core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Sat Feb 16 15:52:11 2013 -0800 (2013-02-16)
changeset 3791 47e1ee9cea86
parent 3692 9d4a1d8d9a39
child 3808 b5f4ea4d3736
permissions -rw-r--r--
Move filesystem natives from Core to Logic (bug 5606, r=psychonic).
     1 /**
     2  * vim: set ts=4 sw=4 tw=99 noet :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Logger.h"
    43 #include "ChatTriggers.h"
    44 #include "HalfLife2.h"
    45 #include <inetchannel.h>
    46 #include <iclient.h>
    47 #include <IGameConfigs.h>
    48 #include "ExtensionSys.h"
    49 #include <sourcemod_version.h>
    50 #include "ConsoleDetours.h"
    51 #include "logic_bridge.h"
    52 
    53 PlayerManager g_Players;
    54 bool g_OnMapStarted = false;
    55 IForward *PreAdminCheck = NULL;
    56 IForward *PostAdminCheck = NULL;
    57 IForward *PostAdminFilter = NULL;
    58 
    59 const unsigned int *g_NumPlayersToAuth = NULL;
    60 int lifestate_offset = -1;
    61 List<ICommandTargetProcessor *> target_processors;
    62 
    63 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    64 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    65 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    66 #if SOURCE_ENGINE >= SE_ORANGEBOX
    67 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    68 #else
    69 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    70 #endif
    71 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    72 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    73 
    74 #if SOURCE_ENGINE >= SE_ORANGEBOX
    75 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    76 #elif SOURCE_ENGINE == SE_DARKMESSIAH
    77 SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
    78 #else
    79 # if SH_IMPL_VERSION >= 4
    80  extern int __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    81 # else
    82  extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    83 # endif
    84 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    85 #endif
    86 
    87 ConCommand *maxplayersCmd = NULL;
    88 
    89 unsigned int g_PlayerSerialCount = 0;
    90 
    91 class KickPlayerTimer : public ITimedEvent
    92 {
    93 public:
    94 	ResultType OnTimer(ITimer *pTimer, void *pData)
    95 	{
    96 		int userid = (int)pData;
    97 		int client = g_Players.GetClientOfUserId(userid);
    98 		if (client)
    99 		{
   100 			CPlayer *player = g_Players.GetPlayerByIndex(client);
   101 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
   102 		}
   103 		return Pl_Stop;
   104 	}
   105 	void OnTimerEnd(ITimer *pTimer, void *pData)
   106 	{
   107 	}
   108 } s_KickPlayerTimer;
   109 
   110 PlayerManager::PlayerManager()
   111 {
   112 	m_AuthQueue = NULL;
   113 	m_FirstPass = false;
   114 	m_maxClients = 0;
   115 
   116 	m_SourceTVUserId = -1;
   117 	m_ReplayUserId = -1;
   118 
   119 	m_bUseSteamAdminAuth = true; // use steam auth by default
   120 
   121 	m_UserIdLookUp = new int[USHRT_MAX+1];
   122 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   123 }
   124 
   125 PlayerManager::~PlayerManager()
   126 {
   127 	g_NumPlayersToAuth = NULL;
   128 
   129 	delete [] m_AuthQueue;
   130 	delete [] m_UserIdLookUp;
   131 }
   132 
   133 void PlayerManager::OnSourceModAllInitialized()
   134 {
   135 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   136 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   137 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   138 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   139 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   140 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   141 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   142 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   143 
   144 	g_ShareSys.AddInterface(NULL, this);
   145 
   146 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   147 	ParamType p2[] = {Param_Cell};
   148 
   149 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   150 	m_clconnect_post = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
   151 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   152 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   153 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   154 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   155 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   156 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   157 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   158 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   159 
   160 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   161 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   162 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   163 
   164 	m_bIsListenServer = !engine->IsDedicatedServer();
   165 	m_ListenClient = 0;
   166 
   167 	ConCommand *pCmd = FindCommand("maxplayers");
   168 	if (pCmd != NULL)
   169 	{
   170 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   171 		maxplayersCmd = pCmd;
   172 	}
   173 }
   174 
   175 void PlayerManager::OnSourceModShutdown()
   176 {
   177 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   178 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   179 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   180 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   181 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   182 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   183 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   184 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   185 
   186 	/* Release forwards */
   187 	g_Forwards.ReleaseForward(m_clconnect);
   188 	g_Forwards.ReleaseForward(m_clconnect_post);
   189 	g_Forwards.ReleaseForward(m_clputinserver);
   190 	g_Forwards.ReleaseForward(m_cldisconnect);
   191 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   192 	g_Forwards.ReleaseForward(m_clcommand);
   193 	g_Forwards.ReleaseForward(m_clinfochanged);
   194 	g_Forwards.ReleaseForward(m_clauth);
   195 	g_Forwards.ReleaseForward(m_onActivate);
   196 	g_Forwards.ReleaseForward(m_onActivate2);
   197 
   198 	g_Forwards.ReleaseForward(PreAdminCheck);
   199 	g_Forwards.ReleaseForward(PostAdminCheck);
   200 	g_Forwards.ReleaseForward(PostAdminFilter);
   201 
   202 	delete [] m_Players;
   203 
   204 	if (maxplayersCmd != NULL)
   205 	{
   206 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   207 	}
   208 }
   209 
   210 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   211 												 const char *value, 
   212 												 ConfigSource source, 
   213 												 char *error, 
   214 												 size_t maxlength)
   215 {
   216 	if (strcmp(key, "PassInfoVar") == 0)
   217 	{
   218 		if (strcmp(value, "_password") != 0)
   219 		{
   220 			m_PassInfoVar.assign(value);
   221 		}
   222 		return ConfigResult_Accept;
   223 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   224 		if (strcasecmp(value, "on") == 0)
   225 		{
   226 			m_QueryLang = true;
   227 		} else if (strcasecmp(value, "off") == 0) {
   228 			m_QueryLang = false;
   229 		} else {
   230 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   231 			return ConfigResult_Reject;
   232 		}
   233 		return ConfigResult_Accept;
   234 	} else if (strcmp( key, "SteamAuthstringValidation" ) == 0) {
   235 		if (strcasecmp(value, "yes") == 0)
   236 		{
   237 			m_bUseSteamAdminAuth = true;
   238 		} else if ( strcasecmp(value, "no") == 0) {
   239 			m_bUseSteamAdminAuth = false;
   240 		} else {
   241 			UTIL_Format(error, maxlength, "Invalid value: must be \"yes\" or \"no\"");
   242 			return ConfigResult_Reject;
   243 		}
   244 		return ConfigResult_Accept;
   245 	}
   246 	return ConfigResult_Ignore;
   247 }
   248 
   249 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   250 {
   251 	static ConVar *tv_enable = icvar->FindVar("tv_enable");
   252 #if SOURCE_ENGINE == SE_ORANGEBOXVALVE
   253 	static ConVar *replay_enable = icvar->FindVar("replay_enable");
   254 #endif
   255 
   256 	// clientMax will not necessarily be correct here (such as on late SourceTV enable)
   257 	m_maxClients = gpGlobals->maxClients;
   258 
   259 	ICommandLine *commandLine = g_HL2.GetValveCommandLine();
   260 	m_bIsSourceTVActive = (tv_enable && tv_enable->GetBool() && (!commandLine || commandLine->FindParm("-nohltv") == 0));
   261 	m_bIsReplayActive = false;
   262 #if SOURCE_ENGINE == SE_ORANGEBOXVALVE
   263 	m_bIsReplayActive = (replay_enable && replay_enable->GetBool());
   264 #endif
   265 	m_PlayersSinceActive = 0;
   266 	
   267 	if (!m_FirstPass)
