core/GameDataFetcher.h
author Fyren <fyrenmoo@gmail.com>
Thu Feb 19 14:22:22 2009 +1300 (2009-02-19)
changeset 2589 450192701928
parent 2477 b51cbb84d3f0
permissions -rw-r--r--
Fixed modules.versions not including clientprefs (bug 3647, r=dvander)
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #ifndef _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
    33 #define _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
    34 
    35 #include "sourcemod.h"
    36 #include "TextParsers.h"
    37 #include "IThreader.h"
    38 #include "Logger.h"
    39 #include "LibrarySys.h"
    40 #include "ThreadSupport.h"
    41 #include "sm_memtable.h"
    42 #include <sh_string.h>
    43 #include <sh_list.h>
    44 
    45 enum UpdateStatus
    46 { 
    47 	Update_Unknown = 0,				/* Version wasn't recognised or version querying is unsupported */
    48 	Update_Current = 1,				/* Server is running latest version */
    49 	Update_NewBuild = 2,			/* Server is on a svn release and a newer version is available */
    50 	Update_MinorAvailable = 3,		/* Server is on a release and a minor release has superceeded it */
    51 	Update_MajorAvailable = 4,		/* Server is on a release and a major release has superceeded it */
    52 	Update_CriticalAvailable = 5,	/* A critical update has been released (security fixes etc) */
    53 };
    54 
    55 class MD5;
    56 
    57 class BuildMD5ableBuffer : public ITextListener_SMC
    58 {
    59 public:
    60 	BuildMD5ableBuffer();
    61 	~BuildMD5ableBuffer();
    62 	void ReadSMC_ParseStart();
    63 	SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
    64 	SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
    65 	void ReadSMC_ParseEnd(bool halted, bool failed);
    66 public:
    67 	MD5 *checksum;
    68 private:
    69 	BaseStringTable *stringTable;
    70 };
    71 
    72 struct FileData
    73 {
    74 	SourceHook::String *filename;
    75 	char checksum[33];
    76 };
    77 
    78 class FetcherThread : public IThread
    79 {
    80 public:
    81 	FetcherThread();
    82 	~FetcherThread();
    83 public:
    84 	void RunThread(IThreadHandle *pHandle);
    85 	void OnTerminate(IThreadHandle *pHandle, bool cancel);
    86 private:
    87 	int BuildGameDataQuery(char *buffer, int maxlen);
    88 	void ProcessGameDataQuery(int SocketDescriptor);
    89 	int RecvData(int socketDescriptor, char *buffer, int len);
    90 	int SendData(int socketDescriptor, char *buffer, int len);
    91 	int ConnectSocket();
    92 	void HandleUpdateStatus(UpdateStatus status, short version[4]);
    93 public:
    94 	SourceHook::CVector<FileData *> filenames;
    95 	bool needsRestart;
    96 	bool wasSuccess;
    97 private:
    98 	UpdateStatus updateStatus;
    99 	BaseMemTable *memtable;
   100 	short build[4];
   101 };
   102 
   103 extern bool g_blockGameDataLoad;
   104 
   105 #endif // _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
   106