2 * vim: set ts=4 sw=4 tw=99 noet :
3 * =============================================================================
5 * Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "AdminCache.h"
34 #include "ConCmdManager.h"
35 #include "MenuStyle_Valve.h"
36 #include "MenuStyle_Radio.h"
37 #include "sm_stringutil.h"
38 #include "CoreConfig.h"
41 #include "ChatTriggers.h"
42 #include "HalfLife2.h"
43 #include <inetchannel.h>
45 #include <IGameConfigs.h>
46 #include "ConsoleDetours.h"
47 #include "logic_bridge.h"
48 #include <sourcemod_version.h>
50 PlayerManager g_Players;
51 bool g_OnMapStarted = false;
52 IForward *PreAdminCheck = NULL;
53 IForward *PostAdminCheck = NULL;
54 IForward *PostAdminFilter = NULL;
56 const unsigned int *g_NumPlayersToAuth = NULL;
57 int lifestate_offset = -1;
58 List<ICommandTargetProcessor *> target_processors;
60 #if SOURCE_ENGINE == SE_DOTA
61 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, CEntityIndex, const char *, const char *, char *, int);
62 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, CEntityIndex, const char *);
63 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, CEntityIndex);
64 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, CEntityIndex, const CCommand &);
65 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, CEntityIndex);
67 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
68 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
69 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
70 #if SOURCE_ENGINE >= SE_ORANGEBOX
71 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
73 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
75 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
78 #if SOURCE_ENGINE == SE_DOTA
79 SH_DECL_HOOK0_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0);
81 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
84 #if SOURCE_ENGINE == SE_DOTA
85 SH_DECL_EXTERN2_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommandContext &, const CCommand &);
86 #elif SOURCE_ENGINE >= SE_ORANGEBOX
87 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
88 #elif SOURCE_ENGINE == SE_DARKMESSIAH
89 SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
91 # if SH_IMPL_VERSION >= 4
92 extern int __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
94 extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
96 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
99 ConCommand *maxplayersCmd = NULL;
101 unsigned int g_PlayerSerialCount = 0;
103 class KickPlayerTimer : public ITimedEvent
106 ResultType OnTimer(ITimer *pTimer, void *pData)
108 int userid = (int)pData;
109 int client = g_Players.GetClientOfUserId(userid);
112 CPlayer *player = g_Players.GetPlayerByIndex(client);
113 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
117 void OnTimerEnd(ITimer *pTimer, void *pData)
122 PlayerManager::PlayerManager()
128 m_SourceTVUserId = -1;
131 m_bAuthstringValidation = true; // use steam auth by default
133 m_UserIdLookUp = new int[USHRT_MAX+1];
134 memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
137 PlayerManager::~PlayerManager()
139 g_NumPlayersToAuth = NULL;
141 delete [] m_AuthQueue;
142 delete [] m_UserIdLookUp;
145 void PlayerManager::OnSourceModAllInitialized()
147 SH_ADD_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
148 SH_ADD_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
149 SH_ADD_HOOK(IServerGameClients, ClientPutInServer, serverClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
150 SH_ADD_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
151 SH_ADD_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
152 SH_ADD_HOOK(IServerGameClients, ClientCommand, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
153 SH_ADD_HOOK(IServerGameClients, ClientSettingsChanged, serverClients, SH_MEMBER(this, &PlayerManager::OnClientSettingsChanged), true);
154 SH_ADD_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerActivate), true);
156 sharesys->AddInterface(NULL, this);
158 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
159 ParamType p2[] = {Param_Cell};
161 m_clconnect = forwardsys->CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
162 m_clconnect_post = forwardsys->CreateForward("OnClientConnected", ET_Ignore, 1, p2);
163 m_clputinserver = forwardsys->CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
164 m_cldisconnect = forwardsys->CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
165 m_cldisconnect_post = forwardsys->CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
166 m_clcommand = forwardsys->CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
167 m_clinfochanged = forwardsys->CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
168 m_clauth = forwardsys->CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
169 m_onActivate = forwardsys->CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
170 m_onActivate2 = forwardsys->CreateForward("OnMapStart", ET_Ignore, 0, NULL);
172 PreAdminCheck = forwardsys->CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
173 PostAdminCheck = forwardsys->CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
174 PostAdminFilter = forwardsys->CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
176 m_bIsListenServer = !engine->IsDedicatedServer();
179 ConCommand *pCmd = FindCommand("maxplayers");
182 SH_ADD_HOOK(ConCommand, Dispatch, pCmd, SH_STATIC(CmdMaxplayersCallback), true);
183 maxplayersCmd = pCmd;
187 void PlayerManager::OnSourceModShutdown()
189 SH_REMOVE_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
190 SH_REMOVE_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
191 SH_REMOVE_HOOK(IServerGameClients, ClientPutInServer, serverClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
192 SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
193 SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
194 SH_REMOVE_HOOK(IServerGameClients, ClientCommand, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
195 SH_REMOVE_HOOK(IServerGameClients, ClientSettingsChanged, serverClients, SH_MEMBER(this, &PlayerManager::OnClientSettingsChanged), true);
196 SH_REMOVE_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerActivate), true);
198 /* Release forwards */
199 forwardsys->ReleaseForward(m_clconnect);
200 forwardsys->ReleaseForward(m_clconnect_post);
201 forwardsys->ReleaseForward(m_clputinserver);
202 forwardsys->ReleaseForward(m_cldisconnect);
203 forwardsys->ReleaseForward(m_cldisconnect_post);
204 forwardsys->ReleaseForward(m_clcommand);
205 forwardsys->ReleaseForward(m_clinfochanged);
206 forwardsys->ReleaseForward(m_clauth);
207 forwardsys->ReleaseForward(m_onActivate);
208 forwardsys->ReleaseForward(m_onActivate2);
210 forwardsys->ReleaseForward(PreAdminCheck);
