target_processors;
60 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
61 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
62 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
63 #if defined ORANGEBOX_BUILD
64 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
66 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
68 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
69 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
71 class KickPlayerTimer : public ITimedEvent
74 ResultType OnTimer(ITimer *pTimer, void *pData)
76 int userid = (int)pData;
77 int client = g_Players.GetClientOfUserId(userid);
80 CPlayer *player = g_Players.GetPlayerByIndex(client);
81 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
85 void OnTimerEnd(ITimer *pTimer, void *pData)
90 PlayerManager::PlayerManager()
96 m_UserIdLookUp = new int[USHRT_MAX+1];
97 memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
100 PlayerManager::~PlayerManager()
102 g_NumPlayersToAuth = NULL;
104 delete [] m_AuthQueue;
105 delete [] m_UserIdLookUp;
108 void PlayerManager::OnSourceModAllInitialized()
110 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
111 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
112 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
113 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
114 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
115 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
116 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
117 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
119 g_ShareSys.AddInterface(NULL, this);
121 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
122 ParamType p2[] = {Param_Cell};
124 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
125 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
126 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
127 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
128 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
129 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
130 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
131 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
132 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
134 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
135 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
136 PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
138 m_bIsListenServer = !engine->IsDedicatedServer();
142 void PlayerManager::OnSourceModShutdown()
144 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
145 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
146 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
147 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
148 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
149 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
150 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
152 /* Release forwards */
153 g_Forwards.ReleaseForward(m_clconnect);
154 g_Forwards.ReleaseForward(m_clputinserver);
155 g_Forwards.ReleaseForward(m_cldisconnect);
156 g_Forwards.ReleaseForward(m_cldisconnect_post);
157 g_Forwards.ReleaseForward(m_clcommand);
158 g_Forwards.ReleaseForward(m_clinfochanged);
159 g_Forwards.ReleaseForward(m_clauth);
160 g_Forwards.ReleaseForward(m_onActivate);
161 g_Forwards.ReleaseForward(m_onActivate2);
163 g_Forwards.ReleaseForward(PreAdminCheck);
164 g_Forwards.ReleaseForward(PostAdminCheck);
165 g_Forwards.ReleaseForward(PostAdminFilter);
170 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
176 if (strcmp(key, "PassInfoVar") == 0)
178 if (strcmp(value, "_password") != 0)
180 m_PassInfoVar.assign(value);
182 return ConfigResult_Accept;
183 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
184 if (strcasecmp(value, "on") == 0)
187 } else if (strcasecmp(value, "off") == 0) {
190 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
191 return ConfigResult_Reject;
193 return ConfigResult_Accept;
195 return ConfigResult_Ignore;
198 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
202 /* Initialize all players */
203 m_maxClients = clientMax;
205 m_Players = new CPlayer[m_maxClients + 1];
206 m_AuthQueue = new unsigned int[m_maxClients + 1];
209 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
211 g_NumPlayersToAuth = &m_AuthQueue[0];
213 g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
214 m_onActivate->Execute(NULL);
215 m_onActivate2->Execute(NULL);
217 List<IClientListener *>::iterator iter;
218 for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
220 if ((*iter)->GetClientListenerVersion() >= 5)
222 (*iter)->OnServerActivated(clientMax);
226 g_OnMapStarted = true;
228 SM_ExecuteAllConfigs();
231 bool PlayerManager::IsServerActivated()
