plugins/include/sdktools.inc
author David Anderson <dvander@alliedmods.net>
Fri Jul 11 05:14:32 2008 +0000 (2008-07-11)
branchrefac-jit
changeset 2190 880e81f30b5e
parent 2168 c24a6fa957db
permissions -rw-r--r--
GetContext() now returns 'this' as a hack (shouldn't+can't be accessed anyway)
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
     5  * =============================================================================
     6  *
     7  * This file is part of the SourceMod/SourcePawn SDK.
     8  *
     9  * This program is free software; you can redistribute it and/or modify it under
    10  * the terms of the GNU General Public License, version 3.0, as published by the
    11  * Free Software Foundation.
    12  * 
    13  * This program is distributed in the hope that it will be useful, but WITHOUT
    14  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    15  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    16  * details.
    17  *
    18  * You should have received a copy of the GNU General Public License along with
    19  * this program.  If not, see <http://www.gnu.org/licenses/>.
    20  *
    21  * As a special exception, AlliedModders LLC gives you permission to link the
    22  * code of this program (as well as its derivative works) to "Half-Life 2," the
    23  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    24  * by the Valve Corporation.  You must obey the GNU General Public License in
    25  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    26  * this exception to all derivative works.  AlliedModders LLC defines further
    27  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    28  * or <http://www.sourcemod.net/license.php>.
    29  *
    30  * Version: $Id$
    31  */
    32 
    33 #if defined _sdktools_included
    34   #endinput
    35 #endif
    36 #define _sdktools_included
    37 
    38 #include <core>
    39 #include <sdktools_engine>
    40 #include <sdktools_functions>
    41 #if !defined SDKTOOLS_DISABLE_SOUNDAPI
    42 #include <sdktools_sound>
    43 #endif
    44 #include <sdktools_stringtables>
    45 #include <sdktools_trace>
    46 #include <sdktools_tempents>
    47 #include <sdktools_tempents_stocks>
    48 #include <sdktools_voice>
    49 #include <sdktools_entinput>
    50 #include <sdktools_entoutput>
    51 
    52 enum SDKCallType
    53 {
    54 	SDKCall_Static,		/**< Static call */
    55 	SDKCall_Entity,		/**< CBaseEntity call */
    56 	SDKCall_Player,		/**< CBasePlayer call */
    57 	SDKCall_GameRules,	/**< CGameRules call */
    58 	SDKCall_EntityList,	/**< CGlobalEntityList call */ 
    59 };
    60 
    61 enum SDKLibrary
    62 {
    63 	SDKLibrary_Server,	/**< server.dll/server_i486.so */
    64 	SDKLibrary_Engine,	/**< engine.dll/engine_*.so */
    65 };
    66 
    67 enum SDKFuncConfSource
    68 {
    69 	SDKConf_Virtual = 0,	/**< Read a virtual index from the Offsets section */
    70 	SDKConf_Signature = 1,	/**< Read a signature from the Signatures section */
    71 };
    72 
    73 enum SDKType
    74 {
    75 	SDKType_CBaseEntity,	/**< CBaseEntity (always as pointer) */
    76 	SDKType_CBasePlayer,	/**< CBasePlayer (always as pointer) */
    77 	SDKType_Vector,			/**< Vector (pointer, byval, or byref) */
    78 	SDKType_QAngle,			/**< QAngles (pointer, byval, or byref) */
    79 	SDKType_PlainOldData,	/**< Integer/generic data <=32bit (any) */
    80 	SDKType_Float,			/**< Float (any) */
    81 	SDKType_Edict,			/**< edict_t (always as pointer) */
    82 	SDKType_String,			/**< NULL-terminated string (always as pointer) */
    83 	SDKType_Bool,			/**< Boolean (any) */
    84 };
    85 
    86 enum SDKPassMethod
    87 {
    88 	SDKPass_Pointer,		/**< Pass as a pointer */
    89 	SDKPass_Plain,			/**< Pass as plain data */
    90 	SDKPass_ByValue,		/**< Pass an object by value */
    91 	SDKPass_ByRef,			/**< Pass an object by reference */
    92 };
    93 
    94 #define VDECODE_FLAG_ALLOWNULL		(1<<0)		/**< Allow NULL for pointers */
    95 #define VDECODE_FLAG_ALLOWNOTINGAME	(1<<1)		/**< Allow players not in game */
    96 #define VDECODE_FLAG_ALLOWWORLD		(1<<2)		/**< Allow World entity */
    97 #define VDECODE_FLAG_BYREF			(1<<3)		/**< Floats/ints by reference */
    98 
    99 #define VENCODE_FLAG_COPYBACK		(1<<0)		/**< Copy back data once done */
   100 
   101 /**
   102  * Starts the preparation of an SDK call.