211 forwardsys->ReleaseForward(PostAdminCheck);
212 forwardsys->ReleaseForward(PostAdminFilter);
216 if (maxplayersCmd != NULL)
218 SH_REMOVE_HOOK(ConCommand, Dispatch, maxplayersCmd, SH_STATIC(CmdMaxplayersCallback), true);
222 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
228 if (strcmp(key, "PassInfoVar") == 0)
230 if (strcmp(value, "_password") != 0)
232 m_PassInfoVar.assign(value);
234 return ConfigResult_Accept;
235 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
236 if (strcasecmp(value, "on") == 0)
239 } else if (strcasecmp(value, "off") == 0) {
242 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
243 return ConfigResult_Reject;
245 return ConfigResult_Accept;
246 } else if (strcmp( key, "SteamAuthstringValidation" ) == 0) {
247 if (strcasecmp(value, "yes") == 0)
249 m_bAuthstringValidation = true;
250 } else if ( strcasecmp(value, "no") == 0) {
251 m_bAuthstringValidation = false;
253 UTIL_Format(error, maxlength, "Invalid value: must be \"yes\" or \"no\"");
254 return ConfigResult_Reject;
256 return ConfigResult_Accept;
258 return ConfigResult_Ignore;
261 #if SOURCE_ENGINE == SE_DOTA
262 void PlayerManager::OnServerActivate()
264 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
267 static ConVar *tv_enable = icvar->FindVar("tv_enable");
268 #if SOURCE_ENGINE == SE_TF2
269 static ConVar *replay_enable = icvar->FindVar("replay_enable");
272 // clientMax will not necessarily be correct here (such as on late SourceTV enable)
273 m_maxClients = gpGlobals->maxClients;
275 ICommandLine *commandLine = g_HL2.GetValveCommandLine();
276 m_bIsSourceTVActive = (tv_enable && tv_enable->GetBool() && (!commandLine || commandLine->FindParm("-nohltv") == 0));
277 m_bIsReplayActive = false;
278 #if SOURCE_ENGINE == SE_TF2
279 m_bIsReplayActive = (replay_enable && replay_enable->GetBool());
281 m_PlayersSinceActive = 0;
285 /* Initialize all players */
288 m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
289 m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
292 memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
294 g_NumPlayersToAuth = &m_AuthQueue[0];
297 scripts->SyncMaxClients(m_maxClients);
299 g_OnMapStarted = true;
301 #if SOURCE_ENGINE == SE_DOTA
302 extsys->CallOnCoreMapStart(gpGlobals->pEdicts, gpGlobals->maxEntities, gpGlobals->maxClients);
304 extsys->CallOnCoreMapStart(pEdictList, edictCount, m_maxClients);
307 m_onActivate->Execute(NULL);
308 m_onActivate2->Execute(NULL);
310 List<IClientListener *>::iterator iter;
311 for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
313 if ((*iter)->GetClientListenerVersion() >= 5)
315 (*iter)->OnServerActivated(m_maxClients);
319 SMGlobalClass *cls = SMGlobalClass::head;
322 cls->OnSourceModLevelActivated();
323 cls = cls->m_pGlobalClassNext;
326 SM_ExecuteAllConfigs();
329 bool PlayerManager::IsServerActivated()
334 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
336 const char *password = g_Admins.GetAdminPassword(id);
337 if (password != NULL)
339 if (m_PassInfoVar.size() < 1)
344 /* Whoa... the user needs a password! */
345 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
346 if (!given || strcmp(given, password) != 0)
352 pPlayer->SetAdminId(id, false);
357 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
359 const char *password = g_Admins.GetAdminPassword(id);
360 if (password == NULL)
365 if (m_PassInfoVar.size() < 1)
370 /* Whoa... the user needs a password! */
371 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
372 if (!given || strcmp(given, password) != 0)
377 pPlayer->SetAdminId(id, false);
382 void PlayerManager::RunAuthChecks()
386 unsigned int removed = 0;
387 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
389 pPlayer = &m_Players[m_AuthQueue[i]];
390 #if SOURCE_ENGINE == SE_DOTA
391 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_iIndex - 1);
393 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
395 pPlayer->SetAuthString(authstr);
397 if (!pPlayer->IsAuthStringValidated())
399 continue; // we're using steam auth, and steam doesn't know about this player yet so we can't do anything about them for now
402 if (authstr && authstr[0] != '\0'
403 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
405 /* Set authorization */
406 pPlayer->Authorize();
408 /* Mark as removed from queue */
409 unsigned int client = m_AuthQueue[i];
413 /* Send to extensions */
414 List<IClientListener *>::iterator iter;
415 IClientListener *pListener;
416 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
419 pListener->OnClientAuthorized(client, authstr);
420 if (!pPlayer->IsConnected())
426 /* Send to plugins if player is still connected */
427 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
429 /* :TODO: handle the case of a player disconnecting in the middle */
430 m_clauth->PushCell(client);
431 m_clauth->PushString(authstr);
432 m_clauth->Execute(NULL);
435 if (pPlayer->IsConnected())
437 pPlayer->Authorize_Post();
442 /* Clean up the queue */
445 /* We don't have to compact the list if it's empty */
446 if (removed != m_AuthQueue[0])
448 unsigned int diff = 0;
449 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
451 /* If this member is removed... */
452 if (m_AuthQueue[i] == 0)
454 /* Increase the differential */
457 /* diff cannot increase faster than i+1 */
459 assert(i - diff >= 1);
460 /* move this index down */
461 m_AuthQueue[i - diff] = m_AuthQueue[i];
464 m_AuthQueue[0] -= removed;
471 #if SOURCE_ENGINE == SE_DOTA
472 bool PlayerManager::OnClientConnect(CEntityIndex index, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
474 int client = index.Get();
475 edict_t *pEntity = PEntityOfEntIndex(client);
477 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
479 int client = IndexOfEdict(pEntity);
481 CPlayer *pPlayer = &m_Players[client];
482 ++m_PlayersSinceActive;
484 pPlayer->Initialize(pszName, pszAddress, pEntity);
486 /* Get the client's language */
490 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
493 pPlayer->m_LangId = (translator->GetLanguageByName(name, &langid)) ? langid : translator->GetServerLanguage();
495 pPlayer->m_LangId = translator->GetServerLanguage();
499 List<IClientListener *>::iterator iter;
500 IClientListener *pListener = NULL;
501 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
504 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
506 RETURN_META_VALUE(MRES_SUPERCEDE, false);
512 m_clconnect->PushCell(client);
513 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
514 m_clconnect->PushCell(maxrejectlen);
515 m_clconnect->Execute(&res);
519 if (!pPlayer->IsAuthorized())
521 m_AuthQueue[++m_AuthQueue[0]] = client;
524 m_UserIdLookUp[GetPlayerUserId(pEntity)] = client;
528 if (!pPlayer->IsFakeClient())
530 RETURN_META_VALUE(MRES_SUPERCEDE, false);
