core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Sun Apr 13 06:06:27 2008 +0000 (2008-04-13)
changeset 1999 63aafc6ff212
parent 1996 3f0cd604812b
child 2042 4a2faafca477
permissions -rw-r--r--
added amb1538 - adt_stack
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 #include "systems/ExtensionSys.h"
    50 
    51 PlayerManager g_Players;
    52 bool g_OnMapStarted = false;
    53 IForward *PreAdminCheck = NULL;
    54 IForward *PostAdminCheck = NULL;
    55 IForward *PostAdminFilter = NULL;
    56 const unsigned int *g_NumPlayersToAuth = NULL;
    57 int lifestate_offset = -1;
    58 List<ICommandTargetProcessor *> target_processors;
    59 
    60 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    61 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    62 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    63 #if defined ORANGEBOX_BUILD
    64 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    65 #else
    66 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    67 #endif
    68 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    69 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    70 
    71 class KickPlayerTimer : public ITimedEvent
    72 {
    73 public:
    74 	ResultType OnTimer(ITimer *pTimer, void *pData)
    75 	{
    76 		int userid = (int)pData;
    77 		int client = g_Players.GetClientOfUserId(userid);
    78 		if (client)
    79 		{
    80 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    81 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    82 		}
    83 		return Pl_Stop;
    84 	}
    85 	void OnTimerEnd(ITimer *pTimer, void *pData)
    86 	{
    87 	}
    88 } s_KickPlayerTimer;
    89 
    90 PlayerManager::PlayerManager()
    91 {
    92 	m_AuthQueue = NULL;
    93 	m_FirstPass = false;
    94 	m_maxClients = 0;
    95 
    96 	m_UserIdLookUp = new int[USHRT_MAX+1];
    97 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
    98 }
    99 
   100 PlayerManager::~PlayerManager()
   101 {
   102 	g_NumPlayersToAuth = NULL;
   103 
   104 	delete [] m_AuthQueue;
   105 	delete [] m_UserIdLookUp;
   106 }
   107 
   108 void PlayerManager::OnSourceModAllInitialized()
   109 {
   110 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   111 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   112 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   113 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   114 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   115 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   116 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   117 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   118 
   119 	g_ShareSys.AddInterface(NULL, this);
   120 
   121 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   122 	ParamType p2[] = {Param_Cell};
   123 
   124 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
   125 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   126 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   127 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   128 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   129 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   130 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   131 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   132 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   133 
   134 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   135 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   136 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   137 
   138 	m_bIsListenServer = !engine->IsDedicatedServer();
   139 	m_ListenClient = 0;
   140 }
   141 
   142 void PlayerManager::OnSourceModShutdown()
   143 {
   144 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   145 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   146 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   147 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   148 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   149 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   150 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   151 
   152 	/* Release forwards */
   153 	g_Forwards.ReleaseForward(m_clconnect);
   154 	g_Forwards.ReleaseForward(m_clputinserver);
   155 	g_Forwards.ReleaseForward(m_cldisconnect);
   156 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   157 	g_Forwards.ReleaseForward(m_clcommand);
   158 	g_Forwards.ReleaseForward(m_clinfochanged);
   159 	g_Forwards.ReleaseForward(m_clauth);
   160 	g_Forwards.ReleaseForward(m_onActivate);
   161 	g_Forwards.ReleaseForward(m_onActivate2);
   162 
   163 	g_Forwards.ReleaseForward(PreAdminCheck);
   164 	g_Forwards.ReleaseForward(PostAdminCheck);
   165 	g_Forwards.ReleaseForward(PostAdminFilter);
   166 
   167 	delete [] m_Players;
   168 }
   169 
   170 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   171 												 const char *value, 
   172 												 ConfigSource source, 
   173 												 char *error, 
   174 												 size_t maxlength)
   175 {
   176 	if (strcmp(key, "PassInfoVar") == 0)
   177 	{
   178 		if (strcmp(value, "_password") != 0)
   179 		{
   180 			m_PassInfoVar.assign(value);
   181 		}
   182 		return ConfigResult_Accept;
