Fixed issues with COMMAND_FILTER_NO_BOTS and @bots multi-target. (r=fennec)
2 * vim: set ts=4 sw=4 tw=99 noet :
3 * =============================================================================
5 * Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
43 #include "ChatTriggers.h"
44 #include "HalfLife2.h"
45 #include <inetchannel.h>
47 #include <IGameConfigs.h>
48 #include "ExtensionSys.h"
49 #include <sourcemod_version.h>
50 #include "ConsoleDetours.h"
51 #include "logic_bridge.h"
53 PlayerManager g_Players;
54 bool g_OnMapStarted = false;
55 IForward *PreAdminCheck = NULL;
56 IForward *PostAdminCheck = NULL;
57 IForward *PostAdminFilter = NULL;
59 const unsigned int *g_NumPlayersToAuth = NULL;
60 int lifestate_offset = -1;
61 List<ICommandTargetProcessor *> target_processors;
63 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
64 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
65 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
66 #if SOURCE_ENGINE >= SE_ORANGEBOX
67 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
69 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
71 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
72 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
74 #if SOURCE_ENGINE >= SE_ORANGEBOX
75 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
76 #elif SOURCE_ENGINE == SE_DARKMESSIAH
77 SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
79 # if SH_IMPL_VERSION >= 4
80 extern int __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
82 extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
84 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
87 ConCommand *maxplayersCmd = NULL;
89 unsigned int g_PlayerSerialCount = 0;
91 class KickPlayerTimer : public ITimedEvent
94 ResultType OnTimer(ITimer *pTimer, void *pData)
96 int userid = (int)pData;
97 int client = g_Players.GetClientOfUserId(userid);
100 CPlayer *player = g_Players.GetPlayerByIndex(client);
101 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
105 void OnTimerEnd(ITimer *pTimer, void *pData)
110 PlayerManager::PlayerManager()
116 m_SourceTVUserId = -1;
119 m_bAuthstringValidation = true; // use steam auth by default
121 m_UserIdLookUp = new int[USHRT_MAX+1];
122 memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
125 PlayerManager::~PlayerManager()
127 g_NumPlayersToAuth = NULL;
129 delete [] m_AuthQueue;
130 delete [] m_UserIdLookUp;
133 void PlayerManager::OnSourceModAllInitialized()
135 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
136 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
137 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
138 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
139 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
140 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
141 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
142 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
144 g_ShareSys.AddInterface(NULL, this);
146 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
147 ParamType p2[] = {Param_Cell};
149 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
150 m_clconnect_post = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
151 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
152 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
153 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
154 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
155 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
156 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
157 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
158 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
160 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
161 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
162 PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
164 m_bIsListenServer = !engine->IsDedicatedServer();
167 ConCommand *pCmd = FindCommand("maxplayers");
170 SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
171 maxplayersCmd = pCmd;
175 void PlayerManager::OnSourceModShutdown()
177 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
178 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
179 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
180 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
181 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
182 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
183 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
184 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
186 /* Release forwards */
187 g_Forwards.ReleaseForward(m_clconnect);
188 g_Forwards.ReleaseForward(m_clconnect_post);
189 g_Forwards.ReleaseForward(m_clputinserver);
190 g_Forwards.ReleaseForward(m_cldisconnect);
191 g_Forwards.ReleaseForward(m_cldisconnect_post);
192 g_Forwards.ReleaseForward(m_clcommand);
193 g_Forwards.ReleaseForward(m_clinfochanged);
194 g_Forwards.ReleaseForward(m_clauth);
195 g_Forwards.ReleaseForward(m_onActivate);
196 g_Forwards.ReleaseForward(m_onActivate2);
198 g_Forwards.ReleaseForward(PreAdminCheck);
199 g_Forwards.ReleaseForward(PostAdminCheck);
200 g_Forwards.ReleaseForward(PostAdminFilter);
204 if (maxplayersCmd != NULL)
206 SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
210 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
216 if (strcmp(key, "PassInfoVar") == 0)
218 if (strcmp(value, "_password") != 0)
220 m_PassInfoVar.assign(value);
222 return ConfigResult_Accept;
223 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
224 if (strcasecmp(value, "on") == 0)
227 } else if (strcasecmp(value, "off") == 0) {
230 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
231 return ConfigResult_Reject;
233 return ConfigResult_Accept;
234 } else if (strcmp( key, "SteamAuthstringValidation" ) == 0) {
235 if (strcasecmp(value, "yes") == 0)
237 m_bAuthstringValidation = true;
238 } else if ( strcasecmp(value, "no") == 0) {
239 m_bAuthstringValidation = false;
241 UTIL_Format(error, maxlength, "Invalid value: must be \"yes\" or \"no\"");
242 return ConfigResult_Reject;
244 return ConfigResult_Accept;
246 return ConfigResult_Ignore;
249 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
251 static ConVar *tv_enable = icvar->FindVar("tv_enable");
252 #if SOURCE_ENGINE == SE_ORANGEBOXVALVE
