core/PlayerManager.cpp
author Nicholas Hastings <skamonkey@gmail.com>
Fri Jul 08 07:53:14 2011 -0400 (2011-07-08)
changeset 3347 72a4e13eb106
parent 3346 344daca49587
child 3349 65bc60635110
permissions -rw-r--r--
Backed out changeset: 344daca49587
     1 /**
     2  * vim: set ts=4 sw=4 tw=99 noet :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Logger.h"
    43 #include "ChatTriggers.h"
    44 #include "HalfLife2.h"
    45 #include <inetchannel.h>
    46 #include <iclient.h>
    47 #include <IGameConfigs.h>
    48 #include "ExtensionSys.h"
    49 #include <sourcemod_version.h>
    50 #include "ConsoleDetours.h"
    51 #include "logic_bridge.h"
    52 
    53 PlayerManager g_Players;
    54 bool g_OnMapStarted = false;
    55 IForward *PreAdminCheck = NULL;
    56 IForward *PostAdminCheck = NULL;
    57 IForward *PostAdminFilter = NULL;
    58 
    59 const unsigned int *g_NumPlayersToAuth = NULL;
    60 int lifestate_offset = -1;
    61 List<ICommandTargetProcessor *> target_processors;
    62 
    63 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    64 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    65 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    66 #if SOURCE_ENGINE >= SE_ORANGEBOX
    67 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    68 #else
    69 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    70 #endif
    71 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    72 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    73 
    74 #if SOURCE_ENGINE >= SE_ORANGEBOX
    75 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    76 #elif SOURCE_ENGINE == SE_DARKMESSIAH
    77 SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
    78 #else
    79 # if SH_IMPL_VERSION >= 4
    80  extern int __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    81 # else
    82  extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    83 # endif
    84 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    85 #endif
    86 
    87 ConCommand *maxplayersCmd = NULL;
    88 
    89 unsigned int g_PlayerSerialCount = 0;
    90 
    91 class KickPlayerTimer : public ITimedEvent
    92 {
    93 public:
    94 	ResultType OnTimer(ITimer *pTimer, void *pData)
    95 	{
    96 		int userid = (int)pData;
    97 		int client = g_Players.GetClientOfUserId(userid);
    98 		if (client)
    99 		{
   100 			CPlayer *player = g_Players.GetPlayerByIndex(client);
   101 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
   102 		}
   103 		return Pl_Stop;
   104 	}
   105 	void OnTimerEnd(ITimer *pTimer, void *pData)
   106 	{
   107 	}
   108 } s_KickPlayerTimer;
   109 
   110 PlayerManager::PlayerManager()
   111 {
   112 	m_AuthQueue = NULL;
   113 	m_FirstPass = false;
   114 
   115 	m_UserIdLookUp = new int[USHRT_MAX+1];
   116 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   117 }
   118 
   119 PlayerManager::~PlayerManager()
   120 {
   121 	g_NumPlayersToAuth = NULL;
   122 
   123 	delete [] m_AuthQueue;
   124 	delete [] m_UserIdLookUp;
   125 }
   126 
   127 void PlayerManager::OnSourceModAllInitialized()
   128 {
   129 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   130 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   131 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   132 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   133 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   134 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   135 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   136 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   137 
   138 	g_ShareSys.AddInterface(NULL, this);
   139 
   140 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   141 	ParamType p2[] = {Param_Cell};
   142 
   143 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   144 	m_clconnect_post = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
   145 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   146 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   147 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   148 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   149 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   150 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   151 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   152 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   153 
   154 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   155 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   156 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   157 
   158 	m_bIsListenServer = !engine->IsDedicatedServer();
   159 	m_ListenClient = 0;
   160 
   161 	ConCommand *pCmd = FindCommand("maxplayers");
   162 	if (pCmd != NULL)
   163 	{
   164 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   165 		maxplayersCmd = pCmd;
   166 	}
   167 }
   168 
   169 void PlayerManager::OnSourceModShutdown()
   170 {
   171 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   172 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   173 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   174 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   175 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   176 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   177 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   178 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   179 
   180 	/* Release forwards */
   181 	g_Forwards.ReleaseForward(m_clconnect);
   182 	g_Forwards.ReleaseForward(m_clconnect_post);
   183 	g_Forwards.ReleaseForward(m_clputinserver);
   184 	g_Forwards.ReleaseForward(m_cldisconnect);
   185 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   186 	g_Forwards.ReleaseForward(m_clcommand);
   187 	g_Forwards.ReleaseForward(m_clinfochanged);
   188 	g_Forwards.ReleaseForward(m_clauth);
   189 	g_Forwards.ReleaseForward(m_onActivate);
   190 	g_Forwards.ReleaseForward(m_onActivate2);
   191 
   192 	g_Forwards.ReleaseForward(PreAdminCheck);
   193 	g_Forwards.ReleaseForward(PostAdminCheck);
   194 	g_Forwards.ReleaseForward(PostAdminFilter);
   195 
   196 	delete [] m_Players;
   197 
   198 	if (maxplayersCmd != NULL)
   199 	{
   200 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   201 	}
   202 }
   203 
