3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #ifndef _INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_
33 #define _INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_
36 * @file IPlayerHelpers.h
37 * @brief Defines basic helper functions for Half-Life 2 clients
40 #include <IShareSys.h>
41 #include <IAdminSystem.h>
43 #define SMINTERFACE_PLAYERMANAGER_NAME "IPlayerManager"
44 #define SMINTERFACE_PLAYERMANAGER_VERSION 17
49 #define SM_REPLY_CONSOLE 0 /**< Reply to console. */
50 #define SM_REPLY_CHAT 1 /**< Reply to chat. */
55 * @brief Abstracts some Half-Life 2 and SourceMod properties about clients.
61 * @brief Returns the player's name.
63 * @return String containing the player's name,
64 * or NULL if unavailable.
66 virtual const char *GetName() =0;
69 * @brief Returns the player's IP address.
71 * @return String containing the player's IP address,
72 * or NULL if unavailable.
74 virtual const char *GetIPAddress() =0;
77 * @brief Returns the player's authentication string.
79 * @param validated Check backend validation status.
80 * @return String containing the player's auth string.
81 * May be NULL if unavailable.
83 virtual const char *GetAuthString(bool validated = true) =0;
86 * @brief Returns the player's edict_t structure.
88 * @return edict_t pointer, or NULL if unavailable.
90 virtual edict_t *GetEdict() =0;
93 * @brief Returns whether the player is in game (putinserver).
95 * @return True if in game, false otherwise.
97 virtual bool IsInGame() =0;
100 * @brief Returns whether the player is connected.
102 * Note: If this returns true, all above functions except for
103 * GetAuthString() should return non-NULL results.
105 * @return True if connected, false otherwise.
107 virtual bool IsConnected() =0;
110 * @brief Returns whether the player is a fake client.
112 * @return True if a fake client, false otherwise.
114 virtual bool IsFakeClient() =0;
117 * @brief Returns the client's AdminId, if any.
119 * @return AdminId, or INVALID_ADMIN_ID if none.
121 virtual AdminId GetAdminId() =0;
124 * @brief Sets the client's AdminId.
126 * @param id AdminId to set.
127 * @param temp If true, the id will be invalidated on disconnect.
129 virtual void SetAdminId(AdminId id, bool temp) =0;
132 * @brief Returns the client's userid.
136 virtual int GetUserId() =0;
139 * @brief Returns the client's language id.
141 * @return Language id.
143 virtual unsigned int GetLanguageId() =0;
146 * @brief Returns a player's IPlayerInfo object, if any.
148 * @return IPlayerInfo pointer, or NULL if none.
150 virtual IPlayerInfo *GetPlayerInfo() =0;
153 * @brief Runs through Core's admin authorization checks. If the
154 * client is already an admin, no checks are performed.
156 * Note that this function operates solely against the in-memory admin
157 * cache. It will check steamids, IPs, names, and verify a password
158 * if one exists. To implement other authentication schemes, simply
159 * don't call this function and use IGamePlayer::SetAdminId() instead.
161 * @return True if access changed, false otherwise.
163 virtual bool RunAdminCacheChecks() =0;
166 * @brief Notifies all listeners that the client has completed
167 * all of your post-connection (in-game, auth, admin) checks.
169 * If you returned "false" from OnClientPreAdminCheck(), you must
170 * ALWAYS manually invoke this function, even if RunAdminCacheChecks()
171 * failed or you did not assign an AdminId. Failure to call this
172 * function could result in plugins (such as reservedslots) not
175 * If you are implementing asynchronous fetches, and the client
176 * disconnects during your fetching process, you should make sure to
177 * recognize that case and not call this function. That is, do not
178 * call this function on mismatched PreCheck calls, or on disconnected
179 * clients. A good way to check this is to pass userids around, which
180 * are unique per client connection.
182 * Calling this has no effect if it has already been called on the
183 * given client (thus it is safe for multiple asynchronous plugins to
184 * call it at various times).
186 virtual void NotifyPostAdminChecks() =0;
189 * @brief Returns the clients unique serial identifier.
191 * @return Serial number.
193 virtual unsigned int GetSerial() =0;
196 * @brief Return whether the client is authorized.
198 * @return True if authorized, false otherwise.
200 virtual bool IsAuthorized() =0;
203 * @brief Kicks the client with a message
205 * @param message The message shown to the client when kicked
207 virtual void Kick(const char *message) =0;
210 * @brief Returns whether the client is marked as being in the kick
211 * queue. The client doesn't necessarily have to be in the actual kick
212 * queue for this function to return true.
214 * @return True if in the kick queue, false otherwise.
216 virtual bool IsInKickQueue() =0;
219 * @brief Marks the client as being in the kick queue. They are not
220 * actually added to the kick queue. Use IGameHelpers::AddDelayedKick()
221 * to actually add them to the queue.