   183 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   184 		if (strcasecmp(value, "on") == 0)
   185 		{
   186 			m_QueryLang = true;
   187 		} else if (strcasecmp(value, "off") == 0) {
   188 			m_QueryLang = false;
   189 		} else {
   190 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   191 			return ConfigResult_Reject;
   192 		}
   193 		return ConfigResult_Accept;
   194 	}
   195 	return ConfigResult_Ignore;
   196 }
   197 
   198 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   199 {
   200 	if (!m_FirstPass)
   201 	{
   202 		/* Initialize all players */
   203 		m_maxClients = clientMax;
   204 		m_PlayerCount = 0;
   205 		m_Players = new CPlayer[m_maxClients + 1];
   206 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   207 		m_FirstPass = true;
   208 
   209 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   210 
   211 		g_NumPlayersToAuth = &m_AuthQueue[0];
   212 	}
   213 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
   214 	m_onActivate->Execute(NULL);
   215 	m_onActivate2->Execute(NULL);
   216 
   217 	List<IClientListener *>::iterator iter;
   218 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   219 	{
   220 		if ((*iter)->GetClientListenerVersion() >= 5)
   221 		{
   222 			(*iter)->OnServerActivated(clientMax);
   223 		}
   224 	}
   225 
   226 	g_OnMapStarted = true;
   227 
   228 	SM_ExecuteAllConfigs();
   229 }
   230 
   231 bool PlayerManager::IsServerActivated()
   232 {
   233 	return m_FirstPass;
   234 }
   235 
   236 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   237 {
   238 	const char *password = g_Admins.GetAdminPassword(id);
   239 	if (password != NULL)
   240 	{
   241 		if (m_PassInfoVar.size() < 1)
   242 		{
   243 			return false;
   244 		}
   245 
   246 		/* Whoa... the user needs a password! */
   247 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   248 		if (!given || strcmp(given, password) != 0)
   249 		{
   250 			return false;
   251 		}
   252 	}
   253 
   254 	pPlayer->SetAdminId(id, false);
   255 
   256 	return true;
   257 }
   258 
   259 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   260 {
   261 	const char *password = g_Admins.GetAdminPassword(id);
   262 	if (password == NULL)
   263 	{
   264 		return false;
   265 	}
   266 
   267 	if (m_PassInfoVar.size() < 1)
   268 	{
   269 		return false;
   270 	}
   271 
   272 	/* Whoa... the user needs a password! */
   273 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   274 	if (!given || strcmp(given, password) != 0)
   275 	{
   276 		return false;
   277 	}
   278 
   279 	pPlayer->SetAdminId(id, false);
   280 
   281 	return true;
   282 }
   283 
   284 void PlayerManager::RunAuthChecks()
   285 {
   286 	CPlayer *pPlayer;
   287 	const char *authstr;
   288 	unsigned int removed = 0;
   289 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   290 	{
   291 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   292 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   293 		if (authstr && authstr[0] != '\0'
   294 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   295 		{
   296 			/* Set authorization */
   297 			pPlayer->Authorize(authstr);
   298 
   299 			/* Mark as removed from queue */
   300 			unsigned int client = m_AuthQueue[i];
   301 			m_AuthQueue[i] = 0;
   302 			removed++;
   303 
   304 			/* Send to extensions */
   305 			List<IClientListener *>::iterator iter;
   306 			IClientListener *pListener;
   307 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   308 			{
   309 				pListener = (*iter);
   310 				pListener->OnClientAuthorized(client, authstr);
   311 				if (!pPlayer->IsConnected())
   312 				{
   313 					break;
   314 				}
   315 			}
   316 
   317 			/* Send to plugins if player is still connected */
   318 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   319 			{
   320 				/* :TODO: handle the case of a player disconnecting in the middle */
   321 				m_clauth->PushCell(client);
   322 				m_clauth->PushString(authstr);
   323 				m_clauth->Execute(NULL);
   324 			}
   325 
   326 			if (pPlayer->IsConnected())
   327 			{
   328 				pPlayer->Authorize_Post();
   329 			}
   330 		}
   331 	}
   332 
   333 	/* Clean up the queue */
   334 	if (removed)
   335 	{
   336 		/* We don't have to compact the list if it's empty */
   337 		if (removed != m_AuthQueue[0])
   338 		{
   339 			unsigned int diff = 0;
   340 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   341 			{
   342 				/* If this member is removed... */
   343 				if (m_AuthQueue[i] == 0)
   344 				{
   345 					/* Increase the differential */
   346 					diff++;
   347 				} else {
   348 					/* diff cannot increase faster than i+1 */
   349 					assert(i > diff);
   350 					assert(i - diff >= 1);
   351 					/* move this index down */
   352 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   353 				}
   354 			}
   355 			m_AuthQueue[0] -= removed;
   356 		} else {
   357 			m_AuthQueue[0] = 0;
   358 		}
   359 	}
   360 }
   361 
   362 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   363 {
   364 	int client = engine->IndexOfEdict(pEntity);
   365 
   366 	List<IClientListener *>::iterator iter;
   367 	IClientListener *pListener = NULL;
   368 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   369 	{
