core/PlayerManager.cpp
author Scott Ehlert <ds@alliedmods.net>
Mon May 14 21:29:17 2007 +0000 (2007-05-14)
changeset 794 5947b0ee60bb
parent 780 570fa34723bf
child 848 32c29dd9c7ec
permissions -rw-r--r--
Implemented amb286 - .smx extension no longer required with "sm plugins load"
     1 /**
     2  * vim: set ts=4 :
     3  * ===============================================================
     4  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     5  * ===============================================================
     6  *
     7  * This file is not open source and may not be copied without explicit
     8  * written permission of AlliedModders LLC.  This file may not be redistributed 
     9  * in whole or significant part.
    10  * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
    11  *
    12  * Version: $Id$
    13  */
    14 
    15 #include "PlayerManager.h"
    16 #include "ForwardSys.h"
    17 #include "ShareSys.h"
    18 #include "AdminCache.h"
    19 #include "ConCmdManager.h"
    20 #include "MenuStyle_Valve.h"
    21 #include "MenuStyle_Radio.h"
    22 
    23 PlayerManager g_Players;
    24 
    25 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    26 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    27 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    28 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    29 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    30 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    31 
    32 PlayerManager::PlayerManager()
    33 {
    34 	m_AuthQueue = NULL;
    35 	m_FirstPass = true;
    36 
    37 	m_UserIdLookUp = new int[USHRT_MAX];
    38 	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
    39 }
    40 
    41 PlayerManager::~PlayerManager()
    42 {
    43 	delete [] m_AuthQueue;
    44 	delete [] m_UserIdLookUp;
    45 }
    46 
    47 void PlayerManager::OnSourceModAllInitialized()
    48 {
    49 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    50 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
    51 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    52 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    53 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    54 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    55 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    56 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    57 
    58 	g_ShareSys.AddInterface(NULL, this);
    59 
    60 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
    61 	ParamType p2[] = {Param_Cell};
    62 
    63 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
    64 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
    65 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
    66 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
    67 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
    68 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
    69 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
    70 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
    71 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
    72 }
    73 
    74 void PlayerManager::OnSourceModShutdown()
    75 {
    76 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    77 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    78 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    79 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    80 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    81 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    82 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    83 
    84 	/* Release forwards */
    85 	g_Forwards.ReleaseForward(m_clconnect);
    86 	g_Forwards.ReleaseForward(m_clputinserver);
    87 	g_Forwards.ReleaseForward(m_cldisconnect);
    88 	g_Forwards.ReleaseForward(m_cldisconnect_post);
    89 	g_Forwards.ReleaseForward(m_clcommand);
    90 	g_Forwards.ReleaseForward(m_clinfochanged);
    91 	g_Forwards.ReleaseForward(m_clauth);
    92 	g_Forwards.ReleaseForward(m_onActivate);
    93 	g_Forwards.ReleaseForward(m_onActivate2);
    94 
    95 	delete [] m_Players;
    96 }
    97 
    98 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
    99 {
   100 	if (m_FirstPass)
   101 	{
   102 		/* Initialize all players */
   103 		m_maxClients = clientMax;
   104 		m_PlayerCount = 0;
   105 		m_Players = new CPlayer[m_maxClients + 1];
   106 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   107 		m_FirstPass = false;
   108 
   109 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   110 	}
   111 	m_onActivate->Execute(NULL);
   112 	m_onActivate2->Execute(NULL);
   113 }
   114 
   115 void PlayerManager::RunAuthChecks()
   116 {
   117 	CPlayer *pPlayer;
   118 	const char *authstr;
   119 	unsigned int removed = 0;
   120 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   121 	{
