Updated some CS:GO gamedata.
3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
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14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
33 #define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
35 #include <IShareSys.h>
38 * @file IGameHelpers.h
39 * @brief Provides Source helper functions.
42 #define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers"
43 #define SMINTERFACE_GAMEHELPERS_VERSION 10
52 struct typedescription_t;
54 #define TEXTMSG_DEST_NOTIFY 1
55 #define TEXTMSG_DEST_CONSOLE 2
56 #define TEXTMSG_DEST_CHAT 3
57 #define TEXTMSG_DEST_CENTER 4
62 * @brief Maps the heirarchy of a SendProp.
64 struct sm_sendprop_info_t
66 SendProp *prop; /**< Property instance. */
67 unsigned int actual_offset; /**< Actual computed offset. */
70 struct sm_datatable_info_t
72 typedescription_t *prop; /**< Property instance. */
73 unsigned int actual_offset; /**< Actual computed offset. */
76 class IGameHelpers : public SMInterface
79 virtual const char *GetInterfaceName()
81 return SMINTERFACE_GAMEHELPERS_NAME;
83 virtual unsigned int GetInterfaceVersion()
85 return SMINTERFACE_GAMEHELPERS_VERSION;
89 * @brief Deprecated; use FindSendPropInfo() instead.
91 * @param classname Do not use.
92 * @param offset Do not use.
95 virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0;
98 * @brief Finds a named server class.
100 * @return ServerClass pointer on success, NULL on failure.
102 virtual ServerClass *FindServerClass(const char *classname) =0;
105 * @brief Finds a datamap_t definition.
107 * @param pMap datamap_t pointer.
108 * @param offset Property name.
109 * @return typedescription_t pointer on success, NULL
112 virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0;
115 * @brief Retrieves an entity's datamap_t pointer.
117 * @param pEntity CBaseEntity entity.
118 * @return datamap_t pointer, or NULL on failure.
120 virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0;
123 * @brief Marks an edict as state changed for an offset.
125 * @param pEdict Edict pointer.
126 * @param offset Offset index.
128 virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0;
131 * @brief Sends a text message to a client.
133 * @param client Client index.
134 * @param dest Destination on the HUD (see TEXTMSG_DEST defines above).
135 * @param msg Message to send.
136 * @return True on success, false on failure.
138 virtual bool TextMsg(int client, int dest, const char *msg) =0;
141 * @brief Returns whether the server ls a LAN server.
143 * @return True if LAN server, false otherwise.
145 virtual bool IsLANServer() =0;
148 * @brief Finds a send property in a named ServerClass.
150 * This version, unlike FindInSendTable(), correctly deduces the
151 * offsets of nested tables.
153 * @param classname ServerClass name (such as CBasePlayer).
154 * @param offset Offset name (such as m_iAmmo).
155 * @param info Buffer to store sm_sendprop_info_t data.
156 * @return True on success, false on failure.
158 virtual bool FindSendPropInfo(const char *classname,
160 sm_sendprop_info_t *info) =0;
163 * @brief Converts an entity index into an edict pointer.
165 * @param index Entity Index.
166 * @return Edict pointer or NULL on failure.
168 virtual edict_t *EdictOfIndex(int index) =0;
171 * @brief Converts an edict pointer into an entity index.
173 * @param index Edict Pointer.
174 * @return Entity index or -1 on failure.
176 virtual int IndexOfEdict(edict_t *pEnt) =0;
179 * @brief Retrieves the edict pointer from a CBaseHandle object.
181 * @param hndl CBaseHandle object.
182 * @return Edict pointer or NULL on failure.
184 virtual edict_t *GetHandleEntity(CBaseHandle &hndl) =0;
187 * @brief Sets the edict pointer in a CBaseHandle object.
189 * @param hndl CBaseHandle object.
190 * @param pEnt Edict pointer.
193 virtual void SetHandleEntity(CBaseHandle &hndl, edict_t *pEnt) =0;
196 * @brief Returns the current map name.
