2 * ===============================================================
3 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
4 * ===============================================================
6 * This file is not open source and may not be copied without explicit
7 * written permission of AlliedModders LLC. This file may not be redistributed
8 * in whole or significant part.
9 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
14 #include "CPlayerManager.h"
15 #include "ForwardSys.h"
18 CPlayerManager g_Players;
20 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
21 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
22 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
23 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
24 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
25 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
27 CPlayerManager::CPlayerManager()
33 CPlayerManager::~CPlayerManager()
35 delete [] m_AuthQueue;
38 void CPlayerManager::OnSourceModAllInitialized()
40 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
41 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect_Post, true);
42 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
43 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
44 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
45 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
46 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
47 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
49 g_ShareSys.AddInterface(NULL, this);
51 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
52 ParamType p2[] = {Param_Cell};
53 ParamType p3[] = {Param_Cell, Param_String};
55 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
56 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
57 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
58 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
59 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 1, p2);
60 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
61 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, p2);
64 void CPlayerManager::OnSourceModShutdown()
66 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
67 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
68 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
69 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
70 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
71 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
72 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
74 /* Release forwards */
75 g_Forwards.ReleaseForward(m_clconnect);
76 g_Forwards.ReleaseForward(m_clputinserver);
77 g_Forwards.ReleaseForward(m_cldisconnect);
78 g_Forwards.ReleaseForward(m_cldisconnect_post);
79 g_Forwards.ReleaseForward(m_clcommand);
80 g_Forwards.ReleaseForward(m_clinfochanged);
81 g_Forwards.ReleaseForward(m_clauth);
86 void CPlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
90 /* Initialize all players */
91 m_maxClients = clientMax;
93 m_Players = new CPlayer[m_maxClients + 1];
94 m_AuthQueue = new unsigned int[m_maxClients + 1];
97 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
101 void CPlayerManager::RunAuthChecks()
105 unsigned int removed = 0;
106 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
108 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
109 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
110 if (authstr && authstr[0] != '\0'
111 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
113 /* Set authorization */
114 pPlayer->m_AuthID.assign(authstr);
115 pPlayer->m_IsAuthorized = true;
117 /* Send to extensions */
118 List<IClientListener *>::iterator iter;
119 IClientListener *pListener;
120 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
123 pListener->OnClientAuthorized(m_AuthQueue[i], authstr);
126 /* Send to plugins */
127 if (m_clauth->GetFunctionCount())
129 m_clauth->PushCell(m_AuthQueue[i]);
130 m_clauth->PushString(authstr);
131 m_clauth->Execute(NULL);
134 /* Mark as removed from queue */
140 /* Clean up the queue */
143 /* We don't have to compcat the list if it's empty */
144 if (removed != m_AuthQueue[0])
146 unsigned int diff = 0;
147 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
149 /* If this member is removed... */
150 if (m_AuthQueue[i] == 0)
152 /* Increase the differential */
155 /* diff cannot increase faster than i+1 */
157 assert(i - diff >= 1);
158 /* move this index down */
159 m_AuthQueue[i - diff] = m_AuthQueue[i];
162 m_AuthQueue[0] -= removed;
165 g_SourceMod.SetAuthChecking(false);
170 bool CPlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
172 int client = engine->IndexOfEdict(pEntity);
174 List<IClientListener *>::iterator iter;
175 IClientListener *pListener = NULL;
176 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
179 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
