core/msvc10/sourcemod_mm.vcxproj
author Nicholas Hastings <skamonkey@gmail.com>
Thu Jul 12 19:40:06 2012 -0400 (2012-07-12)
changeset 3577 49934d30c5f3
parent 3542 b5825b6f43ed
child 3615 24c0dcaf2b4a
permissions -rw-r--r--
Overhauled msvc10 proj files, fixed .rc errors, added combined sln, added SMOUTDIR env var support (NPOTB).
     1 <?xml version="1.0" encoding="utf-8"?>
     2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     3   <ItemGroup Label="ProjectConfigurations">
     4     <ProjectConfiguration Include="CrazyDebug - Alien Swarm|Win32">
     5       <Configuration>CrazyDebug - Alien Swarm</Configuration>
     6       <Platform>Win32</Platform>
     7     </ProjectConfiguration>
     8     <ProjectConfiguration Include="CrazyDebug - Bloody Good Time|Win32">
     9       <Configuration>CrazyDebug - Bloody Good Time</Configuration>
    10       <Platform>Win32</Platform>
    11     </ProjectConfiguration>
    12     <ProjectConfiguration Include="CrazyDebug - CS GO|Win32">
    13       <Configuration>CrazyDebug - CS GO</Configuration>
    14       <Platform>Win32</Platform>
    15     </ProjectConfiguration>
    16     <ProjectConfiguration Include="CrazyDebug - Dark Messiah|Win32">
    17       <Configuration>CrazyDebug - Dark Messiah</Configuration>
    18       <Platform>Win32</Platform>
    19     </ProjectConfiguration>
    20     <ProjectConfiguration Include="CrazyDebug - Episode 1|Win32">
    21       <Configuration>CrazyDebug - Episode 1</Configuration>
    22       <Platform>Win32</Platform>
    23     </ProjectConfiguration>
    24     <ProjectConfiguration Include="CrazyDebug - EYE|Win32">
    25       <Configuration>CrazyDebug - EYE</Configuration>
    26       <Platform>Win32</Platform>
    27     </ProjectConfiguration>
    28     <ProjectConfiguration Include="CrazyDebug - Left 4 Dead 2|Win32">
    29       <Configuration>CrazyDebug - Left 4 Dead 2</Configuration>
    30       <Platform>Win32</Platform>
    31     </ProjectConfiguration>
    32     <ProjectConfiguration Include="CrazyDebug - Left 4 Dead|Win32">
    33       <Configuration>CrazyDebug - Left 4 Dead</Configuration>
    34       <Platform>Win32</Platform>
    35     </ProjectConfiguration>
    36     <ProjectConfiguration Include="CrazyDebug - Old Metamod|Win32">
    37       <Configuration>CrazyDebug - Old Metamod</Configuration>
    38       <Platform>Win32</Platform>
    39     </ProjectConfiguration>
    40     <ProjectConfiguration Include="CrazyDebug - Orange Box Valve|Win32">
    41       <Configuration>CrazyDebug - Orange Box Valve</Configuration>
    42       <Platform>Win32</Platform>
    43     </ProjectConfiguration>
    44     <ProjectConfiguration Include="CrazyDebug - Orange Box|Win32">
    45       <Configuration>CrazyDebug - Orange Box</Configuration>
    46       <Platform>Win32</Platform>
    47     </ProjectConfiguration>
    48     <ProjectConfiguration Include="Debug - Alien Swarm|Win32">
    49       <Configuration>Debug - Alien Swarm</Configuration>
    50       <Platform>Win32</Platform>
    51     </ProjectConfiguration>
    52     <ProjectConfiguration Include="Debug - Bloody Good Time|Win32">
    53       <Configuration>Debug - Bloody Good Time</Configuration>
    54       <Platform>Win32</Platform>
    55     </ProjectConfiguration>
    56     <ProjectConfiguration Include="Debug - CS GO|Win32">
    57       <Configuration>Debug - CS GO</Configuration>
    58       <Platform>Win32</Platform>
    59     </ProjectConfiguration>
    60     <ProjectConfiguration Include="Debug - Dark Messiah|Win32">
    61       <Configuration>Debug - Dark Messiah</Configuration>
    62       <Platform>Win32</Platform>
    63     </ProjectConfiguration>
    64     <ProjectConfiguration Include="Debug - Episode 1|Win32">
    65       <Configuration>Debug - Episode 1</Configuration>
    66       <Platform>Win32</Platform>
    67     </ProjectConfiguration>
    68     <ProjectConfiguration Include="Debug - EYE|Win32">
    69       <Configuration>Debug - EYE</Configuration>
    70       <Platform>Win32</Platform>
    71     </ProjectConfiguration>
    72     <ProjectConfiguration Include="Debug - Left 4 Dead 2|Win32">
    73       <Configuration>Debug - Left 4 Dead 2</Configuration>
    74       <Platform>Win32</Platform>
    75     </ProjectConfiguration>
    76     <ProjectConfiguration Include="Debug - Left 4 Dead|Win32">
    77       <Configuration>Debug - Left 4 Dead</Configuration>
    78       <Platform>Win32</Platform>
    79     </ProjectConfiguration>
    80     <ProjectConfiguration Include="Debug - Old Metamod|Win32">
    81       <Configuration>Debug - Old Metamod</Configuration>
    82       <Platform>Win32</Platform>
    83     </ProjectConfiguration>
    84     <ProjectConfiguration Include="Debug - Orange Box Valve|Win32">
    85       <Configuration>Debug - Orange Box Valve</Configuration>
    86       <Platform>Win32</Platform>
    87     </ProjectConfiguration>
    88     <ProjectConfiguration Include="Debug - Orange Box|Win32">
    89       <Configuration>Debug - Orange Box</Configuration>
    90       <Platform>Win32</Platform>
    91     </ProjectConfiguration>
    92     <ProjectConfiguration Include="Release - Alien Swarm|Win32">
    93       <Configuration>Release - Alien Swarm</Configuration>
    94       <Platform>Win32</Platform>
    95     </ProjectConfiguration>
    96     <ProjectConfiguration Include="Release - Bloody Good Time|Win32">
    97       <Configuration>Release - Bloody Good Time</Configuration>
    98       <Platform>Win32</Platform>
    99     </ProjectConfiguration>
   100     <ProjectConfiguration Include="Release - CS GO|Win32">
   101       <Configuration>Release - CS GO</Configuration>
   102       <Platform>Win32</Platform>
   103     </ProjectConfiguration>
   104     <ProjectConfiguration Include="Release - Dark Messiah|Win32">
   105       <Configuration>Release - Dark Messiah</Configuration>
   106       <Platform>Win32</Platform>
   107     </ProjectConfiguration>
   108     <ProjectConfiguration Include="Release - Episode 1|Win32">
   109       <Configuration>Release - Episode 1</Configuration>
   110       <Platform>Win32</Platform>
   111     </ProjectConfiguration>
   112     <ProjectConfiguration Include="Release - EYE|Win32">
   113       <Configuration>Release - EYE</Configuration>
   114       <Platform>Win32</Platform>
   115     </ProjectConfiguration>
   116     <ProjectConfiguration Include="Release - Left 4 Dead 2|Win32">
   117       <Configuration>Release - Left 4 Dead 2</Configuration>
   118       <Platform>Win32</Platform>
   119     </ProjectConfiguration>
   120     <ProjectConfiguration Include="Release - Left 4 Dead|Win32">
   121       <Configuration>Release - Left 4 Dead</Configuration>
   122       <Platform>Win32</Platform>
   123     </ProjectConfiguration>
   124     <ProjectConfiguration Include="Release - Old Metamod|Win32">
   125       <Configuration>Release - Old Metamod</Configuration>
   126       <Platform>Win32</Platform>
   127     </ProjectConfiguration>
   128     <ProjectConfiguration Include="Release - Orange Box Valve|Win32">
   129       <Configuration>Release - Orange Box Valve</Configuration>
   130       <Platform>Win32</Platform>
   131     </ProjectConfiguration>
   132     <ProjectConfiguration Include="Release - Orange Box|Win32">
   133       <Configuration>Release - Orange Box</Configuration>
   134       <Platform>Win32</Platform>
   135     </ProjectConfiguration>
   136   </ItemGroup>
   137   <PropertyGroup Label="Globals">
   138     <ProjectGuid>{E39527CD-7CAB-4420-97CC-DA1B93B260BC}</ProjectGuid>
   139     <RootNamespace>sourcemod_mm</RootNamespace>
   140     <Keyword>Win32Proj</Keyword>
   141   </PropertyGroup>
   142   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   143   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" Label="Configuration">
   144     <ConfigurationType>DynamicLibrary</ConfigurationType>
   145     <CharacterSet>MultiByte</CharacterSet>
   146     <WholeProgramOptimization>true</WholeProgramOptimization>
   147   </PropertyGroup>
   148   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" Label="Configuration">
   149     <ConfigurationType>DynamicLibrary</ConfigurationType>
   150     <CharacterSet>MultiByte</CharacterSet>
   151   </PropertyGroup>
   152   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'" Label="Configuration">
   153     <ConfigurationType>DynamicLibrary</ConfigurationType>
   154     <CharacterSet>MultiByte</CharacterSet>
   155   </PropertyGroup>
   156   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'" Label="Configuration">
   157     <ConfigurationType>DynamicLibrary</ConfigurationType>
   158     <CharacterSet>MultiByte</CharacterSet>
   159     <WholeProgramOptimization>true</WholeProgramOptimization>
   160   </PropertyGroup>
   161   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'" Label="Configuration">
   162     <ConfigurationType>DynamicLibrary</ConfigurationType>
   163     <CharacterSet>MultiByte</CharacterSet>
   164   </PropertyGroup>
   165   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'" Label="Configuration">
   166     <ConfigurationType>DynamicLibrary</ConfigurationType>
   167     <CharacterSet>MultiByte</CharacterSet>
   168   </PropertyGroup>
   169   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="Configuration">
   170     <ConfigurationType>DynamicLibrary</ConfigurationType>
   171     <CharacterSet>MultiByte</CharacterSet>
   172     <WholeProgramOptimization>true</WholeProgramOptimization>
   173   </PropertyGroup>
   174   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" Label="Configuration">
   175     <ConfigurationType>DynamicLibrary</ConfigurationType>
   176     <CharacterSet>MultiByte</CharacterSet>
   177   </PropertyGroup>
   178   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'" Label="Configuration">
   179     <ConfigurationType>DynamicLibrary</ConfigurationType>
   180     <CharacterSet>MultiByte</CharacterSet>
   181   </PropertyGroup>
   182   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label="Configuration">
   183     <ConfigurationType>DynamicLibrary</ConfigurationType>
   184     <CharacterSet>MultiByte</CharacterSet>
   185     <WholeProgramOptimization>true</WholeProgramOptimization>
   186   </PropertyGroup>
   187   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label="Configuration">
   188     <ConfigurationType>DynamicLibrary</ConfigurationType>
   189     <CharacterSet>MultiByte</CharacterSet>
   190   </PropertyGroup>
   191   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'" Label="Configuration">
   192     <ConfigurationType>DynamicLibrary</ConfigurationType>
   193     <CharacterSet>MultiByte</CharacterSet>
   194   </PropertyGroup>
   195   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label="Configuration">
   196     <ConfigurationType>DynamicLibrary</ConfigurationType>
   197     <CharacterSet>MultiByte</CharacterSet>
   198     <WholeProgramOptimization>true</WholeProgramOptimization>
   199   </PropertyGroup>
   200   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" Label="Configuration">
   201     <ConfigurationType>DynamicLibrary</ConfigurationType>
   202     <CharacterSet>MultiByte</CharacterSet>
   203   </PropertyGroup>
   204   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'" Label="Configuration">
   205     <ConfigurationType>DynamicLibrary</ConfigurationType>
   206     <CharacterSet>MultiByte</CharacterSet>
   207   </PropertyGroup>
   208   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" Label="Configuration">
   209     <ConfigurationType>DynamicLibrary</ConfigurationType>
   210     <CharacterSet>MultiByte</CharacterSet>
   211     <WholeProgramOptimization>true</WholeProgramOptimization>
   212   </PropertyGroup>
   213   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" Label="Configuration">
   214     <ConfigurationType>DynamicLibrary</ConfigurationType>
   215     <CharacterSet>MultiByte</CharacterSet>
   216   </PropertyGroup>
   217   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'" Label="Configuration">
   218     <ConfigurationType>DynamicLibrary</ConfigurationType>
   219     <CharacterSet>MultiByte</CharacterSet>
   220   </PropertyGroup>
   221   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" Label="Configuration">
   222     <ConfigurationType>DynamicLibrary</ConfigurationType>
   223     <CharacterSet>MultiByte</CharacterSet>
   224     <WholeProgramOptimization>true</WholeProgramOptimization>
   225   </PropertyGroup>
   226   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" Label="Configuration">
   227     <ConfigurationType>DynamicLibrary</ConfigurationType>
   228     <CharacterSet>MultiByte</CharacterSet>
   229   </PropertyGroup>
   230   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'" Label="Configuration">
   231     <ConfigurationType>DynamicLibrary</ConfigurationType>
   232     <CharacterSet>MultiByte</CharacterSet>
   233   </PropertyGroup>
   234   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" Label="Configuration">
   235     <ConfigurationType>DynamicLibrary</ConfigurationType>
   236     <CharacterSet>MultiByte</CharacterSet>
   237     <WholeProgramOptimization>true</WholeProgramOptimization>
   238   </PropertyGroup>
   239   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" Label="Configuration">
   240     <ConfigurationType>DynamicLibrary</ConfigurationType>
   241     <CharacterSet>MultiByte</CharacterSet>
   242   </PropertyGroup>
   243   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'" Label="Configuration">
   244     <ConfigurationType>DynamicLibrary</ConfigurationType>
   245     <CharacterSet>MultiByte</CharacterSet>
   246   </PropertyGroup>
   247   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" Label="Configuration">
   248     <ConfigurationType>DynamicLibrary</ConfigurationType>
   249     <CharacterSet>MultiByte</CharacterSet>
   250     <WholeProgramOptimization>true</WholeProgramOptimization>
   251   </PropertyGroup>
   252   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" Label="Configuration">
   253     <ConfigurationType>DynamicLibrary</ConfigurationType>
   254     <CharacterSet>MultiByte</CharacterSet>
   255   </PropertyGroup>
   256   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'" Label="Configuration">
   257     <ConfigurationType>DynamicLibrary</ConfigurationType>
   258     <CharacterSet>MultiByte</CharacterSet>
   259   </PropertyGroup>
   260   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" Label="Configuration">
   261     <ConfigurationType>DynamicLibrary</ConfigurationType>
   262     <CharacterSet>MultiByte</CharacterSet>
   263     <WholeProgramOptimization>true</WholeProgramOptimization>
   264   </PropertyGroup>
   265   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="Configuration">
   266     <ConfigurationType>DynamicLibrary</ConfigurationType>
   267     <CharacterSet>MultiByte</CharacterSet>
   268   </PropertyGroup>
   269   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'" Label="Configuration">
