Added missing CS:GO GameRulesProxy gamedata.
3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
33 #define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
35 #include "sm_globals.h"
37 #include "sourcemm_api.h"
38 #include <IForwardSys.h>
39 #include <IPlayerHelpers.h>
40 #include <IAdminSystem.h>
41 #include <sh_string.h>
43 #include <sh_vector.h>
44 #include "ConVarManager.h"
46 using namespace SourceHook;
48 #define PLAYER_LIFE_UNKNOWN 0
49 #define PLAYER_LIFE_ALIVE 1
50 #define PLAYER_LIFE_DEAD 2
52 #define MIN_API_FOR_ADMINCALLS 7
64 class CPlayer : public IGamePlayer
66 friend class PlayerManager;
70 const char *GetName();
71 const char *GetIPAddress();
72 const char *GetAuthString();
75 bool WasCountedAsInGame();
78 #if SOURCE_ENGINE >= SE_ORANGEBOX
79 bool IsAuthedBySteam();
82 bool IsSourceTV() const;
83 bool IsReplay() const;
84 void SetAdminId(AdminId id, bool temporary);
86 void Kick(const char *str);
88 IPlayerInfo *GetPlayerInfo();
89 unsigned int GetLanguageId();
90 void SetLanguageId(unsigned int id);
92 bool RunAdminCacheChecks();
93 void NotifyPostAdminChecks();
94 unsigned int GetSerial();
96 void DoBasicAdminChecks();
97 void MarkAsBeingKicked();
100 void Initialize(const char *name, const char *ip, edict_t *pEntity);
103 void SetName(const char *name);
104 void DumpAdmin(bool deleting);
105 void Authorize(const char *auth);
106 void Authorize_Post();
107 void DoPostConnectAuthorization();
112 bool m_bIsInKickQueue;
121 String m_LastPassword;
122 bool m_bAdminCheckSignalled;
124 unsigned int m_LangId;
132 class PlayerManager :
133 public SMGlobalClass,
134 public IPlayerManager
136 friend class CPlayer;
140 public: //SMGlobalClass
141 void OnSourceModAllInitialized();
142 void OnSourceModShutdown();
143 void OnSourceModLevelEnd();
144 ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength);
145 void OnSourceModMaxPlayersChanged(int newvalue);
147 CPlayer *GetPlayerByIndex(int client) const;
148 void RunAuthChecks();
149 void ClearAdminId(AdminId id);
150 void ClearAllAdmins();
152 bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
153 bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
154 void OnClientPutInServer(edict_t *pEntity, char const *playername);
155 void OnClientDisconnect(edict_t *pEntity);
156 void OnClientDisconnect_Post(edict_t *pEntity);
157 #if SOURCE_ENGINE >= SE_ORANGEBOX
158 void OnClientCommand(edict_t *pEntity, const CCommand &args);
160 void OnClientCommand(edict_t *pEntity);
162 void OnClientSettingsChanged(edict_t *pEntity);
163 //void OnClientSettingsChanged_Pre(edict_t *pEntity);
164 public: //IPlayerManager
165 void AddClientListener(IClientListener *listener);
166 void RemoveClientListener(IClientListener *listener);
167 IGamePlayer *GetGamePlayer(int client);
168 IGamePlayer *GetGamePlayer(edict_t *pEdict);
171 int GetClientOfUserId(int userid);
172 bool IsServerActivated();
173 int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags);
174 int InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags);
175 void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
176 void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
177 void ProcessCommandTarget(cmd_target_info_t *info);
178 int GetClientFromSerial(unsigned int serial);
180 inline int MaxClients()
184 inline int NumPlayers()
186 return m_PlayerCount;
188 inline int ListenClient()
190 return m_ListenClient;
192 bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id);
193 bool CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id);
194 const char *GetPassInfoVar();
195 void RecheckAnyAdmins();
196 unsigned int GetReplyTo();
197 unsigned int SetReplyTo(unsigned int reply);
198 void MaxPlayersChanged(int newvalue = -1);
200 void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
201 void InvalidatePlayer(CPlayer *pPlayer);
203 List<IClientListener *> m_hooks;
204 IForward *m_clconnect;
205 IForward *m_clconnect_post;
206 IForward *m_cldisconnect;
207 IForward *m_cldisconnect_post;
208 IForward *m_clputinserver;
209 IForward *m_clcommand;
210 IForward *m_clinfochanged;
212 IForward *m_onActivate;
213 IForward *m_onActivate2;
218 int m_PlayersSinceActive;
220 unsigned int *m_AuthQueue;
221 String m_PassInfoVar;
223 bool m_bUseSteamAdminAuth; // are we validating admins with steam before authorizing?
224 bool m_bIsListenServer;
226 bool m_bIsSourceTVActive;
227 bool m_bIsReplayActive;
228 int m_SourceTVUserId;
232 #if SOURCE_ENGINE >= SE_ORANGEBOX
233 void CmdMaxplayersCallback(const CCommand &command);
235 void CmdMaxplayersCallback();
238 extern void ClientConsolePrint(edict_t *e, const char *fmt, ...);
240 extern PlayerManager g_Players;
241 extern bool g_OnMapStarted;
242 extern const unsigned int *g_NumPlayersToAuth;
244 #endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_