fixed a compat regression, forgot msvc does funky things with overloaded virtual calls
3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
42 #include "Translator.h"
44 #include "ChatTriggers.h"
45 #include "HalfLife2.h"
46 #include <inetchannel.h>
48 #include "GameConfigs.h"
49 #include "systems/ExtensionSys.h"
51 PlayerManager g_Players;
52 bool g_OnMapStarted = false;
53 IForward *PreAdminCheck = NULL;
54 IForward *PostAdminCheck = NULL;
55 IForward *PostAdminFilter = NULL;
56 const unsigned int *g_NumPlayersToAuth = NULL;
57 int lifestate_offset = -1;
58 List<ICommandTargetProcessor *> target_processors;
60 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
61 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
62 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
63 #if defined ORANGEBOX_BUILD
64 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
66 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
68 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
69 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
71 class KickPlayerTimer : public ITimedEvent
74 ResultType OnTimer(ITimer *pTimer, void *pData)
76 int userid = (int)pData;
77 int client = g_Players.GetClientOfUserId(userid);
80 CPlayer *player = g_Players.GetPlayerByIndex(client);
81 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
85 void OnTimerEnd(ITimer *pTimer, void *pData)
90 PlayerManager::PlayerManager()
96 m_UserIdLookUp = new int[USHRT_MAX+1];
97 memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
100 PlayerManager::~PlayerManager()
102 g_NumPlayersToAuth = NULL;
104 delete [] m_AuthQueue;
105 delete [] m_UserIdLookUp;
108 void PlayerManager::OnSourceModAllInitialized()
110 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
111 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
112 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
113 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
114 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
115 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
116 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
117 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
119 g_ShareSys.AddInterface(NULL, this);
121 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
122 ParamType p2[] = {Param_Cell};
124 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
125 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
126 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
127 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
128 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
129 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
130 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
131 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
132 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
134 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
135 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
136 PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
138 m_bIsListenServer = !engine->IsDedicatedServer();
142 void PlayerManager::OnSourceModShutdown()
144 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
145 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
146 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
147 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
148 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
149 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
150 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
152 /* Release forwards */
153 g_Forwards.ReleaseForward(m_clconnect);
154 g_Forwards.ReleaseForward(m_clputinserver);
155 g_Forwards.ReleaseForward(m_cldisconnect);
156 g_Forwards.ReleaseForward(m_cldisconnect_post);
157 g_Forwards.ReleaseForward(m_clcommand);
158 g_Forwards.ReleaseForward(m_clinfochanged);
159 g_Forwards.ReleaseForward(m_clauth);
160 g_Forwards.ReleaseForward(m_onActivate);
161 g_Forwards.ReleaseForward(m_onActivate2);
163 g_Forwards.ReleaseForward(PreAdminCheck);
164 g_Forwards.ReleaseForward(PostAdminCheck);
165 g_Forwards.ReleaseForward(PostAdminFilter);
170 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
176 if (strcmp(key, "PassInfoVar") == 0)
178 if (strcmp(value, "_password") != 0)
180 m_PassInfoVar.assign(value);
182 return ConfigResult_Accept;
183 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
184 if (strcasecmp(value, "on") == 0)
187 } else if (strcasecmp(value, "off") == 0) {
190 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
191 return ConfigResult_Reject;
193 return ConfigResult_Accept;
195 return ConfigResult_Ignore;
198 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
202 /* Initialize all players */
203 m_maxClients = clientMax;
205 m_Players = new CPlayer[m_maxClients + 1];
206 m_AuthQueue = new unsigned int[m_maxClients + 1];
209 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
211 g_NumPlayersToAuth = &m_AuthQueue[0];
213 g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
214 m_onActivate->Execute(NULL);
215 m_onActivate2->Execute(NULL);
217 List<IClientListener *>::iterator iter;
