plugins/include/sdktools.inc
author Phong Dang <teame06@gmail.com>
Wed Aug 01 04:17:36 2007 +0000 (2007-08-01)
changeset 1235 88bb46f9731e
parent 1114 4b4a61f32a96
child 1240 79eebacc9d02
permissions -rw-r--r--
Implemented requested amb603. Added voice natives.
     1 /**
     2  * vim: set ts=4 :
     3  * ===============================================================
     4  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     5  * ===============================================================
     6  *
     7  *  This file is part of the SourceMod/SourcePawn SDK.  This file may only be used 
     8  * or modified under the Terms and Conditions of its License Agreement, which is found 
     9  * in LICENSE.txt.  The Terms and Conditions for making SourceMod extensions/plugins 
    10  * may change at any time.  To view the latest information, see:
    11  *   http://www.sourcemod.net/license.php
    12  *
    13  * Version: $Id$
    14  */
    15 
    16 #if defined _sdktools_included
    17   #endinput
    18 #endif
    19 #define _sdktools_included
    20 
    21 #include <core>
    22 #include <sdktools_engine>
    23 #include <sdktools_functions>
    24 #if !defined SDKTOOLS_DISABLE_SOUNDAPI
    25 #include <sdktools_sound>
    26 #endif
    27 #include <sdktools_stringtables>
    28 #include <sdktools_trace>
    29 #include <sdktools_tempents>
    30 #include <sdktools_tempents_stocks>
    31 #include <sdktools_voice>
    32 
    33 enum SDKCallType
    34 {
    35 	SDKCall_Static,		/**< Static call */
    36 	SDKCall_Entity,		/**< CBaseEntity call */
    37 	SDKCall_Player,		/**< CBasePlayer call */
    38 	SDKCall_GameRules,	/**< CGameRules call */
    39 };
    40 
    41 enum SDKLibrary
    42 {
    43 	SDKLibrary_Server,	/**< server.dll/server_i486.so */
    44 	SDKLibrary_Engine,	/**< engine.dll/engine_*.so */
    45 };
    46 
    47 enum SDKFuncConfSource
    48 {
    49 	SDKConf_Virtual = 0,	/**< Read a virtual index from the Offsets section */
    50 	SDKConf_Signature = 1,	/**< Read a signature from the Signatures section */
    51 };
    52 
    53 enum SDKType
    54 {
    55 	SDKType_CBaseEntity,	/**< CBaseEntity (always as pointer) */
    56 	SDKType_CBasePlayer,	/**< CBasePlayer (always as pointer) */
    57 	SDKType_Vector,			/**< Vector (pointer, byval, or byref) */
    58 	SDKType_QAngle,			/**< QAngles (pointer, byval, or byref) */
    59 	SDKType_PlainOldData,	/**< Integer/generic data <=32bit (any) */
    60 	SDKType_Float,			/**< Float (any) */
    61 	SDKType_Edict,			/**< edict_t (always as pointer) */
    62 	SDKType_String,			/**< NULL-terminated string (always as pointer) */
    63 	SDKType_Bool,			/**< Boolean (any) */
    64 };
    65 
    66 enum SDKPassMethod
    67 {
    68 	SDKPass_Pointer,		/**< Pass as a pointer */
    69 	SDKPass_Plain,			/**< Pass as plain data */
    70 	SDKPass_ByValue,		/**< Pass an object by value */
    71 	SDKPass_ByRef,			/**< Pass an object by reference */
    72 };
    73 
    74 #define VDECODE_FLAG_ALLOWNULL		(1<<0)		/**< Allow NULL for pointers */
    75 #define VDECODE_FLAG_ALLOWNOTINGAME	(1<<1)		/**< Allow players not in game */
    76 #define VDECODE_FLAG_ALLOWWORLD		(1<<2)		/**< Allow World entity */
    77 #define VDECODE_FLAG_BYREF			(1<<3)		/**< Floats/ints by reference */
    78 
    79 #define VENCODE_FLAG_COPYBACK		(1<<0)		/**< Copy back data once done */
    80 
    81 /**
    82  * Starts the preparation of an SDK call.