253 static ConVar *replay_enable = icvar->FindVar("replay_enable");
256 // clientMax will not necessarily be correct here (such as on late SourceTV enable)
257 m_maxClients = gpGlobals->maxClients;
259 ICommandLine *commandLine = g_HL2.GetValveCommandLine();
260 m_bIsSourceTVActive = (tv_enable && tv_enable->GetBool() && (!commandLine || commandLine->FindParm("-nohltv") == 0));
261 m_bIsReplayActive = false;
262 #if SOURCE_ENGINE == SE_ORANGEBOXVALVE
263 m_bIsReplayActive = (replay_enable && replay_enable->GetBool());
265 m_PlayersSinceActive = 0;
269 /* Initialize all players */
272 m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
273 m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
276 memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
278 g_NumPlayersToAuth = &m_AuthQueue[0];
281 g_PluginSys.SyncMaxClients(m_maxClients);
283 g_OnMapStarted = true;
285 g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, m_maxClients);
286 m_onActivate->Execute(NULL);
287 m_onActivate2->Execute(NULL);
289 List<IClientListener *>::iterator iter;
290 for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
292 if ((*iter)->GetClientListenerVersion() >= 5)
294 (*iter)->OnServerActivated(m_maxClients);
298 SMGlobalClass *cls = SMGlobalClass::head;
301 cls->OnSourceModLevelActivated();
302 cls = cls->m_pGlobalClassNext;
305 SM_ExecuteAllConfigs();
308 bool PlayerManager::IsServerActivated()
313 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
315 const char *password = g_Admins.GetAdminPassword(id);
316 if (password != NULL)
318 if (m_PassInfoVar.size() < 1)
323 /* Whoa... the user needs a password! */
324 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
325 if (!given || strcmp(given, password) != 0)
331 pPlayer->SetAdminId(id, false);
336 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
338 const char *password = g_Admins.GetAdminPassword(id);
339 if (password == NULL)
344 if (m_PassInfoVar.size() < 1)
349 /* Whoa... the user needs a password! */
350 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
351 if (!given || strcmp(given, password) != 0)
356 pPlayer->SetAdminId(id, false);
361 void PlayerManager::RunAuthChecks()
365 unsigned int removed = 0;
366 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
368 pPlayer = &m_Players[m_AuthQueue[i]];
369 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
370 pPlayer->SetAuthString(authstr);
372 if (!pPlayer->IsAuthStringValidated())
374 continue; // we're using steam auth, and steam doesn't know about this player yet so we can't do anything about them for now
377 if (authstr && authstr[0] != '\0'
378 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
380 /* Set authorization */
381 pPlayer->Authorize();
383 /* Mark as removed from queue */
384 unsigned int client = m_AuthQueue[i];
388 /* Send to extensions */
389 List<IClientListener *>::iterator iter;
390 IClientListener *pListener;
391 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
394 pListener->OnClientAuthorized(client, authstr);
395 if (!pPlayer->IsConnected())
401 /* Send to plugins if player is still connected */
402 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
404 /* :TODO: handle the case of a player disconnecting in the middle */
405 m_clauth->PushCell(client);
406 m_clauth->PushString(authstr);
407 m_clauth->Execute(NULL);
410 if (pPlayer->IsConnected())
412 pPlayer->Authorize_Post();
417 /* Clean up the queue */
420 /* We don't have to compact the list if it's empty */
421 if (removed != m_AuthQueue[0])
423 unsigned int diff = 0;
424 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
426 /* If this member is removed... */
427 if (m_AuthQueue[i] == 0)
429 /* Increase the differential */
432 /* diff cannot increase faster than i+1 */
434 assert(i - diff >= 1);
435 /* move this index down */
436 m_AuthQueue[i - diff] = m_AuthQueue[i];
439 m_AuthQueue[0] -= removed;
446 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
448 int client = IndexOfEdict(pEntity);
449 CPlayer *pPlayer = &m_Players[client];
450 ++m_PlayersSinceActive;
452 pPlayer->Initialize(pszName, pszAddress, pEntity);
454 /* Get the client's language */
458 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
461 pPlayer->m_LangId = (translator->GetLanguageByName(name, &langid)) ? langid : translator->GetServerLanguage();
463 pPlayer->m_LangId = translator->GetServerLanguage();
467 List<IClientListener *>::iterator iter;
468 IClientListener *pListener = NULL;
469 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
472 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
474 RETURN_META_VALUE(MRES_SUPERCEDE, false);
480 m_clconnect->PushCell(client);
481 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
482 m_clconnect->PushCell(maxrejectlen);
483 m_clconnect->Execute(&res);
487 if (!pPlayer->IsAuthorized())
489 m_AuthQueue[++m_AuthQueue[0]] = client;
492 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
496 if (!pPlayer->IsFakeClient())
498 RETURN_META_VALUE(MRES_SUPERCEDE, false);
505 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
507 int client = IndexOfEdict(pEntity);
508 bool orig_value = META_RESULT_ORIG_RET(bool);
509 CPlayer *pPlayer = &m_Players[client];
513 List<IClientListener *>::iterator iter;
514 IClientListener *pListener = NULL;
515 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
518 pListener->OnClientConnected(client);
519 if (!pPlayer->IsConnected())
525 if (!pPlayer->IsFakeClient()
527 && strncmp(pszAddress, "127.0.0.1", 9) == 0)
529 m_ListenClient = client;
533 m_clconnect_post->PushCell(client);
534 m_clconnect_post->Execute(&res, NULL);
538 InvalidatePlayer(pPlayer);
544 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
547 int client = IndexOfEdict(pEntity);
548 CPlayer *pPlayer = &m_Players[client];
550 /* If they're not connected, they're a bot */
551 if (!pPlayer->IsConnected())
553 /* Run manual connection routines */
555 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
556 pPlayer->SetAuthString(authid);
557 pPlayer->Authorize();
558 pPlayer->m_bFakeClient = true;
561 * While we're already filtered to just bots, we'll do other checks to
562 * make sure that the requisite services are enabled and that the bots
563 * have joined at the expected time.