218 for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
220 if ((*iter)->GetClientListenerVersion() >= 5)
222 (*iter)->OnServerActivated(clientMax);
226 g_OnMapStarted = true;
228 SM_ExecuteAllConfigs();
231 bool PlayerManager::IsServerActivated()
236 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
238 const char *password = g_Admins.GetAdminPassword(id);
239 if (password != NULL)
241 if (m_PassInfoVar.size() < 1)
246 /* Whoa... the user needs a password! */
247 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
248 if (!given || strcmp(given, password) != 0)
254 pPlayer->SetAdminId(id, false);
259 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
261 const char *password = g_Admins.GetAdminPassword(id);
262 if (password == NULL)
267 if (m_PassInfoVar.size() < 1)
272 /* Whoa... the user needs a password! */
273 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
274 if (!given || strcmp(given, password) != 0)
279 pPlayer->SetAdminId(id, false);
284 void PlayerManager::RunAuthChecks()
288 unsigned int removed = 0;
289 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
291 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
292 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
293 if (authstr && authstr[0] != '\0'
294 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
296 /* Set authorization */
297 pPlayer->Authorize(authstr);
299 /* Mark as removed from queue */
300 unsigned int client = m_AuthQueue[i];
304 /* Send to extensions */
305 List<IClientListener *>::iterator iter;
306 IClientListener *pListener;
307 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
310 pListener->OnClientAuthorized(client, authstr);
311 if (!pPlayer->IsConnected())
317 /* Send to plugins if player is still connected */
318 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
320 /* :TODO: handle the case of a player disconnecting in the middle */
321 m_clauth->PushCell(client);
322 m_clauth->PushString(authstr);
323 m_clauth->Execute(NULL);
326 if (pPlayer->IsConnected())
328 pPlayer->Authorize_Post();
333 /* Clean up the queue */
336 /* We don't have to compact the list if it's empty */
337 if (removed != m_AuthQueue[0])
339 unsigned int diff = 0;
340 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
342 /* If this member is removed... */
343 if (m_AuthQueue[i] == 0)
345 /* Increase the differential */
348 /* diff cannot increase faster than i+1 */
350 assert(i - diff >= 1);
351 /* move this index down */
352 m_AuthQueue[i - diff] = m_AuthQueue[i];
355 m_AuthQueue[0] -= removed;
362 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
364 int client = engine->IndexOfEdict(pEntity);
366 List<IClientListener *>::iterator iter;
367 IClientListener *pListener = NULL;
368 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
371 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
379 m_Players[client].Initialize(pszName, pszAddress, pEntity);
380 m_clconnect->PushCell(client);
381 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
382 m_clconnect->PushCell(maxrejectlen);
383 m_clconnect->Execute(&res, NULL);
387 if (!m_Players[client].IsAuthorized())
389 m_AuthQueue[++m_AuthQueue[0]] = client;
394 RETURN_META_VALUE(MRES_SUPERCEDE, false);
397 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
402 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
404 int client = engine->IndexOfEdict(pEntity);
405 bool orig_value = META_RESULT_ORIG_RET(bool);
406 CPlayer *pPlayer = GetPlayerByIndex(client);
410 List<IClientListener *>::iterator iter;
411 IClientListener *pListener = NULL;
412 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
415 pListener->OnClientConnected(client);
416 if (!pPlayer->IsConnected())
423 if (!pPlayer->IsFakeClient()
425 && strncmp(pszAddress, "127.0.0.1", 9) == 0)
427 m_ListenClient = client;
433 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
436 int client = engine->IndexOfEdict(pEntity);
438 CPlayer *pPlayer = GetPlayerByIndex(client);
439 /* If they're not connected, they're a bot */
440 if (!pPlayer->IsConnected())
442 /* Run manual connection routines */
444 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
445 pPlayer->Authorize(authid);
446 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
448 /* :TODO: kick the bot if it's rejected */
451 List<IClientListener *>::iterator iter;
452 IClientListener *pListener = NULL;
453 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
456 pListener->OnClientConnected(client);
457 /* See if bot was kicked */
458 if (!pPlayer->IsConnected())
463 /* Now do authorization */
464 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
467 pListener->OnClientAuthorized(client, authid);
469 /* Finally, tell plugins */
470 if (m_clauth->GetFunctionCount())
472 m_clauth->PushCell(client);
473 m_clauth->PushString(authid);
474 m_clauth->Execute(NULL);
476 pPlayer->Authorize_Post();
481 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
484 /* Get the client's language */
488 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