223 virtual void MarkAsBeingKicked() =0;
225 virtual void SetLanguageId(unsigned int id) =0;
228 * @brief Returns whether the player is the SourceTV bot.
230 * @return True if the SourceTV bot, false otherwise.
232 virtual bool IsSourceTV() const =0;
235 * @brief Returns whether the player is the Replay bot.
237 * @return True if the Replay bot, false otherwise.
239 virtual bool IsReplay() const =0;
242 * @brief Returns the client's Steam account ID.
244 * @param validated Check backend validation status.
246 * @return Steam account ID or 0 if not available.
248 virtual unsigned int GetSteamAccountID(bool validated = true) =0;
252 * @brief Provides callbacks for important client events.
254 class IClientListener
258 * @brief Returns the current client listener version.
260 * @return Client listener version.
262 virtual unsigned int GetClientListenerVersion()
264 return SMINTERFACE_PLAYERMANAGER_VERSION;
268 * @brief Called when a client requests connection.
270 * @param client Index of the client.
271 * @param error Error buffer for a disconnect reason.
272 * @param maxlength Maximum length of error buffer.
273 * @return True to allow client, false to reject.
275 virtual bool InterceptClientConnect(int client, char *error, size_t maxlength)
281 * @brief Called when a client has connected.
283 * @param client Index of the client.
285 virtual void OnClientConnected(int client)
290 * @brief Called when a client is put in server.
292 * @param client Index of the client.
294 virtual void OnClientPutInServer(int client)
299 * @brief Called when a client is disconnecting (not fully disconnected yet).
301 * @param client Index of the client.
303 virtual void OnClientDisconnecting(int client)
308 * @brief Called when a client has fully disconnected.
310 * @param client Index of the client.
312 virtual void OnClientDisconnected(int client)
317 * @brief Called when a client has received authorization.
319 * @param client Index of the client.
320 * @param authstring Authorization string.
322 virtual void OnClientAuthorized(int client, const char *authstring)
327 * @brief Called when the server is activated.
329 virtual void OnServerActivated(int max_clients)
334 * @brief Called once a client is authorized and fully in-game, but
335 * before admin checks are done. This can be used to override the
336 * default admin checks for a client.
338 * By default, this function allows the authentication process to
339 * continue as normal. If you need to delay the cache searching
340 * process in order to get asynchronous data, then return false here.
342 * If you return false, you must call IPlayerManager::NotifyPostAdminCheck
343 * for the same client, or else the OnClientPostAdminCheck callback will
346 * @param client Client index.
347 * @return True to continue normally, false to override
348 * the authentication process.
350 virtual bool OnClientPreAdminCheck(int client)
356 * @brief Called once a client is authorized and fully in-game, and
357 * after all post-connection authorizations have been passed. If the
358 * client does not have an AdminId by this stage, it means that no
359 * admin entry was in the cache that matched, and the user could not
360 * be authenticated as an admin.
362 * @param client Client index.
364 virtual void OnClientPostAdminCheck(int client)
369 * @brief Notifies the extension that the maxplayers value has changed
371 * @param newvalue New maxplayers value.
373 virtual void OnMaxPlayersChanged(int newvalue)
378 * @brief Notifies the extension that a clients settings changed
380 * @param client Client index.
382 virtual void OnClientSettingsChanged(int client)
387 #define COMMAND_FILTER_ALIVE (1<<0) /**< Only allow alive players */
388 #define COMMAND_FILTER_DEAD (1<<1) /**< Only filter dead players */
389 #define COMMAND_FILTER_CONNECTED (1<<2) /**< Allow players not fully in-game */
390 #define COMMAND_FILTER_NO_IMMUNITY (1<<3) /**< Ignore immunity rules */
391 #define COMMAND_FILTER_NO_MULTI (1<<4) /**< Do not allow multiple target patterns */
392 #define COMMAND_FILTER_NO_BOTS (1<<5) /**< Do not allow bots to be targetted */
394 #define COMMAND_TARGET_VALID 1 /**< Client passed the filter */
395 #define COMMAND_TARGET_NONE 0 /**< No target was found */
396 #define COMMAND_TARGET_NOT_ALIVE -1 /**< Single client is not alive */
397 #define COMMAND_TARGET_NOT_DEAD -2 /**< Single client is not dead */
398 #define COMMAND_TARGET_NOT_IN_GAME -3 /**< Single client is not in game */
399 #define COMMAND_TARGET_IMMUNE -4 /**< Single client is immune */
400 #define COMMAND_TARGET_EMPTY_FILTER -5 /**< A multi-filter (such as @all) had no targets */
401 #define COMMAND_TARGET_NOT_HUMAN -6 /**< Target was not human */
402 #define COMMAND_TARGET_AMBIGUOUS -7 /**< Partial name had too many targets */
404 #define COMMAND_TARGETNAME_RAW 0 /**< Target name is a raw string */
405 #define COMMAND_TARGETNAME_ML 1 /**< Target name is a multi-lingual phrase */
408 * @brief Holds the many command target info parameters.