   370 		pListener = (*iter);
   371 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   372 		{
   373 			return false;
   374 		}
   375 	}
   376 
   377 	cell_t res = 1;
   378 
   379 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   380 	m_clconnect->PushCell(client);
   381 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   382 	m_clconnect->PushCell(maxrejectlen);
   383 	m_clconnect->Execute(&res, NULL);
   384 
   385 	if (res)
   386 	{
   387 		if (!m_Players[client].IsAuthorized())
   388 		{
   389 			m_AuthQueue[++m_AuthQueue[0]] = client;
   390 		}
   391 	}
   392 	else
   393 	{
   394 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   395 	}
   396 
   397 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   398 
   399 	return true;
   400 }
   401 
   402 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   403 {
   404 	int client = engine->IndexOfEdict(pEntity);
   405 	bool orig_value = META_RESULT_ORIG_RET(bool);
   406 	CPlayer *pPlayer = GetPlayerByIndex(client);
   407 
   408 	if (orig_value)
   409 	{
   410 		List<IClientListener *>::iterator iter;
   411 		IClientListener *pListener = NULL;
   412 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   413 		{
   414 			pListener = (*iter);
   415 			pListener->OnClientConnected(client);
   416 			if (!pPlayer->IsConnected())
   417 			{
   418 				break;
   419 			}
   420 		}
   421 	}
   422 
   423 	if (!pPlayer->IsFakeClient() 
   424 		&& m_bIsListenServer
   425 		&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   426 	{
   427 		m_ListenClient = client;
   428 	}
   429 
   430 	return true;
   431 }
   432 
   433 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   434 {
   435 	cell_t res;
   436 	int client = engine->IndexOfEdict(pEntity);
   437 
   438 	CPlayer *pPlayer = GetPlayerByIndex(client);
   439 	/* If they're not connected, they're a bot */
   440 	if (!pPlayer->IsConnected())
   441 	{
   442 		/* Run manual connection routines */
   443 		char error[255];
   444 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   445 		pPlayer->Authorize(authid);
   446 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   447 		{
   448 			/* :TODO: kick the bot if it's rejected */
   449 			return;
   450 		}
   451 		List<IClientListener *>::iterator iter;
   452 		IClientListener *pListener = NULL;
   453 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   454 		{
   455 			pListener = (*iter);
   456 			pListener->OnClientConnected(client);
   457 			/* See if bot was kicked */
   458 			if (!pPlayer->IsConnected())
   459 			{
   460 				return;
   461 			}
   462 		}
   463 		/* Now do authorization */
   464 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   465 		{
   466 			pListener = (*iter);
   467 			pListener->OnClientAuthorized(client, authid);
   468 		}
   469 		/* Finally, tell plugins */
   470 		if (m_clauth->GetFunctionCount())
   471 		{
   472 			m_clauth->PushCell(client);
   473 			m_clauth->PushString(authid);
   474 			m_clauth->Execute(NULL);
   475 		}
   476 		pPlayer->Authorize_Post();
   477 	}
   478 
   479 	if (playerinfo)
   480 	{
   481 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   482 	}
   483 
   484 	/* Get the client's language */
   485 	if (m_QueryLang)
   486 	{
   487 		const char *name;
   488 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   489 		{
   490 			unsigned int langid;
   491 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   492 		} else {
   493 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   494 		}
   495 	}
   496 
   497 	m_Players[client].Connect();
   498 	m_PlayerCount++;
   499 
   500 	List<IClientListener *>::iterator iter;
   501 	IClientListener *pListener = NULL;
   502 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   503 	{
   504 		pListener = (*iter);
   505 		pListener->OnClientPutInServer(client);
   506 	}
   507 
   508 	m_clputinserver->PushCell(client);
   509 	m_clputinserver->Execute(&res, NULL);
   510 
   511 	if (m_Players[client].IsAuthorized())
   512 	{
   513 		m_Players[client].DoPostConnectAuthorization();
   514 	}
   515 }
   516 
   517 void PlayerManager::OnSourceModLevelEnd()
   518 {
   519 	/* Disconnect all bots still in game */
   520 	for (int i=1; i<=m_maxClients; i++)
   521 	{
   522 		if (m_Players[i].IsConnected())
   523 		{
   524 			OnClientDisconnect(m_Players[i].GetEdict());
   525 		}
   526 	}
   527 	m_PlayerCount = 0;
   528 }
   529 
   530 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   531 {
   532 	cell_t res;
   533 	int client = engine->IndexOfEdict(pEntity);
   534 
   535 	if (m_Players[client].IsConnected())
   536 	{
   537 		m_cldisconnect->PushCell(client);
   538 		m_cldisconnect->Execute(&res, NULL);
   539 	}
   540 	else
   541 	{
   542 		/* We don't care, prevent a double call */
   543 		return;
   544 	}
   545 
   546 	if (m_Players[client].WasCountedAsInGame())
   547 	{
   548 		m_PlayerCount--;
   549 	}
   550 
   551 	List<IClientListener *>::iterator iter;
   552 	IClientListener *pListener = NULL;
   553 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   554 	{
   555 		pListener = (*iter);
   556 		pListener->OnClientDisconnecting(client);
   557 	}
   558 
   559 	/**
   560 	 * Remove client from auth queue if necessary