537 #if SOURCE_ENGINE == SE_DOTA
538 bool PlayerManager::OnClientConnect_Post(CEntityIndex index, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
540 int client = index.Get();
541 edict_t *pEntity = PEntityOfEntIndex(client);
543 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
545 int client = IndexOfEdict(pEntity);
548 bool orig_value = META_RESULT_ORIG_RET(bool);
549 CPlayer *pPlayer = &m_Players[client];
553 List<IClientListener *>::iterator iter;
554 IClientListener *pListener = NULL;
555 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
558 pListener->OnClientConnected(client);
559 if (!pPlayer->IsConnected())
565 if (!pPlayer->IsFakeClient()
567 && strncmp(pszAddress, "127.0.0.1", 9) == 0)
569 m_ListenClient = client;
573 m_clconnect_post->PushCell(client);
574 m_clconnect_post->Execute(&res, NULL);
578 InvalidatePlayer(pPlayer);
584 #if SOURCE_ENGINE == SE_DOTA
585 void PlayerManager::OnClientPutInServer(CEntityIndex index, const char *playername)
587 int client = index.Get();
588 edict_t *pEntity = PEntityOfEntIndex(client);
590 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
592 int client = IndexOfEdict(pEntity);
596 CPlayer *pPlayer = &m_Players[client];
598 /* If they're not connected, they're a bot */
599 if (!pPlayer->IsConnected())
601 /* Run manual connection routines */
604 #if SOURCE_ENGINE == SE_DOTA
605 authid = engine->GetPlayerNetworkIDString(client - 1);
607 authid = engine->GetPlayerNetworkIDString(pEntity);
609 pPlayer->SetAuthString(authid);
610 pPlayer->Authorize();
611 pPlayer->m_bFakeClient = true;
614 * While we're already filtered to just bots, we'll do other checks to
615 * make sure that the requisite services are enabled and that the bots
616 * have joined at the expected time.
618 * Checking playerinfo's IsHLTV and IsReplay would be better and less
619 * error-prone but will always show false until later in the frame,
620 * after PutInServer and Activate, and we want it now!
622 * These checks are hairy as hell due to differences between engines and games.
624 * Most engines use "Replay" and "SourceTV" as bot names for these when they're
625 * created. EP2V, CSS and Nuclear Dawn (but not L4D2) differ from this by now using
626 * replay_/tv_name directly when creating the bot(s). To complicate it slightly
627 * further, the cvar can be empty and the engine's fallback to "unnamed" will be used.
628 * We can maybe just rip out the name checks at some point and rely solely on whether
629 * they're enabled and the join order.
632 // This doesn't actually get incremented until OnClientConnect. Fake it to check.
633 int newCount = m_PlayersSinceActive + 1;
635 int userId = GetPlayerUserId(pEntity);
636 #if (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_LEFT4DEAD2)
637 static ConVar *tv_name = icvar->FindVar("tv_name");
639 #if SOURCE_ENGINE == SE_TF2
640 static ConVar *replay_name = icvar->FindVar("replay_name");
643 #if SOURCE_ENGINE == SE_TF2
644 if (m_bIsReplayActive && newCount == 1
645 && (m_ReplayUserId == userId
646 || (replay_name && strcmp(playername, replay_name->GetString()) == 0) || (replay_name && replay_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
650 pPlayer->m_bIsReplay = true;
651 m_ReplayUserId = userId;
655 if (m_bIsSourceTVActive
656 && ((!m_bIsReplayActive && newCount == 1)
657 || (m_bIsReplayActive && newCount == 2))
658 && (m_SourceTVUserId == userId
659 #if SOURCE_ENGINE == SE_CSGO
660 || strcmp(playername, "GOTV") == 0
661 #elif (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_NUCLEARDAWN)
662 || (tv_name && strcmp(playername, tv_name->GetString()) == 0) || (tv_name && tv_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
664 || strcmp(playername, "SourceTV") == 0
669 pPlayer->m_bIsSourceTV = true;
670 m_SourceTVUserId = userId;
673 #if SOURCE_ENGINE == SE_DOTA
674 if (!OnClientConnect(client, playername, "127.0.0.1", error, sizeof(error)))
676 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
679 /* :TODO: kick the bot if it's rejected */
682 List<IClientListener *>::iterator iter;
683 IClientListener *pListener = NULL;
684 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
687 pListener->OnClientConnected(client);
688 /* See if bot was kicked */
689 if (!pPlayer->IsConnected())
696 m_clconnect_post->PushCell(client);
697 m_clconnect_post->Execute(&res, NULL);
699 /* Now do authorization */
700 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
703 pListener->OnClientAuthorized(client, authid);
705 /* Finally, tell plugins */
706 if (m_clauth->GetFunctionCount())
708 m_clauth->PushCell(client);
709 m_clauth->PushString(authid);
710 m_clauth->Execute(NULL);
712 pPlayer->Authorize_Post();
717 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
723 List<IClientListener *>::iterator iter;
724 IClientListener *pListener = NULL;
725 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
728 pListener->OnClientPutInServer(client);
731 m_clputinserver->PushCell(client);
732 m_clputinserver->Execute(&res, NULL);
734 if (pPlayer->IsAuthorized())
736 pPlayer->DoPostConnectAuthorization();
740 void PlayerManager::OnSourceModLevelEnd()
742 /* Disconnect all bots still in game */
743 for (int i=1; i<=m_maxClients; i++)
745 if (m_Players[i].IsConnected())
747 #if SOURCE_ENGINE == SE_DOTA
748 OnClientDisconnect(m_Players[i].GetIndex());
750 OnClientDisconnect(m_Players[i].GetEdict());
757 #if SOURCE_ENGINE == SE_DOTA
758 void PlayerManager::OnClientDisconnect(CEntityIndex index)
760 int client = index.Get();
761 edict_t *pEntity = PEntityOfEntIndex(client);
763 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
765 int client = IndexOfEdict(pEntity);
769 CPlayer *pPlayer = &m_Players[client];
771 if (pPlayer->IsConnected())
773 m_cldisconnect->PushCell(client);
774 m_cldisconnect->Execute(&res, NULL);
778 /* We don't care, prevent a double call */
782 if (pPlayer->WasCountedAsInGame())
787 List<IClientListener *>::iterator iter;
788 IClientListener *pListener = NULL;
789 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
792 pListener->OnClientDisconnecting(client);
795 InvalidatePlayer(pPlayer);
797 if (m_ListenClient == client)
803 #if SOURCE_ENGINE == SE_DOTA
804 void PlayerManager::OnClientDisconnect_Post(CEntityIndex index)
806 int client = index.Get();
807 edict_t *pEntity = PEntityOfEntIndex(client);
809 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
811 int client = IndexOfEdict(pEntity);
816 m_cldisconnect_post->PushCell(client);
817 m_cldisconnect_post->Execute(&res, NULL);
819 List<IClientListener *>::iterator iter;
820 IClientListener *pListener = NULL;
821 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
824 pListener->OnClientDisconnected(client);
828 void ClientConsolePrint(edict_t *e, const char *fmt, ...)