410 struct cmd_target_info_t
412 const char *pattern; /**< IN: Target pattern string. */
413 int admin; /**< IN: Client admin index, or 0 if server .*/
414 cell_t *targets; /**< IN: Array to store targets. */
415 cell_t max_targets; /**< IN: Max targets (always >= 1) */
416 int flags; /**< IN: COMMAND_FILTER flags. */
417 char *target_name; /**< OUT: Buffer to store target name. */
418 size_t target_name_maxlength; /**< IN: Maximum length of the target name buffer. */
419 int target_name_style; /**< OUT: Target name style (COMMAND_TARGETNAME) */
420 int reason; /**< OUT: COMMAND_TARGET reason. */
421 unsigned int num_targets; /**< OUT: Number of targets. */
425 * @brief Intercepts a command target operation.
427 class ICommandTargetProcessor
431 * @brief Must process the command target and return a COMMAND_TARGET value.
433 * @param info Struct containing command target information.
434 * Any members labelled OUT must be filled if processing
435 * is to be completed (i.e. true returned).
436 * @return True to end processing, false to let Core continue.
438 virtual bool ProcessCommandTarget(cmd_target_info_t *info) =0;
441 class IPlayerManager : public SMInterface
444 const char *GetInterfaceName()
446 return SMINTERFACE_PLAYERMANAGER_NAME;
448 unsigned int GetInterfaceVersion()
450 return SMINTERFACE_PLAYERMANAGER_VERSION;
454 * @brief Adds a client listener.
456 * @param listener Pointer to an IClientListener.
458 virtual void AddClientListener(IClientListener *listener) =0;
461 * @brief Removes a client listener.
463 * @param listener Pointer to an IClientListener.
465 virtual void RemoveClientListener(IClientListener *listener) =0;
468 * @brief Retrieves an IGamePlayer object by its client index.
470 * Note: This will return a valid object for any player, connected or not.
471 * Note: Client indexes start at 1, not 0.
473 * @param client Index of the client.
474 * @return An IGamePlayer pointer, or NULL if out of range.
476 virtual IGamePlayer *GetGamePlayer(int client) =0;
479 * @brief Retrieves an IGamePlayer object by its edict_t pointer.
481 * @param pEdict Index of the client
482 * @return An IGamePlayer pointer, or NULL if out of range.
484 virtual IGamePlayer *GetGamePlayer(edict_t *pEdict) =0;
487 * @brief Returns the maximum number of clients.
489 * Note: this will not work until the server is activated.
491 * @return Maximum number of clients.
493 virtual int GetMaxClients() =0;
496 * @brief Returns the number of players currently connected.
498 * @return Current number of connected clients.
500 virtual int GetNumPlayers() =0;
503 * @brief Returns the client index by its userid.
505 * @param userid Userid of the client.
506 * @return Client index, or 0 if invalid userid passed.
508 virtual int GetClientOfUserId(int userid) =0;
511 * @brief Returns whether or not the server is activated.
513 * @return True if ServerActivate() has been called
514 * at least once, false otherwise.
516 virtual bool IsServerActivated() =0;
519 * @brief Gets SourceMod's reply source.
521 * @return ReplyTo source.
523 virtual unsigned int GetReplyTo() =0;
526 * @brief Sets SourceMod's reply source.
528 * @param reply Reply source.
529 * @return Old reply source.
531 virtual unsigned int SetReplyTo(unsigned int reply) =0;
534 * @brief Tests if a player meets command filtering rules.
536 * @param pAdmin IGamePlayer of the admin, or NULL if the server.
537 * @param pTarget IGamePlayer of the player being targeted.
538 * @param flags COMMAND_FILTER flags.
539 * @return COMMAND_TARGET value.
541 virtual int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags) =0;
544 * @brief Registers a command target processor.
546 * @param pHandler Pointer to an ICommandTargetProcessor instance.
548 virtual void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) =0;
551 * @brief Removes a command target processor.
553 * @param pHandler Pointer to an ICommandTargetProcessor instance.
555 virtual void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) =0;
558 * @brief Returns the client index by its serial number.
560 * @return Client index, or 0 for invalid serial.
562 virtual int GetClientFromSerial(unsigned int serial) =0;
565 * @brief Processes the pattern inside a cmd_target_info_t structure
566 * and outputs the clients that match it.
568 * @param info Pointer to the cmd_target_info_t structure to process.
570 virtual void ProcessCommandTarget(cmd_target_info_t *info) =0;
574 #endif //_INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_