   204 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   205 												 const char *value, 
   206 												 ConfigSource source, 
   207 												 char *error, 
   208 												 size_t maxlength)
   209 {
   210 	if (strcmp(key, "PassInfoVar") == 0)
   211 	{
   212 		if (strcmp(value, "_password") != 0)
   213 		{
   214 			m_PassInfoVar.assign(value);
   215 		}
   216 		return ConfigResult_Accept;
   217 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   218 		if (strcasecmp(value, "on") == 0)
   219 		{
   220 			m_QueryLang = true;
   221 		} else if (strcasecmp(value, "off") == 0) {
   222 			m_QueryLang = false;
   223 		} else {
   224 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   225 			return ConfigResult_Reject;
   226 		}
   227 		return ConfigResult_Accept;
   228 	}
   229 	return ConfigResult_Ignore;
   230 }
   231 
   232 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   233 {
   234 	int maxClients = gpGlobals->maxClients;
   235 	if (!m_FirstPass)
   236 	{
   237 		/* Initialize all players */
   238 
   239 		// clientMax will not necessarily be correct here (such as on late SourceTV enable)
   240 
   241 		m_PlayerCount = 0;
   242 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   243 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   244 		m_FirstPass = true;
   245 
   246 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   247 
   248 		g_NumPlayersToAuth = &m_AuthQueue[0];
   249 
   250 		g_PluginSys.SyncMaxClients(maxClients);
   251 	}
   252 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, maxClients);
   253 	m_onActivate->Execute(NULL);
   254 	m_onActivate2->Execute(NULL);
   255 
   256 	List<IClientListener *>::iterator iter;
   257 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   258 	{
   259 		if ((*iter)->GetClientListenerVersion() >= 5)
   260 		{
   261 			(*iter)->OnServerActivated(maxClients);
   262 		}
   263 	}
   264 
   265 	g_OnMapStarted = true;
   266 
   267 	SMGlobalClass *cls = SMGlobalClass::head;
   268 	while (cls)
   269 	{
   270 		cls->OnSourceModLevelActivated();
   271 		cls = cls->m_pGlobalClassNext;
   272 	}
   273 
   274 	SM_ExecuteAllConfigs();
   275 }
   276 
   277 bool PlayerManager::IsServerActivated()
   278 {
   279 	return m_FirstPass;
   280 }
   281 
   282 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   283 {
   284 	const char *password = g_Admins.GetAdminPassword(id);
   285 	if (password != NULL)
   286 	{
   287 		if (m_PassInfoVar.size() < 1)
   288 		{
   289 			return false;
   290 		}
   291 
   292 		/* Whoa... the user needs a password! */
   293 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   294 		if (!given || strcmp(given, password) != 0)
   295 		{
   296 			return false;
   297 		}
   298 	}
   299 
   300 	pPlayer->SetAdminId(id, false);
   301 
   302 	return true;
   303 }
   304 
   305 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   306 {
   307 	const char *password = g_Admins.GetAdminPassword(id);
   308 	if (password == NULL)
   309 	{
   310 		return false;
   311 	}
   312 
   313 	if (m_PassInfoVar.size() < 1)
   314 	{
   315 		return false;
   316 	}
   317 
   318 	/* Whoa... the user needs a password! */
   319 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   320 	if (!given || strcmp(given, password) != 0)
   321 	{
   322 		return false;
   323 	}
   324 
   325 	pPlayer->SetAdminId(id, false);
   326 
   327 	return true;
   328 }
   329 
   330 void PlayerManager::RunAuthChecks()
   331 {
   332 	CPlayer *pPlayer;
   333 	const char *authstr;
   334 	unsigned int removed = 0;
   335 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   336 	{
   337 		pPlayer = &m_Players[m_AuthQueue[i]];
   338 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   339 		if (authstr && authstr[0] != '\0'
   340 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   341 		{
   342 			/* Set authorization */
   343 			pPlayer->Authorize(authstr);
   344 
   345 			/* Mark as removed from queue */
   346 			unsigned int client = m_AuthQueue[i];
   347 			m_AuthQueue[i] = 0;
   348 			removed++;
   349 
   350 			/* Send to extensions */
   351 			List<IClientListener *>::iterator iter;
   352 			IClientListener *pListener;
   353 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   354 			{
   355 				pListener = (*iter);
   356 				pListener->OnClientAuthorized(client, authstr);
   357 				if (!pPlayer->IsConnected())
   358 				{
   359 					break;
   360 				}
   361 			}
   362 
   363 			/* Send to plugins if player is still connected */
   364 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   365 			{
   366 				/* :TODO: handle the case of a player disconnecting in the middle */
   367 				m_clauth->PushCell(client);
   368 				m_clauth->PushString(authstr);
   369 				m_clauth->Execute(NULL);
   370 			}
   371 
   372 			if (pPlayer->IsConnected())
   373 			{
   374 				pPlayer->Authorize_Post();
   375 			}
   376 		}
   377 	}
   378 
   379 	/* Clean up the queue */
   380 	if (removed)
   381 	{
   382 		/* We don't have to compact the list if it's empty */
   383 		if (removed != m_AuthQueue[0])
   384 		{
   385 			unsigned int diff = 0;
   386 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   387 			{
   388 				/* If this member is removed... */
   389 				if (m_AuthQueue[i] == 0)
   390 				{
   391 					/* Increase the differential */
   392 					diff++;
   393 				} else {
   394 					/* diff cannot increase faster than i+1 */
   395 					assert(i > diff);
   396 					assert(i - diff >= 1);
   397 					/* move this index down */
   398 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   399 				}
   400 			}
   401 			m_AuthQueue[0] -= removed;
   402 		} else {
   403 			m_AuthQueue[0] = 0;
   404 		}
   405 	}
   406 }
   407 
   408 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   409 {
   410 	int client = IndexOfEdict(pEntity);
   411 	CPlayer *pPlayer = &m_Players[client];
   412 
   413 	List<IClientListener *>::iterator iter;
   414 	IClientListener *pListener = NULL;
   415 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   416 	{
   417 		pListener = (*iter);
   418 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   419 		{
   420 			return false;
   421 		}
   422 	}
   423 