236 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
238 const char *password = g_Admins.GetAdminPassword(id);
239 if (password != NULL)
241 if (m_PassInfoVar.size() < 1)
246 /* Whoa... the user needs a password! */
247 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
248 if (!given || strcmp(given, password) != 0)
254 pPlayer->SetAdminId(id, false);
259 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
261 const char *password = g_Admins.GetAdminPassword(id);
262 if (password == NULL)
267 if (m_PassInfoVar.size() < 1)
272 /* Whoa... the user needs a password! */
273 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
274 if (!given || strcmp(given, password) != 0)
279 pPlayer->SetAdminId(id, false);
284 void PlayerManager::RunAuthChecks()
288 unsigned int removed = 0;
289 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
291 pPlayer = &m_Players[m_AuthQueue[i]];
292 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
293 if (authstr && authstr[0] != '\0'
294 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
296 /* Set authorization */
297 pPlayer->Authorize(authstr);
299 /* Mark as removed from queue */
300 unsigned int client = m_AuthQueue[i];
304 /* Send to extensions */
305 List<IClientListener *>::iterator iter;
306 IClientListener *pListener;
307 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
310 pListener->OnClientAuthorized(client, authstr);
311 if (!pPlayer->IsConnected())
317 /* Send to plugins if player is still connected */
318 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
320 /* :TODO: handle the case of a player disconnecting in the middle */
321 m_clauth->PushCell(client);
322 m_clauth->PushString(authstr);
323 m_clauth->Execute(NULL);
326 if (pPlayer->IsConnected())
328 pPlayer->Authorize_Post();
333 /* Clean up the queue */
336 /* We don't have to compact the list if it's empty */
337 if (removed != m_AuthQueue[0])
339 unsigned int diff = 0;
340 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
342 /* If this member is removed... */
343 if (m_AuthQueue[i] == 0)
345 /* Increase the differential */
348 /* diff cannot increase faster than i+1 */
350 assert(i - diff >= 1);
351 /* move this index down */
352 m_AuthQueue[i - diff] = m_AuthQueue[i];
355 m_AuthQueue[0] -= removed;
362 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
364 int client = engine->IndexOfEdict(pEntity);
365 CPlayer *pPlayer = &m_Players[client];
367 List<IClientListener *>::iterator iter;
368 IClientListener *pListener = NULL;
369 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
372 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
380 pPlayer->Initialize(pszName, pszAddress, pEntity);
381 m_clconnect->PushCell(client);
382 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
383 m_clconnect->PushCell(maxrejectlen);
384 m_clconnect->Execute(&res);
388 if (!pPlayer->IsAuthorized())
390 m_AuthQueue[++m_AuthQueue[0]] = client;
393 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
397 if (!pPlayer->IsFakeClient())
399 RETURN_META_VALUE(MRES_SUPERCEDE, false);
406 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
408 int client = engine->IndexOfEdict(pEntity);
409 bool orig_value = META_RESULT_ORIG_RET(bool);
410 CPlayer *pPlayer = &m_Players[client];
414 List<IClientListener *>::iterator iter;
415 IClientListener *pListener = NULL;
416 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
419 pListener->OnClientConnected(client);
420 if (!pPlayer->IsConnected())
426 if (!pPlayer->IsFakeClient()
428 && strncmp(pszAddress, "127.0.0.1", 9) == 0)
430 m_ListenClient = client;
435 InvalidatePlayer(pPlayer);
441 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
444 int client = engine->IndexOfEdict(pEntity);
445 CPlayer *pPlayer = &m_Players[client];
447 /* If they're not connected, they're a bot */
448 if (!pPlayer->IsConnected())
450 /* Run manual connection routines */
452 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
453 pPlayer->Authorize(authid);
454 pPlayer->m_bFakeClient = true;
455 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
457 /* :TODO: kick the bot if it's rejected */
460 List<IClientListener *>::iterator iter;
461 IClientListener *pListener = NULL;
462 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
465 pListener->OnClientConnected(client);
466 /* See if bot was kicked */
467 if (!pPlayer->IsConnected())
472 /* Now do authorization */
473 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
476 pListener->OnClientAuthorized(client, authid);
478 /* Finally, tell plugins */
479 if (m_clauth->GetFunctionCount())
481 m_clauth->PushCell(client);
482 m_clauth->PushString(authid);
483 m_clauth->Execute(NULL);
485 pPlayer->Authorize_Post();