   122 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   123 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   124 		if (authstr && authstr[0] != '\0'
   125 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   126 		{
   127 			/* Set authorization */
   128 			pPlayer->m_AuthID.assign(authstr);
   129 			pPlayer->m_IsAuthorized = true;
   130 
   131 			/* Mark as removed from queue */
   132 			unsigned int client = m_AuthQueue[i];
   133 			m_AuthQueue[i] = 0;
   134 			removed++;
   135 
   136 			/* Send to extensions */
   137 			List<IClientListener *>::iterator iter;
   138 			IClientListener *pListener;
   139 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   140 			{
   141 				pListener = (*iter);
   142 				pListener->OnClientAuthorized(client, authstr);
   143 				if (!pPlayer->IsConnected())
   144 				{
   145 					break;
   146 				}
   147 			}
   148 
   149 			/* Send to plugins if player is still connected */
   150 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   151 			{
   152 				/* :TODO: handle the case of a player disconnecting in the middle */
   153 				m_clauth->PushCell(client);
   154 				m_clauth->PushString(authstr);
   155 				m_clauth->Execute(NULL);
   156 			}
   157 		}
   158 	}
   159 
   160 	/* Clean up the queue */
   161 	if (removed)
   162 	{
   163 		/* We don't have to compact the list if it's empty */
   164 		if (removed != m_AuthQueue[0])
   165 		{
   166 			unsigned int diff = 0;
   167 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   168 			{
   169 				/* If this member is removed... */
   170 				if (m_AuthQueue[i] == 0)
   171 				{
   172 					/* Increase the differential */
   173 					diff++;
   174 				} else {
   175 					/* diff cannot increase faster than i+1 */
   176 					assert(i > diff);
   177 					assert(i - diff >= 1);
   178 					/* move this index down */
   179 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   180 				}
   181 			}
   182 			m_AuthQueue[0] -= removed;
   183 		} else {
   184 			m_AuthQueue[0] = 0;
   185 			g_SourceMod.SetAuthChecking(false);
   186 		}
   187 	}
   188 }
   189 
   190 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   191 {
   192 	int client = engine->IndexOfEdict(pEntity);
   193 
   194 	List<IClientListener *>::iterator iter;
   195 	IClientListener *pListener = NULL;
   196 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   197 	{
   198 		pListener = (*iter);
   199 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   200 		{
   201 			return false;
   202 		}
   203 	}
   204 
   205 	cell_t res = 1;
   206 
   207 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   208 	m_clconnect->PushCell(client);
   209 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   210 	m_clconnect->PushCell(maxrejectlen);
   211 	m_clconnect->Execute(&res, NULL);
   212 
   213 	if (res)
   214 	{
   215 		if (!m_Players[client].IsAuthorized())
   216 		{
   217 			m_AuthQueue[++m_AuthQueue[0]] = client;
   218 			g_SourceMod.SetAuthChecking(true);
   219 		}
   220 	} else {
   221 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   222 	}
   223 
   224 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   225 
   226 	return true;
   227 }
   228 
   229 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   230 {
   231 	int client = engine->IndexOfEdict(pEntity);
   232 	bool orig_value = META_RESULT_ORIG_RET(bool);
   233 	if (orig_value)
   234 	{
   235 		List<IClientListener *>::iterator iter;
   236 		IClientListener *pListener = NULL;
   237 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   238 		{
   239 			pListener = (*iter);
   240 			pListener->OnClientConnected(client);
   241 		}
   242 	}
   243 
   244 	return true;
   245 }
   246 
   247 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   248 {
   249 	cell_t res;
   250 	int client = engine->IndexOfEdict(pEntity);
   251 
   252 	CPlayer *pPlayer = GetPlayerByIndex(client);
   253 	/* If they're not connected, they're a bot */
   254 	if (!pPlayer->IsConnected())
   255 	{
   256 		/* Run manual connection routines */
   257 		char error[255];
   258 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   259 		pPlayer->Authorize(authid);
   260 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   261 		{
   262 			/* :TODO: kick the bot if it's rejected */
   263 			return;
   264 		}
   265 		List<IClientListener *>::iterator iter;
   266 		IClientListener *pListener = NULL;
   267 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   268 		{
   269 			pListener = (*iter);
   270 			pListener->OnClientConnected(client);
   271 			/* See if bot was kicked */
   272 			if (!pPlayer->IsConnected())
   273 			{
   274 				return;
   275 			}
   276 		}
   277 		/* Now do authorization */
   278 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   279 		{
   280 			pListener = (*iter);
   281 			pListener->OnClientAuthorized(client, authid);
   282 			/* See if bot was kicked */
   283 			if (!pPlayer->IsConnected())
