core/PlayerManager.cpp
author Fyren <fyrenmoo@gmail.com>
Tue May 12 17:27:45 2009 -0400 (2009-05-12)
changeset 2721 68003ddab61c
parent 2719 2162763600f6
child 2784 8903397125e6
permissions -rw-r--r--
Fixed early tv_enable causing crashes (bug 3766, r=dvander).
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 #include "ExtensionSys.h"
    50 #include "sm_version.h"
    51 
    52 PlayerManager g_Players;
    53 bool g_OnMapStarted = false;
    54 IForward *PreAdminCheck = NULL;
    55 IForward *PostAdminCheck = NULL;
    56 IForward *PostAdminFilter = NULL;
    57 IForward *OnClientConnected = NULL;
    58 const unsigned int *g_NumPlayersToAuth = NULL;
    59 int lifestate_offset = -1;
    60 List<ICommandTargetProcessor *> target_processors;
    61 
    62 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    63 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    64 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    65 #if SOURCE_ENGINE >= SE_ORANGEBOX
    66 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    67 #else
    68 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    69 #endif
    70 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    71 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    72 
    73 #if SOURCE_ENGINE >= SE_ORANGEBOX
    74 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    75 #elif SOURCE_ENGINE == SE_DARKMESSIAH
    76 SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
    77 #else
    78 extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    79 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    80 #endif
    81 
    82 ConCommand *maxplayersCmd = NULL;
    83 
    84 unsigned int g_PlayerSerialCount = 0;
    85 
    86 class KickPlayerTimer : public ITimedEvent
    87 {
    88 public:
    89 	ResultType OnTimer(ITimer *pTimer, void *pData)
    90 	{
    91 		int userid = (int)pData;
    92 		int client = g_Players.GetClientOfUserId(userid);
    93 		if (client)
    94 		{
    95 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    96 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    97 		}
    98 		return Pl_Stop;
    99 	}
   100 	void OnTimerEnd(ITimer *pTimer, void *pData)
   101 	{
   102 	}
   103 } s_KickPlayerTimer;
   104 
   105 PlayerManager::PlayerManager()
   106 {
   107 	m_AuthQueue = NULL;
   108 	m_FirstPass = false;
   109 	m_maxClients = 0;
   110 
   111 	m_UserIdLookUp = new int[USHRT_MAX+1];
   112 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   113 }
   114 
   115 PlayerManager::~PlayerManager()
   116 {
   117 	g_NumPlayersToAuth = NULL;
   118 
   119 	delete [] m_AuthQueue;
   120 	delete [] m_UserIdLookUp;
   121 }
   122 
   123 void PlayerManager::OnSourceModAllInitialized()
   124 {
   125 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   126 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   127 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   128 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   129 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   130 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   131 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   132 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   133 
   134 	g_ShareSys.AddInterface(NULL, this);
   135 
   136 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   137 	ParamType p2[] = {Param_Cell};
   138 
   139 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   140 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   141 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   142 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   143 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   144 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   145 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   146 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   147 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   148 	OnClientConnected = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
   149 
   150 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   151 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   152 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   153 
   154 	m_bIsListenServer = !engine->IsDedicatedServer();
   155 	m_ListenClient = 0;
   156 
   157 	g_ConVarManager.AddConVarChangeListener("tv_enable", this);
   158 
   159 	ConCommand *pCmd = FindCommand("maxplayers");
   160 	if (pCmd != NULL)
   161 	{
   162 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   163 		maxplayersCmd = pCmd;
   164 	}
   165 }
   166 
   167 void PlayerManager::OnSourceModShutdown()
   168 {
   169 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   170 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   171 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   172 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   173 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   174 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   175 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   176 
   177 	/* Release forwards */
   178 	g_Forwards.ReleaseForward(m_clconnect);
   179 	g_Forwards.ReleaseForward(m_clputinserver);
   180 	g_Forwards.ReleaseForward(m_cldisconnect);
   181 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   182 	g_Forwards.ReleaseForward(m_clcommand);
   183 	g_Forwards.ReleaseForward(m_clinfochanged);
   184 	g_Forwards.ReleaseForward(m_clauth);
   185 	g_Forwards.ReleaseForward(m_onActivate);
   186 	g_Forwards.ReleaseForward(m_onActivate2);
   187 	g_Forwards.ReleaseForward(OnClientConnected);
   188 
   189 	g_Forwards.ReleaseForward(PreAdminCheck);
   190 	g_Forwards.ReleaseForward(PostAdminCheck);
   191 	g_Forwards.ReleaseForward(PostAdminFilter);
   192 
   193 	delete [] m_Players;
   194 
   195 	g_ConVarManager.RemoveConVarChangeListener("tv_enable", this);
   196 
   197 	if (maxplayersCmd != NULL)
   198 	{
   199 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   200 	}
   201 }
   202 
   203 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   204 												 const char *value, 
