gamedata/sdkhooks.games/engine.ep2v.txt
author Nicholas Hastings <skamonkey@gmail.com>
Tue Apr 30 15:38:15 2013 -0400 (2013-04-30)
changeset 3904 80e6b940f702
parent 3903 7d07b4f23cd0
child 3906 1c9828541ce4
permissions -rw-r--r--
Backed out changeset: 7d07b4f23cd0.
     1 "Games"
     2 {
     3 	// Now this is getting ridiculous
     4 	"#default"
     5 	{
     6 		"#supported"
     7 		{
     8 			"game"	"dod"
     9 			"game"	"hl2mp"
    10 		}
    11 		
    12 		"Offsets"
    13 		{
    14 			"EndTouch"
    15 			{
    16 				"windows"	"100"
    17 				"linux"		"101"
    18 				"mac"		"101"
    19 			}
    20 			"FireBullets"
    21 			{
    22 				"windows"	"112"
    23 				"linux"		"113"
    24 				"mac"		"113"
    25 			}
    26 			"GetMaxHealth"
    27 			{
    28 				"windows"	"117"
    29 				"linux"		"118"
    30 				"mac"		"118"				
    31 			}
    32 			"GroundEntChanged"
    33 			{
    34 				"windows"	"177"
    35 				"linux"		"178"
    36 				"mac"		"178"
    37 			}
    38 			"OnTakeDamage"
    39 			{
    40 				"windows"	"62"
    41 				"linux"		"63"
    42 				"mac"		"63"
    43 			}
    44 			"PreThink"
    45 			{
    46 				"windows"	"331"
    47 				"linux"		"332"
    48 				"mac"		"332"
    49 			}
    50 			"PostThink"
    51 			{
    52 				"windows"	"332"
    53 				"linux"		"333"
    54 				"mac"		"333"
    55 			}
    56 			"Reload"
    57 			{
    58 				"windows"	"274"
    59 				"linux"		"275"
    60 				"mac"		"275"
    61 			}
    62 			"SetTransmit"
    63 			{
    64 				"windows"	"20"
    65 				"linux"		"21"
    66 				"mac"		"21"
    67 			}
    68 			"ShouldCollide"
    69 			{
    70 				"windows"	"16"
    71 				"linux"		"17"
    72 				"mac"		"17"
    73 			}
    74 			"Spawn"
    75 			{
    76 				"windows"	"22"
    77 				"linux"		"23"
    78 				"mac"		"23"
    79 			}
    80 			"StartTouch"
    81 			{
    82 				"windows"	"98"
    83 				"linux"		"99"
    84 				"mac"		"99"
    85 			}
    86 			"Think"
    87 			{
    88 				"windows"	"47"
    89 				"linux"		"48"
    90 				"mac"		"48"
    91 			}
    92 			"Touch"
    93 			{
    94 				"windows"	"99"
    95 				"linux"		"100"
    96 				"mac"		"100"
    97 			}
    98 			"TraceAttack"
    99 			{
   100 				"windows"	"60"
   101 				"linux"		"61"
   102 				"mac"		"61"
   103 			}
   104 			"Use"
   105 			{
   106 				"windows"	"97"
   107 				"linux"		"98"
   108 				"mac"		"98"
   109 			}
   110 			"VPhysicsUpdate"
   111 			{
   112 				"windows"	"157"
   113 				"linux"		"158"
   114 				"mac"		"158"
   115 			}
   116 			"Weapon_CanSwitchTo"
   117 			{
   118 				"windows"	"265"
   119 				"linux"		"266"
   120 				"mac"		"266"
   121 			}
   122 			"Weapon_CanUse"
   123 			{
   124 				"windows"	"259"
   125 				"linux"		"260"
   126 				"mac"		"260"
   127 			}
   128 			"Weapon_Drop"
   129 			{
   130 				"windows"	"262"
   131 				"linux"		"263"
   132 				"mac"		"263"
   133 			}
   134 			"Weapon_Equip"
   135 			{
   136 				"windows"	"260"
   137 				"linux"		"261"
   138 				"mac"		"261"
   139 			}
   140 			"Weapon_Switch"
   141 			{
   142 				"windows"	"263"
   143 				"linux"		"264"
