3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
42 #include "Translator.h"
44 #include "ChatTriggers.h"
45 #include "HalfLife2.h"
46 #include <inetchannel.h>
48 #include "GameConfigs.h"
50 PlayerManager g_Players;
51 bool g_OnMapStarted = false;
52 IForward *PreAdminCheck = NULL;
53 IForward *PostAdminCheck = NULL;
54 IForward *PostAdminFilter = NULL;
55 const unsigned int *g_NumPlayersToAuth = NULL;
56 int lifestate_offset = -1;
57 List<ICommandTargetProcessor *> target_processors;
59 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
60 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
61 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
62 #if defined ORANGEBOX_BUILD
63 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
65 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
67 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
68 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
70 class KickPlayerTimer : public ITimedEvent
73 ResultType OnTimer(ITimer *pTimer, void *pData)
75 int userid = (int)pData;
76 int client = g_Players.GetClientOfUserId(userid);
79 CPlayer *player = g_Players.GetPlayerByIndex(client);
80 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
84 void OnTimerEnd(ITimer *pTimer, void *pData)
89 PlayerManager::PlayerManager()
94 m_UserIdLookUp = new int[USHRT_MAX+1];
95 memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
98 PlayerManager::~PlayerManager()
100 g_NumPlayersToAuth = NULL;
102 delete [] m_AuthQueue;
103 delete [] m_UserIdLookUp;
106 void PlayerManager::OnSourceModAllInitialized()
108 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
109 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
110 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
111 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
112 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
113 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
114 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
115 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
117 g_ShareSys.AddInterface(NULL, this);
119 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
120 ParamType p2[] = {Param_Cell};
122 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
123 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
124 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
125 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
126 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
127 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
128 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
129 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
130 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
132 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
133 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
134 PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
137 void PlayerManager::OnSourceModShutdown()
139 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
140 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
141 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
142 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
143 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
144 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
145 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
147 /* Release forwards */
148 g_Forwards.ReleaseForward(m_clconnect);
149 g_Forwards.ReleaseForward(m_clputinserver);
150 g_Forwards.ReleaseForward(m_cldisconnect);
151 g_Forwards.ReleaseForward(m_cldisconnect_post);
152 g_Forwards.ReleaseForward(m_clcommand);
153 g_Forwards.ReleaseForward(m_clinfochanged);
154 g_Forwards.ReleaseForward(m_clauth);
155 g_Forwards.ReleaseForward(m_onActivate);
156 g_Forwards.ReleaseForward(m_onActivate2);
158 g_Forwards.ReleaseForward(PreAdminCheck);
159 g_Forwards.ReleaseForward(PostAdminCheck);
160 g_Forwards.ReleaseForward(PostAdminFilter);
165 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
171 if (strcmp(key, "PassInfoVar") == 0)
173 if (strcmp(value, "_password") != 0)
175 m_PassInfoVar.assign(value);
177 return ConfigResult_Accept;
178 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
179 if (strcasecmp(value, "on") == 0)
182 } else if (strcasecmp(value, "off") == 0) {
185 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
186 return ConfigResult_Reject;
188 return ConfigResult_Accept;
190 return ConfigResult_Ignore;
193 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
197 /* Initialize all players */
198 m_maxClients = clientMax;
200 m_Players = new CPlayer[m_maxClients + 1];
201 m_AuthQueue = new unsigned int[m_maxClients + 1];
204 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
206 g_NumPlayersToAuth = &m_AuthQueue[0];
208 m_onActivate->Execute(NULL);
209 m_onActivate2->Execute(NULL);
211 List<IClientListener *>::iterator iter;
212 for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
214 if ((*iter)->GetClientListenerVersion() >= 5)