491 pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
493 pPlayer->m_LangId = g_Translator.GetServerLanguage();
497 m_Players[client].Connect();
500 List<IClientListener *>::iterator iter;
501 IClientListener *pListener = NULL;
502 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
505 pListener->OnClientPutInServer(client);
508 m_clputinserver->PushCell(client);
509 m_clputinserver->Execute(&res, NULL);
511 if (m_Players[client].IsAuthorized())
513 m_Players[client].DoPostConnectAuthorization();
517 void PlayerManager::OnSourceModLevelEnd()
519 /* Disconnect all bots still in game */
520 for (int i=1; i<=m_maxClients; i++)
522 if (m_Players[i].IsConnected())
524 OnClientDisconnect(m_Players[i].GetEdict());
530 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
533 int client = engine->IndexOfEdict(pEntity);
535 if (m_Players[client].IsConnected())
537 m_cldisconnect->PushCell(client);
538 m_cldisconnect->Execute(&res, NULL);
542 /* We don't care, prevent a double call */
546 if (m_Players[client].WasCountedAsInGame())
551 List<IClientListener *>::iterator iter;
552 IClientListener *pListener = NULL;
553 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
556 pListener->OnClientDisconnecting(client);
560 * Remove client from auth queue if necessary
562 if (!m_Players[client].IsAuthorized())
564 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
566 if (m_AuthQueue[i] == (unsigned)client)
568 /* Move everything ahead of us back by one */
569 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
571 m_AuthQueue[j-1] = m_AuthQueue[j];
573 /* Remove us and break */
580 m_Players[client].Disconnect();
581 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
583 if (m_ListenClient == client)
589 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
592 int client = engine->IndexOfEdict(pEntity);
594 m_cldisconnect_post->PushCell(client);
595 m_cldisconnect_post->Execute(&res, NULL);
597 List<IClientListener *>::iterator iter;
598 IClientListener *pListener = NULL;
599 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
602 pListener->OnClientDisconnected(client);
606 #if defined ORANGEBOX_BUILD
607 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
610 void PlayerManager::OnClientCommand(edict_t *pEntity)
614 int client = engine->IndexOfEdict(pEntity);
615 cell_t res = Pl_Continue;
617 CPlayer *pPlayer = GetPlayerByIndex(client);
618 if (!pPlayer || !pPlayer->IsConnected())
623 g_HL2.PushCommandStack(&args);
625 int argcount = args.ArgC() - 1;
626 const char *cmd = g_HL2.CurrentCommandName();
628 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
633 result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
640 cell_t res2 = Pl_Continue;
641 m_clcommand->PushCell(client);
642 m_clcommand->PushCell(argcount);
643 m_clcommand->Execute(&res2, NULL);
652 g_HL2.PopCommandStack();
653 RETURN_META(MRES_SUPERCEDE);
656 res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
658 g_HL2.PopCommandStack();
660 if (res >= Pl_Handled)
662 RETURN_META(MRES_SUPERCEDE);
666 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
669 int client = engine->IndexOfEdict(pEntity);
671 if (!m_Players[client].IsConnected())
676 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
677 m_clinfochanged->Execute(&res, NULL);
679 IPlayerInfo *info = m_Players[client].GetPlayerInfo();
680 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
681 const char *old_name = m_Players[client].m_Name.c_str();
683 if (strcmp(old_name, new_name) != 0)
685 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
686 if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
688 if (!CheckSetAdminName(client, &m_Players[client], id))
690 m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
691 RETURN_META(MRES_IGNORED);
693 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
694 if (id == m_Players[client].GetAdminId())
696 /* This player is changing their name; force them to drop admin privileges! */
697 m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
700 m_Players[client].SetName(new_name);
703 if (m_PassInfoVar.size() > 0)
705 /* Try for a password change */
706 const char *old_pass = m_Players[client].m_LastPassword.c_str();
707 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
708 if (strcmp(old_pass, new_pass) != 0)
710 m_Players[client].m_LastPassword.assign(new_pass);
711 if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
713 /* If there is already an admin id assigned, this will just bail out. */
714 m_Players[client].DoBasicAdminChecks();
720 int PlayerManager::GetMaxClients()
725 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
727 if (client > m_maxClients || client < 1)
731 return &m_Players[client];
734 int PlayerManager::GetNumPlayers()
736 return m_PlayerCount;
739 int PlayerManager::GetClientOfUserId(int userid)
741 if (userid < 0 || userid > USHRT_MAX)
746 int client = m_UserIdLookUp[userid];
748 /* Verify the userid. The cache can get messed up with older
749 * Valve engines. :TODO: If this gets fixed, do an old engine
750 * check before invoking this backwards compat code.