   205 												 ConfigSource source, 
   206 												 char *error, 
   207 												 size_t maxlength)
   208 {
   209 	if (strcmp(key, "PassInfoVar") == 0)
   210 	{
   211 		if (strcmp(value, "_password") != 0)
   212 		{
   213 			m_PassInfoVar.assign(value);
   214 		}
   215 		return ConfigResult_Accept;
   216 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   217 		if (strcasecmp(value, "on") == 0)
   218 		{
   219 			m_QueryLang = true;
   220 		} else if (strcasecmp(value, "off") == 0) {
   221 			m_QueryLang = false;
   222 		} else {
   223 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   224 			return ConfigResult_Reject;
   225 		}
   226 		return ConfigResult_Accept;
   227 	}
   228 	return ConfigResult_Ignore;
   229 }
   230 
   231 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   232 {
   233 	if (!m_FirstPass)
   234 	{
   235 		/* Initialize all players */
   236 		m_maxClients = clientMax;
   237 		m_PlayerCount = 0;
   238 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   239 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   240 		m_FirstPass = true;
   241 
   242 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   243 
   244 		g_NumPlayersToAuth = &m_AuthQueue[0];
   245 
   246 		g_PluginSys.SyncMaxClients(clientMax);
   247 	}
   248 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
   249 	m_onActivate->Execute(NULL);
   250 	m_onActivate2->Execute(NULL);
   251 
   252 	List<IClientListener *>::iterator iter;
   253 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   254 	{
   255 		if ((*iter)->GetClientListenerVersion() >= 5)
   256 		{
   257 			(*iter)->OnServerActivated(clientMax);
   258 		}
   259 	}
   260 
   261 	g_OnMapStarted = true;
   262 
   263 	SMGlobalClass *cls = SMGlobalClass::head;
   264 	while (cls)
   265 	{
   266 		cls->OnSourceModLevelActivated();
   267 		cls = cls->m_pGlobalClassNext;
   268 	}
   269 
   270 	SM_ExecuteAllConfigs();
   271 }
   272 
   273 bool PlayerManager::IsServerActivated()
   274 {
   275 	return m_FirstPass;
   276 }
   277 
   278 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   279 {
   280 	const char *password = g_Admins.GetAdminPassword(id);
   281 	if (password != NULL)
   282 	{
   283 		if (m_PassInfoVar.size() < 1)
   284 		{
   285 			return false;
   286 		}
   287 
   288 		/* Whoa... the user needs a password! */
   289 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   290 		if (!given || strcmp(given, password) != 0)
   291 		{
   292 			return false;
   293 		}
   294 	}
   295 
   296 	pPlayer->SetAdminId(id, false);
   297 
   298 	return true;
   299 }
   300 
   301 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   302 {
   303 	const char *password = g_Admins.GetAdminPassword(id);
   304 	if (password == NULL)
   305 	{
   306 		return false;
   307 	}
   308 
   309 	if (m_PassInfoVar.size() < 1)
   310 	{
   311 		return false;
   312 	}
   313 
   314 	/* Whoa... the user needs a password! */
   315 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   316 	if (!given || strcmp(given, password) != 0)
   317 	{
   318 		return false;
   319 	}
   320 
   321 	pPlayer->SetAdminId(id, false);
   322 
   323 	return true;
   324 }
   325 
   326 void PlayerManager::RunAuthChecks()
   327 {
   328 	CPlayer *pPlayer;
   329 	const char *authstr;
   330 	unsigned int removed = 0;
   331 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   332 	{
   333 		pPlayer = &m_Players[m_AuthQueue[i]];
   334 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   335 		if (authstr && authstr[0] != '\0'
   336 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   337 		{
   338 			/* Set authorization */
   339 			pPlayer->Authorize(authstr);
   340 
   341 			/* Mark as removed from queue */
   342 			unsigned int client = m_AuthQueue[i];
   343 			m_AuthQueue[i] = 0;
   344 			removed++;
   345 
   346 			/* Send to extensions */
   347 			List<IClientListener *>::iterator iter;
   348 			IClientListener *pListener;
   349 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   350 			{
   351 				pListener = (*iter);
   352 				pListener->OnClientAuthorized(client, authstr);
   353 				if (!pPlayer->IsConnected())
   354 				{
   355 					break;
   356 				}
   357 			}
   358 
   359 			/* Send to plugins if player is still connected */
   360 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   361 			{
   362 				/* :TODO: handle the case of a player disconnecting in the middle */
   363 				m_clauth->PushCell(client);
   364 				m_clauth->PushString(authstr);
   365 				m_clauth->Execute(NULL);
   366 			}
   367 
   368 			if (pPlayer->IsConnected())
   369 			{
   370 				pPlayer->Authorize_Post();
   371 			}
   372 		}
   373 	}
   374 
   375 	/* Clean up the queue */
   376 	if (removed)
   377 	{
   378 		/* We don't have to compact the list if it's empty */
   379 		if (removed != m_AuthQueue[0])
   380 		{
   381 			unsigned int diff = 0;
   382 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   383 			{
   384 				/* If this member is removed... */
   385 				if (m_AuthQueue[i] == 0)
   386 				{
   387 					/* Increase the differential */
   388 					diff++;
   389 				} else {
   390 					/* diff cannot increase faster than i+1 */
   391 					assert(i > diff);
   392 					assert(i - diff >= 1);
   393 					/* move this index down */
   394 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   395 				}
   396 			}
   397 			m_AuthQueue[0] -= removed;
   398 		} else {
   399 			m_AuthQueue[0] = 0;
   400 		}
   401 	}
   402 }
   403 
   404 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   405 {
   406 	int client = IndexOfEdict(pEntity);
   407 	CPlayer *pPlayer = &m_Players[client];
   408 
   409 	List<IClientListener *>::iterator iter;
   410 	IClientListener *pListener = NULL;
   411 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   412 	{
   413 		pListener = (*iter);
   414 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   415 		{
   416 			return false;
   417 		}
