core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Sun Oct 05 15:20:17 2008 -0700 (2008-10-05)
changeset 2342 70d4ef38b90e
parent 2323 efa6bfdd7571
child 2365 40430f687836
permissions -rw-r--r--
Added MaxClients public var to replace GetMaxClients (bug 3283, r=pred).
This is a hard bump of the plugin version number. 1.1 plugins compiled against this include set
will not run against earlier versions of SourceMod.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 #include "systems/ExtensionSys.h"
    50 
    51 PlayerManager g_Players;
    52 bool g_OnMapStarted = false;
    53 IForward *PreAdminCheck = NULL;
    54 IForward *PostAdminCheck = NULL;
    55 IForward *PostAdminFilter = NULL;
    56 const unsigned int *g_NumPlayersToAuth = NULL;
    57 int lifestate_offset = -1;
    58 List<ICommandTargetProcessor *> target_processors;
    59 
    60 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    61 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    62 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    63 #if defined ORANGEBOX_BUILD
    64 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    65 #else
    66 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    67 #endif
    68 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    69 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    70 
    71 #if defined ORANGEBOX_BUILD
    72 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    73 #else
    74 extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    75 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    76 #endif
    77 
    78 ConCommand *maxplayersCmd = NULL;
    79 
    80 class KickPlayerTimer : public ITimedEvent
    81 {
    82 public:
    83 	ResultType OnTimer(ITimer *pTimer, void *pData)
    84 	{
    85 		int userid = (int)pData;
    86 		int client = g_Players.GetClientOfUserId(userid);
    87 		if (client)
    88 		{
    89 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    90 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    91 		}
    92 		return Pl_Stop;
    93 	}
    94 	void OnTimerEnd(ITimer *pTimer, void *pData)
    95 	{
    96 	}
    97 } s_KickPlayerTimer;
    98 
    99 PlayerManager::PlayerManager()
   100 {
   101 	m_AuthQueue = NULL;
   102 	m_FirstPass = false;
   103 	m_maxClients = 0;
   104 
   105 	m_UserIdLookUp = new int[USHRT_MAX+1];
   106 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   107 }
   108 
   109 PlayerManager::~PlayerManager()
   110 {
   111 	g_NumPlayersToAuth = NULL;
   112 
   113 	delete [] m_AuthQueue;
   114 	delete [] m_UserIdLookUp;
   115 }
   116 
   117 void PlayerManager::OnSourceModAllInitialized()
   118 {
   119 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   120 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   121 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   122 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   123 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   124 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   125 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   126 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   127 
   128 	g_ShareSys.AddInterface(NULL, this);
   129 
   130 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   131 	ParamType p2[] = {Param_Cell};
   132 
   133 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   134 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   135 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   136 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   137 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   138 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   139 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   140 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   141 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   142 
   143 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   144 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   145 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   146 
   147 	m_bIsListenServer = !engine->IsDedicatedServer();
   148 	m_ListenClient = 0;
   149 
   150 	g_ConVarManager.AddConVarChangeListener("tv_enable", this);
   151 
   152 	ConCommandBase *pBase = icvar->GetCommands();
   153 	ConCommand *pCmd = NULL;
   154 	while (pBase)
   155 	{
   156 		if (strcmp(pBase->GetName(), "maxplayers") == 0)
   157 		{
   158 			/* Don't want to return convar with same name */
   159 			if (!pBase->IsCommand())
   160 			{
   161 				break;
   162 			}
   163 
   164 			pCmd = (ConCommand *)pBase;
   165 			break;
   166 		}
   167 		pBase = const_cast<ConCommandBase *>(pBase->GetNext());
   168 	}
   169 
   170 	if (pCmd != NULL)
   171 	{
   172 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   173 		maxplayersCmd = pCmd;
   174 	}
   175 }
   176 
   177 void PlayerManager::OnSourceModShutdown()
   178 {
   179 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   180 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   181 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   182 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   183 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   184 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   185 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   186 
   187 	/* Release forwards */
   188 	g_Forwards.ReleaseForward(m_clconnect);
   189 	g_Forwards.ReleaseForward(m_clputinserver);
   190 	g_Forwards.ReleaseForward(m_cldisconnect);
   191 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   192 	g_Forwards.ReleaseForward(m_clcommand);
   193 	g_Forwards.ReleaseForward(m_clinfochanged);
   194 	g_Forwards.ReleaseForward(m_clauth);