490 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
493 /* Get the client's language */
497 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
500 pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
502 pPlayer->m_LangId = g_Translator.GetServerLanguage();
509 List<IClientListener *>::iterator iter;
510 IClientListener *pListener = NULL;
511 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
514 pListener->OnClientPutInServer(client);
517 m_clputinserver->PushCell(client);
518 m_clputinserver->Execute(&res, NULL);
520 if (pPlayer->IsAuthorized())
522 pPlayer->DoPostConnectAuthorization();
526 void PlayerManager::OnSourceModLevelEnd()
528 /* Disconnect all bots still in game */
529 for (int i=1; i<=m_maxClients; i++)
531 if (m_Players[i].IsConnected())
533 OnClientDisconnect(m_Players[i].GetEdict());
539 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
542 int client = engine->IndexOfEdict(pEntity);
543 CPlayer *pPlayer = &m_Players[client];
545 if (pPlayer->IsConnected())
547 m_cldisconnect->PushCell(client);
548 m_cldisconnect->Execute(&res, NULL);
552 /* We don't care, prevent a double call */
556 if (pPlayer->WasCountedAsInGame())
561 List<IClientListener *>::iterator iter;
562 IClientListener *pListener = NULL;
563 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
566 pListener->OnClientDisconnecting(client);
569 InvalidatePlayer(pPlayer);
571 if (m_ListenClient == client)
577 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
580 int client = engine->IndexOfEdict(pEntity);
582 m_cldisconnect_post->PushCell(client);
583 m_cldisconnect_post->Execute(&res, NULL);
585 List<IClientListener *>::iterator iter;
586 IClientListener *pListener = NULL;
587 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
590 pListener->OnClientDisconnected(client);
594 #if defined ORANGEBOX_BUILD
595 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
598 void PlayerManager::OnClientCommand(edict_t *pEntity)
602 int client = engine->IndexOfEdict(pEntity);
603 cell_t res = Pl_Continue;
604 CPlayer *pPlayer = &m_Players[client];
606 if (!pPlayer->IsConnected())
611 g_HL2.PushCommandStack(&args);
613 int argcount = args.ArgC() - 1;
614 const char *cmd = g_HL2.CurrentCommandName();
616 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
621 result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
628 cell_t res2 = Pl_Continue;
629 m_clcommand->PushCell(client);
630 m_clcommand->PushCell(argcount);
631 m_clcommand->Execute(&res2, NULL);
640 g_HL2.PopCommandStack();
641 RETURN_META(MRES_SUPERCEDE);
644 res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
646 g_HL2.PopCommandStack();
648 if (res >= Pl_Handled)
650 RETURN_META(MRES_SUPERCEDE);
654 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
657 int client = engine->IndexOfEdict(pEntity);
658 CPlayer *pPlayer = &m_Players[client];
660 if (!pPlayer->IsConnected())
665 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
666 m_clinfochanged->Execute(&res, NULL);
668 IPlayerInfo *info = pPlayer->GetPlayerInfo();
669 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
670 const char *old_name = pPlayer->m_Name.c_str();
672 if (strcmp(old_name, new_name) != 0)
674 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
675 if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
677 if (!CheckSetAdminName(client, pPlayer, id))
679 pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
680 RETURN_META(MRES_IGNORED);
682 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
683 if (id == pPlayer->GetAdminId())
685 /* This player is changing their name; force them to drop admin privileges! */
686 pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
689 pPlayer->SetName(new_name);
692 if (m_PassInfoVar.size() > 0)
694 /* Try for a password change */
695 const char *old_pass = pPlayer->m_LastPassword.c_str();
696 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
697 if (strcmp(old_pass, new_pass) != 0)
699 pPlayer->m_LastPassword.assign(new_pass);
700 if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
702 /* If there is already an admin id assigned, this will just bail out. */
703 pPlayer->DoBasicAdminChecks();
709 int PlayerManager::GetMaxClients()
714 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
716 if (client > m_maxClients || client < 1)
720 return &m_Players[client];
723 int PlayerManager::GetNumPlayers()
725 return m_PlayerCount;
728 int PlayerManager::GetClientOfUserId(int userid)
730 if (userid < 0 || userid > USHRT_MAX)
735 int client = m_UserIdLookUp[userid];
737 /* Verify the userid. The cache can get messed up with older
738 * Valve engines. :TODO: If this gets fixed, do an old engine
739 * check before invoking this backwards compat code.