   561 	 */
   562 	if (!m_Players[client].IsAuthorized())
   563 	{
   564 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   565 		{
   566 			if (m_AuthQueue[i] == (unsigned)client)
   567 			{
   568 				/* Move everything ahead of us back by one */
   569 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   570 				{
   571 					m_AuthQueue[j-1] = m_AuthQueue[j];
   572 				}
   573 				/* Remove us and break */
   574 				m_AuthQueue[0]--;
   575 				break;
   576 			}
   577 		}
   578 	}
   579 
   580 	m_Players[client].Disconnect();
   581 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   582 
   583 	if (m_ListenClient == client)
   584 	{
   585 		m_ListenClient = 0;
   586 	}
   587 }
   588 
   589 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   590 {
   591 	cell_t res;
   592 	int client = engine->IndexOfEdict(pEntity);
   593 
   594 	m_cldisconnect_post->PushCell(client);
   595 	m_cldisconnect_post->Execute(&res, NULL);
   596 
   597 	List<IClientListener *>::iterator iter;
   598 	IClientListener *pListener = NULL;
   599 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   600 	{
   601 		pListener = (*iter);
   602 		pListener->OnClientDisconnected(client);
   603 	}
   604 }
   605 
   606 #if defined ORANGEBOX_BUILD
   607 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   608 {
   609 #else
   610 void PlayerManager::OnClientCommand(edict_t *pEntity)
   611 {
   612 	CCommand args;
   613 #endif
   614 	int client = engine->IndexOfEdict(pEntity);
   615 	cell_t res = Pl_Continue;
   616 
   617 	CPlayer *pPlayer = GetPlayerByIndex(client);
   618 	if (!pPlayer || !pPlayer->IsConnected())
   619 	{
   620 		return;
   621 	}
   622 
   623 	g_HL2.PushCommandStack(&args);
   624 
   625 	int argcount = args.ArgC() - 1;
   626 	const char *cmd = g_HL2.CurrentCommandName();
   627 
   628 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   629 	if (result)
   630 	{
   631 		res = Pl_Handled;
   632 	} else {
   633 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   634 		if (result)
   635 		{
   636 			res = Pl_Handled;
   637 		}
   638 	}
   639 
   640 	cell_t res2 = Pl_Continue;
   641 	m_clcommand->PushCell(client);
   642 	m_clcommand->PushCell(argcount);
   643 	m_clcommand->Execute(&res2, NULL);
   644 
   645 	if (res2 > res)
   646 	{
   647 		res = res2;
   648 	}
   649 
   650 	if (res >= Pl_Stop)
   651 	{
   652 		g_HL2.PopCommandStack();
   653 		RETURN_META(MRES_SUPERCEDE);
   654 	}
   655 
   656 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   657 
   658 	g_HL2.PopCommandStack();
   659 
   660 	if (res >= Pl_Handled)
   661 	{
   662 		RETURN_META(MRES_SUPERCEDE);
   663 	}
   664 }
   665 
   666 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   667 {
   668 	cell_t res;
   669 	int client = engine->IndexOfEdict(pEntity);
   670 
   671 	if (!m_Players[client].IsConnected())
   672 	{
   673 		return;
   674 	}
   675 
   676 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   677 	m_clinfochanged->Execute(&res, NULL);
   678 
   679 	IPlayerInfo *info = m_Players[client].GetPlayerInfo();
   680 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   681 	const char *old_name = m_Players[client].m_Name.c_str();
   682 
   683 	if (strcmp(old_name, new_name) != 0)
   684 	{
   685 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   686 		if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
   687 		{
   688 			if (!CheckSetAdminName(client, &m_Players[client], id))
   689 			{
   690 				m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
   691 				RETURN_META(MRES_IGNORED);
   692 			}
   693 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   694 			if (id == m_Players[client].GetAdminId())
   695 			{
   696 				/* This player is changing their name; force them to drop admin privileges! */
   697 				m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
   698 			}
   699 		}
   700 		m_Players[client].SetName(new_name);
   701 	}
   702 	
   703 	if (m_PassInfoVar.size() > 0)
   704 	{
   705 		/* Try for a password change */
   706 		const char *old_pass = m_Players[client].m_LastPassword.c_str();
   707 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   708 		if (strcmp(old_pass, new_pass) != 0)
   709 		{
   710 			m_Players[client].m_LastPassword.assign(new_pass);
   711 			if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
   712 			{
   713 				/* If there is already an admin id assigned, this will just bail out. */
   714 				m_Players[client].DoBasicAdminChecks();
   715 			}
   716 		}
   717 	}
   718 }
   719 
   720 int PlayerManager::GetMaxClients()
   721 {
   722 	return m_maxClients;
   723 }
   724 
   725 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   726 {
   727 	if (client > m_maxClients || client < 1)
   728 	{
   729 		return NULL;
   730 	}
   731 	return &m_Players[client];
   732 }
   733 
   734 int PlayerManager::GetNumPlayers()
   735 {
   736 	return m_PlayerCount;
   737 }
   738 
   739 int PlayerManager::GetClientOfUserId(int userid)
   740 {
   741 	if (userid < 0 || userid > USHRT_MAX)
   742 	{
   743 		return 0;
   744 	}
   745 	
   746 	int client = m_UserIdLookUp[userid];
   747 
   748 	/* Verify the userid.  The cache can get messed up with older
