core/PlayerManager.cpp
author Scott Ehlert <ds@alliedmods.net>
Fri Jun 22 15:37:12 2007 +0000 (2007-06-22)
changeset 1001 8de56a71f200
parent 978 54782a83a1ef
child 1160 7d8b449edd60
permissions -rw-r--r--
Implemented amb423 - Added IsClientObserver() native
     1 /**
     2  * vim: set ts=4 :
     3  * ===============================================================
     4  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     5  * ===============================================================
     6  *
     7  * This file is not open source and may not be copied without explicit
     8  * written permission of AlliedModders LLC.  This file may not be redistributed 
     9  * in whole or significant part.
    10  * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
    11  *
    12  * Version: $Id$
    13  */
    14 
    15 #include "PlayerManager.h"
    16 #include "ForwardSys.h"
    17 #include "ShareSys.h"
    18 #include "AdminCache.h"
    19 #include "ConCmdManager.h"
    20 #include "MenuStyle_Valve.h"
    21 #include "MenuStyle_Radio.h"
    22 #include "sm_stringutil.h"
    23 #include "CoreConfig.h"
    24 
    25 PlayerManager g_Players;
    26 bool g_OnMapStarted = false;
    27 
    28 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    29 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    30 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    31 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    32 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    33 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    34 
    35 PlayerManager::PlayerManager()
    36 {
    37 	m_AuthQueue = NULL;
    38 	m_FirstPass = true;
    39 
    40 	m_UserIdLookUp = new int[USHRT_MAX];
    41 	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
    42 }
    43 
    44 PlayerManager::~PlayerManager()
    45 {
    46 	delete [] m_AuthQueue;
    47 	delete [] m_UserIdLookUp;
    48 }
    49 
    50 void PlayerManager::OnSourceModAllInitialized()
    51 {
    52 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    53 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
    54 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    55 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    56 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    57 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    58 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    59 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    60 
    61 	g_ShareSys.AddInterface(NULL, this);
    62 
    63 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
    64 	ParamType p2[] = {Param_Cell};
    65 
    66 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
    67 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
    68 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
    69 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
    70 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
    71 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
    72 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
    73 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
    74 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
    75 }
    76 
    77 void PlayerManager::OnSourceModShutdown()
    78 {
    79 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    80 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    81 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    82 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    83 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    84 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    85 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    86 
    87 	/* Release forwards */
    88 	g_Forwards.ReleaseForward(m_clconnect);
    89 	g_Forwards.ReleaseForward(m_clputinserver);
    90 	g_Forwards.ReleaseForward(m_cldisconnect);
    91 	g_Forwards.ReleaseForward(m_cldisconnect_post);
    92 	g_Forwards.ReleaseForward(m_clcommand);
    93 	g_Forwards.ReleaseForward(m_clinfochanged);
    94 	g_Forwards.ReleaseForward(m_clauth);
    95 	g_Forwards.ReleaseForward(m_onActivate);
    96 	g_Forwards.ReleaseForward(m_onActivate2);
    97 