   270     <ConfigurationType>DynamicLibrary</ConfigurationType>
   271     <CharacterSet>MultiByte</CharacterSet>
   272   </PropertyGroup>
   273   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="Configuration">
   274     <ConfigurationType>DynamicLibrary</ConfigurationType>
   275     <CharacterSet>MultiByte</CharacterSet>
   276     <WholeProgramOptimization>true</WholeProgramOptimization>
   277   </PropertyGroup>
   278   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="Configuration">
   279     <ConfigurationType>DynamicLibrary</ConfigurationType>
   280     <CharacterSet>MultiByte</CharacterSet>
   281   </PropertyGroup>
   282   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'" Label="Configuration">
   283     <ConfigurationType>DynamicLibrary</ConfigurationType>
   284     <CharacterSet>MultiByte</CharacterSet>
   285   </PropertyGroup>
   286   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   287   <ImportGroup Label="ExtensionSettings">
   288   </ImportGroup>
   289   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" Label="PropertySheets">
   290     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   291   </ImportGroup>
   292   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" Label="PropertySheets">
   293     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   294   </ImportGroup>
   295   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'" Label="PropertySheets">
   296     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   297   </ImportGroup>
   298   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'" Label="PropertySheets">
   299     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   300   </ImportGroup>
   301   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'" Label="PropertySheets">
   302     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   303   </ImportGroup>
   304   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'" Label="PropertySheets">
   305     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   306   </ImportGroup>
   307   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="PropertySheets">
   308     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   309   </ImportGroup>
   310   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" Label="PropertySheets">
   311     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   312   </ImportGroup>
   313   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'" Label="PropertySheets">
   314     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   315   </ImportGroup>
   316   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label="PropertySheets">
   317     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   318   </ImportGroup>
   319   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label="PropertySheets">
   320     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   321   </ImportGroup>
   322   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'" Label="PropertySheets">
   323     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   324   </ImportGroup>
   325   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label="PropertySheets">
   326     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   327   </ImportGroup>
   328   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" Label="PropertySheets">
   329     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   330   </ImportGroup>
   331   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'" Label="PropertySheets">
   332     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   333   </ImportGroup>
   334   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" Label="PropertySheets">
   335     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   336   </ImportGroup>
   337   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" Label="PropertySheets">
   338     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   339   </ImportGroup>
   340   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'" Label="PropertySheets">
   341     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   342   </ImportGroup>
   343   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" Label="PropertySheets">
   344     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   345   </ImportGroup>
   346   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" Label="PropertySheets">
   347     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   348   </ImportGroup>
   349   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'" Label="PropertySheets">
   350     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   351   </ImportGroup>
   352   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" Label="PropertySheets">
   353     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   354   </ImportGroup>
   355   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" Label="PropertySheets">
   356     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   357   </ImportGroup>
   358   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'" Label="PropertySheets">
   359     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   360   </ImportGroup>
   361   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" Label="PropertySheets">
   362     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   363   </ImportGroup>
   364   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="PropertySheets">
   365     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   366   </ImportGroup>
   367   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'" Label="PropertySheets">
   368     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   369   </ImportGroup>
   370   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="PropertySheets">
   371     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   372   </ImportGroup>
   373   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="PropertySheets">
   374     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   375   </ImportGroup>
   376   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'" Label="PropertySheets">
   377     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   378   </ImportGroup>
   379   <PropertyGroup Label="UserMacros" />
   380   <PropertyGroup>
   381     <_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
   382     <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   383     <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">$(Configuration)\</IntDir>
   384     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">true</LinkIncremental>
   385     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   386     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">$(Configuration)\</IntDir>
   387     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</LinkIncremental>
   388     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   389     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">$(Configuration)\</IntDir>
   390     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">false</LinkIncremental>
   391     <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   392     <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">$(Configuration)\</IntDir>
   393     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">true</LinkIncremental>
   394     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   395     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">$(Configuration)\</IntDir>
   396     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</LinkIncremental>
   397     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   398     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">$(Configuration)\</IntDir>
   399     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">false</LinkIncremental>
   400     <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   401     <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">$(Configuration)\</IntDir>
   402     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">true</LinkIncremental>
   403     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   404     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">$(Configuration)\</IntDir>
   405     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</LinkIncremental>
   406     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   407     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">$(Configuration)\</IntDir>
   408     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">false</LinkIncremental>
   409     <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   410     <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">$(Configuration)\</IntDir>
   411     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">true</LinkIncremental>
   412     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   413     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">$(Configuration)\</IntDir>
   414     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</LinkIncremental>
   415     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   416     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">$(Configuration)\</IntDir>
   417     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">false</LinkIncremental>
   418     <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   419     <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">$(Configuration)\</IntDir>
   420     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">true</LinkIncremental>
   421     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   422     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">$(Configuration)\</IntDir>
   423     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</LinkIncremental>
   424     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   425     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">$(Configuration)\</IntDir>
   426     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">false</LinkIncremental>
   427     <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   428     <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">$(Configuration)\</IntDir>
   429     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">true</LinkIncremental>
   430     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   431     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(Configuration)\</IntDir>
   432     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</LinkIncremental>
   433     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   434     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(Configuration)\</IntDir>
   435     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">false</LinkIncremental>
   436     <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   437     <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">$(Configuration)\</IntDir>
   438     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">true</LinkIncremental>
   439     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   440     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">$(Configuration)\</IntDir>
   441     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</LinkIncremental>
   442     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   443     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">$(Configuration)\</IntDir>
   444     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">false</LinkIncremental>
   445     <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   446     <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">$(Configuration)\</IntDir>
   447     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">true</LinkIncremental>
   448     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   449     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">$(Configuration)\</IntDir>
   450     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">true</LinkIncremental>
   451     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   452     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">$(Configuration)\</IntDir>
   453     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">false</LinkIncremental>
   454     <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   455     <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">$(Configuration)\</IntDir>
   456     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">true</LinkIncremental>
   457     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   458     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">$(Configuration)\</IntDir>
   459     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</LinkIncremental>
   460     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   461     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">$(Configuration)\</IntDir>
   462     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">false</LinkIncremental>
   463     <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   464     <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">$(Configuration)\</IntDir>
   465     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</LinkIncremental>
   466     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   467     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">$(Configuration)\</IntDir>
   468     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</LinkIncremental>
   469     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   470     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(Configuration)\</IntDir>
   471     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">false</LinkIncremental>
   472     <OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   473     <IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">$(Configuration)\</IntDir>
   474     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</LinkIncremental>
   475     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   476     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(Configuration)\</IntDir>
   477     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</LinkIncremental>
   478     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
   479     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(Configuration)\</IntDir>
   480     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">false</LinkIncremental>
   481     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   482     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'" />
   483     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'" />
   484     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   485     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'" />
   486     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'" />
   487     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   488     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'" />
   489     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'" />
   490     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   491     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'" />
