gamedata/sdktools.games/engine.ep2valve.txt
author Nicholas Hastings <skamonkey@gmail.com>
Thu Sep 06 17:41:08 2012 -0400 (2012-09-06)
changeset 3647 653d58f44eba
parent 3636 04bdbc649beb
child 4363 9d583864517b
permissions -rw-r--r--
Updated ep2v gamedata.
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* General Temp Entities */
    15 	"#default"
    16 	{
    17 		"#supported"
    18 		{
    19 			"game"		"dod"
    20 			"game"		"tf"
    21 			"game"		"hl2mp"
    22 		}
    23 
    24 		"Offsets"
    25 		{
    26 			/* Offset into CBaseTempEntity constructor */
    27 			"s_pTempEntities"
    28 			{
    29 				"windows"	"19"
    30 			}
    31 			"GetTEName"
    32 			{
    33 				"windows"	"4"
    34 				"linux"		"4"
    35 				"mac"		"4"
    36 			}
    37 			"GetTENext"
    38 			{
    39 				"windows"	"8"
    40 				"linux"		"8"
    41 				"mac"		"8"
    42 			}
    43 			"TE_GetServerClass"
    44 			{
    45 				"windows"	"0"
    46 				"linux"		"0"
    47 				"mac"		"0"
    48 			}
    49 		}
    50 
    51 		"Signatures"
    52 		{
    53 			"CBaseTempEntity"
    54 			{
    55 				"library"	"server"
    56 				"windows"	"\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48"
    57 			}
    58 			"s_pTempEntities"
    59 			{
    60 				"library"	"server"
    61 				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    62 				"mac"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    63 			}
    64 		}
    65 	}
    66 	
    67 	/* CGlobalEntityList */
    68 	"#default"
    69 	{
    70 		"#supported"
    71 		{
    72 			"game"		"dod"
    73 			"game"		"tf"
    74 			"game"		"hl2mp"
    75 			"game"		"garrysmod"
    76 		}
    77 		
    78 		"Signatures"
    79 		{
    80 			/* Functions in CGlobalEntityList */
    81 			"FindEntityByClassname"
    82 			{
    83 				"library"	"server"
    84 				"windows"	"\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B"
    85 				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
    86 				"mac"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
    87 			}
    88 		}
    89 	}
    90 
    91 	/* General GameRules */
    92 	"#default"
    93 	{
    94 		"#supported"
    95 		{
    96 			"game"		"dod"
    97 			"game"		"tf"
    98 			"game"		"garrysmod"
    99 			"game"		"hl2mp"
   100 		}
   101 		
   102 		"Offsets"
   103 		{
   104 			/* Offset into CreateGameRulesObject */
   105 			"g_pGameRules"
   106 			{
   107 				"windows"	"2"
   108 			}
   109 		}
   110 		
   111 		"Signatures"
   112 		{
   113 			/* This signature sometimes has multiple matches, but this
   114 			 * does not matter as g_pGameRules is involved in all of them.
   115 			 * The same g_pGameRules offset applies to each match.
   116 			 *
   117 			 * Sometimes this block of bytes is at the beginning of the static
   118 			 * CreateGameRulesObject function and sometimes it is in the middle
   119 			 * of an entirely different function. This depends on the game.
   120 			 */
   121 			"CreateGameRulesObject"
   122 			{
   123 				"library"	"server"
   124 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   125 			}
   126 			"g_pGameRules"
   127 			{
   128 				"library"	"server"
   129 				"linux"		"@g_pGameRules"
   130 				"mac"		"@g_pGameRules"
   131 			}
   132 		}
   133 	}
   134 
   135 	/* IServer interface pointer */
   136 	"#default"
   137 	{
   138 		"Keys"
   139 		{
   140 			/* Signature for the beginning of IVEngineServer::CreateFakeClientEx.
   141 			 *
   142 			 * The engine binary is not actually scanned in order to look for
   143 			 * this. SourceHook is used to used to determine the address of the
   144 			 * function and this signature is used to verify that it contains
   145 			 * the expected code. A pointer to sv (IServer interface) is used
   146 			 * here.
   147 			 */
   148 			"CreateFakeClient_Windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   149 		}
   150 		
   151 		"Offsets"
   152 		{
   153 			/* Offset into IVEngineServer::CreateFakeClient */
   154 			"sv"
   155 			{
   156 				"windows"	"8"
   157 			}
   158 		}
   159 
   160 		"Signatures"
   161 		{
   162 			/* CBaseServer object for IServer interface */
   163 			"sv"
   164 			{
   165 				"library"	"engine"
   166 				"linux"		"@sv"
   167 				"mac"		"@sv"
   168 			}
   169 		}
   170 	}
   171 	
   172 	/* EntityFactoryDictionary function */
   173 	"#default"
   174 	{
   175 		"#supported"
   176 		{
   177 			"game"		"tf"
   178 			"game"		"dod"
   179 			"game"		"hl2mp"
   180 		}
   181 		
   182 		"Signatures"
   183 		{
   184 			"EntityFactory"
   185 			{
   186 				"library"	"server"
   187 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   188 				"linux"		"@_Z23EntityFactoryDictionaryv"
   189 				"mac"		"@_Z23EntityFactoryDictionaryv"
   190 			}
   191 		}
   192 	}
   193 
   194 	/* CBaseEntityOutput::FireOutput */
   195 	"#default"
   196 	{
   197 		"#supported"
   198 		{
   199 			"game"		"dod"
   200 			"game"		"tf"
   201 			"game"		"hl2mp"
   202 		}
   203 		"Signatures"
   204 		{
   205 			"FireOutput"
   206 			{
   207 				"library"	"server"
   208 				"windows"	"\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x89"
   209 				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   210 				"mac"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   211 			}
   212 		}
   213 	}
   214 	
   215 	/* SetUserInfo data */
   216 	"#default"
   217 	{
   218 		"#supported"
   219 		{
   220 			"game"		"dod"
   221 			"game"		"tf"
   222 			"game"		"garrysmod"
   223 			"game"		"hl2mp"
   224 		}
   225 		
   226 		"Offsets"
   227 		{
   228 			/**
   229 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   230 			 * Linux offset straight from VTable dump.
   231 			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
   232 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   233 			 */
   234 			"SetUserCvar"
   235 			{
   236 				"windows"	"18"
   237 				"linux"		"58"
   238 				"mac"		"58"
   239 			}
   240 			/**
   241 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   242 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   243 			 * Linux: 	mov     byte ptr [esi+98h], 0
   244 			 * Win:	mov     byte ptr [esi+0A4h], 0
   245 			 */
   246 			"InfoChanged"
   247 			{
   248 				"windows"	"140"
   249 				"linux"		"140"
   250 				"mac"		"140"
   251 			}
   252 		}
   253 	}
   254 }