   749 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   750 	 * check before invoking this backwards compat code.
   751 	 */
   752 	if (client)
   753 	{
   754 		CPlayer *player = GetPlayerByIndex(client);
   755 		if (player && player->IsConnected())
   756 		{
   757 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   758 			if (realUserId == userid)
   759 			{
   760 				return client;
   761 			}
   762 		}
   763 	}
   764 
   765 	/* If we can't verify the userid, we have to do a manual loop */
   766 	CPlayer *player;
   767 	for (int i = 1; i <= m_maxClients; i++)
   768 	{
   769 		player = GetPlayerByIndex(i);
   770 		if (!player || !player->IsConnected())
   771 		{
   772 			continue;
   773 		}
   774 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   775 		{
   776 			m_UserIdLookUp[userid] = i;
   777 			return i;
   778 		}
   779 	}
   780 
   781 	return 0;
   782 }
   783 
   784 void PlayerManager::AddClientListener(IClientListener *listener)
   785 {
   786 	m_hooks.push_back(listener);
   787 }
   788 
   789 void PlayerManager::RemoveClientListener(IClientListener *listener)
   790 {
   791 	m_hooks.remove(listener);
   792 }
   793 
   794 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   795 {
   796 	int index = engine->IndexOfEdict(pEdict);
   797 	return GetGamePlayer(index);
   798 }
   799 
   800 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   801 {
   802 	return GetPlayerByIndex(client);
   803 }
   804 
   805 void PlayerManager::ClearAdminId(AdminId id)
   806 {
   807 	for (int i=1; i<=m_maxClients; i++)
   808 	{
   809 		if (m_Players[i].m_Admin == id)
   810 		{
   811 			m_Players[i].DumpAdmin(true);
   812 		}
   813 	}
   814 }
   815 
   816 void PlayerManager::ClearAllAdmins()
   817 {
   818 	for (int i=1; i<=m_maxClients; i++)
   819 	{
   820 		m_Players[i].DumpAdmin(true);
   821 	}
   822 }
   823 
   824 const char *PlayerManager::GetPassInfoVar()
   825 {
   826 	return m_PassInfoVar.c_str();
   827 }
   828 
   829 void PlayerManager::RecheckAnyAdmins()
   830 {
   831 	for (int i=1; i<=m_maxClients; i++)
   832 	{
   833 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   834 		{
   835 			m_Players[i].DoBasicAdminChecks();
   836 		}
   837 	}
   838 }
   839 
   840 unsigned int PlayerManager::GetReplyTo()
   841 {
   842 	return g_ChatTriggers.GetReplyTo();
   843 }
   844 
   845 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   846 {
   847 	return g_ChatTriggers.SetReplyTo(reply);
   848 }
   849 
   850 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   851 {
   852 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   853 }
   854 
   855 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   856 {
   857 	target_processors.push_back(pHandler);
   858 }
   859 
   860 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   861 {
   862 	target_processors.remove(pHandler);
   863 }
   864 
   865 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
   866 {
   867 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
   868 		&& !pTarget->IsConnected())
   869 	{
   870 		return COMMAND_TARGET_NONE;
   871 	}
   872 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
   873 		!pTarget->IsInGame())
   874 	{
   875 		return COMMAND_TARGET_NOT_IN_GAME;
   876 	}
   877 
   878 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
   879 		&& pTarget->IsFakeClient())
   880 	{
   881 		return COMMAND_TARGET_NOT_HUMAN;
   882 	}
   883 
   884 	if (pAdmin != NULL)
   885 	{
   886 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
   887 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
   888 		{
   889 			return COMMAND_TARGET_IMMUNE;
   890 		}
   891 	}
   892 
   893 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
   894 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
   895 	{
   896 		return COMMAND_TARGET_NOT_ALIVE;
   897 	}
   898 
   899 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
   900 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
   901 	{
   902 		return COMMAND_TARGET_NOT_DEAD;
   903 	}
   904 
   905 	return COMMAND_TARGET_VALID;
   906 }
   907 
   908 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
   909 {
   910 	CPlayer *pTarget, *pAdmin;
   911 	int max_clients, total = 0;
   912 
   913 	max_clients = GetMaxClients();
   914 
   915 	if (info->max_targets < 1)
   916 	{
   917 		info->reason = COMMAND_TARGET_NONE;
   918 		info->num_targets = 0;
   919 	}
   920 
   921 	if (info->admin == 0)
   922 	{
   923 		pAdmin = NULL;
   924 	}
   925 	else
   926 	{
   927 		pAdmin = GetPlayerByIndex(info->admin);
   928 	}
   929 
   930 	if (info->pattern[0] == '#')
   931 	{
   932 		int userid = atoi(&info->pattern[1]);
   933 		int client = GetClientOfUserId(userid);
   934 
   935 		/* See if a valid userid matched */
   936 		if (client > 0)
   937 		{
   938 			IGamePlayer *pTarget = GetPlayerByIndex(client);
   939 			if (pTarget != NULL)
   940 			{
   941 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
   942 				{
   943 					info->targets[0] = client;
   944 					info->num_targets = 1;
   945 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
   946 					info->target_name_style = COMMAND_TARGETNAME_RAW;
   947 				}
   948 				else
   949 				{
