core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Wed Mar 12 03:33:52 2008 +0000 (2008-03-12)
changeset 1925 61d7a244b641
parent 1915 ab031366cfd1
child 1947 e73a1e51833b
permissions -rw-r--r--
reworked antiflood. it now has some logic in core to take care of loading order nastiness, and to fully prevent trigger spamming
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 
    50 PlayerManager g_Players;
    51 bool g_OnMapStarted = false;
    52 IForward *PreAdminCheck = NULL;
    53 IForward *PostAdminCheck = NULL;
    54 IForward *PostAdminFilter = NULL;
    55 const unsigned int *g_NumPlayersToAuth = NULL;
    56 int lifestate_offset = -1;
    57 List<ICommandTargetProcessor *> target_processors;
    58 
    59 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    60 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    61 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    62 #if defined ORANGEBOX_BUILD
    63 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    64 #else
    65 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    66 #endif
    67 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    68 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    69 
    70 class KickPlayerTimer : public ITimedEvent
    71 {
    72 public:
    73 	ResultType OnTimer(ITimer *pTimer, void *pData)
    74 	{
    75 		int userid = (int)pData;
    76 		int client = g_Players.GetClientOfUserId(userid);
    77 		if (client)
    78 		{
    79 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    80 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    81 		}
    82 		return Pl_Stop;
    83 	}
    84 	void OnTimerEnd(ITimer *pTimer, void *pData)
    85 	{
    86 	}
    87 } s_KickPlayerTimer;
    88 
    89 PlayerManager::PlayerManager()
    90 {
    91 	m_AuthQueue = NULL;
    92 	m_FirstPass = false;
    93 	m_maxClients = 0;
    94 
    95 	m_UserIdLookUp = new int[USHRT_MAX+1];
    96 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
    97 }
    98 
    99 PlayerManager::~PlayerManager()
   100 {
   101 	g_NumPlayersToAuth = NULL;
   102 
   103 	delete [] m_AuthQueue;
   104 	delete [] m_UserIdLookUp;
   105 }
   106 
   107 void PlayerManager::OnSourceModAllInitialized()
   108 {
   109 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   110 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   111 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   112 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   113 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   114 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   115 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   116 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   117 
   118 	g_ShareSys.AddInterface(NULL, this);
   119 
   120 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   121 	ParamType p2[] = {Param_Cell};
   122 
   123 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
   124 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   125 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   126 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   127 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   128 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   129 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   130 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   131 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   132 
   133 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   134 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   135 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   136 }
   137 
   138 void PlayerManager::OnSourceModShutdown()
   139 {
   140 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   141 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   142 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   143 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   144 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   145 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   146 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   147 
   148 	/* Release forwards */
   149 	g_Forwards.ReleaseForward(m_clconnect);
   150 	g_Forwards.ReleaseForward(m_clputinserver);
   151 	g_Forwards.ReleaseForward(m_cldisconnect);
   152 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   153 	g_Forwards.ReleaseForward(m_clcommand);
   154 	g_Forwards.ReleaseForward(m_clinfochanged);
   155 	g_Forwards.ReleaseForward(m_clauth);
   156 	g_Forwards.ReleaseForward(m_onActivate);
   157 	g_Forwards.ReleaseForward(m_onActivate2);
   158 
   159 	g_Forwards.ReleaseForward(PreAdminCheck);
   160 	g_Forwards.ReleaseForward(PostAdminCheck);
   161 	g_Forwards.ReleaseForward(PostAdminFilter);
   162 
   163 	delete [] m_Players;
   164 }
   165 
   166 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   167 												 const char *value, 
   168 												 ConfigSource source, 
   169 												 char *error, 
   170 												 size_t maxlength)
   171 {
   172 	if (strcmp(key, "PassInfoVar") == 0)
   173 	{
   174 		if (strcmp(value, "_password") != 0)
   175 		{
   176 			m_PassInfoVar.assign(value);
   177 		}
   178 		return ConfigResult_Accept;