743 CPlayer *player = GetPlayerByIndex(client);
744 if (player && player->IsConnected())
746 int realUserId = engine->GetPlayerUserId(player->GetEdict());
747 if (realUserId == userid)
754 /* If we can't verify the userid, we have to do a manual loop */
756 for (int i = 1; i <= m_maxClients; i++)
758 player = GetPlayerByIndex(i);
759 if (!player || !player->IsConnected())
763 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
765 m_UserIdLookUp[userid] = i;
773 void PlayerManager::AddClientListener(IClientListener *listener)
775 m_hooks.push_back(listener);
778 void PlayerManager::RemoveClientListener(IClientListener *listener)
780 m_hooks.remove(listener);
783 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
785 int index = engine->IndexOfEdict(pEdict);
786 return GetGamePlayer(index);
789 IGamePlayer *PlayerManager::GetGamePlayer(int client)
791 return GetPlayerByIndex(client);
794 void PlayerManager::ClearAdminId(AdminId id)
796 for (int i=1; i<=m_maxClients; i++)
798 if (m_Players[i].m_Admin == id)
800 m_Players[i].DumpAdmin(true);
805 void PlayerManager::ClearAllAdmins()
807 for (int i=1; i<=m_maxClients; i++)
809 m_Players[i].DumpAdmin(true);
813 const char *PlayerManager::GetPassInfoVar()
815 return m_PassInfoVar.c_str();
818 void PlayerManager::RecheckAnyAdmins()
820 for (int i=1; i<=m_maxClients; i++)
822 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
824 m_Players[i].DoBasicAdminChecks();
829 unsigned int PlayerManager::GetReplyTo()
831 return g_ChatTriggers.GetReplyTo();
834 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
836 return g_ChatTriggers.SetReplyTo(reply);
839 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
841 return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
844 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
846 target_processors.push_back(pHandler);
849 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
851 target_processors.remove(pHandler);
854 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
857 * Remove client from auth queue if necessary
859 if (!pPlayer->IsAuthorized())
861 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
863 if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
865 /* Move everything ahead of us back by one */
866 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
868 m_AuthQueue[j-1] = m_AuthQueue[j];
870 /* Remove us and break */
877 m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
878 pPlayer->Disconnect();
881 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
883 if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
884 && !pTarget->IsConnected())
886 return COMMAND_TARGET_NONE;
888 else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
889 !pTarget->IsInGame())
891 return COMMAND_TARGET_NOT_IN_GAME;
894 if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
895 && pTarget->IsFakeClient())
897 return COMMAND_TARGET_NOT_HUMAN;
902 if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
903 && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
905 return COMMAND_TARGET_IMMUNE;
909 if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
910 && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
912 return COMMAND_TARGET_NOT_ALIVE;
915 if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
916 && pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
918 return COMMAND_TARGET_NOT_DEAD;
921 return COMMAND_TARGET_VALID;
924 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
926 CPlayer *pTarget, *pAdmin;
927 int max_clients, total = 0;
929 max_clients = GetMaxClients();
931 if (info->max_targets < 1)
933 info->reason = COMMAND_TARGET_NONE;
934 info->num_targets = 0;
