reworked antiflood. it now has some logic in core to take care of loading order nastiness, and to fully prevent trigger spamming
3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "EventManager.h"
33 #include "ForwardSys.h"
34 #include "HandleSys.h"
35 #include "PluginSys.h"
36 #include "sm_stringutil.h"
38 EventManager g_EventManager;
40 SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
42 const ParamType GAMEEVENT_PARAMS[] = {Param_Cell, Param_String, Param_Cell};
43 typedef List<EventHook *> EventHookList;
45 EventManager::EventManager() : m_EventType(0)
47 /* Create an event lookup trie */
48 m_EventHooks = sm_trie_create();
51 EventManager::~EventManager()
53 sm_trie_destroy(m_EventHooks);
55 /* Free memory used by EventInfo structs if any */
56 CStack<EventInfo *>::iterator iter;
57 for (iter = m_FreeEvents.begin(); iter != m_FreeEvents.end(); iter++)
62 m_FreeEvents.popall();
65 void EventManager::OnSourceModAllInitialized()
67 /* Add a hook for IGameEventManager2::FireEvent() */
68 SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false);
69 SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true);
73 /* Handle access security for 'GameEvent' handle type */
74 sec.access[HandleAccess_Read] = 0;
75 sec.access[HandleAccess_Delete] = HANDLE_RESTRICT_IDENTITY | HANDLE_RESTRICT_OWNER;
76 sec.access[HandleAccess_Clone] = HANDLE_RESTRICT_IDENTITY | HANDLE_RESTRICT_OWNER;
78 /* Create the 'GameEvent' handle type */
79 m_EventType = g_HandleSys.CreateType("GameEvent", this, 0, NULL, &sec, g_pCoreIdent, NULL);
82 void EventManager::OnSourceModShutdown()
84 /* Remove hook for IGameEventManager2::FireEvent() */
85 SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false);
86 SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true);
88 /* Remove the 'GameEvent' handle type */
89 g_HandleSys.RemoveType(m_EventType, g_pCoreIdent);
91 /* Remove ourselves as listener for events */
92 gameevents->RemoveListener(this);
95 void EventManager::OnHandleDestroy(HandleType_t type, void *object)
97 EventInfo *pInfo = static_cast<EventInfo *>(object);
99 /* Should only free event when created by a plugin */
102 /* Free IGameEvent */
103 gameevents->FreeEvent(pInfo->pEvent);
105 /* Add EventInfo struct to free event stack */
106 m_FreeEvents.push(pInfo);
110 void EventManager::OnPluginUnloaded(IPlugin *plugin)
112 EventHookList *pHookList;
113 EventHookList::iterator iter;
116 // If plugin has an event hook list...
117 if (plugin->GetProperty("EventHooks", reinterpret_cast<void **>(&pHookList), true))
119 for (iter = pHookList->begin(); iter != pHookList->end(); iter++)
123 if (--pHook->refCount == 0)
127 g_Forwards.ReleaseForward(pHook->pPreHook);
130 if (pHook->pPostHook)
132 g_Forwards.ReleaseForward(pHook->pPostHook);
143 /* IGameEventListener2::FireGameEvent */
144 void EventManager::FireGameEvent(IGameEvent *pEvent)
146 /* Not going to do anything here.
147 Just need to add ourselves as a listener to make our hook on IGameEventManager2::FireEvent work */
150 EventHookError EventManager::HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode)
154 /* If we aren't listening to this event... */
155 if (!gameevents->FindListener(this, name))
157 /* Then add ourselves */
158 if (!gameevents->AddListener(this, name, true))
160 /* If event doesn't exist... */
161 return EventHookErr_InvalidEvent;
165 /* If a hook structure does not exist... */
166 if (!sm_trie_retrieve(m_EventHooks, name, (void **)&pHook))
168 EventHookList *pHookList;
169 IPlugin *plugin = g_PluginSys.GetPluginByCtx(pFunction->GetParentContext()->GetContext());
171 /* Check plugin for an existing EventHook list */
172 if (!plugin->GetProperty("EventHooks", (void **)&pHookList))
174 pHookList = new EventHookList();
175 plugin->SetProperty("EventHooks", pHookList);
178 /* Create new GameEventHook structure */
179 pHook = new EventHook();
181 if (mode == EventHookMode_Pre)
183 /* Create forward for a pre hook */
184 pHook->pPreHook = g_Forwards.CreateForwardEx(NULL, ET_Hook, 3, GAMEEVENT_PARAMS);
185 /* Add to forward list */
186 pHook->pPreHook->AddFunction(pFunction);
188 /* Create forward for a post hook */
189 pHook->pPostHook = g_Forwards.CreateForwardEx(NULL, ET_Ignore, 3, GAMEEVENT_PARAMS);
190 /* Should we copy data from a pre hook to the post hook? */
191 pHook->postCopy = (mode == EventHookMode_Post);
192 /* Add to forward list */
193 pHook->pPostHook->AddFunction(pFunction);
196 /* Increase reference count */
199 /* Add hook structure to hook lists */
200 pHookList->push_back(pHook);
201 sm_trie_insert(m_EventHooks, name, pHook);
203 return EventHookErr_Okay;
206 /* Hook structure already exists at this point */
208 if (mode == EventHookMode_Pre)
210 /* Create pre hook forward if necessary */
211 if (!pHook->pPreHook)
213 pHook->pPreHook = g_Forwards.CreateForwardEx(NULL, ET_Event, 3, GAMEEVENT_PARAMS);