198 * @return Current map name.
200 virtual const char *GetCurrentMap() =0;
203 * @brief Wraps IVEngineServer::ServerCommand.
205 * @param buffer Command buffer (does not auto \n terminate).
207 virtual void ServerCommand(const char *buffer) =0;
210 * @brief Looks up a reference and returns the CBasseEntity* it points to.
212 * @note Supports 'old style' simple indexes and does a serial confirmation check on references.
214 * @param entRef Entity reference.
215 * @return Entity pointer.
217 virtual CBaseEntity *ReferenceToEntity(cell_t entRef) =0;
220 * @brief Returns the entity reference for an entity.
222 * @param pEntity Entity pointer.
223 * @return Entity reference.
225 virtual cell_t EntityToReference(CBaseEntity *pEntity) =0;
228 * @brief Returns the entity reference for logical entities, or the index for networked entities.
230 * @param pEntity Entity pointer.
231 * @return Entity reference/index.
233 virtual cell_t EntityToBCompatRef(CBaseEntity *pEntity) =0;
236 * @brief Converts an entity index into an entity reference.
238 * @param entIndex Entity index.
239 * @return Entity reference.
241 virtual cell_t IndexToReference(int entIndex) =0;
244 * @brief Retrieves the entity index from a reference.
246 * @param entRef Entity reference.
247 * @return Entity index.
249 virtual int ReferenceToIndex(cell_t entRef) =0;
252 * @brief Converts a reference into a bcompat version (index for networked entities).
254 * @param entRef Entity reference.
255 * @return Entity reference/index.
257 virtual cell_t ReferenceToBCompatRef(cell_t entRef) =0;
260 * @brief Returns the g_EntList pointer.
262 * @return g_EntList pointer.
264 virtual void *GetGlobalEntityList() =0;
267 * @brief Adds a client to the kick queue, where they will be kicked
270 * The user ID is used to ensure the correct player is kicked.
272 * @param client The index of the client to kick.
273 * @param userid The user ID of the client to kick.
274 * @param msg The kick message to show to the player.
276 virtual void AddDelayedKick(int client, int userid, const char *msg) =0;
279 * @brief Returns the uncomputed offset of a SendProp.
281 * @param prop SendProp pointer.
282 * @return Uncomputed sendprop offset.
284 virtual int GetSendPropOffset(SendProp *prop) =0;
287 * @brief Sends a hint message to a client.
289 * @param client Client index.
290 * @param msg Message to send.
291 * @return True on success, false on failure.
293 virtual bool HintTextMsg(int client, const char *msg) =0;
296 * @brief Retrieves the Valve command line pointer.
298 * @return ICommandLine ptr or NULL if not found.
300 virtual ICommandLine *GetValveCommandLine() =0;
303 * @brief Gets a Classname from an edict_t pointer.
305 * @param pEdict edict_t pointer.
306 * @return Pointer to the string, or NULL if bad pointer.
308 virtual const char *GetEntityClassname(edict_t *pEdict) =0;
311 * @brief Gets a Classname from an CBaseEntity pointer.
313 * @param pEntity CBaseEntity pointer.
314 * @return Pointer to the string, or NULL if bad pointer.
316 virtual const char *GetEntityClassname(CBaseEntity *pEntity) =0;
319 * @brief Returns whether or not a map name is valid to use with the
320 * engine's Changelevel functionality. It need not be an exact filename on
321 * some engines. For a check on the exact name, use IVEngineServer::IsMapValid.
323 * @param map Map name.
324 * @return True if valid, otherwise false.
326 virtual bool IsMapValid(const char *map) =0;
329 * @brief Finds a datamap_t definition.
331 * @param pMap datamap_t pointer.
332 * @param offset Property name.
333 * @param pDataTable Buffer to store sm_datatable_info_t data.
334 * @return typedescription_t pointer on success, NULL
337 virtual bool FindDataMapInfo(datamap_t *pMap, const char *offset, sm_datatable_info_t *pDataTable) =0;
341 #endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_