937 if (info->admin == 0)
943 pAdmin = GetPlayerByIndex(info->admin);
946 if (info->pattern[0] == '#')
948 int userid = atoi(&info->pattern[1]);
949 int client = GetClientOfUserId(userid);
951 /* See if a valid userid matched */
954 IGamePlayer *pTarget = GetPlayerByIndex(client);
957 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
959 info->targets[0] = client;
960 info->num_targets = 1;
961 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
962 info->target_name_style = COMMAND_TARGETNAME_RAW;
966 info->num_targets = 0;
972 /* Do we need to look for a steam id? */
973 if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
976 char new_pattern[256];
978 strcpy(new_pattern, "STEAM_");
979 len = strlen(&info->pattern[7]);
980 for (p = 0; p < len; p++)
982 new_pattern[6 + p] = info->pattern[7 + p];
983 if (new_pattern[6 + p] == '_')
985 new_pattern[6 + p] = ':';
988 new_pattern[6 + p] = '\0';
990 for (int i = 1; i <= max_clients; i++)
992 if ((pTarget = GetPlayerByIndex(i)) == NULL)
996 if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
1000 if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
1002 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
1003 == COMMAND_TARGET_VALID)
1005 info->targets[0] = i;
1006 info->num_targets = 1;
1007 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1008 info->target_name_style = COMMAND_TARGETNAME_RAW;
1012 info->num_targets = 0;
1019 /* See if an exact name matches */
1020 for (int i = 1; i <= max_clients; i++)
1022 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1026 if (!pTarget->IsConnected())
1030 if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
1032 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
1033 == COMMAND_TARGET_VALID)
1035 info->targets[0] = i;
1036 info->num_targets = 1;
1037 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1038 info->target_name_style = COMMAND_TARGETNAME_RAW;
1042 info->num_targets = 0;
1049 if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
1051 info->targets[0] = info->admin;
1052 info->num_targets = 1;
1053 strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
1054 info->target_name_style = COMMAND_TARGETNAME_RAW;
1058 if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
1060 bool is_multi = false;
1061 bool bots_only = false;
1062 int skip_client = -1;
1064 if (strcmp(info->pattern, "@all") == 0)
1067 strncopy(info->target_name, "all players", info->target_name_maxlength);
1068 info->target_name_style = COMMAND_TARGETNAME_ML;
1070 else if (strcmp(info->pattern, "@dead") == 0)
1073 if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
1075 info->num_targets = 0;
1076 info->reason = COMMAND_TARGET_NOT_ALIVE;
1079 info->flags |= COMMAND_FILTER_DEAD;
1080 strncopy(info->target_name, "all dead players", info->target_name_maxlength);
1081 info->target_name_style = COMMAND_TARGETNAME_ML;
1083 else if (strcmp(info->pattern, "@alive") == 0)
1086 if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
1088 info->num_targets = 0;
1089 info->reason = COMMAND_TARGET_NOT_DEAD;
1092 strncopy(info->target_name, "all alive players", info->target_name_maxlength);
1093 info->target_name_style = COMMAND_TARGETNAME_ML;
1094 info->flags |= COMMAND_FILTER_ALIVE;
1096 else if (strcmp(info->pattern, "@bots") == 0)
1099 if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
1101 info->num_targets = 0;
1102 info->reason = COMMAND_FILTER_NO_BOTS;
1105 strncopy(info->target_name, "all bots", info->target_name_maxlength);
1106 info->target_name_style = COMMAND_TARGETNAME_ML;
1109 else if (strcmp(info->pattern, "@humans") == 0)
1112 strncopy(info->target_name, "all humans", info->target_name_maxlength);