   424 	cell_t res = 1;
   425 
   426 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   427 	m_clconnect->PushCell(client);
   428 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
   429 	m_clconnect->PushCell(maxrejectlen);
   430 	m_clconnect->Execute(&res);
   431 
   432 	if (res)
   433 	{
   434 		if (!pPlayer->IsAuthorized())
   435 		{
   436 			m_AuthQueue[++m_AuthQueue[0]] = client;
   437 		}
   438 
   439 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   440 	}
   441 	else
   442 	{
   443 		if (!pPlayer->IsFakeClient())
   444 		{
   445 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   446 		}
   447 	}
   448 
   449 	return true;
   450 }
   451 
   452 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   453 {
   454 	int client = IndexOfEdict(pEntity);
   455 	bool orig_value = META_RESULT_ORIG_RET(bool);
   456 	CPlayer *pPlayer = &m_Players[client];
   457 
   458 	if (orig_value)
   459 	{
   460 		List<IClientListener *>::iterator iter;
   461 		IClientListener *pListener = NULL;
   462 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   463 		{
   464 			pListener = (*iter);
   465 			pListener->OnClientConnected(client);
   466 			if (!pPlayer->IsConnected())
   467 			{
   468 				return true;
   469 			}
   470 		}
   471 
   472 		if (!pPlayer->IsFakeClient() 
   473 			&& m_bIsListenServer
   474 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   475 		{
   476 			m_ListenClient = client;
   477 		}
   478 
   479 		cell_t res;
   480 		m_clconnect_post->PushCell(client);
   481 		m_clconnect_post->Execute(&res, NULL);
   482 	}
   483 	else
   484 	{
   485 		InvalidatePlayer(pPlayer);
   486 	}
   487 
   488 	return true;
   489 }
   490 
   491 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   492 {
   493 	cell_t res;
   494 	int client = IndexOfEdict(pEntity);
   495 	CPlayer *pPlayer = &m_Players[client];
   496 
   497 	/* If they're not connected, they're a bot */
   498 	if (!pPlayer->IsConnected())
   499 	{
   500 		/* Run manual connection routines */
   501 		char error[255];
   502 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   503 		pPlayer->Authorize(authid);
   504 		pPlayer->m_bFakeClient = true;
   505 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   506 		{
   507 			/* :TODO: kick the bot if it's rejected */
   508 			return;
   509 		}
   510 		List<IClientListener *>::iterator iter;
   511 		IClientListener *pListener = NULL;
   512 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   513 		{
   514 			pListener = (*iter);
   515 			pListener->OnClientConnected(client);
   516 			/* See if bot was kicked */
   517 			if (!pPlayer->IsConnected())
   518 			{
   519 				return;
   520 			}
   521 		}
   522 
   523 		cell_t res;
   524 		m_clconnect_post->PushCell(client);
   525 		m_clconnect_post->Execute(&res, NULL);
   526 
   527 		/* Now do authorization */
   528 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   529 		{
   530 			pListener = (*iter);
   531 			pListener->OnClientAuthorized(client, authid);
   532 		}
   533 		/* Finally, tell plugins */
   534 		if (m_clauth->GetFunctionCount())
   535 		{
   536 			m_clauth->PushCell(client);
   537 			m_clauth->PushString(authid);
   538 			m_clauth->Execute(NULL);
   539 		}
   540 		pPlayer->Authorize_Post();
   541 	}
   542 
   543 	if (playerinfo)
   544 	{
   545 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   546 	}
   547 
   548 	/* Get the client's language */
   549 	if (m_QueryLang)
   550 	{
   551 		const char *name;
   552 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   553 		{
   554 			unsigned int langid;
   555 			pPlayer->m_LangId = (translator->GetLanguageByName(name, &langid)) ? langid : translator->GetServerLanguage();
   556 		} else {
   557 			pPlayer->m_LangId = translator->GetServerLanguage();
   558 		}
   559 	}
   560 
   561 	pPlayer->Connect();
   562 	m_PlayerCount++;
   563 
   564 	List<IClientListener *>::iterator iter;
   565 	IClientListener *pListener = NULL;
   566 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   567 	{
   568 		pListener = (*iter);
   569 		pListener->OnClientPutInServer(client);
   570 	}
   571 
   572 	m_clputinserver->PushCell(client);
   573 	m_clputinserver->Execute(&res, NULL);
   574 
   575 	if (pPlayer->IsAuthorized())
   576 	{
   577 		pPlayer->DoPostConnectAuthorization();
   578 	}
   579 }
   580 
   581 void PlayerManager::OnSourceModLevelEnd()
   582 {
   583 	/* Disconnect all bots still in game */
   584 	int maxClients = gpGlobals->maxClients;
   585 	for (int i=1; i<=maxClients; i++)
   586 	{
   587 		if (m_Players[i].IsConnected())
   588 		{
   589 			OnClientDisconnect(m_Players[i].GetEdict());
   590 		}
   591 	}
   592 	m_PlayerCount = 0;
   593 }
   594 
   595 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   596 {
   597 	cell_t res;
   598 	int client = IndexOfEdict(pEntity);
   599 	CPlayer *pPlayer = &m_Players[client];
   600 
   601 	if (pPlayer->IsConnected())
   602 	{
   603 		m_cldisconnect->PushCell(client);
   604 		m_cldisconnect->Execute(&res, NULL);
   605 	}
   606 	else
   607 	{
   608 		/* We don't care, prevent a double call */
   609 		return;
   610 	}
   611 
   612 	if (pPlayer->WasCountedAsInGame())
   613 	{
   614 		m_PlayerCount--;
   615 	}
   616 
   617 	List<IClientListener *>::iterator iter;
   618 	IClientListener *pListener = NULL;
   619 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   620 	{
   621 		pListener = (*iter);
   622 		pListener->OnClientDisconnecting(client);
   623 	}
   624 
   625 	InvalidatePlayer(pPlayer);
   626 
   627 	if (m_ListenClient == client)
   628 	{
   629 		m_ListenClient = 0;
   630 	}
   631 }
   632 
   633 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   634 {
   635 	cell_t res;
   636 	int client = IndexOfEdict(pEntity);
   637 
   638 	m_cldisconnect_post->PushCell(client);
   639 	m_cldisconnect_post->Execute(&res, NULL);
   640 
   641 	List<IClientListener *>::iterator iter;
   642 	IClientListener *pListener = NULL;
   643 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   644 	{
   645 		pListener = (*iter);
   646 		pListener->OnClientDisconnected(client);
   647 	}
   648 }
   649 
   650 void ClientConsolePrint(edict_t *e, const char *fmt, ...)