   492     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'" />
   493     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   494     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'" />
   495     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'" />
   496     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   497     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'" />
   498     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'" />
   499     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   500     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'" />
   501     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'" />
   502     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   503     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'" />
   504     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'" />
   505     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   506     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'" />
   507     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'" />
   508     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   509     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'" />
   510     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'" />
   511     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   512     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'" />
   513     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'" />
   514     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   515     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" />
   516     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" />
   517     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   518     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" />
   519     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" />
   520     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   521     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" />
   522     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" />
   523     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   524     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'" />
   525     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'" />
   526     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   527     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" />
   528     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" />
   529     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   530     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" />
   531     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" />
   532     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   533     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" />
   534     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" />
   535     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   536     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" />
   537     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" />
   538     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   539     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" />
   540     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" />
   541     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   542     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" />
   543     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" />
   544     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   545     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" />
   546     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" />
   547     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   548     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" />
   549     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" />
   550     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   551     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" />
   552     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" />
   553     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   554     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" />
   555     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" />
   556     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   557     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'" />
   558     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'" />
   559     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   560     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" />
   561     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" />
   562     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   563     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" />
   564     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" />
   565     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   566     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" />
   567     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" />
   568     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   569     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" />
   570     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" />
   571     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   572     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" />
   573     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" />
   574     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   575     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" />
   576     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" />
   577     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
   578     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" />
   579     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" />
   580     <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">sourcemod.2.swarm</TargetName>
   581     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">sourcemod.2.swarm</TargetName>
   582     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">sourcemod.2.swarm</TargetName>
   583     <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">sourcemod.2.bgt</TargetName>
   584     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">sourcemod.2.bgt</TargetName>
   585     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">sourcemod.2.bgt</TargetName>
   586     <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">sourcemod.2.csgo</TargetName>
   587     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">sourcemod.2.csgo</TargetName>
   588     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">sourcemod.2.csgo</TargetName>
   589     <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">sourcemod.2.ep1</TargetName>
   590     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">sourcemod.2.ep1</TargetName>
   591     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">sourcemod.2.ep1</TargetName>
   592     <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">sourcemod.2.eye</TargetName>
   593     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">sourcemod.2.eye</TargetName>
   594     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">sourcemod.2.eye</TargetName>
   595     <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">sourcemod.2.l4d</TargetName>
   596     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">sourcemod.2.l4d</TargetName>
   597     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">sourcemod.2.l4d</TargetName>
   598     <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">sourcemod.2.l4d2</TargetName>
   599     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">sourcemod.2.l4d2</TargetName>
   600     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">sourcemod.2.l4d2</TargetName>
   601     <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">sourcemod.1.ep1</TargetName>
   602     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">sourcemod.1.ep1</TargetName>
   603     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">sourcemod.1.ep1</TargetName>
   604     <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">sourcemod.2.ep2</TargetName>
   605     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">sourcemod.2.ep2</TargetName>
   606     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">sourcemod.2.ep2</TargetName>
   607     <TargetName Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">sourcemod.2.ep2v</TargetName>
   608     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">sourcemod.2.ep2v</TargetName>
   609     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">sourcemod.2.ep2v</TargetName>
   610   </PropertyGroup>
   611   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Old Metamod|Win32'">
   612     <ClCompile>
   613       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   614       <Optimization>Disabled</Optimization>
   615       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core-legacy;$(MMSOURCE19)\core-legacy\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   616       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   617       <MinimalRebuild>true</MinimalRebuild>
   618       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
   619       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
   620       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
   621       <RuntimeTypeInfo>false</RuntimeTypeInfo>
   622       <PrecompiledHeader>
   623       </PrecompiledHeader>
   624       <WarningLevel>Level3</WarningLevel>
   625       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
   626     </ClCompile>
   627     <ResourceCompile>
   628       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
   629       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   630     </ResourceCompile>
   631     <Link>
   632       <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   633       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
   634       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
   635       <GenerateDebugInformation>true</GenerateDebugInformation>
   636       <SubSystem>Windows</SubSystem>
   637       <RandomizedBaseAddress>false</RandomizedBaseAddress>
   638       <DataExecutionPrevention>
   639       </DataExecutionPrevention>
   640       <TargetMachine>MachineX86</TargetMachine>
   641     </Link>
   642     <PostBuildEvent>
   643       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
   644     </PostBuildEvent>
   645   </ItemDefinitionGroup>
   646   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">
   647     <ClCompile>
   648       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   649       <Optimization>Disabled</Optimization>
   650       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core-legacy;$(MMSOURCE19)\core-legacy\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   651       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   652       <MinimalRebuild>true</MinimalRebuild>
   653       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
   654       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
   655       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
   656       <RuntimeTypeInfo>false</RuntimeTypeInfo>
   657       <PrecompiledHeader>
   658       </PrecompiledHeader>
   659       <WarningLevel>Level3</WarningLevel>
   660       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
   661     </ClCompile>
   662     <ResourceCompile>
   663       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
   664       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   665     </ResourceCompile>
   666     <Link>
   667       <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   668       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
   669       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
   670       <GenerateDebugInformation>true</GenerateDebugInformation>
   671       <SubSystem>Windows</SubSystem>
   672       <RandomizedBaseAddress>false</RandomizedBaseAddress>
   673       <DataExecutionPrevention>
   674       </DataExecutionPrevention>
   675       <TargetMachine>MachineX86</TargetMachine>
   676     </Link>
   677     <PostBuildEvent>
   678       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
   679     </PostBuildEvent>
   680   </ItemDefinitionGroup>
   681   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">
   682     <ClCompile>
   683       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   684       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
   685       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core-legacy;$(MMSOURCE19)\core-legacy\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   686       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   687       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
   688       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
   689       <RuntimeTypeInfo>false</RuntimeTypeInfo>
   690       <PrecompiledHeader>
   691       </PrecompiledHeader>
   692       <WarningLevel>Level3</WarningLevel>
   693       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
   694     </ClCompile>
   695     <ResourceCompile>
   696       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
   697       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   698     </ResourceCompile>
   699     <Link>
   700       <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   701       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
   702       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
   703       <GenerateDebugInformation>true</GenerateDebugInformation>
   704       <SubSystem>Windows</SubSystem>
   705       <OptimizeReferences>true</OptimizeReferences>
   706       <EnableCOMDATFolding>true</EnableCOMDATFolding>
   707       <RandomizedBaseAddress>false</RandomizedBaseAddress>
   708       <DataExecutionPrevention>
   709       </DataExecutionPrevention>
   710       <TargetMachine>MachineX86</TargetMachine>
   711     </Link>
   712     <PostBuildEvent>
   713       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
   714     </PostBuildEvent>
   715   </ItemDefinitionGroup>
   716   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Dark Messiah|Win32'">
   717     <ClCompile>
   718       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   719       <Optimization>Disabled</Optimization>
   720       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\mathlib;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(HL2SDK-DARKM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   721       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   722       <MinimalRebuild>true</MinimalRebuild>
   723       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
   724       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
   725       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
   726       <RuntimeTypeInfo>false</RuntimeTypeInfo>