    98 	delete [] m_Players;
    99 }
   100 
   101 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   102 {
   103 	if (m_FirstPass)
   104 	{
   105 		/* Initialize all players */
   106 		m_maxClients = clientMax;
   107 		m_PlayerCount = 0;
   108 		m_Players = new CPlayer[m_maxClients + 1];
   109 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   110 		m_FirstPass = false;
   111 
   112 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   113 	}
   114 	m_onActivate->Execute(NULL);
   115 	m_onActivate2->Execute(NULL);
   116 
   117 	g_OnMapStarted = true;
   118 
   119 	SM_ExecuteAllConfigs();
   120 }
   121 
   122 bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   123 {
   124 	const char *password = g_Admins.GetAdminPassword(id);
   125 	if (password != NULL)
   126 	{
   127 		/* Whoa... the user needs a password! */
   128 		const char *given = engine->GetClientConVarValue(index, "_password");
   129 		if (!given || strcmp(given, password) != 0)
   130 		{
   131 			return false;
   132 		}
   133 	}
   134 
   135 	pPlayer->SetAdminId(id, false);
   136 
   137 	return true;
   138 }
   139 
   140 void PlayerManager::RunAuthChecks()
   141 {
   142 	CPlayer *pPlayer;
   143 	const char *authstr;
   144 	unsigned int removed = 0;
   145 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   146 	{
   147 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   148 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   149 		if (authstr && authstr[0] != '\0'
   150 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   151 		{
   152 			/* Set authorization */
   153 			pPlayer->m_AuthID.assign(authstr);
   154 			pPlayer->m_IsAuthorized = true;
   155 
   156 			/* Mark as removed from queue */
   157 			unsigned int client = m_AuthQueue[i];
   158 			m_AuthQueue[i] = 0;
   159 			removed++;
   160 
   161 			/* Do admin lookups */
   162 			if (pPlayer->GetAdminId() == INVALID_ADMIN_ID)
   163 			{
   164 				AdminId id = g_Admins.FindAdminByIdentity("steam", authstr);
   165 				if (id != INVALID_ADMIN_ID)
   166 				{
   167 					CheckSetAdmin(client, pPlayer, id);
   168 				}
   169 			}
   170 
   171 			/* Send to extensions */
   172 			List<IClientListener *>::iterator iter;
   173 			IClientListener *pListener;
   174 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   175 			{
   176 				pListener = (*iter);
   177 				pListener->OnClientAuthorized(client, authstr);
   178 				if (!pPlayer->IsConnected())
   179 				{
   180 					break;
   181 				}
   182 			}
   183 
   184 			/* Send to plugins if player is still connected */
   185 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   186 			{
   187 				/* :TODO: handle the case of a player disconnecting in the middle */
   188 				m_clauth->PushCell(client);
   189 				m_clauth->PushString(authstr);
   190 				m_clauth->Execute(NULL);
   191 			}
   192 		}
   193 	}
   194 
   195 	/* Clean up the queue */
   196 	if (removed)
   197 	{
   198 		/* We don't have to compact the list if it's empty */
   199 		if (removed != m_AuthQueue[0])
   200 		{
   201 			unsigned int diff = 0;
   202 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   203 			{
   204 				/* If this member is removed... */
   205 				if (m_AuthQueue[i] == 0)
   206 				{
   207 					/* Increase the differential */
   208 					diff++;
   209 				} else {
   210 					/* diff cannot increase faster than i+1 */
   211 					assert(i > diff);
   212 					assert(i - diff >= 1);
   213 					/* move this index down */
   214 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   215 				}
   216 			}
   217 			m_AuthQueue[0] -= removed;
   218 		} else {
   219 			m_AuthQueue[0] = 0;
   220 			g_SourceMod.SetAuthChecking(false);
   221 		}
   222 	}
   223 }
   224 
   225 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   226 {
   227 	int client = engine->IndexOfEdict(pEntity);
   228 
   229 	List<IClientListener *>::iterator iter;
   230 	IClientListener *pListener = NULL;
   231 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   232 	{
   233 		pListener = (*iter);
   234 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   235 		{
