core/frame_hooks.cpp
author Scott Ehlert <ds@alliedmods.net>
Sun Aug 24 04:35:48 2008 +0000 (2008-08-24)
changeset 2237 4403a982ec91
parent 2235 a44942987c81
child 2289 44045ead61cd
permissions -rw-r--r--
Improved bot detection slightly. This was meant to go along with the fix for amb1801.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 #include "frame_hooks.h"
    32 #include "TimerSys.h"
    33 #include "Database.h"
    34 #include "HalfLife2.h"
    35 #include "MenuStyle_Valve.h"
    36 #include "MenuStyle_Radio.h"
    37 #include "PlayerManager.h"
    38 #include "CoreConfig.h"
    39 
    40 float g_LastMenuTime = 0.0f;
    41 float g_LastAuthCheck = 0.0f;
    42 bool g_PendingInternalPush = false;
    43 
    44 void RunFrameHooks(bool simulating)
    45 {
    46 	/* Frame based hooks */
    47 	g_DBMan.RunFrame();
    48 	g_HL2.ProcessFakeCliCmdQueue();
    49 	g_HL2.ProcessDelayedKicks();
    50 
    51     if (g_PendingInternalPush)
    52     {
    53         SM_InternalCmdTrigger();
    54     }
    55 
    56 	g_SourceMod.ProcessGameFrameHooks(simulating);
    57 
    58 	float curtime = *g_pUniversalTime;
    59 
    60 	if (curtime - g_LastMenuTime >= 1.0f)
    61 	{
    62 		g_ValveMenuStyle.ProcessWatchList();
    63 		g_RadioMenuStyle.ProcessWatchList();
    64 		g_LastMenuTime = curtime;
    65 	}
    66 
    67 	if (*g_NumPlayersToAuth && curtime - g_LastAuthCheck >= 0.7f)
    68 	{
    69 		g_Players.RunAuthChecks();
    70 		g_LastAuthCheck = curtime;
    71 	}
    72 }