   179 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   180 		if (strcasecmp(value, "on") == 0)
   181 		{
   182 			m_QueryLang = true;
   183 		} else if (strcasecmp(value, "off") == 0) {
   184 			m_QueryLang = false;
   185 		} else {
   186 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   187 			return ConfigResult_Reject;
   188 		}
   189 		return ConfigResult_Accept;
   190 	}
   191 	return ConfigResult_Ignore;
   192 }
   193 
   194 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   195 {
   196 	if (!m_FirstPass)
   197 	{
   198 		/* Initialize all players */
   199 		m_maxClients = clientMax;
   200 		m_PlayerCount = 0;
   201 		m_Players = new CPlayer[m_maxClients + 1];
   202 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   203 		m_FirstPass = true;
   204 
   205 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   206 
   207 		g_NumPlayersToAuth = &m_AuthQueue[0];
   208 	}
   209 	m_onActivate->Execute(NULL);
   210 	m_onActivate2->Execute(NULL);
   211 
   212 	List<IClientListener *>::iterator iter;
   213 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   214 	{
   215 		if ((*iter)->GetClientListenerVersion() >= 5)
   216 		{
   217 			(*iter)->OnServerActivated(clientMax);
   218 		}
   219 	}
   220 
   221 	g_OnMapStarted = true;
   222 
   223 	SM_ExecuteAllConfigs();
   224 }
   225 
   226 bool PlayerManager::IsServerActivated()
   227 {
   228 	return m_FirstPass;
   229 }
   230 
   231 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   232 {
   233 	const char *password = g_Admins.GetAdminPassword(id);
   234 	if (password != NULL)
   235 	{
   236 		if (m_PassInfoVar.size() < 1)
   237 		{
   238 			return false;
   239 		}
   240 
   241 		/* Whoa... the user needs a password! */
   242 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   243 		if (!given || strcmp(given, password) != 0)
   244 		{
   245 			return false;
   246 		}
   247 	}
   248 
   249 	pPlayer->SetAdminId(id, false);
   250 
   251 	return true;
   252 }
   253 
   254 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   255 {
   256 	const char *password = g_Admins.GetAdminPassword(id);
   257 	if (password == NULL)
   258 	{
   259 		return false;
   260 	}
   261 
   262 	if (m_PassInfoVar.size() < 1)
   263 	{
   264 		return false;
   265 	}
   266 
   267 	/* Whoa... the user needs a password! */
   268 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   269 	if (!given || strcmp(given, password) != 0)
   270 	{
   271 		return false;
   272 	}
   273 
   274 	pPlayer->SetAdminId(id, false);
   275 
   276 	return true;
   277 }
   278 
   279 void PlayerManager::RunAuthChecks()
   280 {
   281 	CPlayer *pPlayer;
   282 	const char *authstr;
   283 	unsigned int removed = 0;
   284 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   285 	{
   286 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   287 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   288 		if (authstr && authstr[0] != '\0'
   289 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   290 		{
   291 			/* Set authorization */
   292 			pPlayer->Authorize(authstr);
   293 
   294 			/* Mark as removed from queue */
   295 			unsigned int client = m_AuthQueue[i];
   296 			m_AuthQueue[i] = 0;
   297 			removed++;
   298 
   299 			/* Send to extensions */
   300 			List<IClientListener *>::iterator iter;
   301 			IClientListener *pListener;
   302 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   303 			{
   304 				pListener = (*iter);
   305 				pListener->OnClientAuthorized(client, authstr);
   306 				if (!pPlayer->IsConnected())
   307 				{
   308 					break;
   309 				}
   310 			}
   311 
   312 			/* Send to plugins if player is still connected */
   313 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   314 			{
   315 				/* :TODO: handle the case of a player disconnecting in the middle */
   316 				m_clauth->PushCell(client);
   317 				m_clauth->PushString(authstr);
   318 				m_clauth->Execute(NULL);
   319 			}
   320 
   321 			if (pPlayer->IsConnected())
   322 			{
   323 				pPlayer->Authorize_Post();
   324 			}
   325 		}
   326 	}
   327 
   328 	/* Clean up the queue */
   329 	if (removed)
   330 	{
   331 		/* We don't have to compact the list if it's empty */
   332 		if (removed != m_AuthQueue[0])
   333 		{
   334 			unsigned int diff = 0;
   335 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   336 			{
   337 				/* If this member is removed... */
   338 				if (m_AuthQueue[i] == 0)
   339 				{
   340 					/* Increase the differential */
   341 					diff++;
   342 				} else {
   343 					/* diff cannot increase faster than i+1 */
   344 					assert(i > diff);
   345 					assert(i - diff >= 1);
   346 					/* move this index down */
   347 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   348 				}
   349 			}
   350 			m_AuthQueue[0] -= removed;
   351 		} else {
   352 			m_AuthQueue[0] = 0;
   353 		}
   354 	}
   355 }
   356 
   357 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   358 {
   359 	int client = engine->IndexOfEdict(pEntity);
   360 
   361 	List<IClientListener *>::iterator iter;
   362 	IClientListener *pListener = NULL;
   363 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   364 	{