   418 	}
   419 
   420 	cell_t res = 1;
   421 
   422 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   423 	m_clconnect->PushCell(client);
   424 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
   425 	m_clconnect->PushCell(maxrejectlen);
   426 	m_clconnect->Execute(&res);
   427 
   428 	if (res)
   429 	{
   430 		if (!pPlayer->IsAuthorized())
   431 		{
   432 			m_AuthQueue[++m_AuthQueue[0]] = client;
   433 		}
   434 
   435 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   436 	}
   437 	else
   438 	{
   439 		if (!pPlayer->IsFakeClient())
   440 		{
   441 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   442 		}
   443 	}
   444 
   445 	return true;
   446 }
   447 
   448 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   449 {
   450 	int client = IndexOfEdict(pEntity);
   451 	bool orig_value = META_RESULT_ORIG_RET(bool);
   452 	CPlayer *pPlayer = &m_Players[client];
   453 
   454 	if (orig_value)
   455 	{
   456 		List<IClientListener *>::iterator iter;
   457 		IClientListener *pListener = NULL;
   458 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   459 		{
   460 			pListener = (*iter);
   461 			pListener->OnClientConnected(client);
   462 			if (!pPlayer->IsConnected())
   463 			{
   464 				break;
   465 			}
   466 		}
   467 
   468 		if (!pPlayer->IsFakeClient() 
   469 			&& m_bIsListenServer
   470 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   471 		{
   472 			m_ListenClient = client;
   473 		}
   474 
   475 		cell_t res;
   476 		OnClientConnected->PushCell(client);
   477 		OnClientConnected->Execute(&res, NULL);
   478 	}
   479 	else
   480 	{
   481 		InvalidatePlayer(pPlayer);
   482 	}
   483 
   484 	return true;
   485 }
   486 
   487 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   488 {
   489 	cell_t res;
   490 	int client = IndexOfEdict(pEntity);
   491 	CPlayer *pPlayer = &m_Players[client];
   492 
   493 	/* If they're not connected, they're a bot */
   494 	if (!pPlayer->IsConnected())
   495 	{
   496 		/* Run manual connection routines */
   497 		char error[255];
   498 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   499 		pPlayer->Authorize(authid);
   500 		pPlayer->m_bFakeClient = true;
   501 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   502 		{
   503 			/* :TODO: kick the bot if it's rejected */
   504 			return;
   505 		}
   506 		List<IClientListener *>::iterator iter;
   507 		IClientListener *pListener = NULL;
   508 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   509 		{
   510 			pListener = (*iter);
   511 			pListener->OnClientConnected(client);
   512 			/* See if bot was kicked */
   513 			if (!pPlayer->IsConnected())
   514 			{
   515 				return;
   516 			}
   517 		}
   518 		/* Now do authorization */
   519 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   520 		{
   521 			pListener = (*iter);
   522 			pListener->OnClientAuthorized(client, authid);
   523 		}
   524 		/* Finally, tell plugins */
   525 		if (m_clauth->GetFunctionCount())
   526 		{
   527 			m_clauth->PushCell(client);
   528 			m_clauth->PushString(authid);
   529 			m_clauth->Execute(NULL);
   530 		}
   531 		pPlayer->Authorize_Post();
   532 	}
   533 
   534 	if (playerinfo)
   535 	{
   536 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   537 	}
   538 
   539 	/* Get the client's language */
   540 	if (m_QueryLang)
   541 	{
   542 		const char *name;
   543 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   544 		{
   545 			unsigned int langid;
   546 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   547 		} else {
   548 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   549 		}
   550 	}
   551 
   552 	pPlayer->Connect();
   553 	m_PlayerCount++;
   554 
   555 	List<IClientListener *>::iterator iter;
   556 	IClientListener *pListener = NULL;
   557 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   558 	{
   559 		pListener = (*iter);
   560 		pListener->OnClientPutInServer(client);
   561 	}
   562 
   563 	m_clputinserver->PushCell(client);
   564 	m_clputinserver->Execute(&res, NULL);
   565 
   566 	if (pPlayer->IsAuthorized())
   567 	{
   568 		pPlayer->DoPostConnectAuthorization();
   569 	}
   570 }
   571 
   572 void PlayerManager::OnSourceModLevelEnd()
   573 {
   574 	/* Disconnect all bots still in game */
   575 	for (int i=1; i<=m_maxClients; i++)
   576 	{
   577 		if (m_Players[i].IsConnected())
   578 		{
   579 			OnClientDisconnect(m_Players[i].GetEdict());
   580 		}
   581 	}
   582 	m_PlayerCount = 0;
   583 }
   584 
   585 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   586 {
   587 	cell_t res;
   588 	int client = IndexOfEdict(pEntity);
   589 	CPlayer *pPlayer = &m_Players[client];
   590 
   591 	if (pPlayer->IsConnected())
   592 	{
   593 		m_cldisconnect->PushCell(client);
   594 		m_cldisconnect->Execute(&res, NULL);
   595 	}
   596 	else
   597 	{
   598 		/* We don't care, prevent a double call */
   599 		return;
   600 	}
   601 
   602 	if (pPlayer->WasCountedAsInGame())
   603 	{
   604 		m_PlayerCount--;
   605 	}
   606 
   607 	List<IClientListener *>::iterator iter;
   608 	IClientListener *pListener = NULL;
   609 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   610 	{
   611 		pListener = (*iter);
   612 		pListener->OnClientDisconnecting(client);
   613 	}
   614 
   615 	InvalidatePlayer(pPlayer);
   616 
   617 	if (m_ListenClient == client)
   618 	{
   619 		m_ListenClient = 0;
   620 	}
   621 }
   622 
   623 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   624 {
   625 	cell_t res;
   626 	int client = IndexOfEdict(pEntity);
   627 
   628 	m_cldisconnect_post->PushCell(client);
   629 	m_cldisconnect_post->Execute(&res, NULL);
   630 
   631 	List<IClientListener *>::iterator iter;
   632 	IClientListener *pListener = NULL;
   633 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   634 	{
   635 		pListener = (*iter);
   636 		pListener->OnClientDisconnected(client);
   637 	}
   638 }
   639 
   640 void ClientConsolePrint(edict_t *e, const char *fmt, ...)