565 * Checking playerinfo's IsHLTV and IsReplay would be better and less
566 * error-prone but will always show false until later in the frame,
567 * after PutInServer and Activate, and we want it now!
569 * These checks are hairy as hell due to differences between engines and games.
571 * Most engines use "Replay" and "SourceTV" as bot names for these when they're
572 * created. EP2V, CSS and Nuclear Dawn (but not L4D2) differ from this by now using
573 * replay_/tv_name directly when creating the bot(s). To complicate it slightly
574 * further, the cvar can be empty and the engine's fallback to "unnamed" will be used.
575 * We can maybe just rip out the name checks at some point and rely solely on whether
576 * they're enabled and the join order.
579 // This doesn't actually get incremented until OnClientConnect. Fake it to check.
580 int newCount = m_PlayersSinceActive + 1;
582 int userId = engine->GetPlayerUserId(pEntity);
583 #if (SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_LEFT4DEAD2)
584 static ConVar *tv_name = icvar->FindVar("tv_name");
586 #if SOURCE_ENGINE == SE_ORANGEBOXVALVE
587 static ConVar *replay_name = icvar->FindVar("replay_name");
589 #if SOURCE_ENGINE == SE_LEFT4DEAD2
590 static bool bIsNuclearDawn = (strcmp(g_SourceMod.GetGameFolderName(), "nucleardawn") == 0);
593 #if SOURCE_ENGINE == SE_ORANGEBOXVALVE
594 if (m_bIsReplayActive && newCount == 1
595 && (m_ReplayUserId == userId
596 || (replay_name && strcmp(playername, replay_name->GetString()) == 0) || (replay_name && replay_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
600 pPlayer->m_bIsReplay = true;
601 m_ReplayUserId = userId;
605 if (m_bIsSourceTVActive
606 && ((!m_bIsReplayActive && newCount == 1)
607 || (m_bIsReplayActive && newCount == 2))
608 && (m_SourceTVUserId == userId
609 #if SOURCE_ENGINE == SE_CSGO
610 || strcmp(playername, "GOTV") == 0
611 #elif (SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_LEFT4DEAD2)
612 #if SOURCE_ENGINE == SE_LEFT4DEAD2
613 || (bIsNuclearDawn && ( true
614 #endif // SE_LEFT4DEAD2
615 || (tv_name && strcmp(playername, tv_name->GetString()) == 0) || (tv_name && tv_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
616 #if SOURCE_ENGINE == SE_LEFT4DEAD2
618 || (!bIsNuclearDawn && strcmp(playername, "SourceTV") == 0)
619 #endif // SE_LEFT4DEAD2
621 || strcmp(playername, "SourceTV") == 0
626 pPlayer->m_bIsSourceTV = true;
627 m_SourceTVUserId = userId;
630 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
632 /* :TODO: kick the bot if it's rejected */
635 List<IClientListener *>::iterator iter;
636 IClientListener *pListener = NULL;
637 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
640 pListener->OnClientConnected(client);
641 /* See if bot was kicked */
642 if (!pPlayer->IsConnected())
649 m_clconnect_post->PushCell(client);
650 m_clconnect_post->Execute(&res, NULL);
652 /* Now do authorization */
653 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
656 pListener->OnClientAuthorized(client, authid);
658 /* Finally, tell plugins */
659 if (m_clauth->GetFunctionCount())
661 m_clauth->PushCell(client);
662 m_clauth->PushString(authid);
663 m_clauth->Execute(NULL);
665 pPlayer->Authorize_Post();
670 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
676 List<IClientListener *>::iterator iter;
677 IClientListener *pListener = NULL;
678 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
681 pListener->OnClientPutInServer(client);
684 m_clputinserver->PushCell(client);
685 m_clputinserver->Execute(&res, NULL);
687 if (pPlayer->IsAuthorized())
689 pPlayer->DoPostConnectAuthorization();
693 void PlayerManager::OnSourceModLevelEnd()
695 /* Disconnect all bots still in game */
696 for (int i=1; i<=m_maxClients; i++)
698 if (m_Players[i].IsConnected())
700 OnClientDisconnect(m_Players[i].GetEdict());
706 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
709 int client = IndexOfEdict(pEntity);
710 CPlayer *pPlayer = &m_Players[client];
712 if (pPlayer->IsConnected())
714 m_cldisconnect->PushCell(client);
715 m_cldisconnect->Execute(&res, NULL);
719 /* We don't care, prevent a double call */
723 if (pPlayer->WasCountedAsInGame())
728 List<IClientListener *>::iterator iter;
729 IClientListener *pListener = NULL;
730 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
733 pListener->OnClientDisconnecting(client);
736 InvalidatePlayer(pPlayer);
738 if (m_ListenClient == client)
744 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
747 int client = IndexOfEdict(pEntity);
749 m_cldisconnect_post->PushCell(client);
750 m_cldisconnect_post->Execute(&res, NULL);
752 List<IClientListener *>::iterator iter;
753 IClientListener *pListener = NULL;
754 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
757 pListener->OnClientDisconnected(client);
761 void ClientConsolePrint(edict_t *e, const char *fmt, ...)
