extensions/cstrike/timeleft.cpp
author Drifter <drifter01620@gmail.com>
Wed Jul 31 22:11:15 2013 -0400 (2013-07-31)
changeset 3965 86dedf4462d8
parent 3113 b10f29f88dea
permissions -rw-r--r--
Added CS_IsValidWeaponID native and validity checks to other natives (bug 5566, r=psychonic).
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod Counter-Strike:Source Extension
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "extension.h"
    33 #include "timeleft.h"
    34 
    35 TimeLeftEvents g_TimeLeftEvents;
    36 bool get_new_timeleft_offset = false;
    37 bool round_end_found = false;
    38 
    39 bool TimeLeftEvents::LevelInit(char const *pMapName,
    40 							   char const *pMapEntities,
    41 							   char const *pOldLevel,
    42 							   char const *pLandmarkName,
    43 							   bool loadGame,
    44 							   bool background)
    45 {
    46 	round_end_found	= true;
    47 	get_new_timeleft_offset = false;
    48 
    49 	return true;
    50 }
    51 
    52 void TimeLeftEvents::FireGameEvent(IGameEvent *event)
    53 {
    54 	const char *name = event->GetName();
    55 	
    56 	if (strcmp(name, "round_start") == 0)
    57 	{
    58 		if (get_new_timeleft_offset || !round_end_found)
    59 		{
    60 			get_new_timeleft_offset = false;
    61 			timersys->NotifyOfGameStart();
    62 			timersys->MapTimeLeftChanged();
    63 		}
    64 		round_end_found = false;
    65 	}
    66 	else if (strcmp(name, "round_end") == 0)
    67 	{
    68 		if (event->GetInt("reason") == 15)
    69 		{
    70 			get_new_timeleft_offset = true;
    71 		}
    72 		round_end_found = true;
    73 	}
    74 }