    83  *
    84  * @param type			Type of function call this will be.
    85  * @noreturn
    86  */
    87 native StartPrepSDKCall(SDKCallType:type);
    88 
    89 /**
    90  * Sets the virtual index of the SDK call if it is virtual.
    91  *
    92  * @param vtblidx		Virtual table index.
    93  * @noreturn
    94  */
    95 native PrepSDKCall_SetVirtual(vtblidx);
    96 
    97 /**
    98  * Finds an address in a library and sets it as the address to use for the SDK call.
    99  *
   100  * @param lib			Library to use.
   101  * @param signature		Binary data to search for in the library.  If it starts with '@',
   102  *						the bytes parameter is ignored and the signature is interpreted
   103  *						as a symbol lookup in the library.
   104  * @param bytes			Number of bytes in the binary search string.
   105  * @return				True on success, false if nothing was found.
   106  */
   107 native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
   108 
   109 /**
   110  * Finds an address or virtual function index in a GameConfig file and sets it as
   111  * the calling information for the SDK call.
   112  *
   113  * @param gameconf		GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
   114  * @param source		Whether to look in Offsets or Signatures.
   115  * @param name			Name of the property to find.
   116  * @return				True on success, false if nothing was found.
   117  */
   118 native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]);
   119 
   120 /**
   121  * Sets the return information of an SDK call.  Do not call this if there is no return data.
   122  * This must be called if there is a return value (i.e. it is not necessarily safe to ignore 
   123  * the data).
   124  *
   125  * @param type			Data type to convert to/from.
   126  * @param pass			How the data is passed in C++.
   127  * @param decflags		Flags on decoding from the plugin to C++.
   128  * @param encflags		Flags on encoding from C++ to the plugin.
   129  * @noreturn
   130  */
   131 native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
   132 
   133 /**
   134  * Adds a parameter to the calling convention.  This should be called in normal ascending order.
   135  *
   136  * @param type			Data type to convert to/from.
   137  * @param pass			How the data is passed in C++.
   138  * @param decflags		Flags on decoding from the plugin to C++.
   139  * @param encflags		Flags on encoding from C++ to the plugin.
   140  * @noreturn
   141  */
   142 native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
   143 
   144 /**
   145  * Finalizes an SDK call preparation and returns the resultant Handle.
   146  *
   147  * @return				A new SDKCall Handle on success, or INVALID_HANDLE on failure.
   148  */
   149 native Handle:EndPrepSDKCall();
   150 
   151 /**
   152  * Calls an SDK function with the given parameters.
   153  *
   154  * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
   155  * If the call type is GameRules, then nothing special needs to be passed.
   156  * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
   157  * If the return value is a string, the THIRD parameter must be a String buffer, and the
   158  *  FOURTH parameter must be the maximum length.
   159  * All parameters must be passed after the above is followed.  Failure to follow these 
   160  *  rules will result in crashes or wildly unexpected behavior!
   161  *
   162  * If the return value is a float or integer, the return value will be this value.
   163  * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will
   164  *   always be the entity index, or -1 for NULL.
   165  *
   166  * @param call			SDKCall Handle.
   167  * @param ...			Call Parameters.
   168  * @return				Simple return value, if any.
   169  * @error				Invalid Handle or internal decoding error.
   170  */
   171 native any:SDKCall(Handle:call, any:...);
   172 
   173 
   174 /**
   175  * Do not edit below this line!
   176  */
   177 public Extension:__ext_sdktools = 
   178 {
   179 	name = "SDKTools",
   180 	file = "sdktools.ext",
   181 #if defined AUTOLOAD_EXTENSIONS
   182 	autoload = 1,
   183 #else
   184 	autoload = 0,
   185 #endif
   186 #if defined REQUIRE_EXTENSIONS
   187 	required = 1,
   188 #else
   189 	required = 0,
   190 #endif
   191 };