3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
34 #include "MenuVoting.h"
35 #include "PlayerManager.h"
36 #include "sourcemm_api.h"
38 float g_next_vote = 0.0f;
40 void OnVoteDelayChange(ConVar *cvar, const char *value);
41 ConVar sm_vote_delay("sm_vote_delay",
44 "Sets the recommended time in between public votes",
51 void OnVoteDelayChange(ConVar *cvar, const char *value)
53 /* See if the new vote delay isn't something we need to account for */
54 if (sm_vote_delay.GetFloat() < 1.0f)
60 /* If there was never a last vote, ignore this change */
61 if (g_next_vote < 0.1f)
66 /* Subtract the original value, then add the new one. */
67 g_next_vote -= (float)atof(value);
68 g_next_vote += sm_vote_delay.GetFloat();
71 unsigned int VoteMenuHandler::GetRemainingVoteDelay()
73 if (g_next_vote <= gpGlobals->curtime)
78 return (unsigned int)(g_next_vote - gpGlobals->curtime);
81 void VoteMenuHandler::OnSourceModAllInitialized()
83 g_Players.AddClientListener(this);
86 void VoteMenuHandler::OnSourceModShutdown()
88 g_Players.RemoveClientListener(this);
91 void VoteMenuHandler::OnSourceModLevelChange(const char *mapName)
96 unsigned int VoteMenuHandler::GetMenuAPIVersion2()
98 return m_pHandler->GetMenuAPIVersion2();
101 void VoteMenuHandler::OnClientDisconnected(int client)
103 if (!IsVoteInProgress())
108 /* Wipe out their vote if they had one */
110 if ((item = m_ClientVotes[client]) >= 0)
112 assert((unsigned)item < m_Items);
113 assert(m_Votes[item] > 0);
115 m_ClientVotes[client] = -1;
119 bool VoteMenuHandler::IsVoteInProgress()
121 return (m_pCurMenu != NULL);
124 bool VoteMenuHandler::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags/* =0 */)
126 if (!InitializeVoting(menu, menu->GetHandler(), max_time, flags))
131 float fVoteDelay = sm_vote_delay.GetFloat();
132 if (fVoteDelay < 1.0)
136 /* This little trick breaks for infinite votes!
137 * However, we just ignore that since those 1) shouldn't exist and
138 * 2) people must be checking IsVoteInProgress() beforehand anyway.
140 g_next_vote = gpGlobals->curtime + fVoteDelay + (float)max_time;
143 for (unsigned int i=0; i<num_clients; i++)
145 menu->Display(clients[i], max_time, this);
153 bool VoteMenuHandler::InitializeVoting(IBaseMenu *menu,
154 IMenuHandler *handler,
158 if (IsVoteInProgress())
165 /* Mark all clients as not voting */
166 for (int i=1; i<=gpGlobals->maxClients; i++)
168 m_ClientVotes[i] = -2;
171 m_Items = menu->GetItemCount();
173 if (m_Votes.size() < (size_t)m_Items)
175 /* Only clear the items we need to... */
176 size_t size = m_Votes.size();
177 for (size_t i=0; i<size; i++)
181 m_Votes.resize(m_Items, 0);
183 for (unsigned int i=0; i<m_Items; i++)
192 m_pHandler = handler;
194 m_pHandler->OnMenuStart(m_pCurMenu);
199 void VoteMenuHandler::StartVoting()
208 m_pHandler->OnMenuVoteStart(m_pCurMenu);
210 /* By now we know how many clients were set.
211 * If there are none, we should end IMMEDIATELY.
219 void VoteMenuHandler::DecrementPlayerCount()
221 assert(m_Clients > 0);
225 if (m_bStarted && m_Clients == 0)
231 int SortVoteItems(const void *item1, const void *item2)
233 return ((menu_vote_result_t::menu_item_vote_t *)item2)->count
234 - ((menu_vote_result_t::menu_item_vote_t *)item1)->count;
237 void VoteMenuHandler::EndVoting()
239 /* Set when the next delay ends. We ignore cancellation because a menu
240 * was, at one point, displayed, which is all that counts. However, we
241 * do re-calculate the time just in case the menu had no time limit.
