Added helper stock to check if a command exists. (
bug 5510, r=asherkin)
3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
33 #define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
35 #include "common_logic.h"
36 #include <IGameConfigs.h>
37 #include <ITextParsers.h>
39 #include "sm_memtable.h"
40 #include <sm_trie_tpl.h>
42 using namespace SourceMod;
43 using namespace SourceHook;
48 public ITextListener_SMC,
51 friend class GameConfigManager;
53 CGameConfig(const char *file, const char *engine = NULL);
56 bool Reparse(char *error, size_t maxlength);
57 bool EnterFile(const char *file, char *error, size_t maxlength);
58 void SetBaseEngine(const char *engine);
59 void SetParseEngine(const char *engine);
60 public: //ITextListener_SMC
61 SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
62 SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
63 SMCResult ReadSMC_LeavingSection(const SMCStates *states);
65 const char *GetKeyValue(const char *key);
66 bool GetOffset(const char *key, int *value);
67 SendProp *GetSendProp(const char *key);
68 bool GetMemSig(const char *key, void **addr);
69 bool GetAddress(const char *key, void **addr);
72 unsigned int DecRefCount();
74 BaseStringTable *m_pStrings;
75 char m_File[PLATFORM_MAX_PATH];
76 char m_CurFile[PLATFORM_MAX_PATH];
78 KTrie<SendProp *> m_Props;
81 unsigned int m_RefCount;
84 unsigned int m_IgnoreLevel;
89 bool bShouldBeReadingDefault;
96 unsigned int m_CustomLevel;
97 ITextListener_SMC *m_CustomHandler;
99 /* Support for reading Addresses */
102 char signatureName[64];
106 AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read);
112 char m_AddressSignature[64];
113 int m_AddressReadCount;
114 int m_AddressRead[8];
115 KTrie<AddressConf> *m_pAddresses;
116 const char *m_pEngine;
117 const char *m_pBaseEngine;
120 class GameConfigManager :
121 public IGameConfigManager,
126 ~GameConfigManager();
127 public: //IGameConfigManager
128 bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
129 void CloseGameConfigFile(IGameConfig *cfg);
130 IGameConfig *ReadHandle(Handle_t hndl,
131 IdentityToken_t *ident,
133 void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
134 void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
137 public: //SMGlobalClass
138 void OnSourceModStartup(bool late);
139 void OnSourceModAllInitialized();
140 void OnSourceModAllShutdown();
142 List<CGameConfig *> m_cfgs;
143 KTrie<CGameConfig *> m_Lookup;
145 KTrie<ITextListener_SMC *> m_customHandlers;
148 extern GameConfigManager g_GameConfigs;
149 extern IGameConfig *g_pGameConf;
151 #endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_