   268 	{
   269 		/* Initialize all players */
   270 
   271 		m_PlayerCount = 0;
   272 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   273 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   274 		m_FirstPass = true;
   275 
   276 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   277 
   278 		g_NumPlayersToAuth = &m_AuthQueue[0];
   279 	}
   280 
   281 	g_PluginSys.SyncMaxClients(m_maxClients);
   282 
   283 	g_OnMapStarted = true;
   284 
   285 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, m_maxClients);
   286 	m_onActivate->Execute(NULL);
   287 	m_onActivate2->Execute(NULL);
   288 
   289 	List<IClientListener *>::iterator iter;
   290 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   291 	{
   292 		if ((*iter)->GetClientListenerVersion() >= 5)
   293 		{
   294 			(*iter)->OnServerActivated(m_maxClients);
   295 		}
   296 	}
   297 
   298 	SMGlobalClass *cls = SMGlobalClass::head;
   299 	while (cls)
   300 	{
   301 		cls->OnSourceModLevelActivated();
   302 		cls = cls->m_pGlobalClassNext;
   303 	}
   304 
   305 	SM_ExecuteAllConfigs();
   306 }
   307 
   308 bool PlayerManager::IsServerActivated()
   309 {
   310 	return m_FirstPass;
   311 }
   312 
   313 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   314 {
   315 	const char *password = g_Admins.GetAdminPassword(id);
   316 	if (password != NULL)
   317 	{
   318 		if (m_PassInfoVar.size() < 1)
   319 		{
   320 			return false;
   321 		}
   322 
   323 		/* Whoa... the user needs a password! */
   324 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   325 		if (!given || strcmp(given, password) != 0)
   326 		{
   327 			return false;
   328 		}
   329 	}
   330 
   331 	pPlayer->SetAdminId(id, false);
   332 
   333 	return true;
   334 }
   335 
   336 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   337 {
   338 	const char *password = g_Admins.GetAdminPassword(id);
   339 	if (password == NULL)
   340 	{
   341 		return false;
   342 	}
   343 
   344 	if (m_PassInfoVar.size() < 1)
   345 	{
   346 		return false;
   347 	}
   348 
   349 	/* Whoa... the user needs a password! */
   350 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   351 	if (!given || strcmp(given, password) != 0)
   352 	{
   353 		return false;
   354 	}
   355 
   356 	pPlayer->SetAdminId(id, false);
   357 
   358 	return true;
   359 }
   360 
   361 void PlayerManager::RunAuthChecks()
   362 {
   363 	CPlayer *pPlayer;
   364 	const char *authstr;
   365 	unsigned int removed = 0;
   366 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   367 	{
   368 		pPlayer = &m_Players[m_AuthQueue[i]];
   369 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   370 
   371 #if SOURCE_ENGINE >= SE_ORANGEBOX
   372 		// we can only easily check if the client is fully authed if we're on a recent engine
   373 		if (m_bUseSteamAdminAuth && !g_HL2.IsLANServer())
   374 		{
   375 			if (!pPlayer->IsAuthedBySteam())
   376 			{
   377 				continue; // we're using steam auth, and steam doesn't know about this player yet so we can't do anything about them for now
   378 			}
   379 		}
   380 #endif
   381 
   382 		if (authstr && authstr[0] != '\0'
   383 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   384 		{
   385 			/* Set authorization */
   386 			pPlayer->Authorize(authstr);
   387 
   388 			/* Mark as removed from queue */
   389 			unsigned int client = m_AuthQueue[i];
   390 			m_AuthQueue[i] = 0;
   391 			removed++;
   392 
   393 			/* Send to extensions */
   394 			List<IClientListener *>::iterator iter;
   395 			IClientListener *pListener;
   396 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   397 			{
   398 				pListener = (*iter);
   399 				pListener->OnClientAuthorized(client, authstr);
   400 				if (!pPlayer->IsConnected())
   401 				{
   402 					break;
   403 				}
   404 			}
   405 
   406 			/* Send to plugins if player is still connected */
   407 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   408 			{
   409 				/* :TODO: handle the case of a player disconnecting in the middle */
   410 				m_clauth->PushCell(client);
   411 				m_clauth->PushString(authstr);
   412 				m_clauth->Execute(NULL);
   413 			}
   414 
   415 			if (pPlayer->IsConnected())
   416 			{
   417 				pPlayer->Authorize_Post();
   418 			}
   419 		}
   420 	}
   421 
   422 	/* Clean up the queue */
   423 	if (removed)
   424 	{
   425 		/* We don't have to compact the list if it's empty */
   426 		if (removed != m_AuthQueue[0])
   427 		{
   428 			unsigned int diff = 0;
   429 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   430 			{
   431 				/* If this member is removed... */
   432 				if (m_AuthQueue[i] == 0)
   433 				{
   434 					/* Increase the differential */
   435 					diff++;
   436 				} else {
   437 					/* diff cannot increase faster than i+1 */
   438 					assert(i > diff);
   439 					assert(i - diff >= 1);
   440 					/* move this index down */
   441 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   442 				}
   443 			}
   444 			m_AuthQueue[0] -= removed;
   445 		} else {
   446 			m_AuthQueue[0] = 0;
   447 		}
   448 	}
   449 }
   450 
   451 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   452 {
   453 	int client = IndexOfEdict(pEntity);
   454 	CPlayer *pPlayer = &m_Players[client];
   455 	++m_PlayersSinceActive;
   456 
   457 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   458 	
   459 	/* Get the client's language */
   460 	if (m_QueryLang)
   461 	{
   462 		const char *name;
   463 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   464 		{
   465 			unsigned int langid;
   466 			pPlayer->m_LangId = (translator->GetLanguageByName(name, &langid)) ? langid : translator->GetServerLanguage();
   467 		} else {
   468 			pPlayer->m_LangId = translator->GetServerLanguage();
   469 		}
   470 	}
   471 	
   472 	List<IClientListener *>::iterator iter;
   473 	IClientListener *pListener = NULL;
   474 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   475 	{
   476 		pListener = (*iter);
   477 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   478 		{
   479 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   480 		}
   481 	}
   482 
   483 	cell_t res = 1;
   484 
   485 	m_clconnect->PushCell(client);
   486 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
   487 	m_clconnect->PushCell(maxrejectlen);
   488 	m_clconnect->Execute(&res);
   489 
   490 	if (res)
   491 	{
   492 		if (!pPlayer->IsAuthorized())
   493 		{
   494 			m_AuthQueue[++m_AuthQueue[0]] = client;
   495 		}
   496 
   497 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   498 	}
   499 	else
   500 	{
   501 		if (!pPlayer->IsFakeClient())
   502 		{
   503 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   504 		}
   505 	}
   506 
   507 	return true;
   508 }
   509 
   510 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   511 {
   512 	int client = IndexOfEdict(pEntity);
   513 	bool orig_value = META_RESULT_ORIG_RET(bool);
   514 	CPlayer *pPlayer = &m_Players[client];
   515 
   516 	if (orig_value)
   517 	{
   518 		List<IClientListener *>::iterator iter;
   519 		IClientListener *pListener = NULL;
   520 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   521 		{
   522 			pListener = (*iter);
   523 			pListener->OnClientConnected(client);
   524 			if (!pPlayer->IsConnected())
   525 			{
   526 				return true;
   527 			}
   528 		}
   529 
   530 		if (!pPlayer->IsFakeClient() 
   531 			&& m_bIsListenServer
   532 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   533 		{
   534 			m_ListenClient = client;
   535 		}
   536 
   537 		cell_t res;
   538 		m_clconnect_post->PushCell(client);
   539 		m_clconnect_post->Execute(&res, NULL);
   540 	}
   541 	else
   542 	{
   543 		InvalidatePlayer(pPlayer);
   544 	}
   545 
   546 	return true;
   547 }
   548 
   549 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   550 {
   551 	cell_t res;
   552 	int client = IndexOfEdict(pEntity);
   553 	CPlayer *pPlayer = &m_Players[client];
   554 
   555 	/* If they're not connected, they're a bot */
   556 	if (!pPlayer->IsConnected())
   557 	{
   558 		/* Run manual connection routines */
   559 		char error[255];
   560 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   561 		pPlayer->Authorize(authid);
   562 		pPlayer->m_bFakeClient = true;
   563 
   564 		/*
   565 		 * While we're already filtered to just bots, we'll do other checks to
   566 		 * make sure that the requisite services are enabled and that the bots
   567 		 * have joined at the expected time.