1113 info->target_name_style = COMMAND_TARGETNAME_ML;
1114 info->flags |= COMMAND_FILTER_NO_BOTS;
1116 else if (strcmp(info->pattern, "@!me") == 0)
1119 strncopy(info->target_name, "all players", info->target_name_maxlength);
1120 info->target_name_style = COMMAND_TARGETNAME_ML;
1121 skip_client = info->admin;
1126 for (int i = 1; i <= max_clients && total < info->max_targets; i++)
1128 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1132 if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
1134 if ((!bots_only || pTarget->IsFakeClient())
1135 && skip_client != i)
1137 info->targets[total++] = i;
1142 info->num_targets = total;
1143 info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
1148 List<ICommandTargetProcessor *>::iterator iter;
1149 for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
1151 ICommandTargetProcessor *pProcessor = (*iter);
1152 if (pProcessor->ProcessCommandTarget(info))
1158 /* Check partial names */
1159 int found_client = 0;
1160 CPlayer *pFoundClient = NULL;
1161 for (int i = 1; i <= max_clients; i++)
1163 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1168 if (stristr(pTarget->GetName(), info->pattern) != NULL)
1172 info->num_targets = 0;
1173 info->reason = COMMAND_TARGET_AMBIGUOUS;
1179 pFoundClient = pTarget;
1186 if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
1187 == COMMAND_TARGET_VALID)
1189 info->targets[0] = found_client;
1190 info->num_targets = 1;
1191 strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
1192 info->target_name_style = COMMAND_TARGETNAME_RAW;
1196 info->num_targets = 0;
1201 info->num_targets = 0;
1202 info->reason = COMMAND_TARGET_NONE;
1206 /*******************
1208 *******************/
1212 m_IsConnected = false;
1214 m_IsAuthorized = false;
1216 m_Admin = INVALID_ADMIN_ID;
1217 m_TempAdmin = false;
1219 m_bAdminCheckSignalled = false;
1220 m_bIsInKickQueue = false;
1221 m_LastPassword.clear();
1222 m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
1223 m_bFakeClient = false;
1226 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
1228 m_IsConnected = true;
1229 m_Name.assign(name);
1232 m_iIndex = engine->IndexOfEdict(pEntity);
1233 m_LangId = g_Translator.GetServerLanguage();
1236 strncopy(ip2, ip, sizeof(ip2));
1237 if ((ptr = strchr(ip2, ':')) != NULL)
1241 m_IpNoPort.assign(ip2);
1244 void CPlayer::Connect()
1253 const char *var = g_Players.GetPassInfoVar();
1254 int client = engine->IndexOfEdict(m_pEdict);
1257 const char *pass = engine->GetClientConVarValue(client, var);
1258 m_LastPassword.assign(pass ? pass : "");
1262 m_LastPassword.assign("");
1266 void CPlayer::Authorize(const char *steamid)
1273 m_IsAuthorized = true;
1274 m_AuthID.assign(steamid);
1277 void CPlayer::Disconnect()
1280 m_IsConnected = false;
1282 m_IsAuthorized = false;
1288 m_bAdminCheckSignalled = false;
1290 m_bIsInKickQueue = false;
1291 m_bFakeClient = false;
1294 void CPlayer::SetName(const char *name)
1296 m_Name.assign(name);
1299 const char *CPlayer::GetName()
1301 if (m_Info && m_pEdict->GetUnknown())
1303 return m_Info->GetName();
1306 return m_Name.c_str();
1309 const char *CPlayer::GetIPAddress()
1311 return m_Ip.c_str();
1314 const char *CPlayer::GetAuthString()
1316 return m_AuthID.c_str();
1319 edict_t *CPlayer::GetEdict()
1324 bool CPlayer::IsInGame()
1326 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
1329 bool CPlayer::WasCountedAsInGame()
1334 bool CPlayer::IsConnected()
1336 return m_IsConnected;
1339 bool CPlayer::IsAuthorized()
1341 return m_IsAuthorized;
1344 IPlayerInfo *CPlayer::GetPlayerInfo()
1346 if (m_pEdict->GetUnknown())
1354 bool CPlayer::IsFakeClient()
1356 return m_bFakeClient;