   195 	g_Forwards.ReleaseForward(m_onActivate);
   196 	g_Forwards.ReleaseForward(m_onActivate2);
   197 
   198 	g_Forwards.ReleaseForward(PreAdminCheck);
   199 	g_Forwards.ReleaseForward(PostAdminCheck);
   200 	g_Forwards.ReleaseForward(PostAdminFilter);
   201 
   202 	delete [] m_Players;
   203 
   204 	g_ConVarManager.RemoveConVarChangeListener("tv_enable", this);
   205 
   206 	if (maxplayersCmd != NULL)
   207 	{
   208 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   209 	}
   210 }
   211 
   212 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   213 												 const char *value, 
   214 												 ConfigSource source, 
   215 												 char *error, 
   216 												 size_t maxlength)
   217 {
   218 	if (strcmp(key, "PassInfoVar") == 0)
   219 	{
   220 		if (strcmp(value, "_password") != 0)
   221 		{
   222 			m_PassInfoVar.assign(value);
   223 		}
   224 		return ConfigResult_Accept;
   225 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   226 		if (strcasecmp(value, "on") == 0)
   227 		{
   228 			m_QueryLang = true;
   229 		} else if (strcasecmp(value, "off") == 0) {
   230 			m_QueryLang = false;
   231 		} else {
   232 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   233 			return ConfigResult_Reject;
   234 		}
   235 		return ConfigResult_Accept;
   236 	}
   237 	return ConfigResult_Ignore;
   238 }
   239 
   240 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   241 {
   242 	if (!m_FirstPass)
   243 	{
   244 		/* Initialize all players */
   245 		m_maxClients = clientMax;
   246 		m_PlayerCount = 0;
   247 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   248 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   249 		m_FirstPass = true;
   250 
   251 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   252 
   253 		g_NumPlayersToAuth = &m_AuthQueue[0];
   254 
   255 		g_PluginSys.SyncMaxClients(clientMax);
   256 	}
   257 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
   258 	m_onActivate->Execute(NULL);
   259 	m_onActivate2->Execute(NULL);
   260 
   261 	List<IClientListener *>::iterator iter;
   262 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   263 	{
   264 		if ((*iter)->GetClientListenerVersion() >= 5)
   265 		{
   266 			(*iter)->OnServerActivated(clientMax);
   267 		}
   268 	}
   269 
   270 	g_OnMapStarted = true;
   271 
   272 	SM_ExecuteAllConfigs();
   273 }
   274 
   275 bool PlayerManager::IsServerActivated()
   276 {
   277 	return m_FirstPass;
   278 }
   279 
   280 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   281 {
   282 	const char *password = g_Admins.GetAdminPassword(id);
   283 	if (password != NULL)
   284 	{
   285 		if (m_PassInfoVar.size() < 1)
   286 		{
   287 			return false;
   288 		}
   289 
   290 		/* Whoa... the user needs a password! */
   291 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   292 		if (!given || strcmp(given, password) != 0)
   293 		{
   294 			return false;
   295 		}
   296 	}
   297 
   298 	pPlayer->SetAdminId(id, false);
   299 
   300 	return true;
   301 }
   302 
   303 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   304 {
   305 	const char *password = g_Admins.GetAdminPassword(id);
   306 	if (password == NULL)
   307 	{
   308 		return false;
   309 	}
   310 
   311 	if (m_PassInfoVar.size() < 1)
   312 	{
   313 		return false;
   314 	}
   315 
   316 	/* Whoa... the user needs a password! */
   317 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   318 	if (!given || strcmp(given, password) != 0)
   319 	{
   320 		return false;
   321 	}
   322 
   323 	pPlayer->SetAdminId(id, false);
   324 
   325 	return true;
   326 }
   327 
   328 void PlayerManager::RunAuthChecks()
   329 {
   330 	CPlayer *pPlayer;
   331 	const char *authstr;
   332 	unsigned int removed = 0;
   333 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   334 	{
   335 		pPlayer = &m_Players[m_AuthQueue[i]];
   336 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   337 		if (authstr && authstr[0] != '\0'
   338 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   339 		{
   340 			/* Set authorization */
   341 			pPlayer->Authorize(authstr);
   342 
   343 			/* Mark as removed from queue */
   344 			unsigned int client = m_AuthQueue[i];
   345 			m_AuthQueue[i] = 0;
   346 			removed++;
   347 
   348 			/* Send to extensions */
   349 			List<IClientListener *>::iterator iter;
   350 			IClientListener *pListener;
   351 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   352 			{
   353 				pListener = (*iter);
   354 				pListener->OnClientAuthorized(client, authstr);
   355 				if (!pPlayer->IsConnected())
   356 				{
   357 					break;
   358 				}
   359 			}
   360 
   361 			/* Send to plugins if player is still connected */
   362 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   363 			{
   364 				/* :TODO: handle the case of a player disconnecting in the middle */
   365 				m_clauth->PushCell(client);
   366 				m_clauth->PushString(authstr);
   367 				m_clauth->Execute(NULL);
   368 			}
   369 
   370 			if (pPlayer->IsConnected())
   371 			{
   372 				pPlayer->Authorize_Post();
   373 			}
   374 		}
   375 	}
   376 
   377 	/* Clean up the queue */
   378 	if (removed)
   379 	{
   380 		/* We don't have to compact the list if it's empty */
   381 		if (removed != m_AuthQueue[0])
   382 		{
   383 			unsigned int diff = 0;
   384 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   385 			{
   386 				/* If this member is removed... */
   387 				if (m_AuthQueue[i] == 0)
   388 				{
   389 					/* Increase the differential */
   390 					diff++;
   391 				} else {
   392 					/* diff cannot increase faster than i+1 */