   727       <PrecompiledHeader>
   728       </PrecompiledHeader>
   729       <WarningLevel>Level3</WarningLevel>
   730       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
   731     </ClCompile>
   732     <ResourceCompile>
   733       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
   734       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   735     </ResourceCompile>
   736     <Link>
   737       <AdditionalDependencies>$(HL2SDK-DARKM)\lib\public\tier0.lib;$(HL2SDK-DARKM)\lib\public\tier1.lib;$(HL2SDK-DARKM)\lib\public\vstdlib.lib;$(HL2SDK-DARKM)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   738       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
   739       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
   740       <GenerateDebugInformation>true</GenerateDebugInformation>
   741       <SubSystem>Windows</SubSystem>
   742       <RandomizedBaseAddress>false</RandomizedBaseAddress>
   743       <DataExecutionPrevention>
   744       </DataExecutionPrevention>
   745       <TargetMachine>MachineX86</TargetMachine>
   746     </Link>
   747     <PostBuildEvent>
   748       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
   749     </PostBuildEvent>
   750   </ItemDefinitionGroup>
   751   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">
   752     <ClCompile>
   753       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   754       <Optimization>Disabled</Optimization>
   755       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\mathlib;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(HL2SDK-DARKM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   756       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   757       <MinimalRebuild>true</MinimalRebuild>
   758       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
   759       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
   760       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
   761       <RuntimeTypeInfo>false</RuntimeTypeInfo>
   762       <PrecompiledHeader>
   763       </PrecompiledHeader>
   764       <WarningLevel>Level3</WarningLevel>
   765       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
   766     </ClCompile>
   767     <ResourceCompile>
   768       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
   769       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   770     </ResourceCompile>
   771     <Link>
   772       <AdditionalDependencies>$(HL2SDK-DARKM)\lib\public\tier0.lib;$(HL2SDK-DARKM)\lib\public\tier1.lib;$(HL2SDK-DARKM)\lib\public\vstdlib.lib;$(HL2SDK-DARKM)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   773       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
   774       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
   775       <GenerateDebugInformation>true</GenerateDebugInformation>
   776       <SubSystem>Windows</SubSystem>
   777       <RandomizedBaseAddress>false</RandomizedBaseAddress>
   778       <DataExecutionPrevention>
   779       </DataExecutionPrevention>
   780       <TargetMachine>MachineX86</TargetMachine>
   781     </Link>
   782     <PostBuildEvent>
   783       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
   784     </PostBuildEvent>
   785   </ItemDefinitionGroup>
   786   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">
   787     <ClCompile>
   788       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   789       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
   790       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\mathlib;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(HL2SDK-DARKM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   791       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   792       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
   793       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
   794       <RuntimeTypeInfo>false</RuntimeTypeInfo>
   795       <PrecompiledHeader>
   796       </PrecompiledHeader>
   797       <WarningLevel>Level3</WarningLevel>
   798       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
   799     </ClCompile>
   800     <ResourceCompile>
   801       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
   802       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   803     </ResourceCompile>
   804     <Link>
   805       <AdditionalDependencies>$(HL2SDK-DARKM)\lib\public\tier0.lib;$(HL2SDK-DARKM)\lib\public\tier1.lib;$(HL2SDK-DARKM)\lib\public\vstdlib.lib;$(HL2SDK-DARKM)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   806       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
   807       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
   808       <GenerateDebugInformation>true</GenerateDebugInformation>
   809       <SubSystem>Windows</SubSystem>
   810       <OptimizeReferences>true</OptimizeReferences>
   811       <EnableCOMDATFolding>true</EnableCOMDATFolding>
   812       <RandomizedBaseAddress>false</RandomizedBaseAddress>
   813       <DataExecutionPrevention>
   814       </DataExecutionPrevention>
   815       <TargetMachine>MachineX86</TargetMachine>
   816     </Link>
   817     <PostBuildEvent>
   818       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
   819     </PostBuildEvent>
   820   </ItemDefinitionGroup>
   821   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box|Win32'">
   822     <ClCompile>
   823       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   824       <Optimization>Disabled</Optimization>
   825       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\mathlib;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(HL2SDKOB)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   826       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   827       <MinimalRebuild>true</MinimalRebuild>
   828       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
   829       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
   830       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
   831       <RuntimeTypeInfo>false</RuntimeTypeInfo>
   832       <PrecompiledHeader>
   833       </PrecompiledHeader>
   834       <WarningLevel>Level3</WarningLevel>
   835       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
   836     </ClCompile>
   837     <ResourceCompile>
   838       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
   839       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   840     </ResourceCompile>
   841     <Link>
   842       <AdditionalDependencies>$(HL2SDKOB)\lib\public\tier0.lib;$(HL2SDKOB)\lib\public\tier1.lib;$(HL2SDKOB)\lib\public\vstdlib.lib;$(HL2SDKOB)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   843       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
   844       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
   845       <GenerateDebugInformation>true</GenerateDebugInformation>
   846       <SubSystem>Windows</SubSystem>
   847       <RandomizedBaseAddress>false</RandomizedBaseAddress>
   848       <DataExecutionPrevention>
   849       </DataExecutionPrevention>
   850       <TargetMachine>MachineX86</TargetMachine>
   851     </Link>
   852     <PostBuildEvent>
   853       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
   854     </PostBuildEvent>
   855   </ItemDefinitionGroup>
   856   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">
   857     <ClCompile>
   858       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   859       <Optimization>Disabled</Optimization>
   860       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\mathlib;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(HL2SDKOB)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   861       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   862       <MinimalRebuild>true</MinimalRebuild>
   863       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
   864       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
   865       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
   866       <RuntimeTypeInfo>false</RuntimeTypeInfo>
   867       <PrecompiledHeader>
   868       </PrecompiledHeader>
   869       <WarningLevel>Level3</WarningLevel>
   870       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
   871     </ClCompile>
   872     <ResourceCompile>
   873       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
   874       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   875     </ResourceCompile>
   876     <Link>
   877       <AdditionalDependencies>$(HL2SDKOB)\lib\public\tier0.lib;$(HL2SDKOB)\lib\public\tier1.lib;$(HL2SDKOB)\lib\public\vstdlib.lib;$(HL2SDKOB)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   878       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
   879       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
   880       <GenerateDebugInformation>true</GenerateDebugInformation>
   881       <SubSystem>Windows</SubSystem>
   882       <RandomizedBaseAddress>false</RandomizedBaseAddress>
   883       <DataExecutionPrevention>
   884       </DataExecutionPrevention>
   885       <TargetMachine>MachineX86</TargetMachine>
   886     </Link>
   887     <PostBuildEvent>
   888       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
   889     </PostBuildEvent>
   890   </ItemDefinitionGroup>
   891   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">
   892     <ClCompile>
   893       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   894       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
   895       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\mathlib;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(HL2SDKOB)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   896       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   897       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
   898       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
   899       <RuntimeTypeInfo>false</RuntimeTypeInfo>
   900       <PrecompiledHeader>
   901       </PrecompiledHeader>
   902       <WarningLevel>Level3</WarningLevel>
   903       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
   904     </ClCompile>
   905     <ResourceCompile>
   906       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
   907       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   908     </ResourceCompile>
   909     <Link>
   910       <AdditionalDependencies>$(HL2SDKOB)\lib\public\tier0.lib;$(HL2SDKOB)\lib\public\tier1.lib;$(HL2SDKOB)\lib\public\vstdlib.lib;$(HL2SDKOB)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   911       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
   912       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
   913       <GenerateDebugInformation>true</GenerateDebugInformation>
   914       <SubSystem>Windows</SubSystem>
   915       <OptimizeReferences>true</OptimizeReferences>
   916       <EnableCOMDATFolding>true</EnableCOMDATFolding>
   917       <RandomizedBaseAddress>false</RandomizedBaseAddress>
   918       <DataExecutionPrevention>
   919       </DataExecutionPrevention>
   920       <TargetMachine>MachineX86</TargetMachine>
   921     </Link>
   922     <PostBuildEvent>
   923       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
   924     </PostBuildEvent>
   925   </ItemDefinitionGroup>
   926   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Episode 1|Win32'">
   927     <ClCompile>
   928       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   929       <Optimization>Disabled</Optimization>
   930       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   931       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   932       <MinimalRebuild>true</MinimalRebuild>
   933       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
   934       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
   935       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
   936       <RuntimeTypeInfo>false</RuntimeTypeInfo>
   937       <PrecompiledHeader>
   938       </PrecompiledHeader>
   939       <WarningLevel>Level3</WarningLevel>
   940       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
   941     </ClCompile>
   942     <ResourceCompile>
   943       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
   944       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   945     </ResourceCompile>
   946     <Link>
   947       <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   948       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
   949       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
   950       <GenerateDebugInformation>true</GenerateDebugInformation>
   951       <SubSystem>Windows</SubSystem>
   952       <RandomizedBaseAddress>false</RandomizedBaseAddress>
   953       <DataExecutionPrevention>
   954       </DataExecutionPrevention>
   955       <TargetMachine>MachineX86</TargetMachine>
   956     </Link>
   957     <PostBuildEvent>
   958       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
   959     </PostBuildEvent>
   960   </ItemDefinitionGroup>
   961   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">
   962     <ClCompile>
   963       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   964       <Optimization>Disabled</Optimization>
   965       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   966       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   967       <MinimalRebuild>true</MinimalRebuild>
   968       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
   969       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
   970       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
   971       <RuntimeTypeInfo>false</RuntimeTypeInfo>
   972       <PrecompiledHeader>
   973       </PrecompiledHeader>
   974       <WarningLevel>Level3</WarningLevel>
   975       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
   976     </ClCompile>
   977     <ResourceCompile>
   978       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
   979       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   980     </ResourceCompile>
   981     <Link>
   982       <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   983       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
   984       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
   985       <GenerateDebugInformation>true</GenerateDebugInformation>
   986       <SubSystem>Windows</SubSystem>
   987       <RandomizedBaseAddress>false</RandomizedBaseAddress>
   988       <DataExecutionPrevention>
   989       </DataExecutionPrevention>
   990       <TargetMachine>MachineX86</TargetMachine>
   991     </Link>
   992     <PostBuildEvent>
   993       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
   994     </PostBuildEvent>
   995   </ItemDefinitionGroup>
   996   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">
   997     <ClCompile>
   998       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