   284 			{
   285 				return;
   286 			}
   287 		}
   288 		/* Finally, tell plugins */
   289 		if (m_clauth->GetFunctionCount())
   290 		{
   291 			m_clauth->PushCell(client);
   292 			m_clauth->PushString(authid);
   293 			m_clauth->Execute(NULL);
   294 		}
   295 	}
   296 
   297 	if (playerinfo)
   298 	{
   299 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   300 	}
   301 
   302 	List<IClientListener *>::iterator iter;
   303 	IClientListener *pListener = NULL;
   304 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   305 	{
   306 		pListener = (*iter);
   307 		pListener->OnClientPutInServer(client);
   308 		/* See if player was kicked */
   309 		if (!pPlayer->IsConnected())
   310 		{
   311 			return;
   312 		}
   313 	}
   314 
   315 	m_Players[client].Connect();
   316 	m_PlayerCount++;
   317 	m_clputinserver->PushCell(client);
   318 	m_clputinserver->Execute(&res, NULL);
   319 }
   320 
   321 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   322 {
   323 	cell_t res;
   324 	int client = engine->IndexOfEdict(pEntity);
   325 
   326 	if (m_Players[client].IsConnected())
   327 	{
   328 		m_cldisconnect->PushCell(client);
   329 		m_cldisconnect->Execute(&res, NULL);
   330 	}
   331 
   332 	if (m_Players[client].IsInGame())
   333 	{
   334 		m_PlayerCount--;
   335 	}
   336 
   337 	List<IClientListener *>::iterator iter;
   338 	IClientListener *pListener = NULL;
   339 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   340 	{
   341 		pListener = (*iter);
   342 		pListener->OnClientDisconnecting(client);
   343 	}
   344 
   345 	/**
   346 	 * Remove client from auth queue if necessary
   347 	 */
   348 	if (!m_Players[client].IsAuthorized())
   349 	{
   350 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   351 		{
   352 			if (m_AuthQueue[i] == (unsigned)client)
   353 			{
   354 				/* Move everything ahead of us back by one */
   355 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   356 				{
   357 					m_AuthQueue[j-1] = m_AuthQueue[j];
   358 				}
   359 				/* Remove us and break */
   360 				m_AuthQueue[0]--;
   361 				break;
   362 			}
   363 		}
   364 	}
   365 
   366 	m_Players[client].Disconnect();
   367 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   368 }
   369 
   370 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   371 {
   372 	cell_t res;
   373 	int client = engine->IndexOfEdict(pEntity);
   374 
   375 	m_cldisconnect_post->PushCell(client);
   376 	m_cldisconnect_post->Execute(&res, NULL);
   377 
   378 	List<IClientListener *>::iterator iter;
   379 	IClientListener *pListener = NULL;
   380 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   381 	{
   382 		pListener = (*iter);
   383 		pListener->OnClientDisconnected(client);
   384 	}
   385 }
   386 
   387 void PlayerManager::OnClientCommand(edict_t *pEntity)
   388 {
   389 	int client = engine->IndexOfEdict(pEntity);
   390 	cell_t res = Pl_Continue;
   391 
   392 	bool result = g_ValveMenuStyle.OnClientCommand(client);
   393 	if (result)
   394 	{
   395 		res = Pl_Handled;
   396 	} else {
   397 		result = g_RadioMenuStyle.OnClientCommand(client);
   398 		if (result)
   399 		{
   400 			res = Pl_Handled;
   401 		}
   402 	}
   403 
   404 	int args = engine->Cmd_Argc() - 1;
   405 
   406 	cell_t res2 = Pl_Continue;
   407 	m_clcommand->PushCell(client);
   408 	m_clcommand->PushCell(args);
   409 	m_clcommand->Execute(&res2, NULL);
   410 
   411 	if (res2 > res)
   412 	{
   413 		res = res2;
   414 	}
   415 
   416 	if (res >= Pl_Stop)
   417 	{
   418 		RETURN_META(MRES_SUPERCEDE);
   419 	}
   420 
   421 	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
   422 
   423 	if (res >= Pl_Handled)
   424 	{
   425 		RETURN_META(MRES_SUPERCEDE);
   426 	}
   427 }
   428 
   429 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   430 {
   431 	cell_t res;
   432 	int client = engine->IndexOfEdict(pEntity);
   433 
   434 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   435 	m_clinfochanged->Execute(&res, NULL);
   436 	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
   437 }
   438 
   439 int PlayerManager::GetMaxClients()
   440 {
   441 	return m_maxClients;
   442 }
   443 
   444 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   445 {
   446 	if (client > m_maxClients || client < 1)
   447 	{
   448 		return NULL;
   449 	}
   450 	return &m_Players[client];
   451 }
   452 
   453 int PlayerManager::GetNumPlayers()
   454 {
   455 	return m_PlayerCount;
   456 }
   457 
   458 int PlayerManager::GetClientOfUserId(int userid)
   459 {
   460 	if (userid < 0 || userid > USHRT_MAX)
   461 	{
   462 		return 0;
   463 	}
   464 	
   465 	int client = m_UserIdLookUp[userid];
   466 
   467 	/* Verify the userid.  The cache can get messed up with older
   468 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   469 	 * check before invoking this backwards compat code.