   393 					assert(i > diff);
   394 					assert(i - diff >= 1);
   395 					/* move this index down */
   396 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   397 				}
   398 			}
   399 			m_AuthQueue[0] -= removed;
   400 		} else {
   401 			m_AuthQueue[0] = 0;
   402 		}
   403 	}
   404 }
   405 
   406 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   407 {
   408 	int client = engine->IndexOfEdict(pEntity);
   409 	CPlayer *pPlayer = &m_Players[client];
   410 
   411 	List<IClientListener *>::iterator iter;
   412 	IClientListener *pListener = NULL;
   413 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   414 	{
   415 		pListener = (*iter);
   416 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   417 		{
   418 			return false;
   419 		}
   420 	}
   421 
   422 	cell_t res = 1;
   423 
   424 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   425 	m_clconnect->PushCell(client);
   426 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   427 	m_clconnect->PushCell(maxrejectlen);
   428 	m_clconnect->Execute(&res);
   429 
   430 	if (res)
   431 	{
   432 		if (!pPlayer->IsAuthorized())
   433 		{
   434 			m_AuthQueue[++m_AuthQueue[0]] = client;
   435 		}
   436 
   437 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   438 	}
   439 	else
   440 	{
   441 		if (!pPlayer->IsFakeClient())
   442 		{
   443 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   444 		}
   445 	}
   446 
   447 	return true;
   448 }
   449 
   450 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   451 {
   452 	int client = engine->IndexOfEdict(pEntity);
   453 	bool orig_value = META_RESULT_ORIG_RET(bool);
   454 	CPlayer *pPlayer = &m_Players[client];
   455 
   456 	if (orig_value)
   457 	{
   458 		List<IClientListener *>::iterator iter;
   459 		IClientListener *pListener = NULL;
   460 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   461 		{
   462 			pListener = (*iter);
   463 			pListener->OnClientConnected(client);
   464 			if (!pPlayer->IsConnected())
   465 			{
   466 				break;
   467 			}
   468 		}
   469 
   470 		if (!pPlayer->IsFakeClient() 
   471 			&& m_bIsListenServer
   472 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   473 		{
   474 			m_ListenClient = client;
   475 		}
   476 	}
   477 	else
   478 	{
   479 		InvalidatePlayer(pPlayer);
   480 	}
   481 
   482 	return true;
   483 }
   484 
   485 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   486 {
   487 	cell_t res;
   488 	int client = engine->IndexOfEdict(pEntity);
   489 	CPlayer *pPlayer = &m_Players[client];
   490 
   491 	/* If they're not connected, they're a bot */
   492 	if (!pPlayer->IsConnected())
   493 	{
   494 		/* Run manual connection routines */
   495 		char error[255];
   496 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   497 		pPlayer->Authorize(authid);
   498 		pPlayer->m_bFakeClient = true;
   499 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   500 		{
   501 			/* :TODO: kick the bot if it's rejected */
   502 			return;
   503 		}
   504 		List<IClientListener *>::iterator iter;
   505 		IClientListener *pListener = NULL;
   506 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   507 		{
   508 			pListener = (*iter);
   509 			pListener->OnClientConnected(client);
   510 			/* See if bot was kicked */
   511 			if (!pPlayer->IsConnected())
   512 			{
   513 				return;
   514 			}
   515 		}
   516 		/* Now do authorization */
   517 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   518 		{
   519 			pListener = (*iter);
   520 			pListener->OnClientAuthorized(client, authid);
   521 		}
   522 		/* Finally, tell plugins */
   523 		if (m_clauth->GetFunctionCount())
   524 		{
   525 			m_clauth->PushCell(client);
   526 			m_clauth->PushString(authid);
   527 			m_clauth->Execute(NULL);
   528 		}
   529 		pPlayer->Authorize_Post();
   530 	}
   531 
   532 	if (playerinfo)
   533 	{
   534 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   535 	}
   536 
   537 	/* Get the client's language */
   538 	if (m_QueryLang)
   539 	{
   540 		const char *name;
   541 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   542 		{
   543 			unsigned int langid;
   544 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   545 		} else {
   546 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   547 		}
   548 	}
   549 
   550 	pPlayer->Connect();
   551 	m_PlayerCount++;
   552 
   553 	List<IClientListener *>::iterator iter;
   554 	IClientListener *pListener = NULL;
   555 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   556 	{
   557 		pListener = (*iter);
   558 		pListener->OnClientPutInServer(client);
   559 	}
   560 
   561 	m_clputinserver->PushCell(client);
   562 	m_clputinserver->Execute(&res, NULL);
   563 
   564 	if (pPlayer->IsAuthorized())
   565 	{
   566 		pPlayer->DoPostConnectAuthorization();
   567 	}
   568 }
   569 
   570 void PlayerManager::OnSourceModLevelEnd()
   571 {
   572 	/* Disconnect all bots still in game */
   573 	for (int i=1; i<=m_maxClients; i++)
   574 	{
   575 		if (m_Players[i].IsConnected())
   576 		{
   577 			OnClientDisconnect(m_Players[i].GetEdict());
   578 		}
   579 	}
   580 	m_PlayerCount = 0;
   581 }
   582 
   583 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   584 {
   585 	cell_t res;
   586 	int client = engine->IndexOfEdict(pEntity);
   587 	CPlayer *pPlayer = &m_Players[client];
   588 
   589 	if (pPlayer->IsConnected())
   590 	{
   591 		m_cldisconnect->PushCell(client);
   592 		m_cldisconnect->Execute(&res, NULL);
   593 	}
   594 	else
   595 	{
   596 		/* We don't care, prevent a double call */
   597 		return;
   598 	}