   651 {
   652 	char buffer[512];
   653 
   654 	va_list ap;
   655 	va_start(ap, fmt);
   656 	size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
   657 	va_end(ap);
   658 
   659 	if (len >= sizeof(buffer) - 1)
   660 	{
   661 		buffer[sizeof(buffer) - 2] = '\n';
   662 		buffer[sizeof(buffer) - 1] = '\0';
   663 	} else {
   664 		buffer[len++] = '\n';
   665 		buffer[len] = '\0';
   666 	}
   667 
   668 	engine->ClientPrintf(e, buffer);
   669 }
   670 
   671 #if SOURCE_ENGINE >= SE_ORANGEBOX
   672 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   673 {
   674 #else
   675 void PlayerManager::OnClientCommand(edict_t *pEntity)
   676 {
   677 	CCommand args;
   678 #endif
   679 	int client = IndexOfEdict(pEntity);
   680 	cell_t res = Pl_Continue;
   681 	CPlayer *pPlayer = &m_Players[client];
   682 
   683 	if (!pPlayer->IsConnected())
   684 	{
   685 		return;
   686 	}
   687 
   688 	if (strcmp(args.Arg(0), "sm") == 0)
   689 	{
   690 		if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
   691 		{
   692 			g_PluginSys.ListPluginsToClient(pPlayer, args);
   693 			RETURN_META(MRES_SUPERCEDE);
   694 		}
   695 		else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
   696 		{
   697 			ClientConsolePrint(pEntity,
   698 				"SourceMod would not be possible without:");
   699 			ClientConsolePrint(pEntity,
   700 				" David \"BAILOPAN\" Anderson, Borja \"faluco\" Ferrer");
   701 			ClientConsolePrint(pEntity,
   702 				" Scott \"DS\" Ehlert, Matt \"pRED\" Woodrow");
   703 			ClientConsolePrint(pEntity,
   704 				" Michael \"ferret\" McKoy, Pavol \"PM OnoTo\" Marko");
   705 			ClientConsolePrint(pEntity,
   706 				"SourceMod is open source under the GNU General Public License.");
   707 			RETURN_META(MRES_SUPERCEDE);
   708 		}
   709 
   710 		ClientConsolePrint(pEntity,
   711 			"SourceMod %s, by AlliedModders LLC", SM_FULL_VERSION);
   712 		ClientConsolePrint(pEntity,
   713 			"To see running plugins, type \"sm plugins\"");
   714 		ClientConsolePrint(pEntity,
   715 			"To see credits, type \"sm credits\"");
   716 		ClientConsolePrint(pEntity,
   717 			"Visit http://www.sourcemod.net/");
   718 		RETURN_META(MRES_SUPERCEDE);
   719 	}
   720 
   721 	g_HL2.PushCommandStack(&args);
   722 
   723 	int argcount = args.ArgC() - 1;
   724 	const char *cmd = g_HL2.CurrentCommandName();
   725 
   726 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   727 	if (result)
   728 	{
   729 		res = Pl_Handled;
   730 	} else {
   731 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   732 		if (result)
   733 		{
   734 			res = Pl_Handled;
   735 		}
   736 	}
   737 
   738 	if (g_ConsoleDetours.IsEnabled())
   739 	{
   740 		cell_t res2 = g_ConsoleDetours.InternalDispatch(client, args);
   741 		if (res2 >= Pl_Stop)
   742 		{
   743 			g_HL2.PopCommandStack();
   744 			RETURN_META(MRES_SUPERCEDE);
   745 		}
   746 		else if (res2 > res)
   747 		{
   748 			res = res2;
   749 		}
   750 	}
   751 
   752 	cell_t res2 = Pl_Continue;
   753 	if (pPlayer->IsInGame())
   754 	{
   755 		m_clcommand->PushCell(client);
   756 		m_clcommand->PushCell(argcount);
   757 		m_clcommand->Execute(&res2, NULL);
   758 	}
   759 
   760 	if (res2 > res)
   761 	{
   762 		res = res2;
   763 	}
   764 
   765 	if (res >= Pl_Stop)
   766 	{
   767 		g_HL2.PopCommandStack();
   768 		RETURN_META(MRES_SUPERCEDE);
   769 	}
   770 
   771 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   772 
   773 	g_HL2.PopCommandStack();
   774 
   775 	if (res >= Pl_Handled)
   776 	{
   777 		RETURN_META(MRES_SUPERCEDE);
   778 	}
   779 }
   780 
   781 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   782 {
   783 	cell_t res;
   784 	int client = IndexOfEdict(pEntity);
   785 	CPlayer *pPlayer = &m_Players[client];
   786 
   787 	if (!pPlayer->IsConnected())
   788 	{
   789 		return;
   790 	}
   791 
   792 	m_clinfochanged->PushCell(client);
   793 	m_clinfochanged->Execute(&res, NULL);
   794 
   795 	if (pPlayer->IsFakeClient())
   796 	{
   797 		return;
   798 	}
   799 
   800 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   801 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   802 	const char *old_name = pPlayer->m_Name.c_str();
   803 
   804 	if (strcmp(old_name, new_name) != 0)
   805 	{
   806 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   807 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   808 		{
   809 			if (!CheckSetAdminName(client, pPlayer, id))
   810 			{
   811 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   812 				RETURN_META(MRES_IGNORED);
   813 			}
   814 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   815 			if (id == pPlayer->GetAdminId())
   816 			{
   817 				/* This player is changing their name; force them to drop admin privileges! */
   818 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   819 			}
   820 		}
   821 		pPlayer->SetName(new_name);
   822 	}
   823 	
   824 	if (m_PassInfoVar.size() > 0)
   825 	{
   826 		/* Try for a password change */
   827 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   828 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   829 		if (strcmp(old_pass, new_pass) != 0)
   830 		{
   831 			pPlayer->m_LastPassword.assign(new_pass);
   832 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   833 			{
   834 				/* If there is already an admin id assigned, this will just bail out. */
   835 				pPlayer->DoBasicAdminChecks();
   836 			}
   837 		}
   838 	}
   839 	/* Notify Extensions */
   840 	List<IClientListener *>::iterator iter;
   841 	IClientListener *pListener = NULL;
   842 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   843 	{
   844 		pListener = (*iter);
   845 		if (pListener->GetClientListenerVersion() >= 13)
   846 		{
   847 			pListener->OnClientSettingsChanged(client);
   848 		}
   849 	}
   850 }
   851 
   852 int PlayerManager::GetMaxClients()
   853 {
   854 	return gpGlobals->maxClients;
   855 }
   856 
   857 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   858 {
   859 	if (client > gpGlobals->maxClients || client < 1)
   860 	{
   861 		return NULL;
   862 	}
   863 	return &m_Players[client];
   864 }
   865 
   866 int PlayerManager::GetNumPlayers()
   867 {
   868 	return m_PlayerCount;
   869 }
   870 
   871 int PlayerManager::GetClientOfUserId(int userid)
   872 {
   873 	if (userid < 0 || userid > USHRT_MAX)
   874 	{
   875 		return 0;
   876 	}
   877 	
   878 	int client = m_UserIdLookUp[userid];
   879 
   880 	/* Verify the userid.  The cache can get messed up with older
   881 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   882 	 * check before invoking this backwards compat code.