   365 		pListener = (*iter);
   366 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   367 		{
   368 			return false;
   369 		}
   370 	}
   371 
   372 	cell_t res = 1;
   373 
   374 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   375 	m_clconnect->PushCell(client);
   376 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   377 	m_clconnect->PushCell(maxrejectlen);
   378 	m_clconnect->Execute(&res, NULL);
   379 
   380 	if (res)
   381 	{
   382 		if (!m_Players[client].IsAuthorized())
   383 		{
   384 			m_AuthQueue[++m_AuthQueue[0]] = client;
   385 		}
   386 	} else {
   387 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   388 	}
   389 
   390 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   391 
   392 	return true;
   393 }
   394 
   395 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   396 {
   397 	int client = engine->IndexOfEdict(pEntity);
   398 	bool orig_value = META_RESULT_ORIG_RET(bool);
   399 	CPlayer *pPlayer = GetPlayerByIndex(client);
   400 
   401 	if (orig_value)
   402 	{
   403 		List<IClientListener *>::iterator iter;
   404 		IClientListener *pListener = NULL;
   405 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   406 		{
   407 			pListener = (*iter);
   408 			pListener->OnClientConnected(client);
   409 			if (!pPlayer->IsConnected())
   410 			{
   411 				break;
   412 			}
   413 		}
   414 	}
   415 
   416 	return true;
   417 }
   418 
   419 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   420 {
   421 	cell_t res;
   422 	int client = engine->IndexOfEdict(pEntity);
   423 
   424 	CPlayer *pPlayer = GetPlayerByIndex(client);
   425 	/* If they're not connected, they're a bot */
   426 	if (!pPlayer->IsConnected())
   427 	{
   428 		/* Run manual connection routines */
   429 		char error[255];
   430 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   431 		pPlayer->Authorize(authid);
   432 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   433 		{
   434 			/* :TODO: kick the bot if it's rejected */
   435 			return;
   436 		}
   437 		List<IClientListener *>::iterator iter;
   438 		IClientListener *pListener = NULL;
   439 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   440 		{
   441 			pListener = (*iter);
   442 			pListener->OnClientConnected(client);
   443 			/* See if bot was kicked */
   444 			if (!pPlayer->IsConnected())
   445 			{
   446 				return;
   447 			}
   448 		}
   449 		/* Now do authorization */
   450 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   451 		{
   452 			pListener = (*iter);
   453 			pListener->OnClientAuthorized(client, authid);
   454 		}
   455 		/* Finally, tell plugins */
   456 		if (m_clauth->GetFunctionCount())
   457 		{
   458 			m_clauth->PushCell(client);
   459 			m_clauth->PushString(authid);
   460 			m_clauth->Execute(NULL);
   461 		}
   462 		pPlayer->Authorize_Post();
   463 	}
   464 
   465 	if (playerinfo)
   466 	{
   467 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   468 	}
   469 
   470 	/* Get the client's language */
   471 	if (m_QueryLang)
   472 	{
   473 		const char *name;
   474 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   475 		{
   476 			unsigned int langid;
   477 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   478 		} else {
   479 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   480 		}
   481 	}
   482 
   483 	m_Players[client].Connect();
   484 	m_PlayerCount++;
   485 
   486 	List<IClientListener *>::iterator iter;
   487 	IClientListener *pListener = NULL;
   488 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   489 	{
   490 		pListener = (*iter);
   491 		pListener->OnClientPutInServer(client);
   492 	}
   493 
   494 	m_clputinserver->PushCell(client);
   495 	m_clputinserver->Execute(&res, NULL);
   496 
   497 	if (m_Players[client].IsAuthorized())
   498 	{
   499 		m_Players[client].DoPostConnectAuthorization();
   500 	}
   501 }
   502 
   503 void PlayerManager::OnSourceModLevelEnd()
   504 {
   505 	/* Disconnect all bots still in game */
   506 	for (int i=1; i<=m_maxClients; i++)
   507 	{
   508 		if (m_Players[i].IsConnected())
   509 		{
   510 			OnClientDisconnect(m_Players[i].GetEdict());
   511 		}
   512 	}
   513 	m_PlayerCount = 0;
   514 }
   515 
   516 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   517 {
   518 	cell_t res;
   519 	int client = engine->IndexOfEdict(pEntity);
   520 
   521 	if (m_Players[client].IsConnected())
   522 	{
   523 		m_cldisconnect->PushCell(client);
   524 		m_cldisconnect->Execute(&res, NULL);
   525 	} else {
   526 		/* We don't care, prevent a double call */
   527 		return;
   528 	}
   529 
   530 	if (m_Players[client].WasCountedAsInGame())
   531 	{
   532 		m_PlayerCount--;
   533 	}
   534 
   535 	List<IClientListener *>::iterator iter;
   536 	IClientListener *pListener = NULL;
   537 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   538 	{
   539 		pListener = (*iter);
   540 		pListener->OnClientDisconnecting(client);
   541 	}
   542 
   543 	/**
   544 	 * Remove client from auth queue if necessary
   545 	 */
   546 	if (!m_Players[client].IsAuthorized())
   547 	{
   548 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   549 		{