   599 
   600 	if (pPlayer->WasCountedAsInGame())
   601 	{
   602 		m_PlayerCount--;
   603 	}
   604 
   605 	List<IClientListener *>::iterator iter;
   606 	IClientListener *pListener = NULL;
   607 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   608 	{
   609 		pListener = (*iter);
   610 		pListener->OnClientDisconnecting(client);
   611 	}
   612 
   613 	InvalidatePlayer(pPlayer);
   614 
   615 	if (m_ListenClient == client)
   616 	{
   617 		m_ListenClient = 0;
   618 	}
   619 }
   620 
   621 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   622 {
   623 	cell_t res;
   624 	int client = engine->IndexOfEdict(pEntity);
   625 
   626 	m_cldisconnect_post->PushCell(client);
   627 	m_cldisconnect_post->Execute(&res, NULL);
   628 
   629 	List<IClientListener *>::iterator iter;
   630 	IClientListener *pListener = NULL;
   631 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   632 	{
   633 		pListener = (*iter);
   634 		pListener->OnClientDisconnected(client);
   635 	}
   636 }
   637 
   638 #if defined ORANGEBOX_BUILD
   639 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   640 {
   641 #else
   642 void PlayerManager::OnClientCommand(edict_t *pEntity)
   643 {
   644 	CCommand args;
   645 #endif
   646 	int client = engine->IndexOfEdict(pEntity);
   647 	cell_t res = Pl_Continue;
   648 	CPlayer *pPlayer = &m_Players[client];
   649 
   650 	if (!pPlayer->IsConnected())
   651 	{
   652 		return;
   653 	}
   654 
   655 	g_HL2.PushCommandStack(&args);
   656 
   657 	int argcount = args.ArgC() - 1;
   658 	const char *cmd = g_HL2.CurrentCommandName();
   659 
   660 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   661 	if (result)
   662 	{
   663 		res = Pl_Handled;
   664 	} else {
   665 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   666 		if (result)
   667 		{
   668 			res = Pl_Handled;
   669 		}
   670 	}
   671 
   672 	cell_t res2 = Pl_Continue;
   673 	m_clcommand->PushCell(client);
   674 	m_clcommand->PushCell(argcount);
   675 	m_clcommand->Execute(&res2, NULL);
   676 
   677 	if (res2 > res)
   678 	{
   679 		res = res2;
   680 	}
   681 
   682 	if (res >= Pl_Stop)
   683 	{
   684 		g_HL2.PopCommandStack();
   685 		RETURN_META(MRES_SUPERCEDE);
   686 	}
   687 
   688 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   689 
   690 	g_HL2.PopCommandStack();
   691 
   692 	if (res >= Pl_Handled)
   693 	{
   694 		RETURN_META(MRES_SUPERCEDE);
   695 	}
   696 }
   697 
   698 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   699 {
   700 	cell_t res;
   701 	int client = engine->IndexOfEdict(pEntity);
   702 	CPlayer *pPlayer = &m_Players[client];
   703 
   704 	if (!pPlayer->IsConnected())
   705 	{
   706 		return;
   707 	}
   708 
   709 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   710 	m_clinfochanged->Execute(&res, NULL);
   711 
   712 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   713 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   714 	const char *old_name = pPlayer->m_Name.c_str();
   715 
   716 	if (strcmp(old_name, new_name) != 0)
   717 	{
   718 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   719 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   720 		{
   721 			if (!CheckSetAdminName(client, pPlayer, id))
   722 			{
   723 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   724 				RETURN_META(MRES_IGNORED);
   725 			}
   726 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   727 			if (id == pPlayer->GetAdminId())
   728 			{
   729 				/* This player is changing their name; force them to drop admin privileges! */
   730 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   731 			}
   732 		}
   733 		pPlayer->SetName(new_name);
   734 	}
   735 	
   736 	if (m_PassInfoVar.size() > 0)
   737 	{
   738 		/* Try for a password change */
   739 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   740 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   741 		if (strcmp(old_pass, new_pass) != 0)
   742 		{
   743 			pPlayer->m_LastPassword.assign(new_pass);
   744 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   745 			{
   746 				/* If there is already an admin id assigned, this will just bail out. */
   747 				pPlayer->DoBasicAdminChecks();
   748 			}
   749 		}
   750 	}
   751 }
   752 
   753 int PlayerManager::GetMaxClients()
   754 {
   755 	return m_maxClients;
   756 }
   757 
   758 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   759 {
   760 	if (client > m_maxClients || client < 1)
   761 	{
   762 		return NULL;
   763 	}
   764 	return &m_Players[client];
   765 }
   766 
   767 int PlayerManager::GetNumPlayers()
   768 {
   769 	return m_PlayerCount;
   770 }
   771 
   772 int PlayerManager::GetClientOfUserId(int userid)
   773 {
   774 	if (userid < 0 || userid > USHRT_MAX)
   775 	{
   776 		return 0;
   777 	}
   778 	
   779 	int client = m_UserIdLookUp[userid];
   780 
   781 	/* Verify the userid.  The cache can get messed up with older
   782 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   783 	 * check before invoking this backwards compat code.
   784 	 */
   785 	if (client)
   786 	{
   787 		CPlayer *player = GetPlayerByIndex(client);
   788 		if (player && player->IsConnected())
   789 		{
   790 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   791 			if (realUserId == userid)
   792 			{
   793 				return client;
   794 			}
   795 		}
   796 	}
   797 
   798 	/* If we can't verify the userid, we have to do a manual loop */
   799 	CPlayer *player;
   800 	for (int i = 1; i <= m_maxClients; i++)
   801 	{
   802 		player = GetPlayerByIndex(i);
   803 		if (!player || !player->IsConnected())
   804 		{