   883 	 */
   884 	if (client)
   885 	{
   886 		CPlayer *player = GetPlayerByIndex(client);
   887 		if (player && player->IsConnected())
   888 		{
   889 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   890 			if (realUserId == userid)
   891 			{
   892 				return client;
   893 			}
   894 		}
   895 	}
   896 
   897 	/* If we can't verify the userid, we have to do a manual loop */
   898 	CPlayer *player;
   899 	int maxClients = gpGlobals->maxClients;
   900 	for (int i = 1; i <= maxClients; i++)
   901 	{
   902 		player = GetPlayerByIndex(i);
   903 		if (!player || !player->IsConnected())
   904 		{
   905 			continue;
   906 		}
   907 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   908 		{
   909 			m_UserIdLookUp[userid] = i;
   910 			return i;
   911 		}
   912 	}
   913 
   914 	return 0;
   915 }
   916 
   917 void PlayerManager::AddClientListener(IClientListener *listener)
   918 {
   919 	m_hooks.push_back(listener);
   920 }
   921 
   922 void PlayerManager::RemoveClientListener(IClientListener *listener)
   923 {
   924 	m_hooks.remove(listener);
   925 }
   926 
   927 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   928 {
   929 	int index = IndexOfEdict(pEdict);
   930 	return GetGamePlayer(index);
   931 }
   932 
   933 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   934 {
   935 	return GetPlayerByIndex(client);
   936 }
   937 
   938 void PlayerManager::ClearAdminId(AdminId id)
   939 {
   940 	int maxClients = gpGlobals->maxClients;
   941 	for (int i=1; i<=maxClients; i++)
   942 	{
   943 		if (m_Players[i].m_Admin == id)
   944 		{
   945 			m_Players[i].DumpAdmin(true);
   946 		}
   947 	}
   948 }
   949 
   950 void PlayerManager::ClearAllAdmins()
   951 {
   952 	// Players may not be inited if server hadn't been activated
   953 	if (!m_Players)
   954 	{
   955 		return;
   956 	}
   957 
   958 	int maxClients = gpGlobals->maxClients;
   959 	for (int i=1; i<=maxClients; i++)
   960 	{
   961 		m_Players[i].DumpAdmin(true);
   962 	}
   963 }
   964 
   965 const char *PlayerManager::GetPassInfoVar()
   966 {
   967 	return m_PassInfoVar.c_str();
   968 }
   969 
   970 void PlayerManager::RecheckAnyAdmins()
   971 {
   972 	// Players may not be inited if server hadn't been activated
   973 	if (!m_Players)
   974 	{
   975 		return;
   976 	}
   977 
   978 	int maxClients = gpGlobals->maxClients;
   979 	for (int i=1; i<=maxClients; i++)
   980 	{
   981 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   982 		{
   983 			m_Players[i].DoBasicAdminChecks();
   984 		}
   985 	}
   986 }
   987 
   988 unsigned int PlayerManager::GetReplyTo()
   989 {
   990 	return g_ChatTriggers.GetReplyTo();
   991 }
   992 
   993 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   994 {
   995 	return g_ChatTriggers.SetReplyTo(reply);
   996 }
   997 
   998 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   999 {
  1000 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
  1001 }
  1002 
  1003 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
  1004 {
  1005 	target_processors.push_back(pHandler);
  1006 }
  1007 
  1008 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
  1009 {
  1010 	target_processors.remove(pHandler);
  1011 }
  1012 
  1013 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
  1014 {
  1015 	/**
  1016 	* Remove client from auth queue if necessary
  1017 	*/
  1018 	if (!pPlayer->IsAuthorized())
  1019 	{
  1020 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
  1021 		{
  1022 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
  1023 			{
  1024 				/* Move everything ahead of us back by one */
  1025 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
  1026 				{
  1027 					m_AuthQueue[j-1] = m_AuthQueue[j];
  1028 				}
  1029 				/* Remove us and break */
  1030 				m_AuthQueue[0]--;
  1031 				break;
  1032 			}
  1033 		}
  1034 	}
  1035 	
  1036 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
  1037 	pPlayer->Disconnect();
  1038 }
  1039 
  1040 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
  1041 {
  1042 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
  1043 		&& !pTarget->IsConnected())
  1044 	{
  1045 		return COMMAND_TARGET_NONE;
  1046 	}
  1047 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
  1048 		!pTarget->IsInGame())
  1049 	{
  1050 		return COMMAND_TARGET_NOT_IN_GAME;
  1051 	}
  1052 
  1053 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
  1054 		&& pTarget->IsFakeClient())
  1055 	{
  1056 		return COMMAND_TARGET_NOT_HUMAN;
  1057 	}
  1058 
  1059 	if (pAdmin != NULL)
  1060 	{
  1061 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
  1062 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
  1063 		{
  1064 			return COMMAND_TARGET_IMMUNE;
  1065 		}
  1066 	}
  1067 
  1068 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
  1069 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
  1070 	{
  1071 		return COMMAND_TARGET_NOT_ALIVE;
  1072 	}
  1073 
  1074 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
  1075 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
  1076 	{
  1077 		return COMMAND_TARGET_NOT_DEAD;
  1078 	}
  1079 
  1080 	return COMMAND_TARGET_VALID;
  1081 }
  1082 
  1083 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
  1084 {
  1085 	CPlayer *pTarget, *pAdmin;
  1086 	int max_clients, total = 0;
  1087 
  1088 	max_clients = GetMaxClients();
  1089 
  1090 	if (info->max_targets < 1)
  1091 	{
  1092 		info->reason = COMMAND_TARGET_NONE;
  1093 		info->num_targets = 0;
  1094 	}
  1095 
  1096 	if (info->admin == 0)
  1097 	{
  1098 		pAdmin = NULL;
  1099 	}
  1100 	else
  1101 	{
  1102 		pAdmin = GetPlayerByIndex(info->admin);
  1103 	}
  1104 
  1105 	if (info->pattern[0] == '#')
  1106 	{
  1107 		int userid = atoi(&info->pattern[1]);
  1108 		int client = GetClientOfUserId(userid);
  1109 
  1110 		/* See if a valid userid matched */
  1111 		if (client > 0)
  1112 		{
  1113 			IGamePlayer *pTarget = GetPlayerByIndex(client);
  1114 			if (pTarget != NULL)
  1115 			{
  1116 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1117 				{
  1118 					info->targets[0] = client;