   550 			if (m_AuthQueue[i] == (unsigned)client)
   551 			{
   552 				/* Move everything ahead of us back by one */
   553 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   554 				{
   555 					m_AuthQueue[j-1] = m_AuthQueue[j];
   556 				}
   557 				/* Remove us and break */
   558 				m_AuthQueue[0]--;
   559 				break;
   560 			}
   561 		}
   562 	}
   563 
   564 	m_Players[client].Disconnect();
   565 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   566 }
   567 
   568 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   569 {
   570 	cell_t res;
   571 	int client = engine->IndexOfEdict(pEntity);
   572 
   573 	m_cldisconnect_post->PushCell(client);
   574 	m_cldisconnect_post->Execute(&res, NULL);
   575 
   576 	List<IClientListener *>::iterator iter;
   577 	IClientListener *pListener = NULL;
   578 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   579 	{
   580 		pListener = (*iter);
   581 		pListener->OnClientDisconnected(client);
   582 	}
   583 }
   584 
   585 #if defined ORANGEBOX_BUILD
   586 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   587 {
   588 #else
   589 void PlayerManager::OnClientCommand(edict_t *pEntity)
   590 {
   591 	CCommand args;
   592 #endif
   593 	int client = engine->IndexOfEdict(pEntity);
   594 	cell_t res = Pl_Continue;
   595 
   596 	CPlayer *pPlayer = GetPlayerByIndex(client);
   597 	if (!pPlayer || !pPlayer->IsConnected())
   598 	{
   599 		return;
   600 	}
   601 
   602 	g_HL2.PushCommandStack(&args);
   603 
   604 	int argcount = args.ArgC() - 1;
   605 	const char *cmd = g_HL2.CurrentCommandName();
   606 
   607 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   608 	if (result)
   609 	{
   610 		res = Pl_Handled;
   611 	} else {
   612 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   613 		if (result)
   614 		{
   615 			res = Pl_Handled;
   616 		}
   617 	}
   618 
   619 	cell_t res2 = Pl_Continue;
   620 	m_clcommand->PushCell(client);
   621 	m_clcommand->PushCell(argcount);
   622 	m_clcommand->Execute(&res2, NULL);
   623 
   624 	if (res2 > res)
   625 	{
   626 		res = res2;
   627 	}
   628 
   629 	if (res >= Pl_Stop)
   630 	{
   631 		g_HL2.PopCommandStack();
   632 		RETURN_META(MRES_SUPERCEDE);
   633 	}
   634 
   635 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   636 
   637 	g_HL2.PopCommandStack();
   638 
   639 	if (res >= Pl_Handled)
   640 	{
   641 		RETURN_META(MRES_SUPERCEDE);
   642 	}
   643 }
   644 
   645 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   646 {
   647 	cell_t res;
   648 	int client = engine->IndexOfEdict(pEntity);
   649 
   650 	if (!m_Players[client].IsConnected())
   651 	{
   652 		return;
   653 	}
   654 
   655 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   656 	m_clinfochanged->Execute(&res, NULL);
   657 
   658 	IPlayerInfo *info = m_Players[client].GetPlayerInfo();
   659 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   660 	const char *old_name = m_Players[client].m_Name.c_str();
   661 
   662 	if (strcmp(old_name, new_name) != 0)
   663 	{
   664 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   665 		if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
   666 		{
   667 			if (!CheckSetAdminName(client, &m_Players[client], id))
   668 			{
   669 				m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
   670 				RETURN_META(MRES_IGNORED);
   671 			}
   672 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   673 			if (id == m_Players[client].GetAdminId())
   674 			{
   675 				/* This player is changing their name; force them to drop admin privileges! */
   676 				m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
   677 			}
   678 		}
   679 		m_Players[client].SetName(new_name);
   680 	}
   681 	
   682 	if (m_PassInfoVar.size() > 0)
   683 	{
   684 		/* Try for a password change */
   685 		const char *old_pass = m_Players[client].m_LastPassword.c_str();
   686 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   687 		if (strcmp(old_pass, new_pass) != 0)
   688 		{
   689 			m_Players[client].m_LastPassword.assign(new_pass);
   690 			if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
   691 			{
   692 				/* If there is already an admin id assigned, this will just bail out. */
   693 				m_Players[client].DoBasicAdminChecks();
   694 			}
   695 		}
   696 	}
   697 }
   698 
   699 int PlayerManager::GetMaxClients()
   700 {
   701 	return m_maxClients;
   702 }
   703 
   704 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   705 {
   706 	if (client > m_maxClients || client < 1)
   707 	{
   708 		return NULL;
   709 	}
   710 	return &m_Players[client];
   711 }
   712 
   713 int PlayerManager::GetNumPlayers()
   714 {
   715 	return m_PlayerCount;
   716 }
   717 
   718 int PlayerManager::GetClientOfUserId(int userid)
   719 {
   720 	if (userid < 0 || userid > USHRT_MAX)
   721 	{
   722 		return 0;
   723 	}
   724 	
   725 	int client = m_UserIdLookUp[userid];
   726 
   727 	/* Verify the userid.  The cache can get messed up with older
   728 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   729 	 * check before invoking this backwards compat code.
   730 	 */
   731 	if (client)
   732 	{
   733 		CPlayer *player = GetPlayerByIndex(client);