   950 					info->num_targets = 0;
   951 				}
   952 				return;
   953 			}
   954 		}
   955 
   956 		/* Do we need to look for a steam id? */
   957 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
   958 		{
   959 			size_t p, len;
   960 			char new_pattern[256];
   961 
   962 			strcpy(new_pattern, "STEAM_");
   963 			len = strlen(&info->pattern[7]);
   964 			for (p = 0; p < len; p++)
   965 			{
   966 				new_pattern[6 + p] = info->pattern[7 + p];
   967 				if (new_pattern[6 + p] == '_')
   968 				{
   969 					new_pattern[6 + p] = ':';
   970 				}
   971 			}
   972 			new_pattern[6 + p] = '\0';
   973 
   974 			for (int i = 1; i <= max_clients; i++)
   975 			{
   976 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
   977 				{
   978 					continue;
   979 				}
   980 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
   981 				{
   982 					continue;
   983 				}
   984 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
   985 				{
   986 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
   987 						== COMMAND_TARGET_VALID)
   988 					{
   989 						info->targets[0] = i;
   990 						info->num_targets = 1;
   991 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
   992 						info->target_name_style = COMMAND_TARGETNAME_RAW;
   993 					}
   994 					else
   995 					{
   996 						info->num_targets = 0;
   997 					}
   998 					return;
   999 				}
  1000 			}
  1001 		}
  1002 
  1003 		/* See if an exact name matches */
  1004 		for (int i = 1; i <= max_clients; i++)
  1005 		{
  1006 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1007 			{
  1008 				continue;
  1009 			}
  1010 			if  (!pTarget->IsConnected())
  1011 			{
  1012 				continue;
  1013 			}
  1014 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1015 			{
  1016 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1017 					== COMMAND_TARGET_VALID)
  1018 				{
  1019 					info->targets[0] = i;
  1020 					info->num_targets = 1;
  1021 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1022 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1023 				}
  1024 				else
  1025 				{
  1026 					info->num_targets = 0;
  1027 				}
  1028 				return;
  1029 			}
  1030 		}
  1031 	}
  1032 
  1033 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1034 	{
  1035 		info->targets[0] = info->admin;
  1036 		info->num_targets = 1;
  1037 		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1038 		info->target_name_style = COMMAND_TARGETNAME_RAW;
  1039 		return;
  1040 	}
  1041 
  1042 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1043 	{
  1044 		bool is_multi = false;
  1045 		bool bots_only = false;
  1046 		int skip_client = -1;
  1047 
  1048 		if (strcmp(info->pattern, "@all") == 0)
  1049 		{
  1050 			is_multi = true;
  1051 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1052 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1053 		}
  1054 		else if (strcmp(info->pattern, "@dead") == 0)
  1055 		{
  1056 			is_multi = true;
  1057 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1058 			{
  1059 				info->num_targets = 0;
  1060 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1061 				return;
  1062 			}
  1063 			info->flags |= COMMAND_FILTER_DEAD;
  1064 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1065 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1066 		}
  1067 		else if (strcmp(info->pattern, "@alive") == 0)
  1068 		{
  1069 			is_multi = true;
  1070 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1071 			{
  1072 				info->num_targets = 0;
  1073 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1074 				return;
  1075 			}
  1076 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1077 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1078 			info->flags |= COMMAND_FILTER_ALIVE;
  1079 		}
  1080 		else if (strcmp(info->pattern, "@bots") == 0)
  1081 		{
  1082 			is_multi = true;
  1083 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1084 			{
  1085 				info->num_targets = 0;
  1086 				info->reason = COMMAND_FILTER_NO_BOTS;
  1087 				return;
  1088 			}
  1089 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1090 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1091 			bots_only = true;
  1092 		}
  1093 		else if (strcmp(info->pattern, "@humans") == 0)
  1094 		{
  1095 			is_multi = true;
  1096 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1097 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1098 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1099 		}
  1100 		else if (strcmp(info->pattern, "@!me") == 0)
  1101 		{
  1102 			is_multi = true;
  1103 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1104 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1105 			skip_client = info->admin;
  1106 		}
  1107 
  1108 		if (is_multi)
  1109 		{
  1110 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1111 			{
  1112 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1113 				{
  1114 					continue;
  1115 				}
  1116 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1117 				{
  1118 					if ((!bots_only || pTarget->IsFakeClient())
  1119 						&& skip_client != i)
  1120 					{
  1121 						info->targets[total++] = i;
  1122 					}
  1123 				}
  1124 			}
  1125 
  1126 			info->num_targets = total;