   999       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  1000       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\mathlib;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1001       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1002       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  1003       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1004       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1005       <PrecompiledHeader>
  1006       </PrecompiledHeader>
  1007       <WarningLevel>Level3</WarningLevel>
  1008       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  1009     </ClCompile>
  1010     <ResourceCompile>
  1011       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1012       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1013     </ResourceCompile>
  1014     <Link>
  1015       <AdditionalDependencies>$(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;$(HL2SDK)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1016       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1017       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1018       <GenerateDebugInformation>true</GenerateDebugInformation>
  1019       <SubSystem>Windows</SubSystem>
  1020       <OptimizeReferences>true</OptimizeReferences>
  1021       <EnableCOMDATFolding>true</EnableCOMDATFolding>
  1022       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1023       <DataExecutionPrevention>
  1024       </DataExecutionPrevention>
  1025       <TargetMachine>MachineX86</TargetMachine>
  1026     </Link>
  1027     <PostBuildEvent>
  1028       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1029     </PostBuildEvent>
  1030   </ItemDefinitionGroup>
  1031   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead|Win32'">
  1032     <ClCompile>
  1033       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1034       <Optimization>Disabled</Optimization>
  1035       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\mathlib;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(HL2SDKL4D)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1036       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1037       <MinimalRebuild>true</MinimalRebuild>
  1038       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1039       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1040       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1041       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1042       <PrecompiledHeader>
  1043       </PrecompiledHeader>
  1044       <WarningLevel>Level3</WarningLevel>
  1045       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1046     </ClCompile>
  1047     <ResourceCompile>
  1048       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1049       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1050     </ResourceCompile>
  1051     <Link>
  1052       <AdditionalDependencies>$(HL2SDKL4D)\lib\public\tier0.lib;$(HL2SDKL4D)\lib\public\tier1.lib;$(HL2SDKL4D)\lib\public\vstdlib.lib;$(HL2SDKL4D)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1053       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1054       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1055       <GenerateDebugInformation>true</GenerateDebugInformation>
  1056       <SubSystem>Windows</SubSystem>
  1057       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1058       <DataExecutionPrevention>
  1059       </DataExecutionPrevention>
  1060       <TargetMachine>MachineX86</TargetMachine>
  1061     </Link>
  1062     <PostBuildEvent>
  1063       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1064     </PostBuildEvent>
  1065   </ItemDefinitionGroup>
  1066   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">
  1067     <ClCompile>
  1068       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1069       <Optimization>Disabled</Optimization>
  1070       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\mathlib;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(HL2SDKL4D)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1071       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1072       <MinimalRebuild>true</MinimalRebuild>
  1073       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1074       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1075       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1076       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1077       <PrecompiledHeader>
  1078       </PrecompiledHeader>
  1079       <WarningLevel>Level3</WarningLevel>
  1080       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1081     </ClCompile>
  1082     <ResourceCompile>
  1083       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1084       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1085     </ResourceCompile>
  1086     <Link>
  1087       <AdditionalDependencies>$(HL2SDKL4D)\lib\public\tier0.lib;$(HL2SDKL4D)\lib\public\tier1.lib;$(HL2SDKL4D)\lib\public\vstdlib.lib;$(HL2SDKL4D)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1088       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1089       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1090       <GenerateDebugInformation>true</GenerateDebugInformation>
  1091       <SubSystem>Windows</SubSystem>
  1092       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1093       <DataExecutionPrevention>
  1094       </DataExecutionPrevention>
  1095       <TargetMachine>MachineX86</TargetMachine>
  1096     </Link>
  1097     <PostBuildEvent>
  1098       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1099     </PostBuildEvent>
  1100   </ItemDefinitionGroup>
  1101   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">
  1102     <ClCompile>
  1103       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1104       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  1105       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\mathlib;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(HL2SDKL4D)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1106       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1107       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  1108       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1109       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1110       <PrecompiledHeader>
  1111       </PrecompiledHeader>
  1112       <WarningLevel>Level3</WarningLevel>
  1113       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  1114     </ClCompile>
  1115     <ResourceCompile>
  1116       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1117       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1118     </ResourceCompile>
  1119     <Link>
  1120       <AdditionalDependencies>$(HL2SDKL4D)\lib\public\tier0.lib;$(HL2SDKL4D)\lib\public\tier1.lib;$(HL2SDKL4D)\lib\public\vstdlib.lib;$(HL2SDKL4D)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1121       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1122       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1123       <GenerateDebugInformation>true</GenerateDebugInformation>
  1124       <SubSystem>Windows</SubSystem>
  1125       <OptimizeReferences>true</OptimizeReferences>
  1126       <EnableCOMDATFolding>true</EnableCOMDATFolding>
  1127       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1128       <DataExecutionPrevention>
  1129       </DataExecutionPrevention>
  1130       <TargetMachine>MachineX86</TargetMachine>
  1131     </Link>
  1132     <PostBuildEvent>
  1133       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1134     </PostBuildEvent>
  1135   </ItemDefinitionGroup>
  1136   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Orange Box Valve|Win32'">
  1137     <ClCompile>
  1138       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1139       <Optimization>Disabled</Optimization>
  1140       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\mathlib;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(HL2SDKOBVALVE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1141       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1142       <MinimalRebuild>true</MinimalRebuild>
  1143       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1144       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1145       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1146       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1147       <PrecompiledHeader>
  1148       </PrecompiledHeader>
  1149       <WarningLevel>Level3</WarningLevel>
  1150       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1151     </ClCompile>
  1152     <ResourceCompile>
  1153       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1154       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1155     </ResourceCompile>
  1156     <Link>
  1157       <AdditionalDependencies>$(HL2SDKOBVALVE)\lib\public\tier0.lib;$(HL2SDKOBVALVE)\lib\public\tier1.lib;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib;$(HL2SDKOBVALVE)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1158       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1159       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1160       <GenerateDebugInformation>true</GenerateDebugInformation>
  1161       <SubSystem>Windows</SubSystem>
  1162       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1163       <DataExecutionPrevention>
  1164       </DataExecutionPrevention>
  1165       <TargetMachine>MachineX86</TargetMachine>
  1166     </Link>
  1167     <PostBuildEvent>
  1168       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1169     </PostBuildEvent>
  1170   </ItemDefinitionGroup>
  1171   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">
  1172     <ClCompile>
  1173       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1174       <Optimization>Disabled</Optimization>
  1175       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\mathlib;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(HL2SDKOBVALVE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1176       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1177       <MinimalRebuild>true</MinimalRebuild>
  1178       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1179       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1180       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1181       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1182       <PrecompiledHeader>
  1183       </PrecompiledHeader>
  1184       <WarningLevel>Level3</WarningLevel>
  1185       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1186     </ClCompile>
  1187     <ResourceCompile>
  1188       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1189       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1190     </ResourceCompile>
  1191     <Link>
  1192       <AdditionalDependencies>$(HL2SDKOBVALVE)\lib\public\tier0.lib;$(HL2SDKOBVALVE)\lib\public\tier1.lib;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib;$(HL2SDKOBVALVE)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1193       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1194       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1195       <GenerateDebugInformation>true</GenerateDebugInformation>
  1196       <SubSystem>Windows</SubSystem>
  1197       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1198       <DataExecutionPrevention>
  1199       </DataExecutionPrevention>
  1200       <TargetMachine>MachineX86</TargetMachine>
  1201     </Link>
  1202     <PostBuildEvent>
  1203       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1204     </PostBuildEvent>
  1205   </ItemDefinitionGroup>
  1206   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">
  1207     <ClCompile>
  1208       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1209       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  1210       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\mathlib;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(HL2SDKOBVALVE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1211       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1212       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  1213       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1214       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1215       <PrecompiledHeader>
  1216       </PrecompiledHeader>
  1217       <AssemblerOutput>
  1218       </AssemblerOutput>
  1219       <WarningLevel>Level3</WarningLevel>
  1220       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  1221     </ClCompile>
  1222     <ResourceCompile>
  1223       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1224       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1225     </ResourceCompile>
  1226     <Link>
  1227       <AdditionalDependencies>$(HL2SDKOBVALVE)\lib\public\tier0.lib;$(HL2SDKOBVALVE)\lib\public\tier1.lib;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib;$(HL2SDKOBVALVE)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1228       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1229       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1230       <GenerateDebugInformation>true</GenerateDebugInformation>
  1231       <SubSystem>Windows</SubSystem>
  1232       <OptimizeReferences>true</OptimizeReferences>
  1233       <EnableCOMDATFolding>true</EnableCOMDATFolding>
  1234       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1235       <DataExecutionPrevention>
  1236       </DataExecutionPrevention>
  1237       <TargetMachine>MachineX86</TargetMachine>
  1238     </Link>
  1239     <PostBuildEvent>
  1240       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1241     </PostBuildEvent>
  1242   </ItemDefinitionGroup>
  1243   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">
  1244     <ClCompile>
  1245       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1246       <Optimization>Disabled</Optimization>
  1247       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\mathlib;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(HL2SDKL4D2)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1248       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1249       <MinimalRebuild>true</MinimalRebuild>
  1250       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1251       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1252       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1253       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1254       <PrecompiledHeader>
  1255       </PrecompiledHeader>
  1256       <WarningLevel>Level3</WarningLevel>
  1257       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1258     </ClCompile>
  1259     <ResourceCompile>
  1260       <PreprocessorDefinitions>BINARY_NAME="$(TargetFileName)";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1261       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1262     </ResourceCompile>
  1263     <Link>
  1264       <AdditionalDependencies>$(HL2SDKL4D2)\lib\public\tier0.lib;$(HL2SDKL4D2)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKL4D2)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1265       <OutputFile>$(OutDir)sourcemod.2.l4d2.dll</OutputFile>