   805 			continue;
   806 		}
   807 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   808 		{
   809 			m_UserIdLookUp[userid] = i;
   810 			return i;
   811 		}
   812 	}
   813 
   814 	return 0;
   815 }
   816 
   817 void PlayerManager::AddClientListener(IClientListener *listener)
   818 {
   819 	m_hooks.push_back(listener);
   820 }
   821 
   822 void PlayerManager::RemoveClientListener(IClientListener *listener)
   823 {
   824 	m_hooks.remove(listener);
   825 }
   826 
   827 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   828 {
   829 	int index = engine->IndexOfEdict(pEdict);
   830 	return GetGamePlayer(index);
   831 }
   832 
   833 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   834 {
   835 	return GetPlayerByIndex(client);
   836 }
   837 
   838 void PlayerManager::ClearAdminId(AdminId id)
   839 {
   840 	for (int i=1; i<=m_maxClients; i++)
   841 	{
   842 		if (m_Players[i].m_Admin == id)
   843 		{
   844 			m_Players[i].DumpAdmin(true);
   845 		}
   846 	}
   847 }
   848 
   849 void PlayerManager::ClearAllAdmins()
   850 {
   851 	for (int i=1; i<=m_maxClients; i++)
   852 	{
   853 		m_Players[i].DumpAdmin(true);
   854 	}
   855 }
   856 
   857 const char *PlayerManager::GetPassInfoVar()
   858 {
   859 	return m_PassInfoVar.c_str();
   860 }
   861 
   862 void PlayerManager::RecheckAnyAdmins()
   863 {
   864 	for (int i=1; i<=m_maxClients; i++)
   865 	{
   866 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   867 		{
   868 			m_Players[i].DoBasicAdminChecks();
   869 		}
   870 	}
   871 }
   872 
   873 unsigned int PlayerManager::GetReplyTo()
   874 {
   875 	return g_ChatTriggers.GetReplyTo();
   876 }
   877 
   878 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   879 {
   880 	return g_ChatTriggers.SetReplyTo(reply);
   881 }
   882 
   883 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   884 {
   885 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   886 }
   887 
   888 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   889 {
   890 	target_processors.push_back(pHandler);
   891 }
   892 
   893 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   894 {
   895 	target_processors.remove(pHandler);
   896 }
   897 
   898 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
   899 {
   900 	/**
   901 	* Remove client from auth queue if necessary
   902 	*/
   903 	if (!pPlayer->IsAuthorized())
   904 	{
   905 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   906 		{
   907 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
   908 			{
   909 				/* Move everything ahead of us back by one */
   910 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   911 				{
   912 					m_AuthQueue[j-1] = m_AuthQueue[j];
   913 				}
   914 				/* Remove us and break */
   915 				m_AuthQueue[0]--;
   916 				break;
   917 			}
   918 		}
   919 	}
   920 	
   921 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
   922 	pPlayer->Disconnect();
   923 }
   924 
   925 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
   926 {
   927 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
   928 		&& !pTarget->IsConnected())
   929 	{
   930 		return COMMAND_TARGET_NONE;
   931 	}
   932 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
   933 		!pTarget->IsInGame())
   934 	{
   935 		return COMMAND_TARGET_NOT_IN_GAME;
   936 	}
   937 
   938 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
   939 		&& pTarget->IsFakeClient())
   940 	{
   941 		return COMMAND_TARGET_NOT_HUMAN;
   942 	}
   943 
   944 	if (pAdmin != NULL)
   945 	{
   946 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
   947 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
   948 		{
   949 			return COMMAND_TARGET_IMMUNE;
   950 		}
   951 	}
   952 
   953 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
   954 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
   955 	{
   956 		return COMMAND_TARGET_NOT_ALIVE;
   957 	}
   958 
   959 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
   960 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
   961 	{
   962 		return COMMAND_TARGET_NOT_DEAD;
   963 	}
   964 
   965 	return COMMAND_TARGET_VALID;
   966 }
   967 
   968 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
   969 {
   970 	CPlayer *pTarget, *pAdmin;
   971 	int max_clients, total = 0;
   972 
   973 	max_clients = GetMaxClients();
   974 
   975 	if (info->max_targets < 1)
   976 	{
   977 		info->reason = COMMAND_TARGET_NONE;
   978 		info->num_targets = 0;
   979 	}
   980 
   981 	if (info->admin == 0)
   982 	{
   983 		pAdmin = NULL;
   984 	}
   985 	else
   986 	{
   987 		pAdmin = GetPlayerByIndex(info->admin);
   988 	}
   989 
   990 	if (info->pattern[0] == '#')
   991 	{
   992 		int userid = atoi(&info->pattern[1]);
   993 		int client = GetClientOfUserId(userid);
   994 
   995 		/* See if a valid userid matched */
   996 		if (client > 0)
   997 		{
   998 			IGamePlayer *pTarget = GetPlayerByIndex(client);
   999 			if (pTarget != NULL)
  1000 			{
  1001 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1002 				{
  1003 					info->targets[0] = client;
  1004 					info->num_targets = 1;
  1005 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1006 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1007 				}
  1008 				else
  1009 				{
  1010 					info->num_targets = 0;
  1011 				}
  1012 				return;
  1013 			}
  1014 		}
  1015 
  1016 		/* Do we need to look for a steam id? */
  1017 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1018 		{
  1019 			size_t p, len;
  1020 			char new_pattern[256];
  1021 
  1022 			strcpy(new_pattern, "STEAM_");
  1023 			len = strlen(&info->pattern[7]);