  1127 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1128 			return;
  1129 		}
  1130 	}
  1131 
  1132 	List<ICommandTargetProcessor *>::iterator iter;
  1133 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1134 	{
  1135 		ICommandTargetProcessor *pProcessor = (*iter);
  1136 		if (pProcessor->ProcessCommandTarget(info))
  1137 		{
  1138 			return;
  1139 		}
  1140 	}
  1141 
  1142 	/* Check partial names */
  1143 	int found_client = 0;
  1144 	CPlayer *pFoundClient = NULL;
  1145 	for (int i = 1; i <= max_clients; i++)
  1146 	{
  1147 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1148 		{
  1149 			continue;
  1150 		}
  1151 
  1152 		if (stristr(pTarget->GetName(), info->pattern) != NULL)
  1153 		{
  1154 			if (found_client)
  1155 			{
  1156 				info->num_targets = 0;
  1157 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1158 				return;
  1159 			}
  1160 			else
  1161 			{
  1162 				found_client = i;
  1163 				pFoundClient = pTarget;
  1164 			}
  1165 		}
  1166 	}
  1167 
  1168 	if (found_client)
  1169 	{
  1170 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1171 			== COMMAND_TARGET_VALID)
  1172 		{
  1173 			info->targets[0] = found_client;
  1174 			info->num_targets = 1;
  1175 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1176 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1177 		}
  1178 		else
  1179 		{
  1180 			info->num_targets = 0;
  1181 		}
  1182 	}
  1183 	else
  1184 	{
  1185 		info->num_targets = 0;
  1186 		info->reason = COMMAND_TARGET_NONE;
  1187 	}
  1188 }
  1189 
  1190 /*******************
  1191  *** PLAYER CODE ***
  1192  *******************/
  1193 
  1194 CPlayer::CPlayer()
  1195 {
  1196 	m_IsConnected = false;
  1197 	m_IsInGame = false;
  1198 	m_IsAuthorized = false;
  1199 	m_pEdict = NULL;
  1200 	m_Admin = INVALID_ADMIN_ID;
  1201 	m_TempAdmin = false;
  1202 	m_Info = NULL;
  1203 	m_bAdminCheckSignalled = false;
  1204 	m_bIsInKickQueue = false;
  1205 	m_LastPassword.clear();
  1206 	m_LangId = LANGUAGE_ENGLISH;
  1207 }
  1208 
  1209 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1210 {
  1211 	m_IsConnected = true;
  1212 	m_Name.assign(name);
  1213 	m_Ip.assign(ip);
  1214 	m_pEdict = pEntity;
  1215 	m_iIndex = engine->IndexOfEdict(pEntity);
  1216 	m_LangId = g_Translator.GetServerLanguage();
  1217 
  1218 	char ip2[24], *ptr;
  1219 	strncopy(ip2, ip, sizeof(ip2));
  1220 	if ((ptr = strchr(ip2, ':')) != NULL)
  1221 	{
  1222 		*ptr = '\0';
  1223 	}
  1224 	m_IpNoPort.assign(ip2);
  1225 }
  1226 
  1227 void CPlayer::Connect()
  1228 {
  1229 	if (m_IsInGame)
  1230 	{
  1231 		return;
  1232 	}
  1233 
  1234 	m_IsInGame = true;
  1235 
  1236 	const char *var = g_Players.GetPassInfoVar();
  1237 	int client = engine->IndexOfEdict(m_pEdict);
  1238 	if (var[0] != '\0')
  1239 	{
  1240 		const char *pass = engine->GetClientConVarValue(client, var);
  1241 		m_LastPassword.assign(pass ? pass : "");
  1242 	}
  1243 	else
  1244 	{
  1245 		m_LastPassword.assign("");
  1246 	}
  1247 }
  1248 
  1249 void CPlayer::Authorize(const char *steamid)
  1250 {
  1251 	if (m_IsAuthorized)
  1252 	{
  1253 		return;
  1254 	}
  1255 
  1256 	m_IsAuthorized = true;
  1257 	m_AuthID.assign(steamid);
  1258 }
  1259 
  1260 void CPlayer::Disconnect()
  1261 {
  1262 	DumpAdmin(false);
  1263 	m_IsConnected = false;
  1264 	m_IsInGame = false;
  1265 	m_IsAuthorized = false;
  1266 	m_Name.clear();
  1267 	m_Ip.clear();
  1268 	m_AuthID.clear();
  1269 	m_pEdict = NULL;
  1270 	m_Info = NULL;
  1271 	m_bAdminCheckSignalled = false;
  1272 	m_UserId = -1;
  1273 	m_bIsInKickQueue = false;
  1274 }
  1275 
  1276 void CPlayer::SetName(const char *name)
  1277 {
  1278 	m_Name.assign(name);
  1279 }
  1280 
  1281 const char *CPlayer::GetName()
  1282 {
  1283 	if (m_Info && m_pEdict->GetUnknown())
  1284 	{
  1285 		return m_Info->GetName();
  1286 	}
  1287 	
  1288 	return m_Name.c_str();
  1289 }
  1290 
  1291 const char *CPlayer::GetIPAddress()
  1292 {
  1293 	return m_Ip.c_str();
  1294 }
  1295 
  1296 const char *CPlayer::GetAuthString()
  1297 {
  1298 	return m_AuthID.c_str();
  1299 }
  1300 
  1301 edict_t *CPlayer::GetEdict()
  1302 {
  1303 	return m_pEdict;
  1304 }
  1305 
  1306 bool CPlayer::IsInGame()
  1307 {
  1308 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1309 }
  1310 
  1311 bool CPlayer::WasCountedAsInGame()
  1312 {
  1313 	return m_IsInGame;
  1314 }
  1315 
  1316 bool CPlayer::IsConnected()
  1317 {
  1318 	return m_IsConnected;
  1319 }
  1320 
  1321 bool CPlayer::IsAuthorized()
  1322 {
  1323 	return m_IsAuthorized;
  1324 }
  1325 
  1326 IPlayerInfo *CPlayer::GetPlayerInfo()
  1327 {
  1328 	if (m_pEdict->GetUnknown())
  1329 	{
  1330 		return m_Info;
  1331 	}
  1332 
  1333 	return NULL;
  1334 }
  1335 
  1336 bool CPlayer::IsFakeClient()
  1337 {
  1338 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
  1339 }
  1340 
  1341 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1342 {
  1343 	if (!m_IsConnected)
  1344 	{
  1345 		return;
  1346 	}
  1347 
  1348 	DumpAdmin(false);
  1349 
  1350 	m_Admin = id;
  1351 	m_TempAdmin = temporary;
  1352 }
  1353 
  1354 AdminId CPlayer::GetAdminId()
  1355 {
  1356 	return m_Admin;
  1357 }
  1358 