   734 		if (player && player->IsConnected())
   735 		{
   736 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   737 			if (realUserId == userid)
   738 			{
   739 				return client;
   740 			}
   741 		}
   742 	}
   743 
   744 	/* If we can't verify the userid, we have to do a manual loop */
   745 	CPlayer *player;
   746 	for (int i = 1; i <= m_maxClients; i++)
   747 	{
   748 		player = GetPlayerByIndex(i);
   749 		if (!player || !player->IsConnected())
   750 		{
   751 			continue;
   752 		}
   753 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   754 		{
   755 			m_UserIdLookUp[userid] = i;
   756 			return i;
   757 		}
   758 	}
   759 
   760 	return 0;
   761 }
   762 
   763 void PlayerManager::AddClientListener(IClientListener *listener)
   764 {
   765 	m_hooks.push_back(listener);
   766 }
   767 
   768 void PlayerManager::RemoveClientListener(IClientListener *listener)
   769 {
   770 	m_hooks.remove(listener);
   771 }
   772 
   773 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   774 {
   775 	int index = engine->IndexOfEdict(pEdict);
   776 	return GetGamePlayer(index);
   777 }
   778 
   779 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   780 {
   781 	return GetPlayerByIndex(client);
   782 }
   783 
   784 void PlayerManager::ClearAdminId(AdminId id)
   785 {
   786 	for (int i=1; i<=m_maxClients; i++)
   787 	{
   788 		if (m_Players[i].m_Admin == id)
   789 		{
   790 			m_Players[i].DumpAdmin(true);
   791 		}
   792 	}
   793 }
   794 
   795 void PlayerManager::ClearAllAdmins()
   796 {
   797 	for (int i=1; i<=m_maxClients; i++)
   798 	{
   799 		m_Players[i].DumpAdmin(true);
   800 	}
   801 }
   802 
   803 const char *PlayerManager::GetPassInfoVar()
   804 {
   805 	return m_PassInfoVar.c_str();
   806 }
   807 
   808 void PlayerManager::RecheckAnyAdmins()
   809 {
   810 	for (int i=1; i<=m_maxClients; i++)
   811 	{
   812 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   813 		{
   814 			m_Players[i].DoBasicAdminChecks();
   815 		}
   816 	}
   817 }
   818 
   819 unsigned int PlayerManager::GetReplyTo()
   820 {
   821 	return g_ChatTriggers.GetReplyTo();
   822 }
   823 
   824 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   825 {
   826 	return g_ChatTriggers.SetReplyTo(reply);
   827 }
   828 
   829 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   830 {
   831 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   832 }
   833 
   834 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   835 {
   836 	target_processors.push_back(pHandler);
   837 }
   838 
   839 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   840 {
   841 	target_processors.remove(pHandler);
   842 }
   843 
   844 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
   845 {
   846 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
   847 		&& !pTarget->IsConnected())
   848 	{
   849 		return COMMAND_TARGET_NONE;
   850 	}
   851 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
   852 		!pTarget->IsInGame())
   853 	{
   854 		return COMMAND_TARGET_NOT_IN_GAME;
   855 	}
   856 
   857 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
   858 		&& pTarget->IsFakeClient())
   859 	{
   860 		return COMMAND_TARGET_NOT_HUMAN;
   861 	}
   862 
   863 	if (pAdmin != NULL)
   864 	{
   865 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
   866 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
   867 		{
   868 			return COMMAND_TARGET_IMMUNE;
   869 		}
   870 	}
   871 
   872 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
   873 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
   874 	{
   875 		return COMMAND_TARGET_NOT_ALIVE;
   876 	}
   877 
   878 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
   879 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
   880 	{
   881 		return COMMAND_TARGET_NOT_DEAD;
   882 	}
   883 
   884 	return COMMAND_TARGET_VALID;
   885 }
   886 
   887 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
   888 {
   889 	CPlayer *pTarget, *pAdmin;
   890 	int max_clients, total = 0;
   891 
   892 	max_clients = GetMaxClients();
   893 
   894 	if (info->max_targets < 1)
   895 	{
   896 		info->reason = COMMAND_TARGET_NONE;
   897 		info->num_targets = 0;
   898 	}
   899 
   900 	if (info->admin == 0)
   901 	{
   902 		pAdmin = NULL;
   903 	}
   904 	else
   905 	{
   906 		pAdmin = GetPlayerByIndex(info->admin);
   907 	}
   908 
   909 	if (info->pattern[0] == '#')
   910 	{
   911 		int userid = atoi(&info->pattern[1]);
   912 		int client = GetClientOfUserId(userid);
   913 
   914 		/* See if a valid userid matched */
   915 		if (client > 0)
   916 		{
   917 			IGamePlayer *pTarget = GetPlayerByIndex(client);
   918 			if (pTarget != NULL)
   919 			{
   920 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
   921 				{
   922 					info->targets[0] = client;
   923 					info->num_targets = 1;
   924 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
   925 					info->target_name_style = COMMAND_TARGETNAME_RAW;
   926 				}
   927 				else
   928 				{
   929 					info->num_targets = 0;
   930 				}
   931 				return;
   932 			}
   933 		}
   934 
   935 		/* Do we need to look for a steam id? */
