Removed cstrike ep1 and cstrike_beta builds and references.
2 * Do not edit this file. Any changes will be overwritten by the gamedata
3 * updater or by upgrading your SourceMod install.
5 * To override data in this file, create a subdirectory named "custom" and
6 * place your own gamedata file(s) inside of it. Such files will be parsed
9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
14 /* General Temp Entities */
26 /* Offset into CBaseTempEntity constructor */
56 "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
61 "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
62 "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
67 /* Create Entity Signatures */
82 "linux" "@_Z13DispatchSpawnP11CBaseEntity"
83 "mac" "@_Z13DispatchSpawnP11CBaseEntity"
84 "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
89 "linux" "@_Z18CreateEntityByNamePKci"
90 "mac" "@_Z18CreateEntityByNamePKci"
91 "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
96 /* CGlobalEntityList */
108 /* Functions in CGlobalEntityList */
109 "FindEntityByClassname"
112 "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
113 "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
114 "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
119 /* General GameRules */
131 /* Offset into CreateGameRulesObject */
140 /* This signature sometimes has multiple matches, but this
141 * does not matter as g_pGameRules is involved in all of them.
142 * The same g_pGameRules offset applies to each match.
144 * Sometimes this block of bytes is at the beginning of the static
145 * CreateGameRulesObject function and sometimes it is in the middle
146 * of an entirely different function. This depends on the game.
148 "CreateGameRulesObject"
151 "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
156 "linux" "@g_pGameRules"
157 "mac" "@g_pGameRules"
162 /* IServer interface pointer */
167 /* Signature for the beginning of IVEngineServer::CreateFakeClient.
169 * The engine binary is not actually scanned in order to look for
170 * this. SourceHook is used to used to determine the address of the
171 * function and this signature is used to verify that it contains
172 * the expected code. A pointer to sv (IServer interface) is used
175 "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
180 /* Offset into IVEngineServer::CreateFakeClient */
189 /* CBaseServer object for IServer interface */
199 /* EntityFactoryDictionary function */
207 "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
208 "linux" "@_Z23EntityFactoryDictionaryv"
209 "mac" "@_Z23EntityFactoryDictionaryv"
214 /* CBaseEntityOutput::FireOutput */
228 "windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
229 "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
230 "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
244 /* SetUserInfo data */
250 * CBaseClient::SetUserCVar(char const*,char const*);
251 * Linux offset straight from VTable dump.
252 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
253 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
262 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
263 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
264 * Linux: mov byte ptr [esi+98h], 0
265 * Win: mov byte ptr [esi+0A4h], 0