  1266       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1267       <GenerateDebugInformation>true</GenerateDebugInformation>
  1268       <SubSystem>Windows</SubSystem>
  1269       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1270       <DataExecutionPrevention>
  1271       </DataExecutionPrevention>
  1272       <TargetMachine>MachineX86</TargetMachine>
  1273     </Link>
  1274   </ItemDefinitionGroup>
  1275   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">
  1276     <ClCompile>
  1277       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1278       <Optimization>Disabled</Optimization>
  1279       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\mathlib;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(HL2SDKL4D2)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1280       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1281       <MinimalRebuild>true</MinimalRebuild>
  1282       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1283       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1284       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1285       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1286       <PrecompiledHeader>
  1287       </PrecompiledHeader>
  1288       <WarningLevel>Level3</WarningLevel>
  1289       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1290     </ClCompile>
  1291     <ResourceCompile>
  1292       <PreprocessorDefinitions>BINARY_NAME="$(TargetFileName)";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1293       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1294     </ResourceCompile>
  1295     <Link>
  1296       <AdditionalDependencies>$(HL2SDKL4D2)\lib\public\tier0.lib;$(HL2SDKL4D2)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKL4D2)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1297       <OutputFile>$(OutDir)sourcemod.2.l4d2.dll</OutputFile>
  1298       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1299       <GenerateDebugInformation>true</GenerateDebugInformation>
  1300       <SubSystem>Windows</SubSystem>
  1301       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1302       <DataExecutionPrevention>
  1303       </DataExecutionPrevention>
  1304       <TargetMachine>MachineX86</TargetMachine>
  1305     </Link>
  1306   </ItemDefinitionGroup>
  1307   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">
  1308     <ClCompile>
  1309       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1310       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  1311       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\mathlib;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(HL2SDKL4D2)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1312       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1313       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  1314       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1315       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1316       <PrecompiledHeader>
  1317       </PrecompiledHeader>
  1318       <WarningLevel>Level3</WarningLevel>
  1319       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  1320     </ClCompile>
  1321     <ResourceCompile>
  1322       <PreprocessorDefinitions>BINARY_NAME="$(TargetFileName)";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1323       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1324     </ResourceCompile>
  1325     <Link>
  1326       <AdditionalDependencies>$(HL2SDKL4D2)\lib\public\tier0.lib;$(HL2SDKL4D2)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKL4D2)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1327       <OutputFile>$(OutDir)sourcemod.2.l4d2.dll</OutputFile>
  1328       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1329       <GenerateDebugInformation>true</GenerateDebugInformation>
  1330       <SubSystem>Windows</SubSystem>
  1331       <OptimizeReferences>true</OptimizeReferences>
  1332       <EnableCOMDATFolding>true</EnableCOMDATFolding>
  1333       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1334       <DataExecutionPrevention>
  1335       </DataExecutionPrevention>
  1336       <TargetMachine>MachineX86</TargetMachine>
  1337     </Link>
  1338   </ItemDefinitionGroup>
  1339   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Left 4 Dead 2|Win32'">
  1340     <ClCompile>
  1341       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1342       <Optimization>Disabled</Optimization>
  1343       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\mathlib;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(HL2SDKL4D2)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1344       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1345       <MinimalRebuild>true</MinimalRebuild>
  1346       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1347       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1348       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1349       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1350       <PrecompiledHeader>
  1351       </PrecompiledHeader>
  1352       <WarningLevel>Level3</WarningLevel>
  1353       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1354     </ClCompile>
  1355     <ResourceCompile>
  1356       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1357       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1358     </ResourceCompile>
  1359     <Link>
  1360       <AdditionalDependencies>$(HL2SDKL4D2)\lib\public\tier0.lib;$(HL2SDKL4D2)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKL4D2)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1361       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1362       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1363       <GenerateDebugInformation>true</GenerateDebugInformation>
  1364       <SubSystem>Windows</SubSystem>
  1365       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1366       <DataExecutionPrevention>
  1367       </DataExecutionPrevention>
  1368       <TargetMachine>MachineX86</TargetMachine>
  1369     </Link>
  1370     <PostBuildEvent>
  1371       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1372     </PostBuildEvent>
  1373   </ItemDefinitionGroup>
  1374   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">
  1375     <ClCompile>
  1376       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1377       <Optimization>Disabled</Optimization>
  1378       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\mathlib;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(HL2SDKL4D2)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1379       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1380       <MinimalRebuild>true</MinimalRebuild>
  1381       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1382       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1383       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1384       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1385       <PrecompiledHeader>
  1386       </PrecompiledHeader>
  1387       <WarningLevel>Level3</WarningLevel>
  1388       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1389     </ClCompile>
  1390     <ResourceCompile>
  1391       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1392       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1393     </ResourceCompile>
  1394     <Link>
  1395       <AdditionalDependencies>$(HL2SDKL4D2)\lib\public\tier0.lib;$(HL2SDKL4D2)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKL4D2)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1396       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1397       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1398       <GenerateDebugInformation>true</GenerateDebugInformation>
  1399       <SubSystem>Windows</SubSystem>
  1400       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1401       <DataExecutionPrevention>
  1402       </DataExecutionPrevention>
  1403       <TargetMachine>MachineX86</TargetMachine>
  1404     </Link>
  1405     <PostBuildEvent>
  1406       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1407     </PostBuildEvent>
  1408   </ItemDefinitionGroup>
  1409   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">
  1410     <ClCompile>
  1411       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1412       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  1413       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\mathlib;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(HL2SDKL4D2)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1414       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1415       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  1416       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1417       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1418       <PrecompiledHeader>
  1419       </PrecompiledHeader>
  1420       <WarningLevel>Level3</WarningLevel>
  1421       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  1422     </ClCompile>
  1423     <ResourceCompile>
  1424       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1425       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1426     </ResourceCompile>
  1427     <Link>
  1428       <AdditionalDependencies>$(HL2SDKL4D2)\lib\public\tier0.lib;$(HL2SDKL4D2)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKL4D2)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1429       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1430       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1431       <GenerateDebugInformation>true</GenerateDebugInformation>
  1432       <SubSystem>Windows</SubSystem>
  1433       <OptimizeReferences>true</OptimizeReferences>
  1434       <EnableCOMDATFolding>true</EnableCOMDATFolding>
  1435       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1436       <DataExecutionPrevention>
  1437       </DataExecutionPrevention>
  1438       <TargetMachine>MachineX86</TargetMachine>
  1439     </Link>
  1440     <PostBuildEvent>
  1441       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1442     </PostBuildEvent>
  1443   </ItemDefinitionGroup>
  1444   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">
  1445     <ClCompile>
  1446       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1447       <Optimization>Disabled</Optimization>
  1448       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-BGT)\public;$(HL2SDK-BGT)\public\engine;$(HL2SDK-BGT)\public\game\server;$(HL2SDK-BGT)\public\mathlib;$(HL2SDK-BGT)\public\tier0;$(HL2SDK-BGT)\public\tier1;$(HL2SDK-BGT)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1449       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1450       <MinimalRebuild>true</MinimalRebuild>
  1451       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1452       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1453       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1454       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1455       <PrecompiledHeader>
  1456       </PrecompiledHeader>
  1457       <WarningLevel>Level3</WarningLevel>
  1458       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1459     </ClCompile>
  1460     <ResourceCompile>
  1461       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1462       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1463     </ResourceCompile>
  1464     <Link>
  1465       <AdditionalDependencies>$(HL2SDK-BGT)\lib\public\tier0.lib;$(HL2SDK-BGT)\lib\public\tier1.lib;$(HL2SDK-BGT)\lib\public\vstdlib.lib;$(HL2SDK-BGT)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1466       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1467       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1468       <GenerateDebugInformation>true</GenerateDebugInformation>
  1469       <SubSystem>Windows</SubSystem>
  1470       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1471       <DataExecutionPrevention>
  1472       </DataExecutionPrevention>
  1473       <TargetMachine>MachineX86</TargetMachine>
  1474     </Link>
  1475     <PostBuildEvent>
  1476       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1477     </PostBuildEvent>
  1478   </ItemDefinitionGroup>
  1479   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">
  1480     <ClCompile>
  1481       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1482       <Optimization>Disabled</Optimization>
  1483       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-BGT)\public;$(HL2SDK-BGT)\public\engine;$(HL2SDK-BGT)\public\game\server;$(HL2SDK-BGT)\public\mathlib;$(HL2SDK-BGT)\public\tier0;$(HL2SDK-BGT)\public\tier1;$(HL2SDK-BGT)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1484       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1485       <MinimalRebuild>true</MinimalRebuild>
  1486       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1487       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1488       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1489       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1490       <PrecompiledHeader>
  1491       </PrecompiledHeader>
  1492       <WarningLevel>Level3</WarningLevel>
  1493       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1494     </ClCompile>
  1495     <ResourceCompile>
  1496       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1497       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1498     </ResourceCompile>
  1499     <Link>
  1500       <AdditionalDependencies>$(HL2SDK-BGT)\lib\public\tier0.lib;$(HL2SDK-BGT)\lib\public\tier1.lib;$(HL2SDK-BGT)\lib\public\vstdlib.lib;$(HL2SDK-BGT)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1501       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1502       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1503       <GenerateDebugInformation>true</GenerateDebugInformation>
  1504       <SubSystem>Windows</SubSystem>
  1505       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1506       <DataExecutionPrevention>
  1507       </DataExecutionPrevention>
  1508       <TargetMachine>MachineX86</TargetMachine>
  1509     </Link>
  1510     <PostBuildEvent>
  1511       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1512     </PostBuildEvent>
  1513   </ItemDefinitionGroup>
  1514   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">
  1515     <ClCompile>
  1516       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1517       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  1518       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-BGT)\public;$(HL2SDK-BGT)\public\engine;$(HL2SDK-BGT)\public\game\server;$(HL2SDK-BGT)\public\mathlib;$(HL2SDK-BGT)\public\tier0;$(HL2SDK-BGT)\public\tier1;$(HL2SDK-BGT)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1519       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1520       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  1521       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1522       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1523       <PrecompiledHeader>