767 size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
770 if (len >= sizeof(buffer) - 1)
772 buffer[sizeof(buffer) - 2] = '\n';
773 buffer[sizeof(buffer) - 1] = '\0';
775 buffer[len++] = '\n';
779 engine->ClientPrintf(e, buffer);
782 #if SOURCE_ENGINE >= SE_ORANGEBOX
783 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
786 void PlayerManager::OnClientCommand(edict_t *pEntity)
790 int client = IndexOfEdict(pEntity);
791 cell_t res = Pl_Continue;
792 CPlayer *pPlayer = &m_Players[client];
794 if (!pPlayer->IsConnected())
799 if (strcmp(args.Arg(0), "sm") == 0)
801 if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
803 g_PluginSys.ListPluginsToClient(pPlayer, args);
804 RETURN_META(MRES_SUPERCEDE);
806 else if (args.ArgC() > 1 && strcmp(args.Arg(1), "exts") == 0)
808 g_Extensions.ListExtensionsToClient(pPlayer, args);
809 RETURN_META(MRES_SUPERCEDE);
811 else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
813 ClientConsolePrint(pEntity,
814 "SourceMod would not be possible without:");
815 ClientConsolePrint(pEntity,
816 " David \"BAILOPAN\" Anderson, Matt \"pRED\" Woodrow");
817 ClientConsolePrint(pEntity,
818 " Scott \"DS\" Ehlert, Fyren");
819 ClientConsolePrint(pEntity,
820 " Nicholas \"psychonic\" Hastings, Asher \"asherkin\" Baker");
821 ClientConsolePrint(pEntity,
822 " Borja \"faluco\" Ferrer, Pavol \"PM OnoTo\" Marko");
823 ClientConsolePrint(pEntity,
824 "SourceMod is open source under the GNU General Public License.");
825 RETURN_META(MRES_SUPERCEDE);
828 ClientConsolePrint(pEntity,
829 "SourceMod %s, by AlliedModders LLC", SM_VERSION_STRING);
830 ClientConsolePrint(pEntity,
831 "To see running plugins, type \"sm plugins\"");
832 ClientConsolePrint(pEntity,
833 "To see credits, type \"sm credits\"");
834 ClientConsolePrint(pEntity,
835 "Visit http://www.sourcemod.net/");
836 RETURN_META(MRES_SUPERCEDE);
839 g_HL2.PushCommandStack(&args);
841 int argcount = args.ArgC() - 1;
842 const char *cmd = g_HL2.CurrentCommandName();
844 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
849 result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
856 if (g_ConsoleDetours.IsEnabled())
858 cell_t res2 = g_ConsoleDetours.InternalDispatch(client, args);
861 g_HL2.PopCommandStack();
862 RETURN_META(MRES_SUPERCEDE);
870 cell_t res2 = Pl_Continue;
871 if (pPlayer->IsInGame())
873 m_clcommand->PushCell(client);
874 m_clcommand->PushCell(argcount);
875 m_clcommand->Execute(&res2, NULL);
885 g_HL2.PopCommandStack();
886 RETURN_META(MRES_SUPERCEDE);
889 res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
891 g_HL2.PopCommandStack();
893 if (res >= Pl_Handled)
895 RETURN_META(MRES_SUPERCEDE);
899 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
902 int client = IndexOfEdict(pEntity);
903 CPlayer *pPlayer = &m_Players[client];
905 if (!pPlayer->IsConnected())
910 m_clinfochanged->PushCell(client);
911 m_clinfochanged->Execute(&res, NULL);
913 if (pPlayer->IsFakeClient())
918 IPlayerInfo *info = pPlayer->GetPlayerInfo();
919 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
920 const char *old_name = pPlayer->m_Name.c_str();
922 #if SOURCE_ENGINE >= SE_LEFT4DEAD
923 const char *networkid_force;
924 if ((networkid_force = engine->GetClientConVarValue(client, "networkid_force")) && networkid_force[0] != '\0')
926 unsigned long long *steamId = (unsigned long long *)engine->GetClientSteamID(pEntity);
927 unsigned int accountId = steamId ? (*steamId & 0xFFFFFFFF) : 0;
928 g_Logger.LogMessage("\"%s<%d><STEAM_1:%d:%d><>\" has bad networkid (id \"%s\") (ip \"%s\")",
929 new_name, pPlayer->GetUserId(), accountId & 1, accountId >> 1, networkid_force, pPlayer->GetIPAddress());
931 pPlayer->Kick("NetworkID spoofing detected.");
932 RETURN_META(MRES_IGNORED);
936 if (strcmp(old_name, new_name) != 0)
938 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
939 if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
941 if (!CheckSetAdminName(client, pPlayer, id))
943 pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
944 RETURN_META(MRES_IGNORED);
946 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
947 if (id == pPlayer->GetAdminId())
949 /* This player is changing their name; force them to drop admin privileges! */
950 pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
953 pPlayer->SetName(new_name);