   641 {
   642 	char buffer[512];
   643 
   644 	va_list ap;
   645 	va_start(ap, fmt);
   646 	size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
   647 	va_end(ap);
   648 
   649 	if (len >= sizeof(buffer) - 1)
   650 	{
   651 		buffer[sizeof(buffer) - 2] = '\n';
   652 		buffer[sizeof(buffer) - 1] = '\0';
   653 	} else {
   654 		buffer[len++] = '\n';
   655 		buffer[len] = '\0';
   656 	}
   657 
   658 	engine->ClientPrintf(e, buffer);
   659 }
   660 
   661 #if SOURCE_ENGINE >= SE_ORANGEBOX
   662 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   663 {
   664 #else
   665 void PlayerManager::OnClientCommand(edict_t *pEntity)
   666 {
   667 	CCommand args;
   668 #endif
   669 	int client = IndexOfEdict(pEntity);
   670 	cell_t res = Pl_Continue;
   671 	CPlayer *pPlayer = &m_Players[client];
   672 
   673 	if (!pPlayer->IsConnected())
   674 	{
   675 		return;
   676 	}
   677 
   678 	if (strcmp(args.Arg(0), "sm") == 0)
   679 	{
   680 		if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
   681 		{
   682 			g_PluginSys.ListPluginsToClient(pPlayer, args);
   683 			RETURN_META(MRES_SUPERCEDE);
   684 		}
   685 		else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
   686 		{
   687 			ClientConsolePrint(pEntity,
   688 				"SourceMod would not be possible without:");
   689 			ClientConsolePrint(pEntity,
   690 				" David \"BAILOPAN\" Anderson, Borja \"faluco\" Ferrer");
   691 			ClientConsolePrint(pEntity,
   692 				" Scott \"Damaged Soul\" Ehlert, Matt \"pRED\" Woodrow");
   693 			ClientConsolePrint(pEntity,
   694 				" Michael \"ferret\" McKoy, Pavol \"PM OnoTo\" Marko");
   695 			ClientConsolePrint(pEntity,
   696 				"SourceMod is open source under the GNU General Public License.");
   697 			RETURN_META(MRES_SUPERCEDE);
   698 		}
   699 
   700 		ClientConsolePrint(pEntity,
   701 			"SourceMod %s, by AlliedModders LLC", SVN_FULL_VERSION);
   702 		ClientConsolePrint(pEntity,
   703 			"To see running plugins, type \"sm plugins\"");
   704 		ClientConsolePrint(pEntity,
   705 			"To see credits, type \"sm credits\"");
   706 		ClientConsolePrint(pEntity,
   707 			"Visit http://www.sourcemod.net/");
   708 		RETURN_META(MRES_SUPERCEDE);
   709 	}
   710 
   711 	g_HL2.PushCommandStack(&args);
   712 
   713 	int argcount = args.ArgC() - 1;
   714 	const char *cmd = g_HL2.CurrentCommandName();
   715 
   716 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   717 	if (result)
   718 	{
   719 		res = Pl_Handled;
   720 	} else {
   721 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   722 		if (result)
   723 		{
   724 			res = Pl_Handled;
   725 		}
   726 	}
   727 
   728 	cell_t res2 = Pl_Continue;
   729 	m_clcommand->PushCell(client);
   730 	m_clcommand->PushCell(argcount);
   731 	m_clcommand->Execute(&res2, NULL);
   732 
   733 	if (res2 > res)
   734 	{
   735 		res = res2;
   736 	}
   737 
   738 	if (res >= Pl_Stop)
   739 	{
   740 		g_HL2.PopCommandStack();
   741 		RETURN_META(MRES_SUPERCEDE);
   742 	}
   743 
   744 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   745 
   746 	g_HL2.PopCommandStack();
   747 
   748 	if (res >= Pl_Handled)
   749 	{
   750 		RETURN_META(MRES_SUPERCEDE);
   751 	}
   752 }
   753 
   754 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   755 {
   756 	cell_t res;
   757 	int client = IndexOfEdict(pEntity);
   758 	CPlayer *pPlayer = &m_Players[client];
   759 
   760 	if (!pPlayer->IsConnected())
   761 	{
   762 		return;
   763 	}
   764 
   765 	m_clinfochanged->PushCell(client);
   766 	m_clinfochanged->Execute(&res, NULL);
   767 
   768 	if (pPlayer->IsFakeClient())
   769 	{
   770 		return;
   771 	}
   772 
   773 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   774 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   775 	const char *old_name = pPlayer->m_Name.c_str();
   776 
   777 	if (strcmp(old_name, new_name) != 0)
   778 	{
   779 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   780 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   781 		{
   782 			if (!CheckSetAdminName(client, pPlayer, id))
   783 			{
   784 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   785 				RETURN_META(MRES_IGNORED);
   786 			}
   787 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   788 			if (id == pPlayer->GetAdminId())
   789 			{
   790 				/* This player is changing their name; force them to drop admin privileges! */
   791 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   792 			}
   793 		}
   794 		pPlayer->SetName(new_name);
   795 	}
   796 	
   797 	if (m_PassInfoVar.size() > 0)
   798 	{
   799 		/* Try for a password change */
   800 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   801 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   802 		if (strcmp(old_pass, new_pass) != 0)
   803 		{
   804 			pPlayer->m_LastPassword.assign(new_pass);
   805 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   806 			{
   807 				/* If there is already an admin id assigned, this will just bail out. */
   808 				pPlayer->DoBasicAdminChecks();
   809 			}
   810 		}
   811 	}
   812 }
   813 
   814 int PlayerManager::GetMaxClients()
   815 {
   816 	return m_maxClients;
   817 }
   818 
   819 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   820 {
   821 	if (client > m_maxClients || client < 1)
   822 	{
   823 		return NULL;
   824 	}
   825 	return &m_Players[client];
   826 }
   827 
   828 int PlayerManager::GetNumPlayers()
   829 {
   830 	return m_PlayerCount;
   831 }
   832 
   833 int PlayerManager::GetClientOfUserId(int userid)
   834 {
   835 	if (userid < 0 || userid > USHRT_MAX)
   836 	{
   837 		return 0;
   838 	}
   839 	
   840 	int client = m_UserIdLookUp[userid];
   841 
   842 	/* Verify the userid.  The cache can get messed up with older
   843 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   844 	 * check before invoking this backwards compat code.