187 m_Players[client].Initialize(pszName, pszAddress, pEntity);
188 m_clconnect->PushCell(client);
189 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
190 m_clconnect->PushCell(maxrejectlen);
191 m_clconnect->Execute(&res, NULL);
195 m_AuthQueue[++m_AuthQueue[0]] = client;
196 g_SourceMod.SetAuthChecking(true);
199 return (res) ? true : false;
202 bool CPlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
204 int client = engine->IndexOfEdict(pEntity);
205 bool orig_value = META_RESULT_ORIG_RET(bool);
208 List<IClientListener *>::iterator iter;
209 IClientListener *pListener = NULL;
210 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
213 pListener->OnClientConnected(client);
220 void CPlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
223 int client = engine->IndexOfEdict(pEntity);
225 CPlayer *pPlayer = GetPlayerByIndex(client);
226 if (!pPlayer->IsConnected())
228 /* Run manual connection routines */
230 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
232 /* :TODO: kick the bot if it's rejected */
235 List<IClientListener *>::iterator iter;
236 IClientListener *pListener = NULL;
237 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
240 pListener->OnClientConnected(client);
244 List<IClientListener *>::iterator iter;
245 IClientListener *pListener = NULL;
246 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
249 pListener->OnClientPutInServer(client);
252 m_Players[client].Connect();
254 m_clputinserver->PushCell(client);
255 m_clputinserver->Execute(&res, NULL);
258 void CPlayerManager::OnClientAuthorized()
263 void CPlayerManager::OnClientDisconnect(edict_t *pEntity)
266 int client = engine->IndexOfEdict(pEntity);
268 if (m_Players[client].IsConnected())
270 m_cldisconnect->PushCell(client);
271 m_cldisconnect->Execute(&res, NULL);
274 if (m_Players[client].IsInGame())
279 List<IClientListener *>::iterator iter;
280 IClientListener *pListener = NULL;
281 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
284 pListener->OnClientDisconnecting(client);
288 * Remove client from auth queue if necessary
290 if (!m_Players[client].IsAuthorized())
292 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
294 if (m_AuthQueue[i] == client)
296 /* Move everything ahead of us back by one */
297 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
299 m_AuthQueue[j-1] = m_AuthQueue[j];
301 /* Remove us and break */
308 m_Players[client].Disconnect();
311 void CPlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
314 int client = engine->IndexOfEdict(pEntity);
316 m_cldisconnect_post->PushCell(client);
317 m_cldisconnect_post->Execute(&res, NULL);
319 List<IClientListener *>::iterator iter;
320 IClientListener *pListener = NULL;
321 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
324 pListener->OnClientDisconnected(client);
328 void CPlayerManager::OnClientCommand(edict_t *pEntity)
332 m_clcommand->PushCell(engine->IndexOfEdict(pEntity));
333 m_clcommand->Execute(&res, NULL);
336 void CPlayerManager::OnClientSettingsChanged(edict_t *pEntity)
339 int client = engine->IndexOfEdict(pEntity);
341 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
342 m_clinfochanged->Execute(&res, NULL);
343 m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
346 int CPlayerManager::GetMaxClients()
351 CPlayer *CPlayerManager::GetPlayerByIndex(int client) const
353 if (client > m_maxClients || client < 0)
357 return &m_Players[client];
360 int CPlayerManager::GetNumPlayers()
362 return m_PlayerCount;
365 void CPlayerManager::AddClientListener(IClientListener *listener)
367 m_hooks.push_back(listener);
370 void CPlayerManager::RemoveClientListener(IClientListener *listener)
372 m_hooks.remove(listener);
375 IGamePlayer *CPlayerManager::GetGamePlayer(edict_t *pEdict)
377 int index = engine->IndexOfEdict(pEdict);
378 return GetGamePlayer(index);
381 IGamePlayer *CPlayerManager::GetGamePlayer(int client)
383 return GetPlayerByIndex(client);
392 m_IsConnected = false;
394 m_IsAuthorized = false;
398 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
400 m_IsConnected = true;
406 void CPlayer::Connect()
411 void CPlayer::Authorize(const char *steamid)
413 m_IsAuthorized = true;
414 m_AuthID.assign(steamid);
417 void CPlayer::Disconnect()
419 m_IsConnected = false;
421 m_IsAuthorized = false;
428 void CPlayer::SetName(const char *name)
433 const char *CPlayer::GetName() const
435 return m_Name.c_str();
438 const char *CPlayer::GetIPAddress() const
443 const char *CPlayer::GetAuthString() const
445 return m_AuthID.c_str();
448 edict_t *CPlayer::GetEdict() const
453 bool CPlayer::IsInGame() const
458 bool CPlayer::IsConnected() const
460 return m_IsConnected;
463 bool CPlayer::IsAuthorized() const
465 return m_IsAuthorized;
468 bool CPlayer::IsFakeClient() const
470 return (strcmp(m_AuthID.c_str(), "BOT") == 0);