  1524       </PrecompiledHeader>
  1525       <AssemblerOutput>
  1526       </AssemblerOutput>
  1527       <WarningLevel>Level3</WarningLevel>
  1528       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  1529     </ClCompile>
  1530     <ResourceCompile>
  1531       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1532       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1533     </ResourceCompile>
  1534     <Link>
  1535       <AdditionalDependencies>$(HL2SDK-BGT)\lib\public\tier0.lib;$(HL2SDK-BGT)\lib\public\tier1.lib;$(HL2SDK-BGT)\lib\public\vstdlib.lib;$(HL2SDK-BGT)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1536       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1537       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1538       <GenerateDebugInformation>true</GenerateDebugInformation>
  1539       <SubSystem>Windows</SubSystem>
  1540       <OptimizeReferences>true</OptimizeReferences>
  1541       <EnableCOMDATFolding>true</EnableCOMDATFolding>
  1542       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1543       <DataExecutionPrevention>
  1544       </DataExecutionPrevention>
  1545       <TargetMachine>MachineX86</TargetMachine>
  1546     </Link>
  1547     <PostBuildEvent>
  1548       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1549     </PostBuildEvent>
  1550   </ItemDefinitionGroup>
  1551   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">
  1552     <ClCompile>
  1553       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1554       <Optimization>Disabled</Optimization>
  1555       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-EYE)\public;$(HL2SDK-EYE)\public\engine;$(HL2SDK-EYE)\public\game\server;$(HL2SDK-EYE)\public\mathlib;$(HL2SDK-EYE)\public\tier0;$(HL2SDK-EYE)\public\tier1;$(HL2SDK-EYE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1556       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1557       <MinimalRebuild>true</MinimalRebuild>
  1558       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1559       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1560       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1561       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1562       <PrecompiledHeader>
  1563       </PrecompiledHeader>
  1564       <WarningLevel>Level3</WarningLevel>
  1565       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1566     </ClCompile>
  1567     <ResourceCompile>
  1568       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1569       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1570     </ResourceCompile>
  1571     <Link>
  1572       <AdditionalDependencies>$(HL2SDK-EYE)\lib\public\tier0.lib;$(HL2SDK-EYE)\lib\public\tier1.lib;$(HL2SDK-EYE)\lib\public\vstdlib.lib;$(HL2SDK-EYE)\lib\public\mathlib.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1573       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1574       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1575       <GenerateDebugInformation>true</GenerateDebugInformation>
  1576       <SubSystem>Windows</SubSystem>
  1577       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1578       <DataExecutionPrevention>
  1579       </DataExecutionPrevention>
  1580       <TargetMachine>MachineX86</TargetMachine>
  1581     </Link>
  1582     <PostBuildEvent>
  1583       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1584     </PostBuildEvent>
  1585   </ItemDefinitionGroup>
  1586   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">
  1587     <ClCompile>
  1588       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1589       <Optimization>Disabled</Optimization>
  1590       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-EYE)\public;$(HL2SDK-EYE)\public\engine;$(HL2SDK-EYE)\public\game\server;$(HL2SDK-EYE)\public\mathlib;$(HL2SDK-EYE)\public\tier0;$(HL2SDK-EYE)\public\tier1;$(HL2SDK-EYE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1591       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1592       <MinimalRebuild>true</MinimalRebuild>
  1593       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1594       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1595       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1596       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1597       <PrecompiledHeader>
  1598       </PrecompiledHeader>
  1599       <WarningLevel>Level3</WarningLevel>
  1600       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1601     </ClCompile>
  1602     <ResourceCompile>
  1603       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1604       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1605     </ResourceCompile>
  1606     <Link>
  1607       <AdditionalDependencies>$(HL2SDK-EYE)\lib\public\tier0.lib;$(HL2SDK-EYE)\lib\public\tier1.lib;$(HL2SDK-EYE)\lib\public\vstdlib.lib;$(HL2SDK-EYE)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1608       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1609       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1610       <GenerateDebugInformation>true</GenerateDebugInformation>
  1611       <SubSystem>Windows</SubSystem>
  1612       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1613       <DataExecutionPrevention>
  1614       </DataExecutionPrevention>
  1615       <TargetMachine>MachineX86</TargetMachine>
  1616     </Link>
  1617     <PostBuildEvent>
  1618       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1619     </PostBuildEvent>
  1620   </ItemDefinitionGroup>
  1621   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">
  1622     <ClCompile>
  1623       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
  1624       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  1625       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-EYE)\public;$(HL2SDK-EYE)\public\engine;$(HL2SDK-EYE)\public\game\server;$(HL2SDK-EYE)\public\mathlib;$(HL2SDK-EYE)\public\tier0;$(HL2SDK-EYE)\public\tier1;$(HL2SDK-EYE)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1626       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1627       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  1628       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1629       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1630       <PrecompiledHeader>
  1631       </PrecompiledHeader>
  1632       <AssemblerOutput>
  1633       </AssemblerOutput>
  1634       <WarningLevel>Level3</WarningLevel>
  1635       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  1636     </ClCompile>
  1637     <ResourceCompile>
  1638       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1639       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1640     </ResourceCompile>
  1641     <Link>
  1642       <AdditionalDependencies>$(HL2SDK-EYE)\lib\public\tier0.lib;$(HL2SDK-EYE)\lib\public\tier1.lib;$(HL2SDK-EYE)\lib\public\vstdlib.lib;$(HL2SDK-EYE)\lib\public\mathlib.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1643       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1644       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1645       <GenerateDebugInformation>true</GenerateDebugInformation>
  1646       <SubSystem>Windows</SubSystem>
  1647       <OptimizeReferences>true</OptimizeReferences>
  1648       <EnableCOMDATFolding>true</EnableCOMDATFolding>
  1649       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1650       <DataExecutionPrevention>
  1651       </DataExecutionPrevention>
  1652       <TargetMachine>MachineX86</TargetMachine>
  1653     </Link>
  1654     <PostBuildEvent>
  1655       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1656     </PostBuildEvent>
  1657   </ItemDefinitionGroup>
  1658   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Alien Swarm|Win32'">
  1659     <ClCompile>
  1660       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
  1661       <Optimization>Disabled</Optimization>
  1662       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\mathlib;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(HL2SDK-SWARM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1663       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1664       <MinimalRebuild>true</MinimalRebuild>
  1665       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1666       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1667       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1668       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1669       <PrecompiledHeader>
  1670       </PrecompiledHeader>
  1671       <WarningLevel>Level3</WarningLevel>
  1672       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1673     </ClCompile>
  1674     <ResourceCompile>
  1675       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1676       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1677     </ResourceCompile>
  1678     <Link>
  1679       <AdditionalDependencies>$(HL2SDK-SWARM)\lib\public\tier0.lib;$(HL2SDK-SWARM)\lib\public\tier1.lib;$(HL2SDK-SWARM)\lib\public\vstdlib.lib;$(HL2SDK-SWARM)\lib\public\mathlib.lib;$(HL2SDK-SWARM)\lib\public\interfaces.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1680       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1681       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1682       <GenerateDebugInformation>true</GenerateDebugInformation>
  1683       <SubSystem>Windows</SubSystem>
  1684       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1685       <DataExecutionPrevention>
  1686       </DataExecutionPrevention>
  1687       <TargetMachine>MachineX86</TargetMachine>
  1688     </Link>
  1689     <PostBuildEvent>
  1690       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1691     </PostBuildEvent>
  1692   </ItemDefinitionGroup>
  1693   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">
  1694     <ClCompile>
  1695       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
  1696       <Optimization>Disabled</Optimization>
  1697       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\mathlib;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(HL2SDK-SWARM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1698       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1699       <MinimalRebuild>true</MinimalRebuild>
  1700       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1701       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1702       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1703       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1704       <PrecompiledHeader>
  1705       </PrecompiledHeader>
  1706       <WarningLevel>Level3</WarningLevel>
  1707       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1708     </ClCompile>
  1709     <ResourceCompile>
  1710       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1711       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1712     </ResourceCompile>
  1713     <Link>
  1714       <AdditionalDependencies>$(HL2SDK-SWARM)\lib\public\tier0.lib;$(HL2SDK-SWARM)\lib\public\tier1.lib;$(HL2SDK-SWARM)\lib\public\vstdlib.lib;$(HL2SDK-SWARM)\lib\public\mathlib.lib;$(HL2SDK-SWARM)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1715       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1716       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1717       <GenerateDebugInformation>true</GenerateDebugInformation>
  1718       <SubSystem>Windows</SubSystem>
  1719       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1720       <DataExecutionPrevention>
  1721       </DataExecutionPrevention>
  1722       <TargetMachine>MachineX86</TargetMachine>
  1723     </Link>
  1724     <PostBuildEvent>
  1725       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1726     </PostBuildEvent>
  1727   </ItemDefinitionGroup>
  1728   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">
  1729     <ClCompile>
  1730       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
  1731       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  1732       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\mathlib;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(HL2SDK-SWARM)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1733       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1734       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  1735       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1736       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1737       <PrecompiledHeader>
  1738       </PrecompiledHeader>
  1739       <WarningLevel>Level3</WarningLevel>
  1740       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  1741     </ClCompile>
  1742     <ResourceCompile>
  1743       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1744       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1745     </ResourceCompile>
  1746     <Link>
  1747       <AdditionalDependencies>$(HL2SDK-SWARM)\lib\public\tier0.lib;$(HL2SDK-SWARM)\lib\public\tier1.lib;$(HL2SDK-SWARM)\lib\public\vstdlib.lib;$(HL2SDK-SWARM)\lib\public\mathlib.lib;$(HL2SDK-SWARM)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1748       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1749       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1750       <GenerateDebugInformation>true</GenerateDebugInformation>
  1751       <SubSystem>Windows</SubSystem>
  1752       <OptimizeReferences>true</OptimizeReferences>
  1753       <EnableCOMDATFolding>true</EnableCOMDATFolding>
  1754       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1755       <DataExecutionPrevention>
  1756       </DataExecutionPrevention>
  1757       <TargetMachine>MachineX86</TargetMachine>
  1758     </Link>
  1759     <PostBuildEvent>
  1760       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1761     </PostBuildEvent>
  1762   </ItemDefinitionGroup>
  1763   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - CS GO|Win32'">
  1764     <ClCompile>
  1765       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
  1766       <Optimization>Disabled</Optimization>
  1767       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\mathlib;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1768       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1769       <MinimalRebuild>true</MinimalRebuild>
  1770       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1771       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1772       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1773       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1774       <PrecompiledHeader>
  1775       </PrecompiledHeader>
  1776       <WarningLevel>Level3</WarningLevel>
  1777       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1778     </ClCompile>
  1779     <ResourceCompile>
  1780       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1781       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1782     </ResourceCompile>