956 if (m_PassInfoVar.size() > 0)
958 /* Try for a password change */
959 const char *old_pass = pPlayer->m_LastPassword.c_str();
960 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
961 if (strcmp(old_pass, new_pass) != 0)
963 pPlayer->m_LastPassword.assign(new_pass);
964 if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
966 /* If there is already an admin id assigned, this will just bail out. */
967 pPlayer->DoBasicAdminChecks();
971 /* Notify Extensions */
972 List<IClientListener *>::iterator iter;
973 IClientListener *pListener = NULL;
974 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
977 if (pListener->GetClientListenerVersion() >= 13)
979 pListener->OnClientSettingsChanged(client);
984 int PlayerManager::GetMaxClients()
989 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
991 if (client > m_maxClients || client < 1)
995 return &m_Players[client];
998 int PlayerManager::GetNumPlayers()
1000 return m_PlayerCount;
1003 int PlayerManager::GetClientOfUserId(int userid)
1005 if (userid < 0 || userid > USHRT_MAX)
1010 int client = m_UserIdLookUp[userid];
1012 /* Verify the userid. The cache can get messed up with older
1013 * Valve engines. :TODO: If this gets fixed, do an old engine
1014 * check before invoking this backwards compat code.
1018 CPlayer *player = GetPlayerByIndex(client);
1019 if (player && player->IsConnected())
1021 int realUserId = engine->GetPlayerUserId(player->GetEdict());
1022 if (realUserId == userid)
1029 /* If we can't verify the userid, we have to do a manual loop */
1031 for (int i = 1; i <= m_maxClients; i++)
1033 player = GetPlayerByIndex(i);
1034 if (!player || !player->IsConnected())
1038 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
1040 m_UserIdLookUp[userid] = i;
1048 void PlayerManager::AddClientListener(IClientListener *listener)
1050 m_hooks.push_back(listener);
1053 void PlayerManager::RemoveClientListener(IClientListener *listener)
1055 m_hooks.remove(listener);
1058 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
1060 int index = IndexOfEdict(pEdict);
1061 return GetGamePlayer(index);
1064 IGamePlayer *PlayerManager::GetGamePlayer(int client)
1066 return GetPlayerByIndex(client);
1069 void PlayerManager::ClearAdminId(AdminId id)
1071 for (int i=1; i<=m_maxClients; i++)
1073 if (m_Players[i].m_Admin == id)
1075 m_Players[i].DumpAdmin(true);
1080 void PlayerManager::ClearAllAdmins()
1082 for (int i=1; i<=m_maxClients; i++)
1084 m_Players[i].DumpAdmin(true);
1088 const char *PlayerManager::GetPassInfoVar()
1090 return m_PassInfoVar.c_str();
1093 void PlayerManager::RecheckAnyAdmins()
1095 for (int i=1; i<=m_maxClients; i++)
1097 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
1099 m_Players[i].DoBasicAdminChecks();
1104 unsigned int PlayerManager::GetReplyTo()
1106 return g_ChatTriggers.GetReplyTo();
1109 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
1111 return g_ChatTriggers.SetReplyTo(reply);
1114 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
1116 return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
1119 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
1121 target_processors.push_back(pHandler);
1124 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
1126 target_processors.remove(pHandler);
1129 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
1132 * Remove client from auth queue if necessary
1134 if (!pPlayer->IsAuthorized())
1136 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
1138 if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
1140 /* Move everything ahead of us back by one */
1141 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
1143 m_AuthQueue[j-1] = m_AuthQueue[j];
1145 /* Remove us and break */
1152 m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
1153 pPlayer->Disconnect();
1156 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
1158 if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
1159 && !pTarget->IsConnected())
1161 return COMMAND_TARGET_NONE;
1163 else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
1164 !pTarget->IsInGame())
1166 return COMMAND_TARGET_NOT_IN_GAME;
1169 if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
1170 && pTarget->IsFakeClient())
1172 return COMMAND_TARGET_NOT_HUMAN;
1177 if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