  1024 			for (p = 0; p < len; p++)
  1025 			{
  1026 				new_pattern[6 + p] = info->pattern[7 + p];
  1027 				if (new_pattern[6 + p] == '_')
  1028 				{
  1029 					new_pattern[6 + p] = ':';
  1030 				}
  1031 			}
  1032 			new_pattern[6 + p] = '\0';
  1033 
  1034 			for (int i = 1; i <= max_clients; i++)
  1035 			{
  1036 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1037 				{
  1038 					continue;
  1039 				}
  1040 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1041 				{
  1042 					continue;
  1043 				}
  1044 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1045 				{
  1046 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1047 						== COMMAND_TARGET_VALID)
  1048 					{
  1049 						info->targets[0] = i;
  1050 						info->num_targets = 1;
  1051 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1052 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1053 					}
  1054 					else
  1055 					{
  1056 						info->num_targets = 0;
  1057 					}
  1058 					return;
  1059 				}
  1060 			}
  1061 		}
  1062 
  1063 		/* See if an exact name matches */
  1064 		for (int i = 1; i <= max_clients; i++)
  1065 		{
  1066 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1067 			{
  1068 				continue;
  1069 			}
  1070 			if  (!pTarget->IsConnected())
  1071 			{
  1072 				continue;
  1073 			}
  1074 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1075 			{
  1076 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1077 					== COMMAND_TARGET_VALID)
  1078 				{
  1079 					info->targets[0] = i;
  1080 					info->num_targets = 1;
  1081 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1082 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1083 				}
  1084 				else
  1085 				{
  1086 					info->num_targets = 0;
  1087 				}
  1088 				return;
  1089 			}
  1090 		}
  1091 	}
  1092 
  1093 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1094 	{
  1095 		info->targets[0] = info->admin;
  1096 		info->num_targets = 1;
  1097 		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1098 		info->target_name_style = COMMAND_TARGETNAME_RAW;
  1099 		return;
  1100 	}
  1101 
  1102 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1103 	{
  1104 		bool is_multi = false;
  1105 		bool bots_only = false;
  1106 		int skip_client = -1;
  1107 
  1108 		if (strcmp(info->pattern, "@all") == 0)
  1109 		{
  1110 			is_multi = true;
  1111 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1112 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1113 		}
  1114 		else if (strcmp(info->pattern, "@dead") == 0)
  1115 		{
  1116 			is_multi = true;
  1117 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1118 			{
  1119 				info->num_targets = 0;
  1120 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1121 				return;
  1122 			}
  1123 			info->flags |= COMMAND_FILTER_DEAD;
  1124 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1125 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1126 		}
  1127 		else if (strcmp(info->pattern, "@alive") == 0)
  1128 		{
  1129 			is_multi = true;
  1130 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1131 			{
  1132 				info->num_targets = 0;
  1133 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1134 				return;
  1135 			}
  1136 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1137 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1138 			info->flags |= COMMAND_FILTER_ALIVE;
  1139 		}
  1140 		else if (strcmp(info->pattern, "@bots") == 0)
  1141 		{
  1142 			is_multi = true;
  1143 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1144 			{
  1145 				info->num_targets = 0;
  1146 				info->reason = COMMAND_FILTER_NO_BOTS;
  1147 				return;
  1148 			}
  1149 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1150 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1151 			bots_only = true;
  1152 		}
  1153 		else if (strcmp(info->pattern, "@humans") == 0)
  1154 		{
  1155 			is_multi = true;
  1156 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1157 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1158 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1159 		}
  1160 		else if (strcmp(info->pattern, "@!me") == 0)
  1161 		{
  1162 			is_multi = true;
  1163 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1164 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1165 			skip_client = info->admin;
  1166 		}
  1167 
  1168 		if (is_multi)
  1169 		{
  1170 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1171 			{
  1172 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1173 				{
  1174 					continue;
  1175 				}
  1176 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1177 				{
  1178 					if ((!bots_only || pTarget->IsFakeClient())
  1179 						&& skip_client != i)
  1180 					{
  1181 						info->targets[total++] = i;
  1182 					}
  1183 				}
  1184 			}
  1185 
  1186 			info->num_targets = total;
  1187 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1188 			return;
  1189 		}
  1190 	}
  1191 
  1192 	List<ICommandTargetProcessor *>::iterator iter;
  1193 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1194 	{
  1195 		ICommandTargetProcessor *pProcessor = (*iter);
  1196 		if (pProcessor->ProcessCommandTarget(info))
  1197 		{
  1198 			return;
  1199 		}
  1200 	}
  1201 
  1202 	/* Check partial names */
  1203 	int found_client = 0;
  1204 	CPlayer *pFoundClient = NULL;
  1205 	for (int i = 1; i <= max_clients; i++)
  1206 	{
  1207 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1208 		{
  1209 			continue;
  1210 		}
  1211 
  1212 		if (stristr(pTarget->GetName(), info->pattern) != NULL)
  1213 		{
  1214 			if (found_client)
  1215 			{