   845 	 */
   846 	if (client)
   847 	{
   848 		CPlayer *player = GetPlayerByIndex(client);
   849 		if (player && player->IsConnected())
   850 		{
   851 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   852 			if (realUserId == userid)
   853 			{
   854 				return client;
   855 			}
   856 		}
   857 	}
   858 
   859 	/* If we can't verify the userid, we have to do a manual loop */
   860 	CPlayer *player;
   861 	for (int i = 1; i <= m_maxClients; i++)
   862 	{
   863 		player = GetPlayerByIndex(i);
   864 		if (!player || !player->IsConnected())
   865 		{
   866 			continue;
   867 		}
   868 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   869 		{
   870 			m_UserIdLookUp[userid] = i;
   871 			return i;
   872 		}
   873 	}
   874 
   875 	return 0;
   876 }
   877 
   878 void PlayerManager::AddClientListener(IClientListener *listener)
   879 {
   880 	m_hooks.push_back(listener);
   881 }
   882 
   883 void PlayerManager::RemoveClientListener(IClientListener *listener)
   884 {
   885 	m_hooks.remove(listener);
   886 }
   887 
   888 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   889 {
   890 	int index = IndexOfEdict(pEdict);
   891 	return GetGamePlayer(index);
   892 }
   893 
   894 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   895 {
   896 	return GetPlayerByIndex(client);
   897 }
   898 
   899 void PlayerManager::ClearAdminId(AdminId id)
   900 {
   901 	for (int i=1; i<=m_maxClients; i++)
   902 	{
   903 		if (m_Players[i].m_Admin == id)
   904 		{
   905 			m_Players[i].DumpAdmin(true);
   906 		}
   907 	}
   908 }
   909 
   910 void PlayerManager::ClearAllAdmins()
   911 {
   912 	for (int i=1; i<=m_maxClients; i++)
   913 	{
   914 		m_Players[i].DumpAdmin(true);
   915 	}
   916 }
   917 
   918 const char *PlayerManager::GetPassInfoVar()
   919 {
   920 	return m_PassInfoVar.c_str();
   921 }
   922 
   923 void PlayerManager::RecheckAnyAdmins()
   924 {
   925 	for (int i=1; i<=m_maxClients; i++)
   926 	{
   927 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   928 		{
   929 			m_Players[i].DoBasicAdminChecks();
   930 		}
   931 	}
   932 }
   933 
   934 unsigned int PlayerManager::GetReplyTo()
   935 {
   936 	return g_ChatTriggers.GetReplyTo();
   937 }
   938 
   939 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   940 {
   941 	return g_ChatTriggers.SetReplyTo(reply);
   942 }
   943 
   944 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   945 {
   946 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   947 }
   948 
   949 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   950 {
   951 	target_processors.push_back(pHandler);
   952 }
   953 
   954 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   955 {
   956 	target_processors.remove(pHandler);
   957 }
   958 
   959 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
   960 {
   961 	/**
   962 	* Remove client from auth queue if necessary
   963 	*/
   964 	if (!pPlayer->IsAuthorized())
   965 	{
   966 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   967 		{
   968 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
   969 			{
   970 				/* Move everything ahead of us back by one */
   971 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   972 				{
   973 					m_AuthQueue[j-1] = m_AuthQueue[j];
   974 				}
   975 				/* Remove us and break */
   976 				m_AuthQueue[0]--;
   977 				break;
   978 			}
   979 		}
   980 	}
   981 	
   982 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
   983 	pPlayer->Disconnect();
   984 }
   985 
   986 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
   987 {
   988 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
   989 		&& !pTarget->IsConnected())
   990 	{
   991 		return COMMAND_TARGET_NONE;
   992 	}
   993 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
   994 		!pTarget->IsInGame())
   995 	{
   996 		return COMMAND_TARGET_NOT_IN_GAME;
   997 	}
   998 
   999 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
  1000 		&& pTarget->IsFakeClient())
  1001 	{
  1002 		return COMMAND_TARGET_NOT_HUMAN;
  1003 	}
  1004 
  1005 	if (pAdmin != NULL)
  1006 	{
  1007 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
  1008 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
  1009 		{
  1010 			return COMMAND_TARGET_IMMUNE;
  1011 		}
  1012 	}
  1013 
  1014 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
  1015 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
  1016 	{
  1017 		return COMMAND_TARGET_NOT_ALIVE;
  1018 	}
  1019 
  1020 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
  1021 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
  1022 	{
  1023 		return COMMAND_TARGET_NOT_DEAD;
  1024 	}
  1025 
  1026 	return COMMAND_TARGET_VALID;
  1027 }
  1028 
  1029 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
  1030 {
  1031 	CPlayer *pTarget, *pAdmin;
  1032 	int max_clients, total = 0;
  1033 
  1034 	max_clients = GetMaxClients();
  1035 
  1036 	if (info->max_targets < 1)
  1037 	{
  1038 		info->reason = COMMAND_TARGET_NONE;
  1039 		info->num_targets = 0;
  1040 	}
  1041 
  1042 	if (info->admin == 0)
  1043 	{
  1044 		pAdmin = NULL;
  1045 	}
  1046 	else
  1047 	{
  1048 		pAdmin = GetPlayerByIndex(info->admin);
  1049 	}
  1050 
  1051 	if (info->pattern[0] == '#')
  1052 	{
  1053 		int userid = atoi(&info->pattern[1]);
  1054 		int client = GetClientOfUserId(userid);
  1055 
  1056 		/* See if a valid userid matched */
  1057 		if (client > 0)
  1058 		{
  1059 			IGamePlayer *pTarget = GetPlayerByIndex(client);
  1060 			if (pTarget != NULL)
  1061 			{
  1062 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1063 				{
  1064 					info->targets[0] = client;
  1065 					info->num_targets = 1;
  1066 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1067 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1068 				}
  1069 				else
  1070 				{
  1071 					info->num_targets = 0;
  1072 				}
  1073 				return;
  1074 			}
  1075 		}
  1076 