216 /* Add plugin function to forward list */
217 pHook->pPreHook->AddFunction(pFunction);
219 /* Create post hook forward if necessary */
220 if (!pHook->pPostHook)
222 pHook->pPostHook = g_Forwards.CreateForwardEx(NULL, ET_Ignore, 3, GAMEEVENT_PARAMS);
225 /* If postCopy is false, then we may want to set it to true */
226 if (!pHook->postCopy)
228 pHook->postCopy = (mode == EventHookMode_Post);
231 /* Add plugin function to forward list */
232 pHook->pPostHook->AddFunction(pFunction);
235 /* Increase reference count */
238 return EventHookErr_Okay;
241 EventHookError EventManager::UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode)
244 IChangeableForward **pEventForward;
246 /* If hook does not exist at all */
247 if (!sm_trie_retrieve(m_EventHooks, name, (void **)&pHook))
249 return EventHookErr_NotActive;
252 /* One forward to rule them all */
253 if (mode == EventHookMode_Pre)
255 pEventForward = &pHook->pPreHook;
257 pEventForward = &pHook->pPostHook;
260 /* Remove function from forward's list */
261 if (*pEventForward == NULL || !(*pEventForward)->RemoveFunction(pFunction))
263 return EventHookErr_InvalidCallback;
266 /* If forward's list contains 0 functions now, free it */
267 if ((*pEventForward)->GetFunctionCount() == 0)
269 g_Forwards.ReleaseForward(*pEventForward);
270 *pEventForward = NULL;
273 /* Decrement reference count */
274 if (--pHook->refCount == 0)
276 /* If reference count is now 0, free hook structure */
278 EventHookList *pHookList;
279 IPlugin *plugin = g_PluginSys.GetPluginByCtx(pFunction->GetParentContext()->GetContext());
281 /* Get plugin's event hook list */
282 if (!plugin->GetProperty("EventHooks", (void**)&pHookList))
284 return EventHookErr_NotActive;
287 /* Make sure the event was actually being hooked */
288 if (pHookList->find(pHook) == pHookList->end())
290 return EventHookErr_NotActive;
293 /* Remove current structure from plugin's list */
294 pHookList->remove(pHook);
296 /* Delete entry in trie */
297 sm_trie_delete(m_EventHooks, name);
299 /* And finally free structure memory */
303 return EventHookErr_Okay;
306 EventInfo *EventManager::CreateEvent(IPluginContext *pContext, const char *name, bool force)
309 IGameEvent *pEvent = gameevents->CreateEvent(name, force);
313 if (m_FreeEvents.empty())
315 pInfo = new EventInfo();
317 pInfo = m_FreeEvents.front();
322 pInfo->pEvent = pEvent;
323 pInfo->pOwner = pContext->GetIdentity();
331 void EventManager::FireEvent(EventInfo *pInfo, bool bDontBroadcast)
333 /* Actually fire event now */
334 gameevents->FireEvent(pInfo->pEvent, bDontBroadcast);
336 /* IGameEvent is free at this point, so no one owns this */
337 pInfo->pOwner = NULL;
339 /* Add EventInfo struct to free event stack */
340 m_FreeEvents.push(pInfo);
343 void EventManager::CancelCreatedEvent(EventInfo *pInfo)
345 /* Free event from IGameEventManager2 */
346 gameevents->FreeEvent(pInfo->pEvent);
348 /* IGameEvent is free at this point, so no one owns this */
349 pInfo->pOwner = NULL;
351 /* Add EventInfo struct to free event stack */
352 m_FreeEvents.push(pInfo);
355 /* IGameEventManager2::FireEvent hook */
356 bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast)
359 IChangeableForward *pForward;
361 cell_t res = Pl_Continue;
363 /* Get the event name, we're going to need this for passing to post hooks */
364 name = pEvent->GetName();
366 m_EventNames.push(name);
368 if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook)))
370 pForward = pHook->pPreHook;
374 EventInfo info = { pEvent, NULL };
376 Handle_t hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL);
377 pForward->PushCell(hndl);
378 pForward->PushString(name);
379 pForward->PushCell(bDontBroadcast);
380 pForward->Execute(&res, NULL);
382 HandleSecurity sec(NULL, g_pCoreIdent);
383 g_HandleSys.FreeHandle(hndl, &sec);
388 pHook->pEventCopy = gameevents->DuplicateEvent(pEvent);
393 gameevents->FreeEvent(pEvent);
394 RETURN_META_VALUE(MRES_SUPERCEDE, false);
398 RETURN_META_VALUE(MRES_IGNORED, true);
401 /* IGameEventManager2::FireEvent post hook */
402 bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
404 IGameEvent *pEventCopy = NULL;
406 IChangeableForward *pForward;
410 name = m_EventNames.front();
412 if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook)))
414 pForward = pHook->pPostHook;
418 EventInfo info = { pHook->pEventCopy, NULL };
422 hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL);
424 pForward->PushCell(hndl);
426 pForward->PushCell(BAD_HANDLE);
429 pForward->PushString(name);
430 pForward->PushCell(bDontBroadcast);
431 pForward->Execute(NULL);
436 HandleSecurity sec(NULL, g_pCoreIdent);
437 g_HandleSys.FreeHandle(hndl, &sec);
439 /* Free event structure */
440 gameevents->FreeEvent(pEventCopy);
441 pHook->pEventCopy = NULL;
448 RETURN_META_VALUE(MRES_IGNORED, true);