   568 		 *
   569 		 * Checking playerinfo's IsHLTV and IsReplay would be better and less
   570 		 * error-prone but will always show false until later in the frame,
   571 		 * after PutInServer and Activate, and we want it now!
   572 		 *
   573 		 * These checks are hairy as hell due to differences between engines and games.
   574 		 * 
   575 		 * Most engines use "Replay" and "SourceTV" as bot names for these when they're
   576 		 * created. EP2V, CSS and Nuclear Dawn (but not L4D2) differ from this by now using
   577 		 * replay_/tv_name directly when creating the bot(s). To complicate it slightly
   578 		 * further, the cvar can be empty and the engine's fallback to "unnamed" will be used.
   579 		 * We can maybe just rip out the name checks at some point and rely solely on whether
   580 		 * they're enabled and the join order.
   581 		 */
   582 		
   583 		// This doesn't actually get incremented until OnClientConnect. Fake it to check.
   584 		int newCount = m_PlayersSinceActive + 1;
   585 
   586 		int userId = engine->GetPlayerUserId(pEntity);
   587 #if (SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_LEFT4DEAD2)
   588 		static ConVar *tv_name = icvar->FindVar("tv_name");
   589 #endif
   590 #if SOURCE_ENGINE == SE_ORANGEBOXVALVE
   591 		static ConVar *replay_name = icvar->FindVar("replay_name");
   592 #endif
   593 #if SOURCE_ENGINE == SE_LEFT4DEAD2
   594 		static bool bIsNuclearDawn = (strcmp(g_SourceMod.GetGameFolderName(), "nucleardawn") == 0);
   595 #endif
   596 
   597 #if SOURCE_ENGINE == SE_ORANGEBOXVALVE
   598 		if (m_bIsReplayActive && newCount == 1
   599 			&& (m_ReplayUserId == userId
   600 				|| (replay_name && strcmp(playername, replay_name->GetString()) == 0) || (replay_name && replay_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
   601 				)
   602 			)
   603 		{
   604 			pPlayer->m_bIsReplay = true;
   605 			m_ReplayUserId = userId;
   606 		}
   607 #endif
   608 
   609 		if (m_bIsSourceTVActive
   610 			&& ((!m_bIsReplayActive && newCount == 1)
   611 				|| (m_bIsReplayActive && newCount == 2))
   612 			&& (m_SourceTVUserId == userId
   613 #if SOURCE_ENGINE == SE_CSGO
   614 				|| strcmp(playername, "GOTV") == 0
   615 #elif (SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_LEFT4DEAD2)
   616 #if SOURCE_ENGINE == SE_LEFT4DEAD2
   617 				|| (bIsNuclearDawn && ( true
   618 #endif // SE_LEFT4DEAD2
   619 				|| (tv_name && strcmp(playername, tv_name->GetString()) == 0) || (tv_name && tv_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
   620 #if SOURCE_ENGINE == SE_LEFT4DEAD2
   621 					))
   622 				|| (!bIsNuclearDawn && strcmp(playername, "SourceTV") == 0)
   623 #endif // SE_LEFT4DEAD2
   624 #else
   625 				|| strcmp(playername, "SourceTV") == 0
   626 #endif
   627 				)
   628 			)
   629 		{
   630 			pPlayer->m_bIsSourceTV = true;
   631 			m_SourceTVUserId = userId;
   632 		}
   633 
   634 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   635 		{
   636 			/* :TODO: kick the bot if it's rejected */
   637 			return;
   638 		}
   639 		List<IClientListener *>::iterator iter;
   640 		IClientListener *pListener = NULL;
   641 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   642 		{
   643 			pListener = (*iter);
   644 			pListener->OnClientConnected(client);
   645 			/* See if bot was kicked */
   646 			if (!pPlayer->IsConnected())
   647 			{
   648 				return;
   649 			}
   650 		}
   651 
   652 		cell_t res;
   653 		m_clconnect_post->PushCell(client);
   654 		m_clconnect_post->Execute(&res, NULL);
   655 
   656 		/* Now do authorization */
   657 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   658 		{
   659 			pListener = (*iter);
   660 			pListener->OnClientAuthorized(client, authid);
   661 		}
   662 		/* Finally, tell plugins */
   663 		if (m_clauth->GetFunctionCount())
   664 		{
   665 			m_clauth->PushCell(client);
   666 			m_clauth->PushString(authid);
   667 			m_clauth->Execute(NULL);
   668 		}
   669 		pPlayer->Authorize_Post();
   670 	}
   671 
   672 	if (playerinfo)
   673 	{
   674 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   675 	}
   676 
   677 	pPlayer->Connect();
   678 	m_PlayerCount++;
   679 
   680 	List<IClientListener *>::iterator iter;
   681 	IClientListener *pListener = NULL;
   682 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   683 	{
   684 		pListener = (*iter);
   685 		pListener->OnClientPutInServer(client);
   686 	}
   687 
   688 	m_clputinserver->PushCell(client);
   689 	m_clputinserver->Execute(&res, NULL);
   690 
   691 	if (pPlayer->IsAuthorized())
   692 	{
   693 		pPlayer->DoPostConnectAuthorization();
   694 	}
   695 }
   696 
   697 void PlayerManager::OnSourceModLevelEnd()
   698 {
   699 	/* Disconnect all bots still in game */
   700 	for (int i=1; i<=m_maxClients; i++)
   701 	{
   702 		if (m_Players[i].IsConnected())
   703 		{
   704 			OnClientDisconnect(m_Players[i].GetEdict());
   705 		}
   706 	}
   707 	m_PlayerCount = 0;
   708 }
   709 
   710 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   711 {
   712 	cell_t res;
   713 	int client = IndexOfEdict(pEntity);
   714 	CPlayer *pPlayer = &m_Players[client];
   715 
   716 	if (pPlayer->IsConnected())
   717 	{
   718 		m_cldisconnect->PushCell(client);
   719 		m_cldisconnect->Execute(&res, NULL);
   720 	}
   721 	else
   722 	{
   723 		/* We don't care, prevent a double call */
   724 		return;
   725 	}
   726 
   727 	if (pPlayer->WasCountedAsInGame())
   728 	{
   729 		m_PlayerCount--;
   730 	}
   731 
   732 	List<IClientListener *>::iterator iter;
   733 	IClientListener *pListener = NULL;
   734 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   735 	{
   736 		pListener = (*iter);
   737 		pListener->OnClientDisconnecting(client);
   738 	}
   739 
   740 	InvalidatePlayer(pPlayer);
   741 
   742 	if (m_ListenClient == client)
   743 	{
   744 		m_ListenClient = 0;
   745 	}
   746 }
   747 
   748 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   749 {
   750 	cell_t res;
   751 	int client = IndexOfEdict(pEntity);
   752 
   753 	m_cldisconnect_post->PushCell(client);
   754 	m_cldisconnect_post->Execute(&res, NULL);
   755 
   756 	List<IClientListener *>::iterator iter;
   757 	IClientListener *pListener = NULL;
   758 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   759 	{
   760 		pListener = (*iter);
   761 		pListener->OnClientDisconnected(client);
   762 	}
   763 }
   764 
   765 void ClientConsolePrint(edict_t *e, const char *fmt, ...)