  1077 		/* Do we need to look for a steam id? */
  1078 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1079 		{
  1080 			size_t p, len;
  1081 			char new_pattern[256];
  1082 
  1083 			strcpy(new_pattern, "STEAM_");
  1084 			len = strlen(&info->pattern[7]);
  1085 			for (p = 0; p < len; p++)
  1086 			{
  1087 				new_pattern[6 + p] = info->pattern[7 + p];
  1088 				if (new_pattern[6 + p] == '_')
  1089 				{
  1090 					new_pattern[6 + p] = ':';
  1091 				}
  1092 			}
  1093 			new_pattern[6 + p] = '\0';
  1094 
  1095 			for (int i = 1; i <= max_clients; i++)
  1096 			{
  1097 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1098 				{
  1099 					continue;
  1100 				}
  1101 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1102 				{
  1103 					continue;
  1104 				}
  1105 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1106 				{
  1107 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1108 						== COMMAND_TARGET_VALID)
  1109 					{
  1110 						info->targets[0] = i;
  1111 						info->num_targets = 1;
  1112 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1113 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1114 					}
  1115 					else
  1116 					{
  1117 						info->num_targets = 0;
  1118 					}
  1119 					return;
  1120 				}
  1121 			}
  1122 		}
  1123 
  1124 		/* See if an exact name matches */
  1125 		for (int i = 1; i <= max_clients; i++)
  1126 		{
  1127 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1128 			{
  1129 				continue;
  1130 			}
  1131 			if  (!pTarget->IsConnected())
  1132 			{
  1133 				continue;
  1134 			}
  1135 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1136 			{
  1137 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1138 					== COMMAND_TARGET_VALID)
  1139 				{
  1140 					info->targets[0] = i;
  1141 					info->num_targets = 1;
  1142 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1143 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1144 				}
  1145 				else
  1146 				{
  1147 					info->num_targets = 0;
  1148 				}
  1149 				return;
  1150 			}
  1151 		}
  1152 	}
  1153 
  1154 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1155 	{
  1156 		info->targets[0] = info->admin;
  1157 		info->num_targets = 1;
  1158 		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1159 		info->target_name_style = COMMAND_TARGETNAME_RAW;
  1160 		return;
  1161 	}
  1162 
  1163 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1164 	{
  1165 		bool is_multi = false;
  1166 		bool bots_only = false;
  1167 		int skip_client = -1;
  1168 
  1169 		if (strcmp(info->pattern, "@all") == 0)
  1170 		{
  1171 			is_multi = true;
  1172 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1173 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1174 		}
  1175 		else if (strcmp(info->pattern, "@dead") == 0)
  1176 		{
  1177 			is_multi = true;
  1178 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1179 			{
  1180 				info->num_targets = 0;
  1181 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1182 				return;
  1183 			}
  1184 			info->flags |= COMMAND_FILTER_DEAD;
  1185 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1186 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1187 		}
  1188 		else if (strcmp(info->pattern, "@alive") == 0)
  1189 		{
  1190 			is_multi = true;
  1191 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1192 			{
  1193 				info->num_targets = 0;
  1194 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1195 				return;
  1196 			}
  1197 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1198 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1199 			info->flags |= COMMAND_FILTER_ALIVE;
  1200 		}
  1201 		else if (strcmp(info->pattern, "@bots") == 0)
  1202 		{
  1203 			is_multi = true;
  1204 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1205 			{
  1206 				info->num_targets = 0;
  1207 				info->reason = COMMAND_FILTER_NO_BOTS;
  1208 				return;
  1209 			}
  1210 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1211 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1212 			bots_only = true;
  1213 		}
  1214 		else if (strcmp(info->pattern, "@humans") == 0)
  1215 		{
  1216 			is_multi = true;
  1217 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1218 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1219 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1220 		}
  1221 		else if (strcmp(info->pattern, "@!me") == 0)
  1222 		{
  1223 			is_multi = true;
  1224 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1225 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1226 			skip_client = info->admin;
  1227 		}
  1228 
  1229 		if (is_multi)
  1230 		{
  1231 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1232 			{
  1233 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1234 				{
  1235 					continue;
  1236 				}
  1237 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1238 				{
  1239 					if ((!bots_only || pTarget->IsFakeClient())
  1240 						&& skip_client != i)
  1241 					{
  1242 						info->targets[total++] = i;
  1243 					}
  1244 				}
  1245 			}
  1246 
  1247 			info->num_targets = total;
  1248 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1249 			return;
  1250 		}
  1251 	}
  1252 
  1253 	List<ICommandTargetProcessor *>::iterator iter;
  1254 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1255 	{
  1256 		ICommandTargetProcessor *pProcessor = (*iter);
  1257 		if (pProcessor->ProcessCommandTarget(info))
  1258 		{
  1259 			return;
  1260 		}
  1261 	}
  1262 
  1263 	/* Check partial names */
  1264 	int found_client = 0;
  1265 	CPlayer *pFoundClient = NULL;
  1266 	for (int i = 1; i <= max_clients; i++)
  1267 	{
  1268 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1269 		{
  1270 			continue;
  1271 		}
  1272 
  1273 		if (stristr(pTarget->GetName(), info->pattern) != NULL)
  1274 		{
  1275 			if (found_client)
  1276 			{
  1277 				info->num_targets = 0;