  1119 					info->num_targets = 1;
  1120 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1121 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1122 				}
  1123 				else
  1124 				{
  1125 					info->num_targets = 0;
  1126 				}
  1127 				return;
  1128 			}
  1129 		}
  1130 
  1131 		/* Do we need to look for a steam id? */
  1132 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1133 		{
  1134 			size_t p, len;
  1135 			char new_pattern[256];
  1136 
  1137 			strcpy(new_pattern, "STEAM_");
  1138 			len = strlen(&info->pattern[7]);
  1139 			for (p = 0; p < len; p++)
  1140 			{
  1141 				new_pattern[6 + p] = info->pattern[7 + p];
  1142 				if (new_pattern[6 + p] == '_')
  1143 				{
  1144 					new_pattern[6 + p] = ':';
  1145 				}
  1146 			}
  1147 			new_pattern[6 + p] = '\0';
  1148 
  1149 			for (int i = 1; i <= max_clients; i++)
  1150 			{
  1151 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1152 				{
  1153 					continue;
  1154 				}
  1155 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1156 				{
  1157 					continue;
  1158 				}
  1159 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1160 				{
  1161 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1162 						== COMMAND_TARGET_VALID)
  1163 					{
  1164 						info->targets[0] = i;
  1165 						info->num_targets = 1;
  1166 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1167 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1168 					}
  1169 					else
  1170 					{
  1171 						info->num_targets = 0;
  1172 					}
  1173 					return;
  1174 				}
  1175 			}
  1176 		}
  1177 
  1178 		/* See if an exact name matches */
  1179 		for (int i = 1; i <= max_clients; i++)
  1180 		{
  1181 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1182 			{
  1183 				continue;
  1184 			}
  1185 			if  (!pTarget->IsConnected())
  1186 			{
  1187 				continue;
  1188 			}
  1189 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1190 			{
  1191 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1192 					== COMMAND_TARGET_VALID)
  1193 				{
  1194 					info->targets[0] = i;
  1195 					info->num_targets = 1;
  1196 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1197 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1198 				}
  1199 				else
  1200 				{
  1201 					info->num_targets = 0;
  1202 				}
  1203 				return;
  1204 			}
  1205 		}
  1206 	}
  1207 
  1208 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1209 	{
  1210 		info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
  1211 		if (info->reason == COMMAND_TARGET_VALID)
  1212 		{
  1213 			info->targets[0] = info->admin;
  1214 			info->num_targets = 1;
  1215 			strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1216 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1217 		}
  1218 		else
  1219 		{
  1220 			info->num_targets = 0;
  1221 		}
  1222 		return;
  1223 	}
  1224 
  1225 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1226 	{
  1227 		bool is_multi = false;
  1228 		bool bots_only = false;
  1229 		int skip_client = -1;
  1230 
  1231 		if (strcmp(info->pattern, "@all") == 0)
  1232 		{
  1233 			is_multi = true;
  1234 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1235 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1236 		}
  1237 		else if (strcmp(info->pattern, "@dead") == 0)
  1238 		{
  1239 			is_multi = true;
  1240 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1241 			{
  1242 				info->num_targets = 0;
  1243 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1244 				return;
  1245 			}
  1246 			info->flags |= COMMAND_FILTER_DEAD;
  1247 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1248 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1249 		}
  1250 		else if (strcmp(info->pattern, "@alive") == 0)
  1251 		{
  1252 			is_multi = true;
  1253 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1254 			{
  1255 				info->num_targets = 0;
  1256 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1257 				return;
  1258 			}
  1259 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1260 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1261 			info->flags |= COMMAND_FILTER_ALIVE;
  1262 		}
  1263 		else if (strcmp(info->pattern, "@bots") == 0)
  1264 		{
  1265 			is_multi = true;
  1266 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1267 			{
  1268 				info->num_targets = 0;
  1269 				info->reason = COMMAND_FILTER_NO_BOTS;
  1270 				return;
  1271 			}
  1272 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1273 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1274 			bots_only = true;
  1275 		}
  1276 		else if (strcmp(info->pattern, "@humans") == 0)
  1277 		{
  1278 			is_multi = true;
  1279 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1280 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1281 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1282 		}
  1283 		else if (strcmp(info->pattern, "@!me") == 0)
  1284 		{
  1285 			is_multi = true;
  1286 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1287 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1288 			skip_client = info->admin;
  1289 		}
  1290 
  1291 		if (is_multi)
  1292 		{
  1293 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1294 			{
  1295 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1296 				{
  1297 					continue;
  1298 				}
  1299 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1300 				{
  1301 					if ((!bots_only || pTarget->IsFakeClient())
  1302 						&& skip_client != i)
  1303 					{
  1304 						info->targets[total++] = i;
  1305 					}
  1306 				}
  1307 			}
  1308 
  1309 			info->num_targets = total;
  1310 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1311 			return;
  1312 		}
  1313 	}
  1314 
  1315 	List<ICommandTargetProcessor *>::iterator iter;
  1316 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1317 	{
  1318 		ICommandTargetProcessor *pProcessor = (*iter);
  1319 		if (pProcessor->ProcessCommandTarget(info))
  1320 		{
  1321 			return;
  1322 		}
  1323 	}
  1324 
  1325 	/* Check partial names */
  1326 	int found_client = 0;
  1327 	CPlayer *pFoundClient = NULL;
  1328 	for (int i = 1; i <= max_clients; i++)