   236 			return false;
   237 		}
   238 	}
   239 
   240 	cell_t res = 1;
   241 
   242 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   243 	m_clconnect->PushCell(client);
   244 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   245 	m_clconnect->PushCell(maxrejectlen);
   246 	m_clconnect->Execute(&res, NULL);
   247 
   248 	if (res)
   249 	{
   250 		if (!m_Players[client].IsAuthorized())
   251 		{
   252 			m_AuthQueue[++m_AuthQueue[0]] = client;
   253 			g_SourceMod.SetAuthChecking(true);
   254 		}
   255 	} else {
   256 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   257 	}
   258 
   259 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   260 
   261 	return true;
   262 }
   263 
   264 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   265 {
   266 	int client = engine->IndexOfEdict(pEntity);
   267 	bool orig_value = META_RESULT_ORIG_RET(bool);
   268 	CPlayer *pPlayer = GetPlayerByIndex(client);
   269 	if (orig_value)
   270 	{
   271 		List<IClientListener *>::iterator iter;
   272 		IClientListener *pListener = NULL;
   273 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   274 		{
   275 			pListener = (*iter);
   276 			pListener->OnClientConnected(client);
   277 			if (!pPlayer->IsConnected())
   278 			{
   279 				break;
   280 			}
   281 		}
   282 	}
   283 
   284 	if (pPlayer->IsConnected())
   285 	{
   286 		/* Do an ip based lookup */
   287 		char ip[24], *ptr;
   288 		strncopy(ip, pszAddress, sizeof(ip));
   289 		if ((ptr = strchr(ip, ':')) != NULL)
   290 		{
   291 			*ptr = '\0';
   292 		}
   293 		
   294 		AdminId id = g_Admins.FindAdminByIdentity("ip", ip);
   295 		if (id != INVALID_ADMIN_ID)
   296 		{
   297 			CheckSetAdmin(client, pPlayer, id);
   298 		}
   299 	}
   300 
   301 	return true;
   302 }
   303 
   304 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   305 {
   306 	cell_t res;
   307 	int client = engine->IndexOfEdict(pEntity);
   308 
   309 	CPlayer *pPlayer = GetPlayerByIndex(client);
   310 	/* If they're not connected, they're a bot */
   311 	if (!pPlayer->IsConnected())
   312 	{
   313 		/* Run manual connection routines */
   314 		char error[255];
   315 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   316 		pPlayer->Authorize(authid);
   317 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   318 		{
   319 			/* :TODO: kick the bot if it's rejected */
   320 			return;
   321 		}
   322 		List<IClientListener *>::iterator iter;
   323 		IClientListener *pListener = NULL;
   324 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   325 		{
   326 			pListener = (*iter);
   327 			pListener->OnClientConnected(client);
   328 			/* See if bot was kicked */
   329 			if (!pPlayer->IsConnected())
   330 			{
   331 				return;
   332 			}
   333 		}
   334 		/* Now do authorization */
   335 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   336 		{
   337 			pListener = (*iter);
   338 			pListener->OnClientAuthorized(client, authid);
   339 			/* See if bot was kicked */
   340 			if (!pPlayer->IsConnected())
   341 			{
   342 				return;
   343 			}
   344 		}
   345 		/* Finally, tell plugins */
   346 		if (m_clauth->GetFunctionCount())
   347 		{
   348 			m_clauth->PushCell(client);
   349 			m_clauth->PushString(authid);
   350 			m_clauth->Execute(NULL);
   351 		}
   352 	}
   353 
   354 	if (playerinfo)
   355 	{
   356 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   357 	}
   358 
   359 	List<IClientListener *>::iterator iter;
   360 	IClientListener *pListener = NULL;
   361 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   362 	{
   363 		pListener = (*iter);
   364 		pListener->OnClientPutInServer(client);
   365 		/* See if player was kicked */
   366 		if (!pPlayer->IsConnected())
   367 		{
   368 			return;
   369 		}
   370 	}
   371 
   372 	m_Players[client].Connect();
   373 	m_PlayerCount++;
   374 	m_clputinserver->PushCell(client);
   375 	m_clputinserver->Execute(&res, NULL);
   376 }
   377 
   378 void PlayerManager::OnSourceModLevelEnd()
   379 {
   380 	/* Disconnect all bots still in game */
   381 	for (int i=1; i<=m_maxClients; i++)
   382 	{