1178 && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
1180 return COMMAND_TARGET_IMMUNE;
1184 if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
1185 && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
1187 return COMMAND_TARGET_NOT_ALIVE;
1190 if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
1191 && pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
1193 return COMMAND_TARGET_NOT_DEAD;
1196 return COMMAND_TARGET_VALID;
1199 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
1201 CPlayer *pTarget, *pAdmin;
1202 int max_clients, total = 0;
1204 max_clients = GetMaxClients();
1206 if (info->max_targets < 1)
1208 info->reason = COMMAND_TARGET_NONE;
1209 info->num_targets = 0;
1212 if (info->admin == 0)
1218 pAdmin = GetPlayerByIndex(info->admin);
1221 if (info->pattern[0] == '#')
1223 int userid = atoi(&info->pattern[1]);
1224 int client = GetClientOfUserId(userid);
1226 /* See if a valid userid matched */
1229 IGamePlayer *pTarget = GetPlayerByIndex(client);
1230 if (pTarget != NULL)
1232 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
1234 info->targets[0] = client;
1235 info->num_targets = 1;
1236 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1237 info->target_name_style = COMMAND_TARGETNAME_RAW;
1241 info->num_targets = 0;
1247 /* Do we need to look for a steam id? */
1248 if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
1251 char new_pattern[256];
1253 strcpy(new_pattern, "STEAM_");
1254 len = strlen(&info->pattern[7]);
1255 for (p = 0; p < len; p++)
1257 new_pattern[6 + p] = info->pattern[7 + p];
1258 if (new_pattern[6 + p] == '_')
1260 new_pattern[6 + p] = ':';
1263 new_pattern[6 + p] = '\0';
1265 for (int i = 1; i <= max_clients; i++)
1267 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1271 if (!pTarget->IsConnected())
1275 const char *authstr = pTarget->GetAuthString(false); // We want to make it easy for people to be kicked/banned, so don't require validation for command targets.
1276 if (authstr && strcmp(authstr, new_pattern) == 0)
1278 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
1279 == COMMAND_TARGET_VALID)
1281 info->targets[0] = i;
1282 info->num_targets = 1;
1283 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1284 info->target_name_style = COMMAND_TARGETNAME_RAW;
1288 info->num_targets = 0;
1295 /* See if an exact name matches */
1296 for (int i = 1; i <= max_clients; i++)
1298 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1302 if (!pTarget->IsConnected())
1306 if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
1308 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
1309 == COMMAND_TARGET_VALID)
1311 info->targets[0] = i;
1312 info->num_targets = 1;
1313 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1314 info->target_name_style = COMMAND_TARGETNAME_RAW;
1318 info->num_targets = 0;
1325 if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
1327 info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
1328 if (info->reason == COMMAND_TARGET_VALID)
1330 info->targets[0] = info->admin;
1331 info->num_targets = 1;
1332 strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
1333 info->target_name_style = COMMAND_TARGETNAME_RAW;
1337 info->num_targets = 0;
1342 if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
1344 bool is_multi = false;
1345 bool bots_only = false;
1346 int skip_client = -1;
1348 if (strcmp(info->pattern, "@all") == 0)
1351 strncopy(info->target_name, "all players", info->target_name_maxlength);
1352 info->target_name_style = COMMAND_TARGETNAME_ML;
1354 else if (strcmp(info->pattern, "@dead") == 0)
1357 if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
1359 info->num_targets = 0;
1360 info->reason = COMMAND_TARGET_NOT_ALIVE;
1363 info->flags |= COMMAND_FILTER_DEAD;
1364 strncopy(info->target_name, "all dead players", info->target_name_maxlength);
1365 info->target_name_style = COMMAND_TARGETNAME_ML;
1367 else if (strcmp(info->pattern, "@alive") == 0)
1370 if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
1372 info->num_targets = 0;
1373 info->reason = COMMAND_TARGET_NOT_DEAD;
1376 strncopy(info->target_name, "all alive players", info->target_name_maxlength);
1377 info->target_name_style = COMMAND_TARGETNAME_ML;
1378 info->flags |= COMMAND_FILTER_ALIVE;
1380 else if (strcmp(info->pattern, "@bots") == 0)