  1278 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1279 				return;
  1280 			}
  1281 			else
  1282 			{
  1283 				found_client = i;
  1284 				pFoundClient = pTarget;
  1285 			}
  1286 		}
  1287 	}
  1288 
  1289 	if (found_client)
  1290 	{
  1291 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1292 			== COMMAND_TARGET_VALID)
  1293 		{
  1294 			info->targets[0] = found_client;
  1295 			info->num_targets = 1;
  1296 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1297 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1298 		}
  1299 		else
  1300 		{
  1301 			info->num_targets = 0;
  1302 		}
  1303 	}
  1304 	else
  1305 	{
  1306 		info->num_targets = 0;
  1307 		info->reason = COMMAND_TARGET_NONE;
  1308 	}
  1309 }
  1310 
  1311 void PlayerManager::OnConVarChanged( ConVar *pConVar, const char *oldValue, float flOldValue )
  1312 {
  1313 	if (pConVar->GetBool() && !atoi(oldValue))
  1314 	{
  1315 		MaxPlayersChanged(gpGlobals->maxClients + 1);
  1316 	}
  1317 	else
  1318 	{
  1319 		MaxPlayersChanged();
  1320 	}
  1321 }
  1322 
  1323 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1324 {
  1325 	m_maxClients = newvalue;
  1326 }
  1327 
  1328 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1329 {
  1330 	if (!m_FirstPass)
  1331 	{
  1332 		return;
  1333 	}
  1334 
  1335 	if (newvalue == -1)
  1336 	{
  1337 		newvalue = gpGlobals->maxClients;
  1338 	}
  1339 
  1340 	if (newvalue == MaxClients())
  1341 	{
  1342 		return;
  1343 	}
  1344 
  1345 	/* Notify the rest of core */
  1346 	SMGlobalClass *pBase = SMGlobalClass::head;
  1347 	while (pBase)
  1348 	{
  1349 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1350 		pBase = pBase->m_pGlobalClassNext;
  1351 	}
  1352 
  1353 	/* Notify Extensions */
  1354 	List<IClientListener *>::iterator iter;
  1355 	IClientListener *pListener = NULL;
  1356 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1357 	{
  1358 		pListener = (*iter);
  1359 		if (pListener->GetClientListenerVersion() >= 8)
  1360 		{
  1361 			pListener->OnMaxPlayersChanged(newvalue);
  1362 		}
  1363 	}
  1364 }
  1365 
  1366 int PlayerManager::GetClientFromSerial(unsigned int serial)
  1367 {
  1368 	serial_t s;
  1369 	s.value = serial;
  1370 
  1371 	int client = s.bits.index;
  1372 
  1373 	IGamePlayer *pPlayer = GetGamePlayer(client);
  1374 
  1375 	if (!pPlayer)
  1376 	{
  1377 		return 0;
  1378 	}
  1379 
  1380 	if (serial == pPlayer->GetSerial())
  1381 	{
  1382 		return client;
  1383 	}
  1384 
  1385 	return 0;
  1386 }
  1387 
  1388 #if SOURCE_ENGINE >= SE_ORANGEBOX
  1389 void CmdMaxplayersCallback(const CCommand &command)
  1390 {
  1391 #else
  1392 void CmdMaxplayersCallback()
  1393 {
  1394 #endif
  1395 
  1396 	g_Players.MaxPlayersChanged();
  1397 }
  1398 
  1399 
  1400 /*******************
  1401  *** PLAYER CODE ***
  1402  *******************/
  1403 
  1404 CPlayer::CPlayer()
  1405 {
  1406 	m_IsConnected = false;
  1407 	m_IsInGame = false;
  1408 	m_IsAuthorized = false;
  1409 	m_pEdict = NULL;
  1410 	m_Admin = INVALID_ADMIN_ID;
  1411 	m_TempAdmin = false;
  1412 	m_Info = NULL;
  1413 	m_bAdminCheckSignalled = false;
  1414 	m_bIsInKickQueue = false;
  1415 	m_LastPassword.clear();
  1416 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1417 	m_bFakeClient = false;
  1418 }
  1419 
  1420 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1421 {
  1422 	m_IsConnected = true;
  1423 	m_Name.assign(name);
  1424 	m_Ip.assign(ip);
  1425 	m_pEdict = pEntity;
  1426 	m_iIndex = IndexOfEdict(pEntity);
  1427 	m_LangId = g_Translator.GetServerLanguage();
  1428 
  1429 	m_Serial.bits.index = m_iIndex;
  1430 	m_Serial.bits.serial = g_PlayerSerialCount++;
  1431 
  1432 	char ip2[24], *ptr;
  1433 	strncopy(ip2, ip, sizeof(ip2));
  1434 	if ((ptr = strchr(ip2, ':')) != NULL)
  1435 	{
  1436 		*ptr = '\0';
  1437 	}
  1438 	m_IpNoPort.assign(ip2);
  1439 }
  1440 
  1441 void CPlayer::Connect()
  1442 {
  1443 	if (m_IsInGame)
  1444 	{
  1445 		return;
  1446 	}
  1447 
  1448 	m_IsInGame = true;
  1449 
  1450 	const char *var = g_Players.GetPassInfoVar();
  1451 	int client = IndexOfEdict(m_pEdict);
  1452 	if (var[0] != '\0')
  1453 	{
  1454 		const char *pass = engine->GetClientConVarValue(client, var);
  1455 		m_LastPassword.assign(pass ? pass : "");
  1456 	}
  1457 	else
  1458 	{
  1459 		m_LastPassword.assign("");
  1460 	}
  1461 }
  1462 
  1463 void CPlayer::Authorize(const char *steamid)
  1464 {
  1465 	if (m_IsAuthorized)
  1466 	{
  1467 		return;
  1468 	}
  1469 
  1470 	m_IsAuthorized = true;
  1471 	m_AuthID.assign(steamid);
  1472 }
  1473 
  1474 void CPlayer::Disconnect()
  1475 {
  1476 	DumpAdmin(false);
  1477 	m_IsConnected = false;
  1478 	m_IsInGame = false;
  1479 	m_IsAuthorized = false;
  1480 	m_Name.clear();
  1481 	m_Ip.clear();
  1482 	m_AuthID.clear();
  1483 	m_pEdict = NULL;
  1484 	m_Info = NULL;
  1485 	m_bAdminCheckSignalled = false;
  1486 	m_UserId = -1;
  1487 	m_bIsInKickQueue = false;
  1488 	m_bFakeClient = false;
  1489 }
  1490 
  1491 void CPlayer::SetName(const char *name)
  1492 {
  1493 	m_Name.assign(name);
  1494 }
  1495 
  1496 const char *CPlayer::GetName()
  1497 {
  1498 	if (m_Info && m_pEdict->GetUnknown())
  1499 	{
  1500 		return m_Info->GetName();
  1501 	}
  1502 	
  1503 	return m_Name.c_str();
  1504 }
  1505 
  1506 const char *CPlayer::GetIPAddress()
  1507 {
  1508 	return m_Ip.c_str();
  1509 }
  1510 
  1511 const char *CPlayer::GetAuthString()
  1512 {
  1513 	return m_AuthID.c_str();
  1514 }
  1515 
  1516 edict_t *CPlayer::GetEdict()
  1517 {
  1518 	return m_pEdict;
  1519 }
  1520 
  1521 bool CPlayer::IsInGame()
  1522 {
  1523 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1524 }
  1525 
  1526 bool CPlayer::WasCountedAsInGame()
  1527 {
  1528 	return m_IsInGame;
  1529 }
  1530 
  1531 bool CPlayer::IsConnected()
  1532 {
  1533 	return m_IsConnected;
  1534 }
  1535 
  1536 bool CPlayer::IsAuthorized()
  1537 {
  1538 	return m_IsAuthorized;
