Triggered build, something funky happened....
3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
31 #include "frame_hooks.h"
34 #include "HalfLife2.h"
35 #include "MenuStyle_Valve.h"
36 #include "MenuStyle_Radio.h"
37 #include "PlayerManager.h"
38 #include "CoreConfig.h"
40 float g_LastMenuTime = 0.0f;
41 float g_LastAuthCheck = 0.0f;
42 bool g_PendingInternalPush = false;
44 void RunFrameHooks(bool simulating)
46 /* Frame based hooks */
48 g_HL2.ProcessFakeCliCmdQueue();
49 g_HL2.ProcessDelayedKicks();
51 if (g_PendingInternalPush)
53 SM_InternalCmdTrigger();
56 g_SourceMod.ProcessGameFrameHooks(simulating);
58 float curtime = *g_pUniversalTime;
60 if (curtime - g_LastMenuTime >= 1.0f)
62 g_ValveMenuStyle.ProcessWatchList();
63 g_RadioMenuStyle.ProcessWatchList();
64 g_LastMenuTime = curtime;
67 if (*g_NumPlayersToAuth && curtime - g_LastAuthCheck >= 0.7f)
69 g_Players.RunAuthChecks();
70 g_LastAuthCheck = curtime;