754 CPlayer *player = GetPlayerByIndex(client);
755 if (player && player->IsConnected())
757 int realUserId = engine->GetPlayerUserId(player->GetEdict());
758 if (realUserId == userid)
765 /* If we can't verify the userid, we have to do a manual loop */
767 for (int i = 1; i <= m_maxClients; i++)
769 player = GetPlayerByIndex(i);
770 if (!player || !player->IsConnected())
774 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
776 m_UserIdLookUp[userid] = i;
784 void PlayerManager::AddClientListener(IClientListener *listener)
786 m_hooks.push_back(listener);
789 void PlayerManager::RemoveClientListener(IClientListener *listener)
791 m_hooks.remove(listener);
794 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
796 int index = engine->IndexOfEdict(pEdict);
797 return GetGamePlayer(index);
800 IGamePlayer *PlayerManager::GetGamePlayer(int client)
802 return GetPlayerByIndex(client);
805 void PlayerManager::ClearAdminId(AdminId id)
807 for (int i=1; i<=m_maxClients; i++)
809 if (m_Players[i].m_Admin == id)
811 m_Players[i].DumpAdmin(true);
816 void PlayerManager::ClearAllAdmins()
818 for (int i=1; i<=m_maxClients; i++)
820 m_Players[i].DumpAdmin(true);
824 const char *PlayerManager::GetPassInfoVar()
826 return m_PassInfoVar.c_str();
829 void PlayerManager::RecheckAnyAdmins()
831 for (int i=1; i<=m_maxClients; i++)
833 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
835 m_Players[i].DoBasicAdminChecks();
840 unsigned int PlayerManager::GetReplyTo()
842 return g_ChatTriggers.GetReplyTo();
845 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
847 return g_ChatTriggers.SetReplyTo(reply);
850 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
852 return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
855 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
857 target_processors.push_back(pHandler);
860 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
862 target_processors.remove(pHandler);
865 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
867 if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
868 && !pTarget->IsConnected())
870 return COMMAND_TARGET_NONE;
872 else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
873 !pTarget->IsInGame())
875 return COMMAND_TARGET_NOT_IN_GAME;
878 if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
879 && pTarget->IsFakeClient())
881 return COMMAND_TARGET_NOT_HUMAN;
886 if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
887 && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
889 return COMMAND_TARGET_IMMUNE;
893 if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
894 && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
896 return COMMAND_TARGET_NOT_ALIVE;
899 if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
900 && pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
902 return COMMAND_TARGET_NOT_DEAD;
905 return COMMAND_TARGET_VALID;
908 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
910 CPlayer *pTarget, *pAdmin;
911 int max_clients, total = 0;
913 max_clients = GetMaxClients();
915 if (info->max_targets < 1)
917 info->reason = COMMAND_TARGET_NONE;
918 info->num_targets = 0;
921 if (info->admin == 0)
927 pAdmin = GetPlayerByIndex(info->admin);
930 if (info->pattern[0] == '#')
932 int userid = atoi(&info->pattern[1]);
933 int client = GetClientOfUserId(userid);
935 /* See if a valid userid matched */
938 IGamePlayer *pTarget = GetPlayerByIndex(client);
941 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
943 info->targets[0] = client;
944 info->num_targets = 1;