   470 	 */
   471 	if (client)
   472 	{
   473 		CPlayer *player = GetPlayerByIndex(client);
   474 		if (player && player->IsConnected())
   475 		{
   476 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   477 			if (realUserId == userid)
   478 			{
   479 				return client;
   480 			}
   481 		}
   482 	}
   483 
   484 	/* If we can't verify the userid, we have to do a manual loop */
   485 	CPlayer *player;
   486 	for (int i = 1; i <= m_maxClients; i++)
   487 	{
   488 		player = GetPlayerByIndex(i);
   489 		if (!player || !player->IsConnected())
   490 		{
   491 			continue;
   492 		}
   493 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   494 		{
   495 			m_UserIdLookUp[userid] = i;
   496 			return i;
   497 		}
   498 	}
   499 
   500 	return 0;
   501 }
   502 
   503 void PlayerManager::AddClientListener(IClientListener *listener)
   504 {
   505 	m_hooks.push_back(listener);
   506 }
   507 
   508 void PlayerManager::RemoveClientListener(IClientListener *listener)
   509 {
   510 	m_hooks.remove(listener);
   511 }
   512 
   513 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   514 {
   515 	int index = engine->IndexOfEdict(pEdict);
   516 	return GetGamePlayer(index);
   517 }
   518 
   519 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   520 {
   521 	return GetPlayerByIndex(client);
   522 }
   523 
   524 void PlayerManager::ClearAdminId(AdminId id)
   525 {
   526 	for (int i=1; i<=m_maxClients; i++)
   527 	{
   528 		if (m_Players[i].m_Admin == id)
   529 		{
   530 			m_Players[i].DumpAdmin(true);
   531 		}
   532 	}
   533 }
   534 
   535 void PlayerManager::ClearAllAdmins()
   536 {
   537 	for (int i=1; i<=m_maxClients; i++)
   538 	{
   539 		m_Players[i].DumpAdmin(true);
   540 	}
   541 }
   542 
   543 
   544 /*******************
   545  *** PLAYER CODE ***
   546  *******************/
   547 
   548 CPlayer::CPlayer()
   549 {
   550 	m_IsConnected = false;
   551 	m_IsInGame = false;
   552 	m_IsAuthorized = false;
   553 	m_pEdict = NULL;
   554 	m_Admin = INVALID_ADMIN_ID;
   555 	m_TempAdmin = false;
   556 	m_Info = NULL;
   557 }
   558 
   559 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   560 {
   561 	m_IsConnected = true;
   562 	m_Name.assign(name);
   563 	m_Ip.assign(ip);
   564 	m_pEdict = pEntity;
   565 }
   566 
   567 void CPlayer::Connect()
   568 {
   569 	m_IsInGame = true;
   570 }
   571 
   572 void CPlayer::Authorize(const char *steamid)
   573 {
   574 	m_IsAuthorized = true;
   575 	m_AuthID.assign(steamid);
   576 }
   577 
   578 void CPlayer::Disconnect()
   579 {
   580 	DumpAdmin(false);
   581 	m_IsConnected = false;
   582 	m_IsInGame = false;
   583 	m_IsAuthorized = false;
   584 	m_Name.clear();
   585 	m_Ip.clear();
   586 	m_AuthID.clear();
   587 	m_pEdict = NULL;
   588 	m_Info = NULL;
   589 }
   590 
   591 void CPlayer::SetName(const char *name)
   592 {
   593 	m_Name.assign(name);
   594 }
   595 
   596 const char *CPlayer::GetName()
   597 {
   598 	return (m_Info) ? m_Info->GetName(): m_Name.c_str();
   599 }
   600 
   601 const char *CPlayer::GetIPAddress()
   602 {
   603 	return m_Ip.c_str();
   604 }
   605 
   606 const char *CPlayer::GetAuthString()
   607 {
   608 	return m_AuthID.c_str();
   609 }
   610 
   611 edict_t *CPlayer::GetEdict()
   612 {
   613 	return m_pEdict;
   614 }
   615 
   616 bool CPlayer::IsInGame()
   617 {
   618 	return m_IsInGame;
   619 }
   620 
   621 bool CPlayer::IsConnected()
   622 {
   623 	return m_IsConnected;
   624 }
   625 
   626 bool CPlayer::IsAuthorized()
   627 {
   628 	return m_IsAuthorized;
   629 }
   630 
   631 IPlayerInfo *CPlayer::GetPlayerInfo()
   632 {
   633 	return m_Info;
   634 }
   635 
   636 bool CPlayer::IsFakeClient()
   637 {
   638 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   639 }
   640 
   641 void CPlayer::SetAdminId(AdminId id, bool temporary)
   642 {
   643 	if (!m_IsConnected)
   644 	{
   645 		return;
   646 	}
   647 
   648 	DumpAdmin(false);
   649 
   650 	m_Admin = id;
   651 	m_TempAdmin = temporary;
   652 }
   653 
   654 AdminId CPlayer::GetAdminId()
   655 {
   656 	return m_Admin;
   657 }
   658 
   659 void CPlayer::DumpAdmin(bool deleting)
   660 {
   661 	if (m_Admin != INVALID_ADMIN_ID)
   662 	{
   663 		if (m_TempAdmin && !deleting)
   664 		{
   665 			g_Admins.InvalidateAdmin(m_Admin);
   666 		}
   667 		m_Admin = INVALID_ADMIN_ID;
   668 		m_TempAdmin = false;
   669 	}
   670 }