   103  *
   104  * @param type			Type of function call this will be.
   105  * @noreturn
   106  */
   107 native StartPrepSDKCall(SDKCallType:type);
   108 
   109 /**
   110  * Sets the virtual index of the SDK call if it is virtual.
   111  *
   112  * @param vtblidx		Virtual table index.
   113  * @noreturn
   114  */
   115 native PrepSDKCall_SetVirtual(vtblidx);
   116 
   117 /**
   118  * Finds an address in a library and sets it as the address to use for the SDK call.
   119  *
   120  * @param lib			Library to use.
   121  * @param signature		Binary data to search for in the library.  If it starts with '@',
   122  *						the bytes parameter is ignored and the signature is interpreted
   123  *						as a symbol lookup in the library.
   124  * @param bytes			Number of bytes in the binary search string.
   125  * @return				True on success, false if nothing was found.
   126  */
   127 native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
   128 
   129 /**
   130  * Finds an address or virtual function index in a GameConfig file and sets it as
   131  * the calling information for the SDK call.
   132  *
   133  * @param gameconf		GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
   134  * @param source		Whether to look in Offsets or Signatures.
   135  * @param name			Name of the property to find.
   136  * @return				True on success, false if nothing was found.
   137  */
   138 native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]);
   139 
   140 /**
   141  * Sets the return information of an SDK call.  Do not call this if there is no return data.
   142  * This must be called if there is a return value (i.e. it is not necessarily safe to ignore 
   143  * the data).
   144  *
   145  * @param type			Data type to convert to/from.
   146  * @param pass			How the data is passed in C++.
   147  * @param decflags		Flags on decoding from the plugin to C++.
   148  * @param encflags		Flags on encoding from C++ to the plugin.
   149  * @noreturn
   150  */
   151 native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
   152 
   153 /**
   154  * Adds a parameter to the calling convention.  This should be called in normal ascending order.
   155  *
   156  * @param type			Data type to convert to/from.
   157  * @param pass			How the data is passed in C++.
   158  * @param decflags		Flags on decoding from the plugin to C++.
   159  * @param encflags		Flags on encoding from C++ to the plugin.
   160  * @noreturn
   161  */
   162 native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
   163 
   164 /**
   165  * Finalizes an SDK call preparation and returns the resultant Handle.
   166  *
   167  * @return				A new SDKCall Handle on success, or INVALID_HANDLE on failure.
   168  */
   169 native Handle:EndPrepSDKCall();
   170 
   171 /**
   172  * Calls an SDK function with the given parameters.
   173  *
   174  * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
   175  * If the call type is GameRules, then nothing special needs to be passed.
   176  * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
   177  * If the return value is a string, the THIRD parameter must be a String buffer, and the
   178  *  FOURTH parameter must be the maximum length.
   179  * All parameters must be passed after the above is followed.  Failure to follow these 
   180  *  rules will result in crashes or wildly unexpected behavior!
   181  *
   182  * If the return value is a float or integer, the return value will be this value.
   183  * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will
   184  *   always be the entity index, or -1 for NULL.
   185  *
   186  * @param call			SDKCall Handle.
   187  * @param ...			Call Parameters.
   188  * @return				Simple return value, if any.
   189  * @error				Invalid Handle or internal decoding error.
   190  */
   191 native any:SDKCall(Handle:call, any:...);
   192 
   193 #include <sdktools_stocks>
   194 
   195 /**
   196  * Do not edit below this line!
   197  */
   198 public Extension:__ext_sdktools = 
   199 {
   200 	name = "SDKTools",
   201 	file = "sdktools.ext",
   202 #if defined AUTOLOAD_EXTENSIONS
   203 	autoload = 1,
   204 #else
   205 	autoload = 0,
   206 #endif
   207 #if defined REQUIRE_EXTENSIONS
   208 	required = 1,
   209 #else
   210 	required = 0,
   211 #endif
   212 };