   936 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
   937 		{
   938 			size_t p, len;
   939 			char new_pattern[256];
   940 
   941 			strcpy(new_pattern, "STEAM_");
   942 			len = strlen(&info->pattern[7]);
   943 			for (p = 0; p < len; p++)
   944 			{
   945 				new_pattern[6 + p] = info->pattern[7 + p];
   946 				if (new_pattern[6 + p] == '_')
   947 				{
   948 					new_pattern[6 + p] = ':';
   949 				}
   950 			}
   951 			new_pattern[6 + p] = '\0';
   952 
   953 			for (int i = 1; i <= max_clients; i++)
   954 			{
   955 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
   956 				{
   957 					continue;
   958 				}
   959 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
   960 				{
   961 					continue;
   962 				}
   963 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
   964 				{
   965 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
   966 						== COMMAND_TARGET_VALID)
   967 					{
   968 						info->targets[0] = i;
   969 						info->num_targets = 1;
   970 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
   971 						info->target_name_style = COMMAND_TARGETNAME_RAW;
   972 					}
   973 					else
   974 					{
   975 						info->num_targets = 0;
   976 					}
   977 					return;
   978 				}
   979 			}
   980 		}
   981 
   982 		/* See if an exact name matches */
   983 		for (int i = 1; i <= max_clients; i++)
   984 		{
   985 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
   986 			{
   987 				continue;
   988 			}
   989 			if  (!pTarget->IsConnected())
   990 			{
   991 				continue;
   992 			}
   993 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
   994 			{
   995 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
   996 					== COMMAND_TARGET_VALID)
   997 				{
   998 					info->targets[0] = i;
   999 					info->num_targets = 1;
  1000 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1001 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1002 				}
  1003 				else
  1004 				{
  1005 					info->num_targets = 0;
  1006 				}
  1007 				return;
  1008 			}
  1009 		}
  1010 	}
  1011 
  1012 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1013 	{
  1014 		info->targets[0] = info->admin;
  1015 		info->num_targets = 1;
  1016 		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1017 		info->target_name_style = COMMAND_TARGETNAME_RAW;
  1018 		return;
  1019 	}
  1020 
  1021 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1022 	{
  1023 		bool is_multi = false;
  1024 		bool bots_only = false;
  1025 		int skip_client = -1;
  1026 
  1027 		if (strcmp(info->pattern, "@all") == 0)
  1028 		{
  1029 			is_multi = true;
  1030 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1031 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1032 		}
  1033 		else if (strcmp(info->pattern, "@dead") == 0)
  1034 		{
  1035 			is_multi = true;
  1036 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1037 			{
  1038 				info->num_targets = 0;
  1039 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1040 				return;
  1041 			}
  1042 			info->flags |= COMMAND_FILTER_DEAD;
  1043 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1044 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1045 		}
  1046 		else if (strcmp(info->pattern, "@alive") == 0)
  1047 		{
  1048 			is_multi = true;
  1049 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1050 			{
  1051 				info->num_targets = 0;
  1052 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1053 				return;
  1054 			}
  1055 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1056 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1057 			info->flags |= COMMAND_FILTER_ALIVE;
  1058 		}
  1059 		else if (strcmp(info->pattern, "@bots") == 0)
  1060 		{
  1061 			is_multi = true;
  1062 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1063 			{
  1064 				info->num_targets = 0;
  1065 				info->reason = COMMAND_FILTER_NO_BOTS;
  1066 				return;
  1067 			}
  1068 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1069 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1070 			bots_only = true;
  1071 		}
  1072 		else if (strcmp(info->pattern, "@humans") == 0)
  1073 		{
  1074 			is_multi = true;
  1075 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1076 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1077 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1078 		}
  1079 		else if (strcmp(info->pattern, "@!me") == 0)
  1080 		{
  1081 			is_multi = true;
  1082 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1083 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1084 			skip_client = info->admin;
  1085 		}
  1086 
  1087 		if (is_multi)
  1088 		{
  1089 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1090 			{
  1091 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1092 				{
  1093 					continue;
  1094 				}
  1095 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1096 				{
  1097 					if ((!bots_only || pTarget->IsFakeClient())
  1098 						&& skip_client != i)
  1099 					{
  1100 						info->targets[total++] = i;
  1101 					}
  1102 				}
  1103 			}
  1104 
  1105 			info->num_targets = total;
  1106 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1107 			return;
  1108 		}