   144 				"mac"		"264"
   145 			}
   146 		}
   147 	}
   148 	
   149 	"tf"
   150 	{
   151 		"Offsets"
   152 		{
   153 			"EndTouch"
   154 			{
   155 				"windows"	"99"
   156 				"linux"		"100"
   157 				"mac"		"100"
   158 			}
   159 			"FireBullets"
   160 			{
   161 				"windows"	"111"
   162 				"linux"		"112"
   163 				"mac"		"112"
   164 			}
   165 			"GetMaxHealth"
   166 			{
   167 				"windows"	"116"
   168 				"linux"		"117"
   169 				"mac"		"117"				
   170 			}
   171 			"GroundEntChanged"
   172 			{
   173 				"windows"	"176"
   174 				"linux"		"177"
   175 				"mac"		"177"
   176 			}
   177 			"OnTakeDamage"
   178 			{
   179 				"windows"	"62"
   180 				"linux"		"63"
   181 				"mac"		"63"
   182 			}
   183 			"PreThink"
   184 			{
   185 				"windows"	"330"
   186 				"linux"		"331"
   187 				"mac"		"331"
   188 			}
   189 			"PostThink"
   190 			{
   191 				"windows"	"331"
   192 				"linux"		"332"
   193 				"mac"		"332"
   194 			}
   195 			"Reload"
   196 			{
   197 				"windows"	"274"
   198 				"linux"		"275"
   199 				"mac"		"275"
   200 			}
   201 			"SetTransmit"
   202 			{
   203 				"windows"	"20"
   204 				"linux"		"21"
   205 				"mac"		"21"
   206 			}
   207 			"ShouldCollide"
   208 			{
   209 				"windows"	"16"
   210 				"linux"		"17"
   211 				"mac"		"17"
   212 			}
   213 			"Spawn"
   214 			{
   215 				"windows"	"22"
   216 				"linux"		"23"
   217 				"mac"		"23"
   218 			}
   219 			"StartTouch"
   220 			{
   221 				"windows"	"97"
   222 				"linux"		"98"
   223 				"mac"		"98"
   224 			}
   225 			"Think"
   226 			{
   227 				"windows"	"47"
   228 				"linux"		"48"
   229 				"mac"		"48"
   230 			}
   231 			"Touch"
   232 			{
   233 				"windows"	"98"
   234 				"linux"		"99"
   235 				"mac"		"99"
   236 			}
   237 			"TraceAttack"
   238 			{
   239 				"windows"	"60"
   240 				"linux"		"61"
   241 				"mac"		"61"
   242 			}
   243 			"Use"
   244 			{
   245 				"windows"	"96"
   246 				"linux"		"97"
   247 				"mac"		"97"
   248 			}
   249 			"VPhysicsUpdate"
   250 			{
   251 				"windows"	"156"
   252 				"linux"		"157"
   253 				"mac"		"157"
   254 			}
   255 			"Weapon_CanSwitchTo"
   256 			{
   257 				"windows"	"264"
   258 				"linux"		"265"
   259 				"mac"		"265"
   260 			}
   261 			"Weapon_CanUse"
   262 			{
   263 				"windows"	"258"
   264 				"linux"		"259"
   265 				"mac"		"259"
   266 			}
   267 			"Weapon_Drop"
   268 			{
   269 				"windows"	"261"
   270 				"linux"		"262"
   271 				"mac"		"262"
   272 			}
   273 			"Weapon_Equip"
   274 			{
   275 				"windows"	"259"
   276 				"linux"		"260"
   277 				"mac"		"260"
   278 			}
   279 			"Weapon_Switch"
   280 			{
   281 				"windows"	"262"
   282 				"linux"		"263"
   283 				"mac"		"263"
   284 			}
   285 		}
   286 	}
   287 	
   288 	"#default"
   289 	{
   290 		"#supported"
   291 		{
   292 			"game"		"cstrike"
   293 		}
   294 		
   295 		"Offsets"
   296 		{
   297 			"Reload"
   298 			{
   299 				"windows"	"272"
   300 				"linux"		"273"
   301 				"mac"		"273"
   302 			}
   303 		}
   304 	}
   305 }