  1539 }
  1540 
  1541 IPlayerInfo *CPlayer::GetPlayerInfo()
  1542 {
  1543 	if (m_pEdict->GetUnknown())
  1544 	{
  1545 		return m_Info;
  1546 	}
  1547 
  1548 	return NULL;
  1549 }
  1550 
  1551 bool CPlayer::IsFakeClient()
  1552 {
  1553 	return m_bFakeClient;
  1554 }
  1555 
  1556 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1557 {
  1558 	if (!m_IsConnected)
  1559 	{
  1560 		return;
  1561 	}
  1562 
  1563 	DumpAdmin(false);
  1564 
  1565 	m_Admin = id;
  1566 	m_TempAdmin = temporary;
  1567 }
  1568 
  1569 AdminId CPlayer::GetAdminId()
  1570 {
  1571 	return m_Admin;
  1572 }
  1573 
  1574 void CPlayer::DumpAdmin(bool deleting)
  1575 {
  1576 	if (m_Admin != INVALID_ADMIN_ID)
  1577 	{
  1578 		if (m_TempAdmin && !deleting)
  1579 		{
  1580 			g_Admins.InvalidateAdmin(m_Admin);
  1581 		}
  1582 		m_Admin = INVALID_ADMIN_ID;
  1583 		m_TempAdmin = false;
  1584 	}
  1585 }
  1586 
  1587 void CPlayer::Kick(const char *str)
  1588 {
  1589 	MarkAsBeingKicked();
  1590 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1591 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1592 	pClient->Disconnect("%s", str);
  1593 }
  1594 
  1595 void CPlayer::Authorize_Post()
  1596 {
  1597 	if (m_IsInGame)
  1598 	{
  1599 		DoPostConnectAuthorization();
  1600 	}
  1601 }
  1602 
  1603 void CPlayer::DoPostConnectAuthorization()
  1604 {
  1605 	bool delay = false;
  1606 
  1607 	List<IClientListener *>::iterator iter;
  1608 	for (iter = g_Players.m_hooks.begin();
  1609 		 iter != g_Players.m_hooks.end();
  1610 		 iter++)
  1611 	{
  1612 		IClientListener *pListener = (*iter);
  1613 #if defined MIN_API_FOR_ADMINCALLS
  1614 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1615 		{
  1616 			continue;
  1617 		}
  1618 #endif
  1619 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1620 		{
  1621 			delay = true;
  1622 		}
  1623 	}
  1624 	
  1625 	cell_t result = 0;
  1626 	PreAdminCheck->PushCell(m_iIndex);
  1627 	PreAdminCheck->Execute(&result);
  1628 
  1629 	/* Defer, for better or worse */
  1630 	if (delay || (ResultType)result >= Pl_Handled)
  1631 	{
  1632 		return;
  1633 	}
  1634 
  1635 	/* Sanity check */
  1636 	if (!IsConnected())
  1637 	{
  1638 		return;
  1639 	}
  1640 
  1641 	/* Otherwise, go ahead and do admin checks */
  1642 	DoBasicAdminChecks();
  1643 
  1644 	/* Send the notification out */
  1645 	NotifyPostAdminChecks();
  1646 }
  1647 
  1648 bool CPlayer::RunAdminCacheChecks()
  1649 {
  1650 	AdminId old_id = GetAdminId();
  1651 
  1652 	DoBasicAdminChecks();
  1653 
  1654 	return (GetAdminId() != old_id);
  1655 }
  1656 
  1657 void CPlayer::NotifyPostAdminChecks()
  1658 {
  1659 	if (m_bAdminCheckSignalled)
  1660 	{
  1661 		return;
  1662 	}
  1663 
  1664 	/* Block beforehand so they can't double-call */
  1665 	m_bAdminCheckSignalled = true;
  1666 
  1667 	List<IClientListener *>::iterator iter;
  1668 	for (iter = g_Players.m_hooks.begin();
  1669 		iter != g_Players.m_hooks.end();
  1670 		iter++)
  1671 	{
  1672 		IClientListener *pListener = (*iter);
  1673 #if defined MIN_API_FOR_ADMINCALLS
  1674 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1675 		{
  1676 			continue;
  1677 		}
  1678 #endif
  1679 		pListener->OnClientPostAdminCheck(m_iIndex);
  1680 	}
  1681 
  1682 	PostAdminFilter->PushCell(m_iIndex);
  1683 	PostAdminFilter->Execute(NULL);
  1684 
  1685 	PostAdminCheck->PushCell(m_iIndex);
  1686 	PostAdminCheck->Execute(NULL);
  1687 }
  1688 
  1689 void CPlayer::DoBasicAdminChecks()
  1690 {
  1691 	if (GetAdminId() != INVALID_ADMIN_ID)
  1692 	{
  1693 		return;
  1694 	}
  1695 
  1696 	/* First check the name */
  1697 	AdminId id;
  1698 	int client = IndexOfEdict(m_pEdict);
  1699 
  1700 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1701 	{
  1702 		if (!g_Players.CheckSetAdminName(client, this, id))
  1703 		{
  1704 			int userid = engine->GetPlayerUserId(m_pEdict);
  1705 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1706 		}
  1707 		return;
  1708 	}
  1709 	
  1710 	/* Check IP */
  1711 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1712 	{
  1713 		if (g_Players.CheckSetAdmin(client, this, id))
  1714 		{
  1715 			return;
  1716 		}
  1717 	}
  1718 
  1719 	/* Check steam id */
  1720 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1721 	{
  1722 		if (g_Players.CheckSetAdmin(client, this, id))
  1723 		{
  1724 			return;
  1725 		}
  1726 	}
  1727 }
  1728 
  1729 unsigned int CPlayer::GetLanguageId()
  1730 {
  1731 	return m_LangId;
  1732 }
  1733 
  1734 int CPlayer::GetUserId()
  1735 {
  1736 	if (m_UserId == -1)
  1737 	{
  1738 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1739 	}
  1740 
  1741 	return m_UserId;
  1742 }
  1743 
  1744 bool CPlayer::IsInKickQueue()
  1745 {
  1746 	return m_bIsInKickQueue;
  1747 }
  1748 
  1749 void CPlayer::MarkAsBeingKicked()
  1750 {
  1751 	m_bIsInKickQueue = true;
  1752 }
  1753 
  1754 int CPlayer::GetLifeState()
  1755 {
  1756 	if (lifestate_offset == -1)
  1757 	{
  1758 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1759 		{
  1760 			lifestate_offset = -2;
  1761 		}
  1762 	}
  1763 
  1764 	if (lifestate_offset < 0)
  1765 	{
  1766 		IPlayerInfo *info = GetPlayerInfo();
  1767 		if (info == NULL)
  1768 		{
  1769 			return PLAYER_LIFE_UNKNOWN;
  1770 		}
  1771 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1772 	}
  1773 
  1774 	if (m_pEdict == NULL)
  1775 	{
  1776 		return PLAYER_LIFE_UNKNOWN;
  1777 	}
  1778 
  1779 	CBaseEntity *pEntity;
  1780 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1781 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1782 	{
  1783 		return PLAYER_LIFE_UNKNOWN;
  1784 	}
  1785 
  1786 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1787 	{
  1788 		return PLAYER_LIFE_ALIVE;
  1789 	}
  1790 	else
  1791 	{
  1792 		return PLAYER_LIFE_DEAD;
  1793 	}
  1794 }
  1795 
  1796 unsigned int CPlayer::GetSerial()
  1797 {
  1798 	return m_Serial.value;
  1799 }