216 (*iter)->OnServerActivated(clientMax);
220 g_OnMapStarted = true;
222 SM_ExecuteAllConfigs();
225 bool PlayerManager::IsServerActivated()
230 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
232 const char *password = g_Admins.GetAdminPassword(id);
233 if (password != NULL)
235 if (m_PassInfoVar.size() < 1)
240 /* Whoa... the user needs a password! */
241 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
242 if (!given || strcmp(given, password) != 0)
248 pPlayer->SetAdminId(id, false);
253 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
255 const char *password = g_Admins.GetAdminPassword(id);
256 if (password == NULL)
261 if (m_PassInfoVar.size() < 1)
266 /* Whoa... the user needs a password! */
267 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
268 if (!given || strcmp(given, password) != 0)
273 pPlayer->SetAdminId(id, false);
278 void PlayerManager::RunAuthChecks()
282 unsigned int removed = 0;
283 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
285 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
286 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
287 if (authstr && authstr[0] != '\0'
288 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
290 /* Set authorization */
291 pPlayer->Authorize(authstr);
293 /* Mark as removed from queue */
294 unsigned int client = m_AuthQueue[i];
298 /* Send to extensions */
299 List<IClientListener *>::iterator iter;
300 IClientListener *pListener;
301 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
304 pListener->OnClientAuthorized(client, authstr);
305 if (!pPlayer->IsConnected())
311 /* Send to plugins if player is still connected */
312 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
314 /* :TODO: handle the case of a player disconnecting in the middle */
315 m_clauth->PushCell(client);
316 m_clauth->PushString(authstr);
317 m_clauth->Execute(NULL);
320 if (pPlayer->IsConnected())
322 pPlayer->Authorize_Post();
327 /* Clean up the queue */
330 /* We don't have to compact the list if it's empty */
331 if (removed != m_AuthQueue[0])
333 unsigned int diff = 0;
334 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
336 /* If this member is removed... */
337 if (m_AuthQueue[i] == 0)
339 /* Increase the differential */
342 /* diff cannot increase faster than i+1 */
344 assert(i - diff >= 1);
345 /* move this index down */
346 m_AuthQueue[i - diff] = m_AuthQueue[i];
349 m_AuthQueue[0] -= removed;
356 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
358 int client = engine->IndexOfEdict(pEntity);
360 List<IClientListener *>::iterator iter;
361 IClientListener *pListener = NULL;
362 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
365 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
373 m_Players[client].Initialize(pszName, pszAddress, pEntity);
374 m_clconnect->PushCell(client);
375 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
376 m_clconnect->PushCell(maxrejectlen);
377 m_clconnect->Execute(&res, NULL);
381 if (!m_Players[client].IsAuthorized())
383 m_AuthQueue[++m_AuthQueue[0]] = client;
386 RETURN_META_VALUE(MRES_SUPERCEDE, false);
389 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
394 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
396 int client = engine->IndexOfEdict(pEntity);
397 bool orig_value = META_RESULT_ORIG_RET(bool);
398 CPlayer *pPlayer = GetPlayerByIndex(client);
402 List<IClientListener *>::iterator iter;
403 IClientListener *pListener = NULL;
404 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
407 pListener->OnClientConnected(client);
408 if (!pPlayer->IsConnected())
418 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
421 int client = engine->IndexOfEdict(pEntity);
423 CPlayer *pPlayer = GetPlayerByIndex(client);
424 /* If they're not connected, they're a bot */
425 if (!pPlayer->IsConnected())
427 /* Run manual connection routines */
429 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
430 pPlayer->Authorize(authid);
431 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
433 /* :TODO: kick the bot if it's rejected */
436 List<IClientListener *>::iterator iter;
437 IClientListener *pListener = NULL;
438 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
441 pListener->OnClientConnected(client);
442 /* See if bot was kicked */
443 if (!pPlayer->IsConnected())
448 /* Now do authorization */
449 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
452 pListener->OnClientAuthorized(client, authid);
454 /* Finally, tell plugins */
455 if (m_clauth->GetFunctionCount())
457 m_clauth->PushCell(client);
458 m_clauth->PushString(authid);
459 m_clauth->Execute(NULL);
461 pPlayer->Authorize_Post();
466 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
469 /* Get the client's language */
473 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
476 pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
478 pPlayer->m_LangId = g_Translator.GetServerLanguage();