   383 		if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
   384 		{
   385 			OnClientDisconnect(m_Players[i].GetEdict());
   386 		}
   387 	}
   388 }
   389 
   390 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   391 {
   392 	cell_t res;
   393 	int client = engine->IndexOfEdict(pEntity);
   394 
   395 	if (m_Players[client].IsConnected())
   396 	{
   397 		m_cldisconnect->PushCell(client);
   398 		m_cldisconnect->Execute(&res, NULL);
   399 	}
   400 
   401 	if (m_Players[client].IsInGame())
   402 	{
   403 		m_PlayerCount--;
   404 	}
   405 
   406 	List<IClientListener *>::iterator iter;
   407 	IClientListener *pListener = NULL;
   408 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   409 	{
   410 		pListener = (*iter);
   411 		pListener->OnClientDisconnecting(client);
   412 	}
   413 
   414 	/**
   415 	 * Remove client from auth queue if necessary
   416 	 */
   417 	if (!m_Players[client].IsAuthorized())
   418 	{
   419 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   420 		{
   421 			if (m_AuthQueue[i] == (unsigned)client)
   422 			{
   423 				/* Move everything ahead of us back by one */
   424 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   425 				{
   426 					m_AuthQueue[j-1] = m_AuthQueue[j];
   427 				}
   428 				/* Remove us and break */
   429 				m_AuthQueue[0]--;
   430 				break;
   431 			}
   432 		}
   433 	}
   434 
   435 	m_Players[client].Disconnect();
   436 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   437 }
   438 
   439 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   440 {
   441 	cell_t res;
   442 	int client = engine->IndexOfEdict(pEntity);
   443 
   444 	m_cldisconnect_post->PushCell(client);
   445 	m_cldisconnect_post->Execute(&res, NULL);
   446 
   447 	List<IClientListener *>::iterator iter;
   448 	IClientListener *pListener = NULL;
   449 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   450 	{
   451 		pListener = (*iter);
   452 		pListener->OnClientDisconnected(client);
   453 	}
   454 }
   455 
   456 void PlayerManager::OnClientCommand(edict_t *pEntity)
   457 {
   458 	int client = engine->IndexOfEdict(pEntity);
   459 	cell_t res = Pl_Continue;
   460 
   461 	bool result = g_ValveMenuStyle.OnClientCommand(client);
   462 	if (result)
   463 	{
   464 		res = Pl_Handled;
   465 	} else {
   466 		result = g_RadioMenuStyle.OnClientCommand(client);
   467 		if (result)
   468 		{
   469 			res = Pl_Handled;
   470 		}
   471 	}
   472 
   473 	int args = engine->Cmd_Argc() - 1;
   474 
   475 	cell_t res2 = Pl_Continue;
   476 	m_clcommand->PushCell(client);
   477 	m_clcommand->PushCell(args);
   478 	m_clcommand->Execute(&res2, NULL);
   479 
   480 	if (res2 > res)
   481 	{
   482 		res = res2;
   483 	}
   484 
   485 	if (res >= Pl_Stop)
   486 	{
   487 		RETURN_META(MRES_SUPERCEDE);
   488 	}
   489 
   490 	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
   491 
   492 	if (res >= Pl_Handled)
   493 	{
   494 		RETURN_META(MRES_SUPERCEDE);
   495 	}
   496 }
   497 
   498 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   499 {
   500 	cell_t res;
   501 	int client = engine->IndexOfEdict(pEntity);
   502 
   503 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   504 	m_clinfochanged->Execute(&res, NULL);
   505 	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
   506 }
   507 
   508 int PlayerManager::GetMaxClients()
   509 {
   510 	return m_maxClients;
   511 }
   512 
   513 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   514 {
   515 	if (client > m_maxClients || client < 1)
   516 	{
   517 		return NULL;
   518 	}
   519 	return &m_Players[client];
   520 }
   521 
   522 int PlayerManager::GetNumPlayers()
   523 {
   524 	return m_PlayerCount;
   525 }
   526 
   527 int PlayerManager::GetClientOfUserId(int userid)
   528 {
   529 	if (userid < 0 || userid > USHRT_MAX)
   530 	{
   531 		return 0;
   532 	}
   533 	
   534 	int client = m_UserIdLookUp[userid];
   535 
   536 	/* Verify the userid.  The cache can get messed up with older
   537 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   538 	 * check before invoking this backwards compat code.