834 size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
837 if (len >= sizeof(buffer) - 1)
839 buffer[sizeof(buffer) - 2] = '\n';
840 buffer[sizeof(buffer) - 1] = '\0';
842 buffer[len++] = '\n';
846 CPlayer *pPlayer = g_Players.GetPlayerByIndex(IndexOfEdict(e));
852 pPlayer->PrintToConsole(buffer);
855 void ListExtensionsToClient(CPlayer *player, const CCommand &args)
859 unsigned int start = 0;
861 AutoExtensionList extensions(extsys);
862 if (!extensions->size())
864 ClientConsolePrint(player->GetEdict(), "[SM] No extensions found.");
870 start = atoi(args.Arg(2));
874 for (; i < extensions->size(); i++)
876 IExtension *ext = extensions->at(i);
879 if (!ext->IsRunning(error, sizeof(error)))
895 IExtensionInterface *api = ext->GetAPI();
897 const char *name = api->GetExtensionName();
898 const char *version = api->GetExtensionVerString();
899 const char *author = api->GetExtensionAuthor();
900 const char *description = api->GetExtensionDescription();
902 size_t len = UTIL_Format(buffer, sizeof(buffer), " \"%s\"", name);
904 if (version != NULL && version[0])
906 len += UTIL_Format(&buffer[len], sizeof(buffer)-len, " (%s)", version);
909 if (author != NULL && author[0])
911 len += UTIL_Format(&buffer[len], sizeof(buffer)-len, " by %s", author);
914 if (description != NULL && description[0])
916 len += UTIL_Format(&buffer[len], sizeof(buffer)-len, ": %s", description);
920 ClientConsolePrint(player->GetEdict(), "%s", buffer);
923 for (; i < extensions->size(); i++)
926 if (extensions->at(i)->IsRunning(error, sizeof(error)))
932 if (i < extensions->size())
934 ClientConsolePrint(player->GetEdict(), "To see more, type \"sm exts %d\"", id);
938 void ListPluginsToClient(CPlayer *player, const CCommand &args)
942 edict_t *e = player->GetEdict();
943 unsigned int start = 0;
945 AutoPluginList plugins(scripts);
946 if (!plugins->size())
948 ClientConsolePrint(e, "[SM] No plugins found.");
954 start = atoi(args.Arg(2));
957 SourceHook::List<SMPlugin *> m_FailList;
960 for (; i < plugins->size(); i++)
962 SMPlugin *pl = plugins->at(i);
964 if (pl->GetStatus() != Plugin_Running)
969 /* Count valid plugins */
982 const sm_plugininfo_t *info = pl->GetPublicInfo();
983 len = UTIL_Format(buffer, sizeof(buffer), " \"%s\"", (IS_STR_FILLED(info->name)) ? info->name : pl->GetFilename());
984 if (IS_STR_FILLED(info->version))
986 len += UTIL_Format(&buffer[len], sizeof(buffer)-len, " (%s)", info->version);
988 if (IS_STR_FILLED(info->author))
990 UTIL_Format(&buffer[len], sizeof(buffer)-len, " by %s", info->author);
994 UTIL_Format(&buffer[len], sizeof(buffer)-len, " %s", pl->GetFilename());
996 ClientConsolePrint(e, "%s", buffer);
999 /* See if we can get more plugins */
1000 for (; i < plugins->size(); i++)
1002 if (plugins->at(i)->GetStatus() == Plugin_Running)
1008 /* Do we actually have more plugins? */
1009 if (i < plugins->size())
1011 ClientConsolePrint(e, "To see more, type \"sm plugins %d\"", id);
1015 #if SOURCE_ENGINE == SE_DOTA
1016 void PlayerManager::OnClientCommand(CEntityIndex index, const CCommand &args)
1018 int client = index.Get();
1019 edict_t *pEntity = PEntityOfEntIndex(client);
1020 #elif SOURCE_ENGINE >= SE_ORANGEBOX
1021 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
1023 int client = IndexOfEdict(pEntity);
1025 void PlayerManager::OnClientCommand(edict_t *pEntity)
1029 int client = IndexOfEdict(pEntity);
1032 cell_t res = Pl_Continue;
1033 CPlayer *pPlayer = &m_Players[client];
1035 if (!pPlayer->IsConnected())
1040 if (strcmp(args.Arg(0), "sm") == 0)
1042 if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
1044 ListPluginsToClient(pPlayer, args);
1045 RETURN_META(MRES_SUPERCEDE);
1047 else if (args.ArgC() > 1 && strcmp(args.Arg(1), "exts") == 0)
1049 ListExtensionsToClient(pPlayer, args);
1050 RETURN_META(MRES_SUPERCEDE);
1052 else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
1054 ClientConsolePrint(pEntity,
1055 "SourceMod would not be possible without:");
1056 ClientConsolePrint(pEntity,
1057 " David \"BAILOPAN\" Anderson, Matt \"pRED\" Woodrow");
1058 ClientConsolePrint(pEntity,
1059 " Scott \"DS\" Ehlert, Fyren");
1060 ClientConsolePrint(pEntity,
1061 " Nicholas \"psychonic\" Hastings, Asher \"asherkin\" Baker");
1062 ClientConsolePrint(pEntity,
1063 " Borja \"faluco\" Ferrer, Pavol \"PM OnoTo\" Marko");
1064 ClientConsolePrint(pEntity,
1065 "SourceMod is open source under the GNU General Public License.");