  1109 	}
  1110 
  1111 	List<ICommandTargetProcessor *>::iterator iter;
  1112 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1113 	{
  1114 		ICommandTargetProcessor *pProcessor = (*iter);
  1115 		if (pProcessor->ProcessCommandTarget(info))
  1116 		{
  1117 			return;
  1118 		}
  1119 	}
  1120 
  1121 	/* Check partial names */
  1122 	int found_client = 0;
  1123 	CPlayer *pFoundClient = NULL;
  1124 	for (int i = 1; i <= max_clients; i++)
  1125 	{
  1126 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1127 		{
  1128 			continue;
  1129 		}
  1130 
  1131 		if (stristr(pTarget->GetName(), info->pattern) != NULL)
  1132 		{
  1133 			if (found_client)
  1134 			{
  1135 				info->num_targets = 0;
  1136 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1137 				return;
  1138 			}
  1139 			else
  1140 			{
  1141 				found_client = i;
  1142 				pFoundClient = pTarget;
  1143 			}
  1144 		}
  1145 	}
  1146 
  1147 	if (found_client)
  1148 	{
  1149 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1150 			== COMMAND_TARGET_VALID)
  1151 		{
  1152 			info->targets[0] = found_client;
  1153 			info->num_targets = 1;
  1154 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1155 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1156 		}
  1157 		else
  1158 		{
  1159 			info->num_targets = 0;
  1160 		}
  1161 	}
  1162 	else
  1163 	{
  1164 		info->num_targets = 0;
  1165 		info->reason = COMMAND_TARGET_NONE;
  1166 	}
  1167 }
  1168 
  1169 /*******************
  1170  *** PLAYER CODE ***
  1171  *******************/
  1172 
  1173 CPlayer::CPlayer()
  1174 {
  1175 	m_IsConnected = false;
  1176 	m_IsInGame = false;
  1177 	m_IsAuthorized = false;
  1178 	m_pEdict = NULL;
  1179 	m_Admin = INVALID_ADMIN_ID;
  1180 	m_TempAdmin = false;
  1181 	m_Info = NULL;
  1182 	m_bAdminCheckSignalled = false;
  1183 	m_bIsInKickQueue = false;
  1184 	m_LastPassword.clear();
  1185 	m_LangId = LANGUAGE_ENGLISH;
  1186 }
  1187 
  1188 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1189 {
  1190 	m_IsConnected = true;
  1191 	m_Name.assign(name);
  1192 	m_Ip.assign(ip);
  1193 	m_pEdict = pEntity;
  1194 	m_iIndex = engine->IndexOfEdict(pEntity);
  1195 	m_LangId = g_Translator.GetServerLanguage();
  1196 
  1197 	char ip2[24], *ptr;
  1198 	strncopy(ip2, ip, sizeof(ip2));
  1199 	if ((ptr = strchr(ip2, ':')) != NULL)
  1200 	{
  1201 		*ptr = '\0';
  1202 	}
  1203 	m_IpNoPort.assign(ip2);
  1204 }
  1205 
  1206 void CPlayer::Connect()
  1207 {
  1208 	if (m_IsInGame)
  1209 	{
  1210 		return;
  1211 	}
  1212 
  1213 	m_IsInGame = true;
  1214 
  1215 	const char *var = g_Players.GetPassInfoVar();
  1216 	int client = engine->IndexOfEdict(m_pEdict);
  1217 	if (var[0] != '\0')
  1218 	{
  1219 		const char *pass = engine->GetClientConVarValue(client, var);
  1220 		m_LastPassword.assign(pass ? pass : "");
  1221 	}
  1222 	else
  1223 	{
  1224 		m_LastPassword.assign("");
  1225 	}
  1226 }
  1227 
  1228 void CPlayer::Authorize(const char *steamid)
  1229 {
  1230 	if (m_IsAuthorized)
  1231 	{
  1232 		return;
  1233 	}
  1234 
  1235 	m_IsAuthorized = true;
  1236 	m_AuthID.assign(steamid);
  1237 }
  1238 
  1239 void CPlayer::Disconnect()
  1240 {
  1241 	DumpAdmin(false);
  1242 	m_IsConnected = false;
  1243 	m_IsInGame = false;
  1244 	m_IsAuthorized = false;
  1245 	m_Name.clear();
  1246 	m_Ip.clear();
  1247 	m_AuthID.clear();
  1248 	m_pEdict = NULL;
  1249 	m_Info = NULL;
  1250 	m_bAdminCheckSignalled = false;
  1251 	m_UserId = -1;
  1252 	m_bIsInKickQueue = false;
  1253 }
  1254 
  1255 void CPlayer::SetName(const char *name)
  1256 {
  1257 	m_Name.assign(name);
  1258 }
  1259 
  1260 const char *CPlayer::GetName()
  1261 {
  1262 	if (m_Info && m_pEdict->GetUnknown())
  1263 	{
  1264 		return m_Info->GetName();
  1265 	}
  1266 	
  1267 	return m_Name.c_str();
  1268 }
  1269 
  1270 const char *CPlayer::GetIPAddress()
  1271 {
  1272 	return m_Ip.c_str();
  1273 }
  1274 
  1275 const char *CPlayer::GetAuthString()
  1276 {
  1277 	return m_AuthID.c_str();
  1278 }
  1279 
  1280 edict_t *CPlayer::GetEdict()
  1281 {
  1282 	return m_pEdict;
  1283 }
  1284 
  1285 bool CPlayer::IsInGame()
  1286 {
  1287 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1288 }
  1289 
  1290 bool CPlayer::WasCountedAsInGame()
  1291 {
  1292 	return m_IsInGame;
  1293 }
  1294 
  1295 bool CPlayer::IsConnected()
  1296 {
  1297 	return m_IsConnected;
  1298 }
  1299 
  1300 bool CPlayer::IsAuthorized()
  1301 {
  1302 	return m_IsAuthorized;
  1303 }
  1304 
  1305 IPlayerInfo *CPlayer::GetPlayerInfo()
  1306 {
  1307 	if (m_pEdict->GetUnknown())
  1308 	{
  1309 		return m_Info;
  1310 	}
  1311 
  1312 	return NULL;
  1313 }
  1314 
  1315 bool CPlayer::IsFakeClient()
  1316 {
  1317 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
  1318 }
  1319 
  1320 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1321 {
  1322 	if (!m_IsConnected)
  1323 	{
  1324 		return;
  1325 	}
  1326 
  1327 	DumpAdmin(false);
  1328 
  1329 	m_Admin = id;
  1330 	m_TempAdmin = temporary;
  1331 }
  1332 
  1333 AdminId CPlayer::GetAdminId()
  1334 {
  1335 	return m_Admin;
  1336 }
  1337 
  1338 void CPlayer::DumpAdmin(bool deleting)
  1339 {