  1359 void CPlayer::DumpAdmin(bool deleting)
  1360 {
  1361 	if (m_Admin != INVALID_ADMIN_ID)
  1362 	{
  1363 		if (m_TempAdmin && !deleting)
  1364 		{
  1365 			g_Admins.InvalidateAdmin(m_Admin);
  1366 		}
  1367 		m_Admin = INVALID_ADMIN_ID;
  1368 		m_TempAdmin = false;
  1369 	}
  1370 }
  1371 
  1372 void CPlayer::Kick(const char *str)
  1373 {
  1374 	MarkAsBeingKicked();
  1375 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1376 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1377 	pClient->Disconnect("%s", str);
  1378 }
  1379 
  1380 void CPlayer::Authorize_Post()
  1381 {
  1382 	if (m_IsInGame)
  1383 	{
  1384 		DoPostConnectAuthorization();
  1385 	}
  1386 }
  1387 
  1388 void CPlayer::DoPostConnectAuthorization()
  1389 {
  1390 	bool delay = false;
  1391 
  1392 	List<IClientListener *>::iterator iter;
  1393 	for (iter = g_Players.m_hooks.begin();
  1394 		 iter != g_Players.m_hooks.end();
  1395 		 iter++)
  1396 	{
  1397 		IClientListener *pListener = (*iter);
  1398 #if defined MIN_API_FOR_ADMINCALLS
  1399 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1400 		{
  1401 			continue;
  1402 		}
  1403 #endif
  1404 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1405 		{
  1406 			delay = true;
  1407 		}
  1408 	}
  1409 	
  1410 	cell_t result = 0;
  1411 	PreAdminCheck->PushCell(m_iIndex);
  1412 	PreAdminCheck->Execute(&result);
  1413 
  1414 	/* Defer, for better or worse */
  1415 	if (delay || (ResultType)result >= Pl_Handled)
  1416 	{
  1417 		return;
  1418 	}
  1419 
  1420 	/* Sanity check */
  1421 	if (!IsConnected())
  1422 	{
  1423 		return;
  1424 	}
  1425 
  1426 	/* Otherwise, go ahead and do admin checks */
  1427 	DoBasicAdminChecks();
  1428 
  1429 	/* Send the notification out */
  1430 	NotifyPostAdminChecks();
  1431 }
  1432 
  1433 bool CPlayer::RunAdminCacheChecks()
  1434 {
  1435 	AdminId old_id = GetAdminId();
  1436 
  1437 	DoBasicAdminChecks();
  1438 
  1439 	return (GetAdminId() != old_id);
  1440 }
  1441 
  1442 void CPlayer::NotifyPostAdminChecks()
  1443 {
  1444 	if (m_bAdminCheckSignalled)
  1445 	{
  1446 		return;
  1447 	}
  1448 
  1449 	/* Block beforehand so they can't double-call */
  1450 	m_bAdminCheckSignalled = true;
  1451 
  1452 	List<IClientListener *>::iterator iter;
  1453 	for (iter = g_Players.m_hooks.begin();
  1454 		iter != g_Players.m_hooks.end();
  1455 		iter++)
  1456 	{
  1457 		IClientListener *pListener = (*iter);
  1458 #if defined MIN_API_FOR_ADMINCALLS
  1459 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1460 		{
  1461 			continue;
  1462 		}
  1463 #endif
  1464 		pListener->OnClientPostAdminCheck(m_iIndex);
  1465 	}
  1466 
  1467 	PostAdminFilter->PushCell(m_iIndex);
  1468 	PostAdminFilter->Execute(NULL);
  1469 
  1470 	PostAdminCheck->PushCell(m_iIndex);
  1471 	PostAdminCheck->Execute(NULL);
  1472 }
  1473 
  1474 void CPlayer::DoBasicAdminChecks()
  1475 {
  1476 	if (GetAdminId() != INVALID_ADMIN_ID)
  1477 	{
  1478 		return;
  1479 	}
  1480 
  1481 	/* First check the name */
  1482 	AdminId id;
  1483 	int client = engine->IndexOfEdict(m_pEdict);
  1484 
  1485 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1486 	{
  1487 		if (!g_Players.CheckSetAdminName(client, this, id))
  1488 		{
  1489 			int userid = engine->GetPlayerUserId(m_pEdict);
  1490 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1491 		}
  1492 		return;
  1493 	}
  1494 	
  1495 	/* Check IP */
  1496 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1497 	{
  1498 		if (g_Players.CheckSetAdmin(client, this, id))
  1499 		{
  1500 			return;
  1501 		}
  1502 	}
  1503 
  1504 	/* Check IP address */
  1505 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1506 	{
  1507 		if (g_Players.CheckSetAdmin(client, this, id))
  1508 		{
  1509 			return;
  1510 		}
  1511 	}
  1512 }
  1513 
  1514 unsigned int CPlayer::GetLanguageId()
  1515 {
  1516 	return m_LangId;
  1517 }
  1518 
  1519 int CPlayer::GetUserId()
  1520 {
  1521 	if (m_UserId == -1)
  1522 	{
  1523 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1524 	}
  1525 
  1526 	return m_UserId;
  1527 }
  1528 
  1529 bool CPlayer::IsInKickQueue()
  1530 {
  1531 	return m_bIsInKickQueue;
  1532 }
  1533 
  1534 void CPlayer::MarkAsBeingKicked()
  1535 {
  1536 	m_bIsInKickQueue = true;
  1537 }
  1538 
  1539 int CPlayer::GetLifeState()
  1540 {
  1541 	if (lifestate_offset == -1)
  1542 	{
  1543 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1544 		{
  1545 			lifestate_offset = -2;
  1546 		}
  1547 	}
  1548 
  1549 	if (lifestate_offset < 0)
  1550 	{
  1551 		IPlayerInfo *info = GetPlayerInfo();
  1552 		if (info == NULL)
  1553 		{
  1554 			return PLAYER_LIFE_UNKNOWN;
  1555 		}
  1556 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1557 	}
  1558 
  1559 	if (m_pEdict == NULL)
  1560 	{
  1561 		return PLAYER_LIFE_UNKNOWN;
  1562 	}
  1563 
  1564 	CBaseEntity *pEntity;
  1565 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1566 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1567 	{
  1568 		return PLAYER_LIFE_UNKNOWN;
  1569 	}
  1570 
  1571 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1572 	{
  1573 		return PLAYER_LIFE_ALIVE;
  1574 	}
  1575 	else
  1576 	{
  1577 		return PLAYER_LIFE_DEAD;
  1578 	}
  1579 }