1066 RETURN_META(MRES_SUPERCEDE);
1069 ClientConsolePrint(pEntity,
1070 "SourceMod %s, by AlliedModders LLC", SOURCEMOD_VERSION);
1071 ClientConsolePrint(pEntity,
1072 "To see running plugins, type \"sm plugins\"");
1073 ClientConsolePrint(pEntity,
1074 "To see credits, type \"sm credits\"");
1075 ClientConsolePrint(pEntity,
1076 "Visit http://www.sourcemod.net/");
1077 RETURN_META(MRES_SUPERCEDE);
1080 g_HL2.PushCommandStack(&args);
1082 int argcount = args.ArgC() - 1;
1083 const char *cmd = g_HL2.CurrentCommandName();
1085 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
1090 result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
1097 if (g_ConsoleDetours.IsEnabled())
1099 cell_t res2 = g_ConsoleDetours.InternalDispatch(client, args);
1100 if (res2 >= Pl_Stop)
1102 g_HL2.PopCommandStack();
1103 RETURN_META(MRES_SUPERCEDE);
1105 else if (res2 > res)
1111 cell_t res2 = Pl_Continue;
1112 if (pPlayer->IsInGame())
1114 m_clcommand->PushCell(client);
1115 m_clcommand->PushCell(argcount);
1116 m_clcommand->Execute(&res2, NULL);
1126 g_HL2.PopCommandStack();
1127 RETURN_META(MRES_SUPERCEDE);
1130 res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
1132 g_HL2.PopCommandStack();
1134 if (res >= Pl_Handled)
1136 RETURN_META(MRES_SUPERCEDE);
1140 #if SOURCE_ENGINE == SE_DOTA
1141 void PlayerManager::OnClientSettingsChanged(CEntityIndex index)
1143 int client = index.Get();
1144 edict_t *pEntity = PEntityOfEntIndex(client);
1146 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
1148 int client = IndexOfEdict(pEntity);
1152 CPlayer *pPlayer = &m_Players[client];
1154 if (!pPlayer->IsConnected())
1159 m_clinfochanged->PushCell(client);
1160 m_clinfochanged->Execute(&res, NULL);
1162 if (pPlayer->IsFakeClient())
1167 IPlayerInfo *info = pPlayer->GetPlayerInfo();
1168 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
1169 const char *old_name = pPlayer->m_Name.c_str();
1171 #if SOURCE_ENGINE >= SE_LEFT4DEAD
1172 const char *networkid_force;
1173 if ((networkid_force = engine->GetClientConVarValue(client, "networkid_force")) && networkid_force[0] != '\0')
1175 unsigned int accountId = pPlayer->GetSteamAccountID();
1176 g_Logger.LogMessage("\"%s<%d><STEAM_1:%d:%d><>\" has bad networkid (id \"%s\") (ip \"%s\")",
1177 new_name, pPlayer->GetUserId(), accountId & 1, accountId >> 1, networkid_force, pPlayer->GetIPAddress());
1179 pPlayer->Kick("NetworkID spoofing detected.");
1180 RETURN_META(MRES_IGNORED);
1184 if (strcmp(old_name, new_name) != 0)
1186 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
1187 if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
1189 if (!CheckSetAdminName(client, pPlayer, id))
1192 logicore.CoreTranslate(kickMsg, sizeof(kickMsg), "%T", 2, NULL, "Name Reserved", &client);
1193 pPlayer->Kick(kickMsg);
1194 RETURN_META(MRES_IGNORED);
1196 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
1197 if (id == pPlayer->GetAdminId())
1199 /* This player is changing their name; force them to drop admin privileges! */
1200 pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
1203 pPlayer->SetName(new_name);
1206 if (m_PassInfoVar.size() > 0)
1208 /* Try for a password change */
1209 const char *old_pass = pPlayer->m_LastPassword.c_str();
1210 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
1211 if (strcmp(old_pass, new_pass) != 0)
1213 pPlayer->m_LastPassword.assign(new_pass);
1214 if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
1216 /* If there is already an admin id assigned, this will just bail out. */
1217 pPlayer->DoBasicAdminChecks();
1221 /* Notify Extensions */
1222 List<IClientListener *>::iterator iter;
1223 IClientListener *pListener = NULL;
1224 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
1226 pListener = (*iter);
1227 if (pListener->GetClientListenerVersion() >= 13)
1229 pListener->OnClientSettingsChanged(client);
1234 int PlayerManager::GetMaxClients()
1236 return m_maxClients;
1239 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
1241 if (client > m_maxClients || client < 1)
1245 return &m_Players[client];
1248 int PlayerManager::GetNumPlayers()
1250 return m_PlayerCount;
1253 int PlayerManager::GetClientOfUserId(int userid)
1255 if (userid < 0 || userid > USHRT_MAX)
1260 int client = m_UserIdLookUp[userid];
1262 /* Verify the userid. The cache can get messed up with older
1263 * Valve engines. :TODO: If this gets fixed, do an old engine
1264 * check before invoking this backwards compat code.