  1329 	{
  1330 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1331 		{
  1332 			continue;
  1333 		}
  1334 
  1335 		if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
  1336 		{
  1337 			if (found_client)
  1338 			{
  1339 				info->num_targets = 0;
  1340 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1341 				return;
  1342 			}
  1343 			else
  1344 			{
  1345 				found_client = i;
  1346 				pFoundClient = pTarget;
  1347 			}
  1348 		}
  1349 	}
  1350 
  1351 	if (found_client)
  1352 	{
  1353 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1354 			== COMMAND_TARGET_VALID)
  1355 		{
  1356 			info->targets[0] = found_client;
  1357 			info->num_targets = 1;
  1358 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1359 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1360 		}
  1361 		else
  1362 		{
  1363 			info->num_targets = 0;
  1364 		}
  1365 	}
  1366 	else
  1367 	{
  1368 		info->num_targets = 0;
  1369 		info->reason = COMMAND_TARGET_NONE;
  1370 	}
  1371 }
  1372 
  1373 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1374 {
  1375 	if (!m_FirstPass)
  1376 	{
  1377 		return;
  1378 	}
  1379 
  1380 	if (newvalue == -1)
  1381 	{
  1382 		newvalue = gpGlobals->maxClients;
  1383 	}
  1384 
  1385 	if (newvalue == MaxClients())
  1386 	{
  1387 		return;
  1388 	}
  1389 
  1390 	/* Notify the rest of core */
  1391 	SMGlobalClass *pBase = SMGlobalClass::head;
  1392 	while (pBase)
  1393 	{
  1394 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1395 		pBase = pBase->m_pGlobalClassNext;
  1396 	}
  1397 
  1398 	/* Notify Extensions */
  1399 	List<IClientListener *>::iterator iter;
  1400 	IClientListener *pListener = NULL;
  1401 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1402 	{
  1403 		pListener = (*iter);
  1404 		if (pListener->GetClientListenerVersion() >= 8)
  1405 		{
  1406 			pListener->OnMaxPlayersChanged(newvalue);
  1407 		}
  1408 	}
  1409 }
  1410 
  1411 int PlayerManager::GetClientFromSerial(unsigned int serial)
  1412 {
  1413 	serial_t s;
  1414 	s.value = serial;
  1415 
  1416 	int client = s.bits.index;
  1417 
  1418 	IGamePlayer *pPlayer = GetGamePlayer(client);
  1419 
  1420 	if (!pPlayer)
  1421 	{
  1422 		return 0;
  1423 	}
  1424 
  1425 	if (serial == pPlayer->GetSerial())
  1426 	{
  1427 		return client;
  1428 	}
  1429 
  1430 	return 0;
  1431 }
  1432 
  1433 #if SOURCE_ENGINE >= SE_ORANGEBOX
  1434 void CmdMaxplayersCallback(const CCommand &command)
  1435 {
  1436 #else
  1437 void CmdMaxplayersCallback()
  1438 {
  1439 #endif
  1440 
  1441 	g_Players.MaxPlayersChanged();
  1442 }
  1443 
  1444 
  1445 /*******************
  1446  *** PLAYER CODE ***
  1447  *******************/
  1448 
  1449 CPlayer::CPlayer()
  1450 {
  1451 	m_IsConnected = false;
  1452 	m_IsInGame = false;
  1453 	m_IsAuthorized = false;
  1454 	m_pEdict = NULL;
  1455 	m_Admin = INVALID_ADMIN_ID;
  1456 	m_TempAdmin = false;
  1457 	m_Info = NULL;
  1458 	m_bAdminCheckSignalled = false;
  1459 	m_UserId = -1;
  1460 	m_bIsInKickQueue = false;
  1461 	m_LastPassword.clear();
  1462 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1463 	m_bFakeClient = false;
  1464 }
  1465 
  1466 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1467 {
  1468 	m_IsConnected = true;
  1469 	m_Name.assign(name);
  1470 	m_Ip.assign(ip);
  1471 	m_pEdict = pEntity;
  1472 	m_iIndex = IndexOfEdict(pEntity);
  1473 	m_LangId = translator->GetServerLanguage();
  1474 
  1475 	m_Serial.bits.index = m_iIndex;
  1476 	m_Serial.bits.serial = g_PlayerSerialCount++;
  1477 
  1478 	char ip2[24], *ptr;
  1479 	strncopy(ip2, ip, sizeof(ip2));
  1480 	if ((ptr = strchr(ip2, ':')) != NULL)
  1481 	{
  1482 		*ptr = '\0';
  1483 	}
  1484 	m_IpNoPort.assign(ip2);
  1485 }
  1486 
  1487 void CPlayer::Connect()
  1488 {
  1489 	if (m_IsInGame)
  1490 	{
  1491 		return;
  1492 	}
  1493 
  1494 	m_IsInGame = true;
  1495 
  1496 	const char *var = g_Players.GetPassInfoVar();
  1497 	int client = IndexOfEdict(m_pEdict);
  1498 	if (var[0] != '\0')
  1499 	{
  1500 		const char *pass = engine->GetClientConVarValue(client, var);
  1501 		m_LastPassword.assign(pass ? pass : "");
  1502 	}
  1503 	else
  1504 	{
  1505 		m_LastPassword.assign("");
  1506 	}
  1507 }
  1508 
  1509 void CPlayer::Authorize(const char *steamid)
  1510 {
  1511 	if (m_IsAuthorized)
  1512 	{
  1513 		return;
  1514 	}
  1515 
  1516 	m_IsAuthorized = true;
  1517 	m_AuthID.assign(steamid);
  1518 }
  1519 
  1520 void CPlayer::Disconnect()
  1521 {
  1522 	DumpAdmin(false);
  1523 	m_IsConnected = false;
  1524 	m_IsInGame = false;
  1525 	m_IsAuthorized = false;
  1526 	m_Name.clear();
  1527 	m_Ip.clear();
  1528 	m_AuthID.clear();
  1529 	m_pEdict = NULL;
  1530 	m_Info = NULL;
  1531 	m_bAdminCheckSignalled = false;
  1532 	m_UserId = -1;
  1533 	m_bIsInKickQueue = false;
  1534 	m_bFakeClient = false;
  1535 }
  1536 
  1537 void CPlayer::SetName(const char *name)
  1538 {
  1539 	m_Name.assign(name);
  1540 }
  1541 
  1542 const char *CPlayer::GetName()
  1543 {
  1544 	if (m_Info && m_pEdict->GetUnknown())
  1545 	{
  1546 		return m_Info->GetName();
  1547 	}
  1548 	
  1549 	return m_Name.c_str();
  1550 }
  1551 
  1552 const char *CPlayer::GetIPAddress()
  1553 {
  1554 	return m_Ip.c_str();
  1555 }
  1556 
  1557 const char *CPlayer::GetAuthString()
  1558 {
  1559 	return m_AuthID.c_str();
  1560 }
  1561 
  1562 edict_t *CPlayer::GetEdict()
  1563 {
  1564 	return m_pEdict;
  1565 }
  1566 
  1567 bool CPlayer::IsInGame()
  1568 {
  1569 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1570 }
  1571 
  1572 bool CPlayer::WasCountedAsInGame()
  1573 {
  1574 	return m_IsInGame;
  1575 }
  1576 
  1577 bool CPlayer::IsConnected()
  1578 {
  1579 	return m_IsConnected;
  1580 }
  1581 
  1582 bool CPlayer::IsAuthorized()
  1583 {
  1584 	return m_IsAuthorized;
  1585 }
  1586 
  1587 IPlayerInfo *CPlayer::GetPlayerInfo()
  1588 {
  1589 	if (m_pEdict->GetUnknown())
  1590 	{
  1591 		return m_Info;
  1592 	}
  1593 
  1594 	return NULL;
  1595 }
  1596 
  1597 bool CPlayer::IsFakeClient()
  1598 {
  1599 	return m_bFakeClient;
  1600 }
  1601 