482 m_Players[client].Connect();
485 List<IClientListener *>::iterator iter;
486 IClientListener *pListener = NULL;
487 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
490 pListener->OnClientPutInServer(client);
493 m_clputinserver->PushCell(client);
494 m_clputinserver->Execute(&res, NULL);
496 if (m_Players[client].IsAuthorized())
498 m_Players[client].DoPostConnectAuthorization();
502 void PlayerManager::OnSourceModLevelEnd()
504 /* Disconnect all bots still in game */
505 for (int i=1; i<=m_maxClients; i++)
507 if (m_Players[i].IsConnected())
509 OnClientDisconnect(m_Players[i].GetEdict());
515 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
518 int client = engine->IndexOfEdict(pEntity);
520 if (m_Players[client].IsConnected())
522 m_cldisconnect->PushCell(client);
523 m_cldisconnect->Execute(&res, NULL);
525 /* We don't care, prevent a double call */
529 if (m_Players[client].WasCountedAsInGame())
534 List<IClientListener *>::iterator iter;
535 IClientListener *pListener = NULL;
536 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
539 pListener->OnClientDisconnecting(client);
543 * Remove client from auth queue if necessary
545 if (!m_Players[client].IsAuthorized())
547 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
549 if (m_AuthQueue[i] == (unsigned)client)
551 /* Move everything ahead of us back by one */
552 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
554 m_AuthQueue[j-1] = m_AuthQueue[j];
556 /* Remove us and break */
563 m_Players[client].Disconnect();
564 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
567 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
570 int client = engine->IndexOfEdict(pEntity);
572 m_cldisconnect_post->PushCell(client);
573 m_cldisconnect_post->Execute(&res, NULL);
575 List<IClientListener *>::iterator iter;
576 IClientListener *pListener = NULL;
577 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
580 pListener->OnClientDisconnected(client);
584 #if defined ORANGEBOX_BUILD
585 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
588 void PlayerManager::OnClientCommand(edict_t *pEntity)
592 int client = engine->IndexOfEdict(pEntity);
593 cell_t res = Pl_Continue;
595 CPlayer *pPlayer = GetPlayerByIndex(client);
596 if (!pPlayer || !pPlayer->IsConnected())
601 g_HL2.PushCommandStack(&args);
603 int argcount = args.ArgC() - 1;
604 const char *cmd = g_HL2.CurrentCommandName();
606 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
611 result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
618 cell_t res2 = Pl_Continue;
619 m_clcommand->PushCell(client);
620 m_clcommand->PushCell(argcount);
621 m_clcommand->Execute(&res2, NULL);
630 g_HL2.PopCommandStack();
631 RETURN_META(MRES_SUPERCEDE);
634 res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
636 g_HL2.PopCommandStack();
638 if (res >= Pl_Handled)
640 RETURN_META(MRES_SUPERCEDE);
644 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
647 int client = engine->IndexOfEdict(pEntity);
649 if (!m_Players[client].IsConnected())
654 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
655 m_clinfochanged->Execute(&res, NULL);
657 IPlayerInfo *info = m_Players[client].GetPlayerInfo();
658 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
659 const char *old_name = m_Players[client].m_Name.c_str();
661 if (strcmp(old_name, new_name) != 0)
663 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
664 if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
666 if (!CheckSetAdminName(client, &m_Players[client], id))
668 m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
669 RETURN_META(MRES_IGNORED);
671 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
672 if (id == m_Players[client].GetAdminId())
674 /* This player is changing their name; force them to drop admin privileges! */
675 m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
678 m_Players[client].SetName(new_name);
681 if (m_PassInfoVar.size() > 0)
683 /* Try for a password change */
684 const char *old_pass = m_Players[client].m_LastPassword.c_str();
685 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
686 if (strcmp(old_pass, new_pass) != 0)
688 m_Players[client].m_LastPassword.assign(new_pass);
689 if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
691 /* If there is already an admin id assigned, this will just bail out. */
692 m_Players[client].DoBasicAdminChecks();
698 int PlayerManager::GetMaxClients()
703 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
705 if (client > m_maxClients || client < 1)
709 return &m_Players[client];
712 int PlayerManager::GetNumPlayers()
714 return m_PlayerCount;
717 int PlayerManager::GetClientOfUserId(int userid)
719 if (userid < 0 || userid > USHRT_MAX)
724 int client = m_UserIdLookUp[userid];
726 /* Verify the userid. The cache can get messed up with older
727 * Valve engines. :TODO: If this gets fixed, do an old engine
728 * check before invoking this backwards compat code.
