Updated ep2v gamedata.
2 * Do not edit this file. Any changes will be overwritten by the gamedata
3 * updater or by upgrading your SourceMod install.
5 * To override data in this file, create a subdirectory named "custom" and
6 * place your own gamedata file(s) inside of it. Such files will be parsed
9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
14 /* General Temp Entities */
26 /* Offset into CBaseTempEntity constructor */
56 "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48"
61 "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
62 "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
67 /* CGlobalEntityList */
80 /* Functions in CGlobalEntityList */
81 "FindEntityByClassname"
84 "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B"
85 "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
86 "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
91 /* General GameRules */
104 /* Offset into CreateGameRulesObject */
113 /* This signature sometimes has multiple matches, but this
114 * does not matter as g_pGameRules is involved in all of them.
115 * The same g_pGameRules offset applies to each match.
117 * Sometimes this block of bytes is at the beginning of the static
118 * CreateGameRulesObject function and sometimes it is in the middle
119 * of an entirely different function. This depends on the game.
121 "CreateGameRulesObject"
124 "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
129 "linux" "@g_pGameRules"
130 "mac" "@g_pGameRules"
135 /* IServer interface pointer */
140 /* Signature for the beginning of IVEngineServer::CreateFakeClientEx.
142 * The engine binary is not actually scanned in order to look for
143 * this. SourceHook is used to used to determine the address of the
144 * function and this signature is used to verify that it contains
145 * the expected code. A pointer to sv (IServer interface) is used
148 "CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
153 /* Offset into IVEngineServer::CreateFakeClient */
162 /* CBaseServer object for IServer interface */
172 /* EntityFactoryDictionary function */
187 "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
188 "linux" "@_Z23EntityFactoryDictionaryv"
189 "mac" "@_Z23EntityFactoryDictionaryv"
194 /* CBaseEntityOutput::FireOutput */
208 "windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x89"
209 "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
210 "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
215 /* SetUserInfo data */
229 * CBaseClient::SetUserCVar(char const*,char const*);
230 * Linux offset straight from VTable dump.
231 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
232 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
241 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
242 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
243 * Linux: mov byte ptr [esi+98h], 0
244 * Win: mov byte ptr [esi+0A4h], 0