945 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
946 info->target_name_style = COMMAND_TARGETNAME_RAW;
950 info->num_targets = 0;
956 /* Do we need to look for a steam id? */
957 if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
960 char new_pattern[256];
962 strcpy(new_pattern, "STEAM_");
963 len = strlen(&info->pattern[7]);
964 for (p = 0; p < len; p++)
966 new_pattern[6 + p] = info->pattern[7 + p];
967 if (new_pattern[6 + p] == '_')
969 new_pattern[6 + p] = ':';
972 new_pattern[6 + p] = '\0';
974 for (int i = 1; i <= max_clients; i++)
976 if ((pTarget = GetPlayerByIndex(i)) == NULL)
980 if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
984 if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
986 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
987 == COMMAND_TARGET_VALID)
989 info->targets[0] = i;
990 info->num_targets = 1;
991 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
992 info->target_name_style = COMMAND_TARGETNAME_RAW;
996 info->num_targets = 0;
1003 /* See if an exact name matches */
1004 for (int i = 1; i <= max_clients; i++)
1006 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1010 if (!pTarget->IsConnected())
1014 if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
1016 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
1017 == COMMAND_TARGET_VALID)
1019 info->targets[0] = i;
1020 info->num_targets = 1;
1021 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1022 info->target_name_style = COMMAND_TARGETNAME_RAW;
1026 info->num_targets = 0;
1033 if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
1035 info->targets[0] = info->admin;
1036 info->num_targets = 1;
1037 strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
1038 info->target_name_style = COMMAND_TARGETNAME_RAW;
1042 if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
1044 bool is_multi = false;
1045 bool bots_only = false;
1046 int skip_client = -1;
1048 if (strcmp(info->pattern, "@all") == 0)
1051 strncopy(info->target_name, "all players", info->target_name_maxlength);
1052 info->target_name_style = COMMAND_TARGETNAME_ML;
1054 else if (strcmp(info->pattern, "@dead") == 0)
1057 if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
1059 info->num_targets = 0;
1060 info->reason = COMMAND_TARGET_NOT_ALIVE;
1063 info->flags |= COMMAND_FILTER_DEAD;
1064 strncopy(info->target_name, "all dead players", info->target_name_maxlength);
1065 info->target_name_style = COMMAND_TARGETNAME_ML;
1067 else if (strcmp(info->pattern, "@alive") == 0)
1070 if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
1072 info->num_targets = 0;
1073 info->reason = COMMAND_TARGET_NOT_DEAD;
1076 strncopy(info->target_name, "all alive players", info->target_name_maxlength);
1077 info->target_name_style = COMMAND_TARGETNAME_ML;
1078 info->flags |= COMMAND_FILTER_ALIVE;
1080 else if (strcmp(info->pattern, "@bots") == 0)
1083 if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
1085 info->num_targets = 0;
1086 info->reason = COMMAND_FILTER_NO_BOTS;
1089 strncopy(info->target_name, "all bots", info->target_name_maxlength);
1090 info->target_name_style = COMMAND_TARGETNAME_ML;
1093 else if (strcmp(info->pattern, "@humans") == 0)
1096 strncopy(info->target_name, "all humans", info->target_name_maxlength);
1097 info->target_name_style = COMMAND_TARGETNAME_ML;
1098 info->flags |= COMMAND_FILTER_NO_BOTS;
1100 else if (strcmp(info->pattern, "@!me") == 0)
1103 strncopy(info->target_name, "all players", info->target_name_maxlength);
1104 info->target_name_style = COMMAND_TARGETNAME_ML;