  1602 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1603 {
  1604 	if (!m_IsConnected)
  1605 	{
  1606 		return;
  1607 	}
  1608 
  1609 	DumpAdmin(false);
  1610 
  1611 	m_Admin = id;
  1612 	m_TempAdmin = temporary;
  1613 }
  1614 
  1615 AdminId CPlayer::GetAdminId()
  1616 {
  1617 	return m_Admin;
  1618 }
  1619 
  1620 void CPlayer::DumpAdmin(bool deleting)
  1621 {
  1622 	if (m_Admin != INVALID_ADMIN_ID)
  1623 	{
  1624 		if (m_TempAdmin && !deleting)
  1625 		{
  1626 			g_Admins.InvalidateAdmin(m_Admin);
  1627 		}
  1628 		m_Admin = INVALID_ADMIN_ID;
  1629 		m_TempAdmin = false;
  1630 	}
  1631 }
  1632 
  1633 void CPlayer::Kick(const char *str)
  1634 {
  1635 	MarkAsBeingKicked();
  1636 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1637 	if (pNetChan == NULL)
  1638 	{
  1639 		/* What does this even mean? Hell if I know. */
  1640 		int userid = GetUserId();
  1641 		if (userid > 0)
  1642 		{
  1643 			char buffer[255];
  1644 			UTIL_Format(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
  1645 			engine->ServerCommand(buffer);
  1646 		}
  1647 	}
  1648 	else
  1649 	{
  1650 		IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1651 		pClient->Disconnect("%s", str);
  1652 	}
  1653 }
  1654 
  1655 void CPlayer::Authorize_Post()
  1656 {
  1657 	if (m_IsInGame)
  1658 	{
  1659 		DoPostConnectAuthorization();
  1660 	}
  1661 }
  1662 
  1663 void CPlayer::DoPostConnectAuthorization()
  1664 {
  1665 	bool delay = false;
  1666 
  1667 	List<IClientListener *>::iterator iter;
  1668 	for (iter = g_Players.m_hooks.begin();
  1669 		 iter != g_Players.m_hooks.end();
  1670 		 iter++)
  1671 	{
  1672 		IClientListener *pListener = (*iter);
  1673 #if defined MIN_API_FOR_ADMINCALLS
  1674 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1675 		{
  1676 			continue;
  1677 		}
  1678 #endif
  1679 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1680 		{
  1681 			delay = true;
  1682 		}
  1683 	}
  1684 	
  1685 	cell_t result = 0;
  1686 	PreAdminCheck->PushCell(m_iIndex);
  1687 	PreAdminCheck->Execute(&result);
  1688 
  1689 	/* Defer, for better or worse */
  1690 	if (delay || (ResultType)result >= Pl_Handled)
  1691 	{
  1692 		return;
  1693 	}
  1694 
  1695 	/* Sanity check */
  1696 	if (!IsConnected())
  1697 	{
  1698 		return;
  1699 	}
  1700 
  1701 	/* Otherwise, go ahead and do admin checks */
  1702 	DoBasicAdminChecks();
  1703 
  1704 	/* Send the notification out */
  1705 	NotifyPostAdminChecks();
  1706 }
  1707 
  1708 bool CPlayer::RunAdminCacheChecks()
  1709 {
  1710 	AdminId old_id = GetAdminId();
  1711 
  1712 	DoBasicAdminChecks();
  1713 
  1714 	return (GetAdminId() != old_id);
  1715 }
  1716 
  1717 void CPlayer::NotifyPostAdminChecks()
  1718 {
  1719 	if (m_bAdminCheckSignalled)
  1720 	{
  1721 		return;
  1722 	}
  1723 
  1724 	/* Block beforehand so they can't double-call */
  1725 	m_bAdminCheckSignalled = true;
  1726 
  1727 	List<IClientListener *>::iterator iter;
  1728 	for (iter = g_Players.m_hooks.begin();
  1729 		iter != g_Players.m_hooks.end();
  1730 		iter++)
  1731 	{
  1732 		IClientListener *pListener = (*iter);
  1733 #if defined MIN_API_FOR_ADMINCALLS
  1734 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1735 		{
  1736 			continue;
  1737 		}
  1738 #endif
  1739 		pListener->OnClientPostAdminCheck(m_iIndex);
  1740 	}
  1741 
  1742 	PostAdminFilter->PushCell(m_iIndex);
  1743 	PostAdminFilter->Execute(NULL);
  1744 
  1745 	PostAdminCheck->PushCell(m_iIndex);
  1746 	PostAdminCheck->Execute(NULL);
  1747 }
  1748 
  1749 void CPlayer::DoBasicAdminChecks()
  1750 {
  1751 	if (GetAdminId() != INVALID_ADMIN_ID)
  1752 	{
  1753 		return;
  1754 	}
  1755 
  1756 	/* First check the name */
  1757 	AdminId id;
  1758 	int client = IndexOfEdict(m_pEdict);
  1759 
  1760 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1761 	{
  1762 		if (!g_Players.CheckSetAdminName(client, this, id))
  1763 		{
  1764 			int userid = engine->GetPlayerUserId(m_pEdict);
  1765 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1766 		}
  1767 		return;
  1768 	}
  1769 	
  1770 	/* Check IP */
  1771 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1772 	{
  1773 		if (g_Players.CheckSetAdmin(client, this, id))
  1774 		{
  1775 			return;
  1776 		}
  1777 	}
  1778 
  1779 	/* Check steam id */
  1780 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1781 	{
  1782 		if (g_Players.CheckSetAdmin(client, this, id))
  1783 		{
  1784 			return;
  1785 		}
  1786 	}
  1787 }
  1788 
  1789 unsigned int CPlayer::GetLanguageId()
  1790 {
  1791 	return m_LangId;
  1792 }
  1793 
  1794 void CPlayer::SetLanguageId(unsigned int id)
  1795 {
  1796 	m_LangId = id;
  1797 }
  1798 
  1799 int CPlayer::GetUserId()
  1800 {
  1801 	if (m_UserId == -1)
  1802 	{
  1803 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1804 	}
  1805 
  1806 	return m_UserId;
  1807 }
  1808 
  1809 bool CPlayer::IsInKickQueue()
  1810 {
  1811 	return m_bIsInKickQueue;
  1812 }
  1813 
  1814 void CPlayer::MarkAsBeingKicked()
  1815 {
  1816 	m_bIsInKickQueue = true;
  1817 }
  1818 
  1819 int CPlayer::GetLifeState()
  1820 {
  1821 	if (lifestate_offset == -1)
  1822 	{
  1823 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1824 		{
  1825 			lifestate_offset = -2;
  1826 		}
  1827 	}
  1828 
  1829 	if (lifestate_offset < 0)
  1830 	{
  1831 		IPlayerInfo *info = GetPlayerInfo();
  1832 		if (info == NULL)
  1833 		{
  1834 			return PLAYER_LIFE_UNKNOWN;
  1835 		}
  1836 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1837 	}
  1838 
  1839 	if (m_pEdict == NULL)
  1840 	{
  1841 		return PLAYER_LIFE_UNKNOWN;
  1842 	}
  1843 
  1844 	CBaseEntity *pEntity;
  1845 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1846 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1847 	{
  1848 		return PLAYER_LIFE_UNKNOWN;
  1849 	}
  1850 
  1851 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1852 	{
  1853 		return PLAYER_LIFE_ALIVE;
  1854 	}
  1855 	else
  1856 	{
  1857 		return PLAYER_LIFE_DEAD;
  1858 	}
  1859 }
  1860 
  1861 unsigned int CPlayer::GetSerial()
  1862 {
  1863 	return m_Serial.value;
  1864 }