732 CPlayer *player = GetPlayerByIndex(client);
733 if (player && player->IsConnected())
735 int realUserId = engine->GetPlayerUserId(player->GetEdict());
736 if (realUserId == userid)
743 /* If we can't verify the userid, we have to do a manual loop */
745 for (int i = 1; i <= m_maxClients; i++)
747 player = GetPlayerByIndex(i);
748 if (!player || !player->IsConnected())
752 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
754 m_UserIdLookUp[userid] = i;
762 void PlayerManager::AddClientListener(IClientListener *listener)
764 m_hooks.push_back(listener);
767 void PlayerManager::RemoveClientListener(IClientListener *listener)
769 m_hooks.remove(listener);
772 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
774 int index = engine->IndexOfEdict(pEdict);
775 return GetGamePlayer(index);
778 IGamePlayer *PlayerManager::GetGamePlayer(int client)
780 return GetPlayerByIndex(client);
783 void PlayerManager::ClearAdminId(AdminId id)
785 for (int i=1; i<=m_maxClients; i++)
787 if (m_Players[i].m_Admin == id)
789 m_Players[i].DumpAdmin(true);
794 void PlayerManager::ClearAllAdmins()
796 for (int i=1; i<=m_maxClients; i++)
798 m_Players[i].DumpAdmin(true);
802 const char *PlayerManager::GetPassInfoVar()
804 return m_PassInfoVar.c_str();
807 void PlayerManager::RecheckAnyAdmins()
809 for (int i=1; i<=m_maxClients; i++)
811 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
813 m_Players[i].DoBasicAdminChecks();
818 unsigned int PlayerManager::GetReplyTo()
820 return g_ChatTriggers.GetReplyTo();
823 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
825 return g_ChatTriggers.SetReplyTo(reply);
828 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
830 return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
833 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
835 target_processors.push_back(pHandler);
838 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
840 target_processors.remove(pHandler);
843 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
845 if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
846 && !pTarget->IsConnected())
848 return COMMAND_TARGET_NONE;
850 else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
851 !pTarget->IsInGame())
853 return COMMAND_TARGET_NOT_IN_GAME;
856 if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
857 && pTarget->IsFakeClient())
859 return COMMAND_TARGET_NOT_HUMAN;
864 if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
865 && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
867 return COMMAND_TARGET_IMMUNE;
871 if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
872 && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
874 return COMMAND_TARGET_NOT_ALIVE;
877 if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
878 && pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
880 return COMMAND_TARGET_NOT_DEAD;
883 return COMMAND_TARGET_VALID;
886 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
888 CPlayer *pTarget, *pAdmin;
889 int max_clients, total = 0;
891 max_clients = GetMaxClients();
893 if (info->max_targets < 1)
895 info->reason = COMMAND_TARGET_NONE;
896 info->num_targets = 0;
899 if (info->admin == 0)
905 pAdmin = GetPlayerByIndex(info->admin);
908 if (info->pattern[0] == '#')
910 int userid = atoi(&info->pattern[1]);
911 int client = GetClientOfUserId(userid);
913 /* See if a valid userid matched */
916 IGamePlayer *pTarget = GetPlayerByIndex(client);
919 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
921 info->targets[0] = client;
922 info->num_targets = 1;
923 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
924 info->target_name_style = COMMAND_TARGETNAME_RAW;
928 info->num_targets = 0;
934 /* See if an exact name matches */
935 for (int i = 1; i <= max_clients; i++)
937 if ((pTarget = GetPlayerByIndex(i)) == NULL)
941 if (!pTarget->IsConnected())
945 if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
947 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
948 == COMMAND_TARGET_VALID)
950 info->targets[0] = i;
951 info->num_targets = 1;
952 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
953 info->target_name_style = COMMAND_TARGETNAME_RAW;
957 info->num_targets = 0;
964 if (strcmp(info->pattern, "@me") == 0)
966 info->targets[0] = info->admin;
967 info->num_targets = 1;
968 strncopy(info->target_name,
969 pAdmin ? pAdmin->GetName() : "Console",
970 info->target_name_maxlength);