   766 {
   767 	char buffer[512];
   768 
   769 	va_list ap;
   770 	va_start(ap, fmt);
   771 	size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
   772 	va_end(ap);
   773 
   774 	if (len >= sizeof(buffer) - 1)
   775 	{
   776 		buffer[sizeof(buffer) - 2] = '\n';
   777 		buffer[sizeof(buffer) - 1] = '\0';
   778 	} else {
   779 		buffer[len++] = '\n';
   780 		buffer[len] = '\0';
   781 	}
   782 
   783 	engine->ClientPrintf(e, buffer);
   784 }
   785 
   786 #if SOURCE_ENGINE >= SE_ORANGEBOX
   787 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   788 {
   789 #else
   790 void PlayerManager::OnClientCommand(edict_t *pEntity)
   791 {
   792 	CCommand args;
   793 #endif
   794 	int client = IndexOfEdict(pEntity);
   795 	cell_t res = Pl_Continue;
   796 	CPlayer *pPlayer = &m_Players[client];
   797 
   798 	if (!pPlayer->IsConnected())
   799 	{
   800 		return;
   801 	}
   802 
   803 	if (strcmp(args.Arg(0), "sm") == 0)
   804 	{
   805 		if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
   806 		{
   807 			g_PluginSys.ListPluginsToClient(pPlayer, args);
   808 			RETURN_META(MRES_SUPERCEDE);
   809 		}
   810 		else if (args.ArgC() > 1 && strcmp(args.Arg(1), "exts") == 0)
   811 		{
   812 			g_Extensions.ListExtensionsToClient(pPlayer, args);
   813 			RETURN_META(MRES_SUPERCEDE);
   814 		}
   815 		else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
   816 		{
   817  			ClientConsolePrint(pEntity,
   818  				"SourceMod would not be possible without:");
   819  			ClientConsolePrint(pEntity,
   820 				" David \"BAILOPAN\" Anderson, Matt \"pRED\" Woodrow");
   821  			ClientConsolePrint(pEntity,
   822 				" Scott \"DS\" Ehlert, Fyren");
   823  			ClientConsolePrint(pEntity,
   824 				" Nicholas \"psychonic\" Hastings, Asher \"asherkin\" Baker");
   825 			ClientConsolePrint(pEntity,
   826 				" Borja \"faluco\" Ferrer, Pavol \"PM OnoTo\" Marko");
   827 			ClientConsolePrint(pEntity,
   828 				"SourceMod is open source under the GNU General Public License.");
   829 			RETURN_META(MRES_SUPERCEDE);
   830 		}
   831 
   832 		ClientConsolePrint(pEntity,
   833 			"SourceMod %s, by AlliedModders LLC", SM_VERSION_STRING);
   834 		ClientConsolePrint(pEntity,
   835 			"To see running plugins, type \"sm plugins\"");
   836 		ClientConsolePrint(pEntity,
   837 			"To see credits, type \"sm credits\"");
   838 		ClientConsolePrint(pEntity,
   839 			"Visit http://www.sourcemod.net/");
   840 		RETURN_META(MRES_SUPERCEDE);
   841 	}
   842 
   843 	g_HL2.PushCommandStack(&args);
   844 
   845 	int argcount = args.ArgC() - 1;
   846 	const char *cmd = g_HL2.CurrentCommandName();
   847 
   848 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   849 	if (result)
   850 	{
   851 		res = Pl_Handled;
   852 	} else {
   853 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   854 		if (result)
   855 		{
   856 			res = Pl_Handled;
   857 		}
   858 	}
   859 
   860 	if (g_ConsoleDetours.IsEnabled())
   861 	{
   862 		cell_t res2 = g_ConsoleDetours.InternalDispatch(client, args);
   863 		if (res2 >= Pl_Stop)
   864 		{
   865 			g_HL2.PopCommandStack();
   866 			RETURN_META(MRES_SUPERCEDE);
   867 		}
   868 		else if (res2 > res)
   869 		{
   870 			res = res2;
   871 		}
   872 	}
   873 
   874 	cell_t res2 = Pl_Continue;
   875 	if (pPlayer->IsInGame())
   876 	{
   877 		m_clcommand->PushCell(client);
   878 		m_clcommand->PushCell(argcount);
   879 		m_clcommand->Execute(&res2, NULL);
   880 	}
   881 
   882 	if (res2 > res)
   883 	{
   884 		res = res2;
   885 	}
   886 
   887 	if (res >= Pl_Stop)
   888 	{
   889 		g_HL2.PopCommandStack();
   890 		RETURN_META(MRES_SUPERCEDE);
   891 	}
   892 
   893 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   894 
   895 	g_HL2.PopCommandStack();
   896 
   897 	if (res >= Pl_Handled)
   898 	{
   899 		RETURN_META(MRES_SUPERCEDE);
   900 	}
   901 }
   902 
   903 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   904 {
   905 	cell_t res;
   906 	int client = IndexOfEdict(pEntity);
   907 	CPlayer *pPlayer = &m_Players[client];
   908 
   909 	if (!pPlayer->IsConnected())
   910 	{
   911 		return;
   912 	}
   913 
   914 	m_clinfochanged->PushCell(client);
   915 	m_clinfochanged->Execute(&res, NULL);
   916 
   917 	if (pPlayer->IsFakeClient())
   918 	{
   919 		return;
   920 	}
   921 
   922 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   923 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   924 	const char *old_name = pPlayer->m_Name.c_str();
   925 
   926 #if SOURCE_ENGINE >= SE_LEFT4DEAD
   927 	const char *networkid_force;
   928 	if ((networkid_force = engine->GetClientConVarValue(client, "networkid_force")) && networkid_force[0] != '\0')
   929 	{
   930 		unsigned long long *steamId = (unsigned long long *)engine->GetClientSteamID(pEntity);
   931 		unsigned int accountId = steamId ? (*steamId & 0xFFFFFFFF) : 0;
   932 		g_Logger.LogMessage("\"%s<%d><STEAM_1:%d:%d><>\" has bad networkid (id \"%s\") (ip \"%s\")",
   933 			new_name, pPlayer->GetUserId(), accountId & 1, accountId >> 1, networkid_force, pPlayer->GetIPAddress());
   934 
   935 		pPlayer->Kick("NetworkID spoofing detected.");
   936 		RETURN_META(MRES_IGNORED);
   937 	}
   938 #endif
   939 
   940 	if (strcmp(old_name, new_name) != 0)
   941 	{
   942 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   943 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   944 		{
   945 			if (!CheckSetAdminName(client, pPlayer, id))
   946 			{
   947 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   948 				RETURN_META(MRES_IGNORED);
   949 			}
   950 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   951 			if (id == pPlayer->GetAdminId())
   952 			{
   953 				/* This player is changing their name; force them to drop admin privileges! */
   954 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   955 			}
   956 		}
   957 		pPlayer->SetName(new_name);
   958 	}
   959 	
   960 	if (m_PassInfoVar.size() > 0)
   961 	{
   962 		/* Try for a password change */
   963 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   964 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   965 		if (strcmp(old_pass, new_pass) != 0)
   966 		{
   967 			pPlayer->m_LastPassword.assign(new_pass);
   968 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   969 			{
   970 				/* If there is already an admin id assigned, this will just bail out. */
   971 				pPlayer->DoBasicAdminChecks();
   972 			}
   973 		}
   974 	}
   975 	/* Notify Extensions */
   976 	List<IClientListener *>::iterator iter;
   977 	IClientListener *pListener = NULL;
   978 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   979 	{
   980 		pListener = (*iter);
   981 		if (pListener->GetClientListenerVersion() >= 13)
   982 		{
   983 			pListener->OnClientSettingsChanged(client);
   984 		}
   985 	}
   986 }
   987 
   988 int PlayerManager::GetMaxClients()
   989 {
   990 	return m_maxClients;
   991 }
   992 
   993 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   994 {
   995 	if (client > m_maxClients || client < 1)
   996 	{
   997 		return NULL;
   998 	}
   999 	return &m_Players[client];
  1000 }
  1001 
  1002 int PlayerManager::GetNumPlayers()
  1003 {
  1004 	return m_PlayerCount;
  1005 }
  1006 
  1007 int PlayerManager::GetClientOfUserId(int userid)
  1008 {
  1009 	if (userid < 0 || userid > USHRT_MAX)
  1010 	{
  1011 		return 0;
  1012 	}
  1013 	
  1014 	int client = m_UserIdLookUp[userid];
  1015 
  1016 	/* Verify the userid.  The cache can get messed up with older
  1017 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
  1018 	 * check before invoking this backwards compat code.