1268 CPlayer *player = GetPlayerByIndex(client);
1269 if (player && player->IsConnected())
1271 int realUserId = GetPlayerUserId(player->GetEdict());
1272 if (realUserId == userid)
1279 /* If we can't verify the userid, we have to do a manual loop */
1281 for (int i = 1; i <= m_maxClients; i++)
1283 player = GetPlayerByIndex(i);
1284 if (!player || !player->IsConnected())
1288 if (GetPlayerUserId(player->GetEdict()) == userid)
1290 m_UserIdLookUp[userid] = i;
1298 void PlayerManager::AddClientListener(IClientListener *listener)
1300 m_hooks.push_back(listener);
1303 void PlayerManager::RemoveClientListener(IClientListener *listener)
1305 m_hooks.remove(listener);
1308 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
1310 int index = IndexOfEdict(pEdict);
1311 return GetGamePlayer(index);
1314 IGamePlayer *PlayerManager::GetGamePlayer(int client)
1316 return GetPlayerByIndex(client);
1319 void PlayerManager::ClearAdminId(AdminId id)
1321 for (int i=1; i<=m_maxClients; i++)
1323 if (m_Players[i].m_Admin == id)
1325 m_Players[i].DumpAdmin(true);
1330 void PlayerManager::ClearAllAdmins()
1332 for (int i=1; i<=m_maxClients; i++)
1334 m_Players[i].DumpAdmin(true);
1338 const char *PlayerManager::GetPassInfoVar()
1340 return m_PassInfoVar.c_str();
1343 void PlayerManager::RecheckAnyAdmins()
1345 for (int i=1; i<=m_maxClients; i++)
1347 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
1349 m_Players[i].DoBasicAdminChecks();
1354 unsigned int PlayerManager::GetReplyTo()
1356 return g_ChatTriggers.GetReplyTo();
1359 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
1361 return g_ChatTriggers.SetReplyTo(reply);
1364 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
1366 return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
1369 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
1371 target_processors.push_back(pHandler);
1374 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
1376 target_processors.remove(pHandler);
1379 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
1382 * Remove client from auth queue if necessary
1384 if (!pPlayer->IsAuthorized())
1386 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
1388 if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
1390 /* Move everything ahead of us back by one */
1391 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
1393 m_AuthQueue[j-1] = m_AuthQueue[j];
1395 /* Remove us and break */
1402 m_UserIdLookUp[GetPlayerUserId(pPlayer->m_pEdict)] = 0;
1403 pPlayer->Disconnect();
1406 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
1408 if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
1409 && !pTarget->IsConnected())
1411 return COMMAND_TARGET_NONE;
1413 else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
1414 !pTarget->IsInGame())
1416 return COMMAND_TARGET_NOT_IN_GAME;
1419 if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
1420 && pTarget->IsFakeClient())
1422 return COMMAND_TARGET_NOT_HUMAN;
1427 if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
1428 && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
1430 return COMMAND_TARGET_IMMUNE;
1434 if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
1435 && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
1437 return COMMAND_TARGET_NOT_ALIVE;
1440 if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
1441 && pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
1443 return COMMAND_TARGET_NOT_DEAD;
1446 return COMMAND_TARGET_VALID;
1449 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
1451 CPlayer *pTarget, *pAdmin;
1452 int max_clients, total = 0;
1454 max_clients = GetMaxClients();
1456 if (info->max_targets < 1)
1458 info->reason = COMMAND_TARGET_NONE;
1459 info->num_targets = 0;
1462 if (info->admin == 0)
1468 pAdmin = GetPlayerByIndex(info->admin);
1471 if (info->pattern[0] == '#')
1473 int userid = atoi(&info->pattern[1]);
1474 int client = GetClientOfUserId(userid);
1476 /* See if a valid userid matched */
1479 IGamePlayer *pTarget = GetPlayerByIndex(client);
1480 if (pTarget != NULL)
1482 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
1484 info->targets[0] = client;
1485 info->num_targets = 1;
1486 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1487 info->target_name_style = COMMAND_TARGETNAME_RAW;
1491 info->num_targets = 0;
1497 /* Do we need to look for a steam id? */
1498 if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
1501 char new_pattern[256];
1503 strcpy(new_pattern, "STEAM_");
1504 len = strlen(&info->pattern[7]);
1505 for (p = 0; p < len; p++)
1507 new_pattern[6 + p] = info->pattern[7 + p];
1508 if (new_pattern[6 + p] == '_')
1510 new_pattern[6 + p] = ':';
1513 new_pattern[6 + p] = '\0';
1515 for (int i = 1; i <= max_clients; i++)
1517 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1521 if (!pTarget->IsConnected())
1525 const char *authstr = pTarget->GetAuthString(false); // We want to make it easy for people to be kicked/banned, so don't require validation for command targets.
1526 if (authstr && strcmp(authstr, new_pattern) == 0)
1528 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
1529 == COMMAND_TARGET_VALID)
1531 info->targets[0] = i;
1532 info->num_targets = 1;
1533 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1534 info->target_name_style = COMMAND_TARGETNAME_RAW;
1538 info->num_targets = 0;
1545 /* See if an exact name matches */
1546 for (int i = 1; i <= max_clients; i++)
1548 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1552 if (!pTarget->IsConnected())
1556 if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
1558 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
1559 == COMMAND_TARGET_VALID)
1561 info->targets[0] = i;
1562 info->num_targets = 1;
1563 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1564 info->target_name_style = COMMAND_TARGETNAME_RAW;
1568 info->num_targets = 0;
1575 if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