1383 if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
1385 info->num_targets = 0;
1386 info->reason = COMMAND_TARGET_NOT_HUMAN;
1389 strncopy(info->target_name, "all bots", info->target_name_maxlength);
1390 info->target_name_style = COMMAND_TARGETNAME_ML;
1393 else if (strcmp(info->pattern, "@humans") == 0)
1396 strncopy(info->target_name, "all humans", info->target_name_maxlength);
1397 info->target_name_style = COMMAND_TARGETNAME_ML;
1398 info->flags |= COMMAND_FILTER_NO_BOTS;
1400 else if (strcmp(info->pattern, "@!me") == 0)
1403 strncopy(info->target_name, "all players", info->target_name_maxlength);
1404 info->target_name_style = COMMAND_TARGETNAME_ML;
1405 skip_client = info->admin;
1410 for (int i = 1; i <= max_clients && total < info->max_targets; i++)
1412 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1416 if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
1418 if ((!bots_only || pTarget->IsFakeClient())
1419 && skip_client != i)
1421 info->targets[total++] = i;
1426 info->num_targets = total;
1427 info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
1432 List<ICommandTargetProcessor *>::iterator iter;
1433 for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
1435 ICommandTargetProcessor *pProcessor = (*iter);
1436 if (pProcessor->ProcessCommandTarget(info))
1442 /* Check partial names */
1443 int found_client = 0;
1444 CPlayer *pFoundClient = NULL;
1445 for (int i = 1; i <= max_clients; i++)
1447 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1452 if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
1456 info->num_targets = 0;
1457 info->reason = COMMAND_TARGET_AMBIGUOUS;
1463 pFoundClient = pTarget;
1470 if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
1471 == COMMAND_TARGET_VALID)
1473 info->targets[0] = found_client;
1474 info->num_targets = 1;
1475 strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
1476 info->target_name_style = COMMAND_TARGETNAME_RAW;
1480 info->num_targets = 0;
1485 info->num_targets = 0;
1486 info->reason = COMMAND_TARGET_NONE;
1490 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
1492 m_maxClients = newvalue;
1495 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
1504 newvalue = gpGlobals->maxClients;
1507 if (newvalue == MaxClients())
1512 /* Notify the rest of core */
1513 SMGlobalClass *pBase = SMGlobalClass::head;
1516 pBase->OnSourceModMaxPlayersChanged(newvalue);
1517 pBase = pBase->m_pGlobalClassNext;
1520 /* Notify Extensions */
1521 List<IClientListener *>::iterator iter;
1522 IClientListener *pListener = NULL;
1523 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
1525 pListener = (*iter);
1526 if (pListener->GetClientListenerVersion() >= 8)
1528 pListener->OnMaxPlayersChanged(newvalue);
1533 int PlayerManager::GetClientFromSerial(unsigned int serial)
1538 int client = s.bits.index;
1540 IGamePlayer *pPlayer = GetGamePlayer(client);
1547 if (serial == pPlayer->GetSerial())
1555 #if SOURCE_ENGINE >= SE_ORANGEBOX
1556 void CmdMaxplayersCallback(const CCommand &command)
1559 void CmdMaxplayersCallback()
1563 g_Players.MaxPlayersChanged();
1567 /*******************
1569 *******************/
1573 m_IsConnected = false;
1575 m_IsAuthorized = false;
1577 m_Admin = INVALID_ADMIN_ID;
1578 m_TempAdmin = false;
1580 m_bAdminCheckSignalled = false;
1582 m_bIsInKickQueue = false;
1583 m_LastPassword.clear();
1584 m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
1585 m_bFakeClient = false;
1586 m_bIsSourceTV = false;
1587 m_bIsReplay = false;
1588 m_Serial.value = -1;
1591 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
1593 m_IsConnected = true;
1594 m_Name.assign(name);
1597 m_iIndex = IndexOfEdict(pEntity);
1598 m_LangId = translator->GetServerLanguage();
1600 m_Serial.bits.index = m_iIndex;
1601 m_Serial.bits.serial = g_PlayerSerialCount++;
1604 strncopy(ip2, ip, sizeof(ip2));
1605 if ((ptr = strchr(ip2, ':')) != NULL)
1609 m_IpNoPort.assign(ip2);
1612 void CPlayer::Connect()
1621 const char *var = g_Players.GetPassInfoVar();
1622 int client = IndexOfEdict(m_pEdict);
1625 const char *pass = engine->GetClientConVarValue(client, var);
1626 m_LastPassword.assign(pass ? pass : "");
1630 m_LastPassword.assign("");
1634 void CPlayer::SetAuthString(const char *steamid)
1641 m_AuthID.assign(steamid);
1644 // Ensure a valid AuthString is set before calling.