  1019 	 */
  1020 	if (client)
  1021 	{
  1022 		CPlayer *player = GetPlayerByIndex(client);
  1023 		if (player && player->IsConnected())
  1024 		{
  1025 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
  1026 			if (realUserId == userid)
  1027 			{
  1028 				return client;
  1029 			}
  1030 		}
  1031 	}
  1032 
  1033 	/* If we can't verify the userid, we have to do a manual loop */
  1034 	CPlayer *player;
  1035 	for (int i = 1; i <= m_maxClients; i++)
  1036 	{
  1037 		player = GetPlayerByIndex(i);
  1038 		if (!player || !player->IsConnected())
  1039 		{
  1040 			continue;
  1041 		}
  1042 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
  1043 		{
  1044 			m_UserIdLookUp[userid] = i;
  1045 			return i;
  1046 		}
  1047 	}
  1048 
  1049 	return 0;
  1050 }
  1051 
  1052 void PlayerManager::AddClientListener(IClientListener *listener)
  1053 {
  1054 	m_hooks.push_back(listener);
  1055 }
  1056 
  1057 void PlayerManager::RemoveClientListener(IClientListener *listener)
  1058 {
  1059 	m_hooks.remove(listener);
  1060 }
  1061 
  1062 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
  1063 {
  1064 	int index = IndexOfEdict(pEdict);
  1065 	return GetGamePlayer(index);
  1066 }
  1067 
  1068 IGamePlayer *PlayerManager::GetGamePlayer(int client)
  1069 {
  1070 	return GetPlayerByIndex(client);
  1071 }
  1072 
  1073 void PlayerManager::ClearAdminId(AdminId id)
  1074 {
  1075 	for (int i=1; i<=m_maxClients; i++)
  1076 	{
  1077 		if (m_Players[i].m_Admin == id)
  1078 		{
  1079 			m_Players[i].DumpAdmin(true);
  1080 		}
  1081 	}
  1082 }
  1083 
  1084 void PlayerManager::ClearAllAdmins()
  1085 {
  1086 	for (int i=1; i<=m_maxClients; i++)
  1087 	{
  1088 		m_Players[i].DumpAdmin(true);
  1089 	}
  1090 }
  1091 
  1092 const char *PlayerManager::GetPassInfoVar()
  1093 {
  1094 	return m_PassInfoVar.c_str();
  1095 }
  1096 
  1097 void PlayerManager::RecheckAnyAdmins()
  1098 {
  1099 	for (int i=1; i<=m_maxClients; i++)
  1100 	{
  1101 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
  1102 		{
  1103 			m_Players[i].DoBasicAdminChecks();
  1104 		}
  1105 	}
  1106 }
  1107 
  1108 unsigned int PlayerManager::GetReplyTo()
  1109 {
  1110 	return g_ChatTriggers.GetReplyTo();
  1111 }
  1112 
  1113 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
  1114 {
  1115 	return g_ChatTriggers.SetReplyTo(reply);
  1116 }
  1117 
  1118 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
  1119 {
  1120 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
  1121 }
  1122 
  1123 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
  1124 {
  1125 	target_processors.push_back(pHandler);
  1126 }
  1127 
  1128 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
  1129 {
  1130 	target_processors.remove(pHandler);
  1131 }
  1132 
  1133 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
  1134 {
  1135 	/**
  1136 	* Remove client from auth queue if necessary
  1137 	*/
  1138 	if (!pPlayer->IsAuthorized())
  1139 	{
  1140 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
  1141 		{
  1142 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
  1143 			{
  1144 				/* Move everything ahead of us back by one */
  1145 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
  1146 				{
  1147 					m_AuthQueue[j-1] = m_AuthQueue[j];
  1148 				}
  1149 				/* Remove us and break */
  1150 				m_AuthQueue[0]--;
  1151 				break;
  1152 			}
  1153 		}
  1154 	}
  1155 	
  1156 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
  1157 	pPlayer->Disconnect();
  1158 }
  1159 
  1160 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
  1161 {
  1162 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
  1163 		&& !pTarget->IsConnected())
  1164 	{
  1165 		return COMMAND_TARGET_NONE;
  1166 	}
  1167 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
  1168 		!pTarget->IsInGame())
  1169 	{
  1170 		return COMMAND_TARGET_NOT_IN_GAME;
  1171 	}
  1172 
  1173 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
  1174 		&& pTarget->IsFakeClient())
  1175 	{
  1176 		return COMMAND_TARGET_NOT_HUMAN;
  1177 	}
  1178 
  1179 	if (pAdmin != NULL)
  1180 	{
  1181 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
  1182 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
  1183 		{
  1184 			return COMMAND_TARGET_IMMUNE;
  1185 		}
  1186 	}
  1187 
  1188 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
  1189 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
  1190 	{
  1191 		return COMMAND_TARGET_NOT_ALIVE;
  1192 	}
  1193 
  1194 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
  1195 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
  1196 	{
  1197 		return COMMAND_TARGET_NOT_DEAD;
  1198 	}
  1199 
  1200 	return COMMAND_TARGET_VALID;
  1201 }
  1202 
  1203 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
  1204 {
  1205 	CPlayer *pTarget, *pAdmin;
  1206 	int max_clients, total = 0;
  1207 
  1208 	max_clients = GetMaxClients();
  1209 
  1210 	if (info->max_targets < 1)
  1211 	{
  1212 		info->reason = COMMAND_TARGET_NONE;
  1213 		info->num_targets = 0;
  1214 	}
  1215 
  1216 	if (info->admin == 0)
  1217 	{
  1218 		pAdmin = NULL;
  1219 	}
  1220 	else
  1221 	{
  1222 		pAdmin = GetPlayerByIndex(info->admin);
  1223 	}
  1224 
  1225 	if (info->pattern[0] == '#')
  1226 	{
  1227 		int userid = atoi(&info->pattern[1]);
  1228 		int client = GetClientOfUserId(userid);
  1229 
  1230 		/* See if a valid userid matched */
  1231 		if (client > 0)
  1232 		{
  1233 			IGamePlayer *pTarget = GetPlayerByIndex(client);
  1234 			if (pTarget != NULL)
  1235 			{
  1236 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1237 				{
  1238 					info->targets[0] = client;
  1239 					info->num_targets = 1;
  1240 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1241 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1242 				}
  1243 				else
  1244 				{
  1245 					info->num_targets = 0;
  1246 				}
  1247 				return;
  1248 			}
  1249 		}
  1250 
  1251 		/* Do we need to look for a steam id? */
  1252 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1253 		{
  1254 			size_t p, len;
  1255 			char new_pattern[256];
  1256 
  1257 			strcpy(new_pattern, "STEAM_");