971 info->target_name_style = COMMAND_TARGETNAME_RAW;
975 if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
977 bool is_multi = false;
978 bool bots_only = false;
979 int skip_client = -1;
981 if (strcmp(info->pattern, "@all") == 0)
984 strncopy(info->target_name, "all players", info->target_name_maxlength);
985 info->target_name_style = COMMAND_TARGETNAME_ML;
987 else if (strcmp(info->pattern, "@dead") == 0)
990 if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
992 info->num_targets = 0;
993 info->reason = COMMAND_TARGET_NOT_ALIVE;
996 info->flags |= COMMAND_FILTER_DEAD;
997 strncopy(info->target_name, "all dead players", info->target_name_maxlength);
998 info->target_name_style = COMMAND_TARGETNAME_ML;
1000 else if (strcmp(info->pattern, "@alive") == 0)
1003 if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
1005 info->num_targets = 0;
1006 info->reason = COMMAND_TARGET_NOT_DEAD;
1009 strncopy(info->target_name, "all alive players", info->target_name_maxlength);
1010 info->target_name_style = COMMAND_TARGETNAME_ML;
1011 info->flags |= COMMAND_FILTER_ALIVE;
1013 else if (strcmp(info->pattern, "@bots") == 0)
1016 if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
1018 info->num_targets = 0;
1019 info->reason = COMMAND_FILTER_NO_BOTS;
1022 strncopy(info->target_name, "all bots", info->target_name_maxlength);
1023 info->target_name_style = COMMAND_TARGETNAME_ML;
1026 else if (strcmp(info->pattern, "@humans") == 0)
1029 strncopy(info->target_name, "all humans", info->target_name_maxlength);
1030 info->target_name_style = COMMAND_TARGETNAME_ML;
1031 info->flags |= COMMAND_FILTER_NO_BOTS;
1033 else if (strcmp(info->pattern, "@!me") == 0)
1036 strncopy(info->target_name, "all players", info->target_name_maxlength);
1037 info->target_name_style = COMMAND_TARGETNAME_ML;
1038 skip_client = info->admin;
1043 for (int i = 1; i <= max_clients && total < info->max_targets; i++)
1045 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1049 if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
1051 if ((!bots_only || pTarget->IsFakeClient())
1052 && skip_client != i)
1054 info->targets[total++] = i;
1059 info->num_targets = total;
1060 info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
1065 List<ICommandTargetProcessor *>::iterator iter;
1066 for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
1068 ICommandTargetProcessor *pProcessor = (*iter);
1069 if (pProcessor->ProcessCommandTarget(info))
1075 /* Check partial names */
1076 int found_client = 0;
1077 CPlayer *pFoundClient = NULL;
1078 for (int i = 1; i <= max_clients; i++)
1080 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1085 if (stristr(pTarget->GetName(), info->pattern) != NULL)
1089 info->num_targets = 0;
1090 info->reason = COMMAND_TARGET_AMBIGUOUS;
1096 pFoundClient = pTarget;
1103 if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
1104 == COMMAND_TARGET_VALID)
1106 info->targets[0] = found_client;
1107 info->num_targets = 1;
1108 strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
1109 info->target_name_style = COMMAND_TARGETNAME_RAW;
1113 info->num_targets = 0;
1118 info->num_targets = 0;
1119 info->reason = COMMAND_TARGET_NONE;
1123 /*******************
1125 *******************/
1129 m_IsConnected = false;
1131 m_IsAuthorized = false;
1133 m_Admin = INVALID_ADMIN_ID;
1134 m_TempAdmin = false;
1136 m_bAdminCheckSignalled = false;
1137 m_bIsInKickQueue = false;
1138 m_LastPassword.clear();
1139 m_LangId = LANGUAGE_ENGLISH;
1142 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
1144 m_IsConnected = true;
1145 m_Name.assign(name);
1148 m_iIndex = engine->IndexOfEdict(pEntity);
1149 m_LangId = g_Translator.GetServerLanguage();
1152 strncopy(ip2, ip, sizeof(ip2));
1153 if ((ptr = strchr(ip2, ':')) != NULL)
1157 m_IpNoPort.assign(ip2);
1160 void CPlayer::Connect()
1169 const char *var = g_Players.GetPassInfoVar();
1170 int client = engine->IndexOfEdict(m_pEdict);
1173 const char *pass = engine->GetClientConVarValue(client, var);
1174 m_LastPassword.assign(pass ? pass : "");
1178 m_LastPassword.assign("");
1182 void CPlayer::Authorize(const char *steamid)
1189 m_IsAuthorized = true;
1190 m_AuthID.assign(steamid);
1193 void CPlayer::Disconnect()
1196 m_IsConnected = false;
1198 m_IsAuthorized = false;
1204 m_bAdminCheckSignalled = false;
1206 m_bIsInKickQueue = false;
1209 void CPlayer::SetName(const char *name)
1211 m_Name.assign(name);