1105 skip_client = info->admin;
1110 for (int i = 1; i <= max_clients && total < info->max_targets; i++)
1112 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1116 if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
1118 if ((!bots_only || pTarget->IsFakeClient())
1119 && skip_client != i)
1121 info->targets[total++] = i;
1126 info->num_targets = total;
1127 info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
1132 List<ICommandTargetProcessor *>::iterator iter;
1133 for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
1135 ICommandTargetProcessor *pProcessor = (*iter);
1136 if (pProcessor->ProcessCommandTarget(info))
1142 /* Check partial names */
1143 int found_client = 0;
1144 CPlayer *pFoundClient = NULL;
1145 for (int i = 1; i <= max_clients; i++)
1147 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1152 if (stristr(pTarget->GetName(), info->pattern) != NULL)
1156 info->num_targets = 0;
1157 info->reason = COMMAND_TARGET_AMBIGUOUS;
1163 pFoundClient = pTarget;
1170 if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
1171 == COMMAND_TARGET_VALID)
1173 info->targets[0] = found_client;
1174 info->num_targets = 1;
1175 strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
1176 info->target_name_style = COMMAND_TARGETNAME_RAW;
1180 info->num_targets = 0;
1185 info->num_targets = 0;
1186 info->reason = COMMAND_TARGET_NONE;
1190 /*******************
1192 *******************/
1196 m_IsConnected = false;
1198 m_IsAuthorized = false;
1200 m_Admin = INVALID_ADMIN_ID;
1201 m_TempAdmin = false;
1203 m_bAdminCheckSignalled = false;
1204 m_bIsInKickQueue = false;
1205 m_LastPassword.clear();
1206 m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
1209 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
1211 m_IsConnected = true;
1212 m_Name.assign(name);
1215 m_iIndex = engine->IndexOfEdict(pEntity);
1216 m_LangId = g_Translator.GetServerLanguage();
1219 strncopy(ip2, ip, sizeof(ip2));
1220 if ((ptr = strchr(ip2, ':')) != NULL)
1224 m_IpNoPort.assign(ip2);
1227 void CPlayer::Connect()
1236 const char *var = g_Players.GetPassInfoVar();
1237 int client = engine->IndexOfEdict(m_pEdict);
1240 const char *pass = engine->GetClientConVarValue(client, var);
1241 m_LastPassword.assign(pass ? pass : "");
1245 m_LastPassword.assign("");
1249 void CPlayer::Authorize(const char *steamid)
1256 m_IsAuthorized = true;
1257 m_AuthID.assign(steamid);
1260 void CPlayer::Disconnect()
1263 m_IsConnected = false;
1265 m_IsAuthorized = false;
1271 m_bAdminCheckSignalled = false;
1273 m_bIsInKickQueue = false;
1276 void CPlayer::SetName(const char *name)
1278 m_Name.assign(name);
1281 const char *CPlayer::GetName()
1283 if (m_Info && m_pEdict->GetUnknown())
1285 return m_Info->GetName();
1288 return m_Name.c_str();
1291 const char *CPlayer::GetIPAddress()
1293 return m_Ip.c_str();
1296 const char *CPlayer::GetAuthString()
1298 return m_AuthID.c_str();
1301 edict_t *CPlayer::GetEdict()
1306 bool CPlayer::IsInGame()
1308 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
1311 bool CPlayer::WasCountedAsInGame()
1316 bool CPlayer::IsConnected()
1318 return m_IsConnected;
1321 bool CPlayer::IsAuthorized()
1323 return m_IsAuthorized;
1326 IPlayerInfo *CPlayer::GetPlayerInfo()
1328 if (m_pEdict->GetUnknown())
1336 bool CPlayer::IsFakeClient()
1338 return (strncasecmp(m_AuthID.c_str(), "BOT", 3) == 0);
1341 void CPlayer::SetAdminId(AdminId id, bool temporary)
1351 m_TempAdmin = temporary;
1354 AdminId CPlayer::GetAdminId()
1359 void CPlayer::DumpAdmin(bool deleting)