  1258 			len = strlen(&info->pattern[7]);
  1259 			for (p = 0; p < len; p++)
  1260 			{
  1261 				new_pattern[6 + p] = info->pattern[7 + p];
  1262 				if (new_pattern[6 + p] == '_')
  1263 				{
  1264 					new_pattern[6 + p] = ':';
  1265 				}
  1266 			}
  1267 			new_pattern[6 + p] = '\0';
  1268 
  1269 			for (int i = 1; i <= max_clients; i++)
  1270 			{
  1271 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1272 				{
  1273 					continue;
  1274 				}
  1275 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1276 				{
  1277 					continue;
  1278 				}
  1279 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1280 				{
  1281 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1282 						== COMMAND_TARGET_VALID)
  1283 					{
  1284 						info->targets[0] = i;
  1285 						info->num_targets = 1;
  1286 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1287 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1288 					}
  1289 					else
  1290 					{
  1291 						info->num_targets = 0;
  1292 					}
  1293 					return;
  1294 				}
  1295 			}
  1296 		}
  1297 
  1298 		/* See if an exact name matches */
  1299 		for (int i = 1; i <= max_clients; i++)
  1300 		{
  1301 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1302 			{
  1303 				continue;
  1304 			}
  1305 			if  (!pTarget->IsConnected())
  1306 			{
  1307 				continue;
  1308 			}
  1309 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1310 			{
  1311 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1312 					== COMMAND_TARGET_VALID)
  1313 				{
  1314 					info->targets[0] = i;
  1315 					info->num_targets = 1;
  1316 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1317 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1318 				}
  1319 				else
  1320 				{
  1321 					info->num_targets = 0;
  1322 				}
  1323 				return;
  1324 			}
  1325 		}
  1326 	}
  1327 
  1328 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1329 	{
  1330 		info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
  1331 		if (info->reason == COMMAND_TARGET_VALID)
  1332 		{
  1333 			info->targets[0] = info->admin;
  1334 			info->num_targets = 1;
  1335 			strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1336 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1337 		}
  1338 		else
  1339 		{
  1340 			info->num_targets = 0;
  1341 		}
  1342 		return;
  1343 	}
  1344 
  1345 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1346 	{
  1347 		bool is_multi = false;
  1348 		bool bots_only = false;
  1349 		int skip_client = -1;
  1350 
  1351 		if (strcmp(info->pattern, "@all") == 0)
  1352 		{
  1353 			is_multi = true;
  1354 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1355 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1356 		}
  1357 		else if (strcmp(info->pattern, "@dead") == 0)
  1358 		{
  1359 			is_multi = true;
  1360 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1361 			{
  1362 				info->num_targets = 0;
  1363 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1364 				return;
  1365 			}
  1366 			info->flags |= COMMAND_FILTER_DEAD;
  1367 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1368 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1369 		}
  1370 		else if (strcmp(info->pattern, "@alive") == 0)
  1371 		{
  1372 			is_multi = true;
  1373 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1374 			{
  1375 				info->num_targets = 0;
  1376 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1377 				return;
  1378 			}
  1379 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1380 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1381 			info->flags |= COMMAND_FILTER_ALIVE;
  1382 		}
  1383 		else if (strcmp(info->pattern, "@bots") == 0)
  1384 		{
  1385 			is_multi = true;
  1386 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1387 			{
  1388 				info->num_targets = 0;
  1389 				info->reason = COMMAND_FILTER_NO_BOTS;
  1390 				return;
  1391 			}
  1392 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1393 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1394 			bots_only = true;
  1395 		}
  1396 		else if (strcmp(info->pattern, "@humans") == 0)
  1397 		{
  1398 			is_multi = true;
  1399 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1400 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1401 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1402 		}
  1403 		else if (strcmp(info->pattern, "@!me") == 0)
  1404 		{
  1405 			is_multi = true;
  1406 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1407 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1408 			skip_client = info->admin;
  1409 		}
  1410 
  1411 		if (is_multi)
  1412 		{
  1413 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1414 			{
  1415 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1416 				{
  1417 					continue;
  1418 				}
  1419 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1420 				{
  1421 					if ((!bots_only || pTarget->IsFakeClient())
  1422 						&& skip_client != i)
  1423 					{
  1424 						info->targets[total++] = i;
  1425 					}
  1426 				}
  1427 			}
  1428 
  1429 			info->num_targets = total;
  1430 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1431 			return;
  1432 		}
  1433 	}
  1434 
  1435 	List<ICommandTargetProcessor *>::iterator iter;
  1436 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1437 	{
  1438 		ICommandTargetProcessor *pProcessor = (*iter);
  1439 		if (pProcessor->ProcessCommandTarget(info))
  1440 		{
  1441 			return;
  1442 		}
  1443 	}
  1444 
  1445 	/* Check partial names */
  1446 	int found_client = 0;
  1447 	CPlayer *pFoundClient = NULL;
  1448 	for (int i = 1; i <= max_clients; i++)
  1449 	{
  1450 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1451 		{
  1452 			continue;
  1453 		}
  1454 
  1455 		if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
  1456 		{
  1457 			if (found_client)
  1458 			{
  1459 				info->num_targets = 0;
  1460 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1461 				return;
  1462 			}
  1463 			else
  1464 			{
  1465 				found_client = i;
  1466 				pFoundClient = pTarget;
  1467 			}
  1468 		}
  1469 	}
  1470 
  1471 	if (found_client)
  1472 	{