  1340 	if (m_Admin != INVALID_ADMIN_ID)
  1341 	{
  1342 		if (m_TempAdmin && !deleting)
  1343 		{
  1344 			g_Admins.InvalidateAdmin(m_Admin);
  1345 		}
  1346 		m_Admin = INVALID_ADMIN_ID;
  1347 		m_TempAdmin = false;
  1348 	}
  1349 }
  1350 
  1351 void CPlayer::Kick(const char *str)
  1352 {
  1353 	MarkAsBeingKicked();
  1354 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1355 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1356 	pClient->Disconnect("%s", str);
  1357 }
  1358 
  1359 void CPlayer::Authorize_Post()
  1360 {
  1361 	if (m_IsInGame)
  1362 	{
  1363 		DoPostConnectAuthorization();
  1364 	}
  1365 }
  1366 
  1367 void CPlayer::DoPostConnectAuthorization()
  1368 {
  1369 	bool delay = false;
  1370 
  1371 	List<IClientListener *>::iterator iter;
  1372 	for (iter = g_Players.m_hooks.begin();
  1373 		 iter != g_Players.m_hooks.end();
  1374 		 iter++)
  1375 	{
  1376 		IClientListener *pListener = (*iter);
  1377 #if defined MIN_API_FOR_ADMINCALLS
  1378 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1379 		{
  1380 			continue;
  1381 		}
  1382 #endif
  1383 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1384 		{
  1385 			delay = true;
  1386 		}
  1387 	}
  1388 	
  1389 	cell_t result = 0;
  1390 	PreAdminCheck->PushCell(m_iIndex);
  1391 	PreAdminCheck->Execute(&result);
  1392 
  1393 	/* Defer, for better or worse */
  1394 	if (delay || (ResultType)result >= Pl_Handled)
  1395 	{
  1396 		return;
  1397 	}
  1398 
  1399 	/* Sanity check */
  1400 	if (!IsConnected())
  1401 	{
  1402 		return;
  1403 	}
  1404 
  1405 	/* Otherwise, go ahead and do admin checks */
  1406 	DoBasicAdminChecks();
  1407 
  1408 	/* Send the notification out */
  1409 	NotifyPostAdminChecks();
  1410 }
  1411 
  1412 bool CPlayer::RunAdminCacheChecks()
  1413 {
  1414 	AdminId old_id = GetAdminId();
  1415 
  1416 	DoBasicAdminChecks();
  1417 
  1418 	return (GetAdminId() != old_id);
  1419 }
  1420 
  1421 void CPlayer::NotifyPostAdminChecks()
  1422 {
  1423 	if (m_bAdminCheckSignalled)
  1424 	{
  1425 		return;
  1426 	}
  1427 
  1428 	/* Block beforehand so they can't double-call */
  1429 	m_bAdminCheckSignalled = true;
  1430 
  1431 	List<IClientListener *>::iterator iter;
  1432 	for (iter = g_Players.m_hooks.begin();
  1433 		iter != g_Players.m_hooks.end();
  1434 		iter++)
  1435 	{
  1436 		IClientListener *pListener = (*iter);
  1437 #if defined MIN_API_FOR_ADMINCALLS
  1438 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1439 		{
  1440 			continue;
  1441 		}
  1442 #endif
  1443 		pListener->OnClientPostAdminCheck(m_iIndex);
  1444 	}
  1445 
  1446 	PostAdminFilter->PushCell(m_iIndex);
  1447 	PostAdminFilter->Execute(NULL);
  1448 
  1449 	PostAdminCheck->PushCell(m_iIndex);
  1450 	PostAdminCheck->Execute(NULL);
  1451 }
  1452 
  1453 void CPlayer::DoBasicAdminChecks()
  1454 {
  1455 	if (GetAdminId() != INVALID_ADMIN_ID)
  1456 	{
  1457 		return;
  1458 	}
  1459 
  1460 	/* First check the name */
  1461 	AdminId id;
  1462 	int client = engine->IndexOfEdict(m_pEdict);
  1463 
  1464 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1465 	{
  1466 		if (!g_Players.CheckSetAdminName(client, this, id))
  1467 		{
  1468 			int userid = engine->GetPlayerUserId(m_pEdict);
  1469 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1470 		}
  1471 		return;
  1472 	}
  1473 	
  1474 	/* Check IP */
  1475 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1476 	{
  1477 		if (g_Players.CheckSetAdmin(client, this, id))
  1478 		{
  1479 			return;
  1480 		}
  1481 	}
  1482 
  1483 	/* Check IP address */
  1484 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1485 	{
  1486 		if (g_Players.CheckSetAdmin(client, this, id))
  1487 		{
  1488 			return;
  1489 		}
  1490 	}
  1491 }
  1492 
  1493 unsigned int CPlayer::GetLanguageId()
  1494 {
  1495 	return m_LangId;
  1496 }
  1497 
  1498 int CPlayer::GetUserId()
  1499 {
  1500 	if (m_UserId == -1)
  1501 	{
  1502 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1503 	}
  1504 
  1505 	return m_UserId;
  1506 }
  1507 
  1508 bool CPlayer::IsInKickQueue()
  1509 {
  1510 	return m_bIsInKickQueue;
  1511 }
  1512 
  1513 void CPlayer::MarkAsBeingKicked()
  1514 {
  1515 	m_bIsInKickQueue = true;
  1516 }
  1517 
  1518 int CPlayer::GetLifeState()
  1519 {
  1520 	if (lifestate_offset == -1)
  1521 	{
  1522 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1523 		{
  1524 			lifestate_offset = -2;
  1525 		}
  1526 	}
  1527 
  1528 	if (lifestate_offset < 0)
  1529 	{
  1530 		IPlayerInfo *info = GetPlayerInfo();
  1531 		if (info == NULL)
  1532 		{
  1533 			return PLAYER_LIFE_UNKNOWN;
  1534 		}
  1535 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1536 	}
  1537 
  1538 	if (m_pEdict == NULL)
  1539 	{
  1540 		return PLAYER_LIFE_UNKNOWN;
  1541 	}
  1542 
  1543 	CBaseEntity *pEntity;
  1544 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1545 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1546 	{
  1547 		return PLAYER_LIFE_UNKNOWN;
  1548 	}
  1549 
  1550 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1551 	{
  1552 		return PLAYER_LIFE_ALIVE;
  1553 	}
  1554 	else
  1555 	{
  1556 		return PLAYER_LIFE_DEAD;
  1557 	}
  1558 }