1214 const char *CPlayer::GetName()
1216 if (m_Info && m_pEdict->GetUnknown())
1218 return m_Info->GetName();
1221 return m_Name.c_str();
1224 const char *CPlayer::GetIPAddress()
1226 return m_Ip.c_str();
1229 const char *CPlayer::GetAuthString()
1231 return m_AuthID.c_str();
1234 edict_t *CPlayer::GetEdict()
1239 bool CPlayer::IsInGame()
1241 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
1244 bool CPlayer::WasCountedAsInGame()
1249 bool CPlayer::IsConnected()
1251 return m_IsConnected;
1254 bool CPlayer::IsAuthorized()
1256 return m_IsAuthorized;
1259 IPlayerInfo *CPlayer::GetPlayerInfo()
1261 if (m_pEdict->GetUnknown())
1269 bool CPlayer::IsFakeClient()
1271 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
1274 void CPlayer::SetAdminId(AdminId id, bool temporary)
1284 m_TempAdmin = temporary;
1287 AdminId CPlayer::GetAdminId()
1292 void CPlayer::DumpAdmin(bool deleting)
1294 if (m_Admin != INVALID_ADMIN_ID)
1296 if (m_TempAdmin && !deleting)
1298 g_Admins.InvalidateAdmin(m_Admin);
1300 m_Admin = INVALID_ADMIN_ID;
1301 m_TempAdmin = false;
1305 void CPlayer::Kick(const char *str)
1307 MarkAsBeingKicked();
1308 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
1309 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
1310 pClient->Disconnect("%s", str);
1313 void CPlayer::Authorize_Post()
1317 DoPostConnectAuthorization();
1321 void CPlayer::DoPostConnectAuthorization()
1325 List<IClientListener *>::iterator iter;
1326 for (iter = g_Players.m_hooks.begin();
1327 iter != g_Players.m_hooks.end();
1330 IClientListener *pListener = (*iter);
1331 #if defined MIN_API_FOR_ADMINCALLS
1332 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1337 if (!pListener->OnClientPreAdminCheck(m_iIndex))
1344 PreAdminCheck->PushCell(m_iIndex);
1345 PreAdminCheck->Execute(&result);
1347 /* Defer, for better or worse */
1348 if (delay || (ResultType)result >= Pl_Handled)
1359 /* Otherwise, go ahead and do admin checks */
1360 DoBasicAdminChecks();
1362 /* Send the notification out */
1363 NotifyPostAdminChecks();
1366 bool CPlayer::RunAdminCacheChecks()
1368 AdminId old_id = GetAdminId();
1370 DoBasicAdminChecks();
1372 return (GetAdminId() != old_id);
1375 void CPlayer::NotifyPostAdminChecks()
1377 if (m_bAdminCheckSignalled)
1382 /* Block beforehand so they can't double-call */
1383 m_bAdminCheckSignalled = true;
1385 List<IClientListener *>::iterator iter;
1386 for (iter = g_Players.m_hooks.begin();
1387 iter != g_Players.m_hooks.end();
1390 IClientListener *pListener = (*iter);
1391 #if defined MIN_API_FOR_ADMINCALLS
1392 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1397 pListener->OnClientPostAdminCheck(m_iIndex);
1400 PostAdminFilter->PushCell(m_iIndex);
1401 PostAdminFilter->Execute(NULL);
1403 PostAdminCheck->PushCell(m_iIndex);
1404 PostAdminCheck->Execute(NULL);
1407 void CPlayer::DoBasicAdminChecks()
1409 if (GetAdminId() != INVALID_ADMIN_ID)
1414 /* First check the name */
1416 int client = engine->IndexOfEdict(m_pEdict);
1418 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1420 if (!g_Players.CheckSetAdminName(client, this, id))
1422 int userid = engine->GetPlayerUserId(m_pEdict);
1423 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1429 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1431 if (g_Players.CheckSetAdmin(client, this, id))
1437 /* Check IP address */
1438 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1440 if (g_Players.CheckSetAdmin(client, this, id))
1447 unsigned int CPlayer::GetLanguageId()
1452 int CPlayer::GetUserId()
1456 m_UserId = engine->GetPlayerUserId(GetEdict());
1462 bool CPlayer::IsInKickQueue()
1464 return m_bIsInKickQueue;
1467 void CPlayer::MarkAsBeingKicked()
1469 m_bIsInKickQueue = true;
1472 int CPlayer::GetLifeState()
1474 if (lifestate_offset == -1)
1476 if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
1478 lifestate_offset = -2;
1482 if (lifestate_offset < 0)
1484 IPlayerInfo *info = GetPlayerInfo();
1487 return PLAYER_LIFE_UNKNOWN;
1489 return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
1492 if (m_pEdict == NULL)
1494 return PLAYER_LIFE_UNKNOWN;
1497 CBaseEntity *pEntity;
1498 IServerUnknown *pUnknown = m_pEdict->GetUnknown();
1499 if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
1501 return PLAYER_LIFE_UNKNOWN;
1504 if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
1506 return PLAYER_LIFE_ALIVE;
1510 return PLAYER_LIFE_DEAD;