  1473 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1474 			== COMMAND_TARGET_VALID)
  1475 		{
  1476 			info->targets[0] = found_client;
  1477 			info->num_targets = 1;
  1478 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1479 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1480 		}
  1481 		else
  1482 		{
  1483 			info->num_targets = 0;
  1484 		}
  1485 	}
  1486 	else
  1487 	{
  1488 		info->num_targets = 0;
  1489 		info->reason = COMMAND_TARGET_NONE;
  1490 	}
  1491 }
  1492 
  1493 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1494 {
  1495 	m_maxClients = newvalue;
  1496 }
  1497 
  1498 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1499 {
  1500 	if (!m_FirstPass)
  1501 	{
  1502 		return;
  1503 	}
  1504 
  1505 	if (newvalue == -1)
  1506 	{
  1507 		newvalue = gpGlobals->maxClients;
  1508 	}
  1509 
  1510 	if (newvalue == MaxClients())
  1511 	{
  1512 		return;
  1513 	}
  1514 
  1515 	/* Notify the rest of core */
  1516 	SMGlobalClass *pBase = SMGlobalClass::head;
  1517 	while (pBase)
  1518 	{
  1519 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1520 		pBase = pBase->m_pGlobalClassNext;
  1521 	}
  1522 
  1523 	/* Notify Extensions */
  1524 	List<IClientListener *>::iterator iter;
  1525 	IClientListener *pListener = NULL;
  1526 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1527 	{
  1528 		pListener = (*iter);
  1529 		if (pListener->GetClientListenerVersion() >= 8)
  1530 		{
  1531 			pListener->OnMaxPlayersChanged(newvalue);
  1532 		}
  1533 	}
  1534 }
  1535 
  1536 int PlayerManager::GetClientFromSerial(unsigned int serial)
  1537 {
  1538 	serial_t s;
  1539 	s.value = serial;
  1540 
  1541 	int client = s.bits.index;
  1542 
  1543 	IGamePlayer *pPlayer = GetGamePlayer(client);
  1544 
  1545 	if (!pPlayer)
  1546 	{
  1547 		return 0;
  1548 	}
  1549 
  1550 	if (serial == pPlayer->GetSerial())
  1551 	{
  1552 		return client;
  1553 	}
  1554 
  1555 	return 0;
  1556 }
  1557 
  1558 #if SOURCE_ENGINE >= SE_ORANGEBOX
  1559 void CmdMaxplayersCallback(const CCommand &command)
  1560 {
  1561 #else
  1562 void CmdMaxplayersCallback()
  1563 {
  1564 #endif
  1565 
  1566 	g_Players.MaxPlayersChanged();
  1567 }
  1568 
  1569 
  1570 /*******************
  1571  *** PLAYER CODE ***
  1572  *******************/
  1573 
  1574 CPlayer::CPlayer()
  1575 {
  1576 	m_IsConnected = false;
  1577 	m_IsInGame = false;
  1578 	m_IsAuthorized = false;
  1579 	m_pEdict = NULL;
  1580 	m_Admin = INVALID_ADMIN_ID;
  1581 	m_TempAdmin = false;
  1582 	m_Info = NULL;
  1583 	m_bAdminCheckSignalled = false;
  1584 	m_UserId = -1;
  1585 	m_bIsInKickQueue = false;
  1586 	m_LastPassword.clear();
  1587 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1588 	m_bFakeClient = false;
  1589 	m_bIsSourceTV = false;
  1590 	m_bIsReplay = false;
  1591 	m_Serial.value = -1;
  1592 }
  1593 
  1594 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1595 {
  1596 	m_IsConnected = true;
  1597 	m_Name.assign(name);
  1598 	m_Ip.assign(ip);
  1599 	m_pEdict = pEntity;
  1600 	m_iIndex = IndexOfEdict(pEntity);
  1601 	m_LangId = translator->GetServerLanguage();
  1602 
  1603 	m_Serial.bits.index = m_iIndex;
  1604 	m_Serial.bits.serial = g_PlayerSerialCount++;
  1605 
  1606 	char ip2[24], *ptr;
  1607 	strncopy(ip2, ip, sizeof(ip2));
  1608 	if ((ptr = strchr(ip2, ':')) != NULL)
  1609 	{
  1610 		*ptr = '\0';
  1611 	}
  1612 	m_IpNoPort.assign(ip2);
  1613 }
  1614 
  1615 void CPlayer::Connect()
  1616 {
  1617 	if (m_IsInGame)
  1618 	{
  1619 		return;
  1620 	}
  1621 
  1622 	m_IsInGame = true;
  1623 
  1624 	const char *var = g_Players.GetPassInfoVar();
  1625 	int client = IndexOfEdict(m_pEdict);
  1626 	if (var[0] != '\0')
  1627 	{
  1628 		const char *pass = engine->GetClientConVarValue(client, var);
  1629 		m_LastPassword.assign(pass ? pass : "");
  1630 	}
  1631 	else
  1632 	{
  1633 		m_LastPassword.assign("");
  1634 	}
  1635 }
  1636 
  1637 void CPlayer::Authorize(const char *steamid)
  1638 {
  1639 	if (m_IsAuthorized)
  1640 	{
  1641 		return;
  1642 	}
  1643 
  1644 	m_IsAuthorized = true;
  1645 	m_AuthID.assign(steamid);
  1646 }
  1647 
  1648 void CPlayer::Disconnect()
  1649 {
  1650 	DumpAdmin(false);
  1651 	m_IsConnected = false;
  1652 	m_IsInGame = false;
  1653 	m_IsAuthorized = false;
  1654 	m_Name.clear();
  1655 	m_Ip.clear();
  1656 	m_AuthID.clear();
  1657 	m_pEdict = NULL;
  1658 	m_Info = NULL;
  1659 	m_bAdminCheckSignalled = false;
  1660 	m_UserId = -1;
  1661 	m_bIsInKickQueue = false;
  1662 	m_bFakeClient = false;
  1663 	m_bIsSourceTV = false;
  1664 	m_bIsReplay = false;
  1665 	m_Serial.value = -1;
  1666 }
  1667 
  1668 void CPlayer::SetName(const char *name)
  1669 {
  1670 	m_Name.assign(name);
  1671 }
  1672 
  1673 const char *CPlayer::GetName()
  1674 {
  1675 	if (m_Info && m_pEdict->GetUnknown())
  1676 	{
  1677 		return m_Info->GetName();
  1678 	}
  1679 	
  1680 	return m_Name.c_str();
  1681 }
  1682 
  1683 const char *CPlayer::GetIPAddress()
  1684 {
  1685 	return m_Ip.c_str();
  1686 }
  1687 
  1688 const char *CPlayer::GetAuthString()
  1689 {
  1690 	return m_AuthID.c_str();
  1691 }
  1692 
  1693 edict_t *CPlayer::GetEdict()
  1694 {
  1695 	return m_pEdict;
  1696 }
  1697 
  1698 bool CPlayer::IsInGame()
  1699 {
  1700 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1701 }
  1702 
  1703 bool CPlayer::WasCountedAsInGame()
  1704 {
  1705 	return m_IsInGame;
  1706 }
  1707 
  1708 bool CPlayer::IsConnected()
  1709 {
  1710 	return m_IsConnected;
  1711 }
  1712 
  1713 bool CPlayer::IsAuthorized()
  1714 {
  1715 	return m_IsAuthorized;
  1716 }
  1717 
  1718 #if SOURCE_ENGINE >= SE_ORANGEBOX
  1719 bool CPlayer::IsAuthedBySteam()
  1720 {
  1721 	return engine->IsClientFullyAuthenticated( m_pEdict );
  1722 }
  1723 #endif
  1724 
  1725 IPlayerInfo *CPlayer::GetPlayerInfo()
  1726 {
  1727 	if (m_pEdict->GetUnknown())
  1728 	{
  1729 		return m_Info;
  1730 	}
  1731 
  1732 	return NULL;
  1733 }
  1734 
  1735 bool CPlayer::IsFakeClient()
  1736 {
  1737 	return m_bFakeClient;
  1738 }
  1739 
  1740 bool CPlayer::IsSourceTV() const
  1741 {
  1742 	return m_bIsSourceTV;
  1743 }
  1744 
  1745 bool CPlayer::IsReplay() const
