extensions/tf2/gameplayrules.cpp
author Ruben Gonzalez <drifter01620@gmail.com>
Thu May 22 09:49:27 2014 -0400 (2014-05-22)
changeset 4378 568f4497ef4a
parent 3159 608c56ebced9
permissions -rw-r--r--
Update CS:GO team score gamedata.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod Team Fortress 2 Extension
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "gameplayrules.h"
    33 
    34 CDetour *setInWaitingForPlayersDetour = NULL;
    35 
    36 IForward *g_waitingPlayersStartForward = NULL;
    37 IForward *g_waitingPlayersEndForward = NULL;
    38 
    39 DETOUR_DECL_MEMBER1(SetInWaitingForPlayers, void, bool, bWaitingForPlayers)
    40 {
    41 	DETOUR_MEMBER_CALL(SetInWaitingForPlayers)(bWaitingForPlayers);
    42 
    43 	if (bWaitingForPlayers)
    44 	{
    45 		if (!g_waitingPlayersStartForward)
    46 		{
    47 			g_pSM->LogMessage(myself, "Invalid Forward");
    48 		}
    49 		else
    50 		{
    51 			g_waitingPlayersStartForward->Execute(NULL);
    52 		}
    53 	}
    54 	else
    55 	{
    56 		if (!g_waitingPlayersEndForward)
    57 		{
    58 			g_pSM->LogMessage(myself, "Invalid Forward");
    59 		}
    60 		else
    61 		{
    62 			g_waitingPlayersEndForward->Execute(NULL);
    63 		}
    64 	}
    65 }
    66 
    67 bool InitialiseRulesDetours()
    68 {
    69 	setInWaitingForPlayersDetour = DETOUR_CREATE_MEMBER(SetInWaitingForPlayers, "SetInWaitingForPlayers");
    70 
    71 	if (setInWaitingForPlayersDetour != NULL)
    72 	{
    73 		setInWaitingForPlayersDetour->EnableDetour();
    74 		return true;
    75 	}
    76 
    77 	g_pSM->LogError(myself, "No Gameplay Rules detours could be initialized - Disabled Gameplay Rules functions");
    78 	return false;
    79 }
    80 
    81 void RemoveRulesDetours()
    82 {
    83 	setInWaitingForPlayersDetour->Destroy();
    84 }