243 float fVoteDelay = sm_vote_delay.GetFloat();
244 if (fVoteDelay < 1.0)
248 g_next_vote = gpGlobals->curtime + fVoteDelay;
253 /* If we were cancelled, don't bother tabulating anything.
254 * Reset just in case someone tries to redraw, which means
255 * we need to save our states.
257 IBaseMenu *menu = m_pCurMenu;
258 IMenuHandler *handler = m_pHandler;
260 handler->OnMenuVoteCancel(menu, VoteCancel_Generic);
261 handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
265 menu_vote_result_t vote;
266 menu_vote_result_t::menu_client_vote_t client_vote[256];
267 menu_vote_result_t::menu_item_vote_t item_vote[256];
269 memset(&vote, 0, sizeof(vote));
271 /* Build the item list */
272 for (unsigned int i=0; i<m_Items; i++)
276 item_vote[vote.num_items].count = m_Votes[i];
277 item_vote[vote.num_items].item = i;
278 vote.num_votes += m_Votes[i];
282 vote.item_list = item_vote;
286 IBaseMenu *menu = m_pCurMenu;
287 IMenuHandler *handler = m_pHandler;
289 handler->OnMenuVoteCancel(menu, VoteCancel_NoVotes);
290 handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
294 /* Build the client list */
295 for (int i=1; i<=gpGlobals->maxClients; i++)
297 if (m_ClientVotes[i] >= -1)
299 client_vote[vote.num_clients].client = i;
300 client_vote[vote.num_clients].item = m_ClientVotes[i];
304 vote.client_list = client_vote;
306 /* Sort the item list descending like we promised */
309 sizeof(menu_vote_result_t::menu_item_vote_t),
312 /* Save states, then clear what we've saved.
313 * This makes us re-entrant, which is always the safe way to go.
315 IBaseMenu *menu = m_pCurMenu;
316 IMenuHandler *handler = m_pHandler;
320 handler->OnMenuVoteResults(menu, &vote);
321 handler->OnMenuEnd(menu, MenuEnd_VotingDone);
324 void VoteMenuHandler::OnMenuStart(IBaseMenu *menu)
329 void VoteMenuHandler::OnMenuEnd(IBaseMenu *menu, MenuEndReason reason)
331 DecrementPlayerCount();
334 void VoteMenuHandler::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
336 m_pHandler->OnMenuCancel(menu, client, reason);
339 void VoteMenuHandler::OnMenuDisplay(IBaseMenu *menu, int client, IMenuPanel *display)
341 m_ClientVotes[client] = -1;
342 m_pHandler->OnMenuDisplay(menu, client, display);
345 unsigned int VoteMenuHandler::OnMenuDisplayItem(IBaseMenu *menu, int client, IMenuPanel *panel, unsigned int item, const ItemDrawInfo &dr)
347 return m_pHandler->OnMenuDisplayItem(menu, client, panel, item, dr);
350 void VoteMenuHandler::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
352 m_pHandler->OnMenuDrawItem(menu, client, item, style);
355 void VoteMenuHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
357 /* Check by our item count, NOT the vote array size */
360 m_ClientVotes[client] = item;
365 m_pHandler->OnMenuSelect(menu, client, item);
368 void VoteMenuHandler::OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page)
370 if (m_pHandler->GetMenuAPIVersion2() >= 13)
372 m_pHandler->OnMenuSelect2(menu, client, item, item_on_page);
376 void VoteMenuHandler::InternalReset()
383 m_bCancelled = false;
387 void VoteMenuHandler::CancelVoting()
389 if (m_bCancelled || !m_pCurMenu)
394 m_pCurMenu->Cancel();
397 IBaseMenu *VoteMenuHandler::GetCurrentMenu()
402 bool VoteMenuHandler::IsCancelling()