1577 info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
1578 if (info->reason == COMMAND_TARGET_VALID)
1580 info->targets[0] = info->admin;
1581 info->num_targets = 1;
1582 strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
1583 info->target_name_style = COMMAND_TARGETNAME_RAW;
1587 info->num_targets = 0;
1592 if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
1594 bool is_multi = false;
1595 bool bots_only = false;
1596 int skip_client = -1;
1598 if (strcmp(info->pattern, "@all") == 0)
1601 strncopy(info->target_name, "all players", info->target_name_maxlength);
1602 info->target_name_style = COMMAND_TARGETNAME_ML;
1604 else if (strcmp(info->pattern, "@dead") == 0)
1607 if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
1609 info->num_targets = 0;
1610 info->reason = COMMAND_TARGET_NOT_ALIVE;
1613 info->flags |= COMMAND_FILTER_DEAD;
1614 strncopy(info->target_name, "all dead players", info->target_name_maxlength);
1615 info->target_name_style = COMMAND_TARGETNAME_ML;
1617 else if (strcmp(info->pattern, "@alive") == 0)
1620 if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
1622 info->num_targets = 0;
1623 info->reason = COMMAND_TARGET_NOT_DEAD;
1626 strncopy(info->target_name, "all alive players", info->target_name_maxlength);
1627 info->target_name_style = COMMAND_TARGETNAME_ML;
1628 info->flags |= COMMAND_FILTER_ALIVE;
1630 else if (strcmp(info->pattern, "@bots") == 0)
1633 if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
1635 info->num_targets = 0;
1636 info->reason = COMMAND_TARGET_NOT_HUMAN;
1639 strncopy(info->target_name, "all bots", info->target_name_maxlength);
1640 info->target_name_style = COMMAND_TARGETNAME_ML;
1643 else if (strcmp(info->pattern, "@humans") == 0)
1646 strncopy(info->target_name, "all humans", info->target_name_maxlength);
1647 info->target_name_style = COMMAND_TARGETNAME_ML;
1648 info->flags |= COMMAND_FILTER_NO_BOTS;
1650 else if (strcmp(info->pattern, "@!me") == 0)
1653 strncopy(info->target_name, "all players", info->target_name_maxlength);
1654 info->target_name_style = COMMAND_TARGETNAME_ML;
1655 skip_client = info->admin;
1660 for (int i = 1; i <= max_clients && total < info->max_targets; i++)
1662 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1666 if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
1668 if ((!bots_only || pTarget->IsFakeClient())
1669 && skip_client != i)
1671 info->targets[total++] = i;
1676 info->num_targets = total;
1677 info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
1682 List<ICommandTargetProcessor *>::iterator iter;
1683 for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
1685 ICommandTargetProcessor *pProcessor = (*iter);
1686 if (pProcessor->ProcessCommandTarget(info))
1692 /* Check partial names */
1693 int found_client = 0;
1694 CPlayer *pFoundClient = NULL;
1695 for (int i = 1; i <= max_clients; i++)
1697 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1702 if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
1706 info->num_targets = 0;
1707 info->reason = COMMAND_TARGET_AMBIGUOUS;
1713 pFoundClient = pTarget;
1720 if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
1721 == COMMAND_TARGET_VALID)
1723 info->targets[0] = found_client;
1724 info->num_targets = 1;
1725 strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
1726 info->target_name_style = COMMAND_TARGETNAME_RAW;
1730 info->num_targets = 0;
1735 info->num_targets = 0;
1736 info->reason = COMMAND_TARGET_NONE;
1740 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
1742 m_maxClients = newvalue;
1745 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
1754 newvalue = gpGlobals->maxClients;
1757 if (newvalue == MaxClients())
1762 /* Notify the rest of core */
1763 SMGlobalClass *pBase = SMGlobalClass::head;
1766 pBase->OnSourceModMaxPlayersChanged(newvalue);
1767 pBase = pBase->m_pGlobalClassNext;
1770 /* Notify Extensions */
1771 List<IClientListener *>::iterator iter;
1772 IClientListener *pListener = NULL;
1773 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
1775 pListener = (*iter);
1776 if (pListener->GetClientListenerVersion() >= 8)
1778 pListener->OnMaxPlayersChanged(newvalue);
1783 int PlayerManager::GetClientFromSerial(unsigned int serial)
1788 int client = s.bits.index;
1790 IGamePlayer *pPlayer = GetGamePlayer(client);
1797 if (serial == pPlayer->GetSerial())
1805 #if SOURCE_ENGINE == SE_DOTA
1806 void CmdMaxplayersCallback(const CCommandContext &context, const CCommand &command)
1808 #elif SOURCE_ENGINE >= SE_ORANGEBOX
1809 void CmdMaxplayersCallback(const CCommand &command)
1812 void CmdMaxplayersCallback()
1816 g_Players.MaxPlayersChanged();
1820 /*******************
1822 *******************/
1826 m_IsConnected = false;
1828 m_IsAuthorized = false;
1830 m_Admin = INVALID_ADMIN_ID;
1831 m_TempAdmin = false;
1833 m_bAdminCheckSignalled = false;
1835 m_bIsInKickQueue = false;
1836 m_LastPassword.clear();
1837 m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
1838 m_bFakeClient = false;
1839 m_bIsSourceTV = false;
1840 m_bIsReplay = false;
1841 m_Serial.value = -1;
1842 m_SteamAccountID = 0;
1845 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
1847 m_IsConnected = true;
1848 m_Name.assign(name);
1851 m_iIndex = IndexOfEdict(pEntity);
1852 m_LangId = translator->GetServerLanguage();
1854 m_Serial.bits.index = m_iIndex;
1855 m_Serial.bits.serial = g_PlayerSerialCount++;
1858 strncopy(ip2, ip, sizeof(ip2));
1859 if ((ptr = strchr(ip2, ':')) != NULL)
1863 m_IpNoPort.assign(ip2);
1866 void CPlayer::Connect()
1875 const char *var = g_Players.GetPassInfoVar();
1876 int client = IndexOfEdict(m_pEdict);
1879 const char *pass = engine->GetClientConVarValue(client, var);
1880 m_LastPassword.assign(pass ? pass : "");
1884 m_LastPassword.assign("");
1888 void CPlayer::SetAuthString(const char *steamid)
1895 m_AuthID.assign(steamid);
1898 // Ensure a valid AuthString is set before calling.