   539 	 */
   540 	if (client)
   541 	{
   542 		CPlayer *player = GetPlayerByIndex(client);
   543 		if (player && player->IsConnected())
   544 		{
   545 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   546 			if (realUserId == userid)
   547 			{
   548 				return client;
   549 			}
   550 		}
   551 	}
   552 
   553 	/* If we can't verify the userid, we have to do a manual loop */
   554 	CPlayer *player;
   555 	for (int i = 1; i <= m_maxClients; i++)
   556 	{
   557 		player = GetPlayerByIndex(i);
   558 		if (!player || !player->IsConnected())
   559 		{
   560 			continue;
   561 		}
   562 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   563 		{
   564 			m_UserIdLookUp[userid] = i;
   565 			return i;
   566 		}
   567 	}
   568 
   569 	return 0;
   570 }
   571 
   572 void PlayerManager::AddClientListener(IClientListener *listener)
   573 {
   574 	m_hooks.push_back(listener);
   575 }
   576 
   577 void PlayerManager::RemoveClientListener(IClientListener *listener)
   578 {
   579 	m_hooks.remove(listener);
   580 }
   581 
   582 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   583 {
   584 	int index = engine->IndexOfEdict(pEdict);
   585 	return GetGamePlayer(index);
   586 }
   587 
   588 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   589 {
   590 	return GetPlayerByIndex(client);
   591 }
   592 
   593 void PlayerManager::ClearAdminId(AdminId id)
   594 {
   595 	for (int i=1; i<=m_maxClients; i++)
   596 	{
   597 		if (m_Players[i].m_Admin == id)
   598 		{
   599 			m_Players[i].DumpAdmin(true);
   600 		}
   601 	}
   602 }
   603 
   604 void PlayerManager::ClearAllAdmins()
   605 {
   606 	for (int i=1; i<=m_maxClients; i++)
   607 	{
   608 		m_Players[i].DumpAdmin(true);
   609 	}
   610 }
   611 
   612 
   613 /*******************
   614  *** PLAYER CODE ***
   615  *******************/
   616 
   617 CPlayer::CPlayer()
   618 {
   619 	m_IsConnected = false;
   620 	m_IsInGame = false;
   621 	m_IsAuthorized = false;
   622 	m_pEdict = NULL;
   623 	m_Admin = INVALID_ADMIN_ID;
   624 	m_TempAdmin = false;
   625 	m_Info = NULL;
   626 }
   627 
   628 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   629 {
   630 	m_IsConnected = true;
   631 	m_Name.assign(name);
   632 	m_Ip.assign(ip);
   633 	m_pEdict = pEntity;
   634 }
   635 
   636 void CPlayer::Connect()
   637 {
   638 	m_IsInGame = true;
   639 }
   640 
   641 void CPlayer::Authorize(const char *steamid)
   642 {
   643 	m_IsAuthorized = true;
   644 	m_AuthID.assign(steamid);
   645 }
   646 
   647 void CPlayer::Disconnect()
   648 {
   649 	DumpAdmin(false);
   650 	m_IsConnected = false;
   651 	m_IsInGame = false;
   652 	m_IsAuthorized = false;
   653 	m_Name.clear();
   654 	m_Ip.clear();
   655 	m_AuthID.clear();
   656 	m_pEdict = NULL;
   657 	m_Info = NULL;
   658 }
   659 
   660 void CPlayer::SetName(const char *name)
   661 {
   662 	m_Name.assign(name);
   663 }
   664 
   665 const char *CPlayer::GetName()
   666 {
   667 	return (m_Info) ? m_Info->GetName(): m_Name.c_str();
   668 }
   669 
   670 const char *CPlayer::GetIPAddress()
   671 {
   672 	return m_Ip.c_str();
   673 }
   674 
   675 const char *CPlayer::GetAuthString()
   676 {
   677 	return m_AuthID.c_str();
   678 }
   679 
   680 edict_t *CPlayer::GetEdict()
   681 {
   682 	return m_pEdict;
   683 }
   684 
   685 bool CPlayer::IsInGame()
   686 {
   687 	return m_IsInGame;
   688 }
   689 
   690 bool CPlayer::IsConnected()
   691 {
   692 	return m_IsConnected;
   693 }
   694 
   695 bool CPlayer::IsAuthorized()
   696 {
   697 	return m_IsAuthorized;
   698 }
   699 
   700 IPlayerInfo *CPlayer::GetPlayerInfo()
   701 {
   702 	return m_Info;
   703 }
   704 
   705 bool CPlayer::IsFakeClient()
   706 {
   707 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   708 }
   709 
   710 void CPlayer::SetAdminId(AdminId id, bool temporary)
   711 {
   712 	if (!m_IsConnected)
   713 	{
   714 		return;
   715 	}
   716 
   717 	DumpAdmin(false);
   718 
   719 	m_Admin = id;
   720 	m_TempAdmin = temporary;
   721 }
   722 
   723 AdminId CPlayer::GetAdminId()
   724 {
   725 	return m_Admin;
   726 }
   727 
   728 void CPlayer::DumpAdmin(bool deleting)
   729 {
   730 	if (m_Admin != INVALID_ADMIN_ID)
   731 	{
   732 		if (m_TempAdmin && !deleting)
   733 		{
   734 			g_Admins.InvalidateAdmin(m_Admin);
   735 		}
   736 		m_Admin = INVALID_ADMIN_ID;
   737 		m_TempAdmin = false;
   738 	}
   739 }