1361 if (m_Admin != INVALID_ADMIN_ID)
1363 if (m_TempAdmin && !deleting)
1365 g_Admins.InvalidateAdmin(m_Admin);
1367 m_Admin = INVALID_ADMIN_ID;
1368 m_TempAdmin = false;
1372 void CPlayer::Kick(const char *str)
1374 MarkAsBeingKicked();
1375 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
1376 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
1377 pClient->Disconnect("%s", str);
1380 void CPlayer::Authorize_Post()
1384 DoPostConnectAuthorization();
1388 void CPlayer::DoPostConnectAuthorization()
1392 List<IClientListener *>::iterator iter;
1393 for (iter = g_Players.m_hooks.begin();
1394 iter != g_Players.m_hooks.end();
1397 IClientListener *pListener = (*iter);
1398 #if defined MIN_API_FOR_ADMINCALLS
1399 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1404 if (!pListener->OnClientPreAdminCheck(m_iIndex))
1411 PreAdminCheck->PushCell(m_iIndex);
1412 PreAdminCheck->Execute(&result);
1414 /* Defer, for better or worse */
1415 if (delay || (ResultType)result >= Pl_Handled)
1426 /* Otherwise, go ahead and do admin checks */
1427 DoBasicAdminChecks();
1429 /* Send the notification out */
1430 NotifyPostAdminChecks();
1433 bool CPlayer::RunAdminCacheChecks()
1435 AdminId old_id = GetAdminId();
1437 DoBasicAdminChecks();
1439 return (GetAdminId() != old_id);
1442 void CPlayer::NotifyPostAdminChecks()
1444 if (m_bAdminCheckSignalled)
1449 /* Block beforehand so they can't double-call */
1450 m_bAdminCheckSignalled = true;
1452 List<IClientListener *>::iterator iter;
1453 for (iter = g_Players.m_hooks.begin();
1454 iter != g_Players.m_hooks.end();
1457 IClientListener *pListener = (*iter);
1458 #if defined MIN_API_FOR_ADMINCALLS
1459 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1464 pListener->OnClientPostAdminCheck(m_iIndex);
1467 PostAdminFilter->PushCell(m_iIndex);
1468 PostAdminFilter->Execute(NULL);
1470 PostAdminCheck->PushCell(m_iIndex);
1471 PostAdminCheck->Execute(NULL);
1474 void CPlayer::DoBasicAdminChecks()
1476 if (GetAdminId() != INVALID_ADMIN_ID)
1481 /* First check the name */
1483 int client = engine->IndexOfEdict(m_pEdict);
1485 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1487 if (!g_Players.CheckSetAdminName(client, this, id))
1489 int userid = engine->GetPlayerUserId(m_pEdict);
1490 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1496 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1498 if (g_Players.CheckSetAdmin(client, this, id))
1504 /* Check IP address */
1505 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1507 if (g_Players.CheckSetAdmin(client, this, id))
1514 unsigned int CPlayer::GetLanguageId()
1519 int CPlayer::GetUserId()
1523 m_UserId = engine->GetPlayerUserId(GetEdict());
1529 bool CPlayer::IsInKickQueue()
1531 return m_bIsInKickQueue;
1534 void CPlayer::MarkAsBeingKicked()
1536 m_bIsInKickQueue = true;
1539 int CPlayer::GetLifeState()
1541 if (lifestate_offset == -1)
1543 if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
1545 lifestate_offset = -2;
1549 if (lifestate_offset < 0)
1551 IPlayerInfo *info = GetPlayerInfo();
1554 return PLAYER_LIFE_UNKNOWN;
1556 return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
1559 if (m_pEdict == NULL)
1561 return PLAYER_LIFE_UNKNOWN;
1564 CBaseEntity *pEntity;
1565 IServerUnknown *pUnknown = m_pEdict->GetUnknown();
1566 if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
1568 return PLAYER_LIFE_UNKNOWN;
1571 if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
1573 return PLAYER_LIFE_ALIVE;
1577 return PLAYER_LIFE_DEAD;