  1783     <Link>
  1784       <AdditionalDependencies>$(HL2SDKCSGO)\lib\public\tier0.lib;$(HL2SDKCSGO)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKCSGO)\lib\public\mathlib.lib;$(HL2SDKCSGO)\lib\public\interfaces.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1785       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1786       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1787       <GenerateDebugInformation>true</GenerateDebugInformation>
  1788       <SubSystem>Windows</SubSystem>
  1789       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1790       <DataExecutionPrevention>
  1791       </DataExecutionPrevention>
  1792       <TargetMachine>MachineX86</TargetMachine>
  1793     </Link>
  1794     <PostBuildEvent>
  1795       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1796     </PostBuildEvent>
  1797   </ItemDefinitionGroup>
  1798   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">
  1799     <ClCompile>
  1800       <AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
  1801       <Optimization>Disabled</Optimization>
  1802       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\mathlib;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1803       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1804       <MinimalRebuild>true</MinimalRebuild>
  1805       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  1806       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  1807       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1808       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1809       <PrecompiledHeader>
  1810       </PrecompiledHeader>
  1811       <WarningLevel>Level3</WarningLevel>
  1812       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  1813     </ClCompile>
  1814     <ResourceCompile>
  1815       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1816       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1817     </ResourceCompile>
  1818     <Link>
  1819       <AdditionalDependencies>$(HL2SDKCSGO)\lib\public\tier0.lib;$(HL2SDKCSGO)\lib\public\tier1.lib;$(HL2SDKCSGO)\lib\public\vstdlib.lib;$(HL2SDKCSGO)\lib\public\mathlib.lib;$(HL2SDKCSGO)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1820       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1821       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1822       <GenerateDebugInformation>true</GenerateDebugInformation>
  1823       <SubSystem>Windows</SubSystem>
  1824       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1825       <DataExecutionPrevention>
  1826       </DataExecutionPrevention>
  1827       <TargetMachine>MachineX86</TargetMachine>
  1828     </Link>
  1829     <PostBuildEvent>
  1830       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1831     </PostBuildEvent>
  1832   </ItemDefinitionGroup>
  1833   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">
  1834     <ClCompile>
  1835       <AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
  1836       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  1837       <AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\mathlib;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1838       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1839       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  1840       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  1841       <RuntimeTypeInfo>false</RuntimeTypeInfo>
  1842       <PrecompiledHeader>
  1843       </PrecompiledHeader>
  1844       <WarningLevel>Level3</WarningLevel>
  1845       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  1846     </ClCompile>
  1847     <ResourceCompile>
  1848       <PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  1849       <AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  1850     </ResourceCompile>
  1851     <Link>
  1852       <AdditionalDependencies>$(HL2SDKCSGO)\lib\public\tier0.lib;$(HL2SDKCSGO)\lib\public\tier1.lib;$(HL2SDKCSGO)\lib\public\vstdlib.lib;$(HL2SDKCSGO)\lib\public\mathlib.lib;$(HL2SDKCSGO)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  1853       <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
  1854       <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  1855       <GenerateDebugInformation>true</GenerateDebugInformation>
  1856       <SubSystem>Windows</SubSystem>
  1857       <OptimizeReferences>true</OptimizeReferences>
  1858       <EnableCOMDATFolding>true</EnableCOMDATFolding>
  1859       <RandomizedBaseAddress>false</RandomizedBaseAddress>
  1860       <DataExecutionPrevention>
  1861       </DataExecutionPrevention>
  1862       <TargetMachine>MachineX86</TargetMachine>
  1863     </Link>
  1864     <PostBuildEvent>
  1865       <Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
  1866     </PostBuildEvent>
  1867   </ItemDefinitionGroup>
  1868   <ItemGroup>
  1869     <ClCompile Include="..\AdminCache.cpp" />
  1870     <ClCompile Include="..\ADTFactory.cpp" />
  1871     <ClCompile Include="..\CDataPack.cpp" />
  1872     <ClCompile Include="..\ChatTriggers.cpp" />
  1873     <ClCompile Include="..\concmd_cleaner.cpp" />
  1874     <ClCompile Include="..\ConCmdManager.cpp" />
  1875     <ClCompile Include="..\ConsoleDetours.cpp" />
  1876     <ClCompile Include="..\ConVarManager.cpp" />
  1877     <ClCompile Include="..\CoreConfig.cpp" />
  1878     <ClCompile Include="..\CrazyDebugger.cpp">
  1879       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</ExcludedFromBuild>
  1880       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</ExcludedFromBuild>
  1881       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</ExcludedFromBuild>
  1882       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</ExcludedFromBuild>
  1883       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</ExcludedFromBuild>
  1884       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</ExcludedFromBuild>
  1885       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</ExcludedFromBuild>
  1886       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</ExcludedFromBuild>
  1887       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</ExcludedFromBuild>
  1888       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</ExcludedFromBuild>
  1889       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">true</ExcludedFromBuild>
  1890       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">true</ExcludedFromBuild>
  1891       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">true</ExcludedFromBuild>
  1892       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">true</ExcludedFromBuild>
  1893       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">true</ExcludedFromBuild>
  1894       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">true</ExcludedFromBuild>
  1895       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">true</ExcludedFromBuild>
  1896       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">true</ExcludedFromBuild>
  1897       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">true</ExcludedFromBuild>
  1898       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">true</ExcludedFromBuild>
  1899       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">true</ExcludedFromBuild>
  1900       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">true</ExcludedFromBuild>
  1901     </ClCompile>
  1902     <ClCompile Include="..\Database.cpp" />
  1903     <ClCompile Include="..\DebugReporter.cpp" />
  1904     <ClCompile Include="..\EventManager.cpp" />
  1905     <ClCompile Include="..\ExtensionSys.cpp" />
  1906     <ClCompile Include="..\ForwardSys.cpp" />
  1907     <ClCompile Include="..\frame_hooks.cpp" />
  1908     <ClCompile Include="..\HalfLife2.cpp" />
  1909     <ClCompile Include="..\HandleSys.cpp" />
  1910     <ClCompile Include="..\LibrarySys.cpp" />
  1911     <ClCompile Include="..\Logger.cpp" />
  1912     <ClCompile Include="..\logic_bridge.cpp" />
  1913     <ClCompile Include="..\MenuManager.cpp" />
  1914     <ClCompile Include="..\MenuStyle_Base.cpp" />
  1915     <ClCompile Include="..\MenuStyle_Radio.cpp" />
  1916     <ClCompile Include="..\MenuStyle_Valve.cpp" />
  1917     <ClCompile Include="..\MenuVoting.cpp" />
  1918     <ClCompile Include="..\NativeInvoker.cpp" />
  1919     <ClCompile Include="..\NativeOwner.cpp" />
  1920     <ClCompile Include="..\NextMap.cpp" />
  1921     <ClCompile Include="..\PlayerManager.cpp" />
  1922     <ClCompile Include="..\PluginInfoDatabase.cpp" />
  1923     <ClCompile Include="..\PluginSys.cpp" />
  1924     <ClCompile Include="..\ShareSys.cpp" />
  1925     <ClCompile Include="..\sm_autonatives.cpp" />
  1926     <ClCompile Include="..\sm_srvcmds.cpp" />
  1927     <ClCompile Include="..\sm_stringutil.cpp" />
  1928     <ClCompile Include="..\sm_trie.cpp" />
  1929     <ClCompile Include="..\sourcemm_api.cpp" />
  1930     <ClCompile Include="..\sourcemod.cpp" />
  1931     <ClCompile Include="..\TimerSys.cpp" />
  1932     <ClCompile Include="..\UserMessages.cpp" />
  1933     <ClCompile Include="..\smn_bitbuffer.cpp" />
  1934     <ClCompile Include="..\smn_console.cpp" />
  1935     <ClCompile Include="..\smn_core.cpp" />
  1936     <ClCompile Include="..\smn_database.cpp" />
  1937     <ClCompile Include="..\smn_entities.cpp" />
  1938     <ClCompile Include="..\smn_events.cpp" />
  1939     <ClCompile Include="..\smn_fakenatives.cpp" />
  1940     <ClCompile Include="..\smn_filesystem.cpp" />
  1941     <ClCompile Include="..\smn_halflife.cpp" />
  1942     <ClCompile Include="..\smn_hudtext.cpp" />
  1943     <ClCompile Include="..\smn_keyvalues.cpp" />
  1944     <ClCompile Include="..\smn_menus.cpp" />
  1945     <ClCompile Include="..\smn_nextmap.cpp" />
  1946     <ClCompile Include="..\smn_player.cpp" />
  1947     <ClCompile Include="..\smn_usermsgs.cpp" />
  1948     <ClCompile Include="..\smn_vector.cpp" />
  1949   </ItemGroup>
  1950   <ItemGroup>
  1951     <ClInclude Include="..\AdminCache.h" />
  1952     <ClInclude Include="..\ADTFactory.h" />
  1953     <ClInclude Include="..\CDataPack.h" />
  1954     <ClInclude Include="..\CellArray.h" />
  1955     <ClInclude Include="..\CellRecipientFilter.h" />
  1956     <ClInclude Include="..\ChatTriggers.h" />
  1957     <ClInclude Include="..\..\public\compat_wrappers.h" />
  1958     <ClInclude Include="..\concmd_cleaner.h" />
  1959     <ClInclude Include="..\ConCmdManager.h" />
  1960     <ClInclude Include="..\ConCommandBaseIterator.h" />
  1961     <ClInclude Include="..\ConsoleDetours.h" />
  1962     <ClInclude Include="..\ConVarManager.h" />
  1963     <ClInclude Include="..\CoreConfig.h" />
  1964     <ClInclude Include="..\Database.h" />
  1965     <ClInclude Include="..\DebugReporter.h" />
  1966     <ClInclude Include="..\EventManager.h" />
  1967     <ClInclude Include="..\ExtensionSys.h" />
  1968     <ClInclude Include="..\ForwardSys.h" />
  1969     <ClInclude Include="..\frame_hooks.h" />
  1970     <ClInclude Include="..\GameConfigs.h" />
  1971     <ClInclude Include="..\HalfLife2.h" />
  1972     <ClInclude Include="..\HandleSys.h" />
  1973     <ClInclude Include="..\LibrarySys.h" />
  1974     <ClInclude Include="..\Logger.h" />
  1975     <ClInclude Include="..\logic_bridge.h" />
  1976     <ClInclude Include="..\MemoryUtils.h" />
  1977     <ClInclude Include="..\MenuManager.h" />
  1978     <ClInclude Include="..\MenuStyle_Base.h" />
  1979     <ClInclude Include="..\MenuStyle_Radio.h" />
  1980     <ClInclude Include="..\MenuStyle_Valve.h" />
  1981     <ClInclude Include="..\MenuVoting.h" />
  1982     <ClInclude Include="..\NativeInvoker.h" />
  1983     <ClInclude Include="..\NativeOwner.h" />
  1984     <ClInclude Include="..\NextMap.h" />
  1985     <ClInclude Include="..\PhraseCollection.h" />
  1986     <ClInclude Include="..\PlayerManager.h" />
  1987     <ClInclude Include="..\PluginInfoDatabase.h" />
  1988     <ClInclude Include="..\PluginSys.h" />
  1989     <ClInclude Include="..\ShareSys.h" />
  1990     <ClInclude Include="..\sm_autonatives.h" />
  1991     <ClInclude Include="..\sm_fastlink.h" />
  1992     <ClInclude Include="..\sm_globals.h" />
  1993     <ClInclude Include="..\sm_memtable.h" />
  1994     <ClInclude Include="..\..\public\sm_platform.h" />
  1995     <ClInclude Include="..\sm_queue.h" />
  1996     <ClInclude Include="..\sm_simple_prioqueue.h" />
  1997     <ClInclude Include="..\sm_srvcmds.h" />
  1998     <ClInclude Include="..\sm_stringutil.h" />
  1999     <ClInclude Include="..\sm_symtable.h" />
  2000     <ClInclude Include="..\sm_trie.h" />
  2001     <ClInclude Include="..\..\public\sm_trie_tpl.h" />
  2002     <ClInclude Include="..\sm_version.h" />
  2003     <ClInclude Include="..\smn_usermsgs.h" />
  2004     <ClInclude Include="..\sourcemm_api.h" />
  2005     <ClInclude Include="..\sourcemod.h" />
  2006     <ClInclude Include="..\TimerSys.h" />
  2007     <ClInclude Include="..\Translator.h" />
  2008     <ClInclude Include="..\UserMessages.h" />
  2009     <ClInclude Include="..\..\public\IAdminSystem.h" />
  2010     <ClInclude Include="..\..\public\IADTFactory.h" />
  2011     <ClInclude Include="..\..\public\IDataPack.h" />
  2012     <ClInclude Include="..\..\public\IDBDriver.h" />
  2013     <ClInclude Include="..\..\public\IExtensionSys.h" />
  2014     <ClInclude Include="..\..\public\IForwardSys.h" />
  2015     <ClInclude Include="..\..\public\IGameConfigs.h" />
  2016     <ClInclude Include="..\..\public\IGameHelpers.h" />
  2017     <ClInclude Include="..\..\public\IHandleSys.h" />
  2018     <ClInclude Include="..\..\public\ILibrarySys.h" />
  2019     <ClInclude Include="..\..\public\IMemoryUtils.h" />
  2020     <ClInclude Include="..\..\public\IMenuManager.h" />
  2021     <ClInclude Include="..\..\public\INativeInvoker.h" />
  2022     <ClInclude Include="..\..\public\IPlayerHelpers.h" />
  2023     <ClInclude Include="..\..\public\IPluginSys.h" />
  2024     <ClInclude Include="..\..\public\IRootConsoleMenu.h" />
  2025     <ClInclude Include="..\..\public\IShareSys.h" />
  2026     <ClInclude Include="..\..\public\ISourceMod.h" />
  2027     <ClInclude Include="..\..\public\ITextParsers.h" />
  2028     <ClInclude Include="..\..\public\ITimerSystem.h" />
  2029     <ClInclude Include="..\..\public\ITranslator.h" />
  2030     <ClInclude Include="..\..\public\IUserMessages.h" />
  2031     <ClInclude Include="..\..\public\sourcepawn\sp_file_headers.h" />
  2032     <ClInclude Include="..\..\public\sourcepawn\sp_typeutil.h" />
  2033     <ClInclude Include="..\..\public\sourcepawn\sp_vm_api.h" />
  2034     <ClInclude Include="..\..\public\sourcepawn\sp_vm_base.h" />
  2035     <ClInclude Include="..\..\public\sourcepawn\sp_vm_types.h" />
  2036     <ClInclude Include="..\convar_sm.h" />
  2037   </ItemGroup>
  2038   <ItemGroup>
  2039     <ResourceCompile Include="..\version.rc" />
  2040   </ItemGroup>
  2041   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  2042   <ImportGroup Label="ExtensionTargets">
  2043   </ImportGroup>
  2044 </Project>