  1216 				info->num_targets = 0;
  1217 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1218 				return;
  1219 			}
  1220 			else
  1221 			{
  1222 				found_client = i;
  1223 				pFoundClient = pTarget;
  1224 			}
  1225 		}
  1226 	}
  1227 
  1228 	if (found_client)
  1229 	{
  1230 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1231 			== COMMAND_TARGET_VALID)
  1232 		{
  1233 			info->targets[0] = found_client;
  1234 			info->num_targets = 1;
  1235 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1236 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1237 		}
  1238 		else
  1239 		{
  1240 			info->num_targets = 0;
  1241 		}
  1242 	}
  1243 	else
  1244 	{
  1245 		info->num_targets = 0;
  1246 		info->reason = COMMAND_TARGET_NONE;
  1247 	}
  1248 }
  1249 
  1250 void PlayerManager::OnConVarChanged( ConVar *pConVar, const char *oldValue, float flOldValue )
  1251 {
  1252 	if (pConVar->GetBool() && !atoi(oldValue))
  1253 	{
  1254 		MaxPlayersChanged(gpGlobals->maxClients + 1);
  1255 	}
  1256 	else
  1257 	{
  1258 		MaxPlayersChanged();
  1259 	}
  1260 }
  1261 
  1262 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1263 {
  1264 	m_maxClients = newvalue;
  1265 }
  1266 
  1267 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1268 {
  1269 	if (newvalue == -1)
  1270 	{
  1271 		newvalue = gpGlobals->maxClients;
  1272 	}
  1273 
  1274 	if (newvalue == MaxClients())
  1275 	{
  1276 		return;
  1277 	}
  1278 
  1279 	/* Notify the rest of core */
  1280 	SMGlobalClass *pBase = SMGlobalClass::head;
  1281 	while (pBase)
  1282 	{
  1283 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1284 		pBase = pBase->m_pGlobalClassNext;
  1285 	}
  1286 
  1287 	/* Notify Extensions */
  1288 	List<IClientListener *>::iterator iter;
  1289 	IClientListener *pListener = NULL;
  1290 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1291 	{
  1292 		pListener = (*iter);
  1293 		if (pListener->GetClientListenerVersion() >= 8)
  1294 		{
  1295 			pListener->OnMaxPlayersChanged(newvalue);
  1296 		}
  1297 	}
  1298 }
  1299 
  1300 #if defined ORANGEBOX_BUILD
  1301 void CmdMaxplayersCallback(const CCommand &command)
  1302 {
  1303 #else
  1304 void CmdMaxplayersCallback()
  1305 {
  1306 #endif
  1307 
  1308 	g_Players.MaxPlayersChanged();
  1309 }
  1310 
  1311 
  1312 /*******************
  1313  *** PLAYER CODE ***
  1314  *******************/
  1315 
  1316 CPlayer::CPlayer()
  1317 {
  1318 	m_IsConnected = false;
  1319 	m_IsInGame = false;
  1320 	m_IsAuthorized = false;
  1321 	m_pEdict = NULL;
  1322 	m_Admin = INVALID_ADMIN_ID;
  1323 	m_TempAdmin = false;
  1324 	m_Info = NULL;
  1325 	m_bAdminCheckSignalled = false;
  1326 	m_bIsInKickQueue = false;
  1327 	m_LastPassword.clear();
  1328 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1329 	m_bFakeClient = false;
  1330 }
  1331 
  1332 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1333 {
  1334 	m_IsConnected = true;
  1335 	m_Name.assign(name);
  1336 	m_Ip.assign(ip);
  1337 	m_pEdict = pEntity;
  1338 	m_iIndex = engine->IndexOfEdict(pEntity);
  1339 	m_LangId = g_Translator.GetServerLanguage();
  1340 
  1341 	char ip2[24], *ptr;
  1342 	strncopy(ip2, ip, sizeof(ip2));
  1343 	if ((ptr = strchr(ip2, ':')) != NULL)
  1344 	{
  1345 		*ptr = '\0';
  1346 	}
  1347 	m_IpNoPort.assign(ip2);
  1348 }
  1349 
  1350 void CPlayer::Connect()
  1351 {
  1352 	if (m_IsInGame)
  1353 	{
  1354 		return;
  1355 	}
  1356 
  1357 	m_IsInGame = true;
  1358 
  1359 	const char *var = g_Players.GetPassInfoVar();
  1360 	int client = engine->IndexOfEdict(m_pEdict);
  1361 	if (var[0] != '\0')
  1362 	{
  1363 		const char *pass = engine->GetClientConVarValue(client, var);
  1364 		m_LastPassword.assign(pass ? pass : "");
  1365 	}
  1366 	else
  1367 	{
  1368 		m_LastPassword.assign("");
  1369 	}
  1370 }
  1371 
  1372 void CPlayer::Authorize(const char *steamid)
  1373 {
  1374 	if (m_IsAuthorized)
  1375 	{
  1376 		return;
  1377 	}
  1378 
  1379 	m_IsAuthorized = true;
  1380 	m_AuthID.assign(steamid);
  1381 }
  1382 
  1383 void CPlayer::Disconnect()
  1384 {
  1385 	DumpAdmin(false);
  1386 	m_IsConnected = false;
  1387 	m_IsInGame = false;
  1388 	m_IsAuthorized = false;
  1389 	m_Name.clear();
  1390 	m_Ip.clear();
  1391 	m_AuthID.clear();
  1392 	m_pEdict = NULL;
  1393 	m_Info = NULL;
  1394 	m_bAdminCheckSignalled = false;
  1395 	m_UserId = -1;
  1396 	m_bIsInKickQueue = false;
  1397 	m_bFakeClient = false;
  1398 }
  1399 
  1400 void CPlayer::SetName(const char *name)
  1401 {
  1402 	m_Name.assign(name);
  1403 }
  1404 
  1405 const char *CPlayer::GetName()
  1406 {
  1407 	if (m_Info && m_pEdict->GetUnknown())
  1408 	{
  1409 		return m_Info->GetName();
  1410 	}
  1411 	
  1412 	return m_Name.c_str();
  1413 }
  1414 
  1415 const char *CPlayer::GetIPAddress()
  1416 {
  1417 	return m_Ip.c_str();
  1418 }
  1419 
  1420 const char *CPlayer::GetAuthString()
  1421 {
  1422 	return m_AuthID.c_str();
  1423 }
  1424 
  1425 edict_t *CPlayer::GetEdict()
  1426 {
  1427 	return m_pEdict;
  1428 }
  1429 
  1430 bool CPlayer::IsInGame()
  1431 {
  1432 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1433 }
  1434 
  1435 bool CPlayer::WasCountedAsInGame()
  1436 {
  1437 	return m_IsInGame;
  1438 }
  1439 
  1440 bool CPlayer::IsConnected()
  1441 {
  1442 	return m_IsConnected;
  1443 }
  1444 
  1445 bool CPlayer::IsAuthorized()
  1446 {
  1447 	return m_IsAuthorized;
  1448 }
  1449 
  1450 IPlayerInfo *CPlayer::GetPlayerInfo()
  1451 {
  1452 	if (m_pEdict->GetUnknown())
  1453 	{
  1454 		return m_Info;
  1455 	}
  1456 
  1457 	return NULL;
  1458 }
  1459 
  1460 bool CPlayer::IsFakeClient()