1899 void CPlayer::Authorize()
1901 m_IsAuthorized = true;
1904 void CPlayer::Disconnect()
1907 m_IsConnected = false;
1909 m_IsAuthorized = false;
1915 m_bAdminCheckSignalled = false;
1917 m_bIsInKickQueue = false;
1918 m_bFakeClient = false;
1919 m_bIsSourceTV = false;
1920 m_bIsReplay = false;
1921 m_Serial.value = -1;
1922 m_SteamAccountID = 0;
1925 void CPlayer::SetName(const char *name)
1927 m_Name.assign(name);
1930 const char *CPlayer::GetName()
1932 if (m_Info && m_pEdict->GetUnknown())
1934 return m_Info->GetName();
1937 return m_Name.c_str();
1940 const char *CPlayer::GetIPAddress()
1942 return m_Ip.c_str();
1945 const char *CPlayer::GetAuthString(bool validated)
1947 if (validated && !IsAuthStringValidated())
1952 return m_AuthID.c_str();
1955 unsigned int CPlayer::GetSteamAccountID(bool validated)
1957 if (IsFakeClient() || (validated && !IsAuthStringValidated()))
1962 if (m_SteamAccountID != 0)
1964 return m_SteamAccountID;
1967 #if SOURCE_ENGINE < SE_ORANGEBOX
1968 const char * pAuth = GetAuthString();
1969 /* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
1970 if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
1972 m_SteamAccountID = (atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1));
1975 unsigned long long *steamId;
1976 #if SOURCE_ENGINE == SE_DOTA
1977 steamId = (unsigned long long *)engine->GetClientSteamID(m_iIndex);
1979 steamId = (unsigned long long *)engine->GetClientSteamID(m_pEdict);
1984 m_SteamAccountID = (*steamId & 0xFFFFFFFF);
1987 return m_SteamAccountID;
1990 edict_t *CPlayer::GetEdict()
1995 int CPlayer::GetIndex() const
2000 bool CPlayer::IsInGame()
2002 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
2005 bool CPlayer::WasCountedAsInGame()
2010 bool CPlayer::IsConnected()
2012 return m_IsConnected;
2015 bool CPlayer::IsAuthorized()
2017 return m_IsAuthorized;
2020 bool CPlayer::IsAuthStringValidated()
2022 #if SOURCE_ENGINE >= SE_ORANGEBOX
2023 if (!IsFakeClient() && g_Players.m_bAuthstringValidation && !g_HL2.IsLANServer())
2025 #if SOURCE_ENGINE == SE_DOTA
2026 return engine->IsClientFullyAuthenticated(m_iIndex);
2028 return engine->IsClientFullyAuthenticated(m_pEdict);
2036 IPlayerInfo *CPlayer::GetPlayerInfo()
2038 if (m_pEdict->GetUnknown())
2046 bool CPlayer::IsFakeClient()
2048 return m_bFakeClient;
2051 bool CPlayer::IsSourceTV() const
2053 return m_bIsSourceTV;
2056 bool CPlayer::IsReplay() const
2061 void CPlayer::SetAdminId(AdminId id, bool temporary)
2071 m_TempAdmin = temporary;
2074 AdminId CPlayer::GetAdminId()
2079 void CPlayer::DumpAdmin(bool deleting)
2081 if (m_Admin != INVALID_ADMIN_ID)
2083 if (m_TempAdmin && !deleting)
2085 g_Admins.InvalidateAdmin(m_Admin);
2087 m_Admin = INVALID_ADMIN_ID;
2088 m_TempAdmin = false;
2092 void CPlayer::Kick(const char *str)
2094 MarkAsBeingKicked();
2095 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
2096 if (pNetChan == NULL)
2098 /* What does this even mean? Hell if I know. */
2099 int userid = GetUserId();
2103 UTIL_Format(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
2104 engine->ServerCommand(buffer);
2109 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
2110 #if SOURCE_ENGINE == SE_DOTA
2111 pClient->Disconnect(str);
2113 pClient->Disconnect("%s", str);
2118 void CPlayer::Authorize_Post()
2122 DoPostConnectAuthorization();
2126 void CPlayer::DoPostConnectAuthorization()
2130 List<IClientListener *>::iterator iter;
2131 for (iter = g_Players.m_hooks.begin();
2132 iter != g_Players.m_hooks.end();
2135 IClientListener *pListener = (*iter);
2136 #if defined MIN_API_FOR_ADMINCALLS
2137 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
2142 if (!pListener->OnClientPreAdminCheck(m_iIndex))
2149 PreAdminCheck->PushCell(m_iIndex);
2150 PreAdminCheck->Execute(&result);
2152 /* Defer, for better or worse */
2153 if (delay || (ResultType)result >= Pl_Handled)
2164 /* Otherwise, go ahead and do admin checks */
2165 DoBasicAdminChecks();
2167 /* Send the notification out */
2168 NotifyPostAdminChecks();
2171 bool CPlayer::RunAdminCacheChecks()
2173 AdminId old_id = GetAdminId();
2175 DoBasicAdminChecks();
2177 return (GetAdminId() != old_id);
2180 void CPlayer::NotifyPostAdminChecks()
2182 if (m_bAdminCheckSignalled)
2187 /* Block beforehand so they can't double-call */
2188 m_bAdminCheckSignalled = true;
2190 List<IClientListener *>::iterator iter;
2191 for (iter = g_Players.m_hooks.begin();
2192 iter != g_Players.m_hooks.end();
2195 IClientListener *pListener = (*iter);
2196 #if defined MIN_API_FOR_ADMINCALLS
2197 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
2202 pListener->OnClientPostAdminCheck(m_iIndex);
2205 PostAdminFilter->PushCell(m_iIndex);
2206 PostAdminFilter->Execute(NULL);
2208 PostAdminCheck->PushCell(m_iIndex);
2209 PostAdminCheck->Execute(NULL);
2212 void CPlayer::DoBasicAdminChecks()
2214 if (GetAdminId() != INVALID_ADMIN_ID)
2219 /* First check the name */
2221 int client = IndexOfEdict(m_pEdict);
2223 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
2225 if (!g_Players.CheckSetAdminName(client, this, id))
2227 int userid = GetPlayerUserId(m_pEdict);
2228 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
2234 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
2236 if (g_Players.CheckSetAdmin(client, this, id))
2242 /* Check steam id */
2243 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
2245 if (g_Players.CheckSetAdmin(client, this, id))
2252 unsigned int CPlayer::GetLanguageId()
2257 void CPlayer::SetLanguageId(unsigned int id)
2262 int CPlayer::GetUserId()
2266 m_UserId = GetPlayerUserId(GetEdict());
2272 bool CPlayer::IsInKickQueue()
2274 return m_bIsInKickQueue;
2277 void CPlayer::MarkAsBeingKicked()
2279 m_bIsInKickQueue = true;
2282 int CPlayer::GetLifeState()
2284 if (lifestate_offset == -1)
2286 if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
2288 lifestate_offset = -2;
2292 if (lifestate_offset < 0)
2294 IPlayerInfo *info = GetPlayerInfo();
2297 return PLAYER_LIFE_UNKNOWN;
2299 return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
2302 if (m_pEdict == NULL)
2304 return PLAYER_LIFE_UNKNOWN;
2307 CBaseEntity *pEntity;
2308 IServerUnknown *pUnknown = m_pEdict->GetUnknown();
2309 if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
2311 return PLAYER_LIFE_UNKNOWN;
2314 if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
2316 return PLAYER_LIFE_ALIVE;
2320 return PLAYER_LIFE_DEAD;
2324 unsigned int CPlayer::GetSerial()
2326 return m_Serial.value;
2329 void CPlayer::PrintToConsole(const char *pMsg)
2331 if (m_IsConnected == false || m_bFakeClient == true)
2336 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
2337 if (pNetChan == NULL)
2342 #if SOURCE_ENGINE == SE_DOTA
2343 engine->ClientPrintf(m_iIndex, pMsg);
2345 engine->ClientPrintf(m_pEdict, pMsg);