1359 void CPlayer::SetAdminId(AdminId id, bool temporary)
1369 m_TempAdmin = temporary;
1372 AdminId CPlayer::GetAdminId()
1377 void CPlayer::DumpAdmin(bool deleting)
1379 if (m_Admin != INVALID_ADMIN_ID)
1381 if (m_TempAdmin && !deleting)
1383 g_Admins.InvalidateAdmin(m_Admin);
1385 m_Admin = INVALID_ADMIN_ID;
1386 m_TempAdmin = false;
1390 void CPlayer::Kick(const char *str)
1392 MarkAsBeingKicked();
1393 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
1394 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
1395 pClient->Disconnect("%s", str);
1398 void CPlayer::Authorize_Post()
1402 DoPostConnectAuthorization();
1406 void CPlayer::DoPostConnectAuthorization()
1410 List<IClientListener *>::iterator iter;
1411 for (iter = g_Players.m_hooks.begin();
1412 iter != g_Players.m_hooks.end();
1415 IClientListener *pListener = (*iter);
1416 #if defined MIN_API_FOR_ADMINCALLS
1417 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1422 if (!pListener->OnClientPreAdminCheck(m_iIndex))
1429 PreAdminCheck->PushCell(m_iIndex);
1430 PreAdminCheck->Execute(&result);
1432 /* Defer, for better or worse */
1433 if (delay || (ResultType)result >= Pl_Handled)
1444 /* Otherwise, go ahead and do admin checks */
1445 DoBasicAdminChecks();
1447 /* Send the notification out */
1448 NotifyPostAdminChecks();
1451 bool CPlayer::RunAdminCacheChecks()
1453 AdminId old_id = GetAdminId();
1455 DoBasicAdminChecks();
1457 return (GetAdminId() != old_id);
1460 void CPlayer::NotifyPostAdminChecks()
1462 if (m_bAdminCheckSignalled)
1467 /* Block beforehand so they can't double-call */
1468 m_bAdminCheckSignalled = true;
1470 List<IClientListener *>::iterator iter;
1471 for (iter = g_Players.m_hooks.begin();
1472 iter != g_Players.m_hooks.end();
1475 IClientListener *pListener = (*iter);
1476 #if defined MIN_API_FOR_ADMINCALLS
1477 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1482 pListener->OnClientPostAdminCheck(m_iIndex);
1485 PostAdminFilter->PushCell(m_iIndex);
1486 PostAdminFilter->Execute(NULL);
1488 PostAdminCheck->PushCell(m_iIndex);
1489 PostAdminCheck->Execute(NULL);
1492 void CPlayer::DoBasicAdminChecks()
1494 if (GetAdminId() != INVALID_ADMIN_ID)
1499 /* First check the name */
1501 int client = engine->IndexOfEdict(m_pEdict);
1503 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1505 if (!g_Players.CheckSetAdminName(client, this, id))
1507 int userid = engine->GetPlayerUserId(m_pEdict);
1508 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1514 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1516 if (g_Players.CheckSetAdmin(client, this, id))
1522 /* Check IP address */
1523 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1525 if (g_Players.CheckSetAdmin(client, this, id))
1532 unsigned int CPlayer::GetLanguageId()
1537 int CPlayer::GetUserId()
1541 m_UserId = engine->GetPlayerUserId(GetEdict());
1547 bool CPlayer::IsInKickQueue()
1549 return m_bIsInKickQueue;
1552 void CPlayer::MarkAsBeingKicked()
1554 m_bIsInKickQueue = true;
1557 int CPlayer::GetLifeState()
1559 if (lifestate_offset == -1)
1561 if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
1563 lifestate_offset = -2;
1567 if (lifestate_offset < 0)
1569 IPlayerInfo *info = GetPlayerInfo();
1572 return PLAYER_LIFE_UNKNOWN;
1574 return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
1577 if (m_pEdict == NULL)
1579 return PLAYER_LIFE_UNKNOWN;
1582 CBaseEntity *pEntity;
1583 IServerUnknown *pUnknown = m_pEdict->GetUnknown();
1584 if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
1586 return PLAYER_LIFE_UNKNOWN;
1589 if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
1591 return PLAYER_LIFE_ALIVE;
1595 return PLAYER_LIFE_DEAD;