  1461 {
  1462 	return m_bFakeClient;
  1463 }
  1464 
  1465 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1466 {
  1467 	if (!m_IsConnected)
  1468 	{
  1469 		return;
  1470 	}
  1471 
  1472 	DumpAdmin(false);
  1473 
  1474 	m_Admin = id;
  1475 	m_TempAdmin = temporary;
  1476 }
  1477 
  1478 AdminId CPlayer::GetAdminId()
  1479 {
  1480 	return m_Admin;
  1481 }
  1482 
  1483 void CPlayer::DumpAdmin(bool deleting)
  1484 {
  1485 	if (m_Admin != INVALID_ADMIN_ID)
  1486 	{
  1487 		if (m_TempAdmin && !deleting)
  1488 		{
  1489 			g_Admins.InvalidateAdmin(m_Admin);
  1490 		}
  1491 		m_Admin = INVALID_ADMIN_ID;
  1492 		m_TempAdmin = false;
  1493 	}
  1494 }
  1495 
  1496 void CPlayer::Kick(const char *str)
  1497 {
  1498 	MarkAsBeingKicked();
  1499 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1500 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1501 	pClient->Disconnect("%s", str);
  1502 }
  1503 
  1504 void CPlayer::Authorize_Post()
  1505 {
  1506 	if (m_IsInGame)
  1507 	{
  1508 		DoPostConnectAuthorization();
  1509 	}
  1510 }
  1511 
  1512 void CPlayer::DoPostConnectAuthorization()
  1513 {
  1514 	bool delay = false;
  1515 
  1516 	List<IClientListener *>::iterator iter;
  1517 	for (iter = g_Players.m_hooks.begin();
  1518 		 iter != g_Players.m_hooks.end();
  1519 		 iter++)
  1520 	{
  1521 		IClientListener *pListener = (*iter);
  1522 #if defined MIN_API_FOR_ADMINCALLS
  1523 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1524 		{
  1525 			continue;
  1526 		}
  1527 #endif
  1528 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1529 		{
  1530 			delay = true;
  1531 		}
  1532 	}
  1533 	
  1534 	cell_t result = 0;
  1535 	PreAdminCheck->PushCell(m_iIndex);
  1536 	PreAdminCheck->Execute(&result);
  1537 
  1538 	/* Defer, for better or worse */
  1539 	if (delay || (ResultType)result >= Pl_Handled)
  1540 	{
  1541 		return;
  1542 	}
  1543 
  1544 	/* Sanity check */
  1545 	if (!IsConnected())
  1546 	{
  1547 		return;
  1548 	}
  1549 
  1550 	/* Otherwise, go ahead and do admin checks */
  1551 	DoBasicAdminChecks();
  1552 
  1553 	/* Send the notification out */
  1554 	NotifyPostAdminChecks();
  1555 }
  1556 
  1557 bool CPlayer::RunAdminCacheChecks()
  1558 {
  1559 	AdminId old_id = GetAdminId();
  1560 
  1561 	DoBasicAdminChecks();
  1562 
  1563 	return (GetAdminId() != old_id);
  1564 }
  1565 
  1566 void CPlayer::NotifyPostAdminChecks()
  1567 {
  1568 	if (m_bAdminCheckSignalled)
  1569 	{
  1570 		return;
  1571 	}
  1572 
  1573 	/* Block beforehand so they can't double-call */
  1574 	m_bAdminCheckSignalled = true;
  1575 
  1576 	List<IClientListener *>::iterator iter;
  1577 	for (iter = g_Players.m_hooks.begin();
  1578 		iter != g_Players.m_hooks.end();
  1579 		iter++)
  1580 	{
  1581 		IClientListener *pListener = (*iter);
  1582 #if defined MIN_API_FOR_ADMINCALLS
  1583 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1584 		{
  1585 			continue;
  1586 		}
  1587 #endif
  1588 		pListener->OnClientPostAdminCheck(m_iIndex);
  1589 	}
  1590 
  1591 	PostAdminFilter->PushCell(m_iIndex);
  1592 	PostAdminFilter->Execute(NULL);
  1593 
  1594 	PostAdminCheck->PushCell(m_iIndex);
  1595 	PostAdminCheck->Execute(NULL);
  1596 }
  1597 
  1598 void CPlayer::DoBasicAdminChecks()
  1599 {
  1600 	if (GetAdminId() != INVALID_ADMIN_ID)
  1601 	{
  1602 		return;
  1603 	}
  1604 
  1605 	/* First check the name */
  1606 	AdminId id;
  1607 	int client = engine->IndexOfEdict(m_pEdict);
  1608 
  1609 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1610 	{
  1611 		if (!g_Players.CheckSetAdminName(client, this, id))
  1612 		{
  1613 			int userid = engine->GetPlayerUserId(m_pEdict);
  1614 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1615 		}
  1616 		return;
  1617 	}
  1618 	
  1619 	/* Check IP */
  1620 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1621 	{
  1622 		if (g_Players.CheckSetAdmin(client, this, id))
  1623 		{
  1624 			return;
  1625 		}
  1626 	}
  1627 
  1628 	/* Check IP address */
  1629 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1630 	{
  1631 		if (g_Players.CheckSetAdmin(client, this, id))
  1632 		{
  1633 			return;
  1634 		}
  1635 	}
  1636 }
  1637 
  1638 unsigned int CPlayer::GetLanguageId()
  1639 {
  1640 	return m_LangId;
  1641 }
  1642 
  1643 int CPlayer::GetUserId()
  1644 {
  1645 	if (m_UserId == -1)
  1646 	{
  1647 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1648 	}
  1649 
  1650 	return m_UserId;
  1651 }
  1652 
  1653 bool CPlayer::IsInKickQueue()
  1654 {
  1655 	return m_bIsInKickQueue;
  1656 }
  1657 
  1658 void CPlayer::MarkAsBeingKicked()
  1659 {
  1660 	m_bIsInKickQueue = true;
  1661 }
  1662 
  1663 int CPlayer::GetLifeState()
  1664 {
  1665 	if (lifestate_offset == -1)
  1666 	{
  1667 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1668 		{
  1669 			lifestate_offset = -2;
  1670 		}
  1671 	}
  1672 
  1673 	if (lifestate_offset < 0)
  1674 	{
  1675 		IPlayerInfo *info = GetPlayerInfo();
  1676 		if (info == NULL)
  1677 		{
  1678 			return PLAYER_LIFE_UNKNOWN;
  1679 		}
  1680 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1681 	}
  1682 
  1683 	if (m_pEdict == NULL)
  1684 	{
  1685 		return PLAYER_LIFE_UNKNOWN;
  1686 	}
  1687 
  1688 	CBaseEntity *pEntity;
  1689 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1690 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1691 	{
  1692 		return PLAYER_LIFE_UNKNOWN;
  1693 	}
  1694 
  1695 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1696 	{
  1697 		return PLAYER_LIFE_ALIVE;
  1698 	}
  1699 	else
  1700 	{
  1701 		return PLAYER_LIFE_DEAD;
  1702 	}
  1703 }