1645 void CPlayer::Authorize()
1647 m_IsAuthorized = true;
1650 void CPlayer::Disconnect()
1653 m_IsConnected = false;
1655 m_IsAuthorized = false;
1661 m_bAdminCheckSignalled = false;
1663 m_bIsInKickQueue = false;
1664 m_bFakeClient = false;
1665 m_bIsSourceTV = false;
1666 m_bIsReplay = false;
1667 m_Serial.value = -1;
1670 void CPlayer::SetName(const char *name)
1672 m_Name.assign(name);
1675 const char *CPlayer::GetName()
1677 if (m_Info && m_pEdict->GetUnknown())
1679 return m_Info->GetName();
1682 return m_Name.c_str();
1685 const char *CPlayer::GetIPAddress()
1687 return m_Ip.c_str();
1690 const char *CPlayer::GetAuthString(bool validated)
1692 if (validated && !IsAuthStringValidated())
1697 return m_AuthID.c_str();
1700 edict_t *CPlayer::GetEdict()
1705 bool CPlayer::IsInGame()
1707 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
1710 bool CPlayer::WasCountedAsInGame()
1715 bool CPlayer::IsConnected()
1717 return m_IsConnected;
1720 bool CPlayer::IsAuthorized()
1722 return m_IsAuthorized;
1725 bool CPlayer::IsAuthStringValidated()
1727 #if SOURCE_ENGINE >= SE_ORANGEBOX
1728 if (g_Players.m_bAuthstringValidation && !g_HL2.IsLANServer())
1730 return engine->IsClientFullyAuthenticated(m_pEdict);
1737 IPlayerInfo *CPlayer::GetPlayerInfo()
1739 if (m_pEdict->GetUnknown())
1747 bool CPlayer::IsFakeClient()
1749 return m_bFakeClient;
1752 bool CPlayer::IsSourceTV() const
1754 return m_bIsSourceTV;
1757 bool CPlayer::IsReplay() const
1762 void CPlayer::SetAdminId(AdminId id, bool temporary)
1772 m_TempAdmin = temporary;
1775 AdminId CPlayer::GetAdminId()
1780 void CPlayer::DumpAdmin(bool deleting)
1782 if (m_Admin != INVALID_ADMIN_ID)
1784 if (m_TempAdmin && !deleting)
1786 g_Admins.InvalidateAdmin(m_Admin);
1788 m_Admin = INVALID_ADMIN_ID;
1789 m_TempAdmin = false;
1793 void CPlayer::Kick(const char *str)
1795 MarkAsBeingKicked();
1796 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
1797 if (pNetChan == NULL)
1799 /* What does this even mean? Hell if I know. */
1800 int userid = GetUserId();
1804 UTIL_Format(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
1805 engine->ServerCommand(buffer);
1810 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
1811 pClient->Disconnect("%s", str);
1815 void CPlayer::Authorize_Post()
1819 DoPostConnectAuthorization();
1823 void CPlayer::DoPostConnectAuthorization()
1827 List<IClientListener *>::iterator iter;
1828 for (iter = g_Players.m_hooks.begin();
1829 iter != g_Players.m_hooks.end();
1832 IClientListener *pListener = (*iter);
1833 #if defined MIN_API_FOR_ADMINCALLS
1834 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1839 if (!pListener->OnClientPreAdminCheck(m_iIndex))
1846 PreAdminCheck->PushCell(m_iIndex);
1847 PreAdminCheck->Execute(&result);
1849 /* Defer, for better or worse */
1850 if (delay || (ResultType)result >= Pl_Handled)
1861 /* Otherwise, go ahead and do admin checks */
1862 DoBasicAdminChecks();
1864 /* Send the notification out */
1865 NotifyPostAdminChecks();
1868 bool CPlayer::RunAdminCacheChecks()
1870 AdminId old_id = GetAdminId();
1872 DoBasicAdminChecks();
1874 return (GetAdminId() != old_id);
1877 void CPlayer::NotifyPostAdminChecks()
1879 if (m_bAdminCheckSignalled)
1884 /* Block beforehand so they can't double-call */
1885 m_bAdminCheckSignalled = true;
1887 List<IClientListener *>::iterator iter;
1888 for (iter = g_Players.m_hooks.begin();
1889 iter != g_Players.m_hooks.end();
1892 IClientListener *pListener = (*iter);
1893 #if defined MIN_API_FOR_ADMINCALLS
1894 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1899 pListener->OnClientPostAdminCheck(m_iIndex);
1902 PostAdminFilter->PushCell(m_iIndex);
1903 PostAdminFilter->Execute(NULL);
1905 PostAdminCheck->PushCell(m_iIndex);
1906 PostAdminCheck->Execute(NULL);
1909 void CPlayer::DoBasicAdminChecks()
1911 if (GetAdminId() != INVALID_ADMIN_ID)
1916 /* First check the name */
1918 int client = IndexOfEdict(m_pEdict);
1920 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1922 if (!g_Players.CheckSetAdminName(client, this, id))
1924 int userid = engine->GetPlayerUserId(m_pEdict);
1925 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1931 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1933 if (g_Players.CheckSetAdmin(client, this, id))
1939 /* Check steam id */
1940 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1942 if (g_Players.CheckSetAdmin(client, this, id))
1949 unsigned int CPlayer::GetLanguageId()
1954 void CPlayer::SetLanguageId(unsigned int id)
1959 int CPlayer::GetUserId()
1963 m_UserId = engine->GetPlayerUserId(GetEdict());
1969 bool CPlayer::IsInKickQueue()
1971 return m_bIsInKickQueue;
1974 void CPlayer::MarkAsBeingKicked()
1976 m_bIsInKickQueue = true;
1979 int CPlayer::GetLifeState()
1981 if (lifestate_offset == -1)
1983 if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
1985 lifestate_offset = -2;
1989 if (lifestate_offset < 0)
1991 IPlayerInfo *info = GetPlayerInfo();
1994 return PLAYER_LIFE_UNKNOWN;
1996 return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
1999 if (m_pEdict == NULL)
2001 return PLAYER_LIFE_UNKNOWN;
2004 CBaseEntity *pEntity;
2005 IServerUnknown *pUnknown = m_pEdict->GetUnknown();
2006 if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
2008 return PLAYER_LIFE_UNKNOWN;
2011 if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
2013 return PLAYER_LIFE_ALIVE;
2017 return PLAYER_LIFE_DEAD;
2021 unsigned int CPlayer::GetSerial()
2023 return m_Serial.value;