  1746 {
  1747 	return m_bIsReplay;
  1748 }
  1749 
  1750 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1751 {
  1752 	if (!m_IsConnected)
  1753 	{
  1754 		return;
  1755 	}
  1756 
  1757 	DumpAdmin(false);
  1758 
  1759 	m_Admin = id;
  1760 	m_TempAdmin = temporary;
  1761 }
  1762 
  1763 AdminId CPlayer::GetAdminId()
  1764 {
  1765 	return m_Admin;
  1766 }
  1767 
  1768 void CPlayer::DumpAdmin(bool deleting)
  1769 {
  1770 	if (m_Admin != INVALID_ADMIN_ID)
  1771 	{
  1772 		if (m_TempAdmin && !deleting)
  1773 		{
  1774 			g_Admins.InvalidateAdmin(m_Admin);
  1775 		}
  1776 		m_Admin = INVALID_ADMIN_ID;
  1777 		m_TempAdmin = false;
  1778 	}
  1779 }
  1780 
  1781 void CPlayer::Kick(const char *str)
  1782 {
  1783 	MarkAsBeingKicked();
  1784 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1785 	if (pNetChan == NULL)
  1786 	{
  1787 		/* What does this even mean? Hell if I know. */
  1788 		int userid = GetUserId();
  1789 		if (userid > 0)
  1790 		{
  1791 			char buffer[255];
  1792 			UTIL_Format(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
  1793 			engine->ServerCommand(buffer);
  1794 		}
  1795 	}
  1796 	else
  1797 	{
  1798 		IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1799 		pClient->Disconnect("%s", str);
  1800 	}
  1801 }
  1802 
  1803 void CPlayer::Authorize_Post()
  1804 {
  1805 	if (m_IsInGame)
  1806 	{
  1807 		DoPostConnectAuthorization();
  1808 	}
  1809 }
  1810 
  1811 void CPlayer::DoPostConnectAuthorization()
  1812 {
  1813 	bool delay = false;
  1814 
  1815 	List<IClientListener *>::iterator iter;
  1816 	for (iter = g_Players.m_hooks.begin();
  1817 		 iter != g_Players.m_hooks.end();
  1818 		 iter++)
  1819 	{
  1820 		IClientListener *pListener = (*iter);
  1821 #if defined MIN_API_FOR_ADMINCALLS
  1822 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1823 		{
  1824 			continue;
  1825 		}
  1826 #endif
  1827 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1828 		{
  1829 			delay = true;
  1830 		}
  1831 	}
  1832 	
  1833 	cell_t result = 0;
  1834 	PreAdminCheck->PushCell(m_iIndex);
  1835 	PreAdminCheck->Execute(&result);
  1836 
  1837 	/* Defer, for better or worse */
  1838 	if (delay || (ResultType)result >= Pl_Handled)
  1839 	{
  1840 		return;
  1841 	}
  1842 
  1843 	/* Sanity check */
  1844 	if (!IsConnected())
  1845 	{
  1846 		return;
  1847 	}
  1848 
  1849 	/* Otherwise, go ahead and do admin checks */
  1850 	DoBasicAdminChecks();
  1851 
  1852 	/* Send the notification out */
  1853 	NotifyPostAdminChecks();
  1854 }
  1855 
  1856 bool CPlayer::RunAdminCacheChecks()
  1857 {
  1858 	AdminId old_id = GetAdminId();
  1859 
  1860 	DoBasicAdminChecks();
  1861 
  1862 	return (GetAdminId() != old_id);
  1863 }
  1864 
  1865 void CPlayer::NotifyPostAdminChecks()
  1866 {
  1867 	if (m_bAdminCheckSignalled)
  1868 	{
  1869 		return;
  1870 	}
  1871 
  1872 	/* Block beforehand so they can't double-call */
  1873 	m_bAdminCheckSignalled = true;
  1874 
  1875 	List<IClientListener *>::iterator iter;
  1876 	for (iter = g_Players.m_hooks.begin();
  1877 		iter != g_Players.m_hooks.end();
  1878 		iter++)
  1879 	{
  1880 		IClientListener *pListener = (*iter);
  1881 #if defined MIN_API_FOR_ADMINCALLS
  1882 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1883 		{
  1884 			continue;
  1885 		}
  1886 #endif
  1887 		pListener->OnClientPostAdminCheck(m_iIndex);
  1888 	}
  1889 
  1890 	PostAdminFilter->PushCell(m_iIndex);
  1891 	PostAdminFilter->Execute(NULL);
  1892 
  1893 	PostAdminCheck->PushCell(m_iIndex);
  1894 	PostAdminCheck->Execute(NULL);
  1895 }
  1896 
  1897 void CPlayer::DoBasicAdminChecks()
  1898 {
  1899 	if (GetAdminId() != INVALID_ADMIN_ID)
  1900 	{
  1901 		return;
  1902 	}
  1903 
  1904 	/* First check the name */
  1905 	AdminId id;
  1906 	int client = IndexOfEdict(m_pEdict);
  1907 
  1908 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1909 	{
  1910 		if (!g_Players.CheckSetAdminName(client, this, id))
  1911 		{
  1912 			int userid = engine->GetPlayerUserId(m_pEdict);
  1913 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1914 		}
  1915 		return;
  1916 	}
  1917 	
  1918 	/* Check IP */
  1919 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1920 	{
  1921 		if (g_Players.CheckSetAdmin(client, this, id))
  1922 		{
  1923 			return;
  1924 		}
  1925 	}
  1926 
  1927 	/* Check steam id */
  1928 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1929 	{
  1930 		if (g_Players.CheckSetAdmin(client, this, id))
  1931 		{
  1932 			return;
  1933 		}
  1934 	}
  1935 }
  1936 
  1937 unsigned int CPlayer::GetLanguageId()
  1938 {
  1939 	return m_LangId;
  1940 }
  1941 
  1942 void CPlayer::SetLanguageId(unsigned int id)
  1943 {
  1944 	m_LangId = id;
  1945 }
  1946 
  1947 int CPlayer::GetUserId()
  1948 {
  1949 	if (m_UserId == -1)
  1950 	{
  1951 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1952 	}
  1953 
  1954 	return m_UserId;
  1955 }
  1956 
  1957 bool CPlayer::IsInKickQueue()
  1958 {
  1959 	return m_bIsInKickQueue;
  1960 }
  1961 
  1962 void CPlayer::MarkAsBeingKicked()
  1963 {
  1964 	m_bIsInKickQueue = true;
  1965 }
  1966 
  1967 int CPlayer::GetLifeState()
  1968 {
  1969 	if (lifestate_offset == -1)
  1970 	{
  1971 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1972 		{
  1973 			lifestate_offset = -2;
  1974 		}
  1975 	}
  1976 
  1977 	if (lifestate_offset < 0)
  1978 	{
  1979 		IPlayerInfo *info = GetPlayerInfo();
  1980 		if (info == NULL)
  1981 		{
  1982 			return PLAYER_LIFE_UNKNOWN;
  1983 		}
  1984 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1985 	}
  1986 
  1987 	if (m_pEdict == NULL)
  1988 	{
  1989 		return PLAYER_LIFE_UNKNOWN;
  1990 	}
  1991 
  1992 	CBaseEntity *pEntity;
  1993 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1994 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1995 	{
  1996 		return PLAYER_LIFE_UNKNOWN;
  1997 	}
  1998 
  1999 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  2000 	{
  2001 		return PLAYER_LIFE_ALIVE;
  2002 	}
  2003 	else
  2004 	{
  2005 		return PLAYER_LIFE_DEAD;
  2006 	}
  2007 }
  2008 
  2009 unsigned int CPlayer::GetSerial